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	<title>Microsoft Gaming &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Phil Spencer Exhausted Himself From &#8220;Managing the Beast&#8221; at Microsoft, Says Original Xbox Designer</title>
		<link>https://gamingbolt.com/phil-spencer-exhausted-himself-from-managing-the-beast-at-microsoft-says-original-xbox-designer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 15:50:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=637978</guid>

					<description><![CDATA[Seamus Blackley also said he feels bad for Sarah Bond, calling her "super cool, actual gamer," and that "this is a crappy day for her."]]></description>
										<content:encoded><![CDATA[<p>Seamus Blackley, known for his contributions in co-founding and designing the original Xbox, believes that Phil Spencer ended up exhausting himself in his attempts to &#8220;manage the beast&#8221; of Microsoft&#8217;s upper management. In an interview with <a href="https://gamesbeat.com/what-an-xbox-founder-thinks-of-the-new-xbox-ceo-seamus-blackley-interview/" target="_blank" rel="noopener">Games Beat</a>, Blackley also noted feeling bad for former Xbox president Sarah Bond&#8217;s situation.</p>
<p>&#8220;The person who I feel worst for is Sarah Bond, who was more than capable from a leadership standpoint,&#8221; he said as part of a larger discussion about the new leadership at Xbox. &#8220;Super cool, actual gamer. I really like Sarah Bond. This is a crappy day for her. I just want to tell her that I’m thinking of her and that she’s awesome.&#8221;</p>
<p>As for Spencer—the <a href="https://gamingbolt.com/phil-spencer-retiring-from-xbox-asha-sharma-to-become-new-microsoft-gaming-ceo-rumor">now-retired former CEO of Microsoft Gaming</a>—Blackley noted that former CoreAI executive Asha Sharma taking over his position &#8220;isn&#8217;t an insurgency&#8221;.</p>
<p>&#8220;This is kind of like, &#8216;We’re hoping that the new person who’s been put in charge of our department, who doesn’t have any background in what we do, will not f*** with us too much and will let us do the right thing.&#8217; The game that Phil had been playing for a long time, managing the beast so that he could continue to try to do the right thing for games, I think that finally just wore him out. It’s really hard to do that.&#8221;</p>
<p>Discussing the mix of people that would ultimately make Xbox possible, Blackley went into the kind of balance that was provided by a mix of engineers, artists, and executives. Noting that he was joined by Ed Fries, J Allard, Robbie Bach, Bill Gates and Steve Ballmer at the time, Blackley spoke about needing team members that are &#8220;pure somehow&#8221; while also having to &#8220;give away some of that purity&#8221; to get the necessary funding and corporate support.</p>
<p>&#8220;The balance is what enables something to happen, but you need to have an idea that people drive through that remains pure somehow,” he said. “The balance enables it. We needed the money. We needed somebody to back it. We needed the credibility of Microsoft. We had to give away enough of that purity so that the people who had the money to make it happen would let it happen, without giving away too much.&#8221;</p>
<p>&#8220;The question is really, if me at that age, if I had just been given the money to do it, it would have probably failed, because I would not have had enough adult supervision for it to go. Did I like the adult supervision? No. But to say that the people who were trying to block a project are responsible for it succeeding is bulls***. People on that list tried to block it, and then later claimed to be in support of it. Even you yourself were fooled by some of these people, I will tell you, in retrospect.&#8221;</p>
<p>Blackley has also spoken about Sharma’s new role as head of Microsoft Gaming, and how this might end up with the company <a href="https://gamingbolt.com/original-xbox-console-designer-believes-microsoft-gamings-new-ceo-will-sunset-the-division">slowly sunsetting the entire division over time</a>. As for Bond, check out <a href="https://gamingbolt.com/former-xbox-president-sarah-bond-opens-up-about-resignation-the-right-time-to-take-my-next-step">her thoughts on her resignation</a>, and how it was time for her to take the next step.</p>
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		<title>Microsoft Gaming&#8217;s New CEO Wants to Foster Community, Reaffirms No AI Slop in Ecosystem</title>
		<link>https://gamingbolt.com/microsoft-gamings-new-boss-wants-to-foster-community-wont-flood-ecosystem-with-ai-slop</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 13:25:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Xbox]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=637936</guid>

					<description><![CDATA["Xbox players have thousands of dollars invested," she said, "it's incredibly important for me to understand that and protect that."]]></description>
										<content:encoded><![CDATA[<p>While there have been <a href="https://gamingbolt.com/original-xbox-console-designer-believes-microsoft-gamings-new-ceo-will-sunset-the-division">quite a few doubts</a> about Microsoft Gaming now being headed up by the company&#8217;s former President of CoreAI, Asha Sharma, in an interview with <a href="https://www.windowscentral.com/gaming/xbox/exclusive-talking-to-new-xbox-ceo-asha-sharma-and-cco-matt-booty" target="_blank" rel="noopener">Windows Central</a>, she reaffirmed her commitment to Xbox. Among other things, she spoke about a &#8220;return to Xbox&#8221;, what that means for her, and how it defines her plans for the division moving forward.</p>
<p>&#8220;For me, the spirit of &#8216;Return to Xbox&#8217; is about returning to the spirit that the team was founded on,&#8221; Sharma said. &#8220;It&#8217;s that spirit of surprise, it&#8217;s the spirit of building something nobody else was willing to try — I&#8217;ve heard &#8216;renegade,&#8217; &#8216;rebellion,&#8217; and &#8216;fun&#8217; used. That&#8217;s what I was thinking about when I wrote that.&#8221;</p>
<p>As for Xbox fans who might be worried about never getting a new console again or a decline in quality and quantity of games under the Xbox Game Studios banner, Sharma acknowledged their fears and reaffirmed her commitment to consoles.</p>
<p>&#8220;Xbox players have thousands of dollars invested, in money and time too — it&#8217;s incredibly important for me to understand that and protect that. I am committed to &#8216;returning to Xbox,&#8217; and that starts with consoles. That starts with hardware. You will hear more about that soon; we&#8217;ll have some announcements coming up. You will see us collectively investing here.&#8221;</p>
<p>She went on to note that the company isn&#8217;t planning to turn back on its multiplatform release strategies. Acknowledging fans of Xbox games that aren&#8217;t using the hardware, she said, &#8220;We also know that there are a lot of players who aren&#8217;t on console or our hardware, and I want to deliver great games to them too. I need to learn more about what that can look like, what decisions were made, what we need to do going forward, and I want a little bit of time and space to do that.&#8221;</p>
<p>Addressing fears that Xbox fans might have of generative AI being forced on developers to make games, Sharma noted that she doesn&#8217;t want any creators at the company to &#8220;dilute their focus to chase an emerging community.&#8221; Rather, she wants to encourage a high quality of the product itself and to serve the Xbox community at large.</p>
<p>&#8220;The thing that makes a community a community is that you build for that core. What I don&#8217;t want to do is have any creator at Xbox dilute their focus to chase an emerging community,&#8221; Sharma explained. &#8220;If we want to invest in a new community, we&#8217;ll look at how to do that. But it&#8217;s really important that people stay true to their core when they&#8217;re building.&#8221;</p>
<p>&#8220;The thing I&#8217;ve learned when building platforms over my career is that there are kind of two things that really make a great platform — it&#8217;s the quality of the product that you deliver for the core user, and it&#8217;s the integrity of the decisions that stand behind it. There&#8217;s a big community at Xbox, and we&#8217;ll look at the right way to serve that community.&#8221;</p>
<p>As for her history at CoreAI affecting her work at Xbox, she noted that, while AI is a potentially useful tool, the company is still focused on drawing lines on what it will and won&#8217;t do. &#8220;I will not flood our ecosystem with slop,&#8221; she said. &#8220;We won&#8217;t have careless output, we won&#8217;t have derivative work. I deeply believe in the words that I shared previously there.&#8221;</p>
<p>Xbox Chief Content Officer Matt Booty followed this up with his own statement, noting that Microsoft has not been pressuring Xbox developers to use AI in any way.</p>
<p>&#8220;What I hear throughout our studios: it is the people, our artists, our coders, the writers — they&#8217;re doing the creative work. In my experience, any time there&#8217;s a new technology, what happens is there&#8217;s a need for more specialists, new specialists,&#8221; he said. &#8220;It raises the bar on what the expectations are for the quality of the games.&#8221;</p>
<p>&#8220;We&#8217;ve got no pressure from Microsoft; there are no directives on AI coming down. Our teams are free to use any technologies that might be beneficial, whether it&#8217;s helping write code or check for bugs, or things more in the production pipeline. At the end of the day, as Asha said, we&#8217;re committed to art made by people. Technology is only in support of that.&#8221;</p>
<p>Sharma’s appointment as the new head of Microsoft Gaming comes in light of former head <a href="https://gamingbolt.com/phil-spencer-retiring-from-xbox-asha-sharma-to-become-new-microsoft-gaming-ceo-rumor">Phil Spencer retiring</a>, and the departure of Xbox president Sarah Bond. Recent rumors have indicated that Bond <a href="https://gamingbolt.com/sarah-bond-faced-scrutiny-over-failure-of-this-is-an-xbox-campaign-rumor">faced scrutiny over the failure of the &#8220;This is an Xbox&#8221; campaign</a>.</p>
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		<title>Original Xbox Console Designer Believes Microsoft Gaming&#8217;s New CEO Will Sunset the Division</title>
		<link>https://gamingbolt.com/original-xbox-console-designer-believes-microsoft-gamings-new-ceo-will-sunset-the-division</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 11:09:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637825</guid>

					<description><![CDATA[Executive of Microsoft's CoreAI division Asha Sharma was recently announced as taking over the role of CEO of Microsoft Gaming.]]></description>
										<content:encoded><![CDATA[<p>In light of the <a href="https://gamingbolt.com/phil-spencer-retiring-from-xbox-asha-sharma-to-become-new-microsoft-gaming-ceo-rumor">recent leadership shake-ups at Microsoft&#8217;s gaming division</a>, co-founder and console designer of the original Xbox Seamus Blackley has spoken about the appointment of CoreAI executive Asha Sharma as CEO of Microsoft Gaming. In an interview with <a href="https://gamesbeat.com/what-an-xbox-founder-thinks-of-the-new-xbox-ceo-seamus-blackley-interview/" target="_blank" rel="noopener">GamesBeat</a>, Blackley revealed his belief that Sharma has been brought in to quietly and gradually sunset the entire Xbox division.</p>
<p>Making a note of Microsoft&#8217;s heavy investments into AI technology, Blackley said that company divisions that don&#8217;t fall in line are quietly &#8220;being sunsetted&#8221;. He compared Sharma&#8217;s appointment as CEO of Microsoft Gaming to a palliative care doctor that takes care of a terminal patient.</p>
<p>&#8220;Satya Nadella has made an incredible number of bets and invested an incredible amount of money and credibility in the transform model AI future,&#8221; said Blackley. &#8220;Xbox, like a lot of businesses that aren’t the core AI business, is being sunsetted. They don’t say that, but that’s what’s happening. I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night.&#8221;</p>
<p>Blackley also spoke about how it doesn&#8217;t make much sense for a leader of a division to have no experience or stakes in the operations of the divisions. Rather, Sharma&#8217;s appointment makes more sense, he says, &#8220;if you&#8217;re looking at the problem in a more abstract way.&#8221;</p>
<p>&#8220;I imagine asking somebody if it made sense to put a major motion picture studio into the hands of somebody who didn’t like movies, or a major record label into the hands of somebody who’d never seen a live show,” he noted. “Why would you do that? Well, you only do that if you’re looking at the problem in a more abstract way. The natural consequence of the focus on AI is that AI abstracts every problem from the minds of the executives who believe in it.”</p>
<p>Rather, Blackley believes that appointing someone passionate about the medium of video games as the division&#8217;s new head would have been counter-intuitive to Microsoft&#8217;s true goals. He noted that the company&#8217;s focus on AI also runs counter to the auteur-styled creation of art, which includes games.</p>
<p>&#8220;It would have been shocking if they had somebody in there in a meaningful role who was passionate about games, passionate about the creator-driven business of games, because it would be in direct conflict with everything else Microsoft is doing,&#8221; he said. &#8220;Microsoft is a company that is now about enabling its customers by enabling AI to drive things. That’s at odds with the auteur model of any art, but specifically of games. Microsoft doesn’t have the problem that Apple does, or that Netflix does, where they have an auteur-driven content model to manage. Games are the only place where they have a content business.&#8221;</p>
<p>Recent reports have indicated that the departure of former Xbox president Sarah Bond came about due to increased scrutiny over the <a href="https://gamingbolt.com/sarah-bond-faced-scrutiny-over-failure-of-this-is-an-xbox-campaign-rumor">mixed reception for the &#8220;This is an Xbox&#8221; ad campaign</a>. However, there has been no confirmation on the matter. Bond herself has <a href="https://gamingbolt.com/former-xbox-president-sarah-bond-opens-up-about-resignation-the-right-time-to-take-my-next-step">spoken about her time at the company</a>, noting that her departure from the company was her own decision. She also thanked <a href="https://gamingbolt.com/phil-spencer-reflects-on-retirement-from-microsoft-after-38-years">Spencer</a> and praised Sharma.</p>
<p>Despite these shake-ups in leadership, chief content officer Matt Booty has assured Xbox fans that there are <a href="https://gamingbolt.com/xbox-game-studios-wont-face-organizational-changes-after-recent-leadership-shakeup-says-booty">no plans to make any organizational changes</a>.</p>
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		<title>How Did Xbox Lose the Console War It Was Winning?</title>
		<link>https://gamingbolt.com/how-did-xbox-lose-the-console-war-it-was-winning</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 10:53:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632819</guid>

					<description><![CDATA[We take a trip down memory lane to look at the origins of Xbox, and how Microsoft ended in the position it finds itself in today.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he current state of the console gaming market is quite interesting to see. Even dating back all the way back to the 80s and 90s, it has been largely dominated by between two and three big companies in terms of console hardware, and aside from Nintendo being the only real constant since the release of the NES back in 1983, we’ve seen big players come and go. More recent events have indicated that Microsoft – a company that enjoyed quite a dominant position in the industry during the late 2000s – might also be facing a major downturn in its Xbox division.</p>
<p>This is in large part down to major stumbles made by corporate leadership, mixed messaging with some of its console releases, and a failure to provide any real reason to opt for an Xbox these days over any other console. To understand more recent events that might have led to this, however, it is worth going back all the way to the beginning, to look at why Microsoft decided to enter the gaming market, and what road the company has taken since then.</p>
<p><strong>Chapter 1 — Debut: The audacity to enter</strong></p>
<p>By the mid-1990s, while Nintendo and Sega had both been around for a while, the console landscape was going to get a major shakeup thanks to the entry of Sony into the market with the PlayStation. Through a strange series of circumstances – a story in its own right – a deal between Sony and Nintendo fell through, which would lead to the former company’s original plans to release a CD ROM add-on for the SNES to being cancelled, and Sony instead opting to make use of the technology it had developed for this project as its own console.</p>
<p>Since its 1995 launch, the PlayStation would go on to become a massive hit, with its CD ROM capabilities bringing in an entirely new era of games that finally had the storage space needed to tell stories that the cartridges of the Sega Saturn or the Nintendo 64 just didn’t have. The console also happened to be priced at a downright fantastic point, essentially ruining whatever chances Sega had with its Saturn, which was launching at around the same time. It’s around this time that we get to see major strides made in console gaming, especially in storytelling, with titles like <em>Metal Gear Solid</em> and<em> Final Fantasy 7</em> being the major flagbearers of this change.</p>
<p>While all three companies at the time were busy conducting R&amp;D for their next-gen consoles which would come out with the turn of the millennium, Microsoft also entered the race in its effort to leverage its PC gaming expertise to also try and take over the console space. Now, it might be easy to forget that, once upon a time, Microsoft was a powerhouse when it came to PC gaming.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-632821" src="https://gamingbolt.com/wp-content/uploads/2025/12/mgs1.jpg" alt="metal gear solid 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/mgs1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/mgs1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/mgs1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/mgs1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/mgs1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/mgs1-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"It’s around this time that we get to see major strides made in console gaming, especially in storytelling, with titles like <em>Metal Gear Solid</em> and<em> Final Fantasy 7</em> being the major flagbearers of this change."</p>
<p>The company had a hand in developing and publishing several major PC titles, be it complex titles in the late 1990s or the Microsoft Flight Simulator franchise. This, along with its experience in developing low-level graphics APIs – better known as DirectX – would help the company with their initial console efforts. At the time, effort was being made at a gaming console – referred to internally as the DirectX Box – that would leverage Microsoft’s expertise.</p>
<p>While Microsoft is getting ready to make its console debut with the Xbox with several killer features of its own, including painless online multiplayer through Xbox Live, as well as the ability to have quicker load times thanks to its built-in hard disk drive, the console space is seeing some of its best years yet. While Sega has unfortunately left the market with the commercial failure of its Dreamcast, and Nintendo is trying to cling on to relevance with the GameCube, Sony has been crushing it with the PS2, thanks in no small part to its critically-acclaimed games, as well as the fact that the console doubled as a cheap DVD player – an important thing at the time.</p>
<p>Eventually, the original Xbox is out. The marketing is downright insane – even Dwayne “The Rock” Johnson is part of one of the stage shows during the peak of his popularity as a WWE pro-wrestler. Along with this, we also have our first glimpse at what would eventually become one of the core franchises that would go on to form the foundations on which the Xbox brand was built – <em>Halo</em>. Microsoft had also done a great job in courting western developers, especially from the PC gaming space thanks to the similarities of the console’s development tools with the DirectX APIs that they would already be familiar with while working on Windows.</p>
<p>Now, it’s worth noting that, while the original Xbox had a lot going for it, it wasn’t really the major dent in the dominance of the PS2 that Microsoft was looking for. By the time the dust had settled, the console only ended up selling around 21 million units, which is still a lot, but when compared to the downright gargantuan levels of success that the PS2 saw, doesn’t really compare. However, all that aside, Microsoft had its foot in the door of the console market, and the company wasn’t about to allow the door to get closed shut in its face.</p>
<p><img decoding="async" class="aligncenter wp-image-632822" src="https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates.jpg" alt="xbox the rock bill gates" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-the-rock-bill-gates-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Even Dwayne “The Rock” Johnson is part of one of the stage shows during the peak of his popularity as a WWE pro-wrestler."</p>
<p><strong>Chapter 2 — The 360 Rise</strong></p>
<p>In the four year life span of the Xbox, Microsoft hadn’t really stopped its R&amp;D for the next console. The company realised that, while the first console was somewhat successful, it was still operating at a distinct disadvantage when compared to Sony and Nintendo. This ultimately meant that, if Microsoft were to have any real hope of taking on the industry behemoths, it would have to get its next-generation console out before any of them. And with the Xbox 360, this is exactly what Microsoft did. It was launched out the door before the PlayStation 3 and even Nintendo’s follow-up console – the Wii – in 2005.</p>
<p>As anyone could have guessed, this gave Microsoft a massive advantage, since there was already a console gaming fan base that was looking for higher fidelity visuals, since the original Xbox, the PS2 and the GameCube were all showing their respective ages. This was at a time when graphics technology was still rapidly advancing, you see, so visuals of console games starting to look dated quite early on wasn’t unheard of.</p>
<p>The Xbox 360 came out of the gate swinging for the fences with plenty of launch titles to appease the audience that Microsoft had built up thanks to the release of the original <em>Halo</em>. This meant that, while people were waiting for a new <em>Halo</em> to drop, college dorm rooms the world over were already ready for the inevitable next game in the franchise thanks to them already getting an Xbox 360 to play sports titles like <em>FIFA 06</em>, <em>Madden NFL 06</em> and <em>NBA 2K6</em>. These weren’t the only games available, however, since we also got underrated horror classic <em>Condemned: Criminal Origins</em>, and cult classic racing game <em>Project Gotham Racing 3</em>.</p>
<p><img decoding="async" class="aligncenter wp-image-632824" src="https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins.jpg" alt="condemned criminal origins" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/condemned-criminal-origins-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"We also got underrated horror classic <em>Condemned: Criminal Origins</em>"</p>
<p>Along with this, the core systems underneath the games in the Xbox 360 were also quite impressive. The console featured quite a few new things that hadn’t really been seen in the market before, with Microsoft massively expanding on its Xbox Live service with new things like Achievements, a robust party system for online gameplay, and of course, Xbox Live Arcade, which also ended up boosting the early life of the Xbox 360 thanks to several indie developers making it their homes. This is when we got to see games like <em>Braid</em>, <em>Bionic Commando Rearmed</em>, <em>Castle Crashers</em>, <em>Geometry Wars </em>and <em>Shadow Complex.</em></p>
<p>While the Xbox 360 enjoyed quite a bit of success thanks to its early adoption rates, excellent first-party franchises like <em>Halo</em>, <em>Forza Motorsport</em> and <em>Gears of War</em>, as well as strong relationships that Microsoft had formed with third-party developers, the good times weren’t really going to last. Rushing the console to market meant that quite a few corners were cut during the manufacturing processes. This would eventually manifest in the form of the dreaded Red Ring of Death – or the RROD, as it would come to be called. Microsoft was quick to recover, however. The company quickly managed to build up some goodwill by offering essentially unrestrictive warranties on Xbox 360 consoles afflicted by the RROD, while the company also went on to improve its own manufacturing and QA processes to make sure that future releases wouldn’t suffer from the same problems.</p>
<p>This was also around the time that a couple of key things happened that would shake the console market to its core – the Xbox 360 becoming considered the primary development platform for third-party developers looking to release multiplatform games, and the absurd success of the Nintendo Wii. While the former was great news for Microsoft – with some games started getting earlier DLC releases on the Xbox 360 than the PS3 – the latter would eventually be the impetus for the company creating the Kinect.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-180056" src="https://gamingbolt.com/wp-content/uploads/2013/11/xbox-one-kinect-titled-angle.jpg" alt="xbox one kinect titled angle" width="720" height="462" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/xbox-one-kinect-titled-angle.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/11/xbox-one-kinect-titled-angle-300x192.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Some games started getting earlier DLC releases on the Xbox 360 than the PS3"</p>
<p>Don’t get me wrong; the Kinect was a wonderful bit of hardware and it even ended up having a few novel games made for it. However, it also caused the release of half-hearted dancing games and low-quality party games aimed at children, since Microsoft also wanted some of that <em>Wii Sports</em> money. The company saw the motion-sensing camera – some truly impressive technology for the time – as such an important part of the overall Xbox identity that it would even go on to haunt the next-generation console.</p>
<p>And this is where quite a bit of the goodwill that Microsoft had garnered with its response to the RROD fiasco, as well as multiplatform games on its console getting first dibs on DLC, would be lost. It’s 2013, and Microsoft is about to unveil the Xbox One in a presentation featuring major gaming companies like EA and Activision.</p>
<p><strong>Chapter 3 — Arrogance &amp; the Xbox One Faceplant</strong></p>
<p>To understand what exactly went wrong with the Xbox One’s announcement, one has to get into the mind of the executives at Xbox who were running the show, and what their vision for the future was. Cable TV, for example, was still a central fixture in most households, and Microsoft envisioned a world where, in these homes, every TV would have an Xbox One and a Kinect underneath that powers the whole thing. Streaming services were just barely getting off the ground at the time, and Smart TVs wouldn’t really be a thing for a couple of more years. This led to Microsoft pitching the Xbox One as being the central thing to your living room experience.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-632826" src="https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick.jpg" alt="xbox one don matrick" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-one-don-matrick-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"This led to Microsoft pitching the Xbox One as being the central thing to your living room experience."</p>
<p>The infamous Xbox One event – essentially a meme in this day and age – had Don Mattrick, the president of Microsoft&#8217;s Interactive Entertainment Business division, hammering home just how well the Xbox One would work with TV. The event was lambasted for several reasons, from there being barely any games shown off (<em>Call of Duty: Ghosts</em> and that year’s entry in the <em>Madden NFL</em> franchise were the two big ones), to the fact that the new console would be priced at $499 thanks to the Kinect being a mandatory additional thing that buyers would need to pay for, as well as the fact that features like how Xbox One would allow you to control your cable TV didn’t really work outside of the US. But one of the biggest issues with the whole thing was the fact that the console would need to be connected to the Internet to even play single-player games.</p>
<p>In an era where console gamers still largely relied on buying physical copies of games, Microsoft wanted to lock it all down. An Xbox One game, for instance, would come with a code that would tie it to your own Xbox Live account. This meant that you couldn’t even share your game disc with a friend. For players who might not have stable Internet connections, the console did offer a grace period of a few days where you could play without needing an Internet connection to check-in. This, coupled with the fact that Xbox’s messaging around the whole thing largely blamed its potential buyers for not being suitable to get the newly-unveiled console turned quite a few Xbox fans off. Rather infamously, Mattrick noted that Xbox fans who can’t guarantee stable, high-speed Internet connections should get an Xbox 360 instead of an Xbox One.</p>
<p>This was paired with a hilarious ad by Sony, where the at the time PlayStation VP of publisher and developer relations Adam Boyes and president of Sony&#8217;s Worldwide Studios Shuhei Yoshida just handed each other a copy of <em>Killzone: Shadow Fall</em>, just to juxtapose how easy it would be to sell used games or even share games on the PS4. Needless to say, the Xbox One got quite a bit of backlash from long-time fans, and its reputation was hurt in the long term as well; even though these always-online and DRM-focused decisions were eventually walked back before the console’s launch, people would believe that these were still things that the Xbox One had years after its launch.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-409653" src="https://gamingbolt.com/wp-content/uploads/2019/07/PS4-Xbox-Controller.jpg" alt="PS4 Xbox Controller" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/PS4-Xbox-Controller.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/PS4-Xbox-Controller-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/PS4-Xbox-Controller-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/PS4-Xbox-Controller-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Throughout the run of the Xbox One, it made one decision after another to bring back the fans that the company had lost, in hopes that it would end up paying off in time for the next generation of consoles."</p>
<p>While Phil Spencer would take over as the face of the Xbox brand in the years following the disastrous launch of the Xbox One, the value of the brand had essentially been sunk into a crater. This isn’t to say that Microsoft didn’t try its best, however. Throughout the run of the Xbox One, it made one decision after another to bring back the fans that the company had lost, in hopes that it would end up paying off in time for the next generation of consoles.</p>
<p><strong>Chapter 4 — “Flip the Switch”</strong></p>
<p>While Sony grabbed a massive market lead with the PS4, Xbox, under Spencer, started making quite a few moves to start earning back some of the goodwill that it had lost when the console was first unveiled. Branding himself as a “gaming first” leader for the division, Spencer would go on to announce one of Microsoft’s most popular services – Game Pass – while also dealing with ways to mitigate the lack of first-party releases behind the scenes. One of the biggest results of this was the announcement of backwards compatibility for Xbox and Xbox 360 games on Xbox One.</p>
<p>These two announcements were eventually met with a third initiative – Xbox Play Anywhere – through which games bought for PC or Xbox One through the Microsoft Store would be available to the buyer on both platforms. This trifecta of consumer-friendly announcements, as well as Game Pass slowly but surely expanding its offering, would lead to the Xbox brand surviving the console generation, despite Xbox One being a distant second place to PS4. These moves, along with Microsoft acquiring several game companies, including Double Fine, made it clear that the company might be starting on the path that Sega previously walked. In the meantime, however, Microsoft still had plans to make more consoles.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-632827" src="https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere.jpg" alt="xbox play anywhere" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/xbox-play-anywhere-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"In the meantime, however, Microsoft still had plans to make more consoles."</p>
<p><strong>Chapter 5 — Series X|S and the 2021 High</strong></p>
<p>2020 was the start of what would go on to be a strange few years for just about everyone on the planet. Covid-19 was discovered, and was quickly spreading all over the world, and many countries would announce lockdowns in their densest, most populous urban centers to prevent further spread of the virus. While this is happening, both Sony and Microsoft are once again getting ready to launch their next-generation consoles – PS5 and Xbox Series X/S. Both companies would release their latest hardware kits at the end of the year, and for a bit, it looked like Microsoft’s fortunes were on the verge of being turned around.</p>
<p>While most of the big first party franchises that Xbox used to be known for were still missing, 2021 saw the release of <em>Forza Horizon 5</em>. This, along with most of the world still being stuck indoors also led to a spike in Game Pass subscriptions across consoles and PC, and while Sony also had its brand new console out, it was suffering from a lack of first-party exclusives, as well as hardware shortages all over the world because of the pandemic.</p>
<p>Things were looking up for Xbox, and while it may have lost the console race in the long run, it was still making some major strides thanks to an ever-rising number of Game Pass subscribers, as well as quite a few enticing new games looming over the horizon, like a brand new <em>Halo</em>. This, coupled with excellent software features like Smart Delivery and a responsive Quick Resume made Xbox Series X a powerhouse in its own right, while the low price made the Xbox Series S an enticing console for younger players that might not care about gaming on 4K.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-491012" src="https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3.jpg" alt="forza horizon 5" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/forza-horizon-5-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Things were looking up for Xbox"</p>
<p><strong>Chapter 6 — Slippage, Stumbles, and Strategy Drift</strong></p>
<p>A few things happened that ended up pushing Xbox even further behind Sony and even Nintendo in the console market. Several projects in the works at the company started getting cancelled, and the way that Xbox’s first-party studios like 343 Industries were being managed led to further issues with upcoming games like <em>Halo Infinite</em>. Along with this, the division was also spending quite a bit of money on massive acquisitions; 2021 saw the completion of a $7.5 billion deal for Microsoft to acquire Bethesda’s parent company ZeniMax. Just a year later, the company would also kick off the proceedings for a $69 billion deal to acquire <em>Call of Duty</em> and <em>World of Warcraft</em> maker Activision Blizzard.</p>
<p>With all of this money being spent and a lack of strong first-party releases, Microsoft’s leadership would start paying closer attention to just what Xbox might be doing. Then came a few one-two punches of <em>Halo Infinite</em> seeing mixed critical reception, as well as Sony coming back swinging with a host of strong first-party releases like <em>Horizon Forbidden West</em>. It was around this time that the internal strategies at Microsoft started shifting. A push was made for live-service games to be developed, especially in light of the success seen by games like <em>Fortnite</em> and <em>Destiny 2</em> at the time. This meant that development teams known for strong single-player outings like Arkane were forced to work on a multiplayer-focused experience.</p>
<p>The result of this – <em>Redfall</em> – was largely panned by just about everyone that played it, and this would eventually lead to the shuttering of Arkane Lyon. Several other developers under the Xbox Game Studios banner, like Tango Gameworks, would also be shut down despite the commercial and critical success of games like <em>Hi-Fi Rush</em>. After facing several lay-offs and studio closures at the time, it was time for yet another shift in strategies at Xbox.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-521322" src="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image.jpg" alt="redfall" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"This meant that development teams known for strong single-player outings like Arkane were forced to work on a multiplayer-focused experience."</p>
<p><strong>Chapter 7 — The Multiplatform Pivot</strong></p>
<p>Much like Sega did at the turn of the millennium, Microsoft decided that Xbox would be more of a brand than a line of consoles. This, along with further expansion of the Xbox Play Anywhere program meant that the company would be more focused on bringing its games to as many players out there as possible, rather than the other way around. The first step in this direction was Xbox’s decision to start releasing games that were formerly console-exclusive to Xbox on PlayStation and the Nintendo Switch. We saw this with <em>Hi-Fi Rush</em>.</p>
<p>Soon enough, just about every major game developed by a company under the Xbox Game Studios banner would start coming out on competing platforms as well, be it racing game <em>Forza Horizon 5</em>, or even <em>Gears of War</em> and <em>Halo</em>. Slowly but surely, the “console exclusive” fine print seen in many older Xbox games would start becoming out of date.</p>
<p>While this is going on, there has also been a mandate from Microsoft leadership to raise the revenue that has been generated by Xbox, thanks in large part to the massive amount of money that had been spent in bolstering Xbox Game Studios with various acquisitions, from smaller developers like Double Fine Studios to titans of the industry like Activision Blizzard. This push to raise revenue would then lead to what we see today.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-617584" src="https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2.jpg" alt="the elder scrolls 4 oblivion remastered" width="1280" height="721" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2.jpg 1917w, https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/the-elder-scrolls-4-oblivion-remastered-image-2-1536x865.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Slowly but surely, the “console exclusive” fine print seen in many older Xbox games would start becoming out of date."</p>
<p><strong>Chapter 8 — Xbox and Game Pass Repriced</strong></p>
<p>In a push to raise revenue, quite a few products across the Xbox line-up saw increases in pricing. Even the Xbox Series X/S consoles saw two distinct price hikes – one in response to the US trade tariffs, and another price hike that has seemingly been made just to squeeze a few more dollars worth of revenue from US-based gamers. Similarly one of the most popular things that Xbox offered – Game Pass – was seeing a major hike in its pricing.</p>
<p>Game Pass saw more than just its prices going up, however. Make no mistake; essentially doubling the monthly price of Game Pass Ultimate was far from a popular move to begin with. However, new tiers were introduced that would offer “lesser” versions of the service with more limited game selections. These tiers – Essential and Premium – also lacked one of the biggest selling points of Game Pass subscriptions in the past: they didn’t allow day one access to first-party Xbox games through the service.</p>
<p>Along with this, Xbox also had to make a decision about what it wanted to do in the console space; having control of its own hardware certainly was a major help when it comes to getting games developed, after all. The Xbox brand has also traditionally been tied to consoles ever since its inception, and despite Microsoft’s best efforts with things like trying to bring Xbox Live to Windows through the ill-fated and widely-hated Games For Windows Live program. All of this meant that Xbox would have to continue to have some hardware to its name.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628988" src="https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential.jpg" alt="Game Pass Ultimate, Premium and Essential" width="1280" height="727" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential-1024x582.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential-768x436.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Game-Pass-Ultimate-Premium-and-Essential-1536x873.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"These tiers – Essential and Premium – also lacked one of the biggest selling points of Game Pass subscriptions in the past: they didn’t allow day one access to first-party Xbox games through the service."</p>
<p><strong>Chapter 9 — Play Anywhere and the Future of Xbox Hardware</strong></p>
<p>Along with general boosts that gaming as a whole saw during the pandemic, we also got to see the rise in popularity of handheld gaming PCs buoyed by the Steam Deck, as well as devices by other companies like Asus with the ROG Ally, Lenovo with its Legion Go, and MSI with its Claw. Around this time, Microsoft started making statements about trying to make Windows more friendly to use with a controller rather than strictly requiring a keyboard and mouse combination. There were also rumours floating around of the company working on its own Xbox-branded handheld system.</p>
<p>These rumours would eventually come to nought, however, with the company deciding to refocus its work on making Windows more usable with controllers, and tying up with another company to release an Xbox handheld rather than making its own hardware. The result of this are the Asus ROG Xbox Ally and the Xbox Ally X – ostensibly handheld Windows 11 PCs that also had a few tweaks made in order to ensure that games got access to more resources for smoother performance.</p>
<p>This renewed focus on PC gaming also saw an even wider expansion to Xbox Play Anywhere, as well as the launch of the Handheld Compatibility Program and the Xbox Full Screen Experience, which would allow Xbox Ally users to navigate the operating system in a more seamless manner, as well as quickly keep a track of which games would run well on their handheld system. The long term ramifications of these moves haven’t yet made themselves clear. However, there is still a proverbial elephant in the room that we still need to talk about.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-629835" src="https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1-1024x575.jpeg" alt="Xbox Ally" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1-1024x575.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1-1536x863.jpeg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/Screenshot-2025-10-14-002019-HD-1920x1079-1.jpeg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The result of this are the Asus ROG Xbox Ally and the Xbox Ally X – ostensibly handheld Windows 11 PCs."</p>
<p>We are at the point of a console generation where there are plenty of rumours going around about what the companies are planning for next. And with Xbox, by all accounts, Microsoft is aiming to go bigger than before this time around. Powered by a beast of an AMD chip, the next-generation Xbox has been described by the division’s president, Sarah Bond, as being a high-end, premium console. Rumours have been seemingly backing this up with the console’s power draw being rated as higher even than that of Xbox Series X. Other reports have indicated that the next Xbox won’t just be a console, but also essentially a pre-built PC that can run other digital stores like Steam, Epic Games Store and GOG as well. What this means for the pricing and even software plans for Microsoft remains to be seen, however.</p>
<p><strong>Finale — What Was Lost… and What Remains</strong></p>
<p>I still remember the time when rumours first started going around of Microsoft planning to enter the console market to compete against the PlayStation. There were plenty of jokes to be had at the time, since Microsoft was largely known for its software rather than hardware, as well as the fact that the PlayStation had an incredibly strong line-up of third-party developers making games for it. Fast forward a few years and the Xbox 360 takes the world by storm, coming in as a major surprise to PS2 owners like myself. The console essentially became the definitive choice in the late-2000s thanks to its strong line-up of first-party games and third-party titles even performing better on it than the PS3.</p>
<p>A few more years later and we have the Xbox One unveiling. Even thinking about it now, in hindsight, it remains a major stain on the reputation of Xbox; one that it could seemingly never come back from despite Microsoft’s best efforts. This was also around the time where digital distribution became a major source of game sales even on consoles, which meant that, by the time we were moving on from the PS4 and Xbox One, most players already knew which console they were getting next; it was going to be the one with all of their last-gen games on it.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-429796" src="https://gamingbolt.com/wp-content/uploads/2020/01/Xbox-One-X.jpg" alt="Xbox One X" width="1280" height="721" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/Xbox-One-X.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/Xbox-One-X-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/Xbox-One-X-1536x865.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Even thinking about it now, in hindsight, it remains a major stain on the reputation of Xbox"</p>
<p>The entire run of Xbox as a major player in the console market still feels like a strange dream even right now. By all accounts, Microsoft was ill-equipped to enter the market to begin with, but enter it did, and it even managed to grab the crown as the undisputed leader for a few years. Unfortunately, nothing lasts forever, as we would see with Xbox relinquishing the crown back to its competitors in the span of less than a decade.</p>
<p>The current state of Xbox feels quite sad to look at. Trust in the brand is essentially at rock bottom thanks in large part to the company’s recent moves to make things more expensive across the board. Gamers who are more in tune with happenings in the industry also haven’t been keen on various beloved developers having their doors permanently closed, despite the studios themselves having made games that manage to be critical darlings that also managed to make quite a bit of money.</p>
<p>At this point, even trust in the few people that serve as the faces of Xbox – Phil Spencer, Sarah Bond and Matt Booty – has cratered. The trio has seemingly been incapable of little more than corpo-speak, especially when it’s time to lay-off employees and shut down studios despite games like Hi-Fi Rush being considered, in their own words, as being successful.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-542336" src="https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2.jpg" alt="hi-fi rush" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/hi-fi-rush-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"The trio has seemingly been incapable of little more than corpo-speak, especially when it’s time to lay-off employees and shut down studios despite games like Hi-Fi Rush being considered, in their own words, as being successful."</p>
<p>Where Xbox goes from this point onwards is anyone’s guess, but if rumours about the company’s next console essentially being a pre-built PC that can run just about any Steam game out there end up being true, it can be easy to imagine the brand slowly phasing out its in-house hardware offerings over time, instead opting to have its branding present on hardware made by other companies, much like we see with the Xbox Ally.</p>
<p>On the gaming side of things, there are still a fair number of great developers working under the Xbox Game Studios banner, be it Double Fine Studios and its penchant to make quirky but interesting games, or Bethesda with its grand, ambitious RPGs, and even id Software with its bombastic first-person shooters with strong soundtracks. However, with the way things are going, it wouldn’t come as much of a shock for anyone to see even more studios get shut down and even more developers losing their job, because that is essentially the kind of reputation that Xbox has fostered over the last few years.</p>
<p>It’s easy to try and pin all the blame on the decisions made during the Xbox One unveiling event. But it was far from an isolated incident, however. There have been plenty of stumbles even during the times when Xbox was in the lead. Few have been as disastrous for the company, however, and things might be feeling even more dire now with reported mandates from Microsoft leadership that revenue and profitability must go up thanks to the amount of money that has been spent on acquiring gaming companies.</p>
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		<title>Microsoft Game Studios Co-Founder Calls Out Game Pass Price Hikes: &#8220;Greed Over Gaming&#8221;</title>
		<link>https://gamingbolt.com/microsoft-game-studios-co-founder-calls-out-microsofts-greed-over-gaming-for-price-hikes</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 15:13:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629470</guid>

					<description><![CDATA[Former Microsoft Game Studios exec Laura Fryer spoke about the company's leadership being out of touch with the gaming audience.]]></description>
										<content:encoded><![CDATA[<p>One of the co-founders of Microsoft Game Studios – Laura Fryer – hasn’t pulled her punches when it has come to criticising some of the company’s decisions. In a new video, Fryer has taken to calling out Microsoft’s recent decision to raise the praise of Game Pass Ultimate, along with introducing new tiers to the subscription service. In the video, which you can check out below, Fryer has said that the company threw away one of its advantages in favour of “greed over gaming”.</p>
<p>Fryer spoke about the leadership of Microsoft making these decisions while not quite being in touch with the gaming market at large. This, she noted, as being one of the biggest challenges that Xbox is faced with today. “I’m not sure that their leadership understands what makes Xbox great,” she said. “I’m not sure that they’re listening to their fans. They keep doubling down on decisions that make it clear that they’ve been in a bubble, and all this feedback doesn’t seem to reach them any more.”</p>
<p>Referring to the recent video released by Microsoft over the changes being made to the pricing structure and tiers of Game Pass which noted that players would have more choice than ever before, Fryer also said, “They got it right. They did give their fans the freedom to choose, and they have. They’ve left.”</p>
<p>She also points to the <a href="https://gamingbolt.com/xbox-series-x-s-prices-increasing-again-in-us-from-october-3rd">price hikes that have affected Xbox Series X/S consoles in the US</a>, which have also been noted by others in the industry as <a href="https://gamingbolt.com/former-blizzard-president-believes-xbox-series-x-s-price-hikes-in-us-are-for-profits-not-tariffs">being done with a profit motive</a> rather than in response to the trade tariffs imposed by the US. These decisions, according to Fryer, came from a “yes man culture” that has seemingly been cultivated in Microsoft’s upper management tiers.</p>
<p>“Xbox didn’t reinvent [itself] by replacing the old engine with a better one,” she continued further in the video. “They just abandoned what they had and started chasing what they didn’t understand…With this last increase to Game Pass, Xbox threw away one of their last advantages: they were the best deal in gaming. These price hikes feel like a betrayal. Greed over gaming.”</p>
<p>The price for Game Pass Ultimate going up to $30 per month has raised quite a few eyebrows throughout the industry. Earlier this week, former head of the US Federal Trade Commission (FTC), Lina Khan, had criticised Microsoft for the price hike, noting that events like industry consolidation with Microsoft’s acquisition of Activision Blizzard led to <a href="https://gamingbolt.com/former-head-of-us-ftc-calls-microsoft-too-big-to-care-in-light-of-game-pass-price-hike">Microsoft becoming “too-big-to-care”</a> about raising prices of its services.</p>
<p>“Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers,” wrote Khan. “As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand. As dominant firms become too-big-to-care, they can make things worse for their customers without having to worry about the consequences.”</p>
<p>For more details about the new pricing for Game Pass Ultimate, as well as about the new Game Pass Essential and Game Pass Premium tiers, <a href="https://gamingbolt.com/game-pass-ultimate-price-increased-to-30-monthly-essential-and-premium-plans-detailed">check out our coverage</a>. Interestingly, some regions in the world have seemingly <a href="https://gamingbolt.com/game-pass-ultimate-price-hike-delayed-in-certain-regions">had the price hikes delayed</a>.</p>
<p><iframe loading="lazy" title="My thoughts on Game Pass" width="500" height="281" src="https://www.youtube.com/embed/WGh1-W-nYQA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Sea of Thieves is Getting a Community Direct About its Future Later Today</title>
		<link>https://gamingbolt.com/sea-of-thieves-is-getting-a-community-direct-about-its-future-later-today</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 10 Jul 2025 11:36:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Everwild]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623761</guid>

					<description><![CDATA[Developer Rare likely wants to assure Sea of Thieves fans that it has been unaffected in the wake of Everwild's cancellation.]]></description>
										<content:encoded><![CDATA[<p><em>Sea of Thieves</em> developer Rare has announced that it will be hosting its first ever Community Direct for the multiplayer pirate game. According to the studio, it will be using this Community Direct to discuss the future of <em>Sea of Thieves</em>, both in the short as well as long terms. This Community Direct is slated for later today at 3pm GMT, and will be available to watch through a livestream, which you can check out below.</p>
<p>“Join core crew members for the first ever <em>Sea of Thieves</em> Community Direct, where they&#8217;ll talk about upcoming Seasons, big Insider Programme changes and a much-requested feature that&#8217;s recently been ticking away in development,&#8221; wrote the studio in its announcement.</p>
<p>The announcement of this Community Direct comes hot on the heels of Microsoft having recently laid off more than 9,000 of its employees. Along with the lay-offs, several studios under the company also had to cancel many of their projects. Among those affected by this was Rare, which had <a href="https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor">previously been working on <em>Everwild</em></a>.</p>
<p>Considering all of the cancellations that have happened under Microsoft recently, Rare likely announced this Community Direct in an effort to ensure its fans that the fate of <em>Sea of Thieves</em> wasn’t tied up with the cancellation of <em>Everwild</em>.</p>
<p><em>Sea of Thieves</em> was originally released on PC and Xbox One. It eventually made its way on to Xbox Series X/S, and last year, even came to PS5. With the PS5 release, the title <a href="https://gamingbolt.com/sea-of-thieves-has-reportedly-sold-over-a-million-copies-on-ps5">started riding a new wave of popularity</a>, becoming the <a href="https://gamingbolt.com/sea-of-thieves-was-the-no-2-best-seller-in-the-us-upon-ps5-early-access-launch">number 2 best-seller in the US</a> when it came out in Early Access on PS5, and even <a href="https://gamingbolt.com/sea-of-thieves-topped-ps5s-download-charts-for-may-in-us-and-europe">topping download charts</a>.</p>
<p>For more details about the PS5 release of <em>Sea of Thieves</em>, <a href="https://gamingbolt.com/sea-of-thieves-ps5-review-high-tide">check out our review</a>.</p>
<p><iframe loading="lazy" title="Sea of Thieves Community Direct - July 2025" width="500" height="281" src="https://www.youtube.com/embed/NKQiiI3ElkU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Xbox Producer Suggests Those Hit by Lay-Offs Should Use AI for Career Planning, Emotional Clarity</title>
		<link>https://gamingbolt.com/xbox-producer-suggests-those-hit-by-lay-offs-should-use-ai-for-career-planning-emotional-clarity</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 04 Jul 2025 14:32:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[xbox game studios publishing]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623437</guid>

					<description><![CDATA[Predictably, the post has since been taken down by its author because of the amount of backlash it got for suggesting the use of AI.]]></description>
										<content:encoded><![CDATA[<p>While several people in the gaming industry have been offering words of support and encouragement to their peers that have been affected by various project cancellations and lay-offs at Microsoft, an executive producer for Xbox Game Studios Publishing, Matt Turnbull, has caught some flak. In a since-deleted post on LinkedIn, Turnbull suggested that those who lost their jobs should use LLMs (large language models) like ChatGPT or Copilot to help them with “career planning and emotional clarity”.</p>
<p>In his post, which you can see archived below thanks to Necrosoft Games director Brandon Sheffield, Turnbull offered some advice on the kinds of prompts that those affected by lay-offs can use on LLMs to get career advice, help with networking and outreach, and even help with formatting their resumes.</p>
<p>“These are really challenging times, and if you’re navigating a layoff or even quietly preparing for one, you’re not a lone and you don’t have to go it alone,” wrote Turnbull. “I know these types of tools engender strong feelings in people, but I’d be remiss in not trying to offer the best advice I can under the circumstances. I’ve been experimenting with ways to use LLM AI tools (like ChatGPT or Copilot) to help reduce the emotional and cognitive load that comes with job loss.”</p>
<p>Among the prompts that Turnbull suggested could be used include asking an LLM to act as a career coach and ask it what kinds of jobs one could pivot to, asking it to reformat a resume to be suitable for different fields in the gaming industry, and even asking the LLM to act as emotional support.</p>
<p>“I’m struggling with imposter syndrome after being laid off,” reads the emotional support prompt suggested by Turnbull. “Can you help me reframe this experience in a way that reminds me what I’m good at?”</p>
<p>As Sheffield himself also points out in a later post, Turnbull mentioning that those being hit by lay-offs should use the same kinds of AI tools that companies are trying to replace their employees with comes off as a bit tone deaf. This is likely a big reason why Turnbull got a fair bit of backlash, resulting in him taking down his post.</p>
<p>“Something I’ve realised over time is people in general lack the ability to think in a broader scope and include context and eventualities,” posted the Necrosoft director. “But after thousands of people get laid off from your company maybe don’t suggest they turn to the thing you’re trying to replace them with for solace.”</p>
<p>Reports of Microsoft <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">being hit with lay-offs across all of its divisions</a>, including Xbox, came in earlier this week. As part of the move, studios like <em>Candy Crush</em> developer King is expected to lose 200 employees. <em>Forza Motorsport</em> developer Turn 10 is stated to be the hardest hit studio, having <a href="https://gamingbolt.com/forza-motorsport-developers-staff-cut-by-almost-50-percent-rumor">lost almost 50 percent of its workforce</a>.</p>
<p>In an internal note, Microsoft Gaming CEO Phil Spencer wrote about how the lay-offs were being done “to position Gaming for enduring success and allow us to focus on strategic growth areas.”</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:qpbuxrel3f3njvjw5rakf532/app.bsky.feed.post/3lt4diia3xc2l" data-bluesky-cid="bafyreie5l4ntprjacv5mrroydihveml77mbwmjf5nqcvrlpz4vsyyntrzq">
<p lang="en">Matt Turnbull, Executive Producer at Xbox Game Studios Publishing &#8211; after the Microsoft layoffs &#8211; suggesting on Linkedin that may maybe people who have been let go should turn to AI for help. He seriously thought posting this would be a good idea.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:qpbuxrel3f3njvjw5rakf532?ref_src=embed">Brandon Sheffield (@brandon.insertcredit.com)</a> <a href="https://bsky.app/profile/did:plc:qpbuxrel3f3njvjw5rakf532/post/3lt4diia3xc2l?ref_src=embed">2025-07-04T03:48:10.841Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Phil Spencer Enjoyed ZeniMax Online Studios&#8217; Blackbird Before its Cancellation &#8211; Rumour</title>
		<link>https://gamingbolt.com/phil-spencer-enjoyed-zenimax-online-studios-blackbird-before-its-cancellation-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 04 Jul 2025 11:39:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623408</guid>

					<description><![CDATA[Xbox Game Studios head Matt Booty had to reportedly pull the controller away from Spencer when he tried an early build in March.]]></description>
										<content:encoded><![CDATA[<p>While there have been plenty of reports and rumours about the doom and gloom surrounding Microsoft’s <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">recent decision</a> to lay-off more than 9,000 of its employees, several in-development games have also reportedly been cancelled as a result. A new report indicates that one such game – a sci-fi shooter by the studio behind <em>The Elder Scrolls Online</em>, ZeniMax Online Studios – was in seemingly good shape. According to <a href="https://www.bloomberg.com/news/newsletters/2025-07-03/microsoft-s-xbox-cancels-blackbird-an-upcoming-game-that-impressed-executives?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc1MTU2ODYyNiwiZXhwIjoxNzUyMTczNDI2LCJhcnRpY2xlSWQiOiJTWVU2WjREV1JHRzAwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.qsy2COuNIZabsf38JG6uvZ2JOF4hCCs1hdYhMXpS9pw&amp;leadSource=uverify%20wall" target="_blank" rel="noopener">Bloomberg’s Jason Schrier</a>, Microsoft Gaming CEO Phil Spencer even enjoyed an early build of the game from March.</p>
<p>According to one of Schrier’s sources, Spencer enjoyed the game, codenamed <em>Blackbird</em>, so much that Xbox Game Studios head Matt Booty had to physically pull the controller away from him. Since this is from a relatively recent build from March, the fact that the plug was pulled on the game came as a shock to quite a few developers.</p>
<p>“But <em>Blackbird</em>’s cancellation was particularly shocking because it had blown away executives at Xbox just a few months ago.” said Schrier’s source. “During the demonstration in March, Spencer was enjoying the game so much that Matt Booty, the head of Xbox Game Studios, had to pull the controller away so they could keep the meeting going, according to two people who were in the room.”</p>
<p>While not too many details about what <em>Blackbird</em> was going to be have been revealed, reports have indicated that it was going to be a co-op loot-based shooter in the vein of Bungie’s <em>Destiny</em>.</p>
<p>While things were seemingly going quite well for the development of the title, which had started back in 2018, <a href="https://gamingbolt.com/zenimax-online-studios-in-development-sci-fi-mmo-has-been-cancelled-rumour"><em>Blackbird</em> was yet to have entered its full production phase</a>. The title was instead still in pre-production, with the long development timeline largely coming down to the fact that ZeniMax Online Studios was making an entirely new game engine to power the title.</p>
<p>The cancellation of the project also came as the studio was expanding its workforce in order to work on <em>Blackbird</em>. According to a report, the team working on <em>Blackbird</em> had been told by Booty last year that the decision to shut down studios like Arkane Austin and Tango Gameworks was specifically made in order to give Xbox the bandwidth to allow teams that need expanding the resources they would require.</p>
<p>In light of all of this happening at ZeniMax Online Studios and Microsoft in general, the studio also announced that its president, Matt Firor, will be <a href="https://gamingbolt.com/the-elder-scrolls-online-studios-president-announces-his-departure-from-the-company">leaving the company later this month</a>. The announcement was made by Firor on social media, where he wrote about having worked at the studio for 18 years. Firor’s leadership roles will be taken over by new studio head Jo Burba, executive producer Susan Kath, and game director Rich Lambert.</p>
<p>“While I won’t be working on the game anymore, I will be cheering you on and adding to the thousands of hours I’ve already spent in-game,” wrote Firor in his announcement. “There are many more stories to be told, adventures to be had, and I know this amazing community will carry that shared legacy and success forwards.”</p>
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		<title>Phil Spencer is Not Retiring &#8220;Anytime Soon&#8221; &#8211; Microsoft</title>
		<link>https://gamingbolt.com/phil-spencer-is-not-retiring-anytime-soon-microsoft</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 03 Jul 2025 14:44:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623358</guid>

					<description><![CDATA[Phil Spencer, who originally took on leadership of the Xbox division back in 2014, apparently has no plans to retire for now.]]></description>
										<content:encoded><![CDATA[<p>While Microsoft’s Xbox division is being hit with plenty of project cancellations, lay-offs, and even one studio closure, the company has confirmed that Microsoft Gaming CEO Phil Spencer is not stepping down from his position. According to <a href="https://www.theverge.com/news/696922/phil-spencer-xbox-microsoft-gaming-retiring" target="_blank" rel="noopener">The Verge</a>, head of Xbox communications Kari Perez has said that Spencer will not be retiring.</p>
<p>“Phil is not retiring anytime soon,” said Perez in a statement. This confirmation came about because rumours had begun circulating that Spencer might also be one of the several people leaving the company. According to <em>Call of Duty</em> leaker GhostOfHope, Spencer would be retiring after Microsoft had launched its next-gen Xbox.</p>
<p>“Phil Spencer will be retiring from his role as CEO of Microsoft Gaming after the launch of the next generation Xbox,” wrote GhostOfHope on social media platform X, going on to write that Xbox president Sarah Bond would be taking over his role.</p>
<p>“Phil Spencer is working closely with Sarah Bond and her team to ensure a smooth transition for her take over as CEO of Microsoft Gaming once he retires,” the leaker wrote.</p>
<p>Spencer had been working with Microsoft’s gaming divisions for quite some time, officially taking over leadership of the Xbox division I 2014. Since then, Spencer has been a part of many of Xbox’s bigger initiatives, from the launch of Game Pass to the acquisition of several companies, from Bethesda to the relatively more recent Activision Blizzard. Most recently, Spencer was also likely a major executive when it came to Microsoft’s collaboration with Asus to make the ROG Xbox Ally.</p>
<p>In an interview from last month, Spencer described the collaboration with Asus as being <a href="https://gamingbolt.com/xbox-ally-is-the-tightest-collaboration-yet-between-gaming-and-windows-teams-phil-spencer">the “tightest collaboration” that he had seen</a> in his time with the company. “It’s really amazing to see the teams focusing on opportunities to make the experience better, and working really as one development team to realize that,” he said.</p>
<p>According to recent reports, Microsoft has started executing massive lay-offs across its divisions, including several of its studios. The reports have indicated that four percent of the company’s total workforce – <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">around 9,100 employees</a> – will be affected by these lay-offs.</p>
<p>As part of what appears to be a move to cut costs, the lay-offs are being accompanied by the <a href="https://gamingbolt.com/the-initiative-has-shut-down-xbox-has-over-40-projects-in-active-development-rumor">closure of development studio The Initiative</a>. The studio’s closure was announced through an internal email, which also announced the <a href="https://gamingbolt.com/the-initiatives-perfect-dark-cancelled-rumor">cancellation of projects like <em>Perfect Dark</em></a> and <em>Everwild</em>.</p>
<p>“We have decided to stop the development of <em>Perfect Dark </em>and<em> Everwild</em> as well as wind down several unannounced projects across our portfolio,” wrote Xbox Game Studios’ Matt Booty in the email. “As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape.”</p>
<p>“We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.”</p>
<p>Veteran developers and executives from studios under Microsoft are also seemingly leaving, with ZeniMax Online Studios having confirmed that its president, Matt Firor, will be <a href="https://gamingbolt.com/the-elder-scrolls-online-studios-president-announces-his-departure-from-the-company">leaving the company later this month</a>. Reports have also indicated that Rare’s veteran game designer Gregg Mayles, as well as executive producer Louise O’Connor are also leaving the studio.</p>
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		<title>The Elder Scrolls Online Studio&#8217;s President Announces His Departure From the Company</title>
		<link>https://gamingbolt.com/the-elder-scrolls-online-studios-president-announces-his-departure-from-the-company</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 03 Jul 2025 12:39:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Gaming]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623337</guid>

					<description><![CDATA[Several game studios under Microsoft are seeing a shake-up, including Rare, where veteran designers have allegedly departed.]]></description>
										<content:encoded><![CDATA[<p>ZeniMax Online Studios has announced that president Matt Firor will be leaving the company later this month, as announced on Twitter. With Firor stepping away from the company, his leadership role will be taken up by the new studio head, Jo Burba, as well as Susan Kath as EP and game director Rich Lambert.</p>
<p>“After more than 18 years leading ZeniMax Online Studios, I’ll be stepping away later this month,” wrote Firor in a social media update. “The studio and <em>The Elder Scrolls Online</em> will be in great hands under the direction of new Studio Head, Jo Burba along with Executive Producer, Susan Kath and Game Director, Rich Lambert. Together, this leadership team has spearheaded many of <em>ESO</em>’s biggest ideas and expansions and will continue to make this game something we’re all proud of.”</p>
<p>“While I won’t be working on the game anymore, I will be cheering you on and adding to the thousands of hours I’ve already spent in-game. There are many more stories to be told, adventures to be had, and I know this amazing community will carry that shared legacy and success forwards.”</p>
<p>Along with Firor, veteran members of the development team at Rare are also reportedly leaving the company. According to <a href="https://www.videogameschronicle.com/news/sources-banjo-kazooie-sea-of-thieves-director-leaves-rare-after-35-years-following-everwild-cancellation/" target="_blank" rel="noopener">VGC</a>, one of the most veteran game designers of the studio – Gregg Mayles – is leaving. The departure of Mayles would mark the end of a career spanning more than 3 decades at the studio.</p>
<p>During his time at Rare, Mayles had worked on quite a few games since 1990, with <em>Solar Jetman</em> being the first title he was credited for. Since then, he had worked on several major titles in the studio’s history, including <em>Donkey Kong Country</em>, <em>Banjo-Kazooie</em>, and <em>Viva Pinata</em>, among others.</p>
<p>Along with Mayles, who had been working on <em>Everwild</em> since 2021, executive producer Louise O’Connor is also leaving the company. O’Connor had been working at Rare since 2001 Nintendo 64 title <em>Conker’s Bad Fur Day</em>.</p>
<p>Reports of <a href="https://gamingbolt.com/everwild-cancelled-rare-will-face-broader-restructuring-rumor"><em>Everwild</em>’s cancellation</a> came about yesterday. An internal email by Xbox&#8217;s Matt Booty (obtained by <a href="https://www.windowscentral.com/gaming/xbox/microsoft-is-closing-down-xbox-studio-the-initiative" target="_blank" rel="noopener">Windows Central</a>) confirmed the same along with announcing that Microsoft is shutting down The Initiative.</p>
<p>“We have made the decision to stop development o<em>f Perfect Dark</em> and<em> Everwild</em> as well as wind down several unannounced projects across our portfolio,” wrote Booty. “As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape.</p>
<p>“We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.”</p>
<p>Microsoft has also been <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">going through some major lay-offs</a>. Check out details behind the tensions at Halo Studios in light of the lay-offs <a href="https://gamingbolt.com/halo-studios-tensions-were-reportedly-already-high-before-the-lay-offs-were-announced">here</a>.</p>


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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Please read this update from ZOS President, Matt Firor. <a href="https://t.co/M00G1QZZrH">pic.twitter.com/M00G1QZZrH</a></p>&mdash; ZeniMax Online Studios (@ZeniMax_Online) <a href="https://twitter.com/ZeniMax_Online/status/1940464372041895947?ref_src=twsrc%5Etfw">July 2, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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