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	<title>killzone: mercenary &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>What The Hell Happened To Killzone?</title>
		<link>https://gamingbolt.com/what-the-hell-happened-to-killzone</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 12 Feb 2019 14:31:28 +0000</pubDate>
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					<description><![CDATA[Are we ever going to see more of what was once one of Sony's premier franchises?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t is hard to think of a major first party Sony franchise that has had a journey as rocky as <em>Killzone&#8217;s</em>. Sure, there have been a few that have endured some tough times, and some that have even come out stronger as a result but <em>Killzone </em>is probably the most prominently inconsistent franchise belonging to Sony. Its first game and what has till now been its last game both disappointed a lot of people, but there were also a couple of instalments that impressed millions, and were critical and commercial successes. Back during the days of the PS3, <em>Killzone </em>was, without a doubt, one of Sony&#8217;s flagship franchises.</p>
<p>Though it never quite lived up to its &#8220;<em>Halo</em>-killing&#8221; ambitions, <em>Killzone </em>was a franchise that rode a pretty strong high for a good number of years, and seemed to have firmly cemented itself as a series that Sony was prepared to invest in heavily. By now, however, it has been over five years since we last saw a <em>Killzone </em>game, and both Guerrilla Games and Sony have been largely silent about the franchise and what the future might hold for it. Sony has comfortably and confidently settled into the groove of the kind of games it wants to make – cinematic, story-driven single player games – and <em>Killzone</em>, it seems, doesn&#8217;t fit into that framework. But why exactly does that seem to be the case? After overcoming initial hurdles and managing to carve out an identity for itself as one of the most refined shooters on the market, why is it that Guerrilla Games&#8217; series suddenly went silent? What the hell happened to <em>Killzone?</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-13005" src="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB.jpg 570w, https://gamingbolt.com/wp-content/uploads/2010/10/Killzone3eyesTHUMB-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though <em>Killzone </em>was one of Sony&#8217;s most important franchises in the seventh generation of console gaming, we all know that things didn&#8217;t start out well for the franchise. Back when the series was first greenlit, Microsoft and Bungie were taking the world by storm with <em>Halo. Combat Evolved </em>stunned the entire industry by showing that not only could first person shooters work on consoles, but that they could even be some of the best games ever created. Its follow up, <em>Halo 2</em>, took things even further, by implementing an ambitious and wildly popular online component that would go on to set the standard that the entire industry follows to this day. Sony were not the first who would look to chase that trend, and nor would they be the last- but chase it they did. </p>
<p><em>Killzone </em>was supposed to be their <em>Halo</em>. Of course, they never publicly said as much, but the hype and marketing surrounding the game made it abundantly clear that Sony and the PS2 were banking on its success, and banking on it hard- and of course, given the new and fierce rivalry between Sony and Microsoft that the industry had become caught in the grips of, it didn&#8217;t take long for everyone to slap the &#8220;<em>Halo</em>-killer&#8221; tag onto <em>Killzone</em>. Expectations, then, were ridiculously high- but we all know how that turned out. <em>Killzone </em>launched on the PS2 in November of 2004 (just a few days before <em>Halo 2 </em>came out, in fact)- and the general consensus was that Guerrilla Games&#8217; shooter was a sour disappointment. </p>
<p>Some aspects of the first <em>Killzone </em>were praised quite a lot, such as its stunning visuals to its gritty, hard sci-fi war setting. But when it came to the things that really mattered, <em>Killzone </em>came up short. A poorly written and poorly told story, uninteresting characters, stupid AI that made the shooting half as good as it could have been otherwise, and a spate of technical issues and bugs were just a few of the game&#8217;s most commonly cited problems. A <em>Halo</em>-killer it was not – not even close, in fact – and the disappointing nature of the game was only propounded manifold in light of the ridiculous levels of hype and excitement surrounding it before its release. </p>
<p>In spite of that, however, Sony clearly saw some potential in it. <em>Killzone </em>may have been poorly received by critics and fans alike, but Sony had clearly seen enough from its sales and seen enough potential in the game itself that it was willing to turn it into a franchise, and let Guerrilla learn from its mistakes. The next <em>Killzone </em>game we saw was <em>Killzone Liberation </em>on the PSP, an isometric shooter that demanded a certain level of tactical thinking from players- its blend of strategy and shooting, relatively more challenging nature, and a solid campaign were praised by critics when it came out in 2006, and even though there were some flaws that some people pointed out, such as its short length and the lack of proper online multiplayer options, the general consensus was that it was a marked improvement over the series&#8217; debut.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg"><img decoding="async" class="aligncenter size-full wp-image-381547" src="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg" alt="killzone" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>But of course, <em>Liberation </em>was always meant to be a side chapter, and the next FPS <em>Killzone </em>was what everyone was really waiting for- that would be the true test of how much Guerrilla had learned from their mistakes, and whether the potential of the flawed PS2 title would ever be realized. From the very moment it was revealed with its infamous CG trailer that Sony initially claimed was all in-engine, <em>Killzone 2 </em>looked like it would be special. Even after it came to light that its reveal trailer had actually been a target render, Guerrilla and Sony continued to impress people with all subsequent showings, especially when actual gameplay footage of the game showed that it truly was going to be a visual showcase. In spite of the way people had been burned with its predecessor, <em>Killzone 2 </em>was generating incredible amounts of excitement from PlayStation fans. Unlike its predecessor, however, when it launched, it delivered on those expectations spectacularly. </p>
<p>To this day, <em>Killzone 2 </em>is regarded as one of the best games in the PS3&#8217;s library- it came out at a time when Microsoft was ruling the roost, and Sony was in desperate need of a win, and a win it was indeed. It was a technical marvel, first and foremost, displaying the powers and capabilities of the difficult yet impressive PS3 hardware better than any other game had at that point. Shooting was heavier and felt more deliberate, gunplay felt satisfying and weighty, and though criticisms surrounding its uninteresting narrative and characters were still thrown around quite commonly, it was with its multiplayer that <em>Killzone 2 </em>really won the hearts of millions. The competitive online component of Guerrilla&#8217;s latest was played and loved by millions. The gulf in quality between the first and second <em>Killzone </em>games was almost unbelievable, and <em>Killzone 2 </em>is commonly cited as one of the best and most improved sequels ever made- and rightly so.</p>
<p><em>Killzone 2 </em>didn&#8217;t do <em>Halo </em>numbers, of course, and though it was still, at the end of the day, a generic first person shooter, it was an extremely polished and very well made first person shooter. So of course, the <em>Killzone </em>train was going to keep on chugging along. Now that Sony and Guerrilla were beginning to find the kind of success with <em>Killzone </em>that they had always hoped they would, they weren&#8217;t going to let that momentum die down. <em>Killzone 3 </em>launched almost exactly two years later in February of 2011, and was also pretty well received.</p>
<p>While it didn&#8217;t cross the 90 mark on Metacritic like its predecessor had, it settled into a respectable mid-80s range. Things such as its visuals, its exciting shootouts, and its addictive online component were praised once again, while criticisms surrounding storytelling and characters also continued to persist. It was, essentially, more of the same in almost every way possible. It did do some new things- both the PlayStation Move and the PS3&#8217;s stereoscopic 3D capabilities were things that Sony had been pushing hard around the time of <em>Killzone 3&#8217;s </em>release, mostly thanks to the success that others had seen in the same area. Options for both were included in the game by Guerrilla Games, and for the most part, they were very well done. <em>Killzone 3 </em>looked spectacular in 3D, while playing with the motion-based Move controllers was also a surprisingly intuitive experience. Stereoscopic 3D in games ultimately proved to be a fad, while motion controls never really became more than an ancillary way of playing games, so <em>Killzone 3&#8217;s </em>achievements in those areas aren&#8217;t remembered the way Sony and Guerrilla might have hoped at the time that they would- but they were impressive achievements nonetheless.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg"><img decoding="async" class="aligncenter size-full wp-image-13009" src="https://gamingbolt.com/wp-content/uploads/2010/10/killzone-3-new-screens.jpg" alt="" width="620" height="349" /></a></p>
<p>Going into the next generation, then, with Sony primed to release the PS Vita and the PS4, everyone looked at <em>Killzone </em>as one of Sony&#8217;s most important franchises, maybe even right below <em>Uncharted </em>in terms of significance and popularity. Its competitive online-centric nature was something that seemed like it fit the trends of the market perfectly, while it also filled that huge first person shooter-shaped hole in Sony&#8217;s first party lineup quite well (alongside the somewhat less successful <em>Resistance</em>&#8211; which is <a href="https://gamingbolt.com/sony-what-happened-to-resistance">another story entirely</a>).</p>
<p>The next we saw of <em>Killzone </em>was on the PS Vita, Sony&#8217;s new handheld, with <em>Killzone Mercenary, </em>which was the first game in the series to not be developed by Guerrilla Games. Instead, the now defunct Guerrilla Cambridge took the reins. Unlike the previous handheld <em>Killzone </em>title, <em>Mercenary </em>was a full fledged first person shooter, and it would go on to be very well received by critics and larger audiences alike. The level of visual fidelity it achieved on the PS Vita was praised widely, while those who played it were also enamoured by how well it translated the <em>Killzone </em>experience to a handheld device. There was some criticism for the game for its shorter campaign, but <em>Killzone Mercenary </em>was – and still is – one of the best first person shooters on a handheld gaming device. Sadly, due to the poor sales of the PS Vita itself, <em>Mercenary </em>also didn&#8217;t do as well commercially as Sony would have hoped it would, and nor did it drive hardware sales.</p>
<p>Just as it had been with the previous handheld <em>Killzone </em>title though, while people were impressed with <em>Mercenary </em>and generally liked it for what it was, what they were really waiting for was the next mainline entry. And the anticipation surrounding it was even higher, because it was what Sony was going to enter into the next generation with. <em>Killzone Shadow Fall </em>was the PS4&#8217;s big, headlining launch title, and after what had been a fairly consistent few years for both, the franchise and developers Guerrilla Games, many were hoping that <em>Shadow Fall </em>would be a worthy successor, and an early must-have title on the PS4. </p>
<p>As it turned out, it wasn&#8217;t. It actually turned out to be a pretty disappointing game- its single player campaign was generally considered to be a step down from its predecessors, while the ever-present criticisms surrounding story, storytelling, and characters were stronger than they ever had been. <em>Shadow Fall </em>certainly got several things right- for one, it was an absolutely gorgeous game, and proved to be an excellent early advert for the capabilities of the PS4 and the next generation of consoles in general. It was, in fact, also the first game to use Guerrilla&#8217;s Decima engine, which would go on to be used in <em>Horizon: Zero Dawn</em>, and is also the engine that Hideo Kojima and Kojima Productions are using for <em>Death Stranding</em>. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176431" src="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Killzone-Shadow-Fall-5-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Shadow Fall </em>was also a change in direction for the series- visually, it had a lot more variety than its predecessors; from a level design perspective, it opened things up considerably, and no longer funnelled players down a series of corridors; stealth became a lot more central to gameplay, and made encounters quite different from what <em>Killzone </em>fans had become used to; even the story felt like a new chapter, with a different setting, new tonal direction, and new characters. And though many of those things didn&#8217;t land perfectly, it definitely felt like the beginning of chapter 2 for <em>Killzone. </em>And many felt that the next game in the series would only be better and more polished, just as <em>Killzone 2 </em>had realized the potential of its predecessor while ironing out its most glaring flaws. </p>
<p>As it turns out, though, there was no &#8220;next game&#8221;. <em>Killzone Shadow Fall </em>came out on November 15, 2013, and now, in the early days of 2019, with more than five years having passed since then, that is the last we saw of <em>Killzone</em>. It wasn&#8217;t like <em>Shadow Fall </em>was a commercial failure either- the game had crossed 2 million units in sales by January of 2014, so clearly, it was doing well enough to warrant a sequel. Both Guerrilla Games and Sony, however, have gone in a very different direction. While working on <em>Killzone Shadow Fall</em>, Guerrilla had also begun developing a completely new IP- we now know that IP was <em>Horizon: Zero Dawn</em>, a game that was absolutely stunning, and also completely unlike anything Guerrilla Games had ever done with <em>Killzone </em>(the fact that <em>Horizon&#8217;s </em>story, storytelling, world building, open world design, and characters were some of its biggest strengths should tell you as much). </p>
<p>Even on a more macro level, over the last seven to eight years, Sony&#8217;s focus has also clearly shifted, with them now preferring to make single player, cinematic, narrative-driven games like <em>Uncharted, The Last of Us </em>and, yes, <em>Horizon: Zero Dawn</em>. It&#8217;s also worth noting that Sony has clearly found a lot more success with these kinds of games than it ever had with its exclusives in the past. Since 2015, its first party titles have been on a roll, with games that follow this philosophy receiving unprecedented praise and selling surprisingly high numbers. The success that Sony has found just within the last couple of years with the likes of <em>Horizon </em>and <em>Spider-Man</em> – to say nothing of what Naughty Dog has accomplished with its games – is indicative that there&#8217;s potential for long-term, consistent success if PlayStation keeps heading in this direction. And clearly, looking at the games still bound for the PS4, it&#8217;s a direction that they <em>will </em>keep heading in.</p>
<p>Looking at this direction, then, it&#8217;s really no surprise that <em>Killzone </em>just doesn&#8217;t figure into Sony&#8217;s plans. The real question, though, is this- has Sony just dropped <em>Killzone </em>altogether? Do they want Guerrilla Games to focus entirely on <em>Horizon</em>, and <em>Horizon </em>alone? That is a question that isn&#8217;t easy to answer, because we haven&#8217;t really received an indication as to what the future might hold for <em>Killzone </em>one way or another. While Guerrilla Games have expressed that they <a href="https://gamingbolt.com/next-killzone-on-ps4-its-too-early-to-say-whats-next-for-the-franchise">still love the franchise</a>, both themselves and Sony have been <a href="https://gamingbolt.com/its-too-early-to-discuss-killzones-future-says-guerrilla-games">largely non-committal and vague</a> about the possibilities of a sequel- and really, looking at the impressive first party lineup Sony has amassed, and the level of success they have been consistently finding as a result, that&#8217;s not all that surprising. For the first time in many years, Sony doesn&#8217;t <em>need </em>to make a <em>Killzone </em>sequel. It&#8217;s a franchise they can afford to let rest- maybe even permanently. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-182435" src="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>That said, that doesn&#8217;t mean that that is what will definitely happen. Armed with a stronger sense of what makes their games tick, coupled with the cache and popularity that the IP has inherently, there&#8217;s a chance that Guerrilla and Sony might come back to <em>Killzone </em>eventually. Guerrilla Games, as we know, have recently <a href="https://gamingbolt.com/guerrilla-games-undergoing-massive-expansion-want-to-release-games-much-more-quickly">been expanding aggressively</a>, almost doubling in size, and with such an expansion, it&#8217;s natural to assume that the studio would like to not only churn out games at a faster rate, but maybe even work on multiple projects at the same time. There&#8217;s nothing to say that they wouldn&#8217;t want all hands on deck for <em>Horizon 2 </em>(and we <em>know </em>there&#8217;s going to be a <em>Horizon 2</em>), or that even if they do work on two projects at once, that the second one wouldn&#8217;t be a new IP. But <em>Killzone </em>is an established and successful franchise, so it&#8217;s logical to assume (or at least hope) that Sony might want to return to it. Alternatively, they might even hand it off to another studio while Guerrilla Games works on other projects.</p>
<p>That might all be speculation- but sadly, speculate is all we can do for now. Unlike with franchises like, say, <em>Deus Ex</em> and<em> Mass Effect</em>, where the publishers have been very clear about what the future holds for those properties, or <em>Metal Gear</em>, where circumstances have made its future abundantly clear even in the absence of any concrete work from Konami, Sony has said next to nothing about where <em>Killzone </em>is headed. The door isn&#8217;t completely shut on the series, but given the direction Sony is headed in, the future doesn&#8217;t look as assured as it once did either. Maybe Sony will find a way to bring back <em>Killzone </em>in a way where it can not only fit in with its current slate of first party exclusives, but also stand toe to toe with them- but then again, maybe it won&#8217;t. While Guerrilla Games have confidently transitioned from shooter to RPG, the fate of <em>Killzone </em>is uncertain, and all we can do for now is hope that the next couple of years bring some clarity. </p>


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		<post-id xmlns="com-wordpress:feed-additions:1">381539</post-id>	</item>
		<item>
		<title>No, Guerrilla Games Are Not Announcing A New Killzone Game</title>
		<link>https://gamingbolt.com/no-guerrilla-games-are-not-announcing-a-new-killzone-game</link>
					<comments>https://gamingbolt.com/no-guerrilla-games-are-not-announcing-a-new-killzone-game#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 16:53:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[killzone: mercenary]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=222300</guid>

					<description><![CDATA[Trolling at its best.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/07/Killzone-Shadow-Fall.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-203587" src="https://gamingbolt.com/wp-content/uploads/2014/07/Killzone-Shadow-Fall.jpg" alt="Killzone Shadow Fall" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/07/Killzone-Shadow-Fall.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/07/Killzone-Shadow-Fall-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>An image has been posted online by way of the Killzone official Twitter feed which has stirred up some rumours about an impending announcement surrounding the popular Sony Exclusive shooter franchise. Unfortunately, the hype was for nought as the image was simply teasing a Double Valor weekend.</p>
<p>This seems like a bit of a misstep, or some intentional trolling on the part of the Killzone social media team, posting a Helghan helmet with the accompanying caption of &#8220;soon&#8221;. Gamers at first thought that there may well be a new game being announced, perhaps a sequel to the PS Vita title, Killzone Mercenary. What could have been something worthwhile has sadly just boiled down to the equivalent of a x2 Exp weekened.</p>
<p>A follow up tweet from the account reads, &#8220;Just to be clear, this weekend will be a double Valor weekend.&#8221; Seemingly recognising that they may have given gamers the wrong idea with their &#8220;soon&#8221; tweet.</p>
<p style="text-align: center;">
<blockquote class="twitter-tweet" lang="en">
<p>Soon. <a href="http://t.co/SikOKnRXK3">pic.twitter.com/SikOKnRXK3</a></p>
<p>&mdash; Killzone (@killzone) <a href="https://twitter.com/killzone/status/565209855263113217">February 10, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" lang="en">
<p>Just to be clear, this weekend will be a double Valor weekend. Just like last time: <a href="http://t.co/iFtUalCdfg">http://t.co/iFtUalCdfg</a> <a href="http://t.co/ecxPZgXXZz">pic.twitter.com/ecxPZgXXZz</a></p>
<p>&mdash; Killzone (@killzone) <a href="https://twitter.com/killzone/status/565245155041882113">February 10, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">222300</post-id>	</item>
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		<title>Guerrilla Cambridge Working On High Profile IP For PS4</title>
		<link>https://gamingbolt.com/guerrilla-cambridge-working-on-high-profile-ip-for-ps4</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 11 Jul 2014 21:16:11 +0000</pubDate>
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		<category><![CDATA[Killzone: Shadow Fall]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202564</guid>

					<description><![CDATA[What are the developers of Killzone: Mercenary working on?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-193194 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg" alt="killzone mercenary" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Guerrilla Cambridge are a very talented bunch. That much was evident last year when they released the highly accomplished PlayStation Vita exclusive Killzone: Mercenary (arguably a much better game than the PS4&#8217;s flagship Killzone: Shadow Fall developed by Guerrilla proper). So obviously, there&#8217;s a fair bit of interest in what these guys are up to next- are they going to bring another high profile Sony IP successfully to the Vita?</p>
<p>No, actually- <a href="http://www.playstationjobs.co.uk/vacancy/975-Audio-Programmer" target="_blank">a job listing on their site</a> seems to indicate that they have already started work on their next project, which is a high profile multi million PlayStation series.</p>
<p>By all indications, it seems Guerrilla Cambridge now has stewardship of the next big Killzone game. That fits with the description, and it also makes sense, since Guerrilla themselves have apparently moved on to making a new IP. Sony obviously doesn&#8217;t want to end Killzone, considering just how successful the IP has been for them, so it makes sense that they would hand it to a talented bunch like Guerrilla Cambridge, who already have experience with it.</p>
<p>Still, it&#8217;s a bit disappointing- they&#8217;re a very talented studio, and I think they deserve a far better framework to work with than Killzone. Ah well. Maybe they can elevate the quality of Killzone in the process.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">202564</post-id>	</item>
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		<title>Unannounced PS4 Game In The Works at Guerrilla Cambridge</title>
		<link>https://gamingbolt.com/unannounced-ps4-game-in-the-works-at-guerrilla-cambridge</link>
					<comments>https://gamingbolt.com/unannounced-ps4-game-in-the-works-at-guerrilla-cambridge#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 17 May 2014 06:55:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196296</guid>

					<description><![CDATA[What is the Killzone Mercenary developer working on?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-193194 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg" alt="killzone mercenary" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Guerrilla Cambridge, the excellent studio that most recently brought us the great but underrated PS Vita entry in the Killzone series, <a title="Killzone: Mercenary Review" href="https://gamingbolt.com/killzone-mercenary-review">Killzone Mercenary</a>, are allegedly now working on a PlayStation 4 game. This speculation comes to us courtesy of a new job listing seeking a <a href="http://www.playstationjobs.co.uk/vacancy/933-Senior-Environment-Artist&amp;page=1" target="_blank">Senior Environment Artist</a>.</p>
<p>This job posting is the first time we have received explicit confirmation that the studio has moved on from Sony&#8217;s flailing handheld to its world conquering home console. Unfortunately, beyond this, we know nothing but what we can reconstruct from the job listing, which is precious little; it might in fact be entirely possible that the studio isn&#8217;t working on a new game of its own after all, but is instead being called in to provide technical assistance with a game in development at one of Sony&#8217;s other studios.</p>
<p>Whatever it is, we will know in less than a month during E3. Stay tuned.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">196296</post-id>	</item>
		<item>
		<title>Killzone Mercenary Gets Botzone</title>
		<link>https://gamingbolt.com/killzone-mercenary-gets-botzone</link>
					<comments>https://gamingbolt.com/killzone-mercenary-gets-botzone#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Apr 2014 06:26:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=193193</guid>

					<description><![CDATA[Play all eight maps offline.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-193194" alt="killzone mercenary" src="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/killzone-mercenary-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;"><a title="Killzone: Mercenary – News, Reviews, Videos, Screenshots And Wiki" href="https://gamingbolt.com/killzone-mercenary">Killzone: Mercenary</a> is not getting a bot upgrade, meaning you can play offline on all eight maps with and against bots instead of your friends. It&#8217;s convenient too, since you can&#8217;t always find some ideal to play online with. Bots often make for good substitutes in those situations.</p>
<p style="text-align: justify;">The Botzone Soldier Training Pack will allow players to play on all maps offline in the Mercenary or Guerrilla Warfare modes, with a maximum of seven AI controller characters. Since you&#8217;ll be the game host, you&#8217;ll have control over the number of team mates and enemies joining you in the game. You will, for example, be able to be a dick and play with three teammates against one bot, or go all out and just play by yourself against an entire enemy team.</p>
<p style="text-align: justify;">Oh, and you&#8217;ll also be able to collect multiplayer trophies while playing against bots.</p>
<p style="text-align: justify;">&#8220;Killzone Mercenary Botzone brings new skills to the series’ traditionally strong AI bot experience,&#8221; Matt Porter, Technical Director at Guerrilla Cambridge wrote on the <a href="http://blog.eu.playstation.com/2014/04/15/killzone-mercenary-botzone-launches-ps-vita-today/" target="_blank">PS Blog</a>. &#8220;Vanguard usage, zip line navigation, interrogations, rescues, capsule hacking and valour card collection are all behaviours unique to the game and our AI is going to challenge you with all of them. Not only that but our cunning bots will also be using many of the game’s diverse load-outs to stop you in your tracks.&#8221;</p>
<p style="text-align: justify;">The update will be available for download tomorrow for a price of €2.49.</p>
<p style="text-align: justify;">Stay tuned for more updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">193193</post-id>	</item>
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		<title>Killzone: Mercenary Free Update Adds New Multiplayer Maps</title>
		<link>https://gamingbolt.com/killzone-mercenary-free-update-adds-new-multiplayer-maps</link>
					<comments>https://gamingbolt.com/killzone-mercenary-free-update-adds-new-multiplayer-maps#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 13:05:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[SCEE]]></category>
		<category><![CDATA[update]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=187503</guid>

					<description><![CDATA[Killzone 2's Blood Gracht and Tharsis Depot make a triumphant return.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg" alt="Killzone Mercenary" width="620" height="351" class="aligncenter size-full wp-image-169722" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471-1024x580.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Guerrilla Cambridge hasn&#8217;t forgotten about Killzone: Mercenary on the PlayStation Vita. A new free update for the game, which weighs in at 167 MB, has been released on the <a href="http://community.killzone.com/t5/Killzone-Mercenary-PS-Vita/KZM-New-maps-imminent/td-p/1493106">official community page</a> and adds two multiplayer maps.</p>
<p>These are Tharsis Depot and Blood Gracht. Tharsis Depot takes place in an underground mining platform wherein you&#8217;ll fight under artificial light. It acts as a sort of remake for the Killzone 2 version, and you&#8217;ll be able to play both Warzone and Guerrilla Warfare on it.</p>
<p>Blood Gracht is a little more familiar for standard Killzone players, taking place in the bombed city of Pyrrhus. With narrow buildings and alleys to navigate, there&#8217;s plenty of close quarters fighting going on to keep you busy. Another carry-over from Killzone 2, Blood Gracht can be played on any game mode.</p>
<p>What do you make of Killzone: Mercenary thus far? Are you still playing it or have you moved on to Shadow Fall via PS Vita&#8217;s Remote Play? Let us know in the comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">187503</post-id>	</item>
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		<title>Killzone Mercenary Dev Developing Unannounced PS4 Project?</title>
		<link>https://gamingbolt.com/killzone-mercenary-developing-unannounced-ps4-project</link>
					<comments>https://gamingbolt.com/killzone-mercenary-developing-unannounced-ps4-project#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Jan 2014 10:41:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Unannounced Title]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183862</guid>

					<description><![CDATA[Guerrilla Cambridge seeks PS4 quality texturing and experience on AAA console games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg" alt="13. Killzone Shadow Fall" width="620" height="349" class="aligncenter size-full wp-image-182435" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/13.-Killzone-Shadow-Fall-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Guerrilla Cambridge recently posted a few new job openings for a <a href="http://www.playstationjobs.co.uk/vacancy/794-Senior-Environment-Artist&#038;page=1">senior environment artist</a> and <a href="http://www.playstationjobs.co.uk/vacancy/782-Senior-Graphics-Programmer&#038;page=1">senior graphics programmer</a>. If you&#8217;ll recall, the developer is responsible for developing Killzone Mercenary for the PlayStation Vita. But despite working on relatively smaller titles for Sony, it seems that their next project could be something bigger.</p>
<p>The studio is looking for an environment artist that can, &#8220;Demonstrate PS3/PS4 quality texturing (diffuse, normal and specular maps)&#8221;, along with &#8220;development experience on recent AAA console games.&#8221; The very fact that the PS4 is mentioned and console game experience is required pretty much ensures we&#8217;ll Guerrilla Cambridge&#8217;s next project will be on the next-gen console.</p>
<p>That being said, it will be interesting to see what exactly it&#8217;s working on. Could it be another Killzone spin-off, perhaps a sequel to Mercenary or Shadow Fall on the PS4 while Guerrilla Games focuses on the next major Killzone title? Let us know your thoughts below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">183862</post-id>	</item>
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		<title>Killzone: Mercenary Receiving 1 GB Patch for Multiplayer Fixes</title>
		<link>https://gamingbolt.com/killzone-mercenary-receiving-1-gb-patch-for-multiplayer-fixes</link>
					<comments>https://gamingbolt.com/killzone-mercenary-receiving-1-gb-patch-for-multiplayer-fixes#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 08:55:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[sce]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=175753</guid>

					<description><![CDATA[Hope you've got a big memory card.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg" alt="Killzone Mercenary" width="620" height="350" class="aligncenter size-full wp-image-169722" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471-1024x580.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Announced on the <a href="http://blog.eu.playstation.com/2013/10/17/killzone-mercenary-update-goes-live-today/">Official PlayStation Blog Europe</a>, technical director at Guerrilla Cambridge, Matt Porter revealed that Killzone: Mercenary for the PlayStation Vita would be receiving a new patch that is 1 GB in size. Now, the problem is, unless you have a fairly big memory card, you probably won&#8217;t be able to download it given that it needs the old update already before it can install the new one.</p>
<p>However, Porter stated that, “We are currently investigating solutions to reduce the overall size of the title and free up more of your valuable memory card space. We hope to be able to share more news on that work very soon”.</p>
<p>The patch will look to provide better distribution of respawn points for the different game modes, thus balancing out multiplayer matches better; addressing an issue with load-out slots not being unlocked and problems with melee medals; and providing more stability and reducing the number of crashes happening.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">175753</post-id>	</item>
		<item>
		<title>Killzone: Mercenary Review</title>
		<link>https://gamingbolt.com/killzone-mercenary-review</link>
					<comments>https://gamingbolt.com/killzone-mercenary-review#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 28 Sep 2013 15:29:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173854</guid>

					<description><![CDATA[The best first person shooter on the Vita, yet.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">A</span>fter the disappointing- to say the least- Resistance: Burning Skies and Call of Duty: Black Ops: Declassified, Vita owners and everyone else had pretty much given hope that there would ever be a truly good first person shooter on the system, a shooter that the system can so obviously handle rather well.</p>
<p>There was one game, however, that was always a ray of hope for owners of the handheld system. And that was Killzone: Mercenary. Developed by Guerrilla Cambridge, Killzone: Mercenary showed lots of promise and a hell lot of potential- this could be the one shooter that could take advantage of the Vita’s capabilities in a way that Resistance: Burning Skies could not.</p>
<p>And now that the game is out and we’ve managed to get our hands on it, we can tell you, very emphatically, that our excitement has not been for nothing. Killzone: Mercenary is a great game that brings the Killzone experience to the handheld world really well, and one that proves just how well the Vita can do if it’s handled properly by developers and publishers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-169722" alt="Killzone Mercenary" src="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0211_1377024471-1024x580.jpg" width="620" height="349" /></a></p>
<p class='review-highlite' >
        "Using your weapons is just as fun, with Killzone: Mercenary incorporating a great control scheme. Sure, it has some faults. The lack of clickable analog sticks and L2 and R2 leaves you with some frustrating moments, especially while sprinting or throwing grenades and explosives"
      </p>
<p>Killzone: Mercenary has all the hallmarks of a typical Killzone games- the good ones and the bad ones. Its shooting feels fluid and largely entertaining, though there have been made some much needed modifications and improvements to the gunplay (it doesn’t feel as “tanky” anymore, and the enemies aren’t bullet sponges anymore- at least not to the same extent as before), but its campaign falls short. It takes just nine accomplished missions for players to complete the campaign, and it takes no more than five hours- at max- to do so.</p>
<p>However, that’s not to say the single player campaign isn’t good. No, it’s a very, very good campaign, concise and thrilling and way more creative than any Killzone game has been in a long time. For one, it has a great loadout system. Killzone: Mercenary offers a ton of permutations and combinations of guns, secondary weapons, armour and explosives for you to choose from, and unlocking all of them is great fun.</p>
<p>Using your weapons is just as fun, with Killzone: Mercenary incorporating a great control scheme. Sure, it has some faults. The lack of clickable analog sticks and L2 and R2 leaves you with some frustrating moments, especially while sprinting or throwing grenades and explosives, but the control scheme overall works well, and the gunplay feels extremely close to that of console Killzone games. The controls are at their best, however, during melee attacks, which is when you have to use the touch screen. It’s just a whole lot of fun.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0198_1377024471.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-169721" alt="Killzone Mercenary" src="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130711-0198_1377024471-1024x580.jpg" width="620" height="349" /></a></p>
<p class='review-highlite' >
        "But what exactly does a mercenary fight for? Vengeance? Blood lust? World peace? No. A mercenary fights for money. And there’s a hell lot of money to be earned in Killzone: Mercenary."
      </p>
<p>Then there’s the fact that there’s a lot of merit in coming back to play through the single player missions again and again. Given how, in Killzone: Mercenary, you’re not one of the Helghast or an ISA agent, rather a mercenary, there’s no real “enemy” in the game. What keeps you coming back is that as a mercenary, you have optional contracts that you can fulfill throughout these missions. You can be asked to do anything from being stealthy to killing a certain number of people through the mission to killing a specific target or any such thing. It lends a lot of much needed replay value to Killzone: Mercenary’s campaign.</p>
<p>But what exactly does a mercenary fight for? Vengeance? Blood lust? World peace? No. A mercenary fights for money. And there’s a hell lot of money to be earned in Killzone: Mercenary. You earn money for basically everything you do (properly) in Mercenary, whether you’re playing online or off, with on-screen prompters telling you how much you’ve earned for that tank you destroyed or that person you killed. It’s what keeps you coming back to Mercenary for more, more than anything else. There’s an addiction in earning money in Killzone: Mercenary that just cannot be denied.</p>
<p>The multiplayer in Killzone: Mercenary is also quite engaging, if not as deep and multi-layered as what we’ve become used to seeing in the console versions of the series. There are only three modes you can play (deathmatch, team deathmatch and free-for-all, the latter being the best of the three with its inventive objectives for you to complete), six maps and each of them only being able to house no more than eight players. So there’s a truncated feeling to Mercenary’s multiplayer that leaves you a little disappointed. But there’s a great deal of fun to be had playing Mercenary online despite that.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130719-0545_1377024473.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-169726" alt="Killzone Mercenary" src="https://gamingbolt.com/wp-content/uploads/2013/08/devkit-20130719-0545_1377024473-1024x580.jpg" width="620" height="349" /></a></p>
<p>Killzone: Mercenary is a really good looking game. It runs on Killzone 3’s engine, and while it doesn’t look as good as its console brothers (obviously), it does look really good, despite the occasional technical hiccups that mar the otherwise wonderful visual experience.</p>
<p>Ultimately, Killzone: Mercenary is one hell of a game. It has a few issues- but just a few of them, and none of them ever feel big enough to take away from the overall experience. Mercenary is the first good first person shooter the Vita has gotten so far, and if developers follow this game as a benchmark, I doubt it’ll be the last.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation Vita.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">173854</post-id>	</item>
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		<title>Killzone: Mercenary Week One Multiplayer Stats and Environment Showcase Video Released</title>
		<link>https://gamingbolt.com/killzone-mercenary-week-one-multiplayer-stats-and-environment-showcase-video-released</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 15:42:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Cambridge]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[killzone: mercenary]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[SCEE]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172242</guid>

					<description><![CDATA[The virtual death toll is high indeed.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/u-3a6CuobLs?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
It&#8217;s been roughly a week now since Killzone: Mercenary released and Sony was kind enough to reveal some <a href="https://mercenary.killzone.com/#main=stats&#038;blackjack-category=Armour&#038;blackjack-item=BlastArmour">multiplayer stats</a> from players who got online within the first week.</p>
<p>Some of the stats are fairly rudimentary but interesting nonetheless. Thus far, 14,200 days worth of play time has been recorded, with 11,304,421 head-shots and 5,924,773 melee kills. The M82 and the silenced STA-52SE are the most popular weapons among players with each racking up over 5 million kills each. The death toll indicates 46,578,514 lives having been “terminated” since the game released.</p>
<p>But that&#8217;s not all: An environment showcase video has also been released, which details the different levels you can wreck mayhem in. Check it out above.</p>
<p>Meanwhile, the next chapter in the Killzone series, Killzone: Shadow Fall, will be launching on the PlayStation 4 on November 15th in North America and November 29th in Europe. It will mark the first next generation game in the series.</p>
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