Posts By Joelle Daniels

Grand Theft Auto 6 Will Not See Another Delay At Risk of Losing Hype, Says Former Animator

Grand Theft Auto 6 Will Not See Another Delay At Risk of Losing Hype, Says Former Animator

Former animator Mike York believes that Rockstar Games is busy with making sure Grand Theft Auto 6 is as polished as it can be.

Doom Co-Creator’s New Game Will be Great For Fans of Classic id Software Shooters – Rumour

Doom Co-Creator’s New Game Will be Great For Fans of Classic id Software Shooters – Rumour

The shooter has been described by a new report as being narrower in scope than it was going to be, and was originally titled Hellslayer.

EA’s Board Approves $55 Billion Acquisition by Saudi Arabia’s PIF and Other Investors

EA’s Board Approves $55 Billion Acquisition by Saudi Arabia’s PIF and Other Investors

Now that EA's board has approved of the acquisition, the companies involved will have to sort out government regulations for the deal.

Clair Obscur: Expedition 33 Stripped of Indie Game Awards Wins Over Use of Generative AI

Clair Obscur: Expedition 33 Stripped of Indie Game Awards Wins Over Use of Generative AI

The studio noted in a statement that generative AI was briefly used to generate placeholder textures that have since been removed.

Battlefield 6’s Latest Cosmetic Pack Faces Criticism For Being AI-Generated

Battlefield 6’s Latest Cosmetic Pack Faces Criticism For Being AI-Generated

The sticker in question has a soldier aiming down the scope of a rifle that happens to have two barrels and strange proportions.

The Legend of Zelda’s Next Entry Will Benefit From Nintendo-Koei Tecmo Collaboration

The Legend of Zelda’s Next Entry Will Benefit From Nintendo-Koei Tecmo Collaboration

Series producer Eiji Aonuma, along with developers who worked on Hyrule Warriors: Age of Imprisonment recently discussed the title.

The Witcher 4 Studio Says AI Cannot “Sit Down and Make Games” Despite Productivity Gains

The Witcher 4 Studio Says AI Cannot “Sit Down and Make Games” Despite Productivity Gains

Co-CEO Michał Nowakowski also noted that the studio is using AI in "productivity areas" and that there are tangible benefits there.

Metal Gear Solid Creator Believes We Can’t Go Back to a World Without AI, Compares it to Smartphones

Metal Gear Solid Creator Believes We Can’t Go Back to a World Without AI, Compares it to Smartphones

Kojima said that there is no point in saying "we shouldn't use AI", or "AI is useless," and spoke about how it could change communication.

Divinity Director Says “It Would Be Irresponsible For Us to Not Evaluate New Technologies” About AI

Divinity Director Says “It Would Be Irresponsible For Us to Not Evaluate New Technologies” About AI

Director and studio co-founder Swen Vincke also confirmed a developer AMA that would take place some time after the Holiday season.

Halo 2, 3 Are Getting Remakes to Avoid Criticism of New Halo Games From “OG” Fans – Rumour

Halo 2, 3 Are Getting Remakes to Avoid Criticism of New Halo Games From “OG” Fans – Rumour

A new report notes that the leadership at Halo Studios and Microsoft wants to play it safe by working on remakes before a new game.

Perfect Dark Hit Milestones “That the Client Was Really Happy With” Before Cancellation

Perfect Dark Hit Milestones “That the Client Was Really Happy With” Before Cancellation

Voice actor of Perfect Dark protagonist Joanna Wilton-Regan recounted her time working on the game, and her surprise at its cancellation.

OD Director Says “Knock” Trailer Should be Watched “100 Times” To Discover a “Big Hint”

OD Director Says “Knock” Trailer Should be Watched “100 Times” To Discover a “Big Hint”

In an interview, Hideo Kojima spoke about how OD will have "a system like no other" that will essentially be a "completely new medium".

Marathon Art Director Joseph Cross Announces Departure From Studio

Marathon Art Director Joseph Cross Announces Departure From Studio

The artist celebrated his tenure at Bungie where he had worked on concept art for both the upcoming Marathon as well as Destiny 2.

Phantom Blade Zero Director Was Advised by Clair Obscur: Expedition 33 Studio to “Cut Things”

Phantom Blade Zero Director Was Advised by Clair Obscur: Expedition 33 Studio to “Cut Things”

On the even of Clair Obscur: Expedition 33 sweeping the awards at The Game Awards, "Soulframe" Liang asked the studio for advice.

Silent Hill f Developers Reveal How Fictional Town of Ebisugaoka Was Formed During Development

Silent Hill f Developers Reveal How Fictional Town of Ebisugaoka Was Formed During Development

Aspects of the town in Silent Hill f didn't exist at first, and were created after discussions between developers, Konami and Ryukishi07.

Xbox Sales in US For November 2025 Hit All-Time Low, Fall by 70% Year-On-Year

Xbox Sales in US For November 2025 Hit All-Time Low, Fall by 70% Year-On-Year

While all consoles have seen declining sales this November, Xbox was hit particularly hard, with an analyst noting price hikes as a reason.

Exodus Studio Co-Founder Stepping Aside, Blizzard Veteran to Head Hasbro’s Gaming Division

Exodus Studio Co-Founder Stepping Aside, Blizzard Veteran to Head Hasbro’s Gaming Division

Paul Della Bitta will work directly under Wizards of the Coast president John Hight as part of the company's Digital ventures division.

The Game Awards 2025 Sets New Record With 171 Million Concurrent Live Viewers

The Game Awards 2025 Sets New Record With 171 Million Concurrent Live Viewers

The 4K stream of The Game Awards 2025 saw an 8 percent growth in live concurrent viewership when compared to the previous year.

Kingdom Come: Deliverance Director Says “AI is Here to Stay” Despite Potential Problems

Kingdom Come: Deliverance Director Says “AI is Here to Stay” Despite Potential Problems

Warhorse Studios' Daniel Vávra wrote a lengthy post about how the world should stop resisting the rise and proliferation of generative AI.

Death Stranding 2: On the Beach Was Designed to be Less “Extreme” Than Predecessor – Hideo Kojima

Death Stranding 2: On the Beach Was Designed to be Less “Extreme” Than Predecessor – Hideo Kojima

“We gave a lot of thought to difficulty,” Kojima said, noting that the original Death Stranding had a few “pretty sharp edges”.