Hot on the heels of the Dragon Age 3 announcement, comes an ominous news–the founders of BioWare have retired from the company. Ray Muzyka and Greg Zeschuk have been at the helm of Bioware for ages now, and while they sold the company to EA, it seems they’ve finally decided to leave the company. The duo were responsible for shipping out fantastic RPGs, most notably the excellent Baldur’s Gate series.
Now, we do not know how this decision affects the recently announced Dragon Age 3, but something tells me EA should handle this well.
Here’s why Ray and Greg left BioWare.
From Ray Muzyka
After nearly two decades in videogames, I’ve decided to move on to pursue an entirely different set of challenges. This has been an incredibly difficult decision to make; after thinking about it for many months, I made the decision to retire from videogames back in early April 2012 – at that time I provided six months’ notice to EA, to help enable a solid transition for my teams at BioWare.
The decision to leave the videogame industry is hard to explain, but essentially I feel similar now to how I felt in the early days of BioWare over the decade post-medical school, while I was still practicing as an ER physician, back when I first realized that the world of video games was my next career ‘chapter’. Two wonderful decades working at BioWare and later EA was the result of that decision. It’s not often that you can truly say you were able to pursue and achieve your dream job; I know how lucky I am to be able to say that now, in my early 40s.
From Greg Zeschuk
Writing a note like this is something one imagines doing once in a lifetime, if at all. The experience of following a dream, achieving it and along the way working with the most talented, passionate and engaging people imaginable isn’t something I’m likely going to repeat again. Building BioWare over the years with Ray and the many other people involved was a once in a lifetime opportunity, and I’ll cherish it always.
After nearly twenty years working at BioWare I’ve decided it’s time to move on and pursue something new. This decision isn’t without significant pain and regret, but it’s also something I know I need to do, for myself and my family. I’ve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation. For the people I have had the privilege of working with, however, my passion burns as brightly as it did the day we started. The people I work with now, and that I have worked with in the past, have inspired me and really made all of the challenges we’ve collectively faced over the years worthwhile. We have been blessed with tremendous success over the years at BioWare, and the reason is simply down to a large number of great people doing great work. Successful people or companies have to admit luck also plays a part in their success, and it certainly did for us; a few times over the years we made the right game at the right time and success flowed as a result. When we got it right, it was like a hole in one or a home run; it was a magical feeling and incomparable in positive impact for everyone involved.
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