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	<title>knights of the old republic &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>11 Best Star Wars Games You Need To Play</title>
		<link>https://gamingbolt.com/11-best-star-wars-games-you-need-to-play</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 27 Nov 2019 09:22:25 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[empire at war]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[knights of the old republic 2]]></category>
		<category><![CDATA[rogue squadron 2]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[star wars jedi knight 2: jedi outcast]]></category>
		<category><![CDATA[Star Wars Republic Commando]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[star wars: shadows of the empire]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=421451</guid>

					<description><![CDATA[The best Star Wars games in every galaxy in existence.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>019 is a huge year for <em>Star Wars. </em>A saga over three decades in the making culminates in a conclusion when <em>The Rise of Skywalker </em>releases in December- but even on the video games front, there&#8217;s a lot to look forward to for fans of the property. Respawn Entertainment&#8217;s narrative-driven single player title <em>Jedi: Fallen Order </em>is out on November 15, and with all this upcoming <em>Star Wars </em>content coming up, it&#8217;s no surprise that <em>Star Wars </em>is pretty much constantly on our minds.</p>
<p>So as we gear up for an exciting two months, in this feature, we&#8217;ll be taking a look at what we feel are the eleven best <em>Star Wars </em>games to date. Without further ado then, let&#8217;s get started.</p>
<p><strong>#11. STAR WARS: SHADOWS OF THE EMPIRE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/shadows-of-the-empire.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-421461" src="https://gamingbolt.com/wp-content/uploads/2019/11/shadows-of-the-empire.jpg" alt="shadows of the empire" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/shadows-of-the-empire.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/11/shadows-of-the-empire-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/shadows-of-the-empire-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/shadows-of-the-empire-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Shadows of the Empire</em> was far from a darling of the critics when it launched, but though it wasn&#8217;t very well received back in the day, over the years it&#8217;s developed a strong and dedicated fan following. And it&#8217;s not hard to see why- <em>Shadows of the Empire&#8217;s </em>Hoth sections by themselves make the game worth a shot, but even beyond those, fans of <em>Star Wars </em>will appreciate the game for how well it captures the aesthetic and tone of that universe. It hasn&#8217;t aged very well, as is the case with many N64 titles, but if you can get past its more outdated mechanics, you&#8217;ll be in for a great ride.</p>
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		<title>15 Most Terrible Water Levels</title>
		<link>https://gamingbolt.com/15-most-terrible-water-levels</link>
					<comments>https://gamingbolt.com/15-most-terrible-water-levels#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Jan 2019 07:06:45 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[crash bandicoot]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Earthworm Jim]]></category>
		<category><![CDATA[Ecco the Dolphin: Defender of the Future]]></category>
		<category><![CDATA[Jaws Unleashed]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Kirby Super Star]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[Mega Man Legends 2]]></category>
		<category><![CDATA[Metroid Prime 2: Echoes]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[star fox 64]]></category>
		<category><![CDATA[Super Mario Bros. 3]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles (NES)]]></category>
		<category><![CDATA[World of Warcraft: Cataclysm]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=365703</guid>

					<description><![CDATA[Water, water everywhere and all the annoyances to be had. Check out the most agonizing water levels in games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ater levels. You know them. You&#8217;ve probably grown up with them. All in all, they&#8217;re fairly wretched. Not all water levels are badly designed but by virtue of their gimmick, they can be incredibly frustrating to play through. Let&#8217;s take a look at 15 terrible water levels in video games that&#8217;ll make you question life itself. Probably.</p>
<p><b>Orange Ocean &#8211; Kirby Super Star</b></p>
<p><iframe title="15 Most Terrible Water Levels In Video Games That Totally Walloped You" width="500" height="281" src="https://www.youtube.com/embed/4-vt_1wEYtQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Kirby Super Star is easily one of the best games made. No question. But Orange Ocean, a level in Revenge of Meta Knight, is kind of annoying. It starts off with Kirby underwater and the game auto-scrolls, which is an immediate tilter. Not only is Kirby slower and unable to use most abilities but you also have to dodge cannon fire. Just make sure you don&#8217;t die to the auto-scrolling (because obviously there&#8217;s a section where that can happen).</p>
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		<title>Mass Effect 3 Backlash: Are We Happy Now?</title>
		<link>https://gamingbolt.com/mass-effect-3-backlash-are-we-happy-now</link>
					<comments>https://gamingbolt.com/mass-effect-3-backlash-are-we-happy-now#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 10:30:09 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[greg zeschuk]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[mass effect 3: director's cut DLC]]></category>
		<category><![CDATA[mdk 2]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[ray muzyka]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=113162</guid>

					<description><![CDATA[Greg Zeschuk and Ray Muzyka must've asked this at least once.]]></description>
										<content:encoded><![CDATA[<p>Let&#8217;s just get all the bullshit out of the way: We expected a major epic ending from Bioware. Our expectations had grown to such heights with Mass Effect 3 that we had already begun drawing up the conclusion before we even reached it. Victory, and nothing else, because that&#8217;s what we as gamers have come to expect. Not all of us, but most of us chose to ignore the clues that Bioware had been leaving &#8211; showing us one of the only ways the story could possibly play out.</p>
<p>And when we didn&#8217;t get we wanted, when we thought they pulled a fast one on us, we snapped. The internet just erupted in protest &#8211; so much so that Bioware had to create an entire director&#8217;s cut just to appease people who wanted their ending.</p>
<p style="text-align: left;"><a href="https://gamingbolt.com/wp-content/uploads/2012/09/bioware.jpg"><img decoding="async" class="aligncenter  wp-image-111382" src="https://gamingbolt.com/wp-content/uploads/2012/09/bioware.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/bioware.jpg 450w, https://gamingbolt.com/wp-content/uploads/2012/09/bioware-225x300.jpg 225w" sizes="(max-width: 450px) 100vw, 450px" /></a><br />
So now that Bioware, a company that reinvigorated the Dungeons &amp; Dragons, and arguably the entire PC RPG market, with it&#8217;s Baldur&#8217;s Gate series; the company that wanted to bring the table-top D&amp;D experience online with Neverwinter Nights, besides providing gamers with the tools to create their own RPG from scratch; that showed us how a good Star Wars game could be done with Knights of the Old Republic; which brought us a solid, memorable kung-fu experience in Jade Empire; hell, the company that brought us MDK 2, arguably one of the greatest action games of all time; and more than anything else, the company that took a game with a trilogy &#8211; something which Silicon Knights, riding off the goodwill of Eternal Darkness and Twin Snakes botched with Too Human&#8217;s failure &#8211; to it&#8217;s completion, and in turn gave us one of the greatest RPG series of all time, not to mention one of the better sci-fi properties this decade has seen; simply put, <a href="https://gamingbolt.com/bioware-founders-greg-zeschuk-and-ray-muzyka-have-retired">now that they&#8217;ve lost their co-founders</a> Ray Muzyka and Greg Zeschuk, who bled and sweat for these games, giving up a measure of their lives just so we could escape ours, you have to ask the question.</p>
<p>Are we happy now?</p>
<p>Forget the immeasurable justification of Killzone 2 &amp; 3 &#8211; how both games failed to live up to the hype. How about Gran Turismo 5, when it&#8217;s competitor Forza Motorsport 4 sped ahead? How about when we reeled over and over and over again at how Call of Duty hasn&#8217;t innovated for the better part of the past five years? There are hundreds, maybe thousands of examples.</p>
<p>Maybe those developers just have thicker skin, but no one experienced a backlash that Bioware did with Mass Effect 3&#8217;s ending. Not even the game. The ending. Are we naive enough to think that this level of complaining, petitioning, threatening, chiding, snubbing, criticism and attacking really had nothing to do with <a href="https://gamingbolt.com/overwhelming-fan-negativity-for-mass-effect-was-too-much-for-ray-greg-ex-bioware-dev">Muzyka and Zeschuk leaving</a>?</p>
<p>Understandably gamers have invested enough into the trilogy to feel their purchase wasn&#8217;t validated. But are naive enough to think it wasn&#8217;t fun, or one hell of a ride? Are we naive enough to believe that the entire development team, not just the co-founders, didn&#8217;t invest their very souls into this product?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3.jpg"><img decoding="async" class="aligncenter size-full wp-image-75783" src="https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Maybe we are. Maybe we aren&#8217;t. Regardless, Bioware wanted to keep us all happy, so it released alternate endings. It wanted gamers to know that it listened to them. You know who else listened to gamers, no matter how petty or whiny their complaints became? Electronic Arts, the publisher &#8211; and they didn&#8217;t just do it out of love or understanding.</p>
<p>No no, we are their very sales, and if their sales are threatened, they&#8217;ll throw as much pressure, and more, to make sure we&#8217;re satisfied. Sure, not every publisher does this &#8211; a fair share would even defend the developer for what they did &#8211; but not even EA could anticipate the backlash against Mass Effect 3&#8217;s ending.</p>
<p>Again, not the game. The ending.</p>
<p>Because we didn&#8217;t get what we wanted &#8211; nay, demanded &#8211; two legendary developers decided it wasn&#8217;t worth the fuss any more and just upped and retire. They did what they loved the most &#8211; heck, Muzyka was even pegged to replace John Riccitello as CEO for EA down the line (how awesome would that have been?). But whether you call it a combination of factors or not, the source is still the same: We bit the hands repeatedly that fed us, because we didn&#8217;t like the main course.</p>
<p>And we didn&#8217;t like the main course because it didn&#8217;t fit into our little world of what we expected from a game ending. We bit the hands repeatedly, called the upper management on them, organised petitions and outright persecuted a company. And for what? Creative freedom? If this mob mentality of forcing change doesn&#8217;t piss off any free-thinking individual &#8211; Bioware fan or not &#8211; because two great developers have been burned from doing what they loved, I don&#8217;t know what will.</p>
<p>Are we happy now? Or will we need another director&#8217;s cut to help us make that choice too?</p>
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