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	<title>ion maiden &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>16 Biggest First Person Shooters of 2019 and Beyond</title>
		<link>https://gamingbolt.com/16-biggest-first-person-shooters-of-2019-and-beyond</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Mar 2019 06:49:00 +0000</pubDate>
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					<description><![CDATA[Some of the most exciting first person shooters coming out in the not too distant future. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he market may no longer be as saturated with first person shooters as it was a decade ago (no, this generation it&#8217;s all about open world games), but the FPS still remains a pillar of this industry. Every year we get treated to some excellent and memorable first person shooters, and looking at the games lying in wait for 2019 and beyond, we can rest assured that that isn&#8217;t going to change anytime soon.</p>
<p>In this feature, we&#8217;ll be taking a look at 16 such games, many of which will be launching by the time this year is out, and others that might not. Do note that a couple of these will also be games that haven&#8217;t officially been revealed yet- but for some reason or the other, we all do know for a fact that they&#8217;re coming soon.</p>
<p>With all that out of the way, let&#8217;s jump right in.</p>
<p><em>Note: This is part one of this feature. Expect part two soon!</em></p>
<p><strong>HALO INFINITE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-388609" src="https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite.jpg" alt="halo infinite" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After the disappointing <em>Halo 5: Guardians, </em>it became clear that Microsoft&#8217;s legendary franchise was in need of a reinvention, and <em>Infinite </em>is looking like it&#8217;s going to be just that. Beyond a brief trailer at E3 2018, we haven&#8217;t really seen much of the next <em>Halo </em>title, but 343 Industries seems adamant on bringing this great franchise back on track by implementing some fresh new ideas. Hopefully we&#8217;ll get to see a lot more of it at E3 this year.</p>
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		<title>Ion Maiden Interview &#8211; A Trip Back To The Golden Era of First Person Shooters</title>
		<link>https://gamingbolt.com/ion-maiden-interview-a-trip-back-to-the-golden-era-of-first-person-shooters</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Dec 2018 16:47:44 +0000</pubDate>
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					<description><![CDATA[We speak with 3D Realms founder Scott Miller about the upcoming classic first person shooter, Ion Maiden.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he genre of first person shooters has changed beyond recognition over the years. While the current landscape is dominated by the likes of <em>Call of Duty, Overwatch, </em>and <em>Battlefield</em>, back in the 1990s, franchises such as <em>DOOM, Duke Nukem, </em>and <em>Wolfenstein </em>ruled the roost. And though there&#8217;s certainly a huge market for first person shooters as they exist today, there is a large section of the genre&#8217;s fanbase that yearns for those earlier days of genius design, fast-paced action, and bombastic, unapologetic shooting action.</p>
<p>For all those people, the upcoming <em>Ion Maiden</em>, being developed by Voidpoint and published by 3D Realms – the creators of many of the aforementioned classic shooters – is just that. A throwback to classic 90s era first person shooters, following many of the same design philosophies, and even being built on the Build Engine. Recently, we sent across a few of our questions about <em>Ion Maiden </em>to talk about some of things we&#8217;re most excited about in the upcoming shooter- the following questions were answered by 3D Realms founder Scott Miller.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden.jpeg"><img decoding="async" class="aligncenter wp-image-375312" src="https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden.jpeg 752w, https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden-300x169.jpeg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1"><em>Ion Maiden</em> is 90% a throwback game, fast-paced, nonlinear, guns blazing, and secrets galore. The new is just some added modern touches like super high resolution support, and some cool added features like colored lighting. But for the most part, it really feels like you’ve stepped back into time to the golden era of first-person shooters.</span>"</p>
<p><strong><span class="s1">As a prequel to <em>Bombshell</em>, many people might have been expecting <em>Ion Maiden</em> to feature the same top down shooter style- what made you decide to go into first person shooter territory?</span></strong></p>
<p class="p5"><span class="s1">We wanted the first <em>Bombshell</em> game to be first-person, too, but the game’s budget at the time forced us to do a top-down perspective. So with <em>Ion Maiden</em>, the idea was: Let’s go back to the original Build engine and make the game in the original 90’s shooter style! And because we used the Build engine, the budget was super reasonable.</span></p>
<p><strong><span class="s1">How much of an influence have old school shooters like <em>Duke Nukem</em> and <em>DOOM</em> been on you for the development of <em>Ion Maiden</em>?</span></strong></p>
<p class="p7"><span class="s1"><em>Duke Nukem</em> for the most part, but certainly elements and inspiration came from other 90’s hits, too. Many team members of development studio behind <em>Ion Maiden</em>, Voidpoint, have roots with <em>Duke Nukem</em> having modified the Build engine going back over a decade. We really lucked out having this talented team behind the project.</span></p>
<p><strong><span class="s1">Given the game&#8217;s nature as a throwback to classic shooters, how does it achieve a balance between the old and the new?</span></strong></p>
<p class="p7"><span class="s1"><em>Ion Maiden</em> is 90% a throwback game, fast-paced, nonlinear, guns blazing, and secrets galore. The new is just some added modern touches like super high resolution support, and some cool added features like colored lighting. But for the most part, it really feels like you’ve stepped back into time to the golden era of first-person shooters.</span></p>
<p><strong><span class="s1">The Build Engine isn&#8217;t an engine that&#8217;s used too regularly, yet <em>Ion Maiden</em> makes the curious decision of doing so nonetheless. What unique benefits does it provide that made you decide on using it for this game&#8217;s development?</span></strong></p>
<p class="p7"><span class="s1">Our goal was to give current-day players a taste of 90’s old-school gaming. So rather than take a modern engine like Unity or Unreal and try to make it come across as old-school, we decided to use a true old-school engine! It’s really that simple! And since our 3D Realms was known for our Build engine in the 90’s, it just made total sense for us to bring it back 20 years later and see what is was capable of doing. And it turns out, it can still do a LOT!</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image.jpg"><img decoding="async" class="aligncenter wp-image-375896" src="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image.jpg" alt="ion maiden" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">The soundtrack will be entirely new and original, and we’re going for more of a synthesizer sound, which adds to the 90’s feel of the game. We all really think that a soundtrack is super important to the feel and mood of the game, so we always put extra effort into this area and work with talented musicians.</span>"</p>
<p><strong><span class="s1">What can players expect from <em>Ion Maiden&#8217;s</em> multiplayer offerings?</span></strong></p>
<p class="p7"><span class="s1">We’re not really sure yet, that part is the last piece of the puzzle for us. Hopefully some form of old-school deathmatch, of course, but we just don’t have that fully finalized yet.</span></p>
<p><strong><span class="s1">A blaring, pumping soundtrack is something that one often associates with games like <em>DOOM</em> and <em>Duke Nukem</em>&#8211; is that going to be applicable as well? How important would you say the soundtrack is to this kind of an experience?</span></strong></p>
<p class="p7"><span class="s1">The soundtrack will be entirely new and original, and we’re going for more of a synthesizer sound, which adds to the 90’s feel of the game. We all really think that a soundtrack is super important to the feel and mood of the game, so we always put extra effort into this area and work with talented musicians.</span></p>
<p><strong><span class="s1">Given that the early access part of the game is tailor made specifically as a preview, how much of it can players expect to see translated into the final release as well, both in terms of mechanics as well as maybe the larger level itself?</span></strong></p>
<p class="p7"><span class="s1">The Preview Campaign, which players get when they pre-order <em>Ion Maiden</em>, is just an appetizer to the full game. The full game is so much larger, has more enemies, weapons, features and everything else. For example, Voidpoint recently added voxels to the game which really adds a LOT! Voxels are a for a true 3D. We used voxels in a few of our 90’s build games, but in Ion Maiden they’re be showcased a lot more.</span></p>
<p>But overall the full game will be everything players are hoping for, with more game mechanics, modes, and a much larger world that’ll have a meaningful story as you make your way from start to finish.</p>
<p><strong><span class="s1">The reception to the game&#8217;s early access release has been very positive. How much of an influence has that been on you during the game&#8217;s development? Does the reception to what is essentially an early access-specific build also signify that this unique approach to early access can be successful if done rightly, and that maybe more developers should be looking into it?</span></strong></p>
<p class="p7"><span class="s1">We were pleasantly rewarded by the game’s early success and especially the review scores. It really solidified our feeling that going back to our true old-school roots&#8211;including the use of our 90’s-era Build engine&#8211;was the right call. And it also gave everyone involved on the team an energizing boost to do the best job we can to live up to the expectations that are now in place by those who pre-ordered the game and played the Preview Campaign.</span></p>
<p class="p7"><span class="s1">Our approach was sort of like our shareware approach from the 90’s. Will it catch on? Maybe. But for certain we’ll be doing it more in the future ourselves.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-375895" src="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-4.jpg" alt="ion maiden" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-4.jpg 680w, https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">The game will not be heavy on story, but it will have enough story to keep players interested, in the same we we did going back to <em>Duke Nukem 3D</em>.</span>"</p>
<p><strong><span class="s1">Can you set the stage for the game&#8217;s story, and how it&#8217;s going to tie into <em>Bombshell</em> as its predecessor?</span></strong></p>
<p class="p7"><span class="s1">The game will not be heavy on story, but it will have enough story to keep players interested, in the same we we did going back to <em>Duke Nukem 3D</em>. <em>Ion Maiden</em> is essentially the origin story for Shelly Harrison, a military agent who specializes in explosives and demolitions. We know that Shelly looks different in the <em>Bombshell</em> game (for example, she has a cyber arm), so in <em>Ion Maiden</em> we experience her story before she gets to that point in her life.</span></p>
<p><strong><span class="s1">How important is it to you that <em>Ion Maiden</em> has an active modding community?</span></strong></p>
<p class="p7"><span class="s1">We hope that it’ll give new life to the Build modding community. The Build engine is actually still a very fun and powerful engine to mod and create content with. Sure, it doesn’t have the cool graphics of current engines, but it’s fun and powerful in its own ways, so we plan to help people and groups that want to give <em>Ion Maiden</em> mods a try.</span></p>
<p><strong><span class="s1">Will the game will feature Xbox One X specific enhancements. What can players expect if they are playing the game on Xbox One X? Is 4K/60fps on the cards?</span></strong></p>
<p class="p8"><span class="s1">We hope to take advantage of each consoles special enhancements/resolutions, for sure. That’s still a work-in-progress, but it’s our goal.</span></p>
<p><strong><span class="s1">Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</span></strong></p>
<p class="p8"><span class="s1">Physics. I think this is the next frontier for gaming. With graphics we’ve reached a point of diminishing returns. But have accurate real-world physics can make a game world seem far more real, and open up all kinds of new gameplay possibilities.</span></p>
<p class="p8"><span class="s1">But also, greatly expanded multiplayer, too. Imagine 10,000 or 100,000 people live in a game world. This would usher in event gaming live we’ve never seen before. You could literally have a major band playing on a stage (motion capped live) and attended by 100,000 people who buy tickets to be in the audience. And, if the band sells a million tickets, you have them playing in 10 different outdoor venues around the world, and fans get to buy tickets to whichever venue they want.</span></p>
<p>The world is changing!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-375893" src="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-2.jpg" alt="ion maiden" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-2.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/ion-maiden-image-2-768x429.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1"><em>Ion Maiden</em> is essentially the origin story for Shelly Harrison, a military agent who specializes in explosives and demolitions. We know that Shelly looks different in the <em>Bombshell</em> game (for example, she has a cyber arm), so in <em>Ion Maiden</em> we experience her story before she gets to that point in her life.</span>"</p>
<p><strong><span class="s1">Do you think cross platform will be one of the defining features of next-gen consoles?</span></strong></p>
<p class="p8"><span class="s1">I hope so. It definitely helps fans and game developers by not having divided markets. Now that <em>Fortnite</em> has opened that door, let’s hope it stays open.</span></p>
<p><strong><span class="s1">What is your take on the ongoing drama of loot boxes and microtransactions?</span></strong></p>
<p class="p11"><span class="s1">I try to stay away from drama! But, my feeling is that as long as these things are purely optional for players, then I don’t really have an issue with them.</span></p>
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		<title>Improved Physics Are Likely &#8220;The Next Frontier&#8221; For PS5 And Next Xbox, Says Ion Maiden Dev</title>
		<link>https://gamingbolt.com/improved-physics-are-likely-the-next-frontier-for-ps5-and-next-xbox-says-ion-maiden-dev</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 29 Nov 2018 15:15:47 +0000</pubDate>
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					<description><![CDATA[3D Realms founder Scott Miller speaks about his hopes and expectations from the next generation of consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-375312" src="https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden.jpeg 752w, https://gamingbolt.com/wp-content/uploads/2018/11/ion-maiden-300x169.jpeg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Recently, we sent across some questions to developers 3D Realms about their upcoming <em>Ion Maiden, </em>the throwback to classic shooters like <em>Duke Nukem </em>and <em>DOOM</em>, talking about a number of things to do with the shooter, its design philosophies, and much more. After speaking about <em>Ion Maiden </em>in some detail, our questions veered to other topics, as they often do, and we asked 3D Realms founder and chief creative officer Scott Miller about what he hopes and expects to see from the next generation of consoles.</p>
<p>Miller&#8217;s answer was quite interesting. While many developers have told GamingBolt that they&#8217;d like to see things such as <a href="https://gamingbolt.com/ps5-and-xbox-scarlett-will-hopefully-achieve-photorealism-says-dev">photorealistic visuals</a>, or <a href="https://gamingbolt.com/ps5-and-xbox-scarlett-should-push-forward-cloud-technology-cross-play-a-basic-need-says-dev">implementation of cloud technology</a>, or an <a href="https://gamingbolt.com/boundless-dev-on-ps5-and-xbox-scarlett-expect-an-evolution-of-architecture-not-a-revolution">evolution of existing architecture</a> in the PS5 and the Xbox Scarlett, Miller instead hopes to see a push in physics mechanics.</p>
<p>&#8220;Physics,&#8221; Miller simply said when we posed the question of his expectations from next-gen hardware. &#8220;I think this is the next frontier for gaming. With graphics we’ve reached a point of diminishing returns. But having accurate real-world physics can make a game world seem far more real, and open up all kinds of new gameplay possibilities.&#8221;</p>
<p>But that&#8217;s not all he hopes to see. After speaking about his hopes for improved physics, Miller then went on to mention &#8220;greatly expanded multiplayer&#8221;. And when he says &#8220;greatly expanded&#8221;, he really means it.</p>
<p>&#8220;But also, greatly expanded multiplayer, too,&#8221; Miller said. &#8220;Imagine 10,000 or 100,000 people live in a game world. This would usher in event gaming like we’ve never seen before. You could literally have a major band playing on a stage (motion capped live) and attended by 100,000 people who buy tickets to be in the audience. And, if the band sells a million tickets, you have them playing in 10 different outdoor venues around the world, and fans get to buy tickets to whichever venue they want.&#8221;</p>
<p>While for now all we can do is speculate, <a href="https://gamingbolt.com/ps5-will-have-a-small-mid-2019-reveal-followed-by-full-blowout-at-psx-2019-rumour">recent rumours</a> have pegged reveals for next-gen consoles to take place in 2019, while <a href="https://gamingbolt.com/ps5-and-next-xbox-may-get-announced-next-year-says-npd-analyst">analysts also believe</a> that this is a possibility.</p>
<p>3D Realms&#8217;<em> Ion Maiden </em>is due out in 2019 for PC, PS4, Xbox One, and Nintendo Switch. Stay tuned to GamingBolt, our full interview with Scott Miller will be going live soon.</p>
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