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	<title>hello neighbor &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hitman 1-3, Dead By Daylight, Outriders, And Many More Coming To Stadia</title>
		<link>https://gamingbolt.com/hitman-1-3-dead-by-daylight-outriders-and-many-more-coming-to-stadia</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 14 Jul 2020 23:47:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dead by Daylight]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[Hello Neighbor: Hide and Seek]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[Hitman 3]]></category>
		<category><![CDATA[nba 2k21]]></category>
		<category><![CDATA[One hand clapping]]></category>
		<category><![CDATA[Outriders]]></category>
		<category><![CDATA[PGA Tour 2k21]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Serious Sam 4]]></category>
		<category><![CDATA[super bomberman r]]></category>
		<category><![CDATA[WWE 2K Battlegrounds]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=448572</guid>

					<description><![CDATA[At the recent Stadia Connect event, a host of titles were revealed for the service. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/stadia-image-2.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-419957" src="https://gamingbolt.com/wp-content/uploads/2019/10/stadia-image-2.jpg" alt="google" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/stadia-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/stadia-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/stadia-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/stadia-image-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s hard to really tell where Google is on their grand Stadia experiment. The streaming service was unveiled as the next step in the evolution of gaming, but there seems to be little buzz for the service since it launched and with no real numbers to go off of, it&#8217;s a little up in the air as to what kind of business it&#8217;s been doing. But well, you can&#8217;t fault them for lack of games, as earlier today we got a truckload of them to dig into.</p>
<p>Via the recent Stadia Connect, we got several announcements about upcoming titles. Some of those were for exclusives, <a href="https://gamingbolt.com/outcasters-is-a-twisty-competitive-shooter-coming-exclusively-to-stadia">such as the fun-looking <em>Outcasters</em> from Splash Damage</a>, or <a href="https://gamingbolt.com/stadia-has-partnered-with-supermassive-games-and-harmonix-for-upcoming-exclusives">the exclusive titles that will come for the service from Supermassive Games and Harmonix</a>. But it wasn&#8217;t just exclusives, as also some big names both released and soon to be released third parties. All three <em>Hitman</em> titles for instance are coming, with the third game coming day and date with other versions next year, as well as one of the first next gen games were were introduced to in <em>Outriders. </em>Though <em>Outriders </em>launches for consoles and PC this Holiday, it&#8217;ll come to Stadia some time next year. And, of course, one of the best games of last year in <a href="https://gamingbolt.com/sekiro-shadows-die-twice-is-coming-to-stadia"><em>Sekiro: Shadows Die Twice</em></a>.</p>
<p>You can see the full Stadia Connect event as well as the full list of all the third party titles it covers below. Those games will be available starting today and going into 2021.</p>
<ul>
<li><em>One Hand Clapping </em>(available as of today)</li>
<li><em>Serious Sam 4</em> (August 2020)</li>
<li><em>PGA Tour 2K21</em> (August 21st)</li>
<li><em>Super Bomberman R Online</em> (Fall 2020)</li>
<li><em>NBA 2K21</em> (September 4th)</li>
<li><em>Sekiro: Shadows Die Twice</em> (Fall 2020)</li>
<li><em>Dead by Daylight</em> (September 2020)</li>
<li><em>Hitman</em> (September 1st)</li>
<li><em>Hitman 2</em> (September 1st)</li>
<li><em>WWE 2K Battlegrounds</em> (September 18th)</li>
<li><em>Hello Neighbor</em> (September 20th)</li>
<li><em>Outriders</em> (2021)</li>
<li><em>Hello Neighbor: Hide &amp; Seek</em> (Holiday 2020)</li>
<li><em>Hitman 3</em> (January 2021)</li>
</ul>
<p>https://youtu.be/Dl8YpMo72VE</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">448572</post-id>	</item>
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		<title>Hello Neighbor is Free on Epic Games Store</title>
		<link>https://gamingbolt.com/hello-neighbor-is-free-on-epic-games-store</link>
					<comments>https://gamingbolt.com/hello-neighbor-is-free-on-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 31 Dec 2019 14:41:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dynamic Pixels]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=426353</guid>

					<description><![CDATA[Pick up the stealth horror title for free by 9 AM PST today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor.jpg"><img decoding="async" class="aligncenter wp-image-318725" src="https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor.jpg" alt="Hello Neighbor" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Continuing on with Epic Games&#8217; 12 Days of Free games initiative, Dynamic Pixels&#8217; <a href="https://gamingbolt.com/hello-neighbor-wiki"><em>Hello Neighbor</em></a> is currently free on the Epic Games Store. The stealth horror title launched in 2017 and sees the player trying to escape from their terrifying neighbor. Simply log in with your Epic Games account and claim the game for free by 9 AM PST today.</p>
<p><em>Hello Neighbor</em> may sound like your average stealth title but there&#8217;s a bit more to it. The game&#8217;s neighbor, Mr. Peterson, benefits from advanced AI and will often learn from past encounters. So if you&#8217;re caught sneaking in through the back, then you can expect traps to greet you.</p>
<p>Though it didn&#8217;t get the <a href="https://gamingbolt.com/hello-neighbor-review">best critical reception at launch</a>, <em>Hello Neighbor</em> has since had a number of updates and patches to fix its more pressing issues. The game offers a fairly surreal story and might be worth checking out for those with a few hours to kill. The next free game appears to be Playtonic&#8217;s <a href="https://gamingbolt.com/yooka-laylee-review"><em>Yooka-Laylee</em></a> so check back on the storefront later today.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">426353</post-id>	</item>
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		<title>Hello Neighbor Review &#8211; Rear View Debacle</title>
		<link>https://gamingbolt.com/hello-neighbor-review</link>
					<comments>https://gamingbolt.com/hello-neighbor-review#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 09 Jan 2018 16:27:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dynamic Pixels]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=317963</guid>

					<description><![CDATA[Despite tons of initial promise, Hello Neighbor delivers a subpar experience with terrible mechanics and gameplay.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>t some point, you&#8217;ve always wondered what your neighbour is up to. This social pondering has been explored in classics like Rear View Window and have come alive in many a childhood. After all, especially when you&#8217;re a kid, some things just don&#8217;t add up and your mind wanders in all kinds of directions. What possible horrors could be lurking in that mysterious land just across the street? If <i>Hello Neighbor</i> has proven anything, it&#8217;s that such questions are better left unanswered. Even though the concept had legs as an unorthodox stealth title, <i>Hello Neighbor</i> offers a buggy and horribly designed experience. Even if it were still in Early Access, it would be in the bottom-most rung.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg"><img decoding="async" class="aligncenter size-full wp-image-297033" src="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The premise itself sounds simple enough but the game&#8217;s bugs and overall lack of polish hit you immediately."</p>
<p>The high-stakes adventure revolves around sneaking into your neighbour&#8217;s house and seeing what he&#8217;s up to. Obviously it&#8217;s not that simple but that&#8217;s the basic premise that most will be entering the game for. This quest is divided into three acts where the house layouts become more complex. The game&#8217;s aesthetic looks appealing enough – the mix of cartoonish colours with an unsettling atmosphere convey the sense of grim mystery well enough. However, there&#8217;s a lack of polish in the animations. Maybe it&#8217;s just that they&#8217;re so bare-bones as to rob the game of any personality that its visuals may have offered. Either/or, in this case.</p>
<p>The premise itself sounds simple enough but the game&#8217;s bugs and overall lack of polish hit you immediately. Clipping issues, the neighbour&#8217;s AI, objects suddenly vanishing, the list goes on. <i>Hello Neighbor</i>&#8216;s biggest fault is that its introductory gameplay hook, the neighbour himself, isn&#8217;t even consistent. Sometimes you&#8217;ll be completely undetected despite being mere inches away. Other times he&#8217;ll spot you at random. It&#8217;s wildly unfair at times but it&#8217;s also extremely random. Who knows what&#8217;s going to happen next?</p>
<p>Then again, it would be wildly unfair if there was some consequence to being caught. You simply start the area again with all the items you previously picked up. This doesn&#8217;t rob the game of its stealth approach but it does erase any sense of urgency that each playthrough has. With how randomly the neighbour behaves, setting up traps in places that you may visit, there&#8217;s simply no real consequence to losing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313792" src="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Yes, it&#8217;s <i>that</i> kind of puzzler, meant for old-school adventure fans who weren&#8217;t sufficiently tortured by the classics."</p>
<p>When you strip away any consequence of being caught, there&#8217;s not much incentive to stealth, much less being moderately sneaky. When you fail to define the right conditions under which an enemy can detect the player, it&#8217;s all just one big toss-up. The Xenomorph in <em>Alien Isolation</em> made for great gameplay because of its intelligence and unstoppable nature, which mixed well with that game&#8217;s tense exploration and mood. Also, it&#8217;s AI incentivized you to stay one step ahead and react intuitively. By comparison, <i>Hello Neighbor</i>&#8216;s titular antagonist is just a random reset button that&#8217;s meant to slow down your progress and little else.</p>
<p>“Losing progress” is still meant to be a big deal in <i>Hello Neighbor</i> because of its puzzles. However, for a game that seems so free-form, there&#8217;s only one straightforward solution in every case. That wouldn&#8217;t be such a big deal if the puzzles weren&#8217;t the kinds of obscure, cryptic horrors that want you to think outside the box, then light the box on fire and dance around the ashes wearing a wolf&#8217;s head. There&#8217;s a point where you have to hit a few levers on some pipes but the game hasn&#8217;t led you to that conclusion. You might have to pick up a toy truck and then jump on a train on the side of a building to reach a certain convoluted spot.</p>
<p>In fact, you&#8217;re not really led towards any kind of solution. It&#8217;s one thing to drop a player into a world and have them figure everything out. It&#8217;s quite another to create a world that&#8217;s so obtuse that the only real way to progress is by looking up solutions online. Yes, it&#8217;s <i>that</i> kind of puzzler, meant for old-school adventure fans who weren&#8217;t sufficiently tortured by the classics.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318725" src="https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Hello-Neighbor-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Hello Neighbor</i> started out as something nifty – an adaptive AI presented in the guise of childhood nostalgia."</p>
<p>There are also instances where <i>Hello Neighbor</i> is really interested in platforming. This manifests strongly from Act 2 onwards (get ready for some hardcore box stacking) and while the surrealistic turn was pretty neat, especially as the game&#8217;s aesthetics shine all the more, it isn&#8217;t magically fun. The controls hurt the experience a lot with their general clunkiness. Get used to it though because they can&#8217;t be customized in any way.</p>
<p>To top it off, all that allure of being the naive kid investigating his neighbour&#8217;s house because he might be up to no good? There&#8217;s no pay-off as such. You grow up. You discover some stuff. It gets weird. Move on with life. Why the sudden shift in approach? Why all of this hallucinatory material that makes me feel like I&#8217;m still stuck in the latter half of <em>Outlast 2</em>? Maybe I just don&#8217;t get it but the experience as a whole is too frustrating, buggy and unsatisfying to make it half a brain cell.</p>
<p><i>Hello Neighbor</i> started out as something nifty – an adaptive AI presented in the guise of childhood nostalgia. It could have been a simple albeit slightly imperfect experience with great aesthetics. Instead, we have this middling title that tries to be so many things, fails miserably and isn&#8217;t even bug-free despite it all. I doubt the core concept can be extracted and the entire game changed to fit it but anything would be better than this mess.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox One.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317963</post-id>	</item>
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		<title>Hello Neighbor Interview: PG Rear Window</title>
		<link>https://gamingbolt.com/hello-neighbor-interview-pg-rear-window</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Dec 2017 17:34:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Dynamic Pixels]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=314119</guid>

					<description><![CDATA[What's it like to fear your neighbor? TinyBuild teases a few details.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">U</span>northodox games aren&#8217;t as uncommon as you&#8217;d think but there&#8217;s nothing quite like Dynamic Pixels&#8217; <em>Hello Neighbor</em>. The premise is simple &#8211; your neighbor is acting shady and you need to investigate his house to find out what&#8217;s up. However, you have to do so without getting caught. The twist is that the neighbor will deploy counter-measures with each playthrough, adapting to your tactics and outsmarting you.</p>
<p>How did such a concept come about and how did the developer go about creating it? GamingBolt spoke to producer Alex Nichiporchik about the same.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313791" src="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The visuals are the heaviest one, we experimented a lot with the look of the game."</p>
<p><b>What inspired the concept for <i>Hello Neighbor</i>? Did you watch Rear Window one day and decide it would make for a compelling game?</b></p>
<p>It’s a combination of factors. The game’s designer really loved <i>Portal </i>and how it broke the 4th wall in video games. That transcended into how we developed the game. There’s also heavy influence of being in an American suburb, where you really feel like your creepy neighbor might be hiding something.</p>
<p><b>What does a typical playthrough of <i>Hello Neighbor</i> look like? Are there multiple successful outcomes that can occur?</b></p>
<p>That’s a surprise.</p>
<p><b>How many abilities, tool, etc. can players unlock in the game? How did you effectively balance the game&#8217;s items to ensure there wasn&#8217;t one correct solution?</b></p>
<p>There are a few abilities you unlock, but ultimately it’s a game about playing against a self-learning AI.</p>
<p><b>What changes did the concept go through from the original design?</b></p>
<p>The visuals are the heaviest one, we experimented a lot with the look of the game. From there it’s the design of the house, the neighbor’s behavior, and how do we present the story. Heavy iteration on those parts.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-297033" src="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"He likes them traps."</p>
<p><b>How did you develop the self-learning AI of the neighbor? How did you effectively balance it between being artificial but still human and willing to make mistakes?</b></p>
<p>The way we designed it facilitates mistakes, which makes it interesting and unpredictable. It’s all about learning the player’s patterns, and reacting to changes in the house. If the AI sees moved furniture &#8211; he will start to hunt for the player.</p>
<p><b>Can you tell us about some of the things the neighbor will do to counteract players on later playthroughs?</b></p>
<p>He likes them traps.</p>
<p><b>What is your most memorable playthrough of the game thus far?</b></p>
<p>When a play tester saw the final game, and screamed out of surprise.</p>
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		<title>Hello Neighbor Wiki &#8211; Everything You Need To Know About The Game</title>
		<link>https://gamingbolt.com/hello-neighbor-wiki</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 04 Dec 2017 17:45:22 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Dynamic Pixels]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=313790</guid>

					<description><![CDATA[Everything you need to know about Hello Neighbor.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">H</span>ello Neighbor</em> is an indy Stealth Horror game created by Dynamic Pixels and published by Tinybuild. Originally released as an alpha build on Dynamic Pixels’ website before launching on Steam Greenlight, the game quickly gained the attention of the larger gaming media and Youtube influencers, which helped lead into a largely unsuccessful Kickstarter. Publisher Tinybuild would pick them up based on the Kickstarter&#8217;s attention, and their funding allowed the team to continue development.</p>
<p>In the game, the player moves into a house across the street from a mysterious, nameless neighbour who is hiding a terrible secret in his basement. The player’s job is to search the home of the neighbour without being caught and discover his secret. Where <em>Hello Neighbor</em> stands out is the advanced AI of the neighbor, who learns from the players past behaviours and modifies to prevent those actions from being as useful. The neighbor will learn hiding spots, favourite tactics and set traps on paths the player previously used. The player must thus change up their approach to avoid the attentive neighbour, use items to their advantage to break away from a pursuit and learn to outsmart the AI over time.</p>
<p>The game has gained a relatively positive reception over the course of development through Youtube influencers like Markiplier, JackSepticeye and Captainsauce before the game even released. Following a delay to correct for bugs, <em>Hello Neighbor</em> is set to launch on Xbox One and PC on December 8th, 2017.</p>
<p><div class="quick-jump">+ Quick Jump To</div> <ul class="quick-jump-menu"> <li><a href="#Development">1. Development</a></li> <li><a href="#Story">2. Story</a></li> <li><a href="#Gameplay">3. Gameplay</a></li> <li><a href="#Characters">4. Characters</a></li></ul></p>
<h2><a id="Development"></a>Development</h2>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/TKLx5rhpS2k" frameborder="0" allowfullscreen></iframe></p>
<p>While the earliest details on <em>Hello Neighbor</em> and the developers at Dynamic Pixels aren’t widely avalible, the game originally launched on their website with an alpha build, and a trailer, showing off a little bit about what the game would be. The focuses on stealth horror, procedural AI, and tense gameplay were a part of the project from the beginning, as well as its Pixar inspired art style.</p>
<p>The team quickly took their early build and trailer to Kickstarter on October 12th, 2015, after the game was successful in the Steam Greenlight Program that June. Dynamic Pixels was asking for a $100,000 goal to continue development, and flesh out the project. While the team did not get funded completely through Kickstarter, managing only $12,000, they took the experience to heart and continued to work on the game with the feedback received through the campaign.</p>
<p>Though they did not secure their own funding through Kickstarter, <em>Hello Neighbor</em> was picked up by publisher Tinybuild, popular for other titles like SpeedRunners and Punch Club, to continue development. Much like Tinybuild’s previous titles, <em>Hello Neighbor</em> used an open development methodology to help guide the game to completion, as such there is a fleshed out timeline on how the game would grow.</p>
<p>The first pre-Alpha version was very barebones, showing off more a proof of concept than a full game. The player begins in his own home, and is directed towards a glowing basement door in his neighbor’s home. Before the player enters he is caught, send back to his house and the neighbor boards the door to the basement. The home in this and several subsequent Alpha builds is quite different from what we’ve seen in more recent builds, but in this pre-alpha only the first floor is accessible. The player is challenged to find a tool to remove the boards on the basement door, a key to unlock it, and a code to the keypad.</p>
<p>Future revisions would change the nature of the puzzle, like losing the keypad for a keycard, adding new puzzles such as bypassing a robot shark on the second floor, the addition of a tutorial, adding a day/night cycle and the addition of abilities the player can find, such as a double jump and a one time ability to break free of the Neighbor. The Neighbor himself also gains new abilities and becomes better at his job of keeping the player from the basement, including the ability to climb ladders.</p>
<p>The final version for Xbox One and PC was originally scheduled to launch on August 29th, 2017. However that month, the game had to be pushed back to deal with bugs arising from an engine update that broke the AI, which is kind of a big deal in a game with the central point of outsmarting an AI.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-297033" src="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Hello Neighbor</em> has more of a loose premise for the gameplay than a narrative structure to follow. You move into a small, quiet village across the street from a mysterious, shifty looking neighbour who you quickly find is hiding something in his basement he is quite serious about keeping safe. Something so important that he has decided it to keep it under wraps, key-carded and boarded the door shut. It’s on you to outsmart the Neighbor, get into his basement, and discover whatever something &#8211; or some<i>one</i> he might be keeping in there.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313791" src="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The main focus of the gameplay of Hello Neighbor is sneaking around the Neighbor’s rather large home, finding the items you need to break into his basement and exposing his secret, all without being spotted by him, who will chase down and catch you, ending your run and sending you home.</p>
<p>But as the player is caught in different situations by the neighbor, the AI gathers what it can learn about each mistake the player makes, the actions, decisions, movements, favourite tactics, entry points and such, and adapt to counter the player’s tactics. He’ll board up smashed windows, place bear traps or cameras to catch you or alert him, block doors with chairs to keep you from rooms and more. The player can interact with almost anything you can think of in the home, and use it to their advantage, though loud noises generated by smashing a window or even turning on a TV can alert him to your position.</p>
<p>The neighbor himself is not invunerable. A crafty player can use items throughout the house to their advantage not only to gain access to the basement, but also to trip up the Neighbor as well, for example blinding him with Fireworks for a few moments or turning his Bear traps back on him. The player will also find different tools as they go, not all immediately useful but will progress the game when used properly or save the player from a mistake, such as the Hammer to get the boards off the door, and the Umbrella which can allow you to float from an otherwise game ending two-storey drop. The player can only hold four items at a single time, and duplicates can not be stacked, asking strategy from the player.</p>
<p>The game ends when you finally outsmart the Neighbor and get into his basement to discover his secret.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313792" src="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There aren’t a lot of key players in <em>Hello Neighbor</em>. The game is basically you, a fresh faced blank avatar who just moved into the sleepy little village the game is set in, against the AI. There’s not a lot known about the Neighbor. He’s shifty, doesn’t want you getting into his basement, and will go to any length to do it.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Top 10 Games of December 2017</title>
		<link>https://gamingbolt.com/top-10-games-of-december-2017</link>
					<comments>https://gamingbolt.com/top-10-games-of-december-2017#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 15:39:28 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[battlefield 1 turning tides]]></category>
		<category><![CDATA[Destiny 2: Curse of Osiris]]></category>
		<category><![CDATA[DOOM VFR]]></category>
		<category><![CDATA[Fallout 4 VR]]></category>
		<category><![CDATA[Final Fantasy 15: Episode Ignis]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[Okami HD]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds]]></category>
		<category><![CDATA[Resident Evil 7: End of Zoe]]></category>
		<category><![CDATA[Resident Evil 7: Not A Hero]]></category>
		<category><![CDATA[Xenoblade Chronicles 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=313809</guid>

					<description><![CDATA[Capping off an amazing year of games, December presents 10 more awesome releases.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a pretty wild year for video games. We&#8217;ve had our fair share of amazing releases and disappointing titles but nearly every month has been packed with great games to play. December will be no different so let&#8217;s take a look at the top 10 games to play as 2017 ends.</p>
<p><b>Hello Neighbor</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313791" src="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/HelloNeighbor-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Have you ever wanted to play a stealth game where your neighbor was the enemy, probably wanted to kill you and had an adaptive AI to prevent you from trying the same trick twice? Hello Neighbor is probably your best bet. It&#8217;s an intriguing mix of survival and stealth as you explore numerous different ways to infiltrate your neighbor&#8217;s home. Recent updates have diversified the gameplay even further with the ability to double jump and escape the neighbor should you be caught. The real question is whether Hello Neighbor will finally hit its December 8<sup>th</sup> release date and not suffer another delay. It arrives for Xbox One, PC and Mac OS.</p>
<p><b>Xenoblade Chronicles 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/Xenoblade-Chronicles-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-313801" src="https://gamingbolt.com/wp-content/uploads/2017/11/Xenoblade-Chronicles-2-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/Xenoblade-Chronicles-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/11/Xenoblade-Chronicles-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/Xenoblade-Chronicles-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/Xenoblade-Chronicles-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo has been continuously scoring home runs this year, offering a good to great Switch title almost every month since launch. Xenoblade Chronicles 2 from Monolith Soft joins that club and it&#8217;s certainly a momentous title to close the year with. Along with a massive open world that should – if it&#8217;s anything like previous titles – offer hundreds of hours of gameplay, Xenoblade Chronicles 2 has a new story. Set on the backs of Titans, a scavenger named Rex discovers a Blade known as Pyra and must take her to Elysium, a paradise of sorts. There are colourful characters to meet along the way, different Blades to acquire, abilities to learn, combos to create and beautiful areas to explore. Xenoblade Chronicles 2 is out on December 1<sup>st</sup> for the Nintendo Switch.</p>
<p><b>Resident Evil 7: End of Zoe/Not A Hero</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/resident-evil-7-not-a-hero-1-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-306419" src="https://gamingbolt.com/wp-content/uploads/2017/09/resident-evil-7-not-a-hero-1-5.jpg" alt="resident evil 7 not a hero" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/resident-evil-7-not-a-hero-1-5.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2017/09/resident-evil-7-not-a-hero-1-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/resident-evil-7-not-a-hero-1-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/resident-evil-7-not-a-hero-1-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s hard to believe that this year began with an excellent title like Resident Evil 7 and to cap that off, we&#8217;ll be receiving not one but two DLC on December 12<sup>th</sup>. Not A Hero is the free DLC focusing on Chris Redfield and his hunt for Lucas Baker after the main story while End of Zoe is a paid DLC pack that sees Zoe meeting up with a stranger named Joe. It&#8217;s also the same day that Resident Evil 7: Gold Edition launches so you can experience all previously released DLC along with the new additions in one great package.</p>
<p><b>Okami HD</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/okami-hd-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-306395" src="https://gamingbolt.com/wp-content/uploads/2017/09/okami-hd-.jpg" alt="okami hd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/okami-hd-.jpg 740w, https://gamingbolt.com/wp-content/uploads/2017/09/okami-hd--300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After many, many moons, Capcom is finally fulfilling my wish of seeing Okami on PC. The fact that this is Okami HD, a remaster of the classic action adventure Zelda-like title, and it&#8217;s also coming to PS4 and Xbox One doesn&#8217;t hurt either. If you&#8217;ve never played Okami, it follows the tale of Amaterasu, who must stop the eight headed demon Orochi from conquering the land. More than just a higher resolution and widescreen support, Okami HD offers the chance to revisit one of the most underrated video games of the PS2 era. It releases on December 12<sup>th</sup>.</p>
<p><b>Battlefield 1: Turning Tides</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/Battlefield-1-Turning-Tides.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-314003" src="https://gamingbolt.com/wp-content/uploads/2017/11/Battlefield-1-Turning-Tides.jpg" alt="Battlefield 1 Turning Tides" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/Battlefield-1-Turning-Tides.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/Battlefield-1-Turning-Tides-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>December marks the release of Battlefield 1&#8217;s next DLC Turning Tides. Or at least, it&#8217;s the first stage of the content release which will include battles on land, sea and air along with two new maps – Cape Helles and Achi Baba – out this month (an additional two maps arrive next month). You can expect six new weapons like the M1917 Trench Carbine, Type 38 Arisaka and the M1917 MG among other weapons. New vehicles, a new faction, a new Operation and the Conquest Assault mode where players must take back and hold areas occupied by defenders will also be coming. The first wave of content will arrive on December 11<sup>th</sup> 2017 for Xbox One, PS4 and PC players while the second wave is out in January 2018.</p>
<p><b>Destiny 2: Curse of Osiris</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-310938" src="https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris.jpg" alt="Destiny 2_Curse of Osiris" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris.jpg 1152w, https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Despite every single indication that this will be another bland DLC for Bungie&#8217;s Destiny 2, Curse of Osiris at least offers&#8230;some new story. Essentially, you&#8217;ll be looking for Osiris, the legendary Warlock, and attempting to battle the Vex&#8217;s next big evil plan. This involves heading to Mercury and The Infinite Forest, which offers random arrangements of levels and time periods, along with forging new weapons. There&#8217;s even something called a raid lair to add on to the Leviathan and which should hopefully be more fulfilling. Destiny 2: Curse of Osiris is out on December 5<sup>th</sup> for Xbox One, PS4 and PC.</p>
<p><b>DOOM VFR</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/DOOM.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-266122" src="https://gamingbolt.com/wp-content/uploads/2016/05/DOOM.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/DOOM.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/05/DOOM-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/DOOM-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/DOOM-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After bringing DOOM to the Nintendo Switch by some miracle, Bethesda Softworks is now gearing up for DOOM VFR. This is the virtual reality version of the game but it still maintains the demon slaying, bone-tearing, arm-ripping action that defined the original. While we&#8217;re not sure how the fast-paced experience will translate to virtual reality – where the less insane movement, the better – but it certainly has us intrigued. DOOM VFR will be coming to PlayStation VR and HTC Vive via Steam on December 1<sup>st</sup>.</p>
<p><b>Fallout 4 VR</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Fallout-4-VR.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-304508" src="https://gamingbolt.com/wp-content/uploads/2017/08/Fallout-4-VR.jpg" alt="Fallout 4 VR" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Fallout-4-VR.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/08/Fallout-4-VR-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/Fallout-4-VR-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/Fallout-4-VR-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>More Fallout 4? Yes, there&#8217;s more Fallout 4 and this time, it&#8217;s heading to HTC Vive. The controversial first person shooter/RPG has seen a number of updates, DLC, the Creation Club with its lame add-ons and so on. But this time, we get to do it all in virtual reality. The highlight of Fallout 4 VR is the fact that this isn&#8217;t just a slice of the game. It&#8217;s the entire experience and for what it&#8217;s worth, early impressions seem favourable if not outright excited. Still, if you want something to justify that VR purchase that isn&#8217;t called DOOM VFR, then Fallout 4 VR will be available on December 12<sup>th</sup> via Steam.</p>
<p><b>PlayerUnknown’s Battlegrounds (Xbox One)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-302478" src="https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_13.jpg" alt="PlayerUnknown's Battlegrounds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_13.jpg 900w, https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_13-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_13-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>One of the most eagerly anticipated Xbox One exclusives isn&#8217;t even from Microsoft, nor did it start out as an Xbox title. We&#8217;re talking about PlayerUnknown&#8217;s Battlegrounds, the 100 person Last Man Standing title that&#8217;s swept the world with 22 million copies sold on Steam. From its humble roots on Early Access, PlayerUnknown&#8217;s Battlegrounds has shattered a number of records on Steam and version 1.0 is currently in the testing phase. That version will release in late December for PC users but Xbox One players can look forward to playing it through Xbox Game Preview on December 12<sup>th</sup>.</p>
<p><b>Final Fantasy 15: Episode Ignis</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-15-Episode-Ignis.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299606" src="https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-15-Episode-Ignis.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-15-Episode-Ignis.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-15-Episode-Ignis-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>So it&#8217;s not exactly meant to be the meatiest content releasing for a game in December but Final Fantasy 15: Episode Ignis does look pretty fun. Releasing on December 13<sup>th</sup>, the DLC will focus on Ignis as he temporarily teams up with Ravus Nox Fleuret aka Luna&#8217;s brother in order to secure the safety of both Noctis and Luna. Ignis&#8217;s abilities are pretty interesting as he throws spell dagger and can target numerous enemies at once. The story should also help fill in some awkward holes – like how Ignis was blinded and what other events occurred in Altissia while Leviathan was stomping around.</p>
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		<title>Hello Neighbor Launches On Xbox One and PC This August</title>
		<link>https://gamingbolt.com/hello-neighbor-launches-on-xbox-one-and-pc-this-august</link>
					<comments>https://gamingbolt.com/hello-neighbor-launches-on-xbox-one-and-pc-this-august#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 25 May 2017 16:57:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dynamic pixel]]></category>
		<category><![CDATA[hello neighbor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[tinybuild games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=297030</guid>

					<description><![CDATA[Well hello, there...]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-297033 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/hello-neighbor-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Dynamic Pixel&#8217;s stealth horror game, <em>Hello Neighbor</em>, will be launching later this year, towards the end of Summer- the developer confirmed, along with publisher tinyBuild Games today, that the game is set for a release on PC and Xbox One on August 29.</p>
<p>The game, which has you break into your neighbors&#8217; houses to try and figure out what horrors they are hiding, has an incredibly smart AI that works against you constantly. That, plus its sandbox style, physics based interactions and differing surroundings, make for some incredibly divergent, emergent gameplay, which should make this game a huge success among a certain demographic that enjoys that kind of a game.</p>
<p>If you don&#8217;t want to wait till August to play it, however, you are in luck- <em>Hello Neighbor </em>is currently available in Steam Early Access for $29.99 USD. If you don&#8217;t want to pay but still want to check it out, you can play a free Pre-Alpha version of the game <a href="http://www.helloneighborgame.com/" target="_blank" rel="noopener noreferrer">here</a>.</p>
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