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	<title>Metroid Prime: Federation Force &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Video Games We Totally Regret Buying</title>
		<link>https://gamingbolt.com/15-video-games-we-totally-regret-buying</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 31 May 2019 11:02:38 +0000</pubDate>
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					<description><![CDATA[Hindsight is 20/20. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ot every game can be a slam dunk. Some are hyped to insane levels prior to their releases, but they end up disappointing, to varying degrees. Quite often, we give in to the enormous hype surrounding these games, and end up making purchases that we go on to regret. In this feature, we&#8217;ll be taking a look at fifteen such games.</p>
<p><strong>KILLZONE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-381547" src="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg" alt="killzone" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/killzone.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/killzone-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Billed as the <em>Halo</em>-killer prior to launch, <em>Killzone 1 </em>on the PS2 couldn&#8217;t even kill a fly. It was a beautiful looking game, but was dragged down by stupid AI, timid shooting, and a bland campaign. A whole lot of people gave in to the enormous hype surrounding it, and a whole lot of people were immensely disappointed with the investment they made in its purchase.</p>
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		<title>15 Worst Video Game Spin-offs</title>
		<link>https://gamingbolt.com/15-worst-video-game-spin-offs</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 18 Apr 2018 16:16:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=332695</guid>

					<description><![CDATA[These games exist as a lesson that a name brand isn't enough to tell you something is quality]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span> name on the box isn&#8217;t always going to lead you in the right direction. Sometimes there&#8217;s a really obvious way to spin off a popular element of a game or series into something completely new that&#8217;s also natural and really fun. Then there&#8217;s other times when it&#8217;s clear that the name on the box is a Trojan horse to get some less than thought through schlock onto shelves for a quick buck. We&#8217;ve got 15 here that we&#8217;re more than a little upset about still. But did we miss a really insulting one? Let us know in the comments.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg"><img decoding="async" class="aligncenter wp-image-320031" src="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg" alt="Metal Gear Survive Beta Gameplay" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/MG-Survive_2018_01-17-18_013-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Metal Gear Survive</b></p>
<p>Picture this, you’re head of a game company and had a huge falling out with the father of one of your biggest franchises, a legendary series that’s famous for political intrigue, deep stories full of subtext with deep commentary on the future of information warfare or how language can destroy culture, all wrapped within a super spy thriller where a solo operative penetrates terrorist cells and save the world? Now that the creator of this series is gone, what do you do with that name?</p>
<p>If you answered lame co-op zombie survival game, Konami already tried that. Nobody bit.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">332695</post-id>	</item>
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		<title>15 Hints That An Upcoming Game May Flop</title>
		<link>https://gamingbolt.com/15-hints-that-an-upcoming-game-may-flop</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Sun, 08 Apr 2018 16:58:03 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[mario party 10]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=331694</guid>

					<description><![CDATA[The 15 warning flags for games that are probably going to be awful.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames can be a fickle business. In 2018, there’s four major platforms, dozens of major publishers pushing out release after release, meaning that when you need your game to get noticed, you need to do everything you can to stand out, even if you aren’t completely confident in what you’re selling. Spend long enough playing games and the warning signs might become as evident to you as to us, but let us share our knowledge with you so you know what to watch out for.</p>
<p><em>Note: Images/screenshots of games used in this article is for representation purposes only. Their inclusion doesn&#8217;t mean they are bad games or were failures. Also, these points are just hints that a game &#8220;may&#8221; be bad or flop. </em></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/TC_screen_LocalNoise_e3_140609_4pm_1402147778.jpg"><img decoding="async" class="aligncenter wp-image-198974" src="https://gamingbolt.com/wp-content/uploads/2014/06/TC_screen_LocalNoise_e3_140609_4pm_1402147778.jpg" alt="the crew" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/TC_screen_LocalNoise_e3_140609_4pm_1402147778.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/TC_screen_LocalNoise_e3_140609_4pm_1402147778-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/TC_screen_LocalNoise_e3_140609_4pm_1402147778-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Late embargo</b></p>
<p>There can be many reasons for a game to end up disappointing, but one of the best clues comes when a publisher implements an embargo for the day of launch, or sometimes even later. Exceptions such as DOOM 2016 not withstanding, it’s usually indicative that there’s something to hide.</p>
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		<title>15 Video Game Endings That Teased Sequels Which Never Happened</title>
		<link>https://gamingbolt.com/15-video-game-endings-that-teased-sequels-which-never-happened</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 13:11:54 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Advent Rising]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Dino Crisis 2]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[half-life: episode 2]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=294155</guid>

					<description><![CDATA[Some game endings just left us wanting more but didn't deliver.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver played a game with a great story that looked like it would continue into the future but just didn’t? We’ve all been there, wondering when our favourite game would get a sequel. Sadly, some games tease and end up never seeing a continuation. Let’s take a look at 15 such titles.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Half Life 2: Episode 2</strong></p>
<p><iframe loading="lazy" title="15 Video Game Endings That Teased Sequels Which Never Happened" width="500" height="281" src="https://www.youtube.com/embed/SJP260hFzNk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We might as well get the big one out of the way. <em>Half-Life 2: Episode 2</em> saw the resistance creating a rocket that ultimately closed the Combine portal, thus limiting the aliens from calling reinforcements. As Gordon and Alyx are setting out for the Borealis, two Advisors suddenly arrive and kill Eli Vance. Though our heroes are ultimately saved by D0g, the episode ends with a cliff-hanger. All these years and some artwork teasing the Borealis but still no <em>Episode 3</em>, forget <em>Half-Life 3</em>.</p>
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		<title>Metroid Prime: Federation Force Review &#8211; Echoes of Hunters</title>
		<link>https://gamingbolt.com/metroid-prime-federation-force-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 26 Aug 2016 12:59:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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					<description><![CDATA[Corrupted legacy.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>etroid Prime Federation Force</em> has already been pronounced as ineffective and terrible, its very existence insulting to the franchise it purports to be a part of, before it has even released, by a fanbase that has pronounced itself judge, jury, and executioner. It was an unfair position for a game to be in- it was going up against the harshest of all critics: <em>the fans</em>.</p>
<p>The situation was going to be exacerbated if the game turned out to be too bad (in which case said fans would feel vindicated and get even more vocal), or if it turned out to be too good- in which case it would fade away into obscurity thanks to the antipathy of a fanbase that was not willing to give it much of a chance.</p>
<p>In which case, I suppose it is a good thing that <em>Metroid Prime: Federation Force</em> turned out neither too good, nor too bad. It just&#8230; is.</p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/P7zJbtYOYco?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
<p class="review-highlite" >"The controls, for movement <em>and</em> aiming &#8211; the two areas where you would expect there to have been the most number of issues, given that this game is on the 3DS, a platform that does not necessarily lend itself to shooters &#8211; both work surprisingly well."</p>
<p>Developed by Next Level Games, who were also responsible for <em>Luigi&#8217;s Mansion Dark Moon, Punch-Out!! Wii</em>, and <em>Mario Strikers Charged</em>, <em>Metroid Prime: Federation Force</em> plays like a perfectly serviceable team based first person shooter. The controls, for movement <em>and</em> aiming &#8211; the two areas where you would expect there to have been the most number of issues, given that this game is on the 3DS, a platform that does not necessarily lend itself to shooters &#8211; both work surprisingly well. Controls for movement <em>and</em> aiming are great (on the New 3DS, you can aim using the C stick too, to replicate a traditional dual analog control setup), and they facilitate some exciting play, unlike the other <em>Metroid Prime</em> games, which, save for their migration to the Wii, had some obtuse controls that led to slow, tank like controls.</p>
<p><em>Federation</em><em> Force</em> makes other concessions to being a shooter, too- the <em>Metroid</em> series is known for starting its players off with just a bunch of basic weapons, tasking them to find other ones in the game world, and using them to reach previously inaccessible places. <em>Federation Force</em>, instead, starts you out with a full fledged arsenal to begin with, and lets you pick and choose your loadout before each mission. Which brings us to the third major change <em>Federation Force</em> makes, which is its mission based structure. The final change, and arguably the biggest one, of course, is that it is designed to be a co-op shooter, designed for parties of four to play together.</p>
<p><em>Federation Force</em> heavily pushes for co-operative play &#8211; at least ostensibly &#8211; with its missions, but the game&#8217;s design almost does not seem to reflect it. The game lacks any form of voice chat, meaning communication with your team mates is actually impossible, unless deciphering text strings is your idea of coordination. You can not only not chat with players in the middle of a mission, this also means that you can&#8217;t even all strategize your loadout choices for maximum efficiency.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-235940" src="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="400" height="225" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force-300x169.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"The game lacks any form of voice chat, meaning communication with your team mates is actually impossible, unless deciphering text strings is your idea of coordination."</p>
<p>The missions, too, seem to largely be designed for one player only- while you can definitely come across random difficulty spikes that are best tackled with squad mates, the game is on the whole almost trivialized when you have other team members, so that blind fire can be enough to get you through most of the sticky situations you encounter in the game. Adding to the problems is the fact that the game&#8217;s levels lend themselves to very little exploration with four players in the squad, since so much ground can be covered so soon- with just one solo player, there is still an element of exploration to the game. With four players, that&#8217;s all but gone.</p>
<p>It&#8217;s a shame, because the actual missions are well designed, with loads of branching paths, secondary objectives, stealth sections, and puzzles to add variety to the flow of the game. The trouble is that it is over all too quickly, and its lack of balance breaks any incentive to invest more time in it than is actually necessary. There&#8217;s always Blast Ball, which is the soccer like minigame that they&#8217;ve included, but I found it too shallow to spend too much time with it.</p>
<p>There are other problems with the game too, ones that are bound to annoy <em>Metroid</em> fans in particular- <em>Federation Force</em> is, to start with, a pretty ugly game, made even more so by its bastardization of the brooding and hostile <em>Metroid Prime</em> art style, which this game renders in bizarre chibi style. Given that <em>Metroid Prime Hunters</em>, a previous handheld only multiplayer focused spin off of the <em>Metroid </em>series, managed to recreate the original artstyle pretty well on the DS, there seems to be no actual reason for <em>Federation Force</em> to go with this artstyle- especially because it wrecks any and all sense of atmosphere that the <em>Metroid</em> series is known for.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-261043" src="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force-300x180.jpg 300w" sizes="auto, (max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"<em>Federation Force</em> is, to start with, a pretty ugly game, made even more so by its bastardization of the brooding and hostile <em>Metroid Prime</em> art style, which this game renders in bizarre chibi style."</p>
<p>The other big problem is how the game handles series lore- I personally actually enjoyed how <em>Federation Force</em> ties into the rest of the franchise, and it does make me intrigued for any <em>Metroid</em> games to come, which this game hints at pretty heavily, but I can see some other long time fans not appreciating some liberties this game takes with series canon, too.</p>
<p>In the end, <em>Federation Force</em> is a surprisingly competent shooter, that is definitely not deserving of all the vitriol that as poured upon it upon its reveal. It&#8217;s fun to play in parts, and it tries to set up future games in the franchise as well- but its fundamentally unbalanced, which trivializes it entirely, and as a <em>Metroid</em> game, it fails on some very basic levels. Play <em>Federation Force</em> if you must, and you may even enjoy it- just know that while it&#8217;s not too bad, it&#8217;s not too good, either. And for a game carrying the <em>Metroid </em>label, that, perhaps more than anything else, is the worst crime that this game commits.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on Nintendo 3DS.</span></strong></em></p>
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		<title>Metroid Prime Federation Force Wiki – Everything you need to know about the game</title>
		<link>https://gamingbolt.com/insurgency-sandstorm-wiki</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Fri, 01 Apr 2016 07:29:21 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
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					<description><![CDATA[Everything you need to know about Metroid Prime: Federation.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>etroid Prime Federation Force</em> is an upcoming Nintendo 3DS game that blends shoot &#8217;em up action with a kind of new sports title. The game is being developed by Next Level Games and Nintendo and is a spin-off of the <em>Metroid Prime</em> series. This game was announced at E3 2015 for the Nintendo 3DS and was met with an outcry of anger and disappointment almost at once. The game has players assuming the role of a Galactic Federation Marine much in the same vein as what we saw in <em>Metroid Prime Hunters</em>. The sports aspect of this title is a multiplayer game known as Blast Ball that has been packed into the larger title. The outrage from the fans over <em>Federation Force</em> seems to have centered around the game, not containing the much-loved central character Samus.</p>
<p>The public showed its anger over the game in some different ways. Fans of the long-running series even lodged their unhappiness by registering 10s of thousands on &#8220;dislikes&#8221; on YouTube. By the end of 2015, the announcement video had racked up more than 83,000 dislikes. While the absence of Samus Aran was a huge factor in the outrage, the graphics quality of what was shown off at the announcement drew scorn as well. Fans of the series were also reportedly annoyed that the game has a focus on first person shooter combat over exploration. Finally, the lack of any single player story mode enraged traditionalists who had been with the series from the beginning. There were even petitions issued asking Nintendo to cancel the game rather than attempt to change anything to appease the fans.</p>
<p><span style="line-height: 1.5;"><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></span></p>
<h2><a id="Development"></a>Development</h2>
<p><script src="//www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1615705" src="//cms.springboardplatform.com/embed_iframe/475/video/1615705/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p><em>Metroid Prime Federation Force</em> is being worked on by Next Level Games alongside Nintendo. Next Level is best known for working on games like <em>Super Mario Strikers</em>, <em>Mario Strikers Charged</em>, <em>Luigi&#8217;s Mansion: Dark Moon</em> and <em>Punch-Out</em>.</p>
<p>The leading producer of <em>Metroid Prime Federation Force</em> is Kensuke Tanabe, who has worked on and produced all of the previous <em>Metroid Prime</em> titles in the series. Tanabe said during the unveiling of the game that he came up with a title that is centered around the Galactic Federation while working on <em>Metroid Prime 3: Corruption</em>. The producer said he wanted to expand the <em>Metroid Prime</em> universe by showing it from the perspective of the Galactic Federation&#8217;s Marines in a military shooter the likes of which fans of the long-running series had not seen before.</p>
<p>The development team has said that they initially talked about making <em>Metroid Prime Federation Force</em> for the Wii U. After a great deal of discussion spanning several months about the game, both Next Level and Nintendo decided it would be better if they published it for the 3DS. Next Level&#8217;s familiarity with the handheld device was a significant factor in the final decision. Originally, the game was planned as a launch title for the new version of the 3DS, but the development plan had to be pushed back for the title.</p>
<p>Despite Samus not being in the game at launch, there has been quite a bit of talk from the development team that the Amiibo for the character could have some functionality in the title. The developers have not shed any light on what that functionality is going to be. Nintendo and Next Level have said the game will be playable on all versions of the Nintendo 3DS but will have the best playability on the New 3DS as it will be able to take advantage of the new C button.</p>
<p>The game has been announced as having different launch dates depending on what region it is being launched. <em>Metroid Prime Federation Force</em> will come to North America first, as it is expected to land in late spring. The game will then go live in Japan in June of 2016 and will launch in Europe later in the summer.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" rel="attachment wp-att-235940"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-235940" src="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Because the game is a multiplayer only title, the <em>Metroid Prime Federation Force</em> does not have a fully flushed out story behind the title. Players are taking on the role of Federation soldiers as they battle in teams of up to four players against alien enemies. These teams will be going through missions that will give them various rewards though it appears this is more like a wave feature than an actual story laid out in front of the players.</p>
<h2><a id="Teams"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force.jpg" rel="attachment wp-att-261043"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-261043" src="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force-300x180.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The game has two very distinct gameplay modes. There is the first player shooter game that has teams of actual players of up to four people. The game has players go through some different missions that have players go through enemy infested bases. The soldiers will be able to use the most traditional weapons that have been seen in previous versions of the series. There will also be mods and other weapons that can be picked up along the way. While the game takes advantage of the dual sticks, it will also be taking advantage of the Nintendo 3DS gyroscope for aiming shots.</p>
<p>The other mode included in <em>Metroid Prime: Federation Force</em> is a sports game called Blast Ball. Blast Ball is a 3-on-3 contest that plays and feels a bit like soccer that takes place in the <em>Metroid</em> universe. Players in <em>Federation Force</em> can play a pickup game of Blast Ball at various times throughout play. The way to win this sport is to shoot the ball into the opponent&#8217;s goal, and this is also a multiplayer feature that allows for real live players to forge a kind of strategy on both offense and defense. You can not only decide the way you want your team to line up as well as how agressive you want your team to be in their playstyle.</p>
<h2><a id="Teams"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force-2.jpg" rel="attachment wp-att-261044"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-261044" src="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force-2.jpg" alt="Metroid Prime Federation Force 2" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Metroid-Prime-Federation-Force-2-300x180.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As of March 2016, the development team has not talked about which characters are going to be included in <em>Federation Force</em>. The only character that has been explicitly discussed is Samus, who is not featured in the title.</p>
<p><em>Note: This wiki will be updated once we have more information about the game</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">261038</post-id>	</item>
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		<title>Metroid Prime Federation Force Players Will Understand Game Once They Experience It</title>
		<link>https://gamingbolt.com/metroid-prime-federation-force-players-will-understand-game-once-they-experience-it</link>
					<comments>https://gamingbolt.com/metroid-prime-federation-force-players-will-understand-game-once-they-experience-it#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jul 2015 17:55:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Next Level Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=238054</guid>

					<description><![CDATA[That's according to series producer Kensuke Tanabe.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="620" height="349" class="aligncenter size-full wp-image-235940" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Metroid Prime: Federation Force hasn&#8217;t been getting the best reception among all the 3DS reveals from E3 2015. In fact, petitions have made rejecting the game outright with thousands of signatures gained. But series producer Kensuke Tanabe feels that players should get their hands on it first.</p>
<p>In conversation with <a href="http://www.cgmagonline.com/articles/the-future-of-metroid-prime/">Canadian Gaming Magazine</a>, Tanabe said, “What I see happening is once the players actually have hands-on experience with the game, they’ll be able to understand and experience for themselves how the game actually feels and that the Metroid Prime universe atmosphere is there.</p>
<p>“They’ll definitely understand the different perspective that we’re taking here and it’ll certainly make a difference once you get some experience with the game.”</p>
<p>Metroid Prime: Federation Force is releasing in 2016 for the 3DS. Do you agree with Tanabe&#8217;s views? Let us know your thoughts in the comments below and stay tuned for more information on the co-op shooter.</p>
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		<title>Nintendo Explains Why Metroid Prime: Federation Force Does Not Feature Samus</title>
		<link>https://gamingbolt.com/nintendo-explains-why-metroid-prime-federation-force-does-not-feature-samus</link>
					<comments>https://gamingbolt.com/nintendo-explains-why-metroid-prime-federation-force-does-not-feature-samus#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 02 Jul 2015 00:37:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236620</guid>

					<description><![CDATA['We want to expand the universe.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-235940 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There has been a <em>lot</em> of backlash and disappointment expressed towards the newest revealed Metroid game- Metroid Prime: Federation Force, a multiplayer arena shooter that was revealed exclusively for the Nintendo 3DS at E3 this year. One part of the disappointment stems from the fact that the game will not star series heroine Samus Aran, and will instead on other characters.</p>
<p>However, speaking to <a href="http://www.eurogamer.net/articles/2015-07-01-metroid-prime-federation-force-dev-explains-decision-to-not-focus-on-samus" target="_blank">Eurogamer</a>, Metroid Prime series boss Kensuke Tanabe defended the decision.</p>
<p>&#8220;[Metroid Prime: Federation Force] is an attempt to expand the Metroid universe,&#8221; Tanabe told Eurogamer during an interview conducted at E3. &#8220;As you can play with up to four players it wouldn&#8217;t make sense to play as four Samus characters!</p>
<p>&#8220;The game will be focused on co-op, working together as a team with up to four players. And obviously it is available as a single-player experience as well.&#8221;</p>
<p>It&#8217;s not just narrative reasons, either- he also pointed out that it will have gameplay advantages as well.</p>
<p>&#8220;You have the option to choose load-outs for you to bring to the battle,&#8221; Tanabe continued. &#8220;However, you have to consider that there will be limitation for how much can carry as a character.</p>
<p>&#8220;If you carry the Super Missile then you&#8217;re classed as a Warrior type. If you have lots of Repair Capsules you could focus on being a Healer type.&#8221;</p>
<p>All of this makes sense! Really, it does. But does he not think that it might have been best to just label it as a new IP? The bulk of the negative reaction could have definitely been avoided that way.</p>
<p>&#8220;I&#8217;ve always been thinking about having a battle between the Galactic Federation and Space Pirates,&#8221; he continued.</p>
<p>&#8220;The Metroid Prime series fits between Metroid 2 and Super Metroid, as you may be aware. So it falls under that same timeline, but looking at it from a different perspective. [And]- you may be able to see Samus in the game&#8230;&#8221; Tanabe teased.</p>
<p>He&#8217;s not the only one defending the game from the vitriolic backlash, either. Nintendo of America head honcho Reggie Fils-Aime has said that a lot of the backlash against the game is misguided.</p>
<p>&#8220;What the fan at home saw was something in the Metroid Prime universe that they weren&#8217;t expecting. The reaction has been negative. There&#8217;s no sugar coating it,&#8221; <a href="https://gamingbolt.com/nintendo-acknowledges-negative-reactions-to-metroid-prime-federation-force" target="_blank">Fils-Amie said previously</a>.</p>
<p>&#8220;This is an example where fans who aren&#8217;t able to get their hands on the game may be at a bit of a competitive disadvantage. Everyone who has played what we are showing regarding Metroid Prime, they&#8217;ve come across really pleased,&#8221; he continued. &#8220;My ask is that fans trust us.&#8221;</p>
<p>Metroid Prime: Federation Force launches on Nintendo 3DS.</p>
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		<title>Nintendo Acknowledges Negative Reactions To Metroid Prime Federation Force</title>
		<link>https://gamingbolt.com/nintendo-acknowledges-negative-reactions-to-metroid-prime-federation-force</link>
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		<dc:creator><![CDATA[Rohan Philip]]></dc:creator>
		<pubDate>Wed, 01 Jul 2015 08:04:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236527</guid>

					<description><![CDATA[Reggie Fils-Aime comments on the negative reactions towards Metroid Prime Federation Force.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-235940" src="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Not all announcements set well with a few people. Fans of the Metroid series were annoyed when they heard that a  Metroid spin-off games was announced instead of a proper sequel. In fact they were so annoyed they started a petition to have it scrapped.</p>
<p>In a interview with <a href="http://mashable.com/2015/06/30/nintendo-e3-reggie-fils-amie-metroid/" target="_blank">Mashable</a>, Reggie Fils-Aime, Nintendo President in the United States, acknowledged the negative reaction. “What the fan at home saw was something in the Metroid Prime universe that they weren’t expecting. The reaction has been negative. There’s no sugar coating it.”</p>
<p>He further stated, “We’re taking our great IP and transforming them and making them new again — making them fresh and appealing for the fan who feels they know the franchise, We believe that in order to propel the franchises forward, we have to be the ones to constantly challenge the paradigms, challenge the conventional wisdom, challenge what we thought was the essence of the particular franchise, and a particular form of gameplay.”</p>
<p>Nintendo messed up big time at this year&#8217;s E3 with no major announcements and the last thing they wanted is to annoy gamers with a half ass spin off. Do you think a proper sequel of Metroid should be made? Let us know by the comments below.</p>
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		<title>Nintendo Knows Fans Want &#8220;A Straight-Up Metroid Game&#8221;</title>
		<link>https://gamingbolt.com/nintendo-knows-fans-want-a-straight-up-metroid-game</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 13:07:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Metroid Prime: Federation Force]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[reggie fils-aime]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=235939</guid>

					<description><![CDATA[Reggie Fils-Aime believes Federation Force will "deliver in the marketplace".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg" alt="Metroid Prime Federation Force" width="620" height="349" class="aligncenter size-full wp-image-235940" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Metroid-Prime-Federation-Force-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo&#8217;s Metroid Prime: Federation Force was first revealed during the company&#8217;s digital E3 event for the Nintendo 3DS but suffice to say, the reception wasn&#8217;t that good. Blame the game&#8217;s severe departure from Metroid&#8217;s gameplay and art style but several fans just weren&#8217;t buying into it.</p>
<p>Nintendo of America boss Reggie Fils-Aime spoke to <a href="http://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550">Kotaku</a> about the same and revealed that it &#8220;will also push the envelope in developing something that we know is high-quality and that we know will deliver in the marketplace.&#8221;</p>
<p>Fils-Aime related recent protests to those against the art style for The Legend of Zelda: Wind Waker when it was first revealed for the GameCube. &#8220;Remember when that art style was first shown. The uproar from the Zelda community was intensely negative. If there had been social media then, there probably would have been a petition to make that game go away.&#8221;</p>
<p>Nonetheless, Fils-Aime says the company knows that fans want a traditional Metroid title. &#8220;Look, we know that the fans want a straight Samus Aran game,&#8221; he said. &#8220;We also know that the best way to launch a game like that is to surprise and delight them, to give them a launch date, in an environment like this let them play it versus what other companies do, which is to announce a project that you may not see for five, six years. It’s just not the way we do things.&#8221;</p>
<p>&#8220;We know the community wants to see a straight-up Metroid game. We know it.”</p>
<p>Of course, the question then arises &#8211; if it&#8217;s known, then why not develop and showcase that alongside Federation Force? It&#8217;s not like the Wii U has just come out or that it isn&#8217;t in need of top-tier exclusives.</p>
<p>Thoughts on Metroid Prime: Federation Force? Let us know in the comments.</p>
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