Kojima noted in a recent Q&A video that he always considers his most recent release as being the best one he has worked on so far.
"It was just a new tool, we tried it, and we didn't like it at all. It felt wrong," said Guillaume Broche when asked about AI use.
Cloud Imperium Games is now working on polishing, bug fixing and optimization for the single-player title as it works on its beta launch.
The DLC expected to be in development at The Witcher remake developer Fool's Theory, and will kickstart The Witcher 4's marketing.
Ubisoft has confirmed that support for VRR is now part of its in-house Anvil Engine, which means that future games will also support it.
Former animator Mike York believes that Rockstar Games is busy with making sure Grand Theft Auto 6 is as polished as it can be.
The shooter has been described by a new report as being narrower in scope than it was going to be, and was originally titled Hellslayer.
Now that EA's board has approved of the acquisition, the companies involved will have to sort out government regulations for the deal.
The studio noted in a statement that generative AI was briefly used to generate placeholder textures that have since been removed.
The sticker in question has a soldier aiming down the scope of a rifle that happens to have two barrels and strange proportions.
Series producer Eiji Aonuma, along with developers who worked on Hyrule Warriors: Age of Imprisonment recently discussed the title.
Co-CEO Michał Nowakowski also noted that the studio is using AI in "productivity areas" and that there are tangible benefits there.
Kojima said that there is no point in saying "we shouldn't use AI", or "AI is useless," and spoke about how it could change communication.
Director and studio co-founder Swen Vincke also confirmed a developer AMA that would take place some time after the Holiday season.
A new report notes that the leadership at Halo Studios and Microsoft wants to play it safe by working on remakes before a new game.
Voice actor of Perfect Dark protagonist Joanna Wilton-Regan recounted her time working on the game, and her surprise at its cancellation.
In an interview, Hideo Kojima spoke about how OD will have "a system like no other" that will essentially be a "completely new medium".
The artist celebrated his tenure at Bungie where he had worked on concept art for both the upcoming Marathon as well as Destiny 2.
On the even of Clair Obscur: Expedition 33 sweeping the awards at The Game Awards, "Soulframe" Liang asked the studio for advice.
Aspects of the town in Silent Hill f didn't exist at first, and were created after discussions between developers, Konami and Ryukishi07.
