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	<title>Kingdom Come: Deliverance 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kingdom Come: Deliverance 2 Translator Laid Off After Studio Seemingly Pivots to AI</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-translator-laid-off-after-studio-seemingly-pivots-to-ai</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Mar 2026 17:14:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640282</guid>

					<description><![CDATA["I naively thought my work at Warhose Studios was valued enough that I might not be at immediate risk," he said in a Reddit post.]]></description>
										<content:encoded><![CDATA[
<p>Months after Warhorse Studios co-founder Daniel Vávra said AI is <a href="https://gamingbolt.com/kingdom-come-deliverance-director-says-ai-is-here-to-stay-with-us-despite-potential-problems">&#8220;here to stay,&#8221;</a> a translator/editor who worked on <em>Kingdom Come: Deliverance 2</em> revealed that he was let go in favor of the same.</p>



<p>Posting on the <a href="https://www.reddit.com/r/kingdomcome/comments/1s5vgt9/other_fired_from_warhorse_studios_and_replaced/" target="_blank" rel="noreferrer noopener">KingdomCome subreddit</a> (with mods verifying their identity), &#8220;Max H&#8221; worked at the studio since July 2022 on the sequel and its DLC. His job was to translate &#8220;dialogues, quest logs, item names, and various other things, as well as some occasional marketing materials here and there&#8221; from Czech to English.</p>



<p>&#8220;Simply put, if you&#8217;ve ever played <em>KCD2</em> in English, you&#8217;ve quite likely seen my work.&#8221;</p>



<p>However, on March 27th, his position became &#8220;obsolete&#8221; to &#8220;make the company more effective&#8221; and &#8220;save finances.&#8221; Warhorse Studios is seemingly pivoting towards AI for its translations, and while Max didn&#8217;t rule it out entirely, &#8220;I naively thought my work at WHS was valued enough that I might not be at immediate risk.&#8221;</p>



<p>As heartbreaking as it is, he wanted to get the word out about AI, especially as it relates to Warhorse (which generated more than its fair share of revenue off the success of <em>Kingdom Come: Deliverance 2</em>). &#8220;The growing use of AI greatly affects people in the games industry and many others, and I thought you should know how much the company that makes the games you love value the work of their employees, not to mention the environment.&#8221;</p>



<p>Despite this, he asked that fans not harass anyone from the studio or review bomb its games. &#8220;That isn&#8217;t my intention at all. All I want is for people to be more informed about what&#8217;s going on in the games industry behind closed doors.&#8221;</p>



<p>While there&#8217;s been extensive pushback against AI over the past several months &#8211; the <a href="https://gamingbolt.com/nvidia-dlss-5-why-is-it-so-controversial" data-type="post" data-id="639924">backlash against Nvidia DLSS 5</a> is one example &#8211; it hasn&#8217;t stopped companies from pursuing it in some manner. Some games, like <em><a href="https://gamingbolt.com/horizon-steel-frontiers-development-made-extensive-use-of-ai-from-coding-to-art">Horizon Steel Frontiers</a></em>, use it extensively for coding and art. Meanwhile, <em>The Expanse: Osiris Reborn</em> <a href="https://gamingbolt.com/the-expanse-osiris-reborns-development-involved-generative-ai-for-prototypes-placeholders">uses it for prototypes and placeholders</a>, with the developer assuring that they will be replaced with &#8220;100 percent&#8221; human-made assets.</p>



<p>How extensively Warhorse intends to dabble with the tech is unseen, but for now, you probably shouldn&#8217;t expect the best translations in its next game, whenever that will release.</p>
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		<title>Cyberpunk 2077 is Coming to Game Pass on March 10th</title>
		<link>https://gamingbolt.com/cyberpunk-2077-is-coming-to-game-pass-on-march-10th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 14:28:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Construction Simulator]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[DreamWorks Gabby’s Dollhouse: Ready to Party]]></category>
		<category><![CDATA[EA Sports F1 25]]></category>
		<category><![CDATA[final fantasy 3]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Premium]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Planet of Lana 2: Children of the Leaf]]></category>
		<category><![CDATA[to a T]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638391</guid>

					<description><![CDATA[EA Sports F1 25, to a T and Planet of Lana 2 are also coming to the subscription service, with Kingdom Come: Deliverance 2 out today.]]></description>
										<content:encoded><![CDATA[
<p>After an overtly obvious tease earlier today, Microsoft has <a href="https://news.xbox.com/en-us/2026/03/03/xbox-game-pass-march-2026-wave-1/" target="_blank" rel="noreferrer noopener">confirmed</a> that <em>Cyberpunk 2077</em> is coming to Game Pass. Available on March 10th for Ultimate and Premium subscribers &#8211; and surprisingly, not on PC &#8211; it&#8217;s playable on Xbox consoles and the cloud.</p>



<p>Other notable releases for the first wave of Game Pass in March include <em>Final Fantasy 3</em> and <em>Kingdom Come: Deliverance 2</em>, both out today on Ultimate, Premium and PC Game Pass. <em>to a T</em>, a new adventure from <em>Katamari Damacy&#8217;s</em> creator is next on March 4th, though it&#8217;s currently playable for Premium subscribers.</p>



<p><em>EA Sports F1 25</em> arrives on the same day for Ultimate and PC Game Pass, followed by <em><a href="https://gamingbolt.com/planet-of-lana-2-children-of-the-leaf-showcases-a-lush-new-region-in-new-gameplay-trailer">Planet of Lana 2: Children of the Leaf</a></em> on March 5th (which also marks the day of its launch on all platforms). And if you&#8217;re not keen on exploring Night City and becoming a legend as V, there&#8217;s also <em>Construction Simulator</em>, which drops for all three tiers on the same day.</p>



<p>For those who didn&#8217;t venture into Pharloom last September, <em>Hollow Knight: Silksong</em> will be available for Premium subscribers on March 12th. It&#8217;s followed by <em>DreamWorks Gabby’s Dollhouse: Ready to Party</em> on March 17th for all three tiers.</p>



<p>Of course, several titles will also be leaving the service on March 15th. Check them out below and finish them while they&#8217;re still available.</p>


<ul>
<li><em>Bratz Rhythm &amp; Style</em> (Cloud, Console, and PC)</li>
<li><em>Enter the Gungeon</em> (Cloud, Console, and PC)</li>
<li><em>F1 23</em> (Cloud, Console, and PC)</li>
<li><em>He is Coming</em> (PC)</li>
<li><em>Lightyear Frontier</em> (Cloud, Console, and PC)</li>
<li><em>Mythwrecked: Ambrosia Island</em> (Cloud, Console, and PC)</li>
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		<title>Kingdom Come: Deliverance Director is Stepping Away From Game Development to Make Film Adaptation</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-director-is-stepping-away-from-game-development-to-make-film-adaptation</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 13:41:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kingdom Come: Deliverance]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637858</guid>

					<description><![CDATA[According to studio CEO Martin Frývaldský, a script for a Kingdom Come movie has already been written and negotiations are ongoing.]]></description>
										<content:encoded><![CDATA[<p><em>Kingdom Come: Deliverance</em> director Daniel Vávra is stepping away from game development. In an interview with Czech publication <a href="https://cc.cz/daniel-vavra-uz-nepracuje-pro-warhorse-studios-na-nove-hre-misto-toho-pripravuje-hrany-film-kingdom-come/" target="_blank" rel="noopener">Czech Crunch</a>, studio CEO Martin Frývaldský made the announcement, revealing that Vávra has a new role in the studio that revolves around the creation of a movie adaptation of the <em>Kingdom Come: Deliverance</em> franchise.</p>
<p>“Dan has a new role. That’s the creation of the <em>Kingdom Come</em> movie,” said Frývaldský (via machine translation). “I’m sure people will wonder if this is some kind of breakup with Warhorse. No, on the contrary, Dan himself wanted to move on. He made three games that were a global success, and he has been wanting to try something different for a long time.”</p>
<p>Frývaldský went on to note that a film adaptation of <em>Kingdom Come</em> is a major milestone that Warhorse Studios as a whole wants to achieve. He also said that, while Vávra won’t be around in the offices much as part of his new role, he is still a member of the studio.</p>
<p>“Getting <em>Kingdom Come</em> to the screen or the screen in the next few years is another milestone that we want to achieve, and that is Dan’s new role,” he said. “You won’t see him in the office every day anymore, but in a broader sense, he is still part of Warhorse.”</p>
<p>As for progress on the movie’s production, Frývaldský has confirmed that a script has already been written, and Warhorse Studios is currently in talks with production companies.</p>
<p>“Anyone who has played <em>Kingdom Come</em> or even <em>Mafia</em> will know Dan’s handwriting and can expect a strong story again,” he said. “We would have to be blind if we didn’t realize how much our brand has grown. In fact, Dan Vávra’s new position could be called transmedia director. In any case, we see the film as a complement to our game creation, which can be extremely successful in its own right.”</p>
<p><em>Kingdom Come: Deliverance</em> was originally released on PC, PS4 and Xbox One back in 2018. The title was considered a cult classic at the time, with many appreciating its detailed approach to world building and in-depth gameplay mechanics. Over time, the title would go on to become quite successful, which in turn would lead to the development of its sequel, <em>Kingdom Come: Deliverance 2</em>.</p>
<p>The story of <em>Kingdom Come: Deliverance</em> revolves around a young man named Henry, living in the village of Skalitz. While he lives a simple life as the son of a blacksmith, things take a dark turn when a sudden invasion ends up with the death of everyone he knows and loves. This fateful event leads Henry down the path to uncovering various conspiracies, while he also works hard to try and achieve his late father’s final request—to deliver a sword to Radzig Kobyla.</p>
<p>More recently, <em>Kingdom Come: Deliverance</em> got a <a href="https://gamingbolt.com/kingdom-come-deliverance-is-out-now-on-xbox-series-x-s-and-ps5-with-4k-higher-frame-rate-and-more">current-gen upgrade</a> to bring its visuals up to par to the capabilities of PS5 and Xbox Series X/S. Among other things, it got upgraded visuals, smoother frame rates, and several performance enhancements. As for the sequel, it is available on PC, PS5 and Xbox Series X/S. Check out <a href="https://gamingbolt.com/kingdom-come-deliverance-2-review-taking-the-crown">our review</a> for more details.</p>
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		<title>Kingdom Come: Deliverance 2 Has Sold 5 Million Copies</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-has-sold-5-million-copies</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 13:16:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636970</guid>

					<description><![CDATA[This latest milestone comes just a few months after Kingdom Come: Deliverance 2 had sold four million copies back in November.]]></description>
										<content:encoded><![CDATA[<p>Warhorse Studios has announced that open-world RPG <em>Kingdom Come: Deliverance 2</em> has now sold 5 million copies. The announcement was made on social media, where the studio thanked its players. This announcement comes just a few months after the <a href="https://gamingbolt.com/kingdom-come-deliverance-2-sells-4-million-copies-thank-you-for-standing-by-henrys-side">last major milestone from November</a> where it had sold 4 million copies.</p>
<p>&#8220;Five million Henrys are now adventuring in Bohemia! <em>Kingdom Come: Deliverance 2</em> has officially reached this massive milestone and it is all thanks to you. Our community is growing every single day and we couldn&#8217;t be more excited to have you with us. Thank you for making this journey unforgettable,&#8221; wrote the studio.</p>
<p>The previous milestone was hit just a few days after the release of the final planned expansion for <em>Kingdom Come: Deliverance 2</em>, dubbed <em>Mysteria Ecclesiae</em>. With the DLC marking the end of the game&#8217;s expansion pass, no new content has been announced for the game.</p>
<p>Following the release of <em>Mysteria Ecclesiae</em>, Warhorse Studios packaged the game and all of its expansions up to release it as <a href="https://gamingbolt.com/kingdom-come-deliverance-2-royal-edition-packs-game-of-the-year-contender-with-all-dlc-out-now"><em>Kingdom Come: Deliverance 2 – Royal Edition</em></a>. Priced at $79.99 on PC and $89.99 on PS5 and Xbox Series X/S, the <em>Royal Edition</em> is essentially the ultimate way to pick up the open-world RPG.</p>
<p>In the months since, <em>Kingdom Come: Deliverance 2</em>&#8216;s lead designer Prokop Jirsa revealed that the studio had to <a href="https://gamingbolt.com/kingdom-come-deliverance-2-developers-stood-their-ground-against-negative-playtest-feedback">stand its ground against negative feedback during playtests</a>. He noted that quite a bit of the feedback revolved around some of the more esoteric aspects of the RPG&#8217;s gameplay, and how the players felt quite weak at the beginning.</p>
<p>“We had playtests where some players started a game, did something wrong, immediately got arrested, and gave negative feedback,” said Jirsa. “We had the strength to say, ‘Yes, that’s what we want.&#8217;” Jirsa went on to note that players feeling weak was an intentional design decision, since it would further improve the sense of accomplishments when they got stronger. “We want the player at the beginning to feel extremely weak,” he explained, “because then the validation of gaining strength feels earned.”</p>
<p>Jirsa also revealed that the success of FromSoftware&#8217;s games encouraged the studio by showing the world that players wouldn&#8217;t shy away from challenging games. “I honestly believe there’s big potential for original ideas that, if they were given a chance to be polished, could reach mainstream,” he said.</p>
<p>More recently, Warhorse Studios also seems to be working on bringing the original <em>Kingdom Come: Deliverance</em> to modern platforms. In January, a <a href="https://gamingbolt.com/kingdom-come-deliverance-ps5-update-appears-on-ps-store-listing-includes-4k-and-improved-frame-rate">PlayStation Store listing for the RPG was spotted</a> with &#8220;Updated for PlayStation 5&#8221; being noted in its description. Among the new features for the game are support for 4K displays and high-resolution textures, and improved frame rates. Warhorse Studios, however, hasn&#8217;t yet made any official announcement about current-gen enhancements, remasters or ports being in the works.</p>
<p><em>Kingdom Come: Deliverance 2</em> is available on PC, PS5 and Xbox Series X/S. For more details, check out <a href="https://gamingbolt.com/kingdom-come-deliverance-2-review-taking-the-crown">our review of the base game</a>, as well as its expansions – <a href="https://gamingbolt.com/kingdom-come-deliverance-2-brushes-of-death-review-artistic-liberty"><em>Brushes With Death</em></a>, <a href="https://gamingbolt.com/kingdom-come-deliverance-2-legacy-of-the-forge-dlc-review-cozy-crafting"><em>Legacy of the Forge</em></a>, and <a href="https://gamingbolt.com/kingdom-come-deliverance-2-mysteria-ecclesiae-review-sheltered-conspiracy"><em>Mysteria Ecclesiae</em></a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Five million Henrys are now adventuring in Bohemia! <a href="https://twitter.com/hashtag/KCD2?src=hash&amp;ref_src=twsrc%5Etfw">#KCD2</a> has officially reached this massive milestone and it is all thanks to you. Our community is growing every single day and we couldn&#39;t be more excited to have you with us. Thank you for making this journey unforgettable! <a href="https://t.co/0RADDl3Gue">pic.twitter.com/0RADDl3Gue</a></p>&mdash; Kingdom Come: Deliverance II (@KingdomComeRPG) <a href="https://twitter.com/KingdomComeRPG/status/2021856803349217684?ref_src=twsrc%5Etfw">February 12, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<title>ARC Raiders Tops Steam Sales Charts for Final Week of 2025</title>
		<link>https://gamingbolt.com/arc-raiders-tops-steams-sales-charts-for-final-week-of-2025</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Jan 2026 12:11:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AdHoc Studio]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[baldur's gate 3]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Dispatch]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports FC 26]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[Grand Theft Auto 5 Enhanced]]></category>
		<category><![CDATA[Kepler Interactive]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Larian Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rockstar games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=634077</guid>

					<description><![CDATA[The extraction shooter was followed by the Steam Deck, along with other games like Battlefield 6 and Clair Obscur: Expedition 33.]]></description>
										<content:encoded><![CDATA[<p>Embark Studios has continued to see success with its PvPvE extraction shooter <em>ARC Raiders</em> even a couple of months after its release. According to <a href="https://store.steampowered.com/news/group/4777282/view/502844844914248084" target="_blank" rel="noopener">SteamDB</a>, the title ended up being the top seller for the final week of 2025, with data measured from December 23 to December 30.</p>
<p>Along with <em>ARC Raiders</em>, games like <em>Battlefield 6</em>, <em>Clair Obscur: Expedition 33</em>, <em>Dispatch</em>, and <em>Kingdom Come: Deliverance 2</em> were also among the top releases in the charts. Some older games could also be seen, with 2023&#8217;s <em>Baldur&#8217;s Gate 3</em>, 2020&#8217;s <em>Cyberpunk 2077</em>, and 2013&#8217;s <em>Grand Theft Auto 5</em> also being represented, albeit with its <em>Enhanced Edition</em> release.</p>
<p>Valve has also seen continued success with the Steam Deck, with SteamDB ranking the handheld gaming PC as the second-best-selling Steam item, just under <em>ARC Raiders</em>. Check out the list below.</p>
<p>Embark Studios itself hasn&#8217;t revealed recent sales data for <em>ARC Raiders</em>, rumours from back in November indicated that it was <a href="https://gamingbolt.com/arc-raiders-is-reportedly-close-to-7-million-sales-after-its-first-month-rumor">close to hitting 7 million sales</a> just a month after its release.</p>
<p><em>ARC Raiders</em> art director Robert Sammelin had recently spoken about Embark Studios&#8217; plans to <a href="https://gamingbolt.com/arc-raiders-developer-wants-to-keep-this-game-alive-for-the-longest-time">support the extraction shooter for &#8220;the longest time.&#8221;</a> In an interview from last month, he noted that the studio has a 10-year plan and that as long as players continue to engage with the title, support will continue.</p>
<p>&#8220;Our ambition is to keep this game alive for the longest time. It is a live game,&#8221; said Sammelin. “It&#8217;s something that we want to keep alive for the longest time possible, as long as players engage with it and have fun and see that it is evolving in a good way.&#8221;</p>
<p>The art director also spoke about how the community of <em>ARC Raiders</em> plays a vital role in the game&#8217;s evolution, since a major reason for the extraction shooter&#8217;s success hinges on how players interact with each other.</p>
<p>&#8220;I think games like this will evolve depending on community behaviours, feedback, and how we pick out the things we see people engage really well with. But also throw things into the mix that sort of afford new challenges and opportunities within the game,&#8221; he explained.</p>
<p>&#8220;I think there’s a wide range of routes that we can take with this, and time will tell how we sort of dig into it. But we for sure have a pretty long-standing plan of where we want to take it.&#8221;</p>
<p>As part of the studio&#8217;s plans to support <em>ARC Raiders</em>, <a href="https://gamingbolt.com/arc-raiders-cold-snap-trailer-offers-sneak-peek-at-snowy-maps-and-flickering-flames-event">the Cold Snap update</a> was released last month, bringing with it a new Winter-themed weather condition which also affects gameplay by prompting players to seek shelter (or die trying). It also affects visibility and movement, making some surfaces much more challenging to traverse.</p>
<p><em>ARC Raiders</em> is available on PC, PS5 and Xbox Series X/S. For more details, <a href="https://gamingbolt.com/arc-raiders-review-prime-extraction">check out our review</a>. Also check out <a href="https://gamingbolt.com/arc-raiders-guide-all-arc-machines-and-how-to-defeat-them">our guide on all ARC machines and how you can beat them</a> in battle.</p>
<p>Top ten best-sellers on Steam from December 23 to December 30:</p>
<ol>
<li><em>ARC Raiders</em></li>
<li><em>Steam Deck</em></li>
<li><em>Battlefield 6</em></li>
<li><em>Clair Obscur: Expedition 33</em></li>
<li><em>Baldur&#8217;s Gate 3</em></li>
<li><em>EA Sports FC 26</em></li>
<li><em>Dispatch</em></li>
<li><em>Cyberpunk 2077</em></li>
<li><em>Kingdom Come: Deliverance 2</em></li>
<li><em>Grand Theft Auto 5 Enhanced</em></li>
</ol>
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		<title>Single Player Games Are Not Dead, Not Even Close</title>
		<link>https://gamingbolt.com/single-player-games-are-not-dead-not-even-close</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Dec 2025 19:57:40 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Blue Prince]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[Donkey Kong Bananza]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633904</guid>

					<description><![CDATA[As live-service remains a risk and most co-op titles fall by the wayside, single-player games continue to dominate the industry.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen the year began, Sony announced cancellations for multiple live-service projects, including those from Bluepoint Games and Bend Studio. Which is when everyone learned that Bluepoint, renowned for<em> Demon&#8217;s Souls</em> remake, had wasted its last several years. On the WB Games side, servers for <em>Suicide Squad: Kill the Justice League</em> and <em>MultiVersus</em> had shut down with little attention and pity.</p>
<p>Electronic Arts would also announce that it&#8217;s shutting down servers for <em>Anthem,</em> which is the first reminder in a while that it still exists. Microsoft&#8217;s <em>Halo Infinite</em> recently entered maintenance mode – a far cry from plans to become the initially promised “start of the next ten years of <em>Halo</em>.” Of course, even newer titles weren&#8217;t safe. Remedy&#8217;s<em> FBC: Firebreak</em> debuted disappointingly, resulting in heavy losses and the studio&#8217;s CEO stepping down.</p>
<p>Even on a smaller scale, games like <em>Wildgate</em> and <em>Jump Space</em>, despite launching with some positive buzz, have since fallen by the wayside in player counts. Granted, games like <em>ARC Raiders</em> and <em>Battlefield 6</em> remain standouts; the former offered an excellent extraction shooter experience in a pretty barren market. Meanwhile, the latter marked the first mainline<em> Battlefield</em> title in years that fans actually enjoyed, despite its many warts (including a single-player campaign).</p>
<p><iframe title="Remember When They Said Single Player Games Were Dead? Look At Them Now." width="500" height="281" src="https://www.youtube.com/embed/7HIpODV3LWU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Titles like <em>PEAK</em> and<em> R.E.P.O.</em> went on to become massive co-op successes. There&#8217;s also <em>Split Fiction</em>, which showcased Hazelight&#8217;s talent in once again delivering a compelling co-op story with fun gameplay.</p>
<p>However, the past year, perhaps more than others, has reinforced the importance of single-player games.</p>
<p>Despite selling PS5 consoles by the tens of millions, Sony outright promised a major triple-A single-player title each year because – surprise – it&#8217;s a major selling point for the console. Thankfully, it delivered with not one but two incredible titles: Kojima Productions&#8217; <em>Death Stranding 2</em> and Sucker Punch&#8217;s <em>Ghost of Yōtei</em>. Both games were building off already established titans, and yet, they managed to exceed expectations.</p>
<p><em>Death Stranding 2</em> confirmed that Hideo Kojima&#8217;s signature brand of quirkiness/madness when it comes to storytelling was still intact. However, it also improved on so many other fundamental aspects from the original, including the world design, gunplay, stealth, and pacing. Meanwhile,<em> Ghost of Yōtei</em>, while retaining the same combat fundamentals, spiced it up with new additions like multiple weapon types, disarming, and throwing weapons. Its open world also received excessive praise, as activities were naturally laid out and seamlessly connected in ways that made it feel alive.</p>
<p>Then again, it wasn&#8217;t just Sony that realized it had to return to what brought it to the dance. Konami released not one but two well-received and successful titles in its long-running franchises – <em>Metal Gear Solid Delta: Snake Eater</em> and<em> Silent Hill f</em>. It also reaffirmed its commitment to the long-term future of both series, whether it&#8217;s the desire to remake more Metal Gear Solid games or its announcement of a <em>Silent Hill 1</em> remake from Bloober Team.</p>
<p>Of course, some of the other highly rated games of the year have been single-player titles. <em>Clair Obscur</em> took the industry by storm, and even if there are arguments about how “indie” it really is, it&#8217;s received universal praise for its combat, storytelling and world. The fact that it received the most nominations in The Game Awards history and won more than its fair share is just the cherry on top.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-627614" src="https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge.jpg" alt="kingdom come deliverance 2 legacy of the forge" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/kingdom-come-deliverance-2-legacy-of-the-forge-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>However, it&#8217;s not alone when it comes to other nominees, which are also predominantly single-player, like<em> Kingdom Come: Deliverance 2</em>, which is packed with memorable quests, personable characters, and tons of ways to role-play your version of Henry. It&#8217;s still unbelievable how the development team effectively beat Bethesda at its own game in terms of attention to detail, reactivity and fidelity with fewer resources. Of course, for those who wanted something more light-hearted, there&#8217;s <em>Donkey Kong Bananza</em>, a magical 3D platforming experience from the<em> Super Mario Odyssey</em> team, which mixes the traditional collect-a-thon gameplay loop with the absolute freedom to destroy everything.</p>
<p>And the crazy thing is that these don&#8217;t even represent a fraction of the best single-player games this year. You have indie efforts like <em>Blue Prince,</em> which is unlike anything seen before – a rogue-like puzzler where you arrange the layout of a house from a selection of rooms to reach the mythical 46th room. Team Cherry&#8217;s <em>Hollow Knight: Silksong</em> arrived more than six years after its initial announcement and blew away expectations. It was so highly anticipated that almost every digital storefront crashed as soon as it was available to purchase.</p>
<p>That&#8217;s not even accounting for the likes of <em>Hades 2, Sektori, Keep Driving, Marvel Cosmic Invasion, Pipistrello and the Cursed Yoyo, StarVaders, Shinobi: Art of Vengeance, Ninja Gaiden: Ragebound, Citizen Sleeper 2: Starward Vector, Sword of the Sea, Ender Magnolia, Trails in the Sky 1st Chapter, Absolum, the Drifter, Ball x Pit, Bionic Bay, Look Outside</em> – the list goes on. Even if you sat down and only tried to play through all the incredible titles released this year, you would have more than enough to sustain you through 2026.</p>
<p>However, that won&#8217;t be necessary. In a twist that no one saw coming, the most anticipated games of next year are – you guessed it – single-player titles. <em>Grand Theft Auto 6</em> is leading the charge, and that&#8217;s all because of its story mode, since we know nothing about how it will handle<em> GTA Online</em>. <em>Resident Evil Requiem</em> crossed one million wishlists just weeks after its announcement, and looks poised to be the biggest game in the franchise by far. <em>Marvel&#8217;s Wolverine</em> is, well, a <em>Wolverine</em> title in every sense of the word. Based on Insomniac&#8217;s success with <em>Spider-Man</em> and immaculate track record, you can bet it&#8217;s going to be another huge success. You also can&#8217;t forget <em>Saros</em>, Housemarque&#8217;s follow-up to <em>Returnal</em>, which looks to expand upon it in all the right ways while maintaining its creepy environmental and enemy designs.</p>
<p>Heck, even Microsoft&#8217;s single-player offerings in 2026 look good with <em>Fable, Gears of War: E-Day,</em> and <em>Forza Horizon 6</em> to look forward to. We&#8217;ll wait and see how <em>Halo: Campaign Evolved</em> fares, but if nothing else, it looks very good.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01.jpg"><img decoding="async" class="aligncenter wp-image-631527" src="https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01.jpg" alt="Where Winds Meet_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/Where-Winds-Meet_01-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Compare this to future live-service multiplayer offerings like, say, <em>Fairgame$</em>, which has no buzz or intrigue. Heck, rumors claim that it may even be cancelled before launch. Sony hasn&#8217;t outright backed out of such titles, but it&#8217;s definitely much more careful after sustaining heavy losses.</p>
<p>It&#8217;s not like the business model has no future whatsoever. <em>Where Winds Meet</em> is technically a live-service game, but it offers a massive single-player component that&#8217;s only going to get bigger. <em>Ananta</em> has generated buzz for essentially being “Anime <em>GTA</em>”.</p>
<p>However, while publishers still seek to delve into the live-service space for that sweet recurring revenue from microtransactions, it&#8217;s single-player games that continue to drive the industry forward in terms of storytelling, immersion and gameplay. And customers are responding in kind &#8211; a recent survey by Ampere Analysis revealed that the majority of players in Japan, the UK and the United States preferred single-player games over multiplayer (though younger players skewed more towards the latter).</p>
<p>Personally, I could be the least bothered to remember anything noteworthy that happened in <em>Destiny 2</em> this year, but meeting Monoco and traveling to confront the Paintress at her Monolith? Trekking across the mountains of Mexico and taking in the sights? Whatever the heck was going on with Hinako in the OtherWorld? All these moments will probably stay with me forever, and deservedly so.</p>


<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Kingdom Come: Deliverance Director Says &#8220;AI is Here to Stay&#8221; Despite Potential Problems</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-director-says-ai-is-here-to-stay-with-us-despite-potential-problems</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 14:05:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Divinity]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Larian Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633835</guid>

					<description><![CDATA[Warhorse Studios' Daniel Vávra wrote a lengthy post about how the world should stop resisting the rise and proliferation of generative AI.]]></description>
										<content:encoded><![CDATA[<p>In light of Larian Studio founder and <em>Divinity</em> director Swen Vincke’s recent <a href="https://gamingbolt.com/divinity-director-says-studio-is-not-releasing-a-game-with-ai-components-or-trimming-down-teams">discussions on the use of generative AI in game development</a>, co-founder of Warhorse Studios and director of the <em>Kingdom Come: Deliverance</em> games Daniel Vávra has now provided his own thoughts on the subjects. In a lengthy social media post, Vávra said that “AI hysteria” has been getting out of hand, and defended Vincke’s opinions on the technology.</p>
<p>“I’m no fan of AI generated art, but anyway, it’s time to face reality,” wrote Vávra. “AI is here to stay with us. As frightening as it may be, that’s the way it is. Personally, it scares me the most in the music because you can’t even recognise AI there anymore.”</p>
<p>Vávra went on to discuss the potential use cases of generative AI-based tools that could be used to take out some of the more tedious parts of game development, especially when it comes to creating content that doesn’t really matter all that much in the grand scheme of things.</p>
<p>“On the other hand, you know what I hate most about making games? The fact that it takes 7 years and 300 people and tens of millions of dollars to make. And the fact that Tom had to spend 500 hours in the studio recording completely generic heckling and generic bars,” he wrote.</p>
<p>“If AI can help me make an epic game in a year with a smaller team like in the old days, I’m all for it. That game will still have an art director, writers, programmers, graphic designers, but they won’t have to do the tiresome and boring tasks, they’ll have to focus on the essentials. I have ideas for lots of games, but I’m fifty years old and so far it’s taken me seven years on average to make one game. If AI helps me realize those ideas faster, I’m all for it.”</p>
<p>He also discussed how generative AI could be used for writing, especially for things that aren’t story-critical but still help with a game’s worldbuilding. While developers already have technology like 11labs that allows them to lay out scripts and knowledge bases for NPCs, he asks “wouldn’t it be nice if you could ask ANYONE ANYTHING in an RPG?”</p>
<p>“For non-story stuff, this is an absolutely revolutionary development from a player’s point of view,” Vávra wrote. “And you can’t record it with an actor because it has INFINITE variations. But what you can record are cutscenes and story dialogue. You don’t need an Oscar level performance when ordering a sausage in a pub or when asking how to get to the castle.”</p>
<p>Vávra went on to compare resisting the proliferation of generative AI to resisting the use of sewing machines in the textile industry, or going back to riding horses well after cars and planes have become common. He closes out his lengthy post by noting that, while generative AI “may mean the demise of humanity, nobody knows now, but it may also mean that ANYONE, at a fraction of the cost, will be able to implement virtually any grand idea.”</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">This AI hysteria is the same as when people were smashing steam engines in the 19th century. <a href="https://twitter.com/LarAtLarian?ref_src=twsrc%5Etfw">@LarAtLarian</a>  said they were doing something that absolutely everyone else is doing and got an insanely crazy shitstorm. <br><br>I&#39;ve even seen someone accuse us of using AI in KCD2. I don&#39;t… <a href="https://t.co/l7pNbTxeIT">https://t.co/l7pNbTxeIT</a></p>&mdash; Daniel Vávra ⚔ (@DanielVavra) <a href="https://twitter.com/DanielVavra/status/2001337278229279169?ref_src=twsrc%5Etfw">December 17, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<title>Kingdom Come: Deliverance 2 Developers Stood Their Ground Against Negative Playtest Feedback</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-developers-stood-their-ground-against-negative-playtest-feedback</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 15:21:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633656</guid>

					<description><![CDATA[Lead designer Prokop Jirsa noted that the studio wanted players to feel weak in the beginning so their strength felt earned.]]></description>
										<content:encoded><![CDATA[<p>As 2025 gets close to its end and Warhorse Studios has released the last bit of planned DLC for its open-world RPG <em>Kingdom Come: Deliverance 2</em>, the studio has now revealed some details about the development of the game. In an interview with <a href="https://www.gamesradar.com/games/action-rpg/kingdom-come-deliverance-2-devs-wanted-negative-feedback-during-playtests-after-deciding-players-should-initially-feel-extremely-weak-then-the-validation-of-gaining-strength-feels-earned/" target="_blank" rel="noopener">GamesRadar</a>, lead designer Prokop Jirsa spoke about getting negative feedback during playtests, and how the studio had to stand firm with its game design decisions to ensure that player actions would have consequences.</p>
<p>&#8220;We had playtests where some players started a game, did something wrong, immediately got arrested, and gave negative feedback,&#8221; said Jirsa. &#8220;We had the strength to say, &#8216;Yes, that&#8217;s what we want.'&#8221; He went on to note that the studio wanted players to feel weak when they first start their journey in <em>Kingdom Come: Deliverance 2</em>. This, he said, also helped bolster the feeling of accomplishment since players would have to work at getting stronger.</p>
<p>&#8220;We want the player at the beginning to feel extremely weak,&#8221; he explained, &#8220;because then the validation of gaining strength feels earned.&#8221;</p>
<p>While many studios might find it difficult to stand their ground against negative feedback during playtests, the success that Warhorse Studios had seen with the original <em>Kingdom Come: Deliverance</em> from back in 2018 helped its confidence in this regard. This, Jirsa said, was “even though there were many discussions [asking] ‘Are we really going the right way? Are we really into these survival elements, do we really want to take everything from the player at the beginning? Even their place to sleep?”</p>
<p>This idea to let players engage with difficult games was inspired by FromSoftware’s games like <em>Dark Souls</em> and <em>Elden Ring</em>, which Jirsa noted played a big role in making what would have otherwise been niche games get mainstream appeal. &#8220;I honestly believe there&#8217;s big potential for original ideas that, if they were given a chance to be polished, could reach mainstream,&#8221; Jirsa said.</p>
<p>The studio has since proven that it has been justified in presenting these tough challenges to players. It announced back in November that <a href="https://gamingbolt.com/kingdom-come-deliverance-2-sells-4-million-copies-thank-you-for-standing-by-henrys-side"><em>Kingdom Come: Deliverance 2</em> had sold 4 million copies</a> following the release of the final DLC of the game&#8217;s season pass, <em>Mysteria Ecclesiae</em>. Taking to social media, Warhorse Studios thanked players for their support.</p>
<p>&#8220;We can&#8217;t thank you enough for helping us reach this incredible milestone,&#8221; wrote the studio. &#8220;Every one of you &#8211; players, fans, modders, creators, and long-time supporters &#8211; made this possible.&#8221;</p>
<p>Alongside the release of <em>Mysteria Ecclesiae</em>, Warhorse Studios also <a href="https://gamingbolt.com/kingdom-come-deliverance-2-royal-edition-packs-game-of-the-year-contender-with-all-dlc-out-now">launched <em>Kingdom Come: Deliverance 2 &#8211; Royal Edition</em></a>, which includes the base game, as well as all four DLCs, including the three story DLCs <a href="https://gamingbolt.com/kingdom-come-deliverance-2-brushes-of-death-review-artistic-liberty"><em>Brushes With Death</em></a>, <a href="https://gamingbolt.com/kingdom-come-deliverance-2-legacy-of-the-forge-dlc-review-cozy-crafting"><em>Legacy of the Forge</em></a>, and <em>Mysteria Ecclesiae</em>. Along with this, other smaller DLCs like <em>The Lion&#8217;s Crest</em> and Gallant Huntsman&#8217;s Kit are also included.</p>
<p>For more on <em>Kingdom Come: Deliverance 2</em>, check out our review. The title is available on PC, PS5 and Xbox Series X/S. Also check out <a href="https://gamingbolt.com/kingdom-come-deliverance-2-mysteria-ecclesiae-review-sheltered-conspiracy">our review of its newest DLC, <em>Mysteria Ecclesiae</em></a>, where we gave it a score of 8 out of 10.</p>
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		<title>Game of the Year 2025 Is Going to Be Pure Chaos</title>
		<link>https://gamingbolt.com/game-of-the-year-2025-is-going-to-be-pure-chaos</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 18:19:44 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Absolum]]></category>
		<category><![CDATA[Blue Prince]]></category>
		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[Dispatch]]></category>
		<category><![CDATA[Donkey Kong Bananza]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<category><![CDATA[Hades 2]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[Metal Gear Solid Delta: Snake Eater]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Split Fiction]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632465</guid>

					<description><![CDATA[With such a packed year of acclaimed video game releases, which one will run away with the most coveted award of the season?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s about as natural for some titles to be nominated for Game of the Year as it is a cold day in you-know-where for others. However, this year, the nominees for the highest honors in gaming are of such high caliber that it&#8217;s almost ridiculous. It&#8217;s nearly as unprecedented as 2023, which is something that none of us would have thought when it started. So why not discuss each game&#8217;s chances heading into awards season?</p>
<p>Just to clarify, though: This isn&#8217;t a precursor to our own Game of the Year Awards or any sort of hint at what could win. Any title at this point is still fair game. We&#8217;re just discussing all the major contenders and their chances of winning across the industry as a whole. With that said, there is one that many consider to be a shoo-in for The Game Awards, if nothing else – <em>Clair Obscur: Expedition 33</em>.</p>
<p>And how could it not be? It was the highest-rated new game among critics for months at a time – and no, those Switch 2 versions of <em>Breath of the Wild</em> and <em>Tears of the Kingdom</em> don&#8217;t count. For many gamers, it&#8217;s an experience that&#8217;s near and dear to their hearts in terms of narrative and characters; a success story that we hadn&#8217;t seen in a while from a group of developers who separated from a big triple-A publisher to pursue their creative vision.</p>
<p><iframe loading="lazy" title="Game of the Year 2025 Battle Is Going To Be COMPLETELY CRAZY" width="500" height="281" src="https://www.youtube.com/embed/naRhmpC8IxE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Some loved exploring its Belle Époque world and taking in the stunning art direction. Others relished in its combat challenges, even though it was easy to over-level and unlock some truly broken builds by the end. Many found it to be the contemporary <em>Final Fantasy</em> that they&#8217;ve always wanted. Others, like me, felt like it set a new bar for $50 releases while sending a message to the utter messes that dared charge even $70.</p>
<p>It&#8217;s no surprise then that it would sweep the Golden Joystick Awards, winning Best Storytelling, Visual Design, Soundtrack, Supporting Performer, Lead Performer and Studio of the Year before nabbing the Ultimate Game of the Year prize. With 12 nominations at The Game Awards, the most in the show&#8217;s history, it&#8217;s a clear favorite to pull a <em>Return of the King</em> and dominate this awards season.</p>
<p>The only real competitor that truly comes to mind at this stage is <em>Death Stranding 2: On the Beach</em>. Granted, when the first game was released, its unorthodox gameplay, bizarre narrative and strong performances were enough for multiple nominations but only a few wins. Blame it on the inherent friction of the design, or whatever or just the fact that it was unlucky to release in the same year as<em> Sekiro: Shadows Die Twice</em>. Either way, it was a dark horse.</p>
<p>Not so with the sequel. It&#8217;s among the highest-rated new titles of the year, and the second-highest-rated among exclusives. It redefined visual standards for the generation with its gorgeous landscapes and impeccable character models. And while it&#8217;s always a toss-up how the story could turn out, Kojima Productions surprised us with some genuinely emotional hits on top of the usual twists, expanding on Sam&#8217;s story in so many welcome ways.</p>
<p>That&#8217;s before even getting to the gameplay, which accommodated so many other styles of play, resulting in a much more enjoyable experience. Long story short, it&#8217;s not just the prestige of Hideo Kojima&#8217;s name – <em>Death Stranding 2</em> stands as a strong, well-rounded experience. No wonder then that it&#8217;s tied with another exclusive for the second-most nominations at The Game Awards, but we&#8217;ll get to that.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-623127" src="https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller-1024x576.jpg" alt="death stranding 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/death-stranding-2-george-miller.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>

<p>Instead, now would be a good time to talk about the truly beloved darlings that more than deserve to be in the Game of the Year discussion, but who are unlikely to win the big one. <em>Blue Prince, Kingdom Come: Deliverance 2, Split Fiction</em> – it&#8217;s a shame because each of these games is incredible in what they do, be it in <em>KCD 2&#8217;s</em> world design and sheer immersion, or <em>Split Fiction&#8217;s</em> range of gameplay experiences within its co-op framework. And then there&#8217;s<em> Blue Prince</em> – a truly innovative take on the puzzle genre with enough mysteries to keep players running around, even after hundreds of hours. If any of these games had been released last year, they may have taken the crown, but 2025 is too packed.</p>
<p>Unfortunately, that may also apply to <em>Ghost of Yōtei</em>. Now, I loved Ghost of Tsushima to bits, flaws and all. To say that I had high expectations for <em>Yōtei</em>, even before it was announced, would be an understatement. And yet, it surpassed almost every single one of them. The combat, exploration, visuals, overall presentation and narrative – it all felt personable and pitch-perfect. So while it&#8217;s yet another title that I could see earning numerous awards for its soundtrack, performances, visuals, and whatnot, Game of the Year may be out of its reach.</p>
<p>The same goes for <em>Hollow Knight: Silksong</em>. Years and years of anticipation punctuated by endless memes of “Where <em>Silksong</em>?!” during showcases resulted in one of the greatest side-scrolling action-adventure games ever made. Heck, it&#8217;s perhaps the only title that managed to crash nearly every major storefront as soon as it launched. But while many were enthralled by Pharloom and its multitude of secrets on top of the unforgiving bosses, there were a scant few who weren&#8217;t feeling the magic or the challenge. Which is a shame for many reasons that I&#8217;ve discussed before, but I can see those many moments of frustration, even if they made victory taste that much sweeter, bringing the experience down for some players.</p>
<p>Then we come to the wildcards like <em>Donkey Kong Bananza</em>. For all the talk about how Xbox hasn&#8217;t been nominated for The Game Awards&#8217; grand prize since 2010, it&#8217;s almost as surprising that no Nintendo exclusive has won since 2017 (with <em>Breath of the Wild</em> understandably taking the industry by storm). As much fun as Donkey Kong Bananza is, I can see it suffering the same fate, simply because of all the other contenders on the field. That doesn&#8217;t take away from how incredible a 3D platformer it is, and it&#8217;s probably guaranteed to mop up all the Nintendo-specific awards, even with <em>Metroid Prime 4: Beyond</em> coming up.</p>
<p><em>Hades 2</em> is a dark horse in many ways, exiting early access several weeks after <em>Silksong</em> and delivering a fantastic evolution of the original&#8217;s formula. The ending wasn&#8217;t nearly as well-received, but as a rogue-like, it remains at the tippity top of such experiences to play. Will that be enough to elevate it above the others? Probably not, even with its stellar combat, characters, and presentation, but the fact that it&#8217;s become undeniable brings a smile to my face.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-631977" src="https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1.jpg" alt="Dispatch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/Dispatch-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, you also have games which have much lower chances of claiming a ton of awards, despite leaving their own mark. I can see AdHoc Studio&#8217;s <em>Dispatch</em> winning some awards for its performances and writing, but it likely won&#8217;t go much further beyond that, which is a shame considering it&#8217;s one of the best narrative adventure games in years and years. <em>Metal Gear Solid Delta: Snake Eater</em> is as faithful a remake as you can get, but whether it&#8217;s due to the lack of boundary-pushing or the sheer number of other contenders, it may have to be content with winning top honors for remakes.</p>
<p>The same goes for <em>Silent Hill f</em> but in the horror category. As uncomfortably disgusting yet disturbingly compelling as it is, I don&#8217;t see it getting much mainstream recognition beyond the art direction and story. And as much as I like <em>Absolum</em> with its mix of rogue-lite mechanics, beat &#8217;em up action and gorgeous 2D visuals, it&#8217;s unlikely to even win out in the indie category.</p>
<p>Regardless of all the above games&#8217; chances and how many awards they accrue, they&#8217;re all fantastic titles that you should experience. Which one is your favorite to claim Game of the Year? Sound off in the comments and let us know.</p>


<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Kingdom Come: Deliverance 2 Sells 4 Million Copies &#8211; &#8220;Thank You For Standing by Henry&#8217;s Side&#8221;</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-sells-4-million-copies-thank-you-for-standing-by-henrys-side</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Nov 2025 18:40:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631694</guid>

					<description><![CDATA[Expressing its appreciation, Warhorse Studios said it "can't thank you enough for helping us reach this incredible milestone."]]></description>
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<p>Warhorse Studios&#8217; <em>Kingdom Come: Deliverance 2</em> has hit a new sales milestone. It&#8217;s now sold four million units, up <a href="https://gamingbolt.com/kingdom-come-deliverance-2-has-sold-3-million-copies">from three million sold as of May 2025</a>.</p>



<p>An emotional moment, to be sure, since it follows the release of <em>Mysteria Ecclesiae</em>, the final story DLC for the open-world RPG. On Twitter, the developer said it &#8220;can&#8217;t thank you enough for helping us reach this incredible milestone,&#8221; citing &#8220;players, fans, modders, creators, and long-time supporters.&#8221;</p>



<p>&#8220;From all of us at Warhorse, thank you for standing by Henry&#8217;s side and believing in what we do.&#8221;</p>



<p>Ever since its release last February, <em>Kingdom Come: Deliverance 2</em> has received <a href="https://gamingbolt.com/kingdom-come-deliverance-2-accolades-trailer-highlights-extensive-acclaim">near-universal acclaim</a> for its gameplay, attention to detail and storytelling. It directly follows the events of the first game, with Henry of Skalitz venturing to the Bohemian Paradise and Kuttenberg in his continued quest to avenge his family.</p>



<p>Alongside <em><a href="https://gamingbolt.com/kingdom-come-deliverance-2-mysteria-ecclesiae-review-sheltered-conspiracy">Mysteria Ecclesiae</a></em>, two other story DLC &#8211; <em><a href="https://gamingbolt.com/kingdom-come-deliverance-2-brushes-of-death-review-artistic-liberty">Brushes with Death</a></em> and <em><a href="https://gamingbolt.com/kingdom-come-deliverance-2-legacy-of-the-forge-dlc-review-cozy-crafting" data-type="post" data-id="627791">Legacy of the Forge</a></em> &#8211; have been released. New players can pick up all of this and the base game for just $79.99 on PC and $89.99 on consoles with <a href="https://gamingbolt.com/kingdom-come-deliverance-2-royal-edition-packs-game-of-the-year-contender-with-all-dlc-out-now">the Royal Edition</a>.</p>



<p>While this is seemingly the end for Henry, Warhorse Studios is <a href="https://gamingbolt.com/kingdom-come-deliverance-2-developer-teases-something-new-on-the-horizon">teasing &#8220;something new on the horizon.&#8221;</a> <em>Kingdom Come: Deliverance 3,</em> perhaps? Whatever it may be, <a href="https://gamingbolt.com/kingdom-come-deliverance-2-developer-is-not-planning-to-return-to-the-first-game">a remaster or remake of the first game appears unlikely</a>, but never say never.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">4 million copies of Kingdom Come: Deliverance II sold.<br><br>We can&#39;t thank you enough for helping us reach this incredible milestone. Every one of you &#8211; players, fans, modders, creators, and long-time supporters &#8211; made this possible.<br>From all of us at Warhorse, thank you for standing… <a href="https://t.co/YZchbL8uCV">pic.twitter.com/YZchbL8uCV</a></p>&mdash; Warhorse Studios (@WarhorseStudios) <a href="https://twitter.com/WarhorseStudios/status/1988637914037641420?ref_src=twsrc%5Etfw">November 12, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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