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	<title>Homeworld &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Take-Two Interactive Acquires Gearbox Software from Embracer for $460 Million</title>
		<link>https://gamingbolt.com/take-two-interactive-acquires-gearbox-software-for-460-million</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 Mar 2024 08:06:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[brothers in arms]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[Gearbox Montreal]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[Gearbox Studio Quebec]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[Risk of Rain]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[The Embracer Group]]></category>
		<category><![CDATA[Tiny Tina&#039;s Wonderlands]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582897</guid>

					<description><![CDATA[The publisher will own the Borderlands, Tiny Tina's Wonderlands, Homeworld, Risk of Rain, Duke Nukem and Brothers in Arms series.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/gearbox-entertainment-in-late-stages-of-being-sold-announcement-coming-in-march-rumor">months of rumors</a>, the Embracer Group has <a href="https://embracer.com/releases/embracer-group-divests-gearbox-entertainment-for-a-consideration-of-usd-460-million-to-take-two-interactive-software-inc/" target="_blank" rel="noopener">confirmed</a> an agreement to sell parts of Gearbox Entertainment to Take-Two Interactive for $460 million. The divested assets include Gearbox Software, Gearbox Montreal, Gearbox Studio Quebec and franchises like <em>Borderlands, Tiny Tina&#8217;s Wonderlands, Homeworld, Risk of Rain, Duke Nukem,</em> and <em>Brothers in Arms</em>.</p>
<p>Embracer CEO and co-founder Lars Wingefors said, “Today’s announcement marks the result of the final structured divestment process and is an important step in transforming Embracer into the future with notably lower net debt and improved free cash flow. Through the transaction, we lower business risk and improve profitability as we transition to becoming a leaner and more focused company.</p>
<p>&#8220;After evaluating several options for Gearbox, I am happy that we have reached a solution that is in the best interest of all stakeholders. Randy and the team have been great team members throughout the past years, and I would like to thank them all for that. As one of the world’s greatest games developers, I am confident that Gearbox will continue to innovate and thrive in their new home within Take-Two.&#8221;</p>
<p>Gearbox Entertainment CEO Randy Pitchford added, ”As a significant long-term Embracer Group shareholder, I believe in the strategy for the Embracer Group and am completely convinced that this transaction is the best possible scenario and an obvious net positive arrangement for Embracer Group, for Take-Two and, of course, for Gearbox Entertainment.</p>
<p>&#8220;My primary interest is always Gearbox, especially our talent and customers. I want to personally assure fans of our games that this arrangement will ensure that the experiences we have in development at Gearbox will be the best they can possibly be.&#8221;</p>
<p>Take-Two is no stranger to working with Gearbox, having published the <em>Borderlands</em> series, <em>Tiny Tina&#8217;s Wonderlands</em>, the underwhelming <em>Battleborn</em> and long-in-development <em>Duke Nukem Forever</em> under its 2K Games label. Gearbox&#8217;s sale follows that of Saber Interactive, <a href="https://gamingbolt.com/saber-interactive-has-left-embracer-group-in-a-deal-worth-247-million">recently acquired by a private investor group</a>, and nearly a year of studio closures and layoffs at Embracer.</p>
<p>As for the future of Gearbox, it&#8217;s reportedly working on <em>Borderlands 4</em>, with <a href="https://gamingbolt.com/borderlands-4-leadership-reshuffled-tiny-tinas-wonderlands-2-received-soft-reboot-rumor">leadership rumored to have faced a reshuffling,</a> and <em>Tiny Tina&#8217;s Wonderlands 2</em>, which allegedly saw a &#8220;soft&#8221; reboot. Stay tuned for more details and potential announcements in the coming months.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">582897</post-id>	</item>
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		<title>15 Games With Dynamic Difficulty</title>
		<link>https://gamingbolt.com/15-times-you-accidentally-made-games-easier</link>
					<comments>https://gamingbolt.com/15-times-you-accidentally-made-games-easier#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Aug 2018 10:54:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crash Bandicoot 1]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Final Fantasy 8]]></category>
		<category><![CDATA[forza motorsport 4]]></category>
		<category><![CDATA[Global Conquest]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Mega Man Zero]]></category>
		<category><![CDATA[Mortal Kombat vs. DC Universe]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[snatcher]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles: The Arcade Game]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=338416</guid>

					<description><![CDATA[Notice a slight change in difficulty? Dynamic difficulty is probably in effect.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>hallenging video games aren&#8217;t a new phenomenon. Some of us appreciate a challenge, even if it means repeating a section over and over and over again. However, it&#8217;s not odd for an experience to get easier the more times we die. That&#8217;s because some games employ dynamic difficulty to help the player along, even if they don&#8217;t know it. What are a few occasions where you might have unintentionally made the game easier? Let&#8217;s take a look at 15 such games where that could have happened.</p>
<p><b>Crash Bandicoot 1</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-265803" src="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>For all the flak that Crash Bandicoot gets about its difficulty, Naughty Dog weren&#8217;t complete sadists. If you die too many times, the game will begin removing environmental hazards and shifting checkpoints near obstacles to tip the scales in your favour. Bizarre? Sure but it&#8217;s the least egregious way to ensure players keep progressing.</p>
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		<title>Here&#8217;s The First Footage of Homeworld Remastered</title>
		<link>https://gamingbolt.com/heres-the-first-footage-of-homeworld-remastered</link>
					<comments>https://gamingbolt.com/heres-the-first-footage-of-homeworld-remastered#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 03:18:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[Homeworld 2]]></category>
		<category><![CDATA[homeworld interactive]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[thq]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=212931</guid>

					<description><![CDATA[LOOK AT ALL THE PRETTY]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe width="620" height="349" src="//www.youtube.com/embed/91EQH6XqLbM" frameborder="0" allowfullscreen></iframe></p>
<p>Homeworld Remastered is a project that was announced a while back, much to the jubilation and caution apprehension of PC gamers worldwide. The rights to the classic space RTS, which was made by Company of Heroes studio Relic Entertainment, were acquired by Gearbox Studios, which is&#8230; a bit of an odd mix, really. Gearbox is the company that has made its name by crafting some addictive first person shooters. What in the world do they know about making strategy titles?</p>
<p>Well, they may not know much, but they do know a lot about aesthetics. And when remastering an old beloved classic, that can mean a lot. Homeworld and Homeworld 2 (the two games that will be included in this package) were gorgeous games to begin with, but right now, they really jump out from the screen, alive.</p>
<p>Check out the footage for yourself above, and tell us what you think.</p>
<p>My only hope is they don&#8217;t touch the iconic original soundtrack. I would be so mad if they messed it up.</p>
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		<title>Gearbox Software Talks Upcoming Projects and Why Borderlands 3 Isn&#8217;t Included</title>
		<link>https://gamingbolt.com/gearbox-software-talks-upcoming-projects-and-why-borderlands-3-isnt-included</link>
					<comments>https://gamingbolt.com/gearbox-software-talks-upcoming-projects-and-why-borderlands-3-isnt-included#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 11:24:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Brothers in Arms: Hell's Highway]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[Homeworld 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Randy Pitchford]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188046</guid>

					<description><![CDATA[Instead, Homeworld 1 &#038; 2 remakes, Brothers in Arms and two new IP will be on offer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/borderlands-2_all-vault-hunters.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/borderlands-2_all-vault-hunters.jpg" alt="borderlands 2_all vault hunters" width="620" height="350" class="aligncenter size-full wp-image-168336" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/borderlands-2_all-vault-hunters.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/08/borderlands-2_all-vault-hunters-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>While rumours have been running rampant as to Gearbox Software&#8217;s next few projects, including the chances of Borderlands 3 arriving. However, studio president Randy Pitchford has clarified to <a href="http://www.polygon.com/2014/2/14/5411514/borderlands-3-homeworld-new-gearbox-software-games">Polygon</a>, &#8220;I&#8217;m not going to f**k around with you like Valve does with Half-Life 3.</p>
<p>&#8220;Look. We know we want it and we know it should exist, but we don&#8217;t know what it is yet. But we are doing things in Borderlands that we&#8217;ll announce soon, that are good, and that I think people will be really excited about if you love the franchise.&#8221;</p>
<p>Gearbox is currently planning to release the original Homeworld games, remade with new graphics, along with Furious Four, the next Brothers in Arms and two new games which will be new IP. &#8220;We invested a lot to remaster the original Homeworld and Homeworld 2. We&#8217;ll be releasing them on digital platforms in fully remastered &#8211; not just ported to work, but fully remastered. If you have a new crazy-ass Nvidia 780TI or an Nvidia Titan and you happen to have one of those $3,000 4K monitors, you&#8217;re going to see an unbelievable image.&#8221;</p>
<p>But no one can deny that Borderlands 3 would be top. We&#8217;d gladly take so many new and interesting projects if they have the potential to be as awesome as the loot-based shooter though.R Do you agree? Let us know below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">188046</post-id>	</item>
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		<title>Gearbox Software Had &#8220;No Long Range Plan&#8221; for Homeworld IP, Teamed With Blackbird Interactive</title>
		<link>https://gamingbolt.com/gearbox-software-had-no-long-range-plan-for-homeworld-ip-teamed-with-blackbird-interactive</link>
					<comments>https://gamingbolt.com/gearbox-software-had-no-long-range-plan-for-homeworld-ip-teamed-with-blackbird-interactive#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Sep 2013 11:05:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blackbird Interactive]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[Homeworld: Shipbreakers]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[thq]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=170961</guid>

					<description><![CDATA[And thus Hardware: Shipbreakers became Homeworld: Shipbreakers.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg" alt="Homeworld" width="505" height="284" class="aligncenter size-full wp-image-150778" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
When THQ went under, it auctioned off a franchise that hadn&#8217;t been heard of in almost a decade: Homeworld. While Blackbird Interactive was working to pick up the license, it ultimately went to Borderlands developer Gearbox Software. As CEO Randy Pitchford revealed to <a href="http://www.gamesindustry.biz/articles/2013-09-02-gearbox-had-no-clear-path-for-homeworld-ip-invests-in-blackbirds-shipbreakers">Games Industry International</a>, there wasn&#8217;t a clear plan as such &#8211; aside from re-releases of the original titles &#8211; as to what they would do with the IP.</p>
<p>&#8220;We didn&#8217;t have a clear long-range plan when we started. The other folks that were bidding are great people, but their interests were different. Knowing how important it was to Brian, we had to know that it was not going to end up with folks who were treating it like a commodity. Even if we might not be optimal to make the next game, there&#8217;s a whole body of very talented, very creative people. The right kind of team can be put together to do something wonderful. Even though we had no clear path, we had a lot of trust and confidence that the plan would appear.&#8221;</p>
<p>Of course, this was due to the fact the developer has (and still has) other things going on. &#8220;We&#8217;re kind of busy. Borderlands became a massive thing. We&#8217;ve put a huge amount of our mindshare and effort into that. Also the next-generation of console is really exciting to us. So, Gearbox has begun developing two original properties. Two new original things for the next-generation. We haven&#8217;t announced what those are yet, but the consequences of all that is that our internal mindshare has been very tapped. For us to internally start an effort to make a sequel to Homeworld would have wait.&#8221;</p>
<p>Thus Gearbox turned to Blackbird Interactive, with Hardware: Shipbreakers becoming Homeworld: Shipbreakers. Pitchford is satisfied that things turned out this way, but is still thinking about how to distribute the game. &#8220;We can do right by the brand, we can certainly promote it, but we&#8217;re going to have to figure out the publishing path for this game. There&#8217;s a lot of options. Digital is a nice, clean, easy option, but there&#8217;s still a lot of value in retail. That&#8217;ll be fun to navigate. There&#8217;s a lot of interesting, stimulating problems in the business of [making games].&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">170961</post-id>	</item>
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		<title>Gearbox Software Talks About Homeworld IP: &#8220;At This Point, It Needs a Fresh Coat of Paint&#8221;</title>
		<link>https://gamingbolt.com/gearbox-software-talks-about-homeworld-ip-at-this-point-it-needs-a-fresh-coat-of-paint</link>
					<comments>https://gamingbolt.com/gearbox-software-talks-about-homeworld-ip-at-this-point-it-needs-a-fresh-coat-of-paint#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jul 2013 10:56:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[digital downloads]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[HD Remakes]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[PAX Australia]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166336</guid>

					<description><![CDATA[Remakes of Homeworld 1 and 2 planned.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-150778" alt="Homeworld" src="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
During the Gearbox Panel at PAX Australia, CEO Randy Pitchford and CCO Brian Martel talked about obtained the Homeworld license from THQ when it went bankrupt.</p>
<p>As reported by <a href="http://www.polygon.com/2013/7/23/4551528/gearbox-candidly-shares-story-of-homeworlds-acquisition">Polygon</a>, Pitchford stated that, &#8220;When THQ started to evaporate, Brian kept coming to my office everyday and saying, &#8216;Hey Randy, you got to get Homeworld.&#8217; So we became part of that process bidding on the brand. It got down to three bidders and they decided to do a live auction on the telephone; and two of the other bidders were publishers. We were the only developer. And that was really interesting.&#8221;</p>
<p>He also stated that Alex Garden, Relic Entertainment&#8217;s founder and the creator of the franchise, was happy that Gearbox obtained the IP. Garden also offered his support but as Martel states, &#8220;We are going to upgrade all the ships, make it look amazing for current-gen. At this point it needs a fresh coat of paint.&#8221;</p>
<p>Gearbox Software is currently planning to remake both Homeworld 1 and 2, and will be re-releasing the original games as digital downloads.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">166336</post-id>	</item>
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		<title>Gearbox Software Makes Winning Bid for Homeworld Franchise</title>
		<link>https://gamingbolt.com/gearbox-software-makes-winning-bid-for-homeworld-franchise</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Apr 2013 05:51:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[digital distribution]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[thq]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151272</guid>

					<description><![CDATA[Beats out Paradox Interactive and Stardock.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg" alt="Homeworld" width="505" height="284" class="aligncenter size-full wp-image-150778" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Despite the efforts of Paradox Interactive and Stardock, who were the second and third highest bidders respectively, Gearbox Software has been revealed as the winning bidder for THQ&#8217;s Homeworld franchise.</p>
<p>The company <a href="http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/">stated</a> that, &#8220;Gearbox Software has prevailed as the highest bidder in the acquisition of the Homeworld franchise from THQ. Brian Martel, Gearbox Software&#8217;s Chief Creative Officer, has great love and respect for Relic&#8217;s brilliant, fun and innovative game and personally spearheaded the acquisition.</p>
<p>&#8220;Brian intends as first priority to direct Gearbox&#8217;s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today&#8217;s leading digital platforms.&#8221;</p>
<p>So you can look out for both games to be on Steam soon, if not PSN/XBLA. Will we see a sequel or an adaptation for iOS/Android? That&#8217;s the dream &#8211; let&#8217;s hope Gearbox is capable of carrying it forward when their bid is finalized come May end.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">151272</post-id>	</item>
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		<title>TeamPixel Refunds Homeworld Backers, Focuses on Original Space-Themed RTS</title>
		<link>https://gamingbolt.com/teampixel-refunds-homeworld-backers-focuses-on-original-space-themed-rts</link>
					<comments>https://gamingbolt.com/teampixel-refunds-homeworld-backers-focuses-on-original-space-themed-rts#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2013 10:03:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[TeamPixel]]></category>
		<category><![CDATA[thq]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150777</guid>

					<description><![CDATA[One way or another, Homeworld will live on.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg" alt="Homeworld" width="505" height="284" class="aligncenter size-full wp-image-150778" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Homeworld-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
TeamPixel had begun a Kickstarter campaign not too long ago to obtain the rights to Homeworld in order to bring a new sequel in the series to iOS, Mac, Android and PC. However, after losing the bid to secure said rights to an unnamed bidder on April 15th, it has been forced to refund the $58,644 raised to backers.</p>
<p>&#8220;We hope you will join us in supporting Homeworld&#8217;s new owners in building a future for the franchise. We anticipate an announcement of the new owner to be made within a couple weeks and for the sale to be finalized around mid-May.</p>
<p>&#8220;As a special thanks, we would like to offer each and every donor a special credit in our upcoming space RTS game. Yes, this means we will still be moving forward with our own Homeworld-inspired space RTS, but under our own intellectual property.&#8221;</p>
<p>The Kickstarter campaign began on March 4th along with an IndieGogo campaign that raised an additional $13,675. Private funding also added to the total amount.</p>
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