Todd Howard spoke about how the team behind The Elder Scrolls 6 had to deal with Creation Engine being upgraded from 2 to 3.
Neither Microsoft nor Steam have been making similar moves for now, indicating that this might be PlayStation's own decision.
"It's not post-processing at the frame level," said Jensen Huang at GTC 2026, "it's generative control at the geometry level."
The dragon allows players to fly all over the in-game world, while also providing combat options thanks to its fiery breath.
"We started doing weekly cuts and celebrated them," said co-director Jason Connell at GDC 2026 after noting how challenging it can be.
September is believed to be a good release window for the rumored DLC, since it tends to be a "nice 'back to school' period" for fans.
AMD's Jack Huynh has said that FSR Diamond was developed as part of a multi-year co-engineering partnership with Microsoft.
"The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied," said Nvidia.
Jonah Lobe and Bruce Nesmith believe that Bethesda could benefit from a new Fallout game coming out while Amazon's show is still running.
The UX improvements can be seen across the Cloud Streaming experience, as well as the onboarding for new users without a PS account.
Part of Sony's Play! Play! Play! series, the video is the first of two planned parts, with the second focused on side quests and flying.
Along with the new "To The Wilder" difficulty mode, the PS5 release will also get support for ultrawide displays and new cutscenes.
Despite this issues, many have noted that DLSS 5 seems to have more better utility in improving lighting for environments.
The studio behind Warhammer 40,000: Boltgun has released a brand new retro-styled shooter, this time based on Starship Troopers.
Trick Studio is believed to be the likely candidate for this as the studio has previously worked on The Expanse: A Telltale Series.
Headlining the update is the Hagental Base map, which has an emphasis on close-quarters combat with tight corridors and walls to destroy.
The publisher is working with Secret Mode to handle all aspects of the physical release, from logistics, to distribution, and even retailers.
The studio asked questions like "What sort of things could Mario not do? What scale of destruction" would Donkey Kong be capable of?
John Buckley also spoke about how, with the 1.0 update, the studio wants to make Palworld a game that has "something for everyone".
Theodore Fishman spoke about how the concept of a "super boss" hadn't really been attempted at Sucker Punch Productions before.
