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	<title>MIddle-Earth: Shadow of Mordor &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Middle-earth: Shadow of Mordor Was Created from the Ashes of Cancelled Nolan-verse Batman Game &#8211; Former WB Games Exec</title>
		<link>https://gamingbolt.com/middle-earth-shadow-of-mordor-was-created-from-the-ashes-of-cancelled-nolan-verse-batman-game-former-wb-games-exec</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 24 Mar 2025 12:32:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=615045</guid>

					<description><![CDATA[The Nemesis system from the game was developed so that players wouldn't want to sell their copy of the game in the second-hand market.]]></description>
										<content:encoded><![CDATA[<p>In the wake of <a href="https://gamingbolt.com/wonder-woman-cancelled-monolith-shutting-down-alongside-player-first-games-and-wb-games-san-diego">the closure of Monolith Productions</a>, former VP of WB Games&#8217; Seattle studios Laura Fryer has revealed detail about the development of <em>Middle-earth: Shadow of Mordor</em>, as well as details about how its critically-acclaimed Nemesis system was created. In a video, which you can check out below, Fryer spoke about her time with WB Games after helping Epic ship <em>Gears of War 2</em>.</p>
<p>&#8220;When I joined WB Games, it was growing fast,&#8221; said Fryer. &#8220;In Seattle we tripled in size through acquisitions and WB games expanded to over 1,500 people in a few short years. It was exciting and complete chaos. It took us a few years to get settled, but in that time, we built a team and culture that shipped <em>Shadow of Mordor</em>, arguably Monolith&#8217;s most successful title.&#8221;</p>
<p>Fryer spoke about assembling the team that would go on to create the Nemesis system during the studio&#8217;s time spent working on multiplayer titles like <em>Gotham City Imposters</em> and <em>Guardians of Middle-earth</em>. She points out that, considering Monolith&#8217;s trajectory from working on critically-acclaimed titles to filling its follow up with lootboxes, and ultimately getting shut down, meant that the studio had a leadership problem.</p>
<p>&#8220;It&#8217;s easy to blame Warner Bros. for everything that&#8217;s gone wrong, and it&#8217;s true, there were issues with the film studio,&#8221; explained Fryer. &#8220;For example, if a director didn&#8217;t want you to ship a game around the time of their movie, you didn&#8217;t ship the game.&#8221;</p>
<p>Fryer went on to talk about a game that was internally codenamed <em>Apollo.</em> The game was slated to feature Batman, and would have been set in the same setting as Christopher Nolan&#8217;s trilogy of movies. The video also shows off an early demo of <em>Apollo,</em> including UI details that indicated how missions would have worked in the title.</p>
<p>&#8220;The idea was the create an open world game,&#8221; said Fryer. &#8220;A place where gamers could explore and solve missions. They could use different approaches like combat or stealth. We even had a demo of the Batman Tumbler vehicle. It was cool.&#8221;</p>
<p>&#8220;WB was excited about the game and asked us to work on it in stealth mode until we could talk to Nolan,&#8221; she continued. &#8220;Well, unfortunately, when we finally spoke to him, he didn&#8217;t want us to do it. The <em>Batman Begins</em> game had come out and it was a disaster. And he didn&#8217;t want a repeat of that experience. It was completely understandable.&#8221;</p>
<p>She also mentioned that the studio had pitched to postpone the release of <em>Apollo</em> until after Nolan&#8217;s trilogy of movies were done. Company leadership, however, did not want to wait that long. Ultimately, work on the project was shelved back in 2011. Much of the team would then go on to work on console MOBA <em>Guardians of Middle-earth</em>. In the meantime, the work done on <em>Apollo</em> wasn&#8217;t considered a complete waste since its technology could then be used on other titles.</p>
<p>After spending some time talking about working on other projects, including <em>Gotham City Imposters</em>, as well as a tie-in game to The Hobbit movie series that was codenamed Hydra, Fryer talks about needing to change the studio&#8217;s priorities into being &#8220;game first&#8221; rather than tying projects in with movie releases.</p>
<p>An example given for the &#8220;game first&#8221; philosophy was Rocksteady&#8217;s <em>Batman: Arkham Asylum</em>, which was a <em>Batman</em> game released in the middle of Nolan&#8217;s ongoing trilogy and was developed without replicating the imagery from the movies. <em>Middle-earth: Shadow of Mordor </em>was another example of the same philosophy, since it was a game based on a major film property that didn&#8217;t directly recreate similar imagery.</p>
<p>&#8220;<em>Shadow of Mordor</em> is another example of this game-first principle,&#8221; said Fryer. &#8220;It has a unique story and game mechanics, but it fit within the lore, it enhanced the story, and it brought in new fans. This is why I was surprised when I learned that Monolith had been working on a new IP. We had figured out how to work with WB. You could have ultimate creative freedom with your game as long as it loosely fit within the franchise.&#8221;</p>
<p>After spending some more time talking about how Monolith Productions as a studio was built with the idea of multiple projects being developed simultaneously, Fryer then went on to talk about how WB&#8217;s attempts at chasing trends is what ultimately led to the development of the Nemesis system in <em>Shadow of Mordor</em>.</p>
<p>&#8220;It all started when Rocksteady shipped <em>Arkham Asylum</em> in 2009,&#8221; said Fryer. &#8220;It was selling great. Then suddenly, sales dropped off. They could see this because the data from their game analytics revealed that more people were playing than were paying.&#8221;</p>
<p>&#8220;The theory was that people would play through the game, and then return the game disc to a retailer and get paid, which was very common at the time. This was great for gamers, because they could buy the game and then sell it back to a company like GameStop and buy something else. It was great for GameStop because then they sold that used game for a discount and they pocketed the money. For game developers, though, it was a disaster, because they weren&#8217;t getting paid for every game. They were only getting paid for the first copy sold. They lost millions of dollars.&#8221;</p>
<p>During the development of <em>Shadow of Mordor</em>, the question internally at the studio became &#8220;how do we create a single-player game that is so compelling that people keep the disc in their library forever?&#8221;</p>
<p>&#8220;Constraints can lead to better design, and the stellar team we built solved for this constraint,&#8221; explained Fryer. &#8220;After shipping <em>War in the North</em>, several of the talented team members started on [<em>Shadow of Mordor</em>]<em>.</em> People like our incredible art director Phil [Straub] and our talented design director Michael.&#8221;</p>
<p>Ultimately, going by Fryer&#8217;s stories, it looks like a game that was never released based on Nolan&#8217;s <em>Batman</em> trilogy ended up forming the bones for what would ultimately become <em>Middle-earth: Shadow of Mordor</em>.</p>
<p><iframe title="My Time with Monolith" width="500" height="281" src="https://www.youtube.com/embed/r5f65WksXqA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Excellent Open World Games That Are Unparalleled</title>
		<link>https://gamingbolt.com/15-excellent-open-world-games-that-are-unparalleled</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 19:50:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman: arkham city]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=606237</guid>

					<description><![CDATA[These open world games simply kept on giving back to the player.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he best open world games provide a sense of limitless freedom, with developers finding cleverer ways to mask the boundaries of their game worlds. As the open world genre has matured, side content has become much more enveloping, player choice has grown to have a more significant consequence on the world, with developers chucking in surprising elements that make these worlds feel like they’re alive. These 15 open worlds are that continually give reason to keep exploring long after the story’s done.</p>
<p style="text-align: center;"><strong><em>Cyberpunk 2077</em></strong></p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="16 Best Open World Games THAT KEEP ON GIVING" width="500" height="281" src="https://www.youtube.com/embed/Qy5z-I62o9M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<p>Stuffing an open world with overabundant icons and waypoints usually hinders immersion, but <em>Cyberpunk 2077’s</em> Night City is such a superbly designed game, that constant signposting doesn’t affect the experience. It’s dense, labyrinthian, a steaming cesspool, gorgeous and bleak; its a city with many mysteries. Night City teaches us that regardless of cyber-genetic augmentation, its citizens are still people with thoughts and feelings. The same can be said of V, who through companions met during Night City’s plentiful and varied main missions often displays tenderness and empathy beyond their chrome. How V resolves side quests and the choices they make, it all impacts the conclusion to their story too.</p>
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		<title>11 Amazing Action-Adventure Games You Need to Play</title>
		<link>https://gamingbolt.com/11-amazing-action-adventure-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jul 2024 13:03:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Elden Ring: Shadow of the Erdtree]]></category>
		<category><![CDATA[ghost of tsushima: director&#039;s cut]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=594271</guid>

					<description><![CDATA[From extensive amounts of quality content to incredible post-launch support, these titles set the standard for the genre.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you think of action-adventure titles, it&#8217;s usually a game with incredible set pieces, varied locations and a one-and-done narrative. Some titles portend to more, though, offering up memorable storylines but continuously giving in terms of content, additional activities and interesting things to do. Check out our picks for the best action-adventure games that fit this category.</p>
<p><strong>Marvel&#8217;s Spider-Man 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/Marvels-Spider-Man-2-Last-Stand-Suit.jpg"><span style="color: #000080;"><img fetchpriority="high" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2024/06/Marvels-Spider-Man-2-Last-Stand-Suit.jpg" alt="Marvel's Spider-Man 2 - Last Stand Suit" width="720" height="405" name="graphics1" align="BOTTOM" border="1" /></span></a></p>
<p>Insomniac Games had much riding on it after the success of <em>Marvel&#8217;s Spider-Man</em>. How would it take advantage of the PS5&#8217;s technology? What direction would it go with the introduction of the Symbiote and Venom? While some looked at it as more of an iterative sequel than revolutionary, it&#8217;s interesting how much it does so well. The ability to play as either Miles Morales or Peter Parker is great, especially considering each has unique suits and abilities, while the Symbiote adds an extra layer of brutality to the latter.</p>
<p>Then there are all the technical improvements, from the almost non-existent loading times to the always-on ray tracing and increased scale of New York City. With so much to do and collect, the pacing never suffers for it, delivering a memorable story and fights. It also doesn&#8217;t hurt that new suits and features continue to be added with post-launch updates.</p>
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		<title>15 Excellent 20-Hour Single Player Games That Are Totally Worth Your Time</title>
		<link>https://gamingbolt.com/15-excellent-20-hour-single-player-games-that-are-totally-worth-your-time</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 11 Jun 2024 12:19:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Like a Dragon Gaiden: The Man Who Erased His Name]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[Marvel&#039;s Guardians of the Galaxy]]></category>
		<category><![CDATA[marvel&#039;s spider-man]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589166</guid>

					<description><![CDATA[Not too short, not too long. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s 50-100 hour games become increasingly common, the gaming audience is continuing to recognize the value of relatively more focused and concise experiences more and more each day- and thankfully, there&#8217;s no shortage of those games. Here, in fact, that&#8217;s exactly what we&#8217;ll be talking about, as we go over a few games that you can see through to completion in roughly 20 hours or so.</p>
<p style="text-align: center;"><strong>CONTROL</strong></p>
<p><iframe loading="lazy" title="15 Excellent 20 Hour Long Single Player Games" width="500" height="281" src="https://www.youtube.com/embed/PyMVaW0QmaE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Those simply mainlining the game can finish <em>Control </em>in about a dozen hours, but with plenty of optional content also available, Remedy&#8217;s shooter is a game that you can easily get about 20 hours out of- and boy is it an unforgettable 20 hours. From excellent design and stellar atmosphere to bombastic action and gameplay, <em>Control </em>knows exactly how to keep you completely captivated from its first second until its last.</p>
<p style="text-align: center;"><strong>ALAN WAKE 2</strong></p>
<p>Another Remedy Entertainment game, and a very different one from the one we just spoke about. As opposed to the adrenaline-fueled <em>Control, Alan Wake 2 </em>is much more deliberate and slower paced- and yet every second of this cerebral horror journey feels earned. Whether you&#8217;re playing as Alan in the horrifying Dark Place or as Saga in the safer yet still utterly bizarre real world, this is a game that never lets up.</p>
<p style="text-align: center;"><strong>LIKE A DRAGON GAIDEN: THE MAN WHO ERASED HIS NAME</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-560018" src="https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2.jpg" alt="Like a Dragon Gaiden The Man Who Erased His Name (2)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/Like-a-Dragon-Gaiden-The-Man-Who-Erased-His-Name-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Ordinarily, a <em>Yakuza / Like a Dragon </em>game is not exactly the right choice for someone looking to play a brief, 15-20 hour game, but unlike its 50-100 hour behemoth siblings, last year&#8217;s <em>Like a Dragon Gaiden: The Man Who Erased His Name </em>is a much shorter experience. Does it touch the heights that the likes of, say, <em>Infinite Wealth </em>or <em>Yakuza 7 </em>do? Maybe not. But with a strong story, predictably enjoyable brawler gameplay, and plenty of enjoyable side content, it&#8217;s well worth looking into nonetheless.</p>
<p style="text-align: center;"><strong>A PLAGUE TALE: REQUIEM</strong></p>
<p>A shining example of how even smaller-budget games from independent teams can still deliver the kind of polished, compelling, narrative-driven experiences that you ordinarily expect from the AAA space, <em>A Plague Tale: Requiem </em>is everything that its excellent predecessor was, and then some. Delivering a solid blend of stealth, combat, storytelling, and light exploration, Asobo Studio&#8217;s action-adventure game is an 18-20 hour journey that shouldn&#8217;t be missed.</p>
<p style="text-align: center;"><strong>BATMAN: ARKHAM CITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-417965" src="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-3.jpg" alt="batman arkham city" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A major, AAA open world game being about 20 hours or so long for something looking to do the main story and a decent chunk of the side quests may be almost completely unheard of in 2024- but back in 2011, not only was <em>Arkham City </em>able to deliver that with no issues, in doing so, it also became widely touted as one of the greatest games ever made. You can foil The Joker and Hugo Strange&#8217;s plans, clean up the streets of Gotham City, and engage in a fair few optional quests and get a good, memorable 20 hours out of <em>Batman: Arkham City</em>.</p>
<p style="text-align: center;"><strong>MARVEL&#8217;S SPIDER-MAN 2</strong></p>
<p>So maybe a modern AAA open world game being about 20 hours long isn&#8217;t <em>completely </em>unheard of. In a market that&#8217;s grown an unhealthy obsession with making games larger, last year, <em>Marvel&#8217;s Spider-Man 2 </em>was all too happy to deliver a relatively brief experience (by modern open world standards, at the very least) and it was better for it. A largely well-told main story, gripping optional content, meaningful gameplay improvements on top of an already excellent foundation- <em>Marvel&#8217;s Spider-Man 2 </em>checked pretty much all of the boxes that it needed to.</p>
<p style="text-align: center;"><strong>SLEEPING DOGS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-456626" src="https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs.jpg" alt="Sleeping Dogs" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Sleeping-Dogs-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Sleeping Dogs </em>is forever going to be remembered as one of the most criminally underappreciated games of all time, and yes, we&#8217;re going to talk it up every chance it gets for exactly that reason- including now. Because, after all, you&#8217;re going to struggle to find too many games that will make as strong of an impression on you across a 15-20 hour runtime as Square Enix&#8217;s 2012 open world game will. Even now, mor than a decade on from its launch, <em>Sleeping Dogs </em>remains a great game to go back to.</p>
<p style="text-align: center;"><strong>STAR WARS JEDI: SURVIVOR</strong></p>
<p>You can, of course, get way, way more than 20 hours out of <em>Star Wars Jedi: Survivor </em>if you choose to engage with its healthy quantities of optional content (which is excellent), but a quicker, briskly paced 20-hour story is also an option for those who want it. As the second instalment of the series <em>Jedi: Survivor </em>boasts stronger writing from a much more confident development team, with characters, a story, and gameplay improvements that all build on the first game&#8217;s foundations in meaningful ways.</p>
<p style="text-align: center;"><strong>METRO EXODUS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-484777" src="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3.jpg" alt="metro exodus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/metro-exodus-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>4A Games took the semi-open world approach with <em>Metro Exodus</em>, and fans of the game will tell you that it was absolutely the right choice. The post-apocalyptic shooter strikes an excellent balance between linear, scripted sections and more open-ended areas, while also delivering a much meatier experience than its two predecessors. <em>Metro Exodus </em>somehow manages to have its cake and eat it too, and stands as another great example of how balancing size against quality of content is perhaps way more important than pure quantity.</p>
<p style="text-align: center;"><strong>MAD MAX</strong></p>
<p>Avalanche Studios has delivered a string of fun, explosive open world games over the years, so when people say that 2015&#8217;s <em>Mad Max </em>is easily one of the studio&#8217;s best games ever, you know that that&#8217;s not light praise. A blasted, desolate world full of zany personality, a strong gameplay foundation that emphasized explosive combat and vehicular action, and an addictive loop of content scattered throughout its world-<em> </em>in spite of being a classic case of &#8220;diamond in the rough&#8221;, 2015&#8217;s <em>Mad Max </em>still had all the elements in place to deliver a compelling gameplay experience. Of course, for anyone looking to do more than just the main story, the game is also much longer than 20 hours.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 4: GUNS OF THE PATRIOTS</strong></p>
<p>We could have included one of several <em>Metal Gear Solid </em>games in this feature, but for now, let&#8217;s just stick with this one. From a design and gameplay perspective, <em>Metal Gear Solid 4 </em>is a hell of a stealth game even now, well over a decade and a half from its launch, and on top of that, typically enough for a Kojima game, it&#8217;s also a cinematic masterpiece. Does it have its fair share of narrative issues? Boy, does it. But ultimately, there&#8217;s way, way more to love about this package than not.</p>
<p style="text-align: center;"><strong>PREY</strong></p>
<p>Arkane&#8217;s 2017 revival of the sci-fi IP <em>Prey </em>was not at all what fans of the original 2006 game may have expected it would be, but as an immersive sim, it&#8217;s better than most similar games in existence. Anyone clocking 20 hours into this masterpiece is going to be assured of a gripping, intricately handcrafted gaming experience that you&#8217;re not likely going to forget anytime soon. You can, of course, get way more out of the game if you wish (especially if you play the excellent <em>Mooncrash </em>DLC), but even a runthrough of just its main story is heavily recommended.</p>
<p style="text-align: center;"><strong>MARVEL&#8217;S GUARDIANS OF THE GALAXY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-496146" src="https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy.jpg" alt="Marvel's Guardians of the Galaxy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/Marvels-Guardians-of-the-Galaxy-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;d love to get a glimpse into an alternate reality where <em>Marvel&#8217;s Guardians of the Galaxy </em>released before <em>Marvel&#8217;s Avengers </em>did. The latter being as disappointing as it was led to poor sales for the former, but Eidos Montreal&#8217;s single-player action-adventure game was a really, really good game that deserved way more success. Boasting an incredibly written and wonderfully performed core cast of characters, <em>Marvel&#8217;s Guardians of the Galaxy </em>is an 18-20 hour journey that you shouldn&#8217;t be missing.</p>
<p style="text-align: center;"><strong>MIDDLE-EARTH: SHADOW OF MORDOR</strong></p>
<p>Obviously, <em>Middle-Earth: Shadow of Mordor </em>can be significantly longer than 20 hours for those who wish to fully commit themselves to its open world, but even for someone just looking to play through its critical path, it&#8217;s a hell of a game. Slick combat and traversal, a fun take on a beloved IP and universe, and of course, an ingenious and innovative gameplay pillar in the Nemesis System- <em>Shadow of Mordor </em>has plenty of major strengths that make it an attractive prospect even now, a decade on from release.</p>
<p style="text-align: center;"><strong>WATCH DOGS 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-387916" src="https://gamingbolt.com/wp-content/uploads/2019/02/watch-dogs-2-1024x576.jpeg" alt="watch dogs 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/watch-dogs-2-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2019/02/watch-dogs-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/watch-dogs-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/watch-dogs-2.jpeg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Whether or not we ever get a new <em>Watch Dogs </em>game is anyone&#8217;s best guess, but the franchise is, at the very least, going to have one major notch on its belt in the form of <em>Watch Dogs 2</em>. The sophomore <em>Watch Dogs </em>outing is still its best one, thanks to a fun, vibrant open world that was always a blast to explore and a much stronger cast of characters (coming with a much lighter tone) than its predecessor. Being a Ubisoft open world game, <em>Watch Dogs 2 </em>has dozens upon dozens of hours of content for players to dive into, but sticking to the golden path, you can hit credits in roughly 20 hours without too many issues.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">589166</post-id>	</item>
		<item>
		<title>10 Years Later, There is Still No Open World Game Like Middle-earth: Shadow of Mordor</title>
		<link>https://gamingbolt.com/10-years-later-there-is-still-no-open-world-game-like-middle-earth-shadow-of-mordor</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 03 Apr 2024 18:14:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[wb games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583094</guid>

					<description><![CDATA[In fact, there's still no game like it, period.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n September, <em>Middle-earth: Shadow of Mordor </em>will turn ten years old, but if someone had told you a decade ago that the game would go on to become one of the most beloved experiences of its kind, and that it would continue to be a fan favourite ten years later, you&#8217;d have found that hard to believe. Coming at a time where there were no guarantees that a game based on a major license would be good (or even decent), <em>Middle-earth: Shadow of Mordor </em>took the industry at large by surprise, not only because it was a perfectly well-made and enjoyable game in and of itself, but also because it turned out to be a surprisingly unique and original experience.</p>
<p>What&#8217;s surprising is that even now, a decade on from its release, there&#8217;s nothing else out there that scratches the same itch as <em>Shadow of Mordor</em>. And that, of course, is down almost entirely to one thing in particular: the Nemesis system. Back in late 2014, <em>Shadow of Mordor&#8217;s </em>Nemesis system was all everyone was talking about, and at the time, it seemed almost guaranteed that the game had opened the floodgates for a deluge of pretenders that would come along and try to emulate what the Nemesis system had managed to do.</p>
<p><iframe loading="lazy" title="YOU WON&#039;T BELIEVE How Well This 10-Year Old Game Holds Up In 2024" width="500" height="281" src="https://www.youtube.com/embed/yqe9Drxs82k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Even now, it&#8217;s easy to see where all that hubbub came from. The Nemesis system has lost little of its charm. Dynamic, emergent storytelling isn&#8217;t necessarily a rarity in games, but very rarely have we seen it implemented the way it was in <em>Shadow of Mordor</em>. Each battle against every orc felt like it came with added stakes. You might burn an orc to a crisp during a fight, but it somehow manages to get away, and the next time you cross swords, it&#8217;s going to remember what you did and come after you with everything it&#8217;s got. In another fight, an uruk might best you and kill you, following which it gets promoted through the ranks in Sauron&#8217;s army, making it an even tougher foe to take on in your next battle.</p>
<p>The Nemesis system kept track of all of that. Every time you fought against its procedurally generated orcs, the game would remember the outcome of the battle, and would then use that to fuel a dynamically changing ministory, reacting to your actions, victories, and defeats. On a wider scale, these threads would combine in the web of Sauron&#8217;s larger armies, with orcs rising and falling through the ranks based on your encounters with them. By dominating and interrogating arcs, players could even turn orcs against each other, creating yet more chaos and infighting, which, in turn, would create more ripples in the constantly evolving narrative.</p>
<p><em>Shadow of Mordor </em>took an excellent idea and implemented it to perfection, and the experience it ended up delivering as a result was unlike anything out there. Yes, you had systemic games and games with emergent gameplay, but the Nemesis system created a distinct brand of gameplay and dynamic storytelling that set it apart from what was, even then, a saturated open world market (if not to the same degree as today).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583099" src="https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3.jpg" alt="middle-earth shadow of mordor" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s also worth pointing out that the Nemesis system did a <em>lot </em>of the heavy-lifting in <em>Shadow of Mordor, </em>because without it, it would be a much less remarkable game. With fun combat and traversal and thanks to the fact that it was a <em>Lord of the Rings </em>game, <em>Shadow of Mordor </em>obviously did have strengths in other areas as well, but outside of the Nemesis system, it was certainly lacking in originality. Its open world and traversal mechanics were strikingly similar to <em>Assassin&#8217;s Creed</em>, its combat bore a strong resemblance to the <em>Batman: Arkham </em>games, and its side quests and optional activities were pretty standard open world fare, by and large. The Nemesis system took what was a solid game and turned it into a legitimately unforgettable experience.</p>
<p>The game itself obviously knew what its biggest strength was as well. Developer Monolith Productions smartly designed many of <em>Shadow of Mordor&#8217;s </em>most crucial systems and mechanics around the Nemesis system. Some of those were the obvious ones that we&#8217;ve already spoken about here – like hammering cracks in Sauron&#8217;s forces and interrogating orcs to gain information on their leaders – but beyond those, other, ancillary mechanics tied into that core as well. For instance, progression – whether by gaining bonus XP or acquiring powerful runes – was often tied to uncovering and exploiting orc leaders&#8217; weaknesses. Meanwhile, players could also track down orcs that had killed other players in special Vendetta missions, adding another wrinkle to the game&#8217;s emergent storytelling tendencies. Time and time again, in more ways than one, <em>Shadow of Mordor </em>would keep finding ways to make the Nemesis system shine.</p>
<p>Of course, no one could have predicted back when <em>Shadow of Mordor </em>first came out that it would <em>still </em>be as unique in ten years&#8217; time as it was back then. Countless people have wondered countless times over the last decade why we haven&#8217;t seen more games trying to do something similar to the Nemesis system, and we continue to be baffled by that as well. Sure, we got <em>Middle-earth: Shadow of War </em>in 2017, which obviously followed in its predecessor&#8217;s footsteps, but from its grindy progression mechanics to its bloated open world to its aggressive monetization, it had more than a few issues that prevented it from touching the same heights as <em>Shadow of Mordor</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583097" src="https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2.jpg" alt="middle-earth shadow of mordor" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/middle-earth-shadow-of-mordor-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Thankfully, those who&#8217;ve been desperate to see the Nemesis system in another open world game do have something to look forward to. <em>Shadow of Mordor </em>and <em>War </em>developer Monolith Productions is currently working on <em>Wonder Woman</em>, which WB Games has confirmed is going to be a single player open world game that will use the Nemesis system. Exactly how the game will do that in its Themyscira setting remains to be seen, but it&#8217;s an intriguing prospect nonetheless, to say the least.</p>
<p>Beyond that, there&#8217;s also EA and Cliffhanger Games&#8217; single player open world <em>Black Panther </em>game, which is being led by Kevin Stephens, who was previously the studio head at Monolith Productions during the <em>Middle-earth </em>games&#8217; development. Though <em>Black Panther </em>isn&#8217;t using the Nemesis system per se, it&#8217;s using something that does sound a whole lot like it. Cliffhanger Games has dubbed it the &#8220;open story&#8221; system, and describes it as a “highly innovative” system for narrative design and presentation that will make use of “interconnected systems” revolving around dialogue and conversation trees. Details are currently obviously scant, but given the studio leadership&#8217;s pedigree, the idea of an open world game set in Wakanda that tries to do something similar to what the Nemesis system did is an interesting one.</p>
<p>And that&#8217;s really what it all comes down to: <em>Shadow of Mordor </em>captured the strengths of its central gameplay pillar so perfectly, we&#8217;ve been chasing that high ever since. Nothing has managed to give us that same feeling again – hell, nothing has even really tried – which has only made us look back on <em>Shadow of Mordor </em>itself that much more fondly.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">583094</post-id>	</item>
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		<title>15 Games That Overcame the Odds to Become Successful</title>
		<link>https://gamingbolt.com/15-games-that-overcame-the-odds-to-become-successful</link>
					<comments>https://gamingbolt.com/15-games-that-overcame-the-odds-to-become-successful#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 May 2023 12:33:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dredge]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[Little Nightmares]]></category>
		<category><![CDATA[Mario + Rabbids: Kingdom Battle]]></category>
		<category><![CDATA[Metal Gear Acid]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[sonic mania]]></category>
		<category><![CDATA[the legend of zelda: the wind waker]]></category>
		<category><![CDATA[until dawn]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=549980</guid>

					<description><![CDATA[From sequels seeking redemption to new concepts for established franchises, these games were way better than they had any right to be.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f it wasn&#8217;t obvious, making a video game isn&#8217;t easy. Along with creating a strong concept and design, you need to hire artists and programmers, budget everything accordingly, manage production cycles, squash bugs, coordinate teams and much more over years. Whether an indie or big-budget game, it&#8217;s hard to predict how some games will turn out.</p>
<p>However, there are games which turn out even better than expected. Even if they looked good, the final result is something truly special. Here are 15 games that are way better than they initially had any right to be.</p>
<p><strong>Inside</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-500680" src="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming off the success of <em>Limbo</em>, Playdead Games began work on <em>Inside</em>, a spiritual successor of sorts. Many praised the former for its presentation and gameplay in 2010. However, despite starting development on <em>Inside</em> two months later, it was a long journey for the studio. Revealed in 2014, it faced some delays, which wasn&#8217;t enough to create overwhelming concern. At the time, many expected Inside to be good, but not that good.</p>
<p>And it was more than good on release in 2016. Earning near-universal praise from critics, its dark mood and storytelling were arguably superior to <em>Limbo</em>. The short length also exemplified how a video game could deliver pitch-perfect pacing with compelling puzzles and mechanics, on top of an incredible plot that didn&#8217;t hold the player&#8217;s hand.</p>
<p>Several years later, <em>Inside</em> is remembered even more fondly than <em>Limbo,</em> transcending its indie identity to become one of the best games ever made.</p>
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		<title>Far Cry 5, Judgment, WWE 2K22, and More Out on December 20th for PS Plus Extra/Premium</title>
		<link>https://gamingbolt.com/far-cry-5-judgment-wwe-2k22-and-more-out-on-december-20th-for-ps-plus-extra-premium</link>
					<comments>https://gamingbolt.com/far-cry-5-judgment-wwe-2k22-and-more-out-on-december-20th-for-ps-plus-extra-premium#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 Dec 2022 11:35:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure Time Pirates of the Enchiridion]]></category>
		<category><![CDATA[Ben 10: Power Trip]]></category>
		<category><![CDATA[Evil Genius 2: World Domination]]></category>
		<category><![CDATA[Far Cry 5]]></category>
		<category><![CDATA[Far Cry New Dawn]]></category>
		<category><![CDATA[Far Cry Primal]]></category>
		<category><![CDATA[Gigantosaurus The Game]]></category>
		<category><![CDATA[Heavenly Sword]]></category>
		<category><![CDATA[Judgment]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Mortal Shell]]></category>
		<category><![CDATA[Oddworld: Abe&#039;s Exoddus]]></category>
		<category><![CDATA[Pillars of Eternity 2: Deadfire – Ultimate Edition]]></category>
		<category><![CDATA[Pinball Heroes]]></category>
		<category><![CDATA[PlayStation One]]></category>
		<category><![CDATA[playstation portable]]></category>
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		<category><![CDATA[ridge racer 2]]></category>
		<category><![CDATA[The Escapists 2]]></category>
		<category><![CDATA[The Pedestrian]]></category>
		<category><![CDATA[Worms W.M.D]]></category>
		<category><![CDATA[WWE 2K22]]></category>
		<category><![CDATA[Yakuza 6: The Song of Life]]></category>
		<category><![CDATA[yakuza: like a dragon]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538761</guid>

					<description><![CDATA[New Classic titles include PSP games like Pinball Heroes and Ridge Racer 2, Oddworld: Abe’s Exoddus on PS One, and Heavenly Sword on PS3.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2022/12/14/playstation-plus-game-catalog-lineup-for-december-far-cry-5-judgment-mortal-shell-and-more/" target="_blank" rel="noopener">announced</a> its next wave of additions to the Game Catalogs for PlayStation Plus Extra and Premium. These will be available from December 20th for subscribers.</p>
<p>Check out the range of titles coming to both Extra and Premium:</p>
<ul>
<li><em>Adventure Time Pirates of the Enchiridion (PS4)</em></li>
<li><em>Ben 10: Power Trip (PS5, PS4)</em></li>
<li><em>The Escapists 2 (PS4)</em></li>
<li><em>Evil Genius 2: World Domination (PS5, PS4)</em></li>
<li><em>Far Cry 5 (PS4)</em></li>
<li><em>Far Cry New Dawn (PS4)</em></li>
<li><em>Far Cry Primal (PS4)</em></li>
<li><em>Gigantosaurus The Game (PS4)</em></li>
<li><em>Judgment (PS5, PS4)</em></li>
<li><em>Middle-Earth: Shadow of Mordor (PS4)</em></li>
<li><em>Middle-Earth: Shadow of War (PS4)</em></li>
<li><em>Mortal Shell (PS5, PS4)</em></li>
<li><em>The Pedestrian (PS5, PS4)</em></li>
<li><em>Pillars of Eternity 2: Deadfire – Ultimate Edition (PS4)</em></li>
<li><em>WWE 2K22 (PS4)</em></li>
<li><em>Yakuza 6: The Song of Life (PS4)</em></li>
<li><em>Yakuza: Like a Dragon (PS5, PS4)</em></li>
<li><em>Worms W.M.D (PS4)</em></li>
</ul>
<p>Some heavy hitters include <em>Judgment</em> and <em>Yakuza: Like a Dragon</em>, playable on PS5 and PS4. <em>Far Cry 5</em> and <em>New Dawn</em> may also be worth jumping into, while <em>Far Cry Primal</em> offers a prehistoric spin on the series&#8217; open-world gameplay.</p>
<p>Premium subscribers also get new Classic titles this month, including <em>Pinball Heroes</em> and <em>Ridge Racer 2</em> on the PlayStation Portable. <em>Oddworld: Abe’s Exoddus</em> on the PlayStation One and Ninja Theory&#8217;s <em>Heavenly Sword</em> on PS3 are also being added. For more details on the free titles offered with PlayStation Plus Essential, head <a href="https://gamingbolt.com/mass-effect-legendary-edition-biomutant-confirmed-for-ps-plus-essential-in-december">here</a>.</p>
<p>PlayStation Plus Extra is available for $14.99 monthly and $99.99 yearly. PlayStation Plus Premium costs $17.99 monthly and $119.99 yearly. Stay tuned for more details on future additions to both tiers in the coming weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">538761</post-id>	</item>
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		<title>15 Open World Games With Unique Gameplay Mechanics</title>
		<link>https://gamingbolt.com/15-open-world-games-with-unique-gameplay-mechanics</link>
					<comments>https://gamingbolt.com/15-open-world-games-with-unique-gameplay-mechanics#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Mar 2022 06:44:01 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=511444</guid>

					<description><![CDATA[Along with redefining how we approach the open world, these 15 games provided brand new experiences unlike anything else out there.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or every open world game that&#8217;s released in the past couple of decades, several have stood out for offering unique mechanics and systems. Not only do these change the way that players interact with the world but they also present entirely new ways to play. Let&#8217;s take a look at 15 of them here.</p>
<p><b>Nemesis System – Middle Earth: Shadow of Mordor</b></p>
<p><iframe loading="lazy" title="15 Unique Mechanics In Open World Games" width="500" height="281" src="https://www.youtube.com/embed/IVbgeVYEeaE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It seemed fairly simple at first – specific Orcs in <em>Shadow of Mordor</em> were randomly generated with different traits, strengths and weaknesses. Dying to one made it stronger, moving it up the Orc hierarchy, but even failing to secure the kill ensured it would remember you. With tons of different voice-lines, inter-connected allegiances and so on – not to mention the ability to influence the same and eventually bend Orcs to your will – the Nemesis system became one of the most innovative mechanics in gaming. It was expanded even further in <em>Shadow of War</em> with Nemesis Fortresses, bodyguards, betrayals, different classes, and tribes, expanding the web of possibilities even more.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">511444</post-id>	</item>
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		<title>30 Best Open World Games You Need To Play [2021 Edition]</title>
		<link>https://gamingbolt.com/30-best-open-world-games-you-need-to-play-2021-edition</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Oct 2021 07:16:47 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=495898</guid>

					<description><![CDATA[From sweeping vistas to in-depth cities with unforgettable adventures, these open world titles have definitely stood out throughout the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ven with multiple titles released over the years, from brand-new entries to sequels galore, the open world genre is still going strong. There have been some failures but for the most part, it&#8217;s played host to some of the best games ever created. Let&#8217;s take a look at 30 of the best open world games of all time till date.</p>
<p><b>The Legend of Zelda: Breath of the Wild</b></p>
<p><iframe loading="lazy" title="30 Best Open World Games of All Time [2021 Edition]" width="500" height="281" src="https://www.youtube.com/embed/JfgzULaFZUo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Arguably the most influential open world title of the past few years, <em>The Legend of Zelda: Breath of the Wild</em> isn&#8217;t about pursuing icons or clearing out question marks. Instead, it emphasizes freedom and open exploration, as players can go anywhere and tackle just about anything in their quest to defeat Ganon. The game&#8217;s sandbox nature, which rewards ingenuity, is still amazing as fans continue to discover unique things after all these years.</p>
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		<title>15 Best Stealth Games You Need To Play (2021 Edition)</title>
		<link>https://gamingbolt.com/15-best-stealth-games-you-need-to-play-2021-edition</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Sep 2021 05:29:13 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=491497</guid>

					<description><![CDATA[From carefully sneaking past foes to trailing and stalking one's prey, these stealth titles are some of the best that gaming has to offer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack in the day, stealth games weren&#8217;t expected to be very successful. After all, who wants to play an action game where <i>not </i>killing foes is an optimal way to play? However, throughout the decades, the genre has evolved in numerous ways, providing countless enjoyable experiences. Let&#8217;s take a look at 15 of the best stealth games of all time, thus far, and what makes them such classics.</p>
<p><b>Metal Gear Solid 3: Snake Eater</b></p>
<p><iframe loading="lazy" title="15 Best Stealth Games of All Time [2021 Edition]" width="500" height="281" src="https://www.youtube.com/embed/GYgbpxUGp6E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The <em>Metal Gear Solid</em> franchise had always been known for its cinematic story-telling and excellent stealth mechanics. But <em>Metal Gear Solid 3: Snake Eater</em> took things in a somewhat different direction, removing the series&#8217; signature radar and emphasizing the environment as one&#8217;s greatest tool. Camouflage, CQC mechanics and even some light survival mechanics also added to the feeling of being behind enemy lines while delivering the signature characterization and complex plot that fans loved.</p>
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