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	<title>Hasbro &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Exodus Studio Co-Founder Stepping Aside, Blizzard Veteran to Head Hasbro&#8217;s Gaming Division</title>
		<link>https://gamingbolt.com/exodus-developer-co-founder-stepping-aside-blizzard-veteran-hired-as-new-executive-in-hasbros-gaming-division</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 15:00:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[archetype entertainment]]></category>
		<category><![CDATA[Exodus]]></category>
		<category><![CDATA[Giant Skull]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warlock: Dungeons & Dragons]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=633840</guid>

					<description><![CDATA[Paul Della Bitta will work directly under Wizards of the Coast president John Hight as  part of the company's Digital ventures division.]]></description>
										<content:encoded><![CDATA[<p>As Hasbro continues its push into expanding the video game offerings of properties under the Wizards of the Coast banner, the company has now hired Dreamhaven co-founder and Blizzard veteran Paul Della Bitta to take over the Digital Ventures division at the <em>Dungeons &amp; Dragons</em> maker. According to <a href="https://www.bloomberg.com/news/articles/2025-12-17/hasbro-hires-new-video-game-boss-as-exodus-studio-head-steps-down" target="_blank" rel="noopener">Bloomberg</a>, Bitta will take on a leadership position, and will work under Wizards of the Coast president John Hight.</p>
<p>Coinciding with Bitta’s hiring, James Ohlen, co-founder of <em>Exodus</em> developer Archetype Entertainment, will be stepping aside from his position. Hasbro’s vice president of corporate communications Abby Hodes said in a statement that Ohlen’s work felt complete, and that he stepped aside so he could hand off the leadership position to the rest of the team. She also noted that Ohlen had “asked to shift his creative focus” on the tabletop RPG products at Wizards of the Coast, namely <em>Dungeons &amp; Dragons</em>.</p>
<p>“At this stage, James felt his work on the game was complete and that the polishing and tuning were in great hands with the team,” said Hodes.</p>
<p>Hasbro has been hoping to push further into the video games industry following the massive success of 2023’s <em>Baldur’s Gate 3</em>. While there had been plenty of games based on the properties of Wizards of the Coast in the past, <em>Baldur’s Gate 3</em> had hit sales milestones that hadn’t previously been seen by games based on <em>Dungeons &amp; Dragons</em>. Since then, the company has announced many deals with various developers to work on brand new titles.</p>
<p>While some of these titles are slated to be part of the <em>Dungeons &amp; Dragons</em> universe, which includes the <a href="https://gamingbolt.com/warlock-dungeons-dragons-wizards-of-the-coast-reveal-dark-fantasy-action-adventure-for-2027">recently-announced <em>Warlock: Dungeons &amp; Dragons</em></a> as well as the <a href="https://gamingbolt.com/star-wars-jedi-god-of-war-3-director-forms-new-independent-aaa-studio-giant-skull">unnamed project</a> in the works at Stig Asmussen’s studio Giant Skull, Wizards of the Coast and Hasbro have also been casting a wider net. One of the bigger games in development right now has nothing to do with <em>Dungeons &amp; Dragons</em> or <em>Magic: The Gathering</em>—<em>Exodus</em>.</p>
<p>Exodus has been in the works for quite some time, and got a <a href="https://gamingbolt.com/exodus-receives-new-trailer-focused-on-jun-aslan-launching-in-2027">brand new trailer during The Game Awards 2025</a>. The sci-fi RPG’s developers have spoken about all of <a href="https://gamingbolt.com/exodus-developers-were-inspired-by-mass-effect-horizon-and-metroid-prime-game-director">the different games they were inspired by</a>, which includes the <em>Mass Effect</em> series, as well as Guerrilla Games’ <em>Horizon</em> franchise and even Nintendo’s <em>Metroid Prime</em>.</p>
<p>As for Giant Skull’s title, Hight had confirmed back in August that, while there might be a new <em>Baldur’s Gate</em> game made in the future, Asmussen’s team is <a href="https://gamingbolt.com/dungeons-dragons-game-by-giant-skull-is-not-a-new-baldurs-gate">working on a different project</a>.</p>
<p>“<em>Baldur’s Gate</em> is an incredible game,” said Hight. “And of course, we’re going to do a successor. This is not the successor to that game. We go to Stig [Asmussen] and his team to tell an incredible story and bring <em>D&amp;D</em> to a very broad audience. Ideally, the game will appeal to <em>D&amp;D</em> players because it will help them realise their imagination. But it’s also going to hopefully appeal to people that love playing action games, that love the <em>Jedi</em> games, that love <em>God of War</em> games.”</p>
<p>“<em>D&amp;D</em>, as Stig said, it’s a playground and it really is for everyone. Hundreds of millions of people have either played <em>D&amp;D</em> or been aware of <em>D&amp;D</em>, and we want to perpetuate that for the next 50 years.”</p>
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		<title>Exodus Developers Were Inspired by Mass Effect, Horizon and Metroid Prime &#8211; Game Director</title>
		<link>https://gamingbolt.com/exodus-developers-were-inspired-by-mass-effect-horizon-and-metroid-prime-game-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Oct 2025 15:23:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[archetype entertainment]]></category>
		<category><![CDATA[Exodus]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629906</guid>

					<description><![CDATA[Guerrilla Games' Horizon series inspired the studio when it comes to making decisions depending on enemy structure and elemental damage.]]></description>
										<content:encoded><![CDATA[<p>Veterans of the <em>Mass Effect</em> franchise have confirmed that their upcoming title – <a href="https://gamingbolt.com/exodus-will-have-long-term-narrative-consequences-depending-on-players-relationships"><em>Exodus</em></a> – will share “some DNA” with BioWare’s seminal RPG trilogy. In a new Q&amp;A video, Archetype Entertainment’s co-founder and general manager Chad Robertson, alongside game director Chris King, spoke about <em>Exodus</em>, as well as the inspirations behind the game, which also includes the <em>Horizon </em>series.</p>
<p>“Obviously one that comes up all the time is <em>Mass Effect</em>,” said King when asked about the projects that inspired Archetype Entertainment to make <em>Exodus</em>. “We obviously share some DNA. The epic space opera, the mega choices that carry over from game to game. Combat, we have a lot of stuff come up. <em>Mass Effect</em>, <em>Horizon</em> is probably another one we’ve drawn some inspiration from.”</p>
<p>While the <em>Mass Effect</em> inspiration might seem like a no-brainer for those aware of the development team behind <em>Exodus</em> and having seen its <a href="https://gamingbolt.com/exodus-gameplay-trailer-showcases-combat-characters-and-more">trailers</a>, <em>Horizon</em> getting a shout-out might be more interesting. Robertson explained that Guerrilla Games’ <em>Horizon</em> series helped the studio figure out how to make elemental damage work in combat, as well as how to force players to make decisions about the things they are fighting.</p>
<p>&#8220;With <em>Horizon</em>, it&#8217;s that elemental aspect of combat, where you&#8217;ve got to make decisions based on the construction of the things that you&#8217;re fighting, and be smart about the tools that you use against it,&#8221; he explained. “There’s some cool things that we think we’ve pulled in from that.”</p>
<p>Interestingly, King also gives a shout out to seminal first-person metroidvania title <em>Metroid Prime</em>, noting that its focus on exploration helped the studio in how it structured out the worlds that players will get to explore in <em>Exodus</em>. “One of the things that really resonates is just like the exploration, hopping on a spaceship, kind of being out in the middle of nowhere. I kind of like the loneliness in that game. It just makes the environments really interesting.”</p>
<p><em>Exodus</em> is being developed for PC, PS5 and Xbox Series X/S, and is <a href="https://gamingbolt.com/exodus-will-launch-in-2026">slated for release some time in 2026</a>. The release window had been confirmed thanks to Archetype Entertainment&#8217;s parent company Hasbro making a note of it in its quarterly earnings report back in February. In the report, CEO Chris Cocks also said that <em>Exodus</em> will be the start of Hasbro’s push into self-publishing games.</p>
<p>“We have been investing in video games for over seven years through our portfolio of over a dozen projects in various stages of development coupled with 100+ licensing partnerships,” said Cocks. “I’m excited to show off our first project, <em>Exodus</em>, to the world when we launch it in 2026.”</p>
<p>In the meantime, check out <a href="https://gamingbolt.com/exodus-developer-details-arkavir-species">details about one of the alien species</a> that players will encounter during their time in <em>Exodus</em> – the Arkavir. In the game’s story, the Arkavir were designed to be the primary workforce for the Celestials in the Centauri Cluster while also being able to handle harsh and hostile environments. The Arkavir can also change up their physical form in order to make themselves more suited for specific harsh environments, from intense heat and unfathomable cold, to flesh-melting acid rain.</p>
<p><iframe title="EXODUS Founders Q&amp;A Video | October 2025" width="500" height="281" src="https://www.youtube.com/embed/xNkmV0gBClM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Overwatch 2 x NERF Collaboration Announced for August 5th</title>
		<link>https://gamingbolt.com/overwatch-2-x-nerf-collaboration-announced-for-august-5th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Jul 2025 16:41:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[NERF]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Overwatch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624915</guid>

					<description><![CDATA[The hero shooter is partnering with Hasbro's long-running toy line for its next collab, with the first trailer debuting on August 4th.]]></description>
										<content:encoded><![CDATA[
<p>After G.I. Joe, Blizzard Entertainment&#8217;s <em>Overwatch 2</em> has revealed the next collaboration coming to the hero shooter: Hasbro&#8217;s NERF. It goes live on August 5th, but the first gameplay trailer debuts on August 4th at 9 AM PST.</p>



<p>While previous collaborations have focused on skins for characters, this one could focus primarily on weapon skins. There have been more Mythic skins over the past several seasons, primarily for Reaper, Reinhardt, Soldier 76, Mercy, Ana, Ashe and Widowmaker. As such, they&#8217;re prime candidates for the new NERF skins.</p>



<p><em>Overwatch 2</em> is available for Xbox One, Xbox Series X/S, PS4, PS5, and PC. It&#8217;s had a resurgence of sorts following the launch of Stadium in Season 16, and Blizzard has <a href="https://gamingbolt.com/overwatch-2-season-17-begins-on-june-24th-adds-8-bit-mode-and-new-stadium-features">recently added</a> Zenyatta, Sigma, and Junkrat in Season 17.</p>



<p>As for later in the season, a limited-time trial will become available for the next hero, Wuyang. With <em>Overwatch 2</em> slated to appear at Gamescom <a href="https://gamingbolt.com/ninja-gaiden-4-cronos-the-new-dawn-borderlands-4-and-more-will-have-playable-demos-at-gamescom" data-type="post" data-id="624853">during the Xbox broadcast</a>, perhaps we&#8217;ll receive a new trailer. Time will tell, so stay tuned.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Overwatch 2 x NERF | Gameplay Trailer Premieres Aug 4 at 9am" width="500" height="281" src="https://www.youtube.com/embed/X_q9JoVcImI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Dungeons &#038; Dragons Game by Giant Skull Will Have Better Animations Than Star Wars Jedi Titles</title>
		<link>https://gamingbolt.com/dungeons-dragons-game-by-giant-skull-will-have-better-animations-than-star-wars-jedi-titles</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 15:26:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Giant Skull]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622324</guid>

					<description><![CDATA[Studio foudner Stig Asmussen has spoken about how the studio is working with a clean slate on Unreal Engine 5, allowing for fresh ideas.]]></description>
										<content:encoded><![CDATA[<p><em>Dungeons &amp; Dragons</em> owner Wizards of the Coast has been working with development studio Giant Skull on a new game based on the tabletop RPG. The studio, headed up by a veteran of the <em>God of War</em> and <em>Star Wars Jedi</em> franchises, Stig Asmussen, is working on a AAA title. In a recent interview with <a href="https://www.polygon.com/dnd-dungeons-dragons/605631/dnd-video-game-giant-skull-wizards-interview" target="_blank" rel="noopener">Polygon</a>, Asmussen spoke about how the new technology used at Giant Skull will allow the studio to have animations that are even better than what we saw from Respawn Entertainment’s <em>Star Wars Jedi</em> series.</p>
<p>“We&#8217;re experts at melee combat, so that’s something that John got to see and it translates very well to <em>D&amp;D</em>,” said Asmussen, referring to Wizards of the Coast president John Hight who previously worked with him on <em>God of War 3</em>. “There&#8217;s probably still legacy debt that&#8217;s in the Jedi games from bad decisions that we made early on. Some of those bad decisions were based on momentum because we don&#8217;t get stuck. We just want to keep on moving forward.”</p>
<p>It is worth noting that Asmussen’s team at Respawn Entertainment had worked on Unreal Engine 4 to develop <em>Star Wars Jedi: Fallen Order </em>and its sequel<em> Star Wars Jedi: Survivor</em>. In this interview, he spoke about how Giant Skull is trying to avoid tech debt by making sure that it doesn’t bring over any of the bad decisions that were made with the Jedi games by starting with “vanilla Unreal”. Ultimately, this clean slate allowed the studio to make a “motion model” that ends up being much faster and smoother than what we saw in the two <em>Star Wars Jedi</em> titles.</p>
<p>“When we started Giant Skull and we started with vanilla Unreal, we couldn&#8217;t take what we did with the Jedi games over to a new company. So, all of those mistakes that we had made before weren&#8217;t there. We had a clean slate and we were able to build very quickly based on all of our learnings over the years before. That&#8217;s allowed us to create a motion model that’s so much faster now, so much more fluid. And it doesn’t have points where you get blocked because you don’t understand how to fix jank. It&#8217;s buttery smooth.”</p>
<p>While no other details about this <em>Dungeons &amp; Dragons</em> title developed by Giant Skull have been revealed so far, this emphasis on having high-quality animations for melee combat would indicate that it will be a hack-and-slash game. When the title was announced, some of the words used to describe it were “immersive storytelling”, “heroic combat”, and “exhilarating traversal”. Asmussen noted in the interview that traversal would be a major part of the upcoming title’s gameplay.</p>
<p>“Traversal is really important to us,” he explained. “Giving the player a suite of different ways to probe and interact with the environment, and eventually build their character up to a point where they’re dominating the environment. It all has to feel silky smooth.”</p>
<p>The new title is being developed using Unreal Engine 5, and will likely come to PC and modern consoles.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">622324</post-id>	</item>
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		<title>Baldur&#8217;s Gate &#8211; Hasbro Will Reveal Details About the Future of the Franchise Soon</title>
		<link>https://gamingbolt.com/baldurs-gate-3-hasbro-will-reveal-details-about-the-future-of-the-franchise-soon</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 19 Mar 2025 13:32:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[larian]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=614698</guid>

					<description><![CDATA[Hasbro has been having internal conversations about the future of Baldur's Gate according to SVP of digital games Dan Ayoub.]]></description>
										<content:encoded><![CDATA[<p>With the incredible success of Larian&#8217;s RPG <em>Baldur&#8217;s Gate 3</em>, Hasbro seems to be keen on expanding the franchise further. Hasbro&#8217;s SVP of digital games, Dan Ayoub, revealed in a conversation with <a href="https://www.ign.com/articles/well-hear-more-about-baldurs-gates-future-in-pretty-short-order-hasbro-svp-of-games-says" target="_blank" rel="noopener">IGN</a> at GDC 2025 that the company is internally working on future plans for the <em>Baldur&#8217;s Gate</em> franchise, and that fans should expect some details &#8220;in pretty short order.&#8221;</p>
<p>&#8220;We&#8217;re kind of working out our plans for the future and what we&#8217;re going to be doing with that. And actually, in pretty short order, we&#8217;re going to have some stuff to talk about around that,&#8221; said Ayoub.</p>
<p>For some context, Hasbro owns Wizards of the Coast &#8211; the company in charge of the <em>Dungeons &amp; Dragons</em> franchise, alongside other properties like trading card game <em>Magic: The Gathering</em>. While Ayoub didn&#8217;t expand too much on what kind of future plans were in store for <em>Baldur&#8217;s Gate</em> as a franchise, he did mention that a sequel to Larian&#8217;s RPG is something he would like to see.</p>
<p>&#8220;It&#8217;s somewhat of an unenviable position,&#8221; said Ayoub. &#8220;I mean, we&#8217;re not in a hurry. Right? That&#8217;s the thing, we&#8217;re going to take a very measured approach&#8230; We&#8217;ve got a lot of plans, a lot of different ways to go about it. We&#8217;re starting to think about, okay, yeah, we&#8217;re ready to start dipping toes a little bit and talking about a few things. And I think, in really short order, like I said, again, not to over-tease that point, we&#8217;re going to have some other things to talk about around that.&#8221;</p>
<p>Ayoub also spoke about how Hasbro would keep the momentum that <em>Dungeons &amp; Dragons</em> as a property got from the release of <em>Baldur&#8217;s Gate 3</em>. Wizards of the Coast, for example, recently kicked off its refresh of the fifth edition rules for the <em>Dungeons &amp; Dragons</em> tabletop RPG.</p>
<p>&#8220;I&#8217;m never one to shy down from a challenge,&#8221; he said. &#8220;And I think anything that forces us to raise our creative bar, and developers love to have a high bar to go after, and I think we&#8217;ve actually seen the team push some really interesting ideas that they&#8217;re like, &#8216;Okay, we need to raise our bar. We need to go bigger on this.&#8217; And things like that. So, I think that&#8217;s our hope, right? We would keep raising the bar and everyone just tries to go a little higher.&#8221;</p>
<p>Ayoub&#8217;s statements are a reflection of similar ones made by Hasbro&#8217;s SVP of Digital Strategy and Licensing Eugene Evans, who spoke about the company <a href="https://gamingbolt.com/hasbro-is-talking-to-a-lot-of-partners-about-the-future-of-baldurs-gate">talking to partners</a> about the future of the <em>Baldur&#8217;s Gate</em> franchise back in April 2024. He Evans also spoke about the cast of <em>Baldur&#8217;s Gate 3</em> showing back up in future games down the line, since they were beloved by players.</p>
<p>“Larian created a much loved cast of characters, who were even celebrated by their nominations, the voice actors behind them and the talent behind them was celebrated at the [BAFTAS], and they are now essentially part of <em>D&amp;D</em> canon,” said Evans. “I think it’s too early to express specifics and I think that there’s a much bigger question about how we approach <em>Baldur’s Gate</em> in the future. But I would like to think that all of those characters, for the sake of the fans, could potentially appear in future products.”</p>
<p><em>Baldur&#8217;s Gate 3</em> is available on PC, PS5 and Xbox Series X/S. Check out <a href="https://gamingbolt.com/baldurs-gate-3-review-stand-and-deliver">our review for more details</a>.</p>
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		<title>Saber Interactive is Developing a AAA Title in a Major Hasbro IP</title>
		<link>https://gamingbolt.com/saber-interactive-is-developing-a-aaa-title-in-a-major-hasbro-ip</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 21 Feb 2025 02:17:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40K: Space Marine 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612363</guid>

					<description><![CDATA[The Space Marine 2 developer has partnered with Hasbro, which owns IPs such as Dungeons and Dragons, Transformers and Magic: The Gathering.]]></description>
										<content:encoded><![CDATA[<p>Saber Interactive delivered one of 2024&#8217;s best games in the form of <em><a href="https://gamingbolt.com/warhammer-40000-space-marine-2-crosses-6-million-players">Warhammer 40,000: Space Marine 2</a>, </em>and we now know more about what&#8217;s next for the development team.</p>
<p>Hasbro announced during its recent quarterly <a href="https://investor.hasbro.com/static-files/32a267bf-241b-4541-91ab-7745ed17693d" target="_blank" rel="noopener">earnings briefing</a> that it has partnered with Saber Interactive for a AAA project based on one of its IP, to be developed by the <em>Space Marine 2 </em>team. Hasbro owns several major properties, including <em>Dungeons and Dragons, Transformers, Magic: The Gathering, G.I. Joe, </em>and others.</p>
<p>According to Hasbro CEO Chris Cocks, the Saber title will be based on one of Hasbro&#8217;s &#8220;tentpole IPs&#8221;, and will use the Swarm engine, which was utilized for <em>Space Marine 2&#8217;s </em>development as well.</p>
<p>&#8220;We have many new digital collaborations in the works, but I am especially excited to announce this one today as a personal fan of many of this team’s games,&#8221; Cocks said. &#8220;Hasbro and Saber Interactive will be collaborating on an all-new videogame partnership developed by the team behind 2024’s mega-hit,<br />
<em>Warhammer 40,000: Space Marine 2</em>. Combining high-octane single-player action and amazing multi-play with Saber’s Swarm tech, this new AAA title based on one of our tentpole IPs is sure to be a hit.&#8221;</p>
<p>What we do <em>not </em>know yet is which IP Saber and Hasbro have chosen to work on together. Cocks did confirm, however, that the game will be co-published by the two companies.</p>
<p>Saber Interactive currently has a couple other AAA licensed titles in development as well, including <em><a href="https://gamingbolt.com/jurassic-park-survival-will-feature-both-new-and-familiar-locations-on-isla-nublar">Jurassic Park: Survival</a> </em>and <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-is-alive-and-well-saber-interactive"><em>Star Wars: Knights of the Old Republic &#8211; Remake</em></a>.</p>
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		<title>Transformers: Reactivate Development Has Stopped, Studio Might See Layoffs</title>
		<link>https://gamingbolt.com/transformers-reactivate-development-has-been-stopped-studio-might-see-layoffs</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 09 Jan 2025 14:16:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splash Damage]]></category>
		<category><![CDATA[Transformers: Reactivate]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608268</guid>

					<description><![CDATA[Splash Damage, the studio behind titles like Gears Tactics, has halted development on the online title to focus on other projects.]]></description>
										<content:encoded><![CDATA[<p>Developer Splash Damage has announced that it is halting development on <em>Transformers: Reactivate</em>. The studio took to social media platform X, explaining why development on the online title has been stopped.</p>
<p>&#8220;Today, we have some very difficult news to share. The decision has been made to end development of <em>Transformers: Reactivate</em>,&#8221; said the studio in its announcement.</p>
<p>Splash Damage seeks to scale down its operations and focus on other projects. While details on these projects have not been given, the studio has also mentioned that this cancellation may lead to some layoffs.</p>
<p>&#8220;This means we will be scaling down to refocus our efforts on other projects,&#8221; it continued. &#8220;Unfortunately, despite every effort, several roles across the studio are now potentially at risk of redundancy.&#8221;</p>
<p>&#8220;Hasbro was an incredible and supportive partner throughout, and we hope to work with them again. To the many fans, your excitement and support helped keep us going.&#8221;</p>
<p>Development on <em>Transformers: Reactivate</em> had been going on for quite some time since the game was <a href="https://gamingbolt.com/transformers-reactive-is-a-new-1-4-player-action-game-by-the-developer-of-gears-tactics">originally announced back in 2022</a>. Since then, the studio has been quiet about it, with no new trailers released. <em>Transformers: Reactivate</em> was going to be an action game featuring co-op multiplayer for up to four players. Unfortunately, no other details about the game had been revealed, aside from its announcement trailer.</p>
<p>Splash Damage is a storied studio, having worked on various titles across various genres. The developer originally got started with shooters, with titles like <em>Return to Castle Wolfenstein</em>, <a href="https://gamingbolt.com/brink-pc-review"><em>Brink</em></a>, and <a href="https://gamingbolt.com/splash-damage-reveals-new-game-called-dirty-bomb-trailer-inside"><em>Dirty Bomb</em></a>. The studio would then go on to team up with Microsoft to work on <a href="https://gamingbolt.com/gears-of-war-ultimate-edition-finally-gets-unlocked-framerate-and-v-sync-toggle-on-pc-version"><em>Gears of War Ultimate Edition</em></a> in collaboration with The Coalition, as well as turn-based tactics game <a href="https://gamingbolt.com/gears-tactics-review-all-about-the-execution"><em>Gears Tactics</em></a>.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">An update on Transformers: Reactivate. <a href="https://t.co/jGkzZ0begd">pic.twitter.com/jGkzZ0begd</a></p>
<p>— Splash Damage (@splashdamage) <a href="https://twitter.com/splashdamage/status/1877020458454749485?ref_src=twsrc%5Etfw">January 8, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Mighty Morphin Power Rangers: Rita&#8217;s Rewind is a New Arcade-Style Beat &#8217;em Up Coming to PC and Consoles in 2024</title>
		<link>https://gamingbolt.com/mighty-morphin-power-rangers-ritas-rewind-is-a-new-arcade-style-beat-em-up-coming-to-pc-and-consoles-in-2024</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sat, 08 Jun 2024 16:44:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[digital eclipse]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Mighty Morphin Power Rangers: Rita's Rewind]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589636</guid>

					<description><![CDATA[The arcade-styled game will also feature beat 'em up levels, shoot 'em up levels, and even gigantic boss fights using Dinozords.]]></description>
										<content:encoded><![CDATA[<p>Developer Digital Eclipse has teamed up with toy maker Hasbro to develop side-scrolling beat &#8217;em up <em>Mighty Morphin Power Rangers: Rita&#8217;s Rewind</em>. The game, slated for a PC and console release in 2024, was announced with a new trailer that you can check out below.</p>
<p>Tapping into the studio&#8217;s experience with working on classic titles, <em>Mighty Morphin Power Rangers: Rita&#8217;s Rewind</em> will feature an old-school aesthetic, complete with 2D animated cutscenes and genre changes depending on the level, with some levels being inspired by classic shoot &#8217;em ups.</p>
<p><em>Mighty Morphin Power Rangers: Rita&#8217;s Rewind</em> will also tap into the <em>Power Rangers</em> live-action TV series, pulling in fan-favourite characters and enemies that players will be able to take on. <em>Power Rangers</em> fans will also be happy to know that all of the original Dinozords can be piloted.</p>
<p>On the story side of things, the Power Rangers will find themselves facing off against a robotic reincarnation of Rita Repulsa, who has seemingly used a portal to send herself back in time to form an alliance with her younger self.</p>
<p><em>Mighty Morphin Power Rangers: Rita&#8217;s Rewind</em> features online and offline multiplayer for up to 5 players.</p>
<p><iframe title="Mighty Morphin Power Rangers: Rita&#039;s Rewind - Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/s7wSPJZPqas?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hasbro is Working on a AAA G.I. Joe Snake Eyes Game from the Makers of Batman: Arkham Asylum</title>
		<link>https://gamingbolt.com/hasbro-is-working-on-a-aaa-g-i-joe-snake-eyes-game-from-the-makers-of-batman-arkham-asylum</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 May 2024 13:18:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atomic Arcade]]></category>
		<category><![CDATA[g.i. joe]]></category>
		<category><![CDATA[Hasbro]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586053</guid>

					<description><![CDATA[Hasbro-owned studio Atomic Arcade is trying to do "something similar" with G.I. Joe as what its leadership did in the past with Batman: Arkham Asylum. ]]></description>
										<content:encoded><![CDATA[<p>Hasbro has <a href="https://gamingbolt.com/baldurs-gate-3-earned-90-million-for-hasbro">seen unprecedented success in gaming with </a><em><a href="https://gamingbolt.com/baldurs-gate-3-earned-90-million-for-hasbro">Baldur&#8217;s Gate 3</a>, </em>so it&#8217;s no surprise that the company is planning on greatly expanding its presence in the AAA space. The company has already confirmed that it&#8217;s <a href="https://gamingbolt.com/hasbro-is-talking-to-a-lot-of-partners-about-the-future-of-baldurs-gate">in discussion with multiple potential external partners for <em>Baldur&#8217;s Gate 4</em></a> (with Larian Studios having confirmed it&#8217;s <a href="https://gamingbolt.com/larian-studios-is-working-on-two-projects-based-on-its-own-ip">focusing on its own IP for its next projects</a>), while Hasbro-owned Archetype Entertainment is also working on <a href="https://gamingbolt.com/exodus-interview-narrative-director-drew-karpyshyn-talks-time-dilation-and-player-choice">a new AAA sci-fi RPG in the form of <em>Exodus</em></a>. Beyond that, speaking in a recent interview with <a href="https://www.gamesindustry.biz/hasbros-1-billion-bet-on-internal-game-development" target="_blank" rel="noopener">GamesIndustry</a>, Dan Ayoub – who&#8217;s the head of digital product development at Hasbro-owned Wizards of the Coast – revealed new details on another major project in the works at the company.</p>
<p>Atomic Arcade, an internal Hasbro AAA studio based in North Carolina, is currently working on a <em>G.I. Joe </em>game that Ayoub says is &#8220;not your daddy&#8217;s <em>G.I. Joe</em>&#8220;, starring the character Snake Eyes. As per Ayoub, Hasbro is hoping the game will be a &#8220;shot in the arm to the <em>G.I. Joe</em> franchise.&#8221;</p>
<p>&#8220;With Snake Eyes, while it&#8217;s not a new IP, it&#8217;s hopefully going to be a shot in the arm to the <em>G.I. Joe</em> franchise and we can do some new things and express it in different ways in video games than we have traditionally,&#8221; he said.</p>
<p>Interestingly, Atomic Arcade is being led by former Rocksteady developers who worked on <em>Batman: Arkham Asylum</em>. In fact, Ayoub says that with its Snake Eyes game, the studio is attempting to do &#8220;something similar&#8221; for the <em>G.I. Joe </em>IP as what <em>Arkham Asylum</em> did for <em>Batman</em>.</p>
<p>&#8220;A common theme you&#8217;re going to see amongst all of these studios is leadership and teams that have kind of done something that we&#8217;re trying to do before,&#8221; said Ayoub.</p>
<p>Whether that means the game is going to be a similar type of experience to the 2009 title in terms of its gameplay and design approach is unclear- though a game focused on Snake Eyes as its protagonist would certainly lend itself well to a combat and stealth-centric experience.</p>
<p>How long it&#8217;ll be before Atomic Arcade&#8217;s Snake Eyes game is formally unveiled remains to be seen, but given the track record of the studio&#8217;s leadership, it&#8217;s safe to say that many are going to have their eyes on it.</p>
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		<title>Hasbro is &#8220;Talking to a Lot of Partners&#8221; About the Future of Baldur&#8217;s Gate</title>
		<link>https://gamingbolt.com/hasbro-is-talking-to-a-lot-of-partners-about-the-future-of-baldurs-gate</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 17 Apr 2024 11:05:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[baldur's gate 3]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Larian Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584666</guid>

					<description><![CDATA["We certainly hope that it's not another 25 years, as it was from Baldur's Gate 2 to 3," says Hasbro's Eugene Evans. ]]></description>
										<content:encoded><![CDATA[<p><em>Baldur&#8217;s Gate </em>fans have had to wait an exceptionally long time for the beloved series to make its long-awaited comeback. After BioWare developed its duology of <em>Baldur&#8217;s Gate </em>titles, we had to wait 23 years before Larian Studios came out with the widely acclaimed <em>Baldur&#8217;s Gate 3</em>. But with Larian having confirmed that its next game <a href="https://gamingbolt.com/baldurs-gate-3-larian-studios-not-planning-dlc-expansions-or-baldurs-gate-4">isn&#8217;t going to be </a><em><a href="https://gamingbolt.com/baldurs-gate-3-larian-studios-not-planning-dlc-expansions-or-baldurs-gate-4">Baldur&#8217;s Gate 4</a> </em>(or connected to <em>Dungeons and Dragons </em>at all, for that matter), what does the future of the franchise look like? Well, apparently, Hasbro – parent company of <em>Dungeons and Dragons </em>owner Wizards of the Coast – is already looking into where to take things from here- and more importantly, with whom.</p>
<p>Speaking with <a href="https://www.pcgamer.com/games/rpg/hasbro-wants-to-make-another-baldurs-gate-sequel-but-its-early-days-yet-we-certainly-hope-that-its-not-another-25-years/" target="_blank" rel="noopener">PC Gamer</a>, Eugene Evans, senior vice president of Digital Strategy and Licensing for Hasbro and Wizards of the Coast, revealed that the company is currently in the process of &#8220;talking to a lot of partners&#8221; – which includes being approached by several potential partners – about what the future holds for <em>Baldur&#8217;s Gate</em>, and though nothing is set in stone just yet, Evans says it&#8217;s unlikely that we&#8217;ll be waiting another two-and-a-half decades for the series&#8217; next mainline instalment.</p>
<p>&#8220;We&#8217;re now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the <em>Baldur&#8217;s Gate</em> franchise look like?&#8221; he said. &#8220;So we certainly hope that it&#8217;s not another 25 years, as it was from <em>Baldur&#8217;s Gate 2</em> to <em>3</em>, before we answer that. But we&#8217;re going to take our time and find the right partner, the right approach, and the right product that could represent the future of <em>Baldur&#8217;s Gate</em>. We take that very, very seriously, as we do with all of our decisions around our portfolio. We don&#8217;t rush into decisions as to who to partner with on products or what products we should be considering.&#8221;</p>
<p>Interestingly, Evans added that the characters created by Larian Studios for <em>Baldur&#8217;s Gate 3 </em>who have gone on to be received with widespread acclaim from fans have a good chance of appearing in future games and stories- which means we likely haven&#8217;t seen the last of the likes of Shadowheart and Astarion just yet.</p>
<p>&#8220;Larian created a much loved cast of characters, who were even celebrated by their nominations, the voice actors behind them and the talent behind them was celebrated at the [BAFTAS], and they are now essentially part of <em>D&amp;D</em> canon,&#8221; he said. &#8220;I think it&#8217;s too early to express specifics and I think that there&#8217;s a much bigger question about how we approach <em>Baldur&#8217;s Gate</em> in the future. But I would like to think that all of those characters, for the sake of the fans, could potentially appear in future products.&#8221;</p>
<p>As for Larian Studios itself, it&#8217;s unknown as of yet what exactly the studio intends to work on next (<a href="https://gamingbolt.com/baldurs-gate-3-dlc-was-in-the-works-but-cancelled-next-game-isnt-divinity-original-sin-3">but we do know it won&#8217;t be <em>Divinity: Original Sin 3</em></a>). Either way, <a href="https://gamingbolt.com/itll-be-quite-some-time-before-larian-studios-talks-about-its-next-game">it&#8217;ll be a while</a> before the developer is ready to talk about its next game- but whenever it launches, Larian is <a href="https://gamingbolt.com/larian-studios-next-game-will-also-probably-launch-in-early-access-first">likely to release it in early access first once again</a>, just as it has done with its past titles, <em>Baldur&#8217;s Gate 3 </em>included.</p>
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