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	<title>LittleBigPlanet 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Media Molecule Co-Founder Mark Healey is Leaving the Studio</title>
		<link>https://gamingbolt.com/media-molecule-co-founder-mark-healey-is-leaving-the-studio</link>
					<comments>https://gamingbolt.com/media-molecule-co-founder-mark-healey-is-leaving-the-studio#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 17 Apr 2023 12:10:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550029</guid>

					<description><![CDATA[Healey co-founded Media Molecule in 2006 and would go on to direct LittleBigPlanet, LittleBigPlanet 2, and Dreams. ]]></description>
										<content:encoded><![CDATA[<p>It seems big changes are afoot at Media Molecule. The studio recently announced that it would be <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">ending support for&nbsp;<em>Dreams&nbsp;</em>in September</a> in order to shift focus to a new project, which <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">isn&#8217;t going to be a&nbsp;<em>Dreams&nbsp;</em>sequel</a>. Now, it&#8217;s also been confirmed that the studio is seeing some significant shifts in its leadership.</p>
<p>Mark Healey, the co-founder of Media Molecule, has confirmed on Twitter that he is leaving the studio. Healey says he is looking to &#8220;chart a new course&#8221; and that he plans to remain in the games industry, but hasn&#8217;t provided more details. Whether his departure is related to the decision to end support for <em>Dreams</em> is unknown.</p>
<p>Healey co-founded Media Molecule back in 2006 and has gone on to lead some of the studio&#8217;s biggest projects since then, having served as the creative director of&nbsp;<em>LittleBigPlanet&nbsp;</em>and&nbsp;<em>LittleBigPlanet 2</em>, before going on to direct&nbsp;<em>Dreams</em>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">(2/4) From LittleBigPlanet to Dreams and beyond &#8211; proud to have played my part and lucky to have jammed with some truly brilliant people &#8211; and such a wonderfully talented Community which I will continue to be a fan of&#8230;</p>
<p>&mdash; Marcos (@marcoshealey) <a href="https://twitter.com/marcoshealey/status/1647895349581709313?ref_src=twsrc%5Etfw">April 17, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/marcoshealey/status/1647895759222611970</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">550029</post-id>	</item>
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		<title>PS5 &#8211; 15 PS3 Games That Need To Be Remastered For Sony&#8217;s Next-Gen Console</title>
		<link>https://gamingbolt.com/ps5-15-ps3-games-that-need-to-be-remastered-for-sonys-next-gen-console</link>
					<comments>https://gamingbolt.com/ps5-15-ps3-games-that-need-to-be-remastered-for-sonys-next-gen-console#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 30 Oct 2020 09:46:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Heavenly Sword]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[Motorstorm Apocalypse]]></category>
		<category><![CDATA[motorstorm: pacific rift]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Puppeteer]]></category>
		<category><![CDATA[Ratchet and Clank Future: A Crack in Time]]></category>
		<category><![CDATA[ratchet and clank future: quest for booty]]></category>
		<category><![CDATA[Ratchet and Clank Future: Tools of Destruction]]></category>
		<category><![CDATA[Ratchet and Clank: Into the Nexus]]></category>
		<category><![CDATA[resistance]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=459914</guid>

					<description><![CDATA[After shining on the PS3, these titles deserve to be on PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s been quite a lot of talk about backwards compatibility and remasters for the PS5. And while there are plenty of PS4 titles that could benefit from improved visuals and DualSense functionality, several PS3 titles deserve to be brought into the new generation as well. Let&#8217;s take a look at 15 PS3 titles that need to be remastered for the PS5.</p>
<p><b>Killzone 2</b></p>
<p><iframe title="15 PS3 Games That NEED PS5 Remasters" width="500" height="281" src="https://www.youtube.com/embed/wNyJeYzC4Fo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While Guerrilla Games has become well-known for the Horizon series, remastering Killzone 2 for the PS5 seems a given. It&#8217;s the game that put the company on the map and its excellent visual fidelity, attention to detail, fun gun play and solid multiplayer would make a smooth transition over to the console. If a new sequel on PS5 isn&#8217;t coming any time soon, then it makes sense to revisit Killzone 2 in some capacity.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">459914</post-id>	</item>
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		<title>LittleBigPlanet Franchise Servers Being Taken Offline In Japan</title>
		<link>https://gamingbolt.com/littlebigplanet-franchise-servers-being-taken-offline-in-japan</link>
					<comments>https://gamingbolt.com/littlebigplanet-franchise-servers-being-taken-offline-in-japan#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 14:57:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[LittleBigPlanet 3]]></category>
		<category><![CDATA[littlebigplanet karting]]></category>
		<category><![CDATA[littlebigplanet portable]]></category>
		<category><![CDATA[LittleBigPlanet Vita]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=270943</guid>

					<description><![CDATA[It feels like Sony are ending the franchise, in a way.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/LBP3-Gamescom-Screen05_1407756836.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-218758 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/01/LBP3-Gamescom-Screen05_1407756836.jpg" alt="LittleBigPlanet 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/LBP3-Gamescom-Screen05_1407756836.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/01/LBP3-Gamescom-Screen05_1407756836-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony will be retiring the servers for <em><a href="http://www.jp.playstation.com/scej/online/bcjs30018.html">LittleBigPlanet</a>, <a href="http://www.jp.playstation.com/scej/online/bcjs30058.html">LittleBigPlanet 2</a>, <a href="http://www.jp.playstation.com/scej/online/bcjs30095.html">LittleBigPlanet 3</a>, <a href="http://www.jp.playstation.com/scej/online/ucjs10107.html">LittleBigPlanet Portable</a>, <a href="http://www.jp.playstation.com/scej/online/vcjs10006.html">LittleBigPlanet Vita</a></em>, and <a href="http://www.jp.playstation.com/scej/online/bcjs30085.html"><em>LittleBigPlanet Karting</em></a> in Japan, permanently ending all online services and components for the franchise in the nation.</p>
<p>All servers will be taken offline on July 31, 2016- this means that after this date, you will no longer be able to play online, access online features, access community functionality, or upload your own stages. For some of these games, which are less than two years old &#8211; <em>LittleBigPlanet 3</em> only launched on thew PlayStation 3 and PlayStation 4 in 2014, for example.</p>
<p>Services for some games in the franchise will also be ending in the west- <a href="https://www.playstation.com/en-gb/legal/gameservers/"><em>LittleBigPlanet </em><em>Portable</em></a> goes offline in the west on July 31, while <a href="https://www.playstation.com/en-ca/games/littlebigplanet-karting-ps3/"><em>LittleBigPlanet Karting</em></a> sees its online services ending on August 31.</p>
<p>With this wide discontinuation of online services for games in the franchise, as well as with Media Molecule having moved on to other projects, like <em>Dreams</em>, and the relative failure of <em>LittleBigPlanet 3</em>, it appears as though this may be the end of the road for Sony&#8217;s original &#8220;play share create&#8221; franchise.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">270943</post-id>	</item>
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		<title>LittleBigPlanet hits 8 Million User-Created Levels</title>
		<link>https://gamingbolt.com/littlebigplanet-hits-8-million-user-created-levels</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 03 Jul 2013 02:28:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163283</guid>

					<description><![CDATA[Tons of levels to play]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/8MilLBP.jpg"><img decoding="async" class="aligncenter size-full wp-image-163284" alt="8MilLBP" src="https://gamingbolt.com/wp-content/uploads/2013/07/8MilLBP.jpg" width="620" height="310" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/8MilLBP.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/8MilLBP-300x150.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony has announced that the LittleBigPlanet franchise has reached a total of 8 million user-made levels via the <a href="http://blog.us.playstation.com/2013/07/01/littlebigplanet-update-8-million-levels/">Official PlayStation Blog.</a> LittleBigPlanet is Sony&#8217;s one of the most innovative and exclusive titles for the PlayStation 3 and PlayStation Vita. The game just begs to be played by with creativity and smarts.</p>
<p>LittleBigPlanet was one of those games that was a surprise for the platform. The game was a critically acclaimed hit that spawned a sequel and a spin-off. It&#8217;s been quite some time now since the release of LittleBigPlanet 2, and many have been waiting for a sequel to show up. With the PlayStation 4 on the horizon, it&#8217;s an easy guess that the next game will be appear on Sony&#8217;s next-generation hardware.</p>
<p>Let us know if you&#8217;re still creating levels in LittleBigPlanet, in the comments section below.</p>
<p>Check back on GamingBolt for more news and updates.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">163283</post-id>	</item>
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		<title>LittleBigPlanet Gets Mass Effect Costumes this Week</title>
		<link>https://gamingbolt.com/littlebigplanet-gets-mass-effect-costumes-this-week</link>
					<comments>https://gamingbolt.com/littlebigplanet-gets-mass-effect-costumes-this-week#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 21 May 2013 02:17:42 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Little Big Planet 2]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[littlebigplanet karting]]></category>
		<category><![CDATA[LittleBigPlanet PS Vita]]></category>
		<category><![CDATA[Mass Effect DLC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=155941</guid>

					<description><![CDATA[Looks awesome + LittleBigPlanet 3 reminder]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">S</span>ony has revealed Mass Effect Costumes as a downloadable content pack for LittleBigPlanet for their cutesy characters. Mass Effect downloadable content will cost $7.28/£4.79 and will include skins of the most popular and memorable characters from the Mass Effect universe.</p>
<p>On the left side of the picture, we have Wrex from the original Mass Effect who sports a full armor set including glove and helmet. Commander Shepard gets the full treatments as well with the skin, N7 helmet, gauntlets and armor. Liara also has a skin along with the gloves and a head piece. Last but not least, Garrus will be featuring his own skin, chest armor, eye piece, head piece and gloves.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/05/littlebigplanet_mass_effect_82733_640screen.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-155943" alt="LBP3_MECostume" src="https://gamingbolt.com/wp-content/uploads/2013/05/littlebigplanet_mass_effect_82733_640screen.jpg" width="505" height="284" /></a></p>
<p>This new DLC will be compatible with LittleBigPlanet Karting, LittleBigPlanet PlayStation Vita and LittleBigPlanet 2.</p>
<p>This piece of content also comes with a decent amount of Mass Effect in-game stickers.</p>
<p>Also as a reminder to everyone who&#8217;s wondering about what&#8217;s going on next for the franchise. It has been rumored for a while now that Sumo Digital is hard at work on <a title="Rumor" href="https://gamingbolt.com/littlebigplanet-3-in-development-at-sumo-digital-report">LittleBigPlanet 3</a>. There is a decent chance that we might be seeing the next entry in the series during Sony&#8217;s E3 2013 Press Conference on June 10th.</p>
<p>Let us know if you&#8217;re excited for this downloadable content for LittleBigPlanet and if you will be buying it in the comments below.</p>
<p>Check back on GamingBolt for more LittleBigPlanet news.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">155941</post-id>	</item>
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		<title>E3 2012: Upcoming LittleBigPlanet 2 update allows you to use PS Vita as a controller, adds a lot extra content</title>
		<link>https://gamingbolt.com/e3-2012-upcoming-littlebigplanet-2-update-allows-you-to-use-ps-vita-as-a-controller-adds-a-lot-extra-content</link>
					<comments>https://gamingbolt.com/e3-2012-upcoming-littlebigplanet-2-update-allows-you-to-use-ps-vita-as-a-controller-adds-a-lot-extra-content#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 05 Jun 2012 03:53:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2012]]></category>
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		<category><![CDATA[lbp2]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=92156</guid>

					<description><![CDATA[Sony announced during their E3 press conference that they will be releasing a huge update for LittleBigPlanet 2 soon, and this update will allow for cross platform play of the title between the PS3 and the PS Vita. You will be able to use the PS Vita as a controller while playing LittleBigPlanet 2, being [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/12/LittleBigPlanet2.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-59235" title="LittleBigPlanet2" src="https://gamingbolt.com/wp-content/uploads/2011/12/LittleBigPlanet2.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">Sony announced during their E3 press conference that they will be releasing a huge update for LittleBigPlanet 2 soon, and this update will allow for cross platform play of the title between the PS3 and the PS Vita.</p>
<p style="text-align: justify;">You will be able to use the PS Vita as a controller while playing LittleBigPlanet 2, being able to use both, the front touchscreen and the rear touchpad.</p>
<p style="text-align: justify;">This new update will also add extra costumes, stickers and an all new story mode to the game. Way to go, Sony, giving us extra content for free <em>along </em>with a new way to play! No, seriously, hats-off.</p>
<p style="text-align: justify;">No specific release date was given, but Jack Tretton announced that it will be coming out &#8216;later this year.&#8217;</p>
<p style="text-align: justify;">We&#8217;re pretty sure this is a test run for when Sony releases the PS Vita version of LittleBigPlanet, which is already in development.</p>
<p style="text-align: justify;">Stay tuned for more info, we&#8217;ll keep you updated.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">92156</post-id>	</item>
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		<title>LittleBigPlanet Vita &#8220;bigger than LittleBigPlanet 1 and LittleBigPlanet 2&#8221;- dev</title>
		<link>https://gamingbolt.com/littlebigplanet-vita-bigger-than-littlebigplanet-1-and-littlebigplanet-2-dev</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 29 Nov 2011 21:05:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Double Eleven]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[LittleBigPlanet Vita]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Tarsier Studios]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=57009</guid>

					<description><![CDATA[LittleBigPlanet Vita is going to be &#8220;bigger&#8221; than both the main installments of the franchise on the PS3, says Executive Producer Pete Smith. &#8220;LittleBigPlanet [Vita] is bigger than LittleBigPlanet 1 and LittleBigPlanet 2,&#8221; Smith told NowGamer. &#8220;It&#8217;s got the full toolset from both games, it&#8217;s crazily big. And then we&#8217;ve got all of the sharing that you [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/07/LittleBigPlanetVita_001.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-36636" title="LittleBigPlanetVita_001" src="https://gamingbolt.com/wp-content/uploads/2011/07/LittleBigPlanetVita_001.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/07/LittleBigPlanetVita_001.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/07/LittleBigPlanetVita_001-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">LittleBigPlanet Vita is going to be &#8220;bigger&#8221; than both the main installments of the franchise on the PS3, says Executive Producer Pete Smith.</p>
<p style="text-align: justify;">&#8220;LittleBigPlanet [Vita] is bigger than LittleBigPlanet 1 and LittleBigPlanet 2,&#8221; Smith told <a href="http://www.nowgamer.com/news/1149972/littlebigplanet_vita_the_bigger_than_lbp_ps3_games.html" target="_blank">NowGamer</a>. &#8220;It&#8217;s got the full toolset from both games, it&#8217;s crazily big. And then we&#8217;ve got all of the sharing that you previously had, plus a whole set of new levels. That is gigantic on a handheld device. Smartphones can&#8217;t compete with that. They just can&#8217;t.&#8221;</p>
<p style="text-align: justify;">They were originally about to make LBP Vita a cross platform game, released both on the Vita and PS3, thanks to the cross-play features between the two, but ultimately decided against it.</p>
<p style="text-align: justify;">&#8220;At the start we thought long and hard about that, because initially we were thinking we could maybe port the game,&#8221; Smith said. &#8220;The more we started playing about with things, the more compromises we found we were going to have to make.</p>
<p style="text-align: justify;">&#8220;What if you&#8217;re making a Vita version on PS3 and it&#8217;s got rear touch? How do you test that? What if I&#8217;ve created it on my Vita and it&#8217;s got front touch but it goes up on PS3? It&#8217;s not a port of the PS3 &#8211; LittleBigPlanet Vita is its own game.&#8221;</p>
<p style="text-align: justify;">LittleBigPlanet Vita is a launch title for PS Vita when it releases in the west late February next year. Stay tuned for continued coverage.</p>
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		<title>Ezio costume hitting LittleBigPlanet 2 on November 15</title>
		<link>https://gamingbolt.com/ezio-costume-hitting-littlebigplanet-2-on-november-15</link>
					<comments>https://gamingbolt.com/ezio-costume-hitting-littlebigplanet-2-on-november-15#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 18:17:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
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					<description><![CDATA[Media Molecule announced via the US PlayStation Blog that the Ezio costume for cute little Sackboy will be hitting LittleBigPlanet 2 as downloadable content on November 15, which is when Assassin&#8217;s Creed: Revelations releases. He looks kinda badass and awesome in a cute way. Have a look. Click on the images to view them in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-53611" title="lbp2 ezio" src="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio.jpg" alt="" width="429" height="500" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio.jpg 429w, https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio-257x300.jpg 257w" sizes="auto, (max-width: 429px) 100vw, 429px" /></a></p>
<p style="text-align: justify;">Media Molecule announced via the <a href="http://blog.us.playstation.com/2011/11/03/sack-it-to-me-halloween-hangover/" target="_blank">US PlayStation Blog</a> that the Ezio costume for cute little Sackboy will be hitting LittleBigPlanet 2 as downloadable content on November 15, which is when Assassin&#8217;s Creed: Revelations releases.</p>
<p style="text-align: justify;">He looks kinda badass and awesome in a cute way.</p>
<p style="text-align: justify;">Have a look. Click on the images to view them in full screen:</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-53613" title="lbp2 ezio 3" src="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio-3-150x150.jpg" alt="" width="150" height="150" /></a>  <a href="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-53614" title="lbp2 ezio 2" src="https://gamingbolt.com/wp-content/uploads/2011/11/lbp2-ezio-2-133x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: justify;">[<a href="http://www.vg247.com/2011/11/03/ezio-costume-for-sackboy-hitting-lbp2-on-november-15/" target="_blank">VG247</a>]</p>
<p style="text-align: center;">
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		<post-id xmlns="com-wordpress:feed-additions:1">53609</post-id>	</item>
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		<title>3.6 million levels created in LittleBigPlanet 2 since launch</title>
		<link>https://gamingbolt.com/3-6-million-levels-created-in-littlebigplanet-2-since-launch</link>
					<comments>https://gamingbolt.com/3-6-million-levels-created-in-littlebigplanet-2-since-launch#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 05 Feb 2011 18:30:12 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=21101</guid>

					<description><![CDATA[3.6 million levels have been created in LittleBigPlanet 2 by the users, in just 2 weeks since its launch. Sony marketing man Mark Valledor said on the PlayStation Blog&#8211; &#8220;A big THANK YOU for helping us reach 3.6 million levels online! It&#8217;s astonishing to see so many levels made for fun, and even levels created [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/10/LittleBigPlanet-2-Follow.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12384" title="LittleBigPlanet-2-Follow" src="https://gamingbolt.com/wp-content/uploads/2010/10/LittleBigPlanet-2-Follow.jpg" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">3.6 million levels have been created in LittleBigPlanet 2 by the users, in just 2 weeks since its launch.</p>
<p style="text-align: justify;">Sony marketing man Mark Valledor said on the <a href="http://blog.us.playstation.com/2011/02/04/littlebigplanet-community-update-3-6-million-levels-and-counting/" target="_blank">PlayStation Blog</a>&#8211; &#8220;A big THANK YOU for helping us reach 3.6 million levels online! It&#8217;s astonishing to see so many levels made for fun, and even levels created for contests.&#8221;</p>
<p style="text-align: justify;">Wow. 3.6 million levels. That&#8217;s a lot. Have you created any? What&#8217;re they like? Tell us in your comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">21101</post-id>	</item>
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		<title>LittleBigPlanet 2 Review</title>
		<link>https://gamingbolt.com/little-big-planet-2-review</link>
					<comments>https://gamingbolt.com/little-big-planet-2-review#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 04 Jan 2011 16:39:54 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=17783</guid>

					<description><![CDATA[Let me start off the review of the year’s biggest game by confessing something very unusual. I was not a very big fan of the original LittleBigPlanet, even after a complete and meaty&#160;play through; I was just not able to get along with the level making abilities and the online modes. I remember me and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Let me start off the review of the year’s biggest game by confessing something very unusual. I was not a very big fan of the original LittleBigPlanet, even after a complete and meaty&nbsp;play through; I was just not able to get along with the level making abilities and the online modes. I remember me and my close friend discussing in 2008 on how Media Molecule could possibly improve on the sequel if they ever made one, since the user contribution to LBP was unbelievable with millions of levels published to date. But after playing the sequel for a good chunk of my time, “<em>my oh my”</em> was I wrong. LittleBigPlanet 2 not only surpasses the original in many ways but also goes down in history as one of the greatest, most imaginative games ever made.</p>
<p style="text-align: justify;">So when you pop in the disc into your PlayStation 3, the game starts with the typical introduction of the main character, Sackboy backed up by a very catchy score in the background. Once you finish the initial level, you will be introduced to your pod. Just like the original LittleBigPlanet, the pod is your gateway for all imaginable things. Here you have access to the story mode, the community features, recent activity of your friends and the LittleBigPlanet 2 store where you can get a few things for free as well. The single player is basically a mixture of tutorials and a pretty humorous storyline which follows the events of the first game. You will meet a very dazzling character in Larry Da Vinci, who is the leader of a secret group called as the Alliance. Your mission is to save Craftworld from the deadly claws of The Negativitron, the antagonist in the game. All this may sound a bit serious to some of you, but trust me it’s not, it’s one of the most funniest stories ever told and you will have the time of your life.</p>
<p style="text-align: justify;">Now let’s talk about the thing that matters the most, the gameplay which is absolutely rock solid in the sequel. When you start off the game you will be able to customize your character, dress him up with uber cool clothing and make gestures depending on what combination of analog stick you use. &nbsp;Once again the basis of LittleBigPlanet is to collect objects and gadgets with the help of which you can create your own world. You can use those objects to decorate your own levels and even your own pod! Prize bubbles make a return and bursting them in a row will earn you cool multipliers.</p>
<div id="attachment_17786" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/sackbots.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17786" class="size-full wp-image-17786" title="sackbots" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/01/sackbots.jpg" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/sackbots.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/01/sackbots-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17786" class="wp-caption-text">Sackbots are one of the best things to have happened to LittleBigPlanet</p></div>
<p style="text-align: justify;">One of the things that made the original such a huge success was the level design in the campaign mode. You will be doing the same things in the sequel like pulling down levers, grabbing hold of objects and pushing them, swing across paths and much more. There is something different about the level design that Media Molecule has implemented that simply can’t be derived via words. You simply need to play or at least see it to understand what I am talking about. Every jump, every swing and every animation is oh so smooth which makes LittleBigPlanet 2 so much better than the first one. There are also internal levels in some of the chapters where you can just pop in alone and some of them will require a buddy to join you. The level ending scenario is same as the one in the original where the player needs to get on that score leader board. In some of the levels you will also come across some of the sweetest brand of groups called as Sackbots. Sackbots are nothing but robotic Sackboys who have been captured by the evil Negativitron. So it’s obvious your mission is to save them as well. Oh, hold on! It can’t be as dumb and bland as this! This is Media Molecule we are talking about. Rescuing these tiny little Sackbots is no easy task. It’s not going to be a “strong Sackboy saving the little tiny sackbots” kind of story. You are going to need the Sackbots in the same way they need you. I will give you a classic example of this. In one of the levels, you have to release a group of Sackbots and when you go ahead you find yourself stuck between two paths. Now you can’t swing across since you don’t have any of your cool gadgets. In such a scenario the game requires you to rescue the Sackbots, in return they will crawl over and join each other and become a swinging rope for you! Now swing across and your path is now clear.</p>
<p style="text-align: justify;">Now let’s talk about some of the cool gadgets that you will find during your journey of LittleBigPlanet 2. One of the first that you will find is the “Grabinator”. As the name suggest by using this you will be able to grab on objects and throw them wherever you want to. For example I can just “grab” a block of cube and then throw it on my enemy. How cool is that? The biggest advantage of this gadget is that it can throw almost anything. Imagine you are throwing an object which mimics a donkey and you want to use that to take your enemies down. But can you really do that?&nbsp;Sure you can. With the “Grabinator”,”nothing” is nothing. The other gadget you will come across is the grapple hook and its usage is pretty basic, attach to any object and swing across obstacles. This gadget can also be used to traverse heights.</p>
<p style="text-align: justify;">My personal favourite throughout the game was the “Splash Cannon” which splashes out water to cool down objects on fire, or enemies which are made of fire. Next up is the “Creatinator” which can be used to fire absolutely anything you can imagine. You want to shoot fire, water, plasma? Creatinator has you covered. You can also customize this gadget via the Gameplay Kits. Gadgets will also come in handy against the various bosses you will meet in the game. In some cases you will need to use a combination of gadgets to take them, meaning unlike the original, LittleBigPlanet 2 features some thoughtful boss fights.</p>
<div id="attachment_17785" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/sack-bots.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17785" class="size-full wp-image-17785" title="sack bots" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/01/sack-bots.jpg" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/sack-bots.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/01/sack-bots-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17785" class="wp-caption-text">The customization options that Media Molecule have implemented are unbelievable</p></div>
<p style="text-align: justify;">There are also some amazing mechs in the game. Yes, you heard that right- mechs. These will help you traverse faster through a level. One of the first ones that you will meet is Robobunny which is useful for jumping across huge gaps and obstacles. The next one is a bit cooler, Mechapups can jump and also send bark waves. Now imagine- how cool is that? A mech who can bark and send waves which can destroy your enemies. You will come across a plethora of rides in the game like a space ship, caterpillars and flying bees, all of which you can obviously use in your own custom built levels.</p>
<p style="text-align: justify;">You may have understood by now that LittleBigPlanet 2 is clustered with a ton of objects and gadgets. But the real fun starts off when you used them to create something out of your wildest imaginations. To get you started Media Molecule has provided the player with a set of 52 tutorials which will make you an expert in level development. I’d suggest going through these videos and tutorials before you jump in to the create mode. One of the most important things that you should know is the LEVEL KIT. The Level Kit will give you access to all stickers, decorations, goodies that you collected. It also gives the ability the player to join two different levels, which I think is pretty handy to make an epic level, which will go on and on. You can also customize the prize bubbles, place them wherever you want. You can also set individual attributes of the bubbles by setting them to public or private. So a public bubble will be available to all and a private to the one you want to. In the LEVEL Kit you can also set racing poles, which will obviously have a start and an end point. You will also find the bounce pad. Here you can change the distance at which the Sackboy can jump in upwards direction.</p>
<p style="text-align: justify;">Let&#8217;s get back to the Sackbots now.&nbsp;Remember them? Yes, you can now control those tiny cute things to your advantage or disadvantage. Media Molecule has provided a host of custom parameters which will make sure that Sackbots behave the way you want them to behave. You can set them as enemies, friends, change costumes, define animations, give commands like follow, define awareness radius. What else you may ask? You can also make Sackbots use power ups the same way you can, record your own actions on them and place microchips to implement specific behaviour.</p>
<div id="attachment_17784" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/mechs.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17784" class="size-full wp-image-17784 " title="mechs" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/01/mechs.jpg" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/mechs.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/01/mechs-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17784" class="wp-caption-text">Ride on Bunny Mechs, Bees, Caterpillars&#8230; wait a second- did I just say Mechs?</p></div>
<p style="text-align: justify;">You will also find access to bolts which can be set to turn objects clockwise or anti clockwise and define the speed as well. Don’t want them to run in the same direction? No problem, change to Wobble Bolts and they will change their direction randomly. &nbsp;Another cool addition is the “Controllinator” where you can map your own controller to the objects in the scene. For example using the “Controllinator” I can map my analog stick to rotate an object in a scene, which obviously gives rise to a whole new level of creativity and imagination. Other tools and customization options include the game play sequencer in the form of batteries and timers, controlling camera angles, zoom in and out functionality and filters like cross fading. Then you have the logic settings and global setting to set your environments, weather and the type of music you want.</p>
<p style="text-align: justify;">All of these customizations will make sure that you create the best of levels in the CREATE mode. There are innumerable things that you can do with the inventory. But trying to list them all out would be a monumental task, and would make this review longer than you can&nbsp;tolerate.&nbsp;It really depends on how a player can think and implements his/her ideas governed by the laws of LittleBigPlanet 2. And when you are done with your first level, it’s time to publish it online for others to play. &nbsp;Just like the original, you can publish your levels as well play on others.</p>
<p style="text-align: justify;">LittleBigPlanet 2 is another name for creativity and imagination. What Media Molecule has created here is a beast in which you can go on and on with your imagination and your creativity to the point that your brain may get tired. But make no mistake- there will still be a lot more in store for you. I was a bit sceptical on how Sony and Media Molecule will improve on the original. I got my answer after playing the thing. LittleBigPlanet 2 is a kind of a game that you should simply experience once in your life. If you don’t have a PlayStation 3, go to your buddy’s home and play with him/her. And if they don’t have a PS3 than buy it for one of the decade’s most innovative game ever. Is it possible to give a game an 11? If yes, then this is the game that will be eligible for that.</p>
<blockquote>
<p style="text-align: justify;"><strong><em>2nd Opinion Review of Little Big Planet 2 by Jim Girgenti</em></strong></p>
<p style="text-align: justify;">We have already posted our official review of Little Big Planet 2, but we love having 2nd and even 3rd opinions on games to give you guys, our readers different perspectives on a game.&nbsp; Little Big Planet is one of the Sony Playstation 3&#8217;s most well known hits, winning many awards and being a game that has broken boundaries in the world of gaming that has not been done before.&nbsp; Little Big Planet 2 does the same thing and expands on everything the first game had.</p>
<p>First and foremost Little Big Planet 2 is heavily based on the community, in other words you.. that&#8217;s right you, your friends and the many other talented people out there that are game designers, yet they might not even know it.&nbsp; Little Big Planet 2 starts you off with the basics and gives a built in campaign that you can play in which the story picks up where the last game ended.&nbsp; In the story you play the well known, super customizable Sackboy as he continues his battle against what looks like a vacuum cleaner that threatens to suck up the entire world, his name being Negativitron.&nbsp; When I say that Sackboy is super customizable I mean it as you will unlock new costumes, pieces of clothing and props as you play the story collecting bubbles with them inside, not to mention the PS Store has a large assortment of characters you can make you Sackboy look like, whether it&#8217;s a scary goblin pack or a more well known one like a Marvel Characters pack featuring X-Men.&nbsp; That is just the start of you creating something.&nbsp; There is even a game on the disc that requires two players, one using a controller while the other uses the Playstation Move wand to move objects for the other player.</p>
<p>Beyond the story mode there are tons and tons of levels and stages that have been created by people just like you as well as the game developers themselves that you can download to play.&nbsp; Little Big Planet 2 offers very friendly, yet detailed tutorials on how to create your own masterpiece.&nbsp; This masterpiece is only limited by your imagination and creativity making the possibilities endless.&nbsp; The game offers a deeper level of level creation than the first, giving you the ability to alter control schemes where you can even add your own menus.&nbsp; From here it is literally endless as you can go from your basic platformer game to creating a shooter, fighting, RPG game and as I can not stress enough it is endless making this more that just a video game.&nbsp; Little Big Planet 2 is a tool for your imagination, a tool for your brain to bring ideas and thoughts to life in a much easier way than in the first game.</p>
<p>The Community menu in the game has been re-vamped as well as the&nbsp;community websitemaking it easier for people to track user created content they desire and let you track who is playing your created content as well as how many people are playing it.&nbsp; As nice as it is to see content with familiar themes like Zelda and Star Wars, the user created content doesn&#8217;t stop there, where you might have much more fun playing levels designed that are completely unique to the creator.&nbsp; In the first game we saw a fun community, but mostly were hardcore level designers that spent hours upon hours creating some of the best user created content.&nbsp; In little Big Planet 2 they have made it even easier to create levels, add/tweak objects like vehicles or weapons giving even the causal gamer room for a true masterpiece to be made.&nbsp; As I said before this make Little Big Planet 2 not just a game, but a world of creativity and imagination.&nbsp; A game designing tool that brings the community together while letting people imagination run ramped and make a game developer out of all of us.&nbsp; The possibilities of the game are endless as I am sure we will all be surprised to see what is inside peoples minds when the game is released exclusively for the Playstation 3 on January 18th, 2011.</p></blockquote>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 3.</span></strong></em></p>
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