Posts By Joelle Daniels

Capcom Will Not Implement AI-Generated Assets in its Games, Still Testing the Tech

Capcom Will Not Implement AI-Generated Assets in its Games, Still Testing the Tech

The company noted that it is investigating the potential uses of AI-based technologies across departments, from programming to visuals.

Halo: Campaign Evolved is Being Co-Developed by Halo Studios, Virtuos and Abstraction – Rumor

Halo: Campaign Evolved is Being Co-Developed by Halo Studios, Virtuos and Abstraction – Rumor

A new report indicates that Abstraction has been doing major work on Halo: Campaign Evolved, including level design, for almost 3 years.

Samson: A Tyndalston Story Gets New Developer Diary Discussing its Missions, Jobs and Gameplay Loop

Samson: A Tyndalston Story Gets New Developer Diary Discussing its Missions, Jobs and Gameplay Loop

Designer Tommy Rydling and mission designer Donald Young discuss the life of violence you'll experience in the upcoming title.

Frame Generation is Coming to “PlayStation Platforms” at “Some Point”, Says PS5 Lead Architect

Frame Generation is Coming to “PlayStation Platforms” at “Some Point”, Says PS5 Lead Architect

Mark Cerny went on to note that the technology is still a ways off, with no plans to release it this year for PS5 consoles.

Nintendo Switch 2 to Get New Repairable Model in Europe Thanks to Right to Repair Legislation

Nintendo Switch 2 to Get New Repairable Model in Europe Thanks to Right to Repair Legislation

The report, courtesy of Nikkei, has noted that Nintendo might make the repairable model available in more regions depending on legislation.

Assassin’s Creed Netflix Series Starts Filming in Rome, Will Take Place in 64 AD

Assassin’s Creed Netflix Series Starts Filming in Rome, Will Take Place in 64 AD

Netflix has revealed more details about the live-action adaptation's cast of actors, which includes Louis McCartney and Sean Harris.

Subnautica 2 Studio CEO Calls Out Krafton for Improperly Announcing Early Access Launch Date

Subnautica 2 Studio CEO Calls Out Krafton for Improperly Announcing Early Access Launch Date

In a letter, the co-founder trio's lawyers said the announcement could end up "sowing additional confusion among the Subnautica community."

CD Projekt RED Plans to Release a “Heretofore Unannounced Gaming Project” This Year

CD Projekt RED Plans to Release a “Heretofore Unannounced Gaming Project” This Year

If recent reports and rumors are anything to go by, this could be the long-expected third expansion for The Witcher 3: Wild Hunt.

Starfield Tops PS5 Pre-Order Charts Ahead of April 7th Release

Starfield Tops PS5 Pre-Order Charts Ahead of April 7th Release

While it has taken the top pre-order spot on the US PS Store, other regions, like the UK, also have it sitting pretty close to the top.

Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes

Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes

Nvidia evangelist Jacob Freeman revealed a few more details about the much-maligned DLSS 5 technology in an email interview.

CD Projekt RED’s Project Hadar Developers Are Now Designing and Prototyping “Specific Elements”

CD Projekt RED’s Project Hadar Developers Are Now Designing and Prototyping “Specific Elements”

"We are creating multiple prototypes and implementing them directly in Unreal Engine," said co-CEO Michał Nowakowski in an earnings call.

The Elder Scrolls 6 Director Says “We Have Millions of People Playing Our Other Games”

The Elder Scrolls 6 Director Says “We Have Millions of People Playing Our Other Games”

Todd Howard noted that the popularity of games like The Elder Scrolls 5: Skyrim allows the studio to take its time with its next project.

Death Stranding 2: On the Beach PC Review – A Phenomenal Port

Death Stranding 2: On the Beach PC Review – A Phenomenal Port

Death Stranding 2: On the Beach continues to be a phenomenal game that is easy to recommend to anyone regardless of their preferred platform.

Death Stranding 2: On the Beach Animator Criticises DLSS 5, Says it “Isn’t Just Some Lighting”

Death Stranding 2: On the Beach Animator Criticises DLSS 5, Says it “Isn’t Just Some Lighting”

In an analysis video, Mike York spoke about how DLSS 5 was generating entirely new images rather than making improvements to existing ones.

Shenmue 3 Enhanced Kicks Off Pre-Orders, Coming to PC, Consoles Later This Year

Shenmue 3 Enhanced Kicks Off Pre-Orders, Coming to PC, Consoles Later This Year

ININ Games has also revealed all the details about the Special Edition and Collector's Edition physical releases for Shenmue 3 Enhanced.

Lies of P Has Sold More Than 4 Million Copies

Lies of P Has Sold More Than 4 Million Copies

"Reaching this milestone is an incredibly meaningful moment for the Lies of P team," said a NEOWIZ representative in a statement.

Crimson Desert’s Steam Pre-Orders Have Already Resulted in Over $20 Million in Revenue – Analyst

Crimson Desert’s Steam Pre-Orders Have Already Resulted in Over $20 Million in Revenue – Analyst

According to Alinea Analytics' Rhys Elliot, around 2.2 million of the 3 million wishlists celebrated by the studio came from Steam users.

PS6, Project Helix “Delivery to Market” Won’t be Affected by Memory Shortages, Says Take-Two CEO

PS6, Project Helix “Delivery to Market” Won’t be Affected by Memory Shortages, Says Take-Two CEO

Strauss Zelnick's statement echoes previous ones made by various industry insiders and journalists about the launch plans being on track.

Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor

Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor

One anonymous Ubisoft developer noted that they learned about DLSS 5 the same time as the rest of the world - with Nvidia's showcase.

Resident Evil-Styled Remakes Wouldn’t be Viable for Bethesda’s RPG, Says Former Developer

Resident Evil-Styled Remakes Wouldn’t be Viable for Bethesda’s RPG, Says Former Developer

Nate Purkeypile spoke about how Bethesda's games tend to have too many underlying systems that interact with each other to be remade.