Dungeons & Dragons Game by Giant Skull Will Have Better Animations Than Star Wars Jedi Titles

Studio foudner Stig Asmussen has spoken about how the studio is working with a clean slate on Unreal Engine 5, allowing for fresh ideas.

Posted By | On 17th, Jun. 2025

dungeons & dragons x giant skull

Dungeons & Dragons owner Wizards of the Coast has been working with development studio Giant Skull on a new game based on the tabletop RPG. The studio, headed up by a veteran of the God of War and Star Wars Jedi franchises, Stig Asmussen, is working on a AAA title. In a recent interview with Polygon, Asmussen spoke about how the new technology used at Giant Skull will allow the studio to have animations that are even better than what we saw from Respawn Entertainment’s Star Wars Jedi series.

“We’re experts at melee combat, so that’s something that John got to see and it translates very well to D&D,” said Asmussen, referring to Wizards of the Coast president John Hight who previously worked with him on God of War 3. “There’s probably still legacy debt that’s in the Jedi games from bad decisions that we made early on. Some of those bad decisions were based on momentum because we don’t get stuck. We just want to keep on moving forward.”

It is worth noting that Asmussen’s team at Respawn Entertainment had worked on Unreal Engine 4 to develop Star Wars Jedi: Fallen Order and its sequel Star Wars Jedi: Survivor. In this interview, he spoke about how Giant Skull is trying to avoid tech debt by making sure that it doesn’t bring over any of the bad decisions that were made with the Jedi games by starting with “vanilla Unreal”. Ultimately, this clean slate allowed the studio to make a “motion model” that ends up being much faster and smoother than what we saw in the two Star Wars Jedi titles.

“When we started Giant Skull and we started with vanilla Unreal, we couldn’t take what we did with the Jedi games over to a new company. So, all of those mistakes that we had made before weren’t there. We had a clean slate and we were able to build very quickly based on all of our learnings over the years before. That’s allowed us to create a motion model that’s so much faster now, so much more fluid. And it doesn’t have points where you get blocked because you don’t understand how to fix jank. It’s buttery smooth.”

While no other details about this Dungeons & Dragons title developed by Giant Skull have been revealed so far, this emphasis on having high-quality animations for melee combat would indicate that it will be a hack-and-slash game. When the title was announced, some of the words used to describe it were “immersive storytelling”, “heroic combat”, and “exhilarating traversal”. Asmussen noted in the interview that traversal would be a major part of the upcoming title’s gameplay.

“Traversal is really important to us,” he explained. “Giving the player a suite of different ways to probe and interact with the environment, and eventually build their character up to a point where they’re dominating the environment. It all has to feel silky smooth.”

The new title is being developed using Unreal Engine 5, and will likely come to PC and modern consoles.


Keep On Reading!

Killing Floor 3 Studio Announces Layoffs Affecting 36 Employees

Killing Floor 3 Studio Announces Layoffs Affecting 36 Employees

In a statement, the company has said that the layoffs was "certainly not an easy decision, but unfortunately a...

Nintendo Switch, Switch 2 Latest Update Prepares eShop For Gifting System, Launches on November 16th

Nintendo Switch, Switch 2 Latest Update Prepares eShop For Gifting System, Launches on November 16th

In true Nintendo fashion, however, the gifting feature has some strict requirements, like needing both parties...

GTA 6 Supports Xbox Cloud Gaming, Including on Xbox One, and Remote Play

GTA 6 Supports Xbox Cloud Gaming, Including on Xbox One, and Remote Play

Both current-gen and previous-gen Xbox players can enjoy the title via the cloud, though you'll have to settle...

GTA 6 Runs at 30 FPS on All Consoles, Supports PSSR and Ray-Traced Shadows on PS5 Pro

GTA 6 Runs at 30 FPS on All Consoles, Supports PSSR and Ray-Traced Shadows on PS5 Pro

Rockstar's open-world title is "pushing both platforms to their absolute limits to bring the vast and rich wor...

Unknown 9: Awakening Developer Reflector Entertainment is Being Shut Down

Unknown 9: Awakening Developer Reflector Entertainment is Being Shut Down

Bandai Namco has said that its decision to shut down the studio comes after "comprehensively considering futur...

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to ...