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	<title>Lince Works &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Aragami Developer is Shutting Down in April</title>
		<link>https://gamingbolt.com/aragami-developer-is-shutting-down-in-april</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Mar 2023 14:44:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Though the developer made "good progress" on developing new IPs, "the economic context was not favorable, and we ran out of time."]]></description>
										<content:encoded><![CDATA[<p>Developer Lince Works, known for the stealth action-adventure series <em>Aragami</em>, has announced it&#8217;s shutting down in April. In a new tweet, it confirmed that it would stop the development of new projects indefinitely starting next month.</p>
<p>&#8220;The last couple of years have been particularly difficult as we shifted towards the development of new IPs and a new course for the company. We were ambitious about what we wanted to achieve as a studio, but sadly, although we made good progress, the economic context was not favorable, and we ran out of time.&#8221; The work it had done for the past year will go unfinished, which &#8220;breaks out hearts.&#8221;</p>
<p>The developer confirmed that <em>Aragami</em> and <em>Aragami 2</em> would remain available on storefronts. Online co-op will also remain accessible for all players. After thanking fans and its development team members, Lince Works said it would &#8220;do its best&#8221; to find the &#8220;best place&#8221; for latter to continue their careers.</p>
<p>&#8220;Although we may be closing our doors, the memories and experiences shared with the team and you, our fans, will remain forever.&#8221;</p>
<p>Lince Works made an impact in 2016 with <em>Aragami</em>, a stealth title where players must remain in the shadows. <em>Aragami 2</em> launched in 2021 and improved on the mechanics, presentation and combat while adding support for up to three players in co-op. While it didn&#8217;t receive the most critical praise, there&#8217;s still plenty to enjoy, as noted in <a href="https://gamingbolt.com/aragami-2-review-emerging-from-the-shadows">our review</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Thank you for this journey. A message from Lince Works. <a href="https://t.co/hr72RIur2o">pic.twitter.com/hr72RIur2o</a></p>
<p>&mdash; Lince Works (@LinceWorks) <a href="https://twitter.com/LinceWorks/status/1633105442162331653?ref_src=twsrc%5Etfw">March 7, 2023</a></p></blockquote>
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		<title>Aragami 2 Review &#8211; Emerging from the Shadows</title>
		<link>https://gamingbolt.com/aragami-2-review-emerging-from-the-shadows</link>
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		<dc:creator><![CDATA[Steven Mattern]]></dc:creator>
		<pubDate>Thu, 16 Sep 2021 06:27:07 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=493493</guid>

					<description><![CDATA[Lince Works returns for a second entry in their stealth series, but are there enough improvements to warrant a second chance? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>tealth games are sorely missed. While developers like Ubisoft have taken their series to a heavy RPG route which ditches the classic stealth formula and other series haven’t had releases in a long while, <em>Aragami</em> snuck onto the scene to fair reception. The sequel aims to expand on the ideas of its foundation. While it does stumble in some areas, this stealth adventure has a lot to offer for those looking for a satisfying stealth experience alone or with friends</p>
<p>Right out the gate<em>, Aragami</em> <em>2</em> knows what it wants to be in terms of its gameplay to enhance the positives of what the genre is known for.  A stealth game lives or dies by the quality of the gameplay systems and thankfully, this is done right. Something I always find very important in stealth games is the UI, and what the player is allowed to see. Enemy awareness markers are always visible when they suspect you and are either above their heads or on the end of the screen when off camera. Holding the left trigger activates a limited sight that allows you to see through walls and mark enemies as well as get a general idea of where the objective of the mission is. Another important element of the interface is linked to one of the first traversal tools to learn that is the bread and butter of movement. Teleporting by pressing the right trigger allows you to teleport from ledge to ledge, but only if you’re close enough to that ledge or platform. The circle is small, but will turn blue which allows a jump. From there, enemies can be killed or knocked out from ledges as well, adding just a bit more depth to how to interact with the environment.</p>
<p><iframe title="Aragami 2 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/NnVCOms2yY8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"<em>Aragami</em> <em>2</em> knows what it wants to be in terms of its gameplay to enhance the positives of what the genre is known for."</p>
<p>Traversal is vastly improved from the first <em>Aragami</em>. Teleportation and dashing are done with ease, and hanging from ledges or fences is a very simple but welcome addition. All of this comes together to make this stealth game a breeze to control, albeit within the limitations of a stamina bar. There is never enough stamina to repeatedly teleport over and over but the regeneration is very fair so you’re never out for too long.</p>
<p>The overall art aesthetic is very clean. The palette is very muted and appealing to the eye.  Even though the artwork has a very smooth look, there is a good balance in texture detail to where it doesn’t seem bland like Lince Works’ previous venture. Your own <em>Aragami</em> avatar can be customized with cosmetic armor that provides a needed splash to create a unique flair. One of my favorite aspects of <em>Aragami’s</em> visual language is how the game shows if you are detectible or not. Crouching in a shadow, on a high ledge or in the stereotypical tall grass, you are undetectable. This is indicated by the character model turning black with white outlines. It’s a nice visual cue in case shadows aren’t clear; especially in nighttime settings like what’s commonly seen in <em>Aragami.</em> The PC version runs very well and has a good amount of graphical customizability. Lighting and shadows can be tweaked as well as resolution scaling and a reasonable amount of anti-aliasing customization.</p>
<p>Early on when starting to learn the game, one of the most aggravating ways I got surrounded was when whispering to lure enemies. The range is so large to where I often lure two or more enemies at once which prompted me to leave the scene. Singling out enemies is very difficult in most stealth titles and having a button to lure enemies is a great basic tool. It just feels like it’s use is very discouraged here. This issue aside, there is an ability that is able to be learned very early into the game that allows enemy search patterns to be seen. Even still, in a game that stations multiple enemies with their own overlapping patrol paths and sight lines, I just wish dividing enemies was easier.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-492445" src="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03.jpg" alt="Aragami 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The overall art aesthetic is very clean. The palette is very muted and appealing to the eye.  Even though the artwork has a very smooth look, there is a good balance in texture detail to where it doesn’t seem bland like Lince Works’ previous venture."</p>
<p>Unfortunately, the melee combat falls short. This is really hard to nail due to the fact that giving the player more tools for combat means that fighting becomes more comfortable and encouraged. This is something really hard to work around but the sequel is still an improvement over the first title since the tutorials make it clear that combat should not be a focus; but only as a last resort. The health bar isn’t very high and doesn’t refill automatically to enforce this statement. In the previous game, one hit meant death so here there is a chance to escape and come back, or narrowly achieve victory. Attacking and dodging is fluid and the camera does well to track the target being locked on to, but I had trouble adjusting to the timing for blocking and especially parrying.</p>
<p><em>Aragami 2</em> like its predecessor isn’t really meant to be played for the story, especially since the missions are “go here and collect the thing or kill the target” as you’d expect. As a newly introduced member of the <em>Aragami</em>. Taking place one hundred years after the first game, the goal is to protect a village and fight alongside the remaining members of the clan. So while the light narrative and motivations end up being a cut above set dressing, multiplayer, or at least the prospect of multiplayer is. Each mission is selectable from a board, and each mission requires all players to ready up before departure akin to other mission based multiplayer titles. We were not able to test this for review, so server stability or ease of use cannot be commented on. There is no server selection from what can be seen, but you may join or create public and private lobbies. For now, whether or not the netcode is worthwhile is up in the air.</p>
<p>Something to note is while the map size in missions compliments a co-op mentality nicely this time around, I never felt like I absolutely needed someone else with me to complete objectives, but the help would’ve been nice since the level layouts incentivize cooperative play. Having more players makes the missions more manageable since the maps are designed with multiple pathways to an objective, but the design of each sometimes felt too daunting of a task for one person. However, after some trial and error in the earlier hours, it’s easy to understand how to navigate each mission with enough patience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02.jpg"><img decoding="async" class="aligncenter wp-image-492444" src="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02.jpg" alt="Aragami 2_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The PC version runs very well and has a good amount of graphical customizability."</p>
<p>At the end of a mission, XP and Gold are rewarded. Performance is graded with metrics like time, and how the hostiles were or were not dealt with, and collectibles gathered. Replaying missions is optional and it’s good to go back in to find secrets, equipment blueprints and grab some extra coin, but rewards for finishing a level more than once are drastically reduced. One other benefit to multiplayer is that since there is gold scattered around, it takes less time to sweep the area with multiple players. Gold and skill points gained from leveling up are spent in a village hub. There, you can acquire passive and active skills and equipment like Kunai. Blueprints are also available to collect, allowing for more equipment.</p>
<p><em>Aragami 2</em> has some satisfying stealth challenges available to take on solo or with other players. The visuals are a major step above the original. Enemy placement and AI make it hard to separate them, but the suite of visual cues help to better understand how many foes there are, and what their path is to plan a route. Movement is very brisk and with a skill tree that has a lot of variety, there’s no denying there is a feeling of gratification clearing a mission where you escape by the skin of your teeth.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on PC.</span></strong></em></p>
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		<title>Aragami 2 &#8211; 14 Features You Need To Know</title>
		<link>https://gamingbolt.com/aragami-2-14-features-you-need-to-know</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Sep 2021 09:27:10 +0000</pubDate>
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					<description><![CDATA[Taking place 100 years after the original, the sequel sees players fighting against the Akatsuchi Empire to free their fellow Aragami.]]></description>
										<content:encoded><![CDATA[<div id=":pu" class="a3s aiL ">
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<p><span class="bigchar">S</span>tealth titles aren&#8217;t exactly a dime a dozen these days but even within its genre, Lince Works&#8217; <em>Aragami 2</em> is fairly unique. As a follow-up to the stylish 2016 title, it sees players stepping into the shoes of the <em>Aragami</em> once again, this time in a battle against an overwhelming foe. Releasing on September 17<sup>th</sup> for Xbox One, Xbox Series X/S, PS4, PS5 and PC, here are 14 things you need to know before taking the plunge.</p>
<p><b>Story</b></p>
<p><iframe loading="lazy" title="Aragami 2 – 14 Things You Need to Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/KRRSdoOIfgA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Aragami are powerful warriors who can use Shadow Essence for manipulating the shadows in various ways. However, following the Akatsuchi Empire&#8217;s conquest of the Rashomon Valley, many Aragami have been enslaved. It also doesn&#8217;t help that they suffer from a disease that slowly erodes their body and mind. As Kurai, a reborn warrior in the Kurotsuba Clan, players must venture forth to rescue their kin, discover a possible cure for their affliction and battle the Akatsuchi along the way. Despite having some references to the first game, <em>Aragami 2</em> offers a new story set 100 years later in the same world and can seemingly be enjoyed on its own.</p>
<p><b>Hub Area</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457310" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg" alt="Aragami 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In between missions to free your kin, you&#8217;ll be exploring Kakurega Village. This acts as your home base and is full of characters to speak to, including other Aragami. You&#8217;ll take on jobs that go outside the scope of simple assassination, including surveying lands, checking supplies and even rescuing people (which require revisiting areas more than once). Completing these tasks will yield upgrades and eventually tougher missions. New vendors will also start to appear, like a dye merchant.</p>
<p><b>Enemy Factions</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457309" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2.jpg" alt="Aragami 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The main antagonist in the story is the Akatsuchi, the Empire of Fire that&#8217;s already cemented its rule. However, in its official FAQ for the game, Lince Works revealed that there were three factions, each with unique enemy units that acted differently and had their own strengths and weaknesses. Whether these are factions within the Akatsuchi or other threats entirely is unknown but players will need to adapt accordingly to defeat them.</p>
<p><b>Free Running and Movement Options</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492445" src="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03.jpg" alt="Aragami 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Fortunately, <em>Aragami 2</em> gives you a lot more options for tackling missions. Free running is now a thing and players can double-jump, dash and even use the signature Shadow Leap in mid-air. Though an indicator will still be provided when in the shadows to indicate your cloaked state, you&#8217;re more free to venture into the light, explore levels and slay foes.</p>
<p><b>Shadow Powers</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492444" src="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02.jpg" alt="Aragami 2_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As one completes missions and earns experience, they&#8217;ll level up and gain Ability Points that can be used to unlock new Shadow Powers. A number of very interesting options become available, like creating smoke from certain lamps to blind foes or use as cover, and an execution that allows for throwing your weapon at an enemy and teleporting to their location. You can also create a decoy shade that will garner attention, and Shadow Pull to pull an unalerted enemy towards you to knock them out (and which can also be used for pulling unconscious or dead bodies as well).</p>
<p><b>Melee Combat</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457311" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image.jpg" alt="Aragami 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;re spotted and can&#8217;t get away, then you can still fight your way out. Melee combat has been improved significantly and while you&#8217;re not super tanky, you can dodge and block attacks. The goal is to deplete an enemy&#8217;s stamina bar with attacks and, like <em>Sekiro: Shadows Die Twice</em>, deliver the killing blow once they&#8217;re staggered. While it&#8217;s not advised to take on all enemies in a straight-up brawl, combat is still pretty viable.</p>
<p><b>AI Improvements</b></p>
<p>Various improvements have also been made to the enemy AI. Upon discovery, enemies will actively pursue you, coordinating with each other and traversing the environment – including climbing on top of walls and rooftops – to get you. Again, they&#8217;re also tough in direct combat so outsmarting them and employing the shadows will be the key to success.</p>
<p><b>Co-op Support</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491596" src="https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2.jpg" alt="Aragami 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/Aragami-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, the other major new feature in <em>Aragami 2</em> is three player co-op. The first game supported up to two players and Lince Works felt that adding one more to the mix further increased the possibilities (four players was cited as being tougher to balance around). Players can designate more nuanced roles when approaching objectives – for example, one could be dedicated to melee combat and running interference while another is the more stealthy type and the third is focused on scouting and support. Since you&#8217;ll only be able to unlock roughly half of all abilities on hitting max level, these complementary roles will come in handy for tougher missions.</p>
<p><b>Character Customization</b></p>
<p>Customization plays a bigger role here than before, especially with co-op being more pronounced. This time, players will have 11 different armor sets to customize their character with. These are purely cosmetic in nature, don&#8217;t alter your gameplay and are divided into four categories – head, chest, pants and weapon – allowing you to mix and match parts freely. You can also dye each part separately for unique looks.</p>
<p><b>Runes</b></p>
<p>But surely armor has a function besides looking cool? Well, yes – you can slot in Runes which provide unique powers, though each armor piece can hold only one Rune. To obtain them, first you&#8217;ll need to unlock a Rune&#8217;s blueprint. Then you must speak to the blacksmith Sakura and purchase them. Not much has been revealed about what Runes can do, aside from providing “an extra edge in battle” or when being stealthy but there should be some interesting combinations to discover.</p>
<p><b>Average Duration</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-453667" src="https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2.jpg" alt="Aragami 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In terms of how long the game will be – since everyone will approach a stealth title in different ways – the developer intends to offer an average duration of 15 hours for general gameplay. The key words are “intend” and “general gameplay.” It&#8217;s possible that the main storyline could end up shorter than intended but that additional content outside of the “general gameplay” is greater. Adding in co-op, customization and whatnot, and the potential playtime could be even higher. We&#8217;ll have to wait and see how things shake out, especially since you&#8217;ll be revisiting areas several times to complete various jobs.</p>
<p><b>PC Requirements</b></p>
<p>In terms of system requirements, <em>Aragami 2</em> is pretty reasonable on the minimum end. An AMD FX-6100 or Intel i3-3220, 8 GB of AM and either a Radeon HD 7750 or GeForce GTX 650 are required. On the higher end, requirements become a bit heavier – it&#8217;s recommended to have a Ryzen 7 1700 or Core i7-6700K, 16 GB RAM, and a Radeon RX Vega 56 or GTX 1070 (even a GTX 1660 Ti will suffice). Only 11 GB of installation space is needed in both cases so that&#8217;s a plus.</p>
<p><b>4K Ultra HD on Xbox Series X/S and Smart Delivery</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492446" src="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>According to the game&#8217;s Microsoft Store listing, 4K Ultra HD and Smart Delivery are supported along with Xbox Series X/S optimization. However, Lince Works hasn&#8217;t outright announced the same for PS5 (or even confirmed 4K support for the PC version). Though it&#8217;s pretty much a given that the PS5 version should also have 4K support and a free upgrade option, we&#8217;ll still need more details to be sure.</p>
<p><b>Cross-Play (?)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492447" src="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05.jpg" alt="Aragami 2_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/Aragami-2_05-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, another question mark arises with regards to cross-platform multiplayer. Back in September 2020, game designer and programmer David León confirmed on <a href="https://www.reddit.com/r/Aragami/comments/ix49ny/will_there_be_crossplay/" target="_blank" rel="noopener">R</a>e<a href="https://www.reddit.com/r/Aragami/comments/ix49ny/will_there_be_crossplay/" target="_blank" rel="noopener">ddit</a> that <em>Aragami 2</em> would support the same. However, on June 23<sup>rd</sup> this year, León said he “spoke too quickly” at the time. As it stands, cross-platform multiplayer can&#8217;t be confirmed on PlayStation platforms due to some “unique rules compared with other platforms.” And while it wasn&#8217;t outright confirmed for Xbox and PC at launch, it&#8217;s possible that both will support cross-play at the time, if not shortly after, with PlayStation consoles joining later.</p>
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		<title>Aragami 2 Dev Says Game Represents Everything They Wanted The First One To Be</title>
		<link>https://gamingbolt.com/aragami-2-dev-says-game-represents-everything-they-wanted-the-first-one-to-be</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 03 Sep 2021 23:20:04 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=492316</guid>

					<description><![CDATA[The game's Director details the level of ambition in the sequel and how he hopes that it reaches the ideal of the original.]]></description>
										<content:encoded><![CDATA[<p>The first <em>Aragami</em> was a solid title, and one that focused heavily on stealth elements. It was largely well-received and now a sequel is planned to hit this month. <em>Aragami 2</em> looks to be <a href="https://gamingbolt.com/aragami-2s-story-trailer-promises-tale-of-blood-vengeance-and-liberation">more story-driven than its predecessor</a> as well as adding things like co-op and <a href="https://gamingbolt.com/aragami-2-character-customization-includes-11-armor-sets">armor customization</a>. It&#8217;s looking to be a bigger and better version of that first title, and that is largely by design.</p>
<p>In an interview with <a href="https://wccftech.com/aragami-2-q-level-editor-a-possible-post-launch-addition/" target="_blank" rel="noopener">Wccftech</a>, <em>Aragami</em> <em>2 </em>game director and co-founder of developer Lince Works, David León, spoke about the ambition level of the second game. He said there was a lot left out of the first game due to the lack of multiple things, including resource and budget. With the second game, those issues are less of a worry. Now with things like customization, wider and more replayable levels, co-op and an improved combat system, the game is much closer to the vision of the original title the developer had hope to make.</p>
<p>&#8220;For the first <em>Aragami</em> game, we had to leave out a great deal of features and other more grandiose ideas, simply because we lacked the experience, resources, and budget. So, <em>Aragami 2</em> represents everything we wanted <em>Aragami</em> to be.</p>
<p>&#8220;The technical leap in this sequel is evident. <em>Aragami 2</em> has significantly larger levels with a wider spread of vertically at the core, which means more freedom and replayability for players. Paired with highly polished and agile gameplay, you will truly feel like a ninja in the shoes of Kurai.</p>
<p>&#8220;Since <em>Aragami 2</em> can be played by 3 players in online co-op, we placed special attention to the composition of clans and clan identity. It must feel like your clan carries its own style and, within it, each player has a singular appearance. We included a greater variety of character customization features for personalizing your looks and equipment.</p>
<p>&#8220;Finally, the team set out to develop a new combat system from the ground up. This was indeed one of the most ambitious and challenging tests for us. In <em>Aragami 2</em>, you decide how to engage enemies, whether you stay hidden or fight them straight on. You choose your own playstyle. All in all, we feel we achieved a good balance, making the combat optional, yet hard to master, so it wouldn’t be overused by players.&#8221;</p>
<p><em>Aragami 2</em> will release on September 17th for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One and PC. You can read an interview we did with the game&#8217;s developer around this time last year about other aspects of the game<a href="https://gamingbolt.com/aragami-2-interview-level-design-stealth-progression-and-more"> through here</a>.</p>
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		<title>Aragami 2 Character Customization Includes 11 Armor Sets</title>
		<link>https://gamingbolt.com/aragami-2-character-customization-includes-11-armor-sets</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Aug 2021 10:35:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aragami 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=491595</guid>

					<description><![CDATA[Players can mix and match chestpieces, masks, weapons and pants to create unique looks. Special Runes also provide additional benefits.]]></description>
										<content:encoded><![CDATA[<p>Releasing in September, Lince Works&#8217; <em>Aragami 2</em> has impressed us with <a href="https://gamingbolt.com/aragami-2s-story-trailer-promises-tale-of-blood-vengeance-and-liberation">its story</a>, <a href="https://gamingbolt.com/aragami-2-extended-gameplay-showcases-stealth-and-shadow-powers">new Shadow Powers</a>, improved combat and so on. However, thanks to support for up to three players in co-op, it also offers a robust character customization system. In a new post on <a href="https://store.steampowered.com/news/app/1158370/view/2945905042767617933" target="_blank" rel="noopener">Steam</a>, the developer has outlined all of the different ways that players can mold their assassins.</p>
<p>From the outset, there are 11 different armor sets, divided into head, chest, pants and weapon. This allows for mixing and matching different sets to create a unique look. Players can also dye each part with a &#8220;wide variety&#8221; of colors. Since there are no stats or gameplay advantages to these sets on their own, one is free to create the look they want.</p>
<p>But armor isn&#8217;t simply cosmetic &#8211; it can also be outfitted with Runes, the blueprints of which are acquired from the blacksmith Sakura. Each armor piece can hold one Rune and once again, there&#8217;s plenty of freedom for customizing one&#8217;s loadout of powers. <em>Aragami 2</em> is <a href="https://gamingbolt.com/aragami-2-releases-on-september-17th-gameplay-revealed-in-new-trailer">out on September 17th</a> for Xbox One, PS4, PS5, Xbox Series X/S and PC. It will also be releasing day one on Xbox Game Pass.</p>
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		<title>Aragami 2&#8217;s Story Trailer Promises A Tale Of Blood, Vengeance, and Liberation</title>
		<link>https://gamingbolt.com/aragami-2s-story-trailer-promises-tale-of-blood-vengeance-and-liberation</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 00:44:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=489558</guid>

					<description><![CDATA[The stealth action game sees you trying to liberate a slaved people while also finding a cure to an ancient curse.]]></description>
										<content:encoded><![CDATA[<p>While it suffered <a href="https://gamingbolt.com/aragami-2-has-been-delayed-to-q3-2021">a minor delay</a>, <em>Aragami 2</em> is very soon to be upon us. The game is a follow up to the surprise stealth-based hit that saw you stalking the shadows as a vengeful wraith who slowly unraveled his mysterious past. It seems the second entry will take something of a different direction in the story path, as teased by the latest trailer.</p>
<p>The story trailer, which you can see in full below, teases the narrative for the sequel. It seems you will once again play the role of a wrathful spirit, this time one who was once a slave and through death was allowed to come back to deliver some stealthy revenge. The protagonist also looks to free others of his clan from the same slavery in what seems to be a more involved plot this go around.</p>
<p><em>Aragami 2</em> will release on September 17th for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC. <a href="https://gamingbolt.com/aragami-2-extended-gameplay-showcases-stealth-and-shadow-powers">You can see some extended gameplay footage on what to expect through here</a>.</p>
<p><iframe loading="lazy" title="Aragami 2 - Story Trailer" width="500" height="281" src="https://www.youtube.com/embed/CQ89uHNlusk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Aragami 2 Extended Gameplay Showcases Stealth and Shadow Powers</title>
		<link>https://gamingbolt.com/aragami-2-extended-gameplay-showcases-stealth-and-shadow-powers</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 12 Jun 2021 15:14:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=482573</guid>

					<description><![CDATA[Lince Works provided a closer look at how stealth, contextual kills, movement and combat works in its stealth action sequel.]]></description>
										<content:encoded><![CDATA[<p>Kicking off the Guerrilla Collective, Lince Works showcased new gameplay for its stealth action title <a href="https://gamingbolt.com/aragami-2-interview-level-design-stealth-progression-and-more"><em>Aragami 2</em></a>. It provides a better look at some of the core changes, like being able to freely double jump, dash, hang from ledges and walls in the environment and much more. Check it out below.</p>
<p>Given that stealth is your greatest ally, it&#8217;s important to observe the environment and use whatever tools are available, like special props for contextual kills. Shadow Powers from the first game return while some new ones have also been added. Whenever combat is necessary, the player will rely on agile movement and quickness to gain the advantage.</p>
<p>It also seems that players can deplete the stamina meter for enemies and set up executions a la Sekiro: Shadows Die Twice. Overall, the<em> Aragami 2</em> is looking solid and a big improvement over the original in numerous ways. It&#8217;s <a href="https://gamingbolt.com/aragami-2-releases-on-september-17th-gameplay-revealed-in-new-trailer">currently slated to release on September 17th</a> for Xbox Series X/S, Xbox One, PS4, PS5 and PC.</p>
<p><iframe loading="lazy" title="Aragami 2 - Gameplay Sneak Peek" width="500" height="281" src="https://www.youtube.com/embed/yOckMmUYGRs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Aragami 2 - Extended Gameplay" width="500" height="281" src="https://www.youtube.com/embed/eQv38LXC-Xk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Aragami 2 Releases on September 17th, Gameplay Revealed in New Trailer</title>
		<link>https://gamingbolt.com/aragami-2-releases-on-september-17th-gameplay-revealed-in-new-trailer</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 May 2021 17:59:19 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=480501</guid>

					<description><![CDATA[Co-op gameplay, different abilities and various environments are showcased in new trailer. Also, learn more about the state of Kakurega Village.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-453667" src="https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2.jpg" alt="Aragami 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/Aragami-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Lince Works&#8217; <a href="https://gamingbolt.com/aragami-2-interview-level-design-stealth-progression-and-more"><em>Aragami 2</em></a> has received its first gameplay trailer along with <a href="https://gamingbolt.com/aragami-2-has-been-delayed-to-q3-2021">a new release date</a>. The stealth action title is releasing on September 17th for Xbox Series X/S, PS4, PS5, PC and Xbox One. Along with solo play, it&#8217;s possible to co-op with other players throughout the campaign. Check it out below.</p>
<p><em>Aragami 2</em> offers quite a number of improvements over the original. Movement has been opened up significantly while levels are larger and have more paths to traverse. Making progress means investing in different abilities (like tossing a weapon at an enemy and teleporting to it to execute them). You may even have to fight foes in one-on-one combat.</p>
<p><em>Aragami 2</em> sees the player as a warrior fighting to reclaim the memories of Kakurega Village&#8217;s denizens who suffer from a strange curse. How the player will go about rebuilding the village and who they&#8217;ll encounter on their journey makes up a core part of the story. Stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="Aragami 2 - Gameplay Trailer | PS5, PS4" width="500" height="281" src="https://www.youtube.com/embed/H0Edsuw9FmM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Aragami 2 Has Been Delayed To Q3 2021</title>
		<link>https://gamingbolt.com/aragami-2-has-been-delayed-to-q3-2021</link>
					<comments>https://gamingbolt.com/aragami-2-has-been-delayed-to-q3-2021#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 11 Mar 2021 00:33:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aragami 2]]></category>
		<category><![CDATA[Lince Works]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=472559</guid>

					<description><![CDATA[The stealth action title gets pushed back later into the year.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457310" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg" alt="Aragami 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Last year, out of nowhere, it was announced that <em>Aragami 2</em> <a href="https://gamingbolt.com/aragami-2-announced-out-in-early-2021-for-xbox-series-x-ps5-ps4-xbox-one-and-pc">would come to most major consoles</a>. It was an appropriate stealthy announcement for the sequel to the underrated stealth action title. It was planned for early 2021, but as you can no doubt see on your own calendar, early 2021 is ticking away rather quickly. Well, the devs have noticed as well, and it seems we&#8217;ll have to wait just a bit longer for the follow up.</p>
<p>On the game&#8217;s official Twitter, which you can see below, Lince Works has announced that the game will be delayed. It&#8217;ll still slated for Q3 of this year, and apparently the game is playable from start to finish, but it simply needs more time for polish and bug fixing before it&#8217;s ready for the public.</p>
<p><em>Aragami 2</em> is now set to release in Q3 2021 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One and PC. We got a chance to talk about various aspects of the game with its developers not that long ago, <a href="https://gamingbolt.com/aragami-2-interview-level-design-stealth-progression-and-more">which you can read in full through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">An important update regarding Aragami 2. <a href="https://t.co/yfEBY9tyWV">pic.twitter.com/yfEBY9tyWV</a></p>
<p>&mdash; Lince Works (@LinceWorks) <a href="https://twitter.com/LinceWorks/status/1369346694740119559?ref_src=twsrc%5Etfw">March 9, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">472559</post-id>	</item>
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		<title>Aragami 2 Interview &#8211; Level Design, Stealth, Progression, and More</title>
		<link>https://gamingbolt.com/aragami-2-interview-level-design-stealth-progression-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 15:13:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Aragami 2]]></category>
		<category><![CDATA[Lince Works]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=457306</guid>

					<description><![CDATA[Lince Works founder and game designer David León speaks with GamingBolt about the upcoming stealth title. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ince Works&#8217; 2016 stealth title <em>Aragami&nbsp;</em>flew under the radar somewhat when it first came out, but fans of the genre will tell you that it&#8217;s perhaps one of the most interesting stealth games to have come out over the last few years. There was room for improvement, of course, and with the upcoming&nbsp;<em>Aragami 2,&nbsp;</em>it looks like the developers are making those improvements in spades, as they look to take the solid foundations of the first game and build an even more compelling game on top of them. Recently, we reached out to the game&#8217;s developers in hopes of learning more about it and what improvements it&#8217;s making over its predecessors, and learned quite a lot in the process. You can read our conversation with Lince Works founder and game designer David León below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457310" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg" alt="Aragami 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"In <em>Aragami 2</em>, your character can perform all sorts of acrobatic feats, which opens up the level tremendously."</p></p>
<p><strong>While the first game had a much more linear, focused structure, <em>Aragami 2</em> looks to be approaching levels in a much more open-ended fashion. How does this new approach impact the game in terms of things such as progression or level design?</strong></p>
<p>In the original game, player movement was extremely limited since you could only teleport to areas in darkness. In <em>Aragami 2</em>, your character can perform all sorts of acrobatic feats, which opens up the level tremendously. To support this freedom of movement we have designed large and open scenarios with a lot of thought put into verticality and multiple paths to traverse the environment. Since scenarios in <em>Aragami 2</em> are so large, missions usually focus just on a portion of the level, which means each time you revisit a location you will discover new areas, secret paths and other details.</p>
<p><strong>What can players expect from the semi-open world areas of <em>Aragami 2</em> in terms of size and their variety?</strong></p>
<p>All chapters in <em>Aragami 1</em> happened at night, mostly outdoors. In <em>Aragami 2</em>, each location has a distinct mood to it, from the warm light of a mountain temple at dawn, to the dim moonlight shining on the city rooftops. These different moods also change the way you move through these environments, as the darkness of a mining complex will offer more opportunities to stay hidden than being exposed to the sun on some rice fields. Enemy patrols will also take advantage from scenario elements, since guards can now climb buildings and chase after you through different obstacles.</p>
<p><strong>What can you tell us about the hub area, and what it will bring to the table?</strong></p>
<p>Kakurega Village is the soul of <em>Aragami 2’s</em> story. It’s the home to a broken nation, cursed by strange affliction &#8211; a group of people clinging to what’s left of their humanity. Your job as one of the remaining village warriors will be to help its citizens reclaim their memories and rebuild the village. Kakurega Village acts as a resting place for players, and a way to meet and talk with the varied and strange characters inhabiting the world of <em>Aragami 2</em>.</p>
<p><strong><em>Aragami 2</em> seems to be putting a greater focus on combat than the first game. Can you tell us about how that&#8217;s being done in context of it being a stealth experience, and what are the biggest improvements being made to the combat?</strong></p>
<p>In <em>Aragami 1</em> if you got spotted by an enemy guard it usually meant game over and restart, which took you out of the game and frustrated a lot of players. It also felt unrealistic for a shadow assassin skilled with the sword to just be unable to fight back.</p>
<p>For <em>Aragami 2</em>, we took inspiration from games like <em>Tenchu, Dishonored</em> or <em>Metal Gear Solid</em>. These are games which focus on stealth gameplay, but give the player an option to fight and defend yourself in order to get away from a bad situation or just to make the final push towards your objective. Like in those game, in <em>Aragami 2</em> you’ve got the option to fight in melee, but you are usually outnumbered and overpowered, so our intention is for the player to use combat as a last resort, or in specific situations where a quick fight would be more effective than the alternatives.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457311" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image.jpg" alt="Aragami 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Kakurega Village is the soul of <em>Aragami 2’s</em> story. It’s the home to a broken nation, cursed by strange affliction &#8211; a group of people clinging to what’s left of their humanity. Your job as one of the remaining village warriors will be to help its citizens reclaim their memories and rebuild the village."</p></p>
<p><strong><em>Aragami</em> drew a lot of praise from players for its stealth gameplay and movement mechanics. What kinds of improvements can players expect from <em>Aragami 2</em> in that area?</strong></p>
<p>In <em>Aragami 2</em> the player has a wide array of options to traverse the environment and feel like a shadow assassin. The ‘Shadow Leap’ is back, but improved. You can now instantly teleport to any ledge around you, doesn’t matter if it’s in darkness or not. You can now jump – and teleport while jumping &#8211; climb walls, move along ledges, rope walk, hide in tall grass, cling to walls, sprint, dash, roll&#8230; Let&#8217;s just say that your character feels extremely agile.</p>
<p><strong>With crafting, upgrading, and skill trees, <em>Aragami 2</em> looks to be moving deeper into RPG territory. What can you tell us about how extensive these options are, and what sort of an impact they have on progression and gameplay?</strong></p>
<p>Customization is very important for us and this sequel will significantly expand on that aspect. When it comes to RPG elements in <em>Aragami 2</em>, players will be able to customize their own assassin, and we are now giving options to modify all sorts of visual aspects like the different armor and cloth pieces your character wears. Players can also customize their playstyles, craft and upgrade their equipment. That’s all I can say for now.</p>
<p><strong>What does the ability to play the entire campaign in co-op with other players bring to the table? Was it a challenge to develop the entire game while ensuring that it was optimized well for both solo and co-op play?</strong></p>
<p>While working on <em>Aragami 1</em> we added the ability to play the full game on co-op, and felt that online coop in a stealth game works extremely well even with very few changes to gameplay. When playing with another player you need to communicate a lot to establish a strategy when moving through the level. Just one mistake can alert any hostile in the area, and complicate the progress of your partners, so teams that don’t work together make the game more difficult than if you were playing by yourself, but teams with good coordination can be really effective, and it’s extremely satisfying to pull off a cooperative mission without making mistakes.</p>
<p><strong>Do you have any plans to bring <em>Aragami 2</em> to the Switch?</strong></p>
<p>At the moment we are focusing on the announced platforms. We would love to bring <em>Aragami 2</em> to as many players as possible, so we will announce new platforms as soon as they are confirmed.</p>
<p><strong>What frame rates and resolution will <em>Aragami 2</em> be targeting on the PS5 and Xbox Series X?</strong></p>
<p>We are targeting stable 60 FPS and 4K.</p>
<p><strong>What about the current-gen consoles? What frame-rates and resolutions is the game targeting on the PS4 and Xbox One, as well as the PS4 Pro and Xbox One X?</strong></p>
<p>Like in <em>Aragami 1</em>, we are targeting at least stable 30 FPS at 1080p, with an option for 4k on PS4 Pro and Xbox One X.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457309" src="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2.jpg" alt="Aragami 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/aragami-2-image-2-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"In <em>Aragami 2</em> the player has a wide array of options to traverse the environment and feel like a shadow assassin."</p></p>
<p><strong>Since the reveal of the PS5 and Xbox Series X&#8217;s specs, a lot of comparisons have been made between the GPU speeds of the two consoles&#8217; GPUs, with the PS5 at 10.28 TFLOPS and the Xbox Series X at 12 TFLOPS- but how much of an impact on development do you think that difference will have?</strong></p>
<p>The specs of both consoles are so much better compared to the current console generation that even minor differences between Series X and PS5 won’t matter that much. We are mainly excited to have such raw power on both consoles, which provides us with better flexibility to add various improvements and graphical enhancements to the game without having to think about the console&#8217;s limitations.</p>
<p><strong>The PS5 features an incredibly fast SSD with 5.5GB/s raw bandwidth. This is faster than anything that is available out there. How can developers take advantage of this and what will it result to, and how does this compare to Series X’s 2.4GB/s raw bandwidth?</strong></p>
<p>Again, the takeaway here is the contrast with current gen. You can expect almost instant loading screens in both devices, which will make the process of moving through different in-game locations much smoother.</p>
<p><strong>There is a difference in the Zen 2 CPUs of both consoles. The Xbox series X features 8x Zen 2 Cores at 3.8GHz, whereas the PS5 features 8x Zen 2 Cores at 3.5GHz. Your thoughts on this difference?</strong></p>
<p>Usually games – and developers – can take better advantage of a system if the tools are up to it. Since these systems are still extremely new, tools have to catch up, and that means we won’t see the limitations of those specs until a few months from now when development tools are robust enough to take advantage of those specs.</p>
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