<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Lancarse &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/lancarse/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 16 Jul 2026 14:39:31 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.1</generator>
	<item>
		<title>Final Fantasy Resonance Trailer is a Mix of Bleeding Edge Pixel Art and Sweeping Music</title>
		<link>https://gamingbolt.com/final-fantasy-resonance-trailer-is-a-mix-of-bleeding-edge-pixel-art-and-sweeping-music</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 14:39:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy Resonance]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648581</guid>

					<description><![CDATA[Square Enix outlines everything to expect in its first-ever HD-2D Final Fantasy title ahead of its launch on October 22nd.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em><a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027" data-type="post" data-id="645524">Final Fantasy 7 Revelation</a></em> may hog the spotlight when it comes to Square Enix&#8217;s upcoming remakes, but you shouldn&#8217;t discount <em>Final Fantasy Resonance</em>. Based on the same story as the defunct <em>Brave Exvius</em>, it&#8217;s rendered in the popular HD-2D style of <em>Octopath Traveler</em> while channeling classic <em>Final Fantasy</em> with its presentation. Check out the latest trailer below.</p>



<p class="wp-block-paragraph">There are differences, sure, whether it&#8217;s the gorgeous 3D environments and lighting or the special effects resulting from many screen-filling attacks. Nevertheless, it definitely fulfills the promise of pushing the “limits of pixel art&#8221; while retaining the series&#8217; penchant for incredible music.</p>



<p class="wp-block-paragraph">But what is <em>Resonance</em> even about? Starting in the Kingdom of Grandshelt, it sees two knights, Rain and Lasswell, embarking on a perilous quest, and believe it or not, crystals are involved. Their journey takes them across the world, including &#8220;dangerous dungeons&#8221; and massive cities while &#8220;fearsome foes&#8221; await.</p>



<p class="wp-block-paragraph">Many other classic tropes, including Chocobo, Moogles, airships, and whatnot, are also included, but the combat system is more shades of <em>Persona 4/5</em>. By using the right elemental attack, you can stagger foes and gain extra turns. There are even Visions of legendary heroes from previous titles that lend different abilities to your cause.</p>



<p class="wp-block-paragraph"><em>Final Fantasy Resonance</em> is out on October 22nd for Xbox Series X/S, PS5, PC, Nintendo Switch, and Nintendo Switch 2. As gorgeous as it looks, the development team at Lancarse had to take extra care to ensure the camera didn&#8217;t break. You can learn more about that process <a href="https://gamingbolt.com/final-fantasy-resonance-team-had-to-make-sure-the-camera-didnt-break-its-hd-2d-art-style">here</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="FINAL FANTASY RESONANCE - Pixel Trailer" width="500" height="281" src="https://www.youtube.com/embed/ftCvnEE6rfI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Final Fantasy Resonance Team Had to Ensure the Camera Didn&#8217;t Break its HD-2D Art Style</title>
		<link>https://gamingbolt.com/final-fantasy-resonance-team-had-to-make-sure-the-camera-didnt-break-its-hd-2d-art-style</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 12:57:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy Resonance]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648199</guid>

					<description><![CDATA[Producer Kiseki Nakashima also spoke about wanting to bring in some modern touches to the series' classic turn-based combat.]]></description>
										<content:encoded><![CDATA[<p>Square Enix has revealed more details about its upcoming HD-2D remake of mobile game <em>Final Fantasy Brave Exvius</em>, dubbed <em>Final Fantasy Resonance</em>. During a panel at Japan Expo 2026, producer Kiseki Nakashima revealed that the developers had to work quite hard to translate the game to that art style. This meant that there was plenty of experimentation before the studio settled on the same, and ultimately, even that took quite a bit of effort.</p>
<p>&#8220;We did a lot of experiments, including voxel representations (3D cubic pixels). We also tried superimposing 2D effects on other 2D effects,&#8221; said Nakashima, according to a transcription by <a href="https://www.reddit.com/r/FinalFantasy/comments/1uss57a/ff_resonance_interview_live_at_japan_expo_paris/" target="_blank" rel="noopener">Reddit user Confident-Line5916</a>.</p>
<p>&#8220;But ultimately, we felt that HD-2D &#8211; this fusion of dots and 3D &#8211; was the most suitable way to represent both the challenge of new expressions and a cinematic game experience. We wanted to go further in representing things. We played with scale for enormous creatures like Bahamut or airship arrivals, and we also played with camera work, which we didn’t think was possible in 2D.&#8221;</p>
<p>When discussing the challenges faced by the team during the development of <em>Final Fantasy Resonance</em>, Nakashima said that, besides ensuring that all the characters feel appropriately balanced, getting the camera to work with the HD-2D style was quite tough, since even slight changes could potentially break the game&#8217;s look.</p>
<p>“The biggest challenge was balancing. There are 26 Visions, all beloved characters, and we couldn’t have any of them feel weaker than the others. Every single one had to be interesting and well-balanced. The other major difficulty was blending 2D and 3D. Adjusting the camera even slightly could break the 2D look, so we had to adjust everything pixel by pixel. It was real craftsmanship.”</p>
<p>On the subject of core gameplay, Nakashima said the focus was on staying with the franchise&#8217;s traditional turn-based action, albeit with a few modern touches.</p>
<p>&#8220;I obviously wanted to keep the traditional side of turn-based combat, but I also wanted to modernize it, so we added two key concepts. The first was satisfaction and fun. I want players to pick up a battle and immediately feel great about how fluid the actions are and how you can chain super attacks,&#8221; he explained.</p>
<p>&#8220;The second important point for me was team building. As I mentioned earlier, I’m a big fan of <em>Final Fantasy 5</em> and its job system. That’s why we made the system of customizing your team very deep and detailed so you can create unique abilities.&#8221;</p>
<p>Nakashima ended the panel by talking about how confident he is in <em>Final Fantasy Resonance</em>. “It’s a game I genuinely find enjoyable,” he said, thanks to how it taps into the classic <em>Final Fantasy</em> tropes that fans of the franchise will get to rediscover. “For newcomers, it contains everything that makes the series charming.”</p>
<p>With <em>Final Fantasy Resonance</em> slated to offer a taste of the classic <em>Final Fantasy</em> style of gameplay and storytelling when it comes to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 on October 22nd, Square Enix was asked whether this is a sign that the series <a href="https://gamingbolt.com/final-fantasy-may-get-traditional-games-if-the-idea-truly-resonates-with-fans-says-square-enix">might be returning to its roots in the future</a>. In a Q&amp;A with its shareholder, the company said its approach tends to focus on what &#8220;truly resonates&#8221; with the market.</p>
<p>“While specific titles may call for specific mechanics, we will continue our development efforts by assessing what truly resonates within the current market environment for both original titles and new remakes.”</p>
<p>In the meantime, the company is also gearing up for the Spring 2027 release of <a href="https://gamingbolt.com/final-fantasy-7-revelations-payoff-will-make-players-cry-says-cloud-strifes-voice-actor"><em>Final Fantasy 7 Revelation</em></a> on PC, PS5, Xbox Series X/S, and Nintendo Switch 2.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Ed-0: Zombie Uprising Review – A Slog</title>
		<link>https://gamingbolt.com/ed-0-zombie-uprising-review-a-slog</link>
		
		<dc:creator><![CDATA[Chris Hinton]]></dc:creator>
		<pubDate>Fri, 14 Jul 2023 08:17:24 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[d3 publisher]]></category>
		<category><![CDATA[Ed-0: Zombie Uprising]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=559254</guid>

					<description><![CDATA[Ed-0: Zombie Uprising’s challenges are rooted in its poor difficulty balance and budget design, not so much in its nature of being a true rogue-like experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>undamentally, gaming has often been about the thrill of overcoming challenges. Defeating that imposing boss or navigating that complex environmental puzzle often gets the dopamine in our brains flowing and hooks us in for the next big challenge. FromSoftware’s <em>Souls </em>games have ultimately founded their entire gaming experiences on this very principle. Even smaller publishers and developers are angling for a slice of that pie much like D3 Publisher’s latest offering <em>Ed-0: Zombie Uprising</em>. While the game has been in early access on Steam for quite some time, console owners are now able to take a stab at the zombie-slaying gauntlet during the Edo era of Japanese history. My particular experience with the game is with the PlayStation 5 version. Samurai, Ninjas, and hordes of zombies ultimately sound like a bloody good time. However, <em>Ed-0 </em>takes the nature of rogue-likes and seemingly attempts to capture the intensity of<em> Souls</em> games, making this one a particularly dicey affair.</p>
<p>Ironically, the game takes place during the Edo period in Japan. For those not well-versed in Japanese history, this period lasted over 200 hundred years between the 17<sup>th</sup> and 19<sup>th</sup> centuries and was largely known for the peace that Japan enjoyed following the strife occurring between warring clans in the feudal era. But there’s not much peace to be had here as zombies have risen to claim the flesh of the living. This theme aside, the narrative is largely absent. There are loading screens with static images featuring dialogue and small tidbits of lore throughout. But there really isn’t any overarching plot to write home about.</p>
<p><iframe title="Ed-0: Zombie Uprising PS5 Review - IMPOSSIBLE TO RECOMMEND" width="500" height="281" src="https://www.youtube.com/embed/s20Qy1TypRw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>Ed-0 </em>takes the nature of rogue-likes and seemingly attempts to capture the intensity of<em> Souls</em> games, making this one a particularly dicey affair."</p></p>
<p>Because of this, that means the gameplay is central to this experience and is really what the title should thrive on. But does it? First, let’s start with the game’s fundamentals. As with any game in the rogue-like genre, each world is randomly generated and death results in a restart of the mission which also resets the layout. Each mission is designated by conquering a number of “floors.” In each “floor” or level, you’ll have to find and potentially unlock Torri gates to continue to the next floor. Torri gates are color-coded by what potential boosts they offer during your small reprieve between floors. For instance, Yellow Torri gates will offer you a food item to boost your stamina or “Zen.” Zombies are littered throughout each floor and you’ll engage in a typical hack n’ slash approach to defeat them. You can acquire special moves called “Secret Arts” throughout each floor. Your character can equip a total of four Secret Arts per mission. Furthermore, if you acquire pick-ups of the same Secret Art you already have equipped, you can use that to boost the special attack in various ways.</p>
<p>While you travel from floor to floor, you must also manage your stamina by eating food, taking strength pills, or consuming any other boost that helps you maintain Zen. If you run out of stamina, the game will let you know you are hungry. In this state, your life will start whittling away, and yes, you can die from starvation.</p>
<p>Your ultimate goal for a given mission is to make it through a series of floors, usually 10 in total. The last floor often contains a boss character you must fight. While you can rush from Torri gate to Torri gate and climb to the last floor rather quickly without fighting many zombies, you won’t have the boosts necessary to take on the final boss and you’ll die miserably. So, in effect, you should explore and seek out boosts, Secret Arts, and consumables along your journey. <em>Ed-0</em>’s problems lie in the game’s method of shepherding you through a given mission.  Ultimately, the developers want you to be challenged. And you will, indeed, be challenged. But it’s not necessarily a good thing. Other rogue-likes and Souls-type games that amplify the difficulty do so in a way that employs strategy, player education, and growth. <em>Ed-0</em>, unfortunately, grants all of its enemy characters an egregious amount of vitality in the wake of your standard attacks. On the flip side, a traditional zombie dealing a melee strike cuts through your life bar swiftly. This, in effect, forces you to find the necessary means of boosting your Secret Arts attacks and finding powerful consumables. However, since the game is randomly generated, it’s essentially a crapshoot. I’ve had runs where I’ve largely gained nothing. Conversely, I’ve had runs where I was dealt a decent hand.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-559257" src="https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2.jpg" alt="ed-0 zombie uprising" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"<em>Ed-0</em>, unfortunately, grants all of its enemy characters an egregious amount of vitality in the wake of your standard attacks. On the flip side, a traditional zombie dealing a melee strike cuts through your life bar swiftly. This, in effect, forces you to find the necessary means of boosting your Secret Arts attacks and finding powerful consumables. However, since the game is randomly generated, it’s essentially a crapshoot. I’ve had runs where I’ve largely gained nothing. Conversely, I’ve had runs where I was dealt a decent hand."</p></p>
<p>Each mission must be completed in this manner in order to proceed to the next mission. Therefore, if you’re stuck, you’ll simply have to keep trying. The game does offer forms of permanent upgrades. There is a hub village where you go in between missions. As you gain coins from a quest, you keep them as long as you survive. You can even opt out mid-way through a run by taking a Homebound Torri gate to retain what you’ve collected without risking death and losing it. You can then deposit it in the bank to keep it safe or spend it at the Dojo on valuable buffs.</p>
<p>While some might find satisfaction in this gameplay loop, most will regard the combat as overly repetitive and tedious. When you have to slash an average zombie – without using Secret Arts attacks &#8211; upwards of 15 times or more to kill it, you know this zombie-killing ride will eventually become a real bore. While most enemies are easy to run away from, the bosses provide a steep challenge. Eventually, quicker and more deadlier enemies will be introduced in the normal floors including boss characters from previous runs. One misstep could cost you a third of your life or more in a single blow. Before you know it, you’re finished.</p>
<p>The controls are tight and responsive. Your character moves quickly, though sometimes you might forget which Secret Arts button combo you’ve assigned the action to as it will change with each mission. Some controls are a little awkward such as holding L2 and pushing the up button on the D-pad in order to throw an object. Aside from a few non-standard schemes such as that, there really aren’t any major hang-ups with the controls.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-559259" src="https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image.jpg" alt="ed-0 zombie uprising" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/ed-0-zombie-uprising-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The models for the zombies are often far too simple, jagged, and infinitely repetitive. Zombie clones will be noticeable at every turn. Aside from character combat, animations are robotic. The labyrinthine pathways of each floor in a given mission are rather dull and uninspired."</p></p>
<p>Graphically, <em>Ed-0 </em>looks like what you’d expect from a budget studio and publisher. This isn’t a AAA affair. The models for the zombies are often far too simple, jagged, and infinitely repetitive. Zombie clones will be noticeable at every turn. Aside from character combat, animations are robotic. The labyrinthine pathways of each floor in a given mission are rather dull and uninspired. Sure, you’re here to slay zombies and survive, not sightsee. But the foreground should at least have some appeal and at least be interesting to a degree. The developers did, however, include an EDO Shader that you can apply to the graphics that ultimately make things a little more refined. It’s a cel-shading style that helps the world feel a bit more animated</p>
<p>At the end of the day, <em>Ed-0: Zombie Uprising</em> doesn’t fully respect your time as the player. While some may find enjoyment in its painstakingly rigorous combat with the undead, most will feel frustrated and exhausted with its unrewarding and unbalanced difficulty mechanics. It’s a game that lives in the shadows of challenging rogue-likes and Soulsborne titles. While budget graphics, sound design, and animation don’t necessarily make or break a game, poor difficulty balance and a subpar combat grind absolutely will.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The DioField Chronicle &#8211; Update 1.20 is Live, Adds New Story and Extra Mode</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-update-1-20-is-live-adds-new-story-and-extra-mode</link>
					<comments>https://gamingbolt.com/the-diofield-chronicle-update-1-20-is-live-adds-new-story-and-extra-mode#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Mar 2023 11:37:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=545704</guid>

					<description><![CDATA[Five new missions, two sub missions, a new weapon type, Very Hard difficulty and a tough new boss have also been added free.]]></description>
										<content:encoded><![CDATA[<p>Square Enix&#8217;s <em>The DioField Chronicle</em> has received <a href="https://gamingbolt.com/the-diofield-chronicle-new-scenario-weapon-extra-mode-and-more-coming-in-march-2023">a new large update</a> for PS4, Xbox One, Xbox Series X/S, PS5, PC, and Nintendo Switch. It adds a new story focused on Waltaquin Redditch, which becomes available after Chapter 5.</p>
<p>As Redditch, players can experience five new missions and two sub missions in addition to exploring the Basement (which serves as a camp). There&#8217;s the Mind Map system which tracks her choices, and a new weapon type, Magic Tomes. It allows for Necromancy and Necrotiem skills, creating Skeletal Knights and turning other units into Skeletal Dragons.</p>
<p>New Game Plus has also been added with Extra Mode with enemy attack and level adjusted for a higher challenge. There&#8217;s also Very Hard difficulty and a new boss, Behemoth, to battle. The latter is the most powerful enemy players have faced yet, so be prepared.</p>
<p>For more details on <em>The DioField Chronicle</em>, check out our review <a href="https://gamingbolt.com/the-diofield-chronicle-review-intriguing-potential-sloppy-execution">here</a>.</p>
<p><iframe loading="lazy" title="The DioField Chronicle - Update Available Now" width="500" height="281" src="https://www.youtube.com/embed/tKFliaJktco?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-diofield-chronicle-update-1-20-is-live-adds-new-story-and-extra-mode/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The DioField Chronicle &#8211; New Scenario, Weapon, Extra Mode, and More Coming in March 2023</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-new-scenario-weapon-extra-mode-and-more-coming-in-march-2023</link>
					<comments>https://gamingbolt.com/the-diofield-chronicle-new-scenario-weapon-extra-mode-and-more-coming-in-march-2023#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Nov 2022 12:03:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535999</guid>

					<description><![CDATA[The new scenario stars Waltaquin Redditch, who uses "Grimoire" to summon and transform units. "Very Hard" difficulty is also coming.]]></description>
										<content:encoded><![CDATA[<p>Lancarse&#8217;s <a href="https://gamingbolt.com/the-diofield-chronicle-is-now-available-on-consoles-and-pc"><em>The DioField Chronicle</em></a> didn&#8217;t set the strategy role-playing genre on fire at launch, but it will continue receiving support. Publisher Square Enix announced that a new update would release in March 2023, adding a brand new story with Waltaquin Redditch. It will be available after clearing Chapter 5.</p>
<p>During the scenario, players can utilize the weapon &#8220;Grimoire,&#8221; which summons other units and alters their forms. New skills are also coming, like Necromancy to summon a Skull Knight and Necrotame to transform units into a Skull Dragon. Then there&#8217;s Extra Mode, which functions as New Game Plus and carries over levels, weapons and skill trees from a previous playthrough.</p>
<p>Enemies will be higher-level starting from Chapter 1, providing a new challenge for NG+ players. &#8220;Very Hard&#8221; difficulty is also being added, which offers lower enemy skill cooldowns, less revival time and recovery, and fewer fragment drops. Check out the trailer below to see the update in action.</p>
<p><em>The DioField Chronicle</em> is available on Xbox One, Xbox Series X/S, PS4, PS5, Nintendo Switch and PC. Check out our review <a href="https://gamingbolt.com/the-diofield-chronicle-review-intriguing-potential-sloppy-execution">here</a>.</p>
<p><iframe loading="lazy" title="『The DioField Chronicle』 無料アップデート紹介ムービー" width="500" height="281" src="https://www.youtube.com/embed/mDJATEseBZM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-diofield-chronicle-new-scenario-weapon-extra-mode-and-more-coming-in-march-2023/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The DioField Chronicle Review &#8211; Intriguing Potential, Sloppy Execution</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-review-intriguing-potential-sloppy-execution</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 27 Sep 2022 07:59:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=531229</guid>

					<description><![CDATA[The DioField Chronicle deserves praise for some of its fresh ideas, but it's got more than a few issues that drag down the experience. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>trategy RPGs aren&#8217;t nearly as abundant as genre fans would like, which is why you can&#8217;t help but take note of promising-looking new releases, especially when they&#8217;re coming from a heavyweight like Square Enix. Co-developed by the Japanese giant in conjunction with Lancarse, <em>The DioField Chronicle&nbsp;</em>is a decidedly unique new twist in the genre, in that it offers a gameplay experience that veers off from genre norms in key ways. At the same time, the classic medieval fantasy setting and the story full of political intrigue are very much firmly in line with what one would ordinarily expect to see in a strategy RPG such as this one. Sure enough, it&#8217;s a promising game, and many of its aspects do show their qualities time and again throughout the relatively meaty runtime. But this is also a game with several notable flaws that collectively mar the experience in ways that are not always easy to look past. What you have is very much a diamond in the rough- and at times, the very rough.</p>
<p><em>The DioField Chronicle&nbsp;</em>is set in a medieval fantasy world that, after having known nothing but peace for several generations, has suddenly been plunged into widespread conflict. The mainland is consumed in the war, and though the titular island of DioField has been left largely unscathed and on the sidelines, it has its own troubles brewing within, thanks to a conflict over the kingdom&#8217;s successor following the murder of the former heir. Suffice it to say, things are looking very hair everywhere. Amidst all this, you play as Andrias Rhondarson, a soldier and former friend of the aforementioned dead prince, who, along with his band of companions, joins a mercenary unit and finds himself embroiled in the many conflicts of the wider world.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531233" src="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4.jpg" alt="the diofield chronicle" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"<em>The DioField Chronicle&nbsp;</em>is a promising game, and many of its aspects do show their qualities time and again throughout the relatively meaty runtime. But this is also a game with several notable flaws that collectively mar the experience in ways that are not always easy to look past."</p></p>
<p>If you&#8217;ve played SPRGs before, the narrative experience is a familiar one, at least in terms of its tone and what it&#8217;s trying to achieve. There&#8217;s plenty of political intrigue, lore about factions and the world and its history, new conflicts and alliances arising out of different needs, and the like. To its credit,&nbsp;<em>The DioField Chronicle&nbsp;</em>does a solid job of doling out intriguing bits and pieces of lore and the political machinations of the story, complete with the occasional twist and turn, and even though none of it is very original or groundbreaking, it consistently does enough to keep you engaged at least on some level.</p>
<p>The biggest problem with the game&#8217;s story, however, is its characters.&nbsp;<em>The DioField Chronicle&nbsp;</em>introduces a sizeable cast of characters that join your party member throughout the experience, but not a single personality in the entire story – not the main cast, not the supporting crew – makes any sort of an impression. People are either mind-numbingly stiff-lipped and dour, or relentlessly one-dimensional. The end result is a cast that&#8217;s full of characters who are ultimately just bland. The cookie cutter writing and monotonous, emotionless voice acting don&#8217;t do the game much favours on this front either.</p>
<p>While&nbsp;<em>The DioField Chronicle&nbsp;</em>is all too happy to tread a familiar path where its world and storytelling are concerned, on the gameplay front, it does do some unique and interesting things, admirably enough. Chief among them, of course, is that this isn&#8217;t a turn-based and grid-based experience, but a real-time strategy RPG. Combat plays out in real time, which all units on the battlefield – friend or foe – auto-attacking enemies when they are in range. There is a pause-and-play element to proceedings though, because every time you command a unit to do something, the action pauses until the command has been issued.</p>
<p>Though units auto-attack, your focus during battles lies primarily on controlling their movement, managing health bars, and deciding how to split up your units to deal with different threats at the same time. Positioning is king in&nbsp;<em>The DioField Chronicle,&nbsp;</em>and which of the four classes your units belong to – soldier, magicker, cavalry, and sharpshooter – is an equally important consideration. Ambush attacks when enemies have their backs to you deal greater damage, so tactics like flanking and having some units evade enemies&#8217; attention also comes into play. A tank soldier can draw an enemy&#8217;s attention and take the hits while the cavalry unit circles around them and charges them down from behind. A unit might use an ability that draws aggro from foes, and from a distance, sharpshooter can launch a volley of arrows on them when they come into range. Meanwhile, battles also allow you limited uses of magical orbs that can summon mystical beasts that unleash high damage-dealing attacks.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531231" src="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2.jpg" alt="the diofield chronicle" width="720" height="383" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2-300x159.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2-1024x544.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2-768x408.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-2-1536x816.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"While&nbsp;<em>The DioField Chronicle&nbsp;</em>is all too happy to tread a familiar path where its world and storytelling are concerned, on the gameplay front, it does do some unique and interesting things."</p></p>
<p>Putting the real-time twist on strategy RPG battles certainly makes things interesting in&nbsp;<em>The DioField Chronicle&nbsp;</em>where the moment-to-moment action is concerned, especially as you try to get your units into the best positions and make them combine to use their unique strengths in the most optimal ways. Combat, however, seems to rely on this aspect a little too much, because a lot of what you&#8217;d expect to see in a strategy RPG of this sort is missing in this game. There are no terrain advantages, battle objectives have very little variety and quickly become repetitive, while enemy variety is equally lacking-&nbsp; very rarely do you come across foes who challenge you in different ways.</p>
<p>What that means is that&nbsp;<em>The DioField Chronicle&#8217;s&nbsp;</em>central hook – though a strong one – isn&#8217;t strong enough to carry the game all by itself, because there isn&#8217;t enough going on around it. Yes, the game has progression mechanics to engage with in terms of unlocking new skills and equipping your units with more powerful gears, which certainly gives you a reason to care about what you&#8217;re doing a little more deeply. But the actual battles eventually wear themselves out and begin to feel repetitive, because the game seems to feel no need to change things up in many meaningful ways once it&#8217;s settled into a rhythm.</p>
<p>It also doesn&#8217;t help that&nbsp;<em>The DioField Chronicle&nbsp;</em>can be a bit too grindy as you progress further into the experience. At a time, you can have four characters on the battlefield, and those four can each have a support character tagging along as well. Support characters can use their special abilities, and a limited number of times, can be swapped with the main unit, though at the end of the battle, the support receives less XP from the fight. Given how many characters the game throws at you, as well as the fact that equipping them with the proper gear can also be very costly, it becomes apparently relatively early on that replaying battles to grind out additional cash and XP is almost unavoidable at times.</p>
<p>Outside of battles, you periodically visit your HQ, which serves as the game&#8217;s location, though it&#8217;s quite bland as hubs go. You can talk to NPCs, visit the shop, upgrade your units, and take on missions and side missions. There isn&#8217;t too much interesting going on here though. The visual design is bland, there&#8217;s very little incentive for exploration (even when new rooms open up), and the characters you can talk to aren&#8217;t very interesting. It feels like a severely underbaked aspect of the game, which is far from ideal, given how many times you come back to HQ throughout the experience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531235" src="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image.jpg" alt="the diofield chronicle" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/the-diofield-chronicle-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"<em>The DioField Chronicle&#8217;s&nbsp;</em>central hook – though a strong one – isn&#8217;t strong enough to carry the game all by itself, because there isn&#8217;t enough going on around it."</p></p>
<p>Visually,&nbsp;<em>The DioField Chronicle&nbsp;</em>is a mixed bag. Battles are set in diorama-esque environments, but outside of the game&#8217;s hand-drawn art (which pops up in mid-mission cutscenes), there&#8217;s very little personality in how it looks. From a visual perspective,&nbsp;it feels like it has no discernable personality, no striking element that might stand out in memory.</p>
<p><em>The DioField Chronicle&nbsp;</em>is an exciting proof-of-concept, and it has to be commended for its real-time tactics ambitions and for its story, which is, at the very least, enjoyable, if not wholly original. It&#8217;s a game where there&#8217;s definitely fun to be had and things to be appreciated. But it feels underbaked in more ways than one, and even the pats of the game that are good are often marred by significant flaws. For hardcore genre fans,&nbsp;<em>The DioField Chronicle&nbsp;</em>might be worth looking into, but keep in mind that many probably might not have patience for its considerable flaws.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The DioField Chronicle is Now Available on Consoles and PC</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-is-now-available-on-consoles-and-pc</link>
					<comments>https://gamingbolt.com/the-diofield-chronicle-is-now-available-on-consoles-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 22 Sep 2022 20:24:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=530923</guid>

					<description><![CDATA[Published by Square Enix, the 3D strategy RPG is playable on Xbox Series X/S, Xbox One, PS4, PS5, PC, and Nintendo Switch.]]></description>
										<content:encoded><![CDATA[<p>Square Enix&#8217;s new strategy RPG <em>The DioField Chronicle</em> is out now for Xbox One, Xbox Series X/S, PS4, PS5, Nintendo Switch and PC. Set in <a href="https://gamingbolt.com/the-diofield-chronicle-details-its-world-in-new-trailer">a world beset by war</a>, it focuses on Blue Fox, a band of mercenaries making their way through the conflict. Check out the launch trailer below.</p>
<p>Boasting a unique diorama-style presentation, it also features a unique Real-Time Tactical Battle system. Units can move in real time, but one can pause and utilize different abilities. Properly exploiting enemy weaknesses and catering to each unit&#8217;s strengths is the key to victory.</p>
<p>A <a href="https://gamingbolt.com/the-diofield-chronicle-story-missions-and-more-revealed-in-new-gameplay">demo is available</a> for <em>The DioField Chronicle</em> across all platforms, free of charge. It offers about two to three hours of content, with all progress and levels carrying over into the full game. Those looking for their next big strategy RPG fix may find it worth checking out. Stay tuned for more details on updates in the coming weeks.</p>
<p><iframe loading="lazy" title="The DioField Chronicle | Available Now!" width="500" height="281" src="https://www.youtube.com/embed/rm5YQWeIjQM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-diofield-chronicle-is-now-available-on-consoles-and-pc/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The DioField Chronicle Details its World in New Trailer</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-details-its-world-in-new-trailer</link>
					<comments>https://gamingbolt.com/the-diofield-chronicle-details-its-world-in-new-trailer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 17 Aug 2022 13:43:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=527458</guid>

					<description><![CDATA[Square Enix's real-time tactics RPG is launching for PlayStation, Xbox, Nintendo Switch, and PC on September 22. ]]></description>
										<content:encoded><![CDATA[<p>Square Enix has a bunch of promising-looking RPGs launching in the next few months, but the one that seems to have turned the most heads thanks to its unique gameplay premise is real-time tactics RPG <em><a href="https://gamingbolt.com/the-diofield-chronicle-gets-new-trailer-showing-off-its-gameplay-systems">The DioField Chronicle</a>. </em>In the lead up to its launch a little over a month from now, Square Enix and developer Lancarse have been revealing plenty of new details on the game, and they&#8217;ve now released a trailer that details the world the game is set in.</p>
<p>At over seven minutes long, the trailer is a meaty one, and it is in Japanese, so keep that in mind- though there is plenty of gameplay footage to check out in there, so there&#8217;s that. <em>The DioField Chronicle </em>is set in a war-torn world where two kingdoms – the Trovelt-Schoevien Empire and the Rowetale Alliance – are at each other&#8217;s throats, while the smaller Kingdom of Alletain on the Island of Diofield gets caught in the crossfire, thanks to the fact that the area is rich in Jade. Fans of the genre will find plenty of familiar stuff in here in terms of narrative elements, that&#8217;s for sure.</p>
<p><em><a href="https://gamingbolt.com/the-diofield-chronicle-story-missions-and-more-revealed-in-new-gameplay">The DioField Chronicle</a> </em>is out on September 22 for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. A free demo of the game is also currently available, and will allow you to transfer your progress into the full game when it launches.</p>
<p><iframe loading="lazy" title="『The DioField Chronicle』世界観紹介動画" width="500" height="281" src="https://www.youtube.com/embed/QzfTQPoretE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-diofield-chronicle-details-its-world-in-new-trailer/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The DioField Chronicle &#8211; Story, Missions, and More Revealed in New Gameplay</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-story-missions-and-more-revealed-in-new-gameplay</link>
					<comments>https://gamingbolt.com/the-diofield-chronicle-story-missions-and-more-revealed-in-new-gameplay#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 Aug 2022 04:59:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=526793</guid>

					<description><![CDATA[The free demo, which offers about 2-3 hours of gameplay, is now available for Xbox and PlayStation platforms along with Nintendo Switch.]]></description>
										<content:encoded><![CDATA[<p>Square Enix&#8217;s<em> The DioField Chronicle</em>, a real-time simulation RPG coming to consoles and PC next month, now has a free demo. Outlets like Game Informer and Gamersyde previewed the same, showcasing various story sequences, combat and much more. Check it out below.</p>
<p>Each mission has Victory conditions and bonus rewards. In the Coswell Volcano Expedition, your Victory condition is to &#8220;Defeat all enemies,&#8221; but additional rewards are available upon completing the mission and not having any allies fall. There&#8217;s no permadeath &#8211; you have some time to revive a fallen ally. Failing to do so makes them unavailable for the remainder of the mission but they&#8217;re not dead for the rest of the game like, say, XCOM.</p>
<p>Party members that aren&#8217;t used can be paired with active characters to use their special abilities. The demo seems to be two to three hours long with progress carrying over into the full release. It&#8217;s live for Xbox, PlayStation and Nintendo Switch with the PC version still to come.</p>
<p>The <em>DioField Chronicle</em> <a href="https://gamingbolt.com/the-diofield-chronicle-launches-on-september-22">launches worldwide on September 22nd</a> for Xbox One, Xbox Series X/S, PS4, PS5, PC and Nintendo Switch. For more details on the story and the staff working on it, head <a href="https://gamingbolt.com/the-diofield-chronicle-story-staff-and-collectors-edition-details-revealed">here</a>.</p>
<p><iframe loading="lazy" title="The DioField Chronicle | New Gameplay Today" width="500" height="281" src="https://www.youtube.com/embed/BZ-9Xc3tLuQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="The Diofield Chronicle - Preview Gameplay - PC" width="500" height="281" src="https://www.youtube.com/embed/orp4WhyAOIo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-diofield-chronicle-story-missions-and-more-revealed-in-new-gameplay/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The DioField Chronicle Gets New Trailer Showing off its Gameplay Systems</title>
		<link>https://gamingbolt.com/the-diofield-chronicle-gets-new-trailer-showing-off-its-gameplay-systems</link>
					<comments>https://gamingbolt.com/the-diofield-chronicle-gets-new-trailer-showing-off-its-gameplay-systems#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 09 Aug 2022 01:45:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=526739</guid>

					<description><![CDATA[Check out the newest trailer for The DioField Chronicle, which goes in-depth on some of the gameplay systems in the upcoming strategy RPG.]]></description>
										<content:encoded><![CDATA[<p>Developer Lancarse and publisher Square Enix have released a new trailer for its upcoming strategy RPG <a href="https://gamingbolt.com/the-diofield-chronicle-is-a-new-tactical-rpg-by-square-enix-launching-later-this-year"><em>The DioField Chronicle</em></a>. The trailer focuses on explaining various aspects of <em>The DioField Chronicle</em>&#8216;s gameplay. Check it out below.</p>
<p><em>The DioField Chronicle</em> will be a real-time strategy RPG. Described by the studio as a &#8220;simulation RPG&#8221;, the game revolves around the Blue Fox mercenaries trying to make a living in a world beset by war.</p>
<p>The core gameplay seems to have a bit of a focus on positional attacks, as gameplay snippets from various trailers have showcased characters doing extra damage from certain positions relative to their enemies, and even using unique abilities.</p>
<p><a href="https://gamingbolt.com/the-diofield-chronicle-story-staff-and-collectors-edition-details-revealed">Details on <em>The DioField Chronicle</em>&#8216;s collector&#8217;s edition</a> were revealed in July. Available in standard and Digital Deluxe flavours, pre-ordering either edition will get players the Rhopasto Knife and Recruit&#8217;s Bangle. The Digital Deluxe edition includes the base game along with some in-game items, like the Knight&#8217;s Spear and Mystical Ring, along with a digital copy of the soundtrack and artbook.</p>
<p>The game will also feature a physical Collector&#8217;s Edition in limited quantities. Priced at $170, the Collector&#8217;s Edition features the standard edition, <em>The DioField Chronicle Board Game</em>, a Four Pins set, and the Collector&#8217;s Goods Box.</p>
<p>Just last month, <em>The DioField Chronicle</em> got another trailer <a href="https://gamingbolt.com/the-diofield-chronicle-receives-new-release-date-trailer">announcing its release date</a>. Set for launch on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch, <em>The DioField</em> <em>Chronicle</em> is out on September 22.</p>
<p><iframe loading="lazy" title="『The DioField Chronicle』ゲーム解説動画" width="500" height="281" src="https://www.youtube.com/embed/MnAkc29rL0U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-diofield-chronicle-gets-new-trailer-showing-off-its-gameplay-systems/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
