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	<title>Invincible VS &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Invincible VS Shows Off New Outfits In Its DLC 1 Launch Trailer, Angstrom Levy Announced</title>
		<link>https://gamingbolt.com/invincible-vs-shows-off-new-outfits-in-its-dlc-1-launch-trailer-angstrom-levy-announced</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 07:44:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647366</guid>

					<description><![CDATA[The Immortal, Universa, a few comic-accurate costumes, and the addition of a key player from the franchise lore make this one quite the addition.]]></description>
										<content:encoded><![CDATA[<p><em>Invincible VS </em>has just given us a new look at all the DLC it&#8217;s currently planning to bring to the game over the course of Season 1, and Quarter Up and Skybound are really putting their love for the franchise on display. We already know that The Immortal is joining the game&#8217;s roster, and that he&#8217;s quite a powerhouse when it comes to laying a beat-down on those who have wronged him.</p>
<p>The noble Universa has also been showcased, and she seems to be quite adept at dishing out damage while avoiding it. We can&#8217;t wait to see what she brings to the table in terms of her move set and abilities.</p>
<p>There are a few costumes, both paid and free, for you to grab, and they&#8217;re quite a good indicator of where the show is going after that bombshell that dropped at the end of its last season. Of course, those of you who&#8217;ve read the comics know what&#8217;s coming for Mark and his pals.</p>
<p>Of course, it&#8217;s the official announcement of <a href="https://gamingbolt.com/invincible-vs-deep-dive-showcases-lore-accurate-take-of-the-immortal">Angstrom Levy</a> that has us quite eager for the next few months to fly by, as we can&#8217;t wait to see how his initially noble intentions that gave way to a single-minded thirst for revenge against Invincible are going to play out in the game. All in all, it&#8217;s looking like a jolly good time with this one, and there&#8217;s also the prospect of <a href="https://gamingbolt.com/invincible-vs-studio-would-definitely-take-opportunity-to-bring-in-guest-characters">guest characters</a> from other franchises to be excited about, if Quarter Up gets its way.</p>
<p><iframe title="Invincible VS - DLC 1 Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/bHjFuV9mytE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Studio Would &#8220;Definitely Take&#8221; Opportunity to Bring in Guest Characters</title>
		<link>https://gamingbolt.com/invincible-vs-studio-would-definitely-take-opportunity-to-bring-in-guest-characters</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 14:12:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647321</guid>

					<description><![CDATA[Characters like Spider-Man, and even Mortal Kombat roster members like Sub-Zero and Scorpion would be welcome in Invincible VS.]]></description>
										<content:encoded><![CDATA[<p>In an era where fighting games are more than happy to bring in guest characters from other franchises, like <em>Street Fighter 6</em> bringing in <em>Final Fantasy 7</em>’s Tifa Lockheart, or <em>Fatal Fury: City of the Wolves</em> bringing in <em>Fist of the North Star</em>’s Kenshiro, <em>Invincible VS</em> developer Quarter Up has expressed similar interest in guest characters as well. In an <a href="https://www.mmorpg.com/interviews/interview-invincible-vs-devs-would-love-spider-man-to-join-as-dlc-2000138386" target="_blank" rel="noopener">interview with MMORPG.com</a>, game director Dave Hall and lead combat designer Bau Bautista spoke about how cool it would be to see a character like Spider-Man taking on Omni-Man.</p>
<p>“We&#8217;re always down for a crossover,” said Hall when asked about a potential Spider-Man crossover. “I think it&#8217;s really exciting to think about, and let&#8217;s hope we can do some in the future, but nothing that we can talk about right now. We&#8217;re definitely not above that, and we would love to have a chance to work with legendary characters like Spider-Man.” He went on to even name-drop <em>Mortal Kombat</em> characters. “We’d love to have Sub-Zero and Scorpion! Bring them over; that’d be great.”</p>
<p>“If we have that opportunity, we will definitely take it because those characters are iconic as hell and being able to bring them to <em>Invincible</em> to see how they fit in our meta would be awesome,” added Bautista.</p>
<p>It is worth noting that characters from <em>Mortal Kombat</em> would be a much better fit for the kind of violence that is possible in <em>Invincible VS</em>. Much like the comic book and its animated adaptation by Amazon, the <em>Invincible</em>-based fighting game also has quite a bit of emphasis on the violence of the fights.</p>
<p>For the time being, however, Quarter Up is focused on bringing in more characters from the <em>Invincible</em> franchise into its fighting game. With Hall noting that the studio doesn’t quite have any major announcement regarding new characters or even a Nintendo Switch 2 port yet, Bautista said that the team is working hard on “some really awesome characters” for <em>Invincible VS</em>.</p>
<p>“We&#8217;re not announcing any new consoles or anything at the moment,” Hall said. “So, if we do anything like that, we&#8217;ll definitely have an announcement.”</p>
<p>“But we have some really awesome characters coming down the pipe that people are going to really love,” Bautista explained. “Every character is going to bring unique gameplay to it, and the meta is going to shift a little bit around that character. It’s going to be really exciting.”</p>
<p><em>Invincible VS</em> is slated to bring in its newest roster addition, The Immortal, <a href="https://gamingbolt.com/invincible-vs-adds-the-immortal-to-its-roster-on-june-30th">later this week</a>. Leading up to the release, the studio had released a <a href="https://gamingbolt.com/invincible-vs-deep-dive-showcases-lore-accurate-take-of-the-immortal">deep dive video</a> on the character over the weekend, which placed quite a bit of emphasis on how lore-accurate his depiction in the fighting game would be.</p>
<p><em>Invincible VS</em> is available on PC, PS5, and Xbox Series X/S. For more on the fighting game, <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">check out our review</a>, where we gave it a score of 8 out of 10. And take a look at <a href="https://gamingbolt.com/invincible-vs-interview-violence-learning-tools-gameplay-identity-and-more">our interview</a> with executive producer Mike Willette and technical director Bill Merrill, who joined Hall in answering many of our questions.</p>
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		<title>Invincible VS Deep Dive Showcases Lore-Accurate Take of The Immortal</title>
		<link>https://gamingbolt.com/invincible-vs-deep-dive-showcases-lore-accurate-take-of-the-immortal</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 19:31:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647235</guid>

					<description><![CDATA[What do you give a man who can do it all? The ability to do more! And that’s just what Quarter Up has done with The Immortal.]]></description>
										<content:encoded><![CDATA[<p>Remember when we told you about how <em>Invincible VS </em>has been impressing players with just how <a href="https://gamingbolt.com/invincible-vs-gets-new-showcase-video-featuring-developers-discussing-feedback-with-players">faithful</a> it&#8217;s been to the animated TV show based on the comics?</p>
<p>Well, Quarter Up&#8217;s latest showcase of <a href="https://gamingbolt.com/invincible-vs-adds-the-immortal-to-its-roster-on-june-30th">The Immortal</a>, ahead of his June 30th debut alongside Universa as the first two DLC characters, is a showcase of how the team&#8217;s inspired by a very faithful recreation of Mark&#8217;s coming-of-age story. Of course, the man of the hour came of age so long ago he&#8217;s probably forgotten what it felt like, thanks to being killed by Omni-Man and his subsequent resurrection.</p>
<p>But he sure remembers how to give his opponents a righteous beat-down, with a bunch of mix-ups, launchers, an aerial triple dash, and a Berserker state that takes his combo potential to new heights. The showcase has us pretty excited to take control, since he packs some serious firepower and his anger at the injustice meted out makes him somewhat of a loose cannon, but the developer&#8217;s made that work in his favor. He&#8217;s powerful, cunning, and a very versatile fighter if you can master all of his moves.</p>
<p>Don&#8217;t believe us? You can see him in action for yourself, and catch how the team has snuck in a few references to the show.</p>
<p><iframe title="Goatmortal | The Immortal Deep Dive - Invincible VS" width="500" height="281" src="https://www.youtube.com/embed/zRay7iwCQQc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Adds The Immortal to Its Roster on June 30th</title>
		<link>https://gamingbolt.com/invincible-vs-adds-the-immortal-to-its-roster-on-june-30th</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 20:39:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646967</guid>

					<description><![CDATA[A wise warrior tormented by the ravages of time is kind of a perfect choice for a roster as packed with memorable folks as this one.]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s a new fighter coming to <em>Invincible VS</em>, and he&#8217;s every bit as awesome as his presence in the comics and TV show.</p>
<p>The Immortal might have met a very brutal end at Omni-Man&#8217;s hands, but he&#8217;s soon resurrected and out for revenge. He&#8217;s got a new trailer that shows off a very versatile moveset that could let you pull off some potentially endless combos, as your hapless opponents can only watch their health bars melt away as you connect every single blow from your onslaught.</p>
<p>There are some great mix-ups and a few attacks that bounce your opponent long enough to let you pop off another combo from either the ground or the air. Quarter Up has factored in his years of experience with The Guardians and the fact that he&#8217;s had several lifetimes to hone his battle skills when designing him. Even better is the fact that you get to try him out in Training Mode before you decide to take the plunge and add him to your roster of fighters, which already includes fan favorites like <a href="https://gamingbolt.com/invincible-vs-adds-allen-the-alien-open-beta-announced-for-april-9th-to-11th">Allen the Alien</a> and <a href="https://gamingbolt.com/invincible-vs-launches-on-april-30th-2026-adds-original-character-ella-mental-to-roster">Ella Mental</a>, an original character who&#8217;s as versatile as they come.</p>
<p>The Immortal joins the fray on June 30th, as Season 1 of a <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">very impressive fighting game</a> begins.</p>
<p><iframe title="Invincible VS - The Immortal Gameplay Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/9W_i8T15MDE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Interview &#8211; Violence, Learning Tools, Gameplay Identity, and More</title>
		<link>https://gamingbolt.com/invincible-vs-interview-violence-learning-tools-gameplay-identity-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sat, 09 May 2026 16:20:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643125</guid>

					<description><![CDATA[Invincible VS's game director, technical director, and executive producer were all kind enough to answer our most burning questions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith the recent release of 3-on-3 tag fighter Invincible VS, we had quite a few questions for Quarter Up. Executive producer Mike Willette, game director Dave Hall, and technical director Bill Merrill were kind enough to answer all of our burning questions, that range from plans for post-launch support, to the kinds of learning tools that players have access to in Invincible VS, and even the developers&#8217; thoughts on current-generation console hardware.</p>
<p><strong>Invincible is known for its brutality, but the beta showed that you are trying to make that violence feel organic to the fight rather than just spectacle. What was the philosophy behind translating that tone from the comics and show into a competitive fighting game?</strong></p>
<p><strong>Mike</strong> &#8211; We never wanted to stop the action. Just like the shows and comics, we wanted the stakes of battle to feel organic and natural to the action. If a move could kill, we wanted that represented on screen showing the stakes of battle.</p>
<p><strong>Invincible VS is entering a crowded space of tag fighters. What do you see as the game’s clearest gameplay identity, and how do you want it to stand apart from other 3v3 titles?</strong></p>
<p><strong>Mike</strong> &#8211; We focused on our authenticity to the brutal stakes of fighting in the Invincible Universe, and we wanted to bring all the knowledge that we had built up on our years of KI to the tag battle genre, introducing more 2 way interactions between players. Even when you&#8217;re getting hit, you have a chance to get right back into the battle.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-640250" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-1024x576.jpg" alt="Invincible VS_Conquest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"If a move could kill, we wanted that represented on screen showing the stakes of battle."</p>
<p><strong>The open beta leaned heavily on ranked play, tutorial, and practice mode. What were the biggest takeaways from player feedback, and what changed as a result?</strong></p>
<p><strong>Dave</strong> &#8211; We updated our damage scaling based on the amount of easy and repeatable touch of deaths that were occurring, we wanted to make sure the higher damage combos go through the tag system. Another area we looked into was making sure moves that felt like they should get punished, could be punished.</p>
<p><strong>You’ve talked about approachability without “dumbing down” the game. How are you balancing accessibility for Invincible fans who may be new to fighting games with the expectations of veteran players?</strong></p>
<p><strong>Dave</strong> &#8211; We have a variety of easy combos that players can enjoy, there are auto combos by pressing light attack, magic chains, and specials that can be used as openers. The easier routes for combos are not optimal for meter or damage scaling but veteran players can use our open combo system to maximize damage and meter gain.</p>
<p><strong>The tag system clearly opens the door for big combo creativity, but beyond tagging, what are the most important mechanics players should learn to really understand the game at a deeper level?</strong></p>
<p><strong>Mike</strong> &#8211; We have a unique combo structure where you can go from normal attacks to special moves, and back into normal attacks. Learning how to cancel from our various attack types and manipulating those moves through our boost system allows you to extend your combos and be very creative.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639909" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg" alt="Invincible VS_Titan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The easier routes for combos are not optimal for meter or damage scaling"</p>
<p><strong>What is your overall balance philosophy at launch? Should players expect fast responses to things like infinites and broken tech, or are you aiming for larger, more measured balance updates?</strong></p>
<p><strong>Dave</strong> &#8211; If there are issues that are ruining the fun time for our players we will jump on those as soon as possible. But we want to be very careful with our updates to balance moving forward, we will be watching how the meta progresses and address tuning in a measured way.</p>
<p><strong>The full game includes a cinematic story mode with an original narrative. What can solo or offline-focused players expect from that mode beyond just a series of fights?</strong></p>
<p><strong>Mike</strong> &#8211; There are several arcade modes to play through with varying degrees of challenge. Each character has a unique ending you unlock by beating any arcade mode with them as the point character. Additionally players are rewarded for all their competitive activities with Player and Character rewards. You can unlock new character colors, player card customization items, music, art, and various collectibles from the Invincible Universe.</p>
<p><strong>Training tools can make or break a modern fighter. What kinds of training mode options, frame-data tools, combo assistance, and tutorials are you prioritizing?</strong></p>
<p><strong>Mike</strong> &#8211; The Tutorial will teach the fundamentals of our combat system. Our practice mode offers a variety of dummy options, recording and playing back inputs, and frame/attack data displays to allow for deep diving into scenarios with your favorite characters.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621640" src="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg" alt="Invincible VS" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Each character has a unique ending you unlock by beating any arcade mode with them as the point character."</p>
<p><strong>The beta let players queue from practice into ranked, which is a great quality-of-life feature. Are there any other online or lab features you think competitive players will especially appreciate?</strong></p>
<p><strong>Mike</strong> &#8211; Our practice mode offers a variety of dummy options, recording and playing back inputs, and frame/attack data displays to allow for deep diving into scenarios with your favorite characters.</p>
<p><strong>With the Year 1 pass already confirmed and Immortal and Universa announced first, how are you thinking about post-launch support beyond just adding characters? Are there plans for new modes, story additions, or major system updates?</strong></p>
<p><strong>Mike</strong> &#8211; Nothing to announce at this time but we are looking into more support for the game including updates to balance and quality of life improvements.</p>
<p><strong>Given the team’s fighting-game pedigree, including veterans with Killer Instinct experience, were there any lessons from past projects that directly shaped how Invincible VS handles pacing, readability, or hype moments?</strong></p>
<p><strong>Dave</strong> &#8211; We love hype moments! From overkills to feints, we really enjoy celebrating the hype moments that turn the tide of battle.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-629511" src="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg" alt="Invincible VS - Cecil Stedman" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"We love hype moments!"</p>
<p><strong>From a developer perspective, what are your thoughts on the PS5 Pro, and how does the added GPU power change your approach compared to the base PS5?</strong></p>
<p><strong>Bill</strong> &#8211; As a competitive fighting game, Invincible VS has strict performance requirements on all platforms, so PS5 Pro&#8217;s capabilities allowed us maximize optimization efforts on lower-end GPUs, while pushing visual fidelity and resolution quality even further for PS5 Pro owners.</p>
<p><strong>What resolutions and frame rates are you targeting on PS5, Xbox Series S, Xbox Series X and PS5 Pro?</strong></p>
<p><strong>Bill</strong> &#8211; We are targeting 60hz gameplay on all target platforms; consoles included. We leverage dynamic resolution techniques internally to make careful trade-offs between detail and performance in various stages of the rendering pipeline. We target 4K output on both PS5 platforms, but PS5 Pro&#8217;s more powerful GPU allows us to crank dynamic resolution targets to achieve crystal clear 4K output.</p>
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		<title>Invincible VS Accolades Trailer Showcases Strong Critical Reception</title>
		<link>https://gamingbolt.com/invincible-vs-accolades-trailer-showcases-strong-critical-reception</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 08 May 2026 21:56:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643402</guid>

					<description><![CDATA[Looks like Mark and the rest of the Invincible VS roster have hit the ground running in a video game debut that's made a splash. ]]></description>
										<content:encoded><![CDATA[<p>A new accolades trailer for <em>Invincible VS </em> features its entire cast and some great gameplay footage to celebrate a successful launch, accompanied by praise from various critics.</p>
<p>It&#8217;s got frenetic action, sick combos, eye-popping specials, and some excellent banter and catchphrases as its cast pummels each other into the ground as they duke it out in its well-implemented 3v3 formula. There are also a few glimpses of some large-scale battles in action, and some great showcases of how this one&#8217;s visuals are quite a treat.</p>
<p>All of the praise that&#8217;s come its way is well-deserved, and we found it to be a <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">great</a> addition to the fighter genre with some stop-motion animations working well with its responsive controls. The mechanics and their depth are other aspects of the experience that make it quite appealing to fighting aficionados.</p>
<p>Of course, this is only the start, and we&#8217;re curious to learn more about the veracity of <a href="https://gamingbolt.com/invincible-vs-add-angstrom-levy-this-fall-agent-spider-in-winter-per-datamined-info-rumor">rumored</a> additions to the game&#8217;s Year 1 Character Pass, as well as eager to see more of the two confirmed characters &#8211; Universa and the Immortal &#8211; in action. We&#8217;ll have to exercise patience on that front, but Quarter Up has promised more details in the early Summer.</p>
<p><iframe loading="lazy" title="Accolades Trailer | Invincible VS" width="500" height="281" src="https://www.youtube.com/embed/Zyka_hbCCvA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Add Angstrom Levy This Fall, Agent Spider in Winter, per Datamined Info &#8211; Rumor</title>
		<link>https://gamingbolt.com/invincible-vs-add-angstrom-levy-this-fall-agent-spider-in-winter-per-datamined-info-rumor</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 07 May 2026 13:47:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643254</guid>

					<description><![CDATA[The characters are reportedly included in the Year 1 Character Pass, which also features Universa and the Immortal for this Summer.]]></description>
										<content:encoded><![CDATA[<p>Giving credence to <a href="https://gamingbolt.com/invincible-vs-dlc-characters-voice-lines-leaked-reveal-agent-spider-angstrom-and-more-rumor">rumors</a> about additions to its line-up of fighters for the Year 1 Character Pass, a new <a href="https://x.com/multiversusie/status/2052108934668866046" target="_blank" rel="noopener">tweet</a> on <em>Invincible VS</em> with datamined information reportedly reveals the release windows for two other DLC characters.</p>
<p>According to MultiverSusie, who also alleged a <a href="https://gamingbolt.com/netherrealm-studios-superhero-fighting-game-might-not-be-part-of-the-injustice-franchise-rumor">new DC superhero fighting game to be in the works at NetherRealm</a>, it seems Angstrom Levy and Agent Spider will arrive in the Fall and Winter, respectively. Agent Spider&#8217;s an interesting one, with the obvious <em>Spider-Man</em> comparisons backed up by Omni-Man calling the character a &#8220;public menace&#8221; in one of his datamined voice lines. They join the likes of Universa and the Immortal, already confirmed to <a href="https://gamingbolt.com/stand-ready-for-my-arrival-worm-invincible-vs-adds-conquest-as-final-launch-fighter">release this Summer</a>.</p>
<p>While things aren&#8217;t officially confirmed at this point, the game&#8217;s handle has responded to the tweet in question, stating that leaked content is rarely representative of the studio&#8217;s final plans. Though the team &#8220;can&#8217;t unspoil the surprise,&#8221; it is excited to reveal &#8220;finished gameplay&#8221; in the early Summer. Whether they end up true or not, we&#8217;re quite certain that the new characters will fit very well within the game&#8217;s narrative and technical frameworks, making an already awesome title even better with their presence.</p>
<p><em>Invincible VS</em> is available for Xbox Series X/S, PS5, and PC. Check out <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">our review</a>, where we scored it an eight out of ten, for more details.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We’ve seen the data-mining leaks. Obviously.​<br><br>Leaks are rarely representative of final product, and ours are no exception.​<br><br>While we can’t unspoil the surprise, we are very excited to reveal finished gameplay in the early summer.</p>&mdash; Invincible VS (@InvincibleVS) <a href="https://twitter.com/InvincibleVS/status/2052085994401194041?ref_src=twsrc%5Etfw">May 6, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Invincible VS Review &#8211;  Combos A Go</title>
		<link>https://gamingbolt.com/invincible-vs-review-combos-a-go</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 05 May 2026 19:25:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643091</guid>

					<description><![CDATA[Can striking visuals, impactful animation, and slow-to-reveal mechanical ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">I</span>nvincible VS</em> marks the long-standing comic and TV show&#8217;s first full step into video games. With its signature barefaced violence, often showing extreme, visceral gore, it&#8217;s a no-brainer that Skybound Entertainment, together with in-house studio Quarter Up, opted to create a fighting game adaption. Not an action-adventure, nor RPG, but an unapologetically brutal fighter.</p>
<p>Yet, straight off the bat, an interesting overlap emerges at the heart of <em>Invincible VS’ </em>target audience: fans of the series, casual players drawn in by its spectacle, and the competitive fighting game community the devs are openly courting.</p>
<p><iframe loading="lazy" title="Invincible VS Review - Brutal And Surprisingly Deep" width="500" height="281" src="https://www.youtube.com/embed/QR0XQ5cPneM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"There are, however, moments when you’re learning the ropes of a new fighting game and your inputs can feel improvised, absent-minded, or rushed, like you’re swinging without purpose."</p></p>
<p>Yes, the game blends flashy momentum with approachability, but with the studio positioning it as a complex, tournament-quality fighter, the key question is does it satisfy both? <em>Invincible VS</em> makes a strong first impression, sure, but whether its systems hold up beyond their initial impact is where things may get complicated. There’s a wealth of offensive-minded manoeuvres on show, but its long-term competitive visibility hinges on how its defensive systems and high-level tech hold up under scrutiny.</p>
<p>Before we get to that, moment-to-moment the game delivers a weighty slugfest, punctuated by stop-motion impact and, yes, heaps of splattering blood and bruising body parts. Inputs are responsive, and together with a simplified combo system – mashing light attack proves surprisingly useful, for instance – the fighting feels and looks good immediately. Your opponent’s animations appear readable, and therefore easier to respond intently.</p>
<p>There are, however, moments when you’re learning the ropes of a new fighting game and your inputs can feel improvised, absent-minded, or rushed, like you’re swinging without purpose. <em>Invincible VS</em>, to its credit, largely side-steps this feeling. Alongside repeatedly tapping light attack, there’s an easy light-to-medium-to-heavy combo which builds up enough frame advantage to end with a special. If you’re unfamiliar with fighting games, these comparatively basic systems will allow you to get into the flow quickly.</p>
<p>Before long, you’ll be delving into the game’s more high-level techniques. Aside from a few story events, you’ll be fighting in 3v3 matchups throughout, switching your allies into the fray multiple times during each bout. To do this, you’ll engage in the game’s tagging system: Neutral Tags are a straight-swap while Active Tags are a momentum-maintaining switchover which sees your teammate burst into the arena to take over your combo chain.</p>
<p>As you pummel your opponent, you’ll charge a Special Meter – indicated by the yellow strip in the bottom corner, turning a flaming purple when it’s reached its fivefold maximum. You can spend one bar to unleash a Super, and three for an Ultimate, the latter dealing an immense amount of damage in a cinematic, character-specific spectacle.</p>
<p>Another key resource is Boost, shown below your health bar to a maximum of three yellow rectangles. You can use this to dash across the arena, perform enhanced “Boosted” specials, and to counter a surging combo meter. The latter, as it happens, counts each hit you land, with the combo chain dropping once the meter is maxed. Through repeatedly hammering your opposition, frequently Active Tagging, and ending sequences with a Boost attack, you can theoretically keep combos going infinitely; swapping between characters, attacking, executing boosted specials, then switching to another one of your team to continue to loop.</p>
<p>It’s ultra-satisfying when you pull off these long combo chains, especially as your opponent is often left flailing, seemingly helpless, in the air. There’s little risk in using this strategy too, save for accidentally depleting your Boost Meter; keep ending your combo chain with a boosted special and you’ll feel as though you and your team are an unstoppable force.</p>
<p>But, there are a handful of defensive options, albeit most are more reliant on timing and therefore less immediately readable. First, you can block your opponent’s attacks by holding the direction away from their strikes, but if you’re looking to create space you’ll need to execute a Push Block. To scupper the opposing team’s Active Tag you can execute a well-timed Counter Tag. It won’t stop them from switching fighters, but it will halt their combo.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621640" src="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg" alt="Invincible VS" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"For a game aspiring to tournament-level play, its onboarding does little to bridge the gap between accessibility and mastery."</p></p>
<p>Likewise, a Heroic Strike sees you absorb damage, morphing it into armour before retaliating with a hit. This will break your opponent’s stride too, but comes at the cost of one-and-a-half Boost Meters, making it a costly defensive manoeuvre. Assist Breakers are the easiest to accomplish, whereby an allie will break up your opponent’s combo for you before returning to the sidelines. You’ll need to keep an eye on their cooldown; if you’re in trouble the moment they’ve ejected from the arena you won’t be able to call their assistance.</p>
<p>What’s clear at this stage is that your offensive toolkit is broader and easier to deploy than your defence. Whilst this makes for exhilarating matches if you’re attacking, it raises the question about how consistently you can regain control once caught. And, we haven’t even covered the two other types of Active Tags yet: Heavy and Feint. Each disrupts the manoeuvre’s timing, the former taking a split-second to land a heavy blow while the latter cancels an attack outright, baiting the defender to execute a Counter Tag and thus leaving them vulnerable instead.</p>
<p>These more layered options suggest an unfurling mind game between you and your opponent, and whilst these techniques are covered in the game’s training mode the risk versus reward nature they exhibit isn’t made clear. For a game aspiring to tournament-level play, its onboarding does little to bridge the gap between accessibility and mastery.</p>
<p>For instance, failed Feints leave you in recovery frames, and therefore exposed to a counter. Heavy crouching attacks will launch your opponent into the air and can be tracked by holding down the heavy attack button, while Assist Breakers are followed by lengthy cooldowns. See, the deeper you look, the more nuanced these systems become.</p>
<p>Whilst, yes, offense is favoured by design, there’s a constant push-pull for both sides between risk-reward, vulnerability, cooldowns, and frame advantage shifts, all which the tutorial fails to meaningfully explain. You’re left to either experiment or seek external resources (this is why, perhaps, Skybound Games has uploaded a Pro Level Explainer video to their YouTube channel).</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639909" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg" alt="Invincible VS_Titan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The narrative itself, however, is more functional than memorable."</p></p>
<p>What this circles back to is our question at the outset: <em>Invincible VS</em> certainly caters to the casual crowd, but can it satisfy competitive players? Well, it certainly has the mechanical foundations of a competitive fighter, its rollback netcode performs smoothly, and optional motion controls offer a damage percentage boost, but the game’s long-term viability will depend on how its mechanical systems hold up once the FGC begins to push them to their limits.</p>
<p>Elsewhere, <em>Invincible VS</em> rounds out its package with a selection of familiar modes, headlined by a story campaign that leans heavily into the tone and presentation of its TV series source material. Designed to feel like a live-action episode, its cinematic framing and brisk pace give it an immediate sense of authenticity, with explosive cutscenes styled on the show’s visual identity while incorporating the game’s own stop-motion flair.</p>
<p>The narrative itself, however, is more functional than memorable. Without divulging spoilers, it centres on a high-concept premise that serves solely as a structure for connecting battles together. It’s not a particularly novel storyline, either. That said, the contextual framing does elevate the emotional impact of each bout, lending a sense of purpose beyond standard arcade ladders.</p>
<p>Its biggest limitation though is its brevity, clocking in at approximately one hour and concluding just as it feels as though it&#8217;s gaining momentum. More notably, whilst it&#8217;s designed as an entryway into the <em>Invincible</em> universe for first-timers, there’s a distinct lack of closure suggesting prior knowledge of the series is required. It’s an enjoyable diversion, but ultimately would be a better experience if it were a fully self-contained narrative.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-629511" src="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg" alt="Invincible VS - Cecil Stedman" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Overall, <em>Invincible VS</em> is a visually striking yet accessible fighter."</p></p>
<p>Arcade Mode, by contrast, is exactly what you’d expect. You select your fighters, choose a preferred difficulty and round conditions, then battle through a sequence of opposition teams, earning cosmetic rewards and profile decorations along the way. It’s straightforward but functional, providing a reliable format to engage with the game’s mechanics outside of competitive play. Each run culminates in a short, point-character-specific ending, adding some light world building and incentive to tackle another run with the remaining characters.</p>
<p>Overall, <em>Invincible VS</em> is a visually striking yet accessible fighter. Its immediate responsiveness makes it great for casuals, while hidden mechanical complexity and deep systems hold genuine competitive potential. There are, however, concerns around offensive balance and defensive clarity. Whether it fully realises its ambitions remains uncertain, but the foundation is strong enough to sustain high-level play for now, if not a lasting place in the FGC.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Invincible VS DLC Characters Voice Lines Leaked, Reveal Agent Spider, Angstrom Levy, and More &#8211; Rumor</title>
		<link>https://gamingbolt.com/invincible-vs-dlc-characters-voice-lines-leaked-reveal-agent-spider-angstrom-and-more-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 04 May 2026 14:32:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642954</guid>

					<description><![CDATA[The voice lines also include references to JK Simmons, the voice of Omni-Man, having played J. Jonah Jameson of Spider-Man fame.]]></description>
										<content:encoded><![CDATA[<p>With the recent release of <em>Invincible VS</em> on PC, PS5, and Xbox Series X/S, fans of the fighting game are now looking forward to the post-launch DLC characters that will be making their way to the roster. While Universa and The Immortal were already confirmed to be coming by developer Quarter Up, fighting game leaker MultiverSusie has <a href="https://twitter.com/multiversusie/status/2049970240017125645">posted a list of others</a> that might be arriving.</p>
<p>The list includes the Mauler Twins, Agent Spider, Damien Darkblood, Oliver, Angstrom Levy, Dinosaurus, and Volcanikka. The post was accompanied by a video clip featuring alleged voice lines for many of the characters listed. Interestingly, the potential addition of Agent Spider to the <em>Invincible VS</em> roster might make many happy, since the character&#8217;s incarnation in Amazon&#8217;s animated series is essentially an homage to Marvel&#8217;s ever-popular superhero Spider-Man. The character&#8217;s voice lines could be heard in the video clip at about the 1:30 mark.</p>
<p>Adding further fuel to this is the fact that Omni-Man&#8217;s interactions with Agent Spider can also be heard, which include references to the character&#8217;s actor from Sam Raimi&#8217;s <em>Spider-Man</em> films—J.K. Simmons—who calls Agent Spider &#8220;a public menace&#8221;.</p>
<p>However, until Quarter Up makes an official statement confirming these characters, the list should be taken with a grain of salt. The studio has previously only confirmed that Universa and The Immortal will come to the game in Summer 2026, and two more characters part of its Year 1 pass will arrive in Fall 2026 and Winter 2026, respectively.</p>
<p>Quarter Up and publisher Skybound Games <a href="https://gamingbolt.com/invincible-vs-showcases-more-of-its-action-packed-gameplay-ahead-of-todays-launch">celebrated the launch of <em>Invincible VS</em> with a trailer</a>. It focuses primarily on the hard-hitting, violent gameplay of the fighting game, with a variety of characters showcased, including Dupli-Kate and Allen the Alien.</p>
<p>Leading up to its release, Quarter Up had also <a href="https://gamingbolt.com/invincible-vs-gets-new-trailer-showcasing-its-action-packed-original-story-by-the-shows-writers">released a trailer</a> revealing some of the details of the fighting game&#8217;s single-player story mode. The story revolves around Omni-Man&#8217;s return to Earth as part of his goals of conquest, bringing along his Viltrumite allies. The trailer itself started off with Invincible facing Omni-Man, before quickly cutting away to show us some of the other characters engaging in fights as well.</p>
<p>MultiverSusie has been making a name for themselves with fighting game leaks, with a recent social media post indicating that NetherRealm Studios, while working on a new fighting game based on DC&#8217;s superheroes, <a href="https://gamingbolt.com/netherrealm-studios-superhero-fighting-game-might-not-be-part-of-the-injustice-franchise-rumor">might be moving away from the <em>Injustice</em> branding</a>.</p>
<p>While this move would make sense, especially since it has been close to an entire decade since the release of <em>Injustice 2</em>, the decision would also allow NetherRealm Studios to focus on other DC storylines, such as its ongoing <em>Absolute Universe </em>comic line, which reimagines just about every mainline character in the DC line-up in new, darker ways.</p>
<p>The original <em>Injustice: Gods Among Us</em> was released back in 2013 on PC, PS3, and Xbox 360. Its story revolved around Superman becoming evil due to a series of events orchestrated by Joker and Harley Quinn, prompting Batman to reach across to the mainline DC universe to seek help from the more heroic versions of the superheroes. The title was followed up in 2017 by <em>Injustice 2</em>, which brought in further expansions to the in-game story, as well as the roster, and came out on PC, PS4 , and Xbox One. Versions of both titles were also made on Android and iOS.</p>
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		<title>Invincible VS Showcases More Of Its Action-Packed Gameplay Ahead of Today&#8217;s Launch</title>
		<link>https://gamingbolt.com/invincible-vs-showcases-more-of-its-action-packed-gameplay-ahead-of-todays-launch</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 09:55:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642680</guid>

					<description><![CDATA[Quarter Up's 3v3 tag fighter is coming to Xbox Series X/S, PS5, and PC, and promises brutal action befitting of the show and comics.]]></description>
										<content:encoded><![CDATA[<p>The launch trailer for <em>Invincible VS, </em>the upcoming 3v3 fighter from Quarter Up and Skybound Games, has us pretty optimistic about the game being every bit as hard-hitting as its inspirations, with a bunch of its playable roster unleashing some of their best combos against their hapless opponents.</p>
<p>We get to see quite a few characters in action this time around, including <a href="https://gamingbolt.com/invincible-vs-adds-dupli-kate-to-the-roster-new-trailer-highlights-devastating-clone-combos">Dupli-Kate</a> and <a href="https://gamingbolt.com/invincible-vs-adds-allen-the-alien-open-beta-announced-for-april-9th-to-11th">Allen the Alien</a>, both of whom look like they can be formidable opponents in the right hands. Of course, no trailer based on the popular show would be complete without a few Viltrumites thrown in, and there are quite a few glimpses of what the <a href="https://gamingbolt.com/invincible-vs-team-reveals-some-lore-accurate-moves-for-conquest-in-latest-showcase">tyrannical warrior race</a> can achieve once you get the hang of each of their movesets.</p>
<p>If you haven&#8217;t been following the news about <em>Invincible VS</em>, it brings 3v3 tag team battles to the table alongside an original story <a href="https://gamingbolt.com/invincible-vs-gets-new-trailer-showcasing-its-action-packed-original-story-by-the-shows-writers">from the show&#8217;s writers</a> to frame the entire experience with style and substance. And while we&#8217;re always erring on the side of cautious optimism, the new trailer (showcased below) has us pretty excited to dive in when this one launches on PC, PS5, and Xbox Series X|S on April 30th. In the meantime, check out <a href="https://gamingbolt.com/invincible-vs-15-things-every-buyer-should-know">our feature</a> for more details.</p>
<p><iframe loading="lazy" title="Official Launch Trailer | Invincible VS" width="500" height="281" src="https://www.youtube.com/embed/IHIYUSijexA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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