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	<title>King &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox&#8217;s Vision for the Future Feels Fleeting After Layoffs and Project Cancellations</title>
		<link>https://gamingbolt.com/xboxs-vision-for-the-future-feels-fleeting-after-layoffs-and-project-cancellations</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Jul 2025 06:50:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623315</guid>

					<description><![CDATA[Xbox’s once bold vision for the future now feels uncertain as layoffs and major project cancellations shake gamers' confidence.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>arlier this year, when Warner Bros. Games shut down Monolith Productions, WB Games San Diego and Player First Games, cancelling <em>Wonder Woman</em> in the process, and again when EA laid off hundreds of employees, closed Cliffhanger Games and cancelled projects like <em>Black Panther</em> and the next <em>Titanfall</em>, I thought, “This has to be it. No other company could possibly want to top this.” Unfortunately, Microsoft leadership seemed to take this as both an invitation and a challenge.</p>
<p>After cutting three percent of its workforce worldwide in May this year, a new wave of layoffs has hit the company. The Seattle Times reported roughly 9,100 employees affected across all of Microsoft, with the overall impact on its Gaming Division unknown. Bloomberg did note that King, based in Stockholm, and ZeniMax Media&#8217;s European offices were affected (with the former losing about 200 employees). However, at the time, the full scale of the cuts was unknown in the United States.</p>
<p>As time passed, it became clear that this wasn&#8217;t just a series of layoffs but an all-out bloodbath. <em>Everwild, Perfect Dark</em> and ZeniMax Online Studios&#8217; next MMO, codenamed<em> Blackbird</em>, have reportedly been cancelled. The Initiative has been closed. Rare will allegedly undergo restructuring and see layoffs. Undead Labs, currently working on <em>State of Decay 3</em>, has reportedly faced layoffs (though how extensive is unknown). Turn 10 Studios saw over 70 layoffs, according to The Verge, effectively reducing its staff by almost 50 percent (which is apparently enough to keep <em>Forza Motorsport</em> going).</p>
<p><iframe title="Xbox And Microsoft Are Falling Apart - SERIOUSLY, What’s Even Happening?!" width="500" height="281" src="https://www.youtube.com/embed/b45anzX3TBM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>At the time of writing, it&#8217;s unknown whether ZeniMax Online Studios will see layoffs because the overall handling of the process has been, to put it simply, embarrassing. Bloomberg&#8217;s Jason Schreier noted that staff who worked on Blackbird were locked out of their Slack accounts without any warning from HR. Leadership and HR have also yet to confirm their job statuses, though they can still use their official work emails and Microsoft Teams (and no, I won&#8217;t make the joke).</p>
<p>The way it&#8217;s been handled is unequivocally horrendous, but it&#8217;s not just in the United States. King&#8217;s London and Berlin offices, alongside their remote workers, have also allegedly been hit, according to MobileGamer.biz. Though they noted how it wasn&#8217;t very surprising, the process has still “been handled very poorly.&#8221;</p>
<p>Back in the US, not even those working on the <em>Call of Duty</em> franchise are safe. Insider Gaming reported layoffs to Sledgehammer Games and Raven Software, with the actual number yet to be known. And yes, Raven is working on <em>Call of Duty: Black Ops 7</em> alongside Treyarch. High Moon Studios, which serves as a support studio on <em>Call of Duty: Warzone</em>, has also seen layoffs. Halo Studios is also reportedly seeing layoffs – one alleged employee worked on <em>Halo Infinite</em> for the past four years to turn around, quote, “that burning dumpster of a live service.” There aren&#8217;t any reports about<em> South of Midnight</em> developer Compulsion Games, but one former employee recently posted on LinkedIn about seeking a new role, having worked at the studio since June 2024.</p>
<p>You&#8217;re probably wondering at this point, “Is that all?” Well, no. According to The Verge, the Xbox user research team has also been “hit hard.” For those unaware, it&#8217;s a team that “focuses on ensuring quality across Xbox games, the platform, and developer tools.” Windows Central reports that QA in Activision and Blizzard have also been affected, alongside marketing and sales teams. If that isn&#8217;t enough, Xbox&#8217;s head of family and child safety is also gone.</p>
<p>If we&#8217;re talking about senior positions, ZeniMax Online Studios president Matt Firor is leaving after over 18 years, while sources told VGC that Gregg Mayles and Louise O&#8217;Connor will be leaving Rare. Mayles has spent over 35 years at the studio and is best known for <em>Banjo-Kazooie</em> and <em>Sea of Thieves</em> (and was also directing <em>Everwild</em> after the reported 2021 reboot). O&#8217;Connor has also been at the studio for quite some time, having worked on <em>Conker&#8217;s Bad Fur Day,</em> and is also gone after the cancellation of <em>Everwild</em>.</p>
<p>And I would say, “That&#8217;s it for now,” but no one, not even Microsoft since this is their fourth set of layoffs in about 18 months, could possibly know. It&#8217;s been, for all intents and purposes, a bloodbath. But you know who thinks all of this is the best decision and the one that will position the brand for continued success? Why, Microsoft Gaming CEO Phil Spencer, of course!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-399821" src="https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer.jpg" alt="Phil-Spencer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Phil-Spencer-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Before news of all these cancellations and layoffs fully circulated, Spencer sent out a note (obtained by Windows Central), stating, “To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness.” However, in the next paragraph, he admits that all of this is happening, while, &#8220;We have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger.” So what gives?</p>
<p>Spencer continues, “The success we’re seeing currently is based on tough decisions we’ve made previously. We must make choices now for continued success in future years, and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate efforts on areas with the greatest potential while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.”</p>
<p>He offered the usual spiel for those let go &#8211; “We would not be where we are today without the time, energy, and creativity of those whose roles are impacted,” “These decisions are not a reflection of the talent, creativity, and dedication of the people involved” (which is one way of saying, “It&#8217;s not you, it&#8217;s me”). But perhaps the most notable is, “Our momentum is not accidental—it is the result of years of dedicated effort from our teams.” So naturally, the obvious next step is to lay off those workers to thank them for their work thus far. The worst part about the note is how “the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.” This seemingly indicates that more layoffs and cancellations are coming.</p>
<p>As annoying as all this is, Xbox Game Studios&#8217; Matt Booty followed with an internal email confirming the cancellation of <em>Perfect Dark</em> and <em>Everwild</em> and the winding down of “several unannounced projects” (which seemingly includes ZeniMax Online&#8217;s <em>Blackbird</em>). “These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape,&#8221; said Booty. &#8220;We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.”</p>
<p>However, he then goes on to note that the overall plan remains “unchanged,” which is to “build games that excite our players, continue to grow our biggest franchises, and create new stories, worlds, and characters.” There are apparently over 40 projects in “active development” and “continued momentum” on games launching this Fall (and no, we don&#8217;t know of any new titles outside of <em>The Outer Worlds 2</em>). Furthermore, it has a “strong slate” going into the next year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg"><img decoding="async" class="aligncenter wp-image-449379" src="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg" alt="everwild" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/everwild-image-4--1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>What is the point of this section other than to inspire confidence among those left that Microsoft isn&#8217;t dying anytime soon or perhaps no further cancellations are on the way? Thinking back to the end of Spencer&#8217;s note, now might not be the right time to brag about “continued momentum.” Then again, Booty is the one who looked at rumors about <em>Perfect Dark&#8217;s</em> troubled development and said, &#8220;It&#8217;s quite the opposite.&#8221; He also called reports of <em>Everwild&#8217;s</em> development rebooting in 2021 as &#8220;a little extreme&#8221; than what really happened. Do I expect any executive in such a position to be candid and admit fault? Well, no, but then again, I also don&#8217;t expect to hear about all the wonderful things Xbox has in the works after my colleagues and co-workers lost their jobs.</p>
<p>So, with all that out of the way, Microsoft&#8217;s tally for layoffs in 2025 sits at over 15,000 employees thus far. The real question, at least for the time being, is: What hasn&#8217;t been cancelled? Apparently, everything from the recent Xbox Games Showcase (conveniently enough) is safe, according to Windows Central. It&#8217;s also been suggested that the company&#8217;s next-gen console plans “remain unaffected.” You know, the one part of the Gaming Division&#8217;s revenues that have seen constant declines. Then again, I don&#8217;t know if you can boast about the revenue from content and services too much since <em>Call of Duty</em> and <em>Minecraft</em> (followed by Game Pass) contributed heavily to the same.</p>
<p>Taking a step back, it&#8217;s easy to look at all this and simply blame Microsoft. And make no mistake – it really is that easy, considering Spencer and crew have been at the helm for some of the company&#8217;s biggest failings. The closure of Tango Gameworks, Arkane Austin, and Alpha Dog Studios. Increasing the price of major first-party games to $80. Declining hardware revenue. Multiple years with no games to offer loyal fans. High-profile disappointments, like Halo Infinite at launch and Redfall.</p>
<p>Depending on who you ask, even releasing first-party titles to PlayStation 5 and Nintendo Switch, which proved financially successful, was viewed as the company admitting defeat in the console wars. Which, going by the numbers, should be a given. You may think that the cancellations of <em>Everwild</em> and <em>Perfect Dark</em> are justified, given years of troubled development.</p>
<p>Yet Microsoft oversaw both studios and dozens of others. When a 2022 report emerged about a toxic work environment at Undead Labs under its new studio head and HR head, leading to numerous departures and stalled development on <em>State of Decay 3</em>, Microsoft was specifically called out for not acting sooner.</p>
<p>In the past, Phil Spencer has admitted that upper management was hands-off, leaving studios to their own machinations – which was the reason (among many) why <em>Redfall</em> shipped in its sorry state. He then claimed that the team did “a better job” helping with Bethesda&#8217;s <em>Starfield</em>, but even if you&#8217;re a fan of it, there&#8217;s no denying the bugs, glitches, crashes, and quality-of-life issues that it shipped with (after delays, at that).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-476520" src="https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo.jpg" alt="Microsoft" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/Microsoft-logo-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>However, if we&#8217;re outlining everything that Microsoft has done wrong with the Xbox brand, you could go all the way back to 2013 (and some people have), pointing to Microsoft effectively nailing its own coffin shut with how it presented the Xbox One. Even after backtracking on Kinect, always-online requirements, used-game ownership and a focus on TV media, it was still effectively sent to die against the PS4 later that year. Some may even go back further and blame its focus on <em>Gears of War, Forza</em>, and <em>Halo</em> – the top three, as it were – and the inability to nurture new franchises, which prompted the acquisition of Ninja Theory, Compulsion Games, Playground Games and many more in the years to come.</p>
<p>Whether that acquisition-fueled mayhem and the less-than-stellar returns are to blame or not, this process of acquiring studios and then shuttering them after however many years isn&#8217;t all that surprising. Flashback to 2021, when Sarah Bond, then-head of Game Creator Experiences and Ecosystem at Xbox, reflected on shutting down Lionhead Studios in 2016 after acquiring it in 2006. “What did we learn, and how do we not repeat our same mistakes?” Spencer followed up by stating, “You acquire a studio for what they’re great at now, and your job is to help them accelerate how they do what they do, not them accelerate what you do.” Based on everything that&#8217;s happened, it seems that leadership at Microsoft Gaming and Xbox Game Studios has a long way to go.</p>
<p>Many players are still wondering why Spencer – and other leadership figures like Matt Booty – are still in charge, given the brand&#8217;s failures over the past several years. We&#8217;ve heard Xbox president Sarah Bond talking about a new multi-year partnership with AMD across “a portfolio of devices,” including next-generation Xbox consoles, where one of the stated goals was to deliver “immersive gameplay and player experiences enhanced with the power of AI.”</p>
<p>However, Microsoft signed a deal with OpenAI in 2019, though Business Insider reported tensions between the two companies, casting some doubts on whether their partnership can last until 2030. That being said, Microsoft has still invested a whopping $13 billion into it thus far. All that money has to come from somewhere, and unfortunately, we may be seeing the result of that.</p>
<p>Of course, that still doesn&#8217;t excuse the current direction of Xbox – whatever that may currently be. Yes, <em>Forza Horizon 5, Indiana Jones and the Great Circle</em> and <em>Sea of Thieves</em> are successful on PlayStation 5. And while I was somewhat optimistic about Microsoft taking a multi-centric approach to offering its games on numerous platforms, I still don&#8217;t understand the whole “This is an Xbox” marketing campaign.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-603102" src="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg" alt="xbox series x key art" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/xbox-series-x-key-art-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Or why the company had to tie up with Meta to release a $500 Meta Quest 3S Xbox Edition in limited supplies when none of its titles supports VR. As great a deal as Game Pass has been for the company, it hasn&#8217;t seen anywhere near the level of growth in the past few years as when it first began. The amount that Microsoft is investing in it continues to grow, however, and even if it&#8217;s helping many players discover brand-new titles, the argument that it&#8217;s effectively cannibalizing first-party sales will never truly go away.</p>
<p>The industry as a whole has faced unprecedented instability since the COVID-19 pandemic ended, with layoffs regularly happening as early as 2023. As perhaps the biggest games publisher in the world, Microsoft is no stranger to mass cuts – look no further than 2014 when it cut 18,000 employees, though that primarily affected the Nokia division. And while it may have a pretty impressive line-up of titles to come, Laura Fryer, one of the founding members of the original Xbox team, recently said it best.</p>
<p>“What is the long-term plan? Where are the new hits? What will make people care about the Xbox 25 years from now?” She noted that with the 25th anniversary of Xbox approaching in 2026, perhaps it&#8217;s “the year that the fog will clear and all of us will see the beauty in these latest announcements.” Whether that will be the case or not, the dark cloud currently hanging over Microsoft and its Gaming Division isn&#8217;t going away any time soon.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">623315</post-id>	</item>
		<item>
		<title>Microsoft Initiates Mass Layoffs, About 9100 Employees Affected &#8211; Rumor</title>
		<link>https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Jul 2025 14:02:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Zenimax Media]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623249</guid>

					<description><![CDATA[King and ZeniMax Media will reportedly face cuts, but the full extent of the damage to Microsoft Gaming as a whole is unknown.]]></description>
										<content:encoded><![CDATA[
<p>Microsoft has begun laying off staff across all divisions, including its game studios, according to new reports. Bloomberg&#8217;s Jason Schreier <a href="https://www.bloomberg.com/news/articles/2025-07-02/microsoft-begins-deep-job-cuts-across-xbox-division" target="_blank" rel="noreferrer noopener">reports</a> that King of <em>Candy Crush</em> fame and ZeniMax Media (among other European offices) have been affected. The former is expected to cut 10 percent of staff, resulting in 200 employees losing their jobs.</p>



<p>The full extent of cuts across studios in the United States is unknown, but things are expected to become clearer in the coming days. The Seattle Times <a href="https://variety.com/2025/digital/news/microsoft-layoffs-thousands-xbox-gamning-1236446010/" target="_blank" rel="noreferrer noopener">reports</a> that as much as four percent (or about 9100) of Microsoft&#8217;s total workforce will face layoffs.</p>



<p>In an internal note obtained by <a href="https://www.windowscentral.com/gaming/xbox/microsoft-xbox-layoffs-july-2025" target="_blank" rel="noreferrer noopener">Windows Central</a>, Microsoft Gaming CEO Phil Spencer told staff, &#8220;To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.&#8221;</p>



<p>Spencer also recognized that layoffs are occurring &#8220;when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger.&#8221; However, he attributes the company&#8217;s current success to &#8220;tough decisions we’ve made previously.&#8221;</p>



<p>&#8220;We must make choices now for continued success in future years, and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate efforts on areas with the greatest potential while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.</p>



<p>&#8220;Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.&#8221;</p>



<p>Those impacted will receive severance benefits and &#8220;job placement resources,&#8221; though Spencer encouraged them to &#8220;explore open positions&#8221; at Microsoft Gaming, where they will receive &#8220;priority review.&#8221;</p>



<p>This is far from the first instance of layoffs from Microsoft in recent years. In January 2024, it <a href="https://gamingbolt.com/microsofts-gaming-division-is-cutting-1900-jobs">cut 1,900 jobs in its Gaming Division</a> after completing its acquisition of Activision Blizzard. Last May, it <a href="https://gamingbolt.com/microsoft-announces-layoffs-for-3-percent-of-its-employees-across-all-departments-and-regions">cut three percent of its total workforce</a> across all regions, reportedly affecting 6,000 jobs.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">623249</post-id>	</item>
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		<title>Activision Posts Huge Record Results For Q2 2020 Financials</title>
		<link>https://gamingbolt.com/activision-posts-huge-record-results-for-q2-2020-financials</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 04 Aug 2020 23:43:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=451021</guid>

					<description><![CDATA[The company saw record engagement for all their major franchises. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/Activision.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-411398" src="https://gamingbolt.com/wp-content/uploads/2019/08/Activision.jpg" alt="Activision" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/Activision.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/Activision-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/Activision-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/Activision-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There are big companies, and then there are the titans of the video game industry. For many years now, Activision has probably been the one at the top of the mountain, only being challenged by the likes of Take-Two Interactive and EA, but what is incredible is how few titles they actually publish to stay on top vs even their closest competitors. After merging with Blizzard and buying mobile studio King, with only a handful of titles, the company remains at titan-level status. And the latest quarter financials show that. </p>
<p>Activision announced their<a href="https://investor.activision.com/investor-relations" target="_blank" rel="noopener noreferrer"> financial results</a> for the second quarter of 2020, which includes April 1st to June 30th of the year. In it they recorded record financials, exceeding expectations. On the Activision side, <em>Call of Duty</em> was the big winner, as usual, with <em>Call of Duty: Warzone</em> surpassing 75 million players, and <em>Call of Duty: Modern Warfare</em> adding more players outside its launch quarter than any other<em> Call of Duty</em> in history. <em>Call of Duty Mobile</em> also saw strong growth and player engagement.</p>
<p>On the Blizzard side,  they recorded 32 million MAUs (Monthly Active Users) across their games. <em>World of Warcraft</em> saw its overall engagement increase, with increase in the upcoming expansion,<em> The Shadowlands</em>, saw positive reception from public testing. <em>Overwatch</em> and <em>Hearthstone</em> also saw increased player engagement from both new and returning players. </p>
<p>As with many companies, Activision said a lot of this growth came from the many shelter-at-home orders in place due to the COVID-19 outbreak. For the rest of the year, the company will release <a href="https://gamingbolt.com/tony-hawks-pro-skater-1-and-2-features-37-new-tracks"><em>Tony Hawk&#8217;s Pro Skater 1 and 2</em></a>, <a href="https://gamingbolt.com/crash-bandicoot-4-its-about-time-snow-way-out-dino-dash-levels-revealed-in-new-gameplay"><em>Crash Bandicoot 4: It&#8217;s About Time</em></a>, <em>Crash Bandicoot: On the Run!</em> for mobile devices, and a <a href="https://gamingbolt.com/call-of-duty-2020-release-date-and-title-possibly-leaked">2020 <em>Call of Duty</em> title that hasn&#8217;t been officially announced as of yet</a>.</p>


<p></p>
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		<title>Crash Bandicoot&#8217;s Next Game Is An Endless Mobile Runner, As Per Leak</title>
		<link>https://gamingbolt.com/crash-bandicoots-next-game-is-an-endless-mobile-runner-as-per-leak</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 14:49:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[crash bandicoot]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[King]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=430793</guid>

					<description><![CDATA[It's fair to say this is not the big new Crash game we were all hoping for.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Crash-Bandicoot-N.-Sane-Trilogy.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-299890" src="https://gamingbolt.com/wp-content/uploads/2017/06/Crash-Bandicoot-N.-Sane-Trilogy.jpg" alt="Crash Bandicoot N. Sane Trilogy" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Crash-Bandicoot-N.-Sane-Trilogy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/Crash-Bandicoot-N.-Sane-Trilogy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Crash-Bandicoot-N.-Sane-Trilogy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Crash-Bandicoot-N.-Sane-Trilogy-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The <em>Crash Bandicoot </em>series made a triumphant return to the limelight with 2017&#8217;s excellent <a href="https://gamingbolt.com/crash-bandicoot-n-sane-trilogy-review"><em>Crash Bandicoot N.Sane Trilogy</em></a>, and carried that form right into 2019 with <a href="https://gamingbolt.com/crash-team-racing-nitro-fueled-review-n-sane-lane"><em>Crash Team Racing Nitro-Fueled</em></a>. Both were great remakes of older classics, and proved to the masses that Crash very much still had life left in him. Demands for a proper full-fledged sequel have been high, then- and we&#8217;re going to get it soon&#8230; just not the way you would&#8217;ve thought.</p>
<p>As discovered by Twitter users JumpButton and Motwera, it seems the next <em>Crash Bandicoot </em>game is going to be an endless runner, similar to <em>Temple Run</em>, made by <em>Candy Crush </em>studio King – who are, of course, owned by Activision-Blizzard. It seems the money <em>Call of Duty Mobile </em>has earned for the company has led to them bringing other properties to mobile as well- we just hope this isn&#8217;t the only new <em>Crash </em>game we get in the imminent future. Take a look below.</p>
<p>Though this is an unverified leak, it has to be said that it looks legit. Expect an announcement from Activision regarding this shortly.</p>
<p>https://twitter.com/jumpbuttoncb/status/1225582992657190913</p>
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		<title>Rockstar Games Co-Founders Among Top 1000 Wealthiest Britons</title>
		<link>https://gamingbolt.com/rockstar-games-co-founders-among-top-1000-wealthiest-britons</link>
					<comments>https://gamingbolt.com/rockstar-games-co-founders-among-top-1000-wealthiest-britons#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 May 2014 08:33:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[rockstar games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=196427</guid>

					<description><![CDATA[The Houser Brothers are ranked 947th with a net worth of $151 million.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/GTA5_review-2.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/GTA5_review-2.jpg" alt="GTA5_review (2)" width="620" height="349" class="aligncenter size-full wp-image-173632" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/GTA5_review-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/GTA5_review-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="http://www.thesundaytimes.co.uk/sto/Magazine/article1409914.ece">The Sunday Times</a> has announced its official ranking of the wealthiest 1000 Britons of the year and Rockstar Games co-founders Dan and Sam Houser have made the cut.</p>
<p>Both rank at 947th overall, contributing of £90 million ($151 million). Their wealth is due in part to the amazing success of the Grand Theft Auto series, especially the recently released Grand Theft Auto 5 for Xbox 360 and PS3. The fifth game grossed $1 billion in sales within three days of its launch and has shipped more than 35 million copies in its lifetime.</p>
<p>Of course, they’re not the only gaming industry professionals to make the cut. King’s Mel Morris, who created Candy Crush Saga, ranked 238th on the list with a total net worth of £407 million ($684 million). The game has literally made it rain for Morris thanks to its popularity and micro-transaction revenue.</p>
<p>Maybe when Grand Theft Auto 5 arrives on PC, PS4 and Xbox One the Housers will move up a few ranks? We’ll find out when the game is officially confirmed.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">196427</post-id>	</item>
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		<title>The Banner Saga, CandySwipe Creators Reach Agreement With King Over Trademarks</title>
		<link>https://gamingbolt.com/the-banner-saga-candyswipe-creators-reach-agreement-with-king-over-trademarks</link>
					<comments>https://gamingbolt.com/the-banner-saga-candyswipe-creators-reach-agreement-with-king-over-trademarks#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 17 Apr 2014 19:26:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Albert Ransom]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[CandySwipe]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[Stoic Studio]]></category>
		<category><![CDATA[The Banner Saga]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=193480</guid>

					<description><![CDATA[Both developers to continue using their respective names.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg" alt="Candy Crush Saga" width="620" height="349" class="aligncenter size-full wp-image-184821" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After Candy Crush Saga developer King had registered trademarks for the words &#8220;Candy&#8221; and &#8220;Saga&#8221;, thus entering into disputes with Stoic Studios&#8217; The Banner Saga and Albert Ransom&#8217;s CandySwipe. It has been recently announced that both creators came to an agreement with King to continue using their respective trademarks without fear of infringement.</p>
<p>Stoic <a href="http://stoicstudio.com/stoic-update">stated</a> that, “Stoic is pleased to have come to an agreement with King regarding Stoic’s The Banner Saga trademark, which enables both parties to protect their respective trademarks now and in the future.&#8221;</p>
<p>Ransom added on his <a href="http://www.candyswipe.com/king.html">own website</a> that, “I am happy to announce that I have amicably resolved my dispute with King over my CandySwipe trademark and that I am withdrawing my opposition to their mark and they are withdrawing their counterclaim against mine.</p>
<p>“I have learned that they picked the Candy Crush name before I released my game and that they were never trying to take my game away. Both our games can continue to coexist without confusing players.”</p>
<p>All&#8217;s well that end&#8217;s well, right?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">193480</post-id>	</item>
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		<title>Candy Crush Saga Studio Adds 165 New Jobs, Focus on Development</title>
		<link>https://gamingbolt.com/candy-crush-saga-studio-adds-165-new-jobs-focus-on-development</link>
					<comments>https://gamingbolt.com/candy-crush-saga-studio-adds-165-new-jobs-focus-on-development#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 10:05:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[mobiles]]></category>
		<category><![CDATA[smartphones]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191798</guid>

					<description><![CDATA[King has expanded its studio employee count by 25 percent.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg" alt="Candy Crush Saga" width="620" height="349" class="aligncenter size-full wp-image-184821" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Following its recent controversies over trademarking and the launch of its IPO on the stock market, which currently hovers between $18 to $20 on NYSE, King is looking to expand its staff with 165 new jobs opened up the studio. This will increase the Candy Crush Saga developer&#8217;s total employee count by 25 percent. The new roles are concentrated mainly in development while other roles are focused on design and engineering.</p>
<p>According to <a href="http://online.wsj.com/news/articles/SB10001424052702303978304579472832158985254?mod=LS1&#038;utm_content=buffer33f57&#038;utm_medium=social&#038;utm_source=twitter.com&#038;utm_campaign=buffer">The Wall Street Journal</a>, the new jobs have opened in Europe, North America and Asia. The main drive, with the focus on new jobs in development, seems to be creating new IPs in the vein of Candy Crush Saga which has been a massive success for the developer since launching on Facebook and eventually moving to mobiles.</p>
<p>What do you make of King&#8217;s rise in jobs and development efforts? Let us know your thoughts in the comments below, both positive and negative.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">191798</post-id>	</item>
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		<title>King Files Trademark Claim Against The Banner Saga for Use of &#8220;Saga&#8221;</title>
		<link>https://gamingbolt.com/king-files-trademark-claim-against-the-banner-saga-for-use-of-saga</link>
					<comments>https://gamingbolt.com/king-files-trademark-claim-against-the-banner-saga-for-use-of-saga#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Jan 2014 16:15:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[Stoic]]></category>
		<category><![CDATA[The Banner Saga]]></category>
		<category><![CDATA[wtf]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184952</guid>

					<description><![CDATA[Ah, stupidity. How limitless you can be.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/The-Banner-Saga.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/The-Banner-Saga.jpg" alt="The Banner Saga" width="620" height="349" class="aligncenter size-full wp-image-184953" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/The-Banner-Saga.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/The-Banner-Saga-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Yesterday, Candy Crush Saga developer King filed a trademark for the word &#8220;Candy&#8221; with the idea of protecting its IP? And remember how it would judge who was imposing on its signature gameplay on a case by case basis? Recently it seems that King filed a trademark claim against The Banner Saga. What was their reasoning, considering it doesn&#8217;t feature puzzle gameplay or candy? The use of the word &#8220;Saga&#8221;.</p>
<p>Speaking to <a href="http://www.gamesindustry.biz/articles/2014-01-22-king-opposes-banner-saga-trademark">Games Industry International</a>, a King rep stated that, “King has not and is not trying to stop Banner Saga from using its name. We do not have any concerns that Banner Saga is trying build on our brand or our content. However, like any prudent company, we need to take all appropriate steps to protect our IP, both now and in the future.</p>
<p>“In this case, that means preserving our ability to enforce our rights in cases where other developers may try to use the Saga mark in a way which infringes our IP rights and causes player confusion. If we had not opposed Banner Saga’s trade mark application, it would be much easier for real copy cats to argue that their use of ‘Saga’ was legitimate.</p>
<p>“This is an important issue for King because we already have a series of games where ‘Saga’ is key to the brand which our players associate with a King game; Candy Crush Saga, Bubble Witch Saga, Pet Rescue Saga, Farm Heroes Saga and so on. All of these titles have already faced substantive trademark and copyright issues with clones.”</p>
<p>Horrible reasoning or a logical conclusion? Let us know what you think.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">184952</post-id>	</item>
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		<title>Candy Crush Saga Dev Trademarks &#8220;Candy&#8221;</title>
		<link>https://gamingbolt.com/candy-crush-saga-dev-trademarks-candy</link>
					<comments>https://gamingbolt.com/candy-crush-saga-dev-trademarks-candy#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 11:46:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple App Store]]></category>
		<category><![CDATA[Candy Crush Saga]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[King]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184820</guid>

					<description><![CDATA[King talks about situations it would and wouldn't enforce the trademark.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg" alt="Candy Crush Saga" width="620" height="349" class="aligncenter size-full wp-image-184821" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/Candy-Crush-Saga-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Candy Crush Saga developer King recently trademarked the word &#8220;CANDY&#8221;. No, seriously. It trademarked the word and talked about pursuing clones that were infringing on the success of its multi-million dollar puzzle game which is available for iOS and Android.</p>
<p>In conversation with <a href="http://www.gamesindustry.biz/articles/2014-01-21-king-trademarks-candy-goes-after-developers">Games Industry International</a>, a spokesperson for the studio assuaged concerns over the trademark. “We have trademarked the word ‘CANDY’ in the EU, as our IP is constantly being infringed and we have to enforce our rights and to protect our players from confusion. We don’t enforce against all uses of CANDY – some are legitimate and of course, we would not ask App developers who use the term legitimately to stop doing so.” So if you&#8217;ve recently decided to create a first person shooter that has the word &#8220;Candy&#8221; in it, you&#8217;re safe.</p>
<p>As for instances where the developer wants to enforce its copyright, the spokesperson stated that, “The particular App in this instance was called ‘Candy Casino Slots – Jewels Craze Connect: Big Blast Mania Land’, but its icon in the App store just says ‘Candy Slots’, focusing heavily on our trademark. As well as infringing our and other developer’s IP, use of keywords like this as an App name is also a clear breach of Apple’s terms of use.</p>
<p>“We believe this App name was a a calculated attempt to use other companies’ IP to enhance its own games, through means such as search rankings.”</p>
<p>This sounds like a case of &#8220;best possible intentions&#8221; and could possibly go wrong at some point. Then again, maybe it couldn&#8217;t. What are your thoughts on the same? Let us know below.</p>
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		<title>Farm Heroes Saga Now Available for iOS and Android</title>
		<link>https://gamingbolt.com/farm-heroes-saga-now-available-for-ios-and-android</link>
					<comments>https://gamingbolt.com/farm-heroes-saga-now-available-for-ios-and-android#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Jan 2014 12:56:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Farm Heroes Saga]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[smartphones]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183644</guid>

					<description><![CDATA[Candy Crush Saga dev brings its popular Facebook title to mobiles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Farm-Heroes-Saga.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Farm-Heroes-Saga.jpg" alt="Farm Heroes Saga" width="620" height="349" class="aligncenter size-full wp-image-183645" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Farm-Heroes-Saga.jpg 640w, https://gamingbolt.com/wp-content/uploads/2014/01/Farm-Heroes-Saga-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Candy Crush Saga developer King has announced that Farm Heroes Saga, its popular Facebook game, is now available for Android and iOS. Similar to Candy Crush Saga, you&#8217;ll play to match three &#8220;Cropsie&#8221; characters in a row in a limited number of moves. There are 100 levels available for play.</p>
<p>King&#8217;s Games Guru Tommy Palm stated that, &#8220;Ever since we first launched the original installment of Farm Heroes Saga on Facebook, the mobile version has been one of our community&#8217;s most requested titles. We hope that its snackable nature and rewarding progression system will prove to be as much of a hit with mobile players as it has been with our Facebook fans. We look forward to welcoming new players down to the farm!&#8221;</p>
<p>If you&#8217;ve played on Facebook, you&#8217;ll be able to synchronise with your progress and continue where you left off from. Farm Heroes Saga is available for iPhone, iPod Touch, iPad and for Android devices.</p>
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