<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Khronos &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/khronos/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 31 Mar 2015 17:07:46 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>PS4 Should Support Vulkan, PS4&#8217;s API Not Completely Native For Current Gen Yet: Brad Wardell</title>
		<link>https://gamingbolt.com/ps4-should-support-vulkan-ps4s-api-not-completely-native-for-current-gen-yet-brad-wardell</link>
					<comments>https://gamingbolt.com/ps4-should-support-vulkan-ps4s-api-not-completely-native-for-current-gen-yet-brad-wardell#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 31 Mar 2015 17:07:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DirectX 12]]></category>
		<category><![CDATA[Khronos]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vulkan]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227281</guid>

					<description><![CDATA[Brad Wardell on how Vulkan can probably make easier for developers to make games on PS4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-170701" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Earlier this year, Brad Wardell <a title="Stardock CEO Praises DirectX 12 &amp; Mantle, PS4 Fans Will Have Something Exciting To Rejoice About Soon" href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon">stated</a> that just like DirectX 12 on Xbox One, PlayStation 4 fans will also have something to look forward to. At that time, he did not revealed what exactly it was, but in an exclusive interview with GamingBolt&#8217;s Kurtis Simpson he revealed that he was referring to Vulkan. For those of you who are not aware about what Vulkan is, it&#8217;s a low level API derived from AMD&#8217;s Mantle and is platform agnostic. Under development at Khronos Group, the new API provides more control over the GPU and reduces CPU overhead.</p>
<p>According to Wardell, Sony&#8217;s current API is much low level compared to Mantle and even Vulkan but they should look into adding Vulkan support for the console as it will reduce a lot of developer overhead for cross platform development.</p>
<p>&#8220;What I was referencing at the time was Vulkan. We&#8217;re part of the Khronos Group and now it depends who you talk to at Sony and this gets in to a debate. Sony has a very low-level API already for the PlayStation 4. The problem I have with it is that if you want to make use for it you&#8217;re writing some very specific code just for the PlayStation 4. And in the real world people don&#8217;t do that right. I write code generally to be as cross-platform as I can.&#8221;</p>
<p>&#8220;Now maybe in Unity or Unreal, one of the other guys will write their engines in such a way so that they make the most use of it, but that&#8217;s going to take time. Whereas if they use something like Vulkan, it&#8217;s not as low-level as their API, but Vulkan has the advantage that it&#8217;s really easy to write for it. So you&#8217;re more likely to get developers to code to that and get more games on to Sony then you would otherwise.&#8221;</p>
<p>With Microsoft launching DirectX 12 for the Xbox One, is there is a chance that Sony might actually completely support Mantle going forward? Wardell disagrees.</p>
<p>&#8220;No, because their low-level API is still lower level than Mantle and Vulkan. So what I&#8217;m hoping is that they will support Vulkan.&#8221;</p>
<p>&#8220;Let&#8217;s say I write a game for the Steam Box and the PlayStation 4 supports Vulkan, the Steam Box supports Vulkan. It wouldn&#8217;t be that much more work for me to have my game work on the PlayStation 4. Whereas right now if I want to develop the game for the PlayStation 4, I have to learn their special custom API, that has shader languages that are different than what I&#8217;m used to, and I&#8217;m pretty sure that I have to send stuff in text instead of binary form.&#8221;</p>
<p>&#8220;I hate OpenGL (laughs). They&#8217;re old, their current one is just archaic. I don&#8217;t want to have to learn that, my brain is already full of OS2 and Linux crap, I don&#8217;t want to learn yet another short-term API. If I can just learn Vulkan then I can get to a lot of platforms, I don&#8217;t want to have to learn Sony&#8217;s special API, even if I would gain a few frames-per-second in doing so.&#8221;</p>
<p>He also revealed to GamingBolt that the current API for the PS4 isn&#8217;t completely native yet and that it has been updated from last gen. Regardless, we are not seeing the full potential of either consoles.</p>
<p>&#8220;With the PlayStation 4 and the Xbox One they&#8217;re not even remotely scratching the surface for what people can do and there&#8217;s still&#8230;I mean on the PlayStation 4 and their low-level API, they&#8217;re all still very&#8230;they&#8217;re like written for last-gen but updated for this gen. I wouldn&#8217;t say they&#8217;re completely native yet, I mean they are native but you know these words all get misused, but this gen&#8217;s graphics are still very far behind where they&#8217;re going to be.&#8221;</p>
<p>Stay tuned for more coverage from our interview with Brad Wardell for more stuff including new information on Ashes of Singularity, more on Vulkan and Mantle in the coming days.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-should-support-vulkan-ps4s-api-not-completely-native-for-current-gen-yet-brad-wardell/feed</wfw:commentRss>
			<slash:comments>39</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">227281</post-id>	</item>
	</channel>
</rss>
