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	<title>horizon online &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Horizon Online Could Launch in 2025, Job Listing Seemingly Suggests</title>
		<link>https://gamingbolt.com/horizon-online-could-launch-in-2025-job-listing-seemingly-suggests</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Nov 2024 18:57:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[horizon online]]></category>
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		<category><![CDATA[ps5]]></category>
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					<description><![CDATA[Guerrilla Games' co-op Horizon spinoff could be part of PlayStation's release lineup for 2025, a recently published job listing seems to suggest.]]></description>
										<content:encoded><![CDATA[<p>Guerrilla Games confirmed back in 2022 that it was <a href="https://gamingbolt.com/horizon-co-op-game-is-in-development-at-guerrilla-job-ads-confirm">working on a co-op game set in the <em>Horizon </em>universe</a>, and though details on it have been scarce since then, it seems like the studio could be gearing up for launch earlier than some would have expected.</p>
<p>Spotted by @Jorraptor on <a href="https://x.com/Jorraptor/status/1856757437006827810" target="_blank" rel="noopener">Twitter</a>, a <a href="https://www.guerrilla-games.com/join/release-qa-intern/7683558002" target="_blank" rel="noopener">job listing</a> published by Guerrilla seems to indicate that <em>Horizon Online </em>– or whatever the co-op title ends up being called – could release sometime next year. Specifically, the job ad is for the position of a Release QA Intern, and mentions that the applicant will help &#8220;ensure the game is prepared for launch&#8221;- though of course, the game isn&#8217;t explicitly named.</p>
<p>Interestingly, the listing also states that the applicant will have to be available for the required work &#8220;during the first half of 2025&#8221;, potentially indicating that Guerrilla is making final launch preparations in that period ahead of a release in the year&#8217;s back half.</p>
<p>That is, of course, speculation, but recent reports have also claimed that <em>Horizon Online </em>is Guerrilla&#8217;s next project, with <em><a href="https://gamingbolt.com/guerrilla-confirms-its-working-on-horizon-3">Horizon 3</a> </em>being very early in development and, as such, <a href="https://gamingbolt.com/horizon-online-is-guerrillas-next-project-horizon-3-is-a-ways-off-rumour">still years away</a>.</p>
<p>Details on <em>Horizon Online </em>are few and far between, though back in 2022, Guerrilla stated that the game would feature a &#8220;new cast of characters” and a “unique stylized look”. Read more on that <a href="https://gamingbolt.com/horizon-online-game-features-new-cast-of-characters-unique-stylized-look">through here</a>.</p>
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		<title>PlayStation Should Focus on What They Have Always Excelled At: Blockbuster Single Player Games</title>
		<link>https://gamingbolt.com/playstation-should-focus-on-what-they-have-always-excelled-at-blockbuster-single-player-games</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 16 Oct 2024 12:58:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Destiny 2: The Final Shape]]></category>
		<category><![CDATA[ghost of yotei]]></category>
		<category><![CDATA[horizon online]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600541</guid>

					<description><![CDATA[The Concord disaster in addition to large layoffs at Bungie provide more proof that AAA live-services are a risky venture that can make a break a company.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>layStation has a big decision ahead of themselves following the massive failure of <em>Concord</em>: continue pursuing their aggressive live-service push or shelf that in favor of marque single-player games. With the recent <em>Ghost of Yōtei</em> announcement, PlayStation seems to be currently stuck somewhere in the middle. Late last year, Sony president Hiroki Totoki cut their initial goal of 12 live-service games by 2025 to just 6, but remained just as committed to the longevity of such an online model nonetheless stating, “we want to enlarge this kind of service, and that&#8217;s the unchanged policy of our company.”</p>
<p>So, nearly a year later after the total failure of one of those live service games, is Sony changing plans? Well, they would be wise to do so since <em>Concord</em> was only one of many stumbling blocks keeping the company from attaining the glory of their PS2 days. PlayStation is at their best when they don’t chase trends, and the current trend of always-online live-service is one that is obviously collapsing under its own colossal weight.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-593346" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1024x576.jpg" alt="Concord_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Concord</em> was the straw that broke the camel’s back for Sony regarding its push for AAA live service trendy games. Saying that trend-chasing in today’s gaming landscape is a recipe for disaster is like calling the kettle black, and <em>Concord</em> was the cataclysm that finally cemented that reality for everyone to see. The reason Sony put all money on the project is they intended it to be one of their huge tent-pole titles spanning spin-offs and merchandise in <em>Star Wars</em>-like fashion. Well, that ambition didn’t go so well, with <em>Concord</em> shutting down its servers only two weeks after launch. <em>Concord</em> would go on to be PlayStation’s biggest gaming failure of all time.</p>
<p>But <em>Concord</em> is just the most visible failure in the AAA trend-chasing bubble. PlayStation’s initial push to develop 12 live-service games by 2025 was chopped in half to just 6 last year. What could have caused PlayStation to step back a bit on the trend-chasing train? Well, Sony’s acquisition of Bungie in 2021 wasn’t paying off as well as they’d hoped, with <em>Destiny 2</em>’s latest expansion <em>The Final Shape</em>, reportedly selling less than previous expansions. Worse yet, Bungie just had 17% of its workforce laid off earlier this year, demonstrating that Sony most likely overpaid their $3.6 billion acquisition of Bungie and need to cut costs.</p>
<p><img decoding="async" class="aligncenter wp-image-586825" src="https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-1024x576.jpg" alt="Destiny 2 - The Final Shape_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>But Sony didn’t just waste money on <em>Concord</em> and <em>Bungie</em>; Naughty Dog’s standalone <em>The last of Us</em> multiplayer game was suddenly cancelled in December of 2023. Naughty Dog’s statement concerning the cancellation speaks volumes about the sustainability issues inherent in live service titles; they went on to state, “We had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.” Thankfully, Naughty Dog decided to walk the latter path, cutting their live service ambitions; hopefully Sony follows suit and makes the same decision.</p>
<p><em>Concord</em> and <em>TLOU Online</em> doesn’t cover the full gamut of live-service hurdles the industry has faced recently, but they can give us some insight into why the AAA live service bubble is bursting. AAA liver-service games simply cost too much to maintain and cannot capture an audience that has already found their game of choice. The phrase, “We already have that at home,” sums up the situation well enough. Why play an imitation of the thing you like rather than the thing itself? What PlayStation needs to do is go back to their roots as an industry leader in innovative first-party experiences that cannot be had elsewhere. Why pay $40 for <em>Concord</em> when <em>Overwatch 2</em> and <em>Destiny 2</em> are vastly more feature complete, and multiplatform to boot? It’s a Sisyphean uphill battle to make a live-service game from scratch and expect the kind of audience that a longstanding game with an existing infrastructure has.</p>
<p><img decoding="async" class="aligncenter wp-image-588817" src="https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image-1024x576.jpg" alt="astro bot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/astro-bot-image.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>PlayStation has always been at their best at providing “prestigious” first-party games like <em>Ghost of Tsushima</em> and <em>Horizon</em>, just to name a few. <em>Astro Bot</em> is currently sitting as the most highly rated game of the year with a stunning 94 from critics and users alike on Metacritic. <em>Astro Bot</em> also sold well, <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3l4boixakzw2x">ranking at number 2</a> in US unit sales for September 7th, only sitting behind <em>NBA 2K25</em>. UK sales were record-breaking too, with GamesIndustry.biz confirming that <em>Astro Bot</em> is the “fastest-selling original platformer IP outside of Mario in the last decade”, with <a href="https://twitter.com/Chris_Dring/status/1834253894068674721?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1834253894068674721%7Ctwgr%5E5b0a6abe8211d92868c9471be20e13c547e19da6%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fgamerant.com%2Fastro-bot-ps5-strong-sales-performance%2F">21% higher sales</a> than <em>Ratchet and Clank Rift Apart</em>.</p>
<p>If you look at the best selling PS4 games, you’ll find an interesting trend: single-player first-party games with overwhelmingly positive consumer reception. The top ten list has nary a live-service game in sight while marque single-player experiences like <em>Ghost of Tsushima</em> and <em>Marvel’s Spider-Man</em> dominate with $10+ million in sales. Good games sell, and unique games create fresh new audiences, which is exactly what PlayStation has excelled at in the past and needs once again.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-599951" src="https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01-1024x576.jpg" alt="Horizon Zero Dawn Remastered_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/09/Horizon-Zero-Dawn-Remastered_01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>What PlayStation doesn’t need is another <em>Concord</em> on its hands. And it’s looking like that could be a possibility down the line with their 5 or so live-service games in development. With the success of <em>Helldivers 2</em> earlier this year, it’s still tough to determine how committed Sony is to their initial live-service push. According to <a href="https://gamingbolt.com/horizon-online-is-guerrillas-next-project-horizon-3-is-a-ways-off-rumour">Bloomberg reporter Jason Schreier</a>, Sony’s internal attitude is still very hot on delivering live-service titles; he goes on to state, “PlayStation’s live service initiative was no joke, everybody was like… it’s live service games all round”. According to Schreier, <em>Horizon Online</em> is Sony’s next big live-service gamble, and it’s reportedly coming out before the next Horizon single-player game (Horizon 3). <em>Fairgame$</em>, a heist-based extraction shooter, is another of Sony’s tent-pole online games that they’re betting big on. And then, of course, there’s Bungie’s <em>Marathon</em> project. We have no idea how <em>Marathon</em> development is going at the moment, but considering Bungie’s mass layoffs recently, it may have been slowed and restructured a bit.</p>
<p>Sony hasn’t made a statement amending their live-service push since the failure of <em>Concord</em>, and they’re still going forward with a handful of big budget projects with enthusiasm. If insider sources like Schreier are to be believed, single player experiences like <em>Horizon 3</em> are being put on the backburner for live-service titles like <em>Horizon Online</em> and <em>Fairgame$</em>. The recently announced <em>Ghost of Yōtei</em> gives a shred of hope that Sony’s single-player strengths are still alive and well, but without much else, it’s hard to pin down what Sony is focusing on. One thing is for sure, <em>Concord</em> spoke to Sony’s wallet and must have at least shifted their commitment to live-service titles in some small way. Add the numerous layoffs at Bungie and the amount of staff and budget required to keep online games ongoing through the years and you have a model that is unsustainable at the rate Sony initially wanted under Jim Ryan’s leadership.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-553720" src="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1024x576.jpg" alt="Marvel's Spider-Man 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s likely that Sony is now aiming for balance between premium first-party single-player titles and live-service games, but until we hear an official statement, it’s all speculation. Regardless, it’s clear to anyone that the live-service market is oversaturated, and the AAA bubble has effectively burst. If a game publisher wants to gain an audience and grow, it needs to offer unique experiences that players can only get there and nowhere else. This is what their competitors have been doing with success despite significantly weaker hardware and what made PlayStation such a leader in the console space for generations. If Sony can keep producing successes like <em>Astro Bot</em> and last year’s <em>Marvel’s Spider-Man 2</em>, they can potentially capture some of the success they had in their PS2 days.</p>
<p><em><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></em></p>
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		<title>Horizon Online is Guerrilla&#8217;s Next Project, Horizon 3 is a Ways off &#8211; Rumour</title>
		<link>https://gamingbolt.com/horizon-online-is-guerrillas-next-project-horizon-3-is-a-ways-off-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 30 Sep 2024 05:42:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[horizon online]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=600221</guid>

					<description><![CDATA[Journalist Jason Schreier claims Guerrilla Games' next major single-player Horizon game isn't close to release, with the series' co-op spinoff allegedly set to be the studio's next major project.]]></description>
										<content:encoded><![CDATA[<p>There never seems to be any shortage of <em>Horizon </em>games, and sure enough, there&#8217;s plenty currently in the pipeline, with<em><a href="https://gamingbolt.com/horizon-zero-dawn-remastered-announced-launches-october-31"> Horizon Zero Dawn Remastered</a> </em>coming next month and <em><a href="https://gamingbolt.com/lego-horizon-adventures-officially-announced-for-november-14">LEGO Horizon Adventures</a> </em>following just a couple of weeks later. But what about the next major project that Guerrilla Games is working on? Can we expect the next mainline single-player instalment in the series to release anytime soon?</p>
<p>According to journalist Jason Schreier, that&#8217;s not going to be the case. Speaking recently during the Spawn Wave podcast, Schreier claimed that Guerrilla&#8217;s next project was going to be the co-op game that the studio confirmed to be in development <a href="https://gamingbolt.com/horizon-co-op-game-is-in-development-at-guerrilla-job-ads-confirm">back in 2022</a>. Meanwhile, the follow-up to <em>Horizon Forbidden West</em> is &#8220;a ways off&#8221;, according to Schreier. </p>
<p>Guerrilla has confirmed in the past that it is <a href="https://gamingbolt.com/guerrilla-confirms-its-working-on-horizon-3">working on the next single-player <em>Horizon </em>game</a>, though it is yet to be officially announced, and based on Schreier&#8217;s information, that might not change anytime soon. </p>
<p>Meanwhile, reports have claimed that <a href="https://gamingbolt.com/horizon-mmorpg-is-allegedly-in-development-at-ncsoft-rumour">a <em>Horizon </em>MMORPG</a> is also in development in collaboration with NCSoft, which <a href="https://gamingbolt.com/sony-interactive-entertainment-announces-strategic-partnership-with-ncsoft">entered into a strategic partnership agreement with PlayStation last year</a>. </p>


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