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	<title>Middle-Earth: Shadow of War &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>60 Single-Player PC Games You Absolutely Need to Play (2025 Edition)</title>
		<link>https://gamingbolt.com/60-single-player-pc-games-you-absolutely-need-to-play-2025-edition</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 14:06:21 +0000</pubDate>
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					<description><![CDATA[As a gaming platform, the PC has the biggest game library of any other platform out there. This makes picking just 60 incredibly difficult.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile PC gaming might be an expensive hobby to get into – especially thanks to rising costs of graphics cards – there are definitely quite a few advantages to it. Aside from a PC itself being a worthwhile machine to keep around that is capable of multiple functions, when just taking the gaming side of things into account, it has the largest, widest library of any other gaming system out there. So we decided to sit down, take a look, and figure out the 60 best single-player games that you can play on a modern gaming PC today.</p>
<p><strong>Clair Obscur: Expedition</strong></p>
<p><iframe title="60 Amazing Single Player Games On PC You Need To Try Out [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/HnQHAy7CvaY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While traditional role-playing games never disappeared, they did become quite rare for a few years. The release of <em>Clair Obscur: Expedition </em>has managed to remind many people why that style of combat was so beloved. Along with an excellent setting that revolves around serious themes like loss and grief, <em>Expedition</em> also has a solid take on turn-based combat, with every single character in your party having their own bespoke mechanics, be it Maeve’s stance system, how Lune handles elements, or even Gustave’s Overcharge mechanics. Pair this with rewarding high-level gameplay with parries and dodging, and you get one of the best RPGs out there.</p>
<p><strong>Baldur’s Gate 3</strong></p>
<p><em>Baldur’s Gate 3</em> finally managed to hit mainstream success, thanks in large part to its strong setting and ambitious design. <em>Baldur’s Gate 3</em> adapts rules from the 5th edition of tabletop RPG Dungeons &amp; Dragons, and features some of the most interesting and likeable characters that have been featured in games in quite some time. Along with this, it also has an expansive story that kicks things off with a great premise: figure out how to get rid of a parasite in your brain before you end up being turned into a mindflayer. What follows is an epic adventure that carries you through different cities and planes, where countless stories and challenges await.</p>
<p><strong>The Witcher 3: Wild Hunt – Complete Edition</strong></p>
<p>What can we say about <em>The Witcher 3: Wild Hunt</em> that hasn’t been said already? An entire decade since its original release, the open-world RPG has continued to be awesome thanks to constant support from CD Projekt RED, not only through the release of excellent expansions—but also through updating the title to make use of more modern hardware with enhanced visuals. <em>The Witcher 3: Wild Hunt</em> continues to have an excellent story, with plenty of wonderfully-written sidequests. All of this, paired with a great combat system leads to a generally fun way to spend hundreds of hours.</p>
<p><strong>Elden Ring + Shadow of the Erdtree</strong></p>
<p>In many ways, both <em>Elden Ring</em> as well as its expansion, <em>Shadow of the Erdtree</em>, represents the culmination of everything developer FromSoftware has learned in developing titles since 2009’s Demon’s Souls. Along with the slow-paced but heavy combat that the studio is known for, <em>Elden Ring</em> and its expansion also feature a great open world to explore, some of the best boss fights it has ever design, and some incredibly dense lore available for players who would care enough to pore through the dozens of item descriptions and conversations needed to uncover it all. Pair this with tools that provide plenty of options for players that might want an easier time through the game, and <em>Elden Ring</em> and<em> Shadow of the Erdtree</em> simply prove themselves to be the best that FromSoftware has to offer.</p>
<p><strong>Red Dead Redemption 2</strong></p>
<p>Developer Rockstar has had many great games under its belt, essentially changing the entire concept of open-world games with the release of <em>Grand Theft Auto 3 </em>and its host of follow-ups, but none of them have been as jaw-dropping or awe-inspiring as 2018’s <em>Red Dead Redemption 2</em>. Acting as a prequel to the original <em>Red Dead Redemption</em>, the title puts you into the shoes of Arthur Morgan as he experiences the age of the cowboy coming to an end as a member of the Van der Linde gang. Along with some excellent character-writing and fun missions, <em>Red Dead Redemption 2</em> also offers dense gameplay, taking on a simulationist approach to even side activities like hunting or train robbing, giving players hundreds of hours worth of things to do in its massive and lush open world.</p>
<p><strong>Days Gone Remastered</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-390199" src="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg" alt="days gone" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Days Gone</em> was originally a PS4 game that came out to a middling reception, its release on PC has been a glow-up for the open-world zombie title, with modern gaming PCs being more than capable of handling the hordes of zombies that get thrown at you. Sure, the main narrative may not be particularly noteworthy. However, the side-activities, as well as the general gameplay loop encouraged by the fact that upgrading your motorbike is important, make the overall idea of setting out to scavenge from long-abandoned medical facilities or even rival gang camps an enticing idea.</p>
<p><strong>Cyberpunk 2077: Ultimate Edition</strong></p>
<p>While its initial release may have been a bit of a mess, in the years since, <em>Cyberpunk 2077</em> has proven itself to be an excellent open-world action RPG. Taking on the role of V in the year 2077, you set out to become a legend in Night City. However, one of the jobs you take alongside your best friend Jackie goes horribly wrong, and now you’re slowly dying and the ghost of Johnny Silverhand lives in your head. <em>Cyberpunk 2077</em>, along with its expansion <em>Phantom Liberty</em>, tells an excellent story that takes you across Night City’s various districts and social strata as you try and figure out the evil machinations of the megacorporation Arasaka that led to the development of the thing that has been slowly killing you. Along with an excellent main story, <em>Cyberpunk 2077</em> also features several well-written and fun side-quests that can range from getting into a rivalry with a Japanese pop group to discussing the nature of sentience with an AI taxi service.</p>
<p><strong>Disco Elysium &#8211; The Final Cut</strong></p>
<p>Quite easily one of the most interesting takes on the RPG genre that has been attempted, <em>Disco Elysium &#8211; The Final Cut</em> puts you in the shoes of a detective. You explore the city of Revachol, which is seemingly in the midst of a cultural upheaval in some parts, alongside your partner Lieutenant Kim Kitsuragi. <em>Disco Elysium</em> focuses more on conversation than it does action, and one of its most unique aspects is the fact that each aspect of the protagonist’s mind and body has a personality of its own. Through these conversations, you learn more about yourself, about Revachol, and about the world at large.</p>
<p><strong>Mass Effect Legendary Edition</strong></p>
<p><em>Mass Effect</em> is one of those rare video game trilogies that deserves its “legendary” moniker. The three titles tell the story of a galaxy’s fight against a cosmic, existential threat, and puts players in the shoes of human Commander Shepard who must assemble a rag-tag crew of allies from the various species from across the galaxy as they try to figure out the mysteries behind the forces known only as the Reapers. Along the way, in true RPG fashion, there are also plenty of choices that players have to make, with many of these choices having far-reaching consequences for the galaxy as a whole. While the ending of <em>Mass Effect 3</em> might be regrettable, the rest of the journey still holds up even today as one worth experiencing.</p>
<p><strong>Prey (2017)</strong></p>
<p><img decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>While it may not have anything to do with its 2006 namesake, <em>Prey (2017)</em> is an immersive sim that puts players in the shoes of Morgan Yu. Working for the TranStar Corporation on ethically-dubious experiments, you eventually start serving on the Talos I space station. However, these experiments eventually start going wrong, and the space station comes under attack by an alien threat known as the Typhon. The twist is that these aliens can shapeshift, which adds an extra layer of tension to the gameplay. Even when you’re just exploring an office room, one of the mugs might end up being a Mimic-type Typhon that can attack you at any time, after all. What makes <em>Prey</em> especially interesting is the freedom it gives the player in how they choose to tackle any situation, be it stealth, combat, or even something more creative, like building platforms out of nearby furniture and your Goo Gun to avoid any dangers.</p>
<p><strong>The Elder Scrolls 5: Skyrim Special Edition</strong></p>
<p><em>Skyrim</em> is still – at the time of publishing – the latest game in <em>The Elder Scrolls</em> franchise, and there’s a good reason that it has been the best-selling one so far. Taking place in the eponymous region of <em>Skyrim</em>, the game puts players in the shoes of whatever character they might like to be and, after a short opening quest, sets them free in the world. What makes <em>Skyrim</em> fun is that it has hundreds of hours worth of content, not only through its main story, but through several side quests as well. Along with this, the game also has an excellent modding community that has constantly worked on adding more content to the game, as well as improving what’s already there. Generally speaking, <em>The Elder Scrolls 5: Skyrim</em> is the closest thing we have to a game we can play forever.</p>
<p><strong>Fallout 3</strong></p>
<p>What <em>Skyrim </em>does for the fantasy genre, <em>Fallout 3</em> does for players that might prefer a post-apocalyptic setting. Taking place in and around a post-nuclear fallout Washington DC – referred to in-game as the Capitol Wasteland – <em>Fallout 3</em> sets you loose in an open world with a single goal: find your father. More interesting than the main story, however, is the sheer amount of side-content that is available right from the get-go. The first-person RPG will have you cover the entire length and breadth of the wasteland as you try and do as many side-quests as possible thanks to the excellent writing. While we’re at it, the gameplay isn’t bad either; it might be dated by modern standards, but the RPG systems in the game allow for plenty of player choice in terms of how you want to define your play style.</p>
<p><strong>Hollow Knight: Silksong</strong></p>
<p>After years of memes making the rounds on the Internet, <em>Hollow Knight: Silksong</em> is finally out. Putting players in the shoes of new protagonist Hornet, <em>Hollow Knight: Silksong</em> features an entirely new world to explore, and tons of challenging boss fights to tackle. Along the way, there are also plenty of new gameplay systems to explore, including the new healing mechanics, as well as the ability to change up Hornet’s entire moveset if you so desire. Much like the original Hollow Knight, <em>Silksong</em> has an easy claim to the crown at the top of the genre.</p>
<p><strong>Marvel’s Spider-Man 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601904" src="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg" alt="marvels spider-man 2 p" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Marvel’s Spider-Man</em> was already a fantastic return of the webslinger to the gaming medium, Insomniac Games has taken everything about the open-world action game and turned it up to eleven with <em>Marvel’s Spider-Man 2</em>. Not only does it feature an even more epic storyline featuring plenty of Spider-Man’s rogues gallery, it also features two whole Spider-Men taking on the threats to New York City – Peter Parker and Miles Morales. Throw on top a fun plot about both of our heroes growing together, as well as the unique personal issues affecting both of them, as well as the threat of the Symbiote over the whole plot, and you get a great time.</p>
<p><strong>Little Nightmares 2</strong></p>
<p><em>Little Nightmares 2</em> is an interesting game since, while it might appear like a cutesy platformer from the outside, underneath its adorable exterior lies a dark game filled with a surprising amount of horror. The title revolves around a boy, Mono, who finds a girl, Six, trapped in the basement of a dark and terrible house, and the two must work together to make it out alive.Along the way, they will have to deal with many terrifying enemies and other dark secrets of the main setting of the game – the Pale City – and the title makes heavy use of some psychedelic visuals to hammer home the point that the city is not a welcoming place for wayward children.</p>
<p><strong>Kingdom Come: Deliverance 2</strong></p>
<p>While most open-world RPGs tend to make use of fantasy settings, <em>Kingdom Come: Deliverance 2</em> instantly sets itself apart from its contemporaries by instead making use of real-world place, complete with accurate depictions of historical events. Taking place in the lands of Bohemia, protagonist Henry finds himself and his friend, Sir Hans, the victims of a bandit attack on their way to deliver a message to Trosky. What follows is Henry’s attempts to complete his mission, and along the way, grow as a person. <em>Kingdom Come: Deliverance 2</em> takes a simulationist approach to its gameplay, with armours and weapons feeling appropriately hard to find and maintain, and crafting systems that will have you reading instructions from books before you go about mixing potions or forging a sword. The title offers hundreds of hours worth of gameplay, along with some of the best sword-fighting mechanics ever executed in a first-person game.</p>
<p><strong>Alan Wake 2 </strong></p>
<p><em>Alan Wake</em> was a masterclass in horror, but its sequel takes things a step further. In <em>Alan Wake 2</em>, players control multiple characters as they explore genuinely creepy locations, face terrifying creatures, and experience it all with an amazing score and exceptional gameplay. This is what horror games should strive to be, and it leaves us eager to see what Remedy has in store for the inevitable <em>Alan Wake 3.</em></p>
<p><strong>Death Stranding Director’s Cut</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-491539" src="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg" alt="death stranding director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Hideo Kojima’s first major project after his departure from Konami, <em>Death Stranding</em> is a game that is quite difficult to explain. Essentially, you are a courier in a world where a global catastrophe has made humanity spread out far and wide, with little to keep them connected to each other. The core gameplay revolves around you taking on delivery jobs and then figuring out how to cross the terrain to get to your objective. What makes this interesting is that <em>Death Stranding</em> is one of those rare games where terrain is quite important, and you can’t just climb any surface you see. This means that you will have to figure out the best route to take that doesn’t risk too much damage to the cargo you’re carrying. Throw on top a bonkers plot that revolves around the concepts of death, the soul and the body, as well as the general creepiness that the ghost-like BTs exhibit, and you have a fantastic time experience, while long, is well worth it.</p>
<p><strong>The Witness</strong></p>
<p>From the developer behind <em>Braid</em>, <em>The Witness</em> is a strange puzzle game that takes a single mechanic – being able to draw lines – and turns it into the entire game. While most of the title will have you finding screens to then solve logical puzzles with your line drawing powers, the whole game essentially blows open at a certain point when you start to discover that the entire world around you is also a puzzle that can then be manipulated and solved in different ways. Along the way, the game also features narration that explores the nature of the island you’re exploring, and what its true purpose might be. All of this is paired with some wonderful art direction and a vibrant colour palette that makes sure that nothing in <em>The Witness</em> ever looks boring.</p>
<p><strong>Ghost of Tsushima</strong></p>
<p><em>Ghost of Tsushima</em> is an open-world game where the protagonist – a samurai named Jin Kasai – survives an initial battle against an invading Mongol force, and must rally the citizens and soldiers of Tsushima island to mount a resistance against the invaders. Over the course of the fantastic open-world game, Sakai must also come to terms with meanings behind words like honour, and the caste system that Japan was living under at the time. <em>Ghost of Tsushima</em> features simple-but-excellent combat gameplay, as well as quite a few tools for the player should they decide to sneak around instead, as they go around Tsushima liberating settlements from the Mongols and ultimately figure out a way to get at the primary antagonist – Khotun Khan, cousin of Kubali Khan.</p>
<p><strong>The Last of Us Part 2 Remastered</strong></p>
<p>While the original <em>The Last of Us</em> was a great game with a fantastic story anchored by wonderfully-written characters, <em>The Last of Us Part 2</em> goes a step further, giving us a darker tale that focuses on two distinct characters and their quest for vengeance and redemption. Along with the larger overall scale of gameplay, <em>The Last of Us Part 2</em> also tells a grander story, and features some of the most fun boss fights to have been put into a title where the gameplay is otherwise quite realistic. On top of all of this, the Remastered release on PC also has a host of extra content in the form of the roguelike survival mode No Return, where you get to take on combat challenges as the character of your choice in a variety of different levels.</p>
<p><strong>Sekiro: Shadows Die Twice</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450340" src="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg" alt="Sekiro Shadows Die Twice - Remnant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>FromSoftware might be largely known for its slow-paced action RPGs in the <em>Souls</em> series and <em>Elden Ring</em>, but with <em>Sekiro: Shadows Die Twice</em>, the studio instead decided to take on a much faster style of gameplay where being on the defensive was punished. Rather than hiding behind a shield, in <em>Sekiro</em>, you are instead forced to learn the timings of various enemy attacks so that you can instead parry them, eventually breaking your foes’ posture to then finish them off with a glorious killing blow. The title still maintains much of the FromSoftware DNA, however, including how death works and the emphasis on smaller-scaled levels that are more dense and intertwining, encouraging plenty of exploration. <em>Sekiro: Shadows Die Twice</em>, despite its differences from the studio’s other games, can easily be considered one of its best outings yet.</p>
<p><strong>Uncharted: Legacy of Thieves Collection</strong></p>
<p>A collection featuring two games – <em>Uncharted 4: A Thief’s End</em> and<em> Uncharted: Lost Legacy</em> – <em>Uncharted: Legacy of Thieves Collection</em> tells two excellent stories. While one tries to wrap up the ongoing plot of Nathan Drake trying to forge a legacy for himself, the other instead features two supporting characters from preceding <em>Uncharted</em> games in the roles of dual protagonists as they set off on an adventure of their own. Where <em>Uncharted 4</em> offers a polished take on everything the series has had to offer so far, <em>Lost Legacy</em> instead goes for more experimental game design. All in all, both titles are well worth playing, even if you haven’t been able to play the first three games in the series.</p>
<p><strong>Frostpunk 2</strong></p>
<p>The original <em>Frostpunk</em> was a fresh take on the city-builder genre with a unique setting where you have to build and manage a city around sources of heat, since the planet has essentially frozen over. Its sequel pulls the camera back a bit, and instead of having you put down individual buildings, you’re now laying out entire districts with a single click. Despite this more zoomed out take on the gameplay, however, <em>Frostpunk 2</em> still makes the player choose between two horrifying choices for the survival of their city, much like its predecessor, and the general progression of the title has been taken in interesting directions, such as how trade routes are managed and how districts can boost or bring down one another, depending on proximity. All of this is paired with some wonderful visuals and excellent sound design that perfectly manage to bring your cities to life.</p>
<p><strong>A Plague Tale: Requiem</strong></p>
<p><em>A Plague Tale: Requiem</em> is a direct sequel to <em>A Plague Tale: Innocence</em>, and revolves around the two siblings once more having to travel together again. This time around, Amicia and Hugo de Rune have to travel south in order to try and look for a cure for Hugo’s affliction. On the gameplay side of things, it offers more of a refinement over its predecessor rather than any radical changes. Players take on the role of Amicia while Hugo helps out from time to time. However, both characters also have plenty of new abilities to play around with in combat encounters. <em>A Plague Tale: Requiem</em> also acts as an absolute feast for the eyes considering its incredible level of visual fidelity and strong art direction.</p>
<p><strong>The Rogue Prince of Persia</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-626683" src="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg" alt="The Rogue Prince of Persia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After having spent several months in Early Access, <em>The Rogue Prince of Persia</em> was finally out a few weeks ago, and the fact that developer Evil Empire took player feedback quite seriously is evident. The title features incredibly-polished side-scrolling and platforming with smooth animations and a great visual style that still manages to work well with the randomly-generated levels. Throw on top some fast-paced combat that rewards quick timing, as well as a large variety of weapons, and you’re going to have a great time as you figure out the time-bending story of the Prince who is trying to save his people after previously having been the unwitting instigator of this doom to begin with.</p>
<p><strong>Middle-earth: Shadow of War</strong></p>
<p><em>Middle-earth: Shadow of War</em> builds on everything its predecessor did in expansive ways. It brings back the much-beloved Nemesis system, which allows protagonist Talion to face down various kinds of Orc enemies, each with their own unique personalities and fighting styles. On top of this, the Orcs winning the fight also means that they’ll get stronger, making the subsequent rematch even harder. The Nemesis system alone makes Shadow of War worth your time, but if that’s not enough, it also has a fun story exploring an alternate timeline of the Lord of the Rings books where a giant war was waged against the forces of Mordor well before the events of the books take place. The gameplay also serves as an excellent evolution of the classical style of open-world action gameplay we saw over the last couple of console generations.</p>
<p><strong>Shadow of the Tomb Raider</strong></p>
<p>In <em>Shadow of the Tomb Raider</em>, Lara Croft embarks once again on a perilous hunt for a precious treasure. However, in her carelessness, Croft accidentally sets off a chain of events that threatens the world, and now she must find a way to stop the destruction. On the gameplay side of things, it offers fast and responsive gunplay as well as plenty of options for some stealth, including the ability for Croft to cover herself in mud to blend in with her surroundings better. The star of the game is undoubtedly the platforming, and with plenty of tombs for Croft to raid, <em>Shadow of the Tomb Raider</em> offers just about everything you could ask for.</p>
<p><strong>Black Myth: Wukong</strong></p>
<p><em>Black Myth: Wukong</em> is an interesting take on a classic setting. The game features excellent boss fights, along with some gorgeous visuals. These aspects are further bolstered by the fact that the combat system is incredible and responsive. Even the encounter design deserves some praise, since <em>Black Myth: Wukong</em> has been designed around the idea of making the player use just about every tool they have at their disposal. There isn’t really much else to say that hasn’t already been said plenty of times already. It did, after all, manage to hold on to its concurrent player count records at launch when compared to any game out there on PC.</p>
<p><strong>Mafia: The Definitive Edition</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517728" src="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg" alt="mafia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1536x864.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While the <em>Mafia</em> series has seen a newfound level of success thanks to the recent release of <em>Mafia: The Old Country</em>, the original <em>Mafia</em> is still worth revisiting, especially in its Definitive Edition form, since it now features modernised gameplay and combat systems, as well as a massive upgrade in visual quality. The story revolves around humble taxi driver Thomas Angelo in the city of Lost Haven, who finds himself embroiled with the local mob thanks to a recent car chase against a rival mob. Things slowly escalate as Angelo climbs up the ranks of the Salieri family. Interestingly, the story is told in the form of Angelo confessing to his crimes to a detective, with liberal use of flashbacks as the main storytelling device. The title also features a fun open world to drive through, especially since few games ever use the Great Depression as their setting.</p>
<p><strong>Mad Max</strong></p>
<p>Having come out at a time where many players and critics alike were suffering from open-world fatigue, <em>Mad Max</em> was quite overlooked. However, in the decade since, the title has been vindicated thanks to its excellent open world design and strong gameplay. <em>Mad Max</em> is a unique open world game where the player’s vehicle, the Magnum Opus, is an important form of progression. Much of the game will be spent with you, as Max, trying to find parts and blueprints to upgrade the car. Along with this, there is also an emphasis on vehicular combat, as well as good ol’ fisticuffs and some ranged weapons thrown in for good measure.</p>
<p><strong>Hogwarts Legacy</strong></p>
<p><em>Hogwarts Legacy</em> is an open-world game that perfectly manages to tap into the world of the <em>Harry Potter</em> books. The title takes place a hundred years before the events of the books, and puts players in the shoes of a budding young wizard joining the Hogwarts School of Witchcraft and Wizardry. As they live out their student life, players will also eventually discover a bubbling goblin uprising, as well as criminal wizards. <em>Hogwarts Legacy</em> is one of those games that any fan of the <em>Harry Potter</em> series owes themselves to play because of just how well it captures the magical feelings of the books.</p>
<p><strong>Tainted Grail: The Fall of Avalon</strong></p>
<p>While <em>Skyrim</em> might offer a fun take on a fantasy open-world RPG, <em>Tainted Grail: The Fall of Avalon</em> takes a darker turn. The game takes on the classic tales of Arthurian legend, albeit with its own unique interpretations. Along with its vast open world, <em>Tainted Grail: The Fall of Avalon</em> also features quite a bit of emphasis on first-person combat, be it with swords or at range with a bow and some arrows. There are also plenty of other things to do while you&#8217;re out and about, from gathering crafting materials to simply taking a break by sketching some scenery or fishing by a lake.</p>
<p><strong>Star Wars Outlaws</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584050" src="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg" alt="star wars outlaws" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Star Wars Outlaws</em> stands as a redemption story of its own, overcoming early skepticism to win players over. While the game was a mess when it first came out, the developers have taken quite a bit of player feedback to then introduce a host of fixes to the game, from gameplay aspects like improving how stealth works, to the addition of plenty of story content through the release of two expansions. <em>Star Wars Outlaws</em> is a great way to experience the Star Wars universe without the baggage of having to play as a Jedi.</p>
<p><strong>Assassin&#8217;s Creed Shadows</strong></p>
<p><em>Assassin&#8217;s Creed Shadows</em> represents something of a new leaf for the franchise. While many had found the last two releases—Valhalla and Odyssey—a bit too bloated, Shadows pulls its filler and padding back a bit, instead focusing on delivering a few core activities that are actually fun and make the world a joy to explore. It also finally takes the franchise to Japan, and introduces a pair of new protagonists: the stealthy Naoe and the fearsome Yasuke. The two have to work together to figure out the secrets behind Oda Nobunaga&#8217;s death, while also dealing with the machinations of an early form of the Templars.</p>
<p><strong>The Elder Scrolls 4: Oblivion Remastered</strong></p>
<p>While <em>Skyrim</em> might serve as a fantastic open-world RPG in its own right, its predecessor, <em>Oblivion</em>, was also a downright excellent game. And now, with the <em>Remastered</em> release, we can once more explore the lands of Cyrodiil as we take on the opening of the Oblivion Gates and a Daedric invasion. Along with this, there are also plenty of side-quests to take on, including a host of factions to join, from the fighter&#8217;s guild to the Dark Brotherhood. You can even simply become an arena fighter if that&#8217;s all you really want to do, it&#8217;s ultimately all up to you.</p>
<p><strong>Atomfall</strong></p>
<p>While Rebellion might be known for its excellent shooter series <em>Sniper Elite</em>, the studio decided to try something different with <em>Atomfall</em>. Rather than taking on Nazi soldiers on covert missions during World War 2, <em>Atomfall</em> instead has you scavenging for resources in a strange world where it is up to you to figure out the game&#8217;s story through your own skills of investigation and deduction. While there are plenty of fights you can still get into, you&#8217;ll want to be a lot more careful about the kinds of enemies you decide to take on, since you&#8217;re a lot more fragile and not as well-armed as you might be in a <em>Sniper Elite</em> game.</p>
<p><strong>Sniper Elite: Resistance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597351" src="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg" alt="sniper elite resistance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While Rebellion has been experimenting with <em>Atomfall</em>, it still hasn’t left its <em>Sniper Elite</em> series behind. We also recently got the release of <em>Sniper Elite: Resistance</em>, where players take on the role of a brand new protagonist, SOE Agent Harry Hawker, who is taking on missions that run parallel to the events of <em>Sniper Elite 5</em>. Since it is ultimately a spin-off, <em>Sniper Elite: Resistance</em> features primarily the same gameplay as its predecessors, but with quite a bit more refinements in various things, from second-to-second gameplay all the way up to how its missions are structured.</p>
<p><strong>Firewatch</strong></p>
<p><em>Firewatch</em> is a narrative adventure game where the goal is quite simple; on his first day at Firewatch tower Two Forks, protagonist Henry gets some interesting calls on his radio, which is otherwise only used to contact his supervisor who is based at the Thorofare tower. Things quickly start getting dark, and Henry must figure out who is calling him on the radio, and what exactly is up with his supervisor who he is yet to physically meet. <em>Firewatch</em> doesn’t really feature any combat. Rather, there is a focus on exploration and environmental storytelling, and it’s largely up to the player to figure out where to go and how to get there.</p>
<p><strong>Dying Light</strong></p>
<p>While there have been a couple of sequels out so far, the original <em>Dying Light</em> is still a game well worth playing thanks to its fantastic melee combat systems and parkour mechanics that make travelling through the streets and rooftops of the zombie-infected city of Haran. The story itself is also quite interesting, with protagonist Kyle Crane having been infected with the zombie virus and needing to find a way to curtail its symptoms before he ultimately turns. The title also features an interesting twist on the day-night cycle, with day time being safe for exploration but night time offering far greater rewards at the risk of the player having to deal with incredibly dangerous and more powerful zombies dubbed Volatiles. All of this combined with a fun crafting system that rewards creativity in your weapon choices make <em>Dying Light</em> often feel like it’s still the best game in the series so far.</p>
<p><strong>Ace Combat 7: Skies Unknown</strong></p>
<p>Until the release of <em>Ace Combat 7: Skies Unknown</em>, the <em>Ace Combat</em> franchise felt like one of the worst-kept secrets in terms of how insane it can be both in terms of quality of gameplay and story. <em>Ace Combat 7: Skies Unknown</em> tells a brand new story in the world of Strangereal, with the plot primarily revolving around a massive war between the Kingdom of Erusea and the Osean Foundation. The title features excellent arcade-style dogfighting combat with a host of fighter jets from the real world, as well as quite a few fictional jets for some added fun.</p>
<p><strong>Half-Life 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-514092" src="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Quite an easy contender for one of the greatest games ever made, <em>Half-Life 2</em> has a sprawling campaign that holds up even to this day thanks to the sheer amount of variety it presents to players, both in the form of different weapons and enemies, as well as the mechanics of various levels. The title was also important in introducing the physics engine that is part of Valve’s own Source engine, and the feature was on incredible display thanks to a weapon like the gravity gun. Throw on top an impressive story that is told in an incredibly minimalistic way without ever cutting to a cutscene, and it’s easy to see why <em>Half-Life 2</em> is so widely regarded as being such a great game, even in 2025.</p>
<p><strong>Halo: The Master Chief Collection</strong></p>
<p>While PC as a platform is no stranger to first-person shooters, it is hard to argue that the <em>Halo</em> franchise isn’t one of the best that the genre has seen. Thankfully, thanks to <em>Halo: The Master Chief Collection</em>, players can experience almost the entirety of the <em>Halo</em> storyline, starting from the original <em>Halo: Combat Evolved</em>, its sequels <em>Halo 2</em>, <em>Halo 3</em> and spin-offs <em>ODST</em>, <em>Halo Reach</em>, and even the start of 343 Industries’ (now Halo Studios) run with the franchise, <em>Halo 4</em>. The collection also offers a way to play all of the various games’ levels in remixed orders, following distinct themes like levels that focus on vehicles, for example, to focusing more on certain subplots. <em>Halo: The Master Chief Collection</em> is essentially the best way to experience a seminal shooter series, warts and all.</p>
<p><strong>Monster Hunter Wilds</strong></p>
<p>Quite possibly the most refined gameplay offered so far in the <em>Monster Hunter</em> franchise, <em>Monster Hunter Wilds</em> represents the pinnacle of the series, if not in its smaller roster of monsters when compared to its predecessors, then at least in its gameplay systems and massive, beautiful worlds. <em>Monster Hunter Wilds</em> features a short, fun story that takes you across the Forbidden Lands as you try to get young child Nata back to his family. Along the way you’ll get to take on several monsters, both new to the series as well as returning favourites, using the weapons of your choice out of 14 distinct options. <em>Monster Hunter Wilds</em> features plenty of gameplay refinements as well, including a mount system, as well as the ability to carry around two weapons that you can switch between mid-fight, which is great since each weapon feels like you’re playing a new game altogether.</p>
<p><strong>Returnal</strong></p>
<p>One of the rare instances of a AAA roguelite game, <em>Returnal</em> is an intense third-person shooter that puts players in the shoes of space pilot Selene Vassos who finds herself having crashed on an alien planet named Atropos. What follows is a psychedelic adventure as she tries to find the source of a mysterious signal called the White Shadow, but the twist is that Selene seems to be stuck in some kind of time loop where, every time she dies, she finds herself waking up at the moment of her ship’s crash. The title is filled with fast-paced and tense combat that has you dodging massive projectiles shot by strange creatures, and occasionally also getting your hands on upgrades for your weapons. The story itself is also quite interesting, pulling in plenty of allusions from myths as she tries to make it off Atropos alive.</p>
<p><strong>Sleeping Dogs</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610462" src="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg" alt="sleeping dogs" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Born from the ashes of the long-dead <em>True Crime</em> series of games, <em>Sleeping Dogs</em> is the closest we’ve ever gotten to having a Hong Kong action movie in video game form. The plot revolves around the adventures of undercover cop Wei Shen who must infiltrate a triad gang in order to take it down from the inside. When it comes to gameplay, <em>Sleeping Dogs</em> is an open-world game with several inter-mingling systems, from driving and vehicular combat, to melee combat with slick martial arts moves, and the occasional bouts of ranged combat when you can get your hands on a gun. The game wonderfully realises its setting of Hong Kong, often showing the stark contrasts between the cleaner commercial areas of the city and the but bright and colourful entertainment districts.</p>
<p><strong>Metro Exodus</strong></p>
<p>Whereas the first two games in the <em>Metro</em> series were more focused on offering linear experiences, <em>Metro Exodus</em> broadened its scope by a considerable amount by opting to set players free in more open environments. While far from an open-world game, <em>Metro Exodus</em> still provides quite a bit of freedom to players in terms of how they want to approach any situation. Along with this, the title also encourages plenty of exploration since, in keeping with series tradition, resources are scarce in <em>Metro Exodus</em>. Exploring is also a great way to get your hands on valuable upgrade materials to improve the arsenal of weapons you will ultimately end up using against not only human enemies, but mutated foes as well. The story is also quite interesting, since it revolves around Artyom, his wife Anna, and their friends the Rangers departing the Moscow Metro system in a train to explore the Russian wilderness.</p>
<p><strong>Gears of War: Reloaded</strong></p>
<p>When the original <em>Gears of War</em> first came out back in 2006, it was considered a mind-blowing experience for the time thanks to its visuals, as well as refinements over the turn-based shooter mechanics we had seen done much worse in plenty of other games. <em>Gears of War: Reloaded</em>, however, proves that the original title still holds up to this day thanks to its incredible campaign with plenty of set pieces, fun and varied weapons to play around with, and some downright fantastic visual upgrades that have been made to take better advantage of modern hardware.</p>
<p><strong>Dead Cells</strong></p>
<p><em>Dead Cells</em> is one of those rare indie games that manages to get just about every single one of its aspects right. Even something as simple as movement and exploration feel great in the roguelite action game, and the level of variety on offer with the weapons, as well as the meta progression system that encourages not only mastery of the traversal systems, but also a willingness to explore, make just about every run of <em>Dead Cells</em> feel like a fun time. Throw on top some excellent pixel art that really makes its massive boss fights come to life, as well as the plethora of additional content – ends up making it very difficult to put the side-scroller down for good.</p>
<p><strong>Detroit: Become Human</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574414" src="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While games made by Quantic Dream might be quite divisive at times, <em>Detroit: Become Human</em> is outright the best title that the studio has put out so far. Featuring narrative-focused gameplay that largely involves having conversations and making choices at key moments, <em>Detroit: Become Human</em> tells three distinct stories in a world where humanity treats sentient androids that it has developed as slaves. All three stories have the player take on the role of a distinct android, where you have to figure out the complex moral quandaries that take place throughout the storylines.</p>
<p><strong>Portal 2</strong></p>
<p>When the first <em>Portal</em> came out, it was widely regarded as a radical new entry in a genre that was otherwise known to revolve around killing things. It ultimately ended up laying the foundations for what would become <em>Portal 2</em> – a bigger, grander sequel in every way possible. <em>Portal 2</em> takes place an unknown amount of time after the events of the first game, and has Chell once more pick up the portal gun to find her way out of the Aperture Science facility she’s trapped in. Along with GlaDOS returning once more as a major character, <em>Portal 2</em> also features a new character in the form of Wheatley. We also get a lot of storytelling in the game, since quite a bit of it has you exploring ancient versions of the bathroom curtain company that would eventually become Aperture Science.</p>
<p><strong>Outlast</strong></p>
<p>There might be plenty of stealth-based horror games out there, but <em>Outlast</em> manages to be something quite special thanks to its use of some real-world history to build up its scare. Revolving primarily around the MK Ultra experiments that were conducted by the CIA, the game puts you into the shoes of independent journalist Miles Upshur who is trying to get the scoop on Mount Massive Asylum for the Criminally Insane. Unfortunately, owing to unethical experiments, most of its residents have essentially gone insane, and now Upshur must figure out how to survive and get out in one piece while also making sure he gets enough evidence along the way. <em>Outlast</em> also makes use of a handheld camera as its primary PoV device, since it offers a night vision mode. However, players will also have to keep a track of their battery consumption, since you don&#8217;t want to be trapped in the dark with murderous people around you.</p>
<p><strong>Metal Gear Rising: Revengeance</strong></p>
<p>Ostensibly the closest the <em>Metal Gear</em> franchise gets to having a “final” game since it takes place furthest into the future, <em>Metal Gear Rising: Revengeance</em> is a major departure for the series. It trades in the tactical espionage action in favour of the more bombastic tagline of lightning bolt action, and puts you in the shoes of a fully cyborg-ised Raiden at the peak of his power. Developed by PlatinumGames, <em>Metal Gear Rising: Revengeance</em> features a fantastic combat system that has an emphasis on not only long and vicious combos, but also parrying the enemy’s attacks to open them up for massive counter-attacks. This, along with the Zandatsu system that lets you cut just about everything, be it an enemy’s limbs or a bridge’s support, make <em>Revengeance</em> a treat to play. Throw on top an over-the-top but fun story about private military contractors and a cartoonishly evil US Senator and you have an explosive roller coaster.</p>
<p><strong>Resident Evil</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628790" src="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg" alt="resident evil remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Before the remake of <em>Resident Evil 2</em> back in 2019 was considered the high watermark for video game remakes, the series had already earned similar acclaim for its remake of the original <em>Resident Evil</em>. Originally released on the GameCube all the way back in 2002, the remake of the original <em>Resident Evil</em> eventually made its way to PC, complete with higher-resolution textures and all of the high-quality upgrades that it got over the original. Even after all these years, <em>Resident Evil</em> still manages to feel like a one-of-a-kind survival horror experience, thanks to its tight level design and generally excellent gameplay that melds environmental puzzle solving and tense action sequences, all while keeping you on the edge of your seat thanks to a constant scarcity of weapons and ammo.</p>
<p><strong>Watch_Dogs 2</strong></p>
<p>It’s no secret that the original <em>Watch_Dogs</em> was a bit of a disappointment, both in terms of its visuals, as well as its story and characters. The series’ second stab at the series in the form of <em>Watch_Dogs 2</em>, however, proved to be a much more interesting experience. Rather than focusing on the brooding Aiden Pearce, <em>Watch_Dogs 2</em> instead stars a group of scrappy young adults as they venture into the real world to start their careers, but find themselves fighting against an authoritarian regime that is making use of high-tech surveillance technology to control the populace. Protagonist Marcus Holloway is a much more fun character than Pearce ever was, and the attempts of his rebel hacker crew, DedSec, to take down ctOS 2.0 are a wild, fun, and often emotional adventure.</p>
<p><strong>Silent Hill f</strong></p>
<p>After the <em>Silent Hill</em> franchise spent over a decade being missing from the overall gaming scene, the series made a bombastic return with last year’s remake of the seminal <em>Silent Hill 2</em>. A year later and now we even have a brand new entry in the stories franchise – <em>Silent Hill f</em>. The game takes place in the unique setting of a quaint Japanese finishing town in the 1960s, where school-going girl Hinako has a strained relationship with her parents and goes to meet her friends for some solace. However, a sinister fog starts covering the town of Ebisugaoka, and Hinako finds herself trapped and fighting for her life. While there is an emphasis on combat this time around, <em>Silent Hill f</em> is still able to effectively pull off the scares and tense atmosphere that the series is known for.</p>
<p><strong>Dying Light: The Beast</strong></p>
<p>The newest entry in the <em>Dying Light</em> franchise is seen as something of a return to form for the series. While <em>Dying Light 2 Stay Human</em> did well for developer Techland, the studio itself acknowledged that it had lost what made the original <em>Dying Light</em> great, and hence we get <em>The Beast</em>. Once more putting us into the shoes of Kyle Crane after the events of <em>The Following</em>, <em>Dying Light: The Beast</em> features improved parkour-based traversal over its predecessor, while also bringing in improvements to both melee and ranged combat, all of which is packaged into a fantastic new open world to explore with plenty of variety, both in terms of zombie types and the scenery.</p>
<p><strong>Trails in the Sky 1st Chapter</strong></p>
<p>A reimagining of an absolute classic, <em>Trails in the Sky 1st Chapter</em> is a ground-up 3D remake of a seminal 2D sprite-based RPG. As its name implies, it is the first part of the expansive <em>Trails</em> franchise, and puts you in the shoes of Estelle Bright and her adopted brother Joshua as they set off as members of the peacekeeping guild, starting out as bracers and slowly working their way up. The <em>Trails</em> series, while long, absolutely features several stories well worth experiencing, and there is currently no better way to start your journey than with <em>Trails in the Sky 1st Chapter</em>.</p>
<p><strong>Blue Prince</strong></p>
<p>Puzzle games, especially in the indie space, tend to come in all sorts of shapes and sizes. Very rarely, however, does one show up that ends up feeling like a revelation. This is precisely what developer Dogubomb achieved with <em>Blue Prince</em>. The premise is quite simple: you are stuck in a mysterious manor – Mt. Holly – where the rooms shift around for no apparent reason. The core of the game is exploring the mansion, but the twist is that the player decides what the next room will be every time they open a door. <em>Blue Prince</em> has a wide gamut of puzzles for players to figure out as they try to make their way to the rumoured Room 46. To throw another wrench in your plans, the house once again shifts its rooms around every dawn. <em>Blue Prince</em> is the kind of game where you can spend anywhere from between 15 minutes to several hours at a stretch as you try to comb through the mysterious rooms of Mt. Holly to find a way to their destination.</p>
<p><strong>Commandos: Origins</strong></p>
<p>While the real-time tactical stealth series <em>Commandos</em> doesn’t really need much of an introduction, the latest release, <em>Commandos: Origins</em>, proves that the genre and style of gameplay still has legs in the modern day. Taking us all the way back to the origin of the World War 2 crew of commandos you play in the original <em>Commandos</em>, <em>Commandos: Origins</em> offers entirely new challenges throughout its various maps, all with more modernised gameplay thanks to updated visuals, as well as a large variety of objective types that will have you make use of just about every ability you and your crew can muster.</p>
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		<title>15 Single-Player Games That Made You Feel Unstoppable</title>
		<link>https://gamingbolt.com/15-single-player-games-that-made-you-feel-unstoppable</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 06 Aug 2024 13:43:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman: arkham city]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Evil West]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[inFamous Second Son]]></category>
		<category><![CDATA[marvels spider-man 2]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[the darkness 2]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<category><![CDATA[Yakuza Kiwami 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=595036</guid>

					<description><![CDATA[Be prepared to feel like a proper force of nature with these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames have an incredible ability of letting us step into the shoes of characters who are, in a nutshell, way cooler than we&#8217;re ever going to be. Through the use of their mechanics, these games have us doing things that feel incredibly empowering to pull off, and that remains true no matter how frequently you do them throughout the length of the experience. This is a feature dedicated to games that are able to do just that.</p>
<p style="text-align: center;"><strong>GHOST OF TSUSHIMA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-449023" src="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg" alt="ghost of tsushima" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/ghost-of-tsushima-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>What if we got a <em>Batman </em>game set in feudal Japan? <em>Ghost of Tsushima </em>would literally be it. The entire point of Sucker Punch&#8217;s samurai epic is to give players a vast and versatile toolset to use in both stealth and combat, which you then use throughout the game to strike fear in into the hearts of your enemies. No matter how many times you clear out a camp with lethal precision, it just never loses its luster.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">595036</post-id>	</item>
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		<title>10 Open World Games in Recent Years That Have Suffered From Bloat</title>
		<link>https://gamingbolt.com/10-open-world-games-in-recent-years-that-have-suffered-from-bloat</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 05 Jun 2023 11:28:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Dying Light 2 Stay Human]]></category>
		<category><![CDATA[far cry 6]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Mass Effect: Andromeda]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[The Crew 2]]></category>
		<category><![CDATA[Watch Dogs Legion]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554127</guid>

					<description><![CDATA[Sometimes, smaller and denser worlds are the way to go.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e absolutely love open world games and the freedom they provide, the amount of content they deliver and the longevity they tend to go hand-in-hand with- but like pretty much any other genre or category of games, they do come with their own unique pitfalls. One that has grown increasingly prevalent in the medium with time is the issue of bloat. As players, we tend to be impressed by massive open worlds that are brimming with content, but a byproduct of that has become developers who end up overemphasizing that point, often to the detriment of other aspects of the experience. Here, we&#8217;re going to talk about a few open world games in recent years that have suffered from those issues.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED ODYSSEY</strong></p>
<p><iframe loading="lazy" title="10 Most BLOATED Open World Games" width="500" height="281" src="https://www.youtube.com/embed/7YkY7Hl7Krk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We&#8217;re going to be speaking about plenty of Ubisoft games in this feature, so it makes sense to start off with one- and it&#8217;s probably one that most people think of when they think of open world bloat. There&#8217;s no denying that <em>Assassin&#8217;s Creed Odyssey </em>is an excellent game, and the vast majority of the content it delivers is an absolute blast to play through- but there&#8217;s <em>way </em>too much of it. And that excessive size results in plenty of issues, from repetitive quests and quest design to excessively reused assets throughout the open world, and more. This is a game that can easily eat up between 80-90 hours of your time, and while most of it is a good time, by the time it&#8217;s coming to an end, it does feel like it&#8217;s overstayed its welcome a little bit.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">554127</post-id>	</item>
		<item>
		<title>15 Last-Gen Games That Are Still Graphically Stunning</title>
		<link>https://gamingbolt.com/15-last-gen-games-that-are-still-graphically-stunning</link>
					<comments>https://gamingbolt.com/15-last-gen-games-that-are-still-graphically-stunning#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 May 2023 12:05:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[gran turismo sport]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Yakuza 6: The Song of Life]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=551295</guid>

					<description><![CDATA[These previous-gen titles prove that power isn't everything on consoles, especially when delivering high-quality visuals.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile performance issues are nothing new in today&#8217;s games, it&#8217;s interesting seeing the jump in visual quality. Titles like <em>Returnal, Horizon Forbidden West</em> and Forza<em> Horizon 5 </em>all showcase the sheer power of current-gen hardware. But looking back at previous-gen games, especially some which never received upgrades for the newer hardware, it&#8217;s crazy how some could easily rival the current crop. Let&#8217;s look at 15 last-gen titles that fall into that category.</p>
<p><strong>Batman: Arkham Knight</strong></p>
<p><iframe loading="lazy" title="15 Last-Gen Games Can Still Rival Current-Gen Games Graphically" width="500" height="281" src="https://www.youtube.com/embed/s-kkNT5AADE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>How ironic is it that <em>Batman: Arkham Knight</em> looked incredible on PS4 and Xbox One while running better on both consoles than on PC? Probably as ironic as it looking better than <em>Gotham Knights</em>, even though it&#8217;s also stuck at 30 FPS on consoles. I digress. Either way, there&#8217;s no denying that <em>Arkham Knight</em> is gorgeous with excellent texture quality and character models.</p>
<p>The rain effects and how they realistically interacted with the environment; the lighting and fog quality; the draw distance, and sheer attention to detail – it&#8217;s spectacular and ran at a rock-solid frame rate. Regardless of the Batmobile hate, almost everyone can agree that <em>Arkham Knight</em> is a technical marvel. Again, on consoles, but the PC version has improved over time.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">551295</post-id>	</item>
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		<title>5 Video Games That Should Have Been Shorter, and 5 That Should Have Been Longer</title>
		<link>https://gamingbolt.com/5-video-games-that-should-have-been-shorter-and-5-that-should-have-been-longer</link>
					<comments>https://gamingbolt.com/5-video-games-that-should-have-been-shorter-and-5-that-should-have-been-longer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Feb 2023 12:31:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[deus ex: manking divided]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541470</guid>

					<description><![CDATA[Nailing an experience's length is easier said and done, and one way or another, these games left a little to be desired on that front. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">G</span>etting the length of a game right is easier said than done, as we&#8217;ve seen more than a few times over the years. A game that ends up being too short is obviously not something you want- if you&#8217;re paying money for it, you want it to justify the price of admission, and a game that ends too quickly and feels like it didn&#8217;t do everything it could and should have with its ideas doesn&#8217;t exactly succeed at doing that. At the same time, you don&#8217;t want too much of a good thing either- even if a game has solid core mechanics or a gripping story that pulls you right in, it can still easily overstay that welcome and start feeling stretched thin. </span></p>
<p>We&#8217;ve had quite a few notable examples of games that have disappointed with their runtime in both ways, and here, that&#8217;s exactly what we&#8217;re going to talk about- five games that we felt ended too soon, and five that just didn&#8217;t know when to end. Let&#8217;s start with the former.</p>
<p style="text-align: center;"><strong>GAMES THAT SHOULD HAVE BEEN LONGER</strong></p>
<p style="text-align: center;"><strong>RESIDENT EVIL 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-425470" src="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3.jpg" alt="resident evil 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You don&#8217;t ever want your survival horror games to be <em>too </em>long. More often than not, a dozen or so hours is the sweet spot, which means that owing to their very nature, horror games often end up being relatively shorter than other games in other genres, especially in today&#8217;s day and age. But even in a genre where audiences are more accepting of shorter runtimes, some games can end way too quickly. 2020&#8217;s <em>Resident Evil 3 </em>remake is surely one of them. Perhaps its because it cuts out some fan-favourite sections from the original, or perhaps its because what the game does pack into its 5-6 hour runtime doesn&#8217;t exactly hit the highs that they probably should have. Either way, by the time you roll credits on the game, you don&#8217;t exactly feel fulfilled by the experience- certainly not in the way most did with the <em>RE2 </em>remake.</p>
<p style="text-align: center;"><strong>THE CALLISTO PROTOCOL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-537408" src="https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Callisto Protocol </em>turned out to be a disappointment in more ways than one, from its lack of real scares to its baffling focus on melee combat to its frequently clunky controls. Another area where it failed to meet expectations was its length. Striking Distance Studios&#8217; horror game is one that you can blow your way through in roughly 8-10 hours. Viewed in isolation, that isn&#8217;t necessarily a bad number, especially given the fact that this is a horror game. What exacerbates <em>The Callisto Protocol&#8217;s </em>issues in this area is the fact that it&#8217;s an excessively linear game, with little to no room for exploration or engaging in optional content. By the time you&#8217;re done with the game, it feels like the game has barely scratched the surface in terms of making good on its potential.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 5: THE PHANTOM PAIN</strong></p>
<p>Even if you&#8217;re focusing almost exclusively on is main story, <em>Metal Gear Solid 5: The Phantom Pain </em>is a game that you can easily clock about 45-50 hours into- twice as much if you decide to properly engage with all of the optional stuff. So no, in terms of pure numbers, <em>Metal Gear Solid 5 </em>doesn&#8217;t really need to be longer. The problem isn&#8217;t with the amount of content the game offers though, but with the nature of the content it offers. The vast, vast majority of the game&#8217;s second half is little more than remixed and recycled content from the first half, and of course, it&#8217;s no secret at this point that Kojima Productions had to cut out a great deal of ideas, content, and features from the game during development. The end result is a spectacular game with incredible stealth mechanics that, sadly, loses steam halfway through, and ends on a bit of a downer. Perhaps with more time to properly tell the story it wanted to tell would have helped the game stick the landing.</p>
<p style="text-align: center;"><strong>GEARS OF WAR 4</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-410142" src="https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4.jpg" alt="Gears of War 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>On paper, it doesn&#8217;t look like <em>Gears of War 4&#8217;s </em>length should be much of an issue. At about 10-12 hours long, it&#8217;s roughly as long as all the games that preceded it. Like a few other games on this list though, it doesn&#8217;t use that time well. <em>Gears of War 4&#8217;s </em>campaign isn&#8217;t a bad one by any means, but not only does it take too long to get going, it also ends too abruptly. The first act of the game is a bit too slow and uneventful, but the game does begin picking up pace a few hours in. When the credits roll though, it doesn&#8217;t feel like the story has reached its endpoint- not even close, in fact. Even calling it a cliffhanger wouldn&#8217;t exactly be accurate- it just feels like someone decided to stop telling the story before the climax could really gather any momentum.</p>
<p style="text-align: center;"><strong>DEUS EX: MANKING DIVIDED</strong></p>
<p>Speaking of games that end just as things are beginning to get interesting, <em>Deus Ex: Mankind Divided </em>is probably one of the finest examples of that in a modern video game. 15-20 hours is a little short side for an RPG as it is, and it doesn&#8217;t help that <em>Deus Ex: Mankind Divided </em>doesn&#8217;t end on a very high note- in that the note it ends on feels more like the end of act 2 than the conclusion of the final act. Of course, it&#8217;s well known at this point that a lot of that was down to development issues behind the scenes, but the fact of the matter remains that the game left a host of people extremely dissatisfied with its conclusion. Hopefully, one day we&#8217;ll get to see a resolution for this story- even though the chances of that look rather slim right now.</p>
<p style="text-align: center;"><strong>GAMES THAT SHOULD HAVE BEEN SHORTER</strong></p>
<p style="text-align: center;"><strong>MIDDLE-EARTH: SHADOW OF WAR</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-307786" src="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg" alt="Middle Earth Shadow of War_12" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The open world bloat epidemic has infected a vast number of games over the years, and <em>Shadow of War </em>was one of the earlier examples of that. The root of the problem lay, unfortunately, with the game&#8217;s aggressive monetization, and how it always wanted to push people into spending more money- because if you didn&#8217;t, you had to spend hours upon hours grinding your way through its rote open world offerings in order to make any real progress. Of course, a lot of the monetization-related issues were eventually patched out, and what was, in many ways, even worse- a game that was too large and too bloated for no reason whatsoever. If it had been about 20 hours shorter, <em>Shadow of War </em>could have been a worthy follow-up to its predecessor. As it stands, it&#8217;s still a fun game- but it just does not know when to end.</p>
<p style="text-align: center;"><strong>RED DEAD REDEMPTION 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-418894" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Red Dead Redemption 2 </em>is easily the most ambitious game Rockstar has ever made to date, which is saying something, because making ambitious games is the only thing Rockstar ever does. You can spend upwards of a hundred hours in this game&#8217;s gorgeous and incredibly detailed open world, and the wealth, variety, and quality of content on offer in every nook and cranny ensures that you&#8217;ll always find something to grab your attention. If you&#8217;re in it purely for the story though, <em>Red Dead Redemption 2 </em>is a game that does drag on from time to time. From its prologue to the infamous Guarma section to the surprisingly long epilogues, there are plenty of sections in this open world epic that can feel like they&#8217;re unnecessarily padding out the total runtime. Don&#8217;t get us wrong, this is still an absolute masterpiece- but every game has flaws, and being a bit too long is one of <em>Red Dead 2&#8217;s</em>.</p>
<p style="text-align: center;"><strong>GHOST RECON BREAKPOINT</strong></p>
<p>Ubisoft games are the poster boys of open world bloat at this point, and though we can point to several examples to prove that point, the one we&#8217;re going to go with here is <em>Ghost Recon Breakpoint. </em>Why? Well, there are the obvious reasons of course- the open world is too large with not enough variety, the side activities on offer are too repetitive and formulaic, the mission design even if you&#8217;re sticking to the main story is nothing to write home about. What compounds those issues even further is the fact that&#8230; well, that this is just a <em>bad </em>game, if we&#8217;re being blunt. <em>Ghost Recon Breakpoint </em>tries to be <em>Ghost Recon </em>and <em>The Division </em>all at once, and it doesn&#8217;t do any of it particularly well (or even passingly well). The fact that we have to tolerate its mediocrity for several dozen hours makes its already long runtime feel even longer.</p>
<p style="text-align: center;"><strong>DEATH STRANDING</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-417451" src="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg" alt="death stranding" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Death Stranding </em>is the sort of game that you either &#8220;get&#8221; or you don&#8217;t- there&#8217;s no middle ground. It&#8217;s weird, it&#8217;s eccentric, and it&#8217;s proud of it. If you like what it&#8217;s doing and if you buy into its ideas, there&#8217;s little doubt that you&#8217;re going to love every tiny little bit of it- but if it just doesn&#8217;t grasp you, then its open world adventure is likely to feel like a bit of a slog. There&#8217;s a zen quality to <em>Death Stranding&#8217;s </em>traversal-focused gameplay loop and its asynchronous multiplayer mechanics, but for many, that isn&#8217;t enough to carry the whole game. Seeing as the whole game is easily thirty hours long at the very least (and much longer if you decide to really dig in), that can be a pretty big problem for people in that group.</p>
<p style="text-align: center;"><strong>DAYS GONE</strong></p>
<p><iframe loading="lazy" title="5 Games That Should Have Been LONGER, and 5 That Should Have Been SHORTER" width="500" height="281" src="https://www.youtube.com/embed/SCnrPrF9m_o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>You&#8217;ll often hear people tell you that <em>Days Gone </em>doesn&#8217;t really pick up steam until you&#8217;re about ten hours into the game. To be fair, that&#8217;s not wrong- it&#8217;s at that point that the game truly begins coming into its own and its mechanics and world start singing. At the same time, however, not everyone has the patience to play a game for <em>ten hours </em>before getting to a point where they actually start enjoying it. This is a big, wide game with a ton of content on offer, and a lot of it is <em>really </em>good- but a lot of it is janky as hell and bogged down by generic design. Perhaps if Sony Bend had decided to trim out the fat and go for a much more focused and better-paced experience, <em>Days Gone </em>would have been a much better game- maybe even one that could have gotten a sequel greenlit.</p>
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		<title>Far Cry 5, Judgment, WWE 2K22, and More Out on December 20th for PS Plus Extra/Premium</title>
		<link>https://gamingbolt.com/far-cry-5-judgment-wwe-2k22-and-more-out-on-december-20th-for-ps-plus-extra-premium</link>
					<comments>https://gamingbolt.com/far-cry-5-judgment-wwe-2k22-and-more-out-on-december-20th-for-ps-plus-extra-premium#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 Dec 2022 11:35:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure Time Pirates of the Enchiridion]]></category>
		<category><![CDATA[Ben 10: Power Trip]]></category>
		<category><![CDATA[Evil Genius 2: World Domination]]></category>
		<category><![CDATA[Far Cry 5]]></category>
		<category><![CDATA[Far Cry New Dawn]]></category>
		<category><![CDATA[Far Cry Primal]]></category>
		<category><![CDATA[Gigantosaurus The Game]]></category>
		<category><![CDATA[Heavenly Sword]]></category>
		<category><![CDATA[Judgment]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Mortal Shell]]></category>
		<category><![CDATA[Oddworld: Abe&#039;s Exoddus]]></category>
		<category><![CDATA[Pillars of Eternity 2: Deadfire – Ultimate Edition]]></category>
		<category><![CDATA[Pinball Heroes]]></category>
		<category><![CDATA[PlayStation One]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ridge racer 2]]></category>
		<category><![CDATA[The Escapists 2]]></category>
		<category><![CDATA[The Pedestrian]]></category>
		<category><![CDATA[Worms W.M.D]]></category>
		<category><![CDATA[WWE 2K22]]></category>
		<category><![CDATA[Yakuza 6: The Song of Life]]></category>
		<category><![CDATA[yakuza: like a dragon]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538761</guid>

					<description><![CDATA[New Classic titles include PSP games like Pinball Heroes and Ridge Racer 2, Oddworld: Abe’s Exoddus on PS One, and Heavenly Sword on PS3.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2022/12/14/playstation-plus-game-catalog-lineup-for-december-far-cry-5-judgment-mortal-shell-and-more/" target="_blank" rel="noopener">announced</a> its next wave of additions to the Game Catalogs for PlayStation Plus Extra and Premium. These will be available from December 20th for subscribers.</p>
<p>Check out the range of titles coming to both Extra and Premium:</p>
<ul>
<li><em>Adventure Time Pirates of the Enchiridion (PS4)</em></li>
<li><em>Ben 10: Power Trip (PS5, PS4)</em></li>
<li><em>The Escapists 2 (PS4)</em></li>
<li><em>Evil Genius 2: World Domination (PS5, PS4)</em></li>
<li><em>Far Cry 5 (PS4)</em></li>
<li><em>Far Cry New Dawn (PS4)</em></li>
<li><em>Far Cry Primal (PS4)</em></li>
<li><em>Gigantosaurus The Game (PS4)</em></li>
<li><em>Judgment (PS5, PS4)</em></li>
<li><em>Middle-Earth: Shadow of Mordor (PS4)</em></li>
<li><em>Middle-Earth: Shadow of War (PS4)</em></li>
<li><em>Mortal Shell (PS5, PS4)</em></li>
<li><em>The Pedestrian (PS5, PS4)</em></li>
<li><em>Pillars of Eternity 2: Deadfire – Ultimate Edition (PS4)</em></li>
<li><em>WWE 2K22 (PS4)</em></li>
<li><em>Yakuza 6: The Song of Life (PS4)</em></li>
<li><em>Yakuza: Like a Dragon (PS5, PS4)</em></li>
<li><em>Worms W.M.D (PS4)</em></li>
</ul>
<p>Some heavy hitters include <em>Judgment</em> and <em>Yakuza: Like a Dragon</em>, playable on PS5 and PS4. <em>Far Cry 5</em> and <em>New Dawn</em> may also be worth jumping into, while <em>Far Cry Primal</em> offers a prehistoric spin on the series&#8217; open-world gameplay.</p>
<p>Premium subscribers also get new Classic titles this month, including <em>Pinball Heroes</em> and <em>Ridge Racer 2</em> on the PlayStation Portable. <em>Oddworld: Abe’s Exoddus</em> on the PlayStation One and Ninja Theory&#8217;s <em>Heavenly Sword</em> on PS3 are also being added. For more details on the free titles offered with PlayStation Plus Essential, head <a href="https://gamingbolt.com/mass-effect-legendary-edition-biomutant-confirmed-for-ps-plus-essential-in-december">here</a>.</p>
<p>PlayStation Plus Extra is available for $14.99 monthly and $99.99 yearly. PlayStation Plus Premium costs $17.99 monthly and $119.99 yearly. Stay tuned for more details on future additions to both tiers in the coming weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">538761</post-id>	</item>
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		<title>30 Best Open-World Games Of All Time [2022 Edition]</title>
		<link>https://gamingbolt.com/30-best-open-world-games-of-all-time-2022-edition</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 14 Nov 2022 11:50:16 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Assassin's Creed 4: Black Flag]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[ghost of tsushima: director&#039;s cut]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[Mafia: Definitive Edition]]></category>
		<category><![CDATA[Marvel's Spider-Man: Miles Morales]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Saints Row The Third]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535162</guid>

					<description><![CDATA[These games are the absolute cream of the crop when it comes to the open-world genre.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he open-world genre has been one of the most prominent ones in gaming, and for good reason. This medium relies on giving players a sense of escapism, and what better way to provide that than letting them loose in a virtual world that’s filled with opportunities and possibilities? We have experienced a ton of great open-world games in recent years, and here are 30 of the best of all time:</p>
<p><strong>Grand Theft Auto 5</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-510539" src="https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5.jpg" alt="Grand Theft Auto 5 - Xbox Series X-S, PS5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/Grand-Theft-Auto-5-Xbox-Series-X-S-PS5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The latest entry in Rockstar’s <em>Grand Theft Auto</em> has become the most profitable entertainment product of all time, and that achievement can be credited to the sheer amount of fun that anyone can have within the confines of Los Santos. Take up high-stake heists, blow stuff up, meet strangers, participate in sports or racing, or do all that and a whole lot more with other people in the ever-evolving <em>GTA Online</em>. It’s a game that’s brimming with possibilities, and it’s no surprise that it has remained one of the hottest games around despite being almost a decade old.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">535162</post-id>	</item>
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		<title>15 Open World Games With Unique Gameplay Mechanics</title>
		<link>https://gamingbolt.com/15-open-world-games-with-unique-gameplay-mechanics</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Mar 2022 06:44:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman: arkham asylum]]></category>
		<category><![CDATA[batman: arkham city]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[just cause 3]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=511444</guid>

					<description><![CDATA[Along with redefining how we approach the open world, these 15 games provided brand new experiences unlike anything else out there.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or every open world game that&#8217;s released in the past couple of decades, several have stood out for offering unique mechanics and systems. Not only do these change the way that players interact with the world but they also present entirely new ways to play. Let&#8217;s take a look at 15 of them here.</p>
<p><b>Nemesis System – Middle Earth: Shadow of Mordor</b></p>
<p><iframe loading="lazy" title="15 Unique Mechanics In Open World Games" width="500" height="281" src="https://www.youtube.com/embed/IVbgeVYEeaE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It seemed fairly simple at first – specific Orcs in <em>Shadow of Mordor</em> were randomly generated with different traits, strengths and weaknesses. Dying to one made it stronger, moving it up the Orc hierarchy, but even failing to secure the kill ensured it would remember you. With tons of different voice-lines, inter-connected allegiances and so on – not to mention the ability to influence the same and eventually bend Orcs to your will – the Nemesis system became one of the most innovative mechanics in gaming. It was expanded even further in <em>Shadow of War</em> with Nemesis Fortresses, bodyguards, betrayals, different classes, and tribes, expanding the web of possibilities even more.</p>
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		<title>14 Video Games That Punished You For Killing</title>
		<link>https://gamingbolt.com/14-video-games-that-punished-you-for-killing</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 15 Dec 2021 08:54:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[While most games don't bother caring all too much about violence, these games actually punish those who go this route in rather creative ways.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>here&#8217;s a lot of killing and stabbing involved in video games. From shooters to RPGs to hack-and-slashers, violence seems to be a recurring theme of the medium, and very few games actually put in the thought to punish or reward players for killing excessively. Then there are games that do put in the effort to punish you for committing virtual crimes, and here are the ones that do so  most creatively.</span></p>
<p><b>Metal Gear Solid 5: The Phantom Pain</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-476290" src="https://gamingbolt.com/wp-content/uploads/2021/04/Metal-Gear-Solid-5-The-Phantom-Pain.jpg" alt="Metal Gear Solid 5 The Phantom Pain" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/Metal-Gear-Solid-5-The-Phantom-Pain.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2021/04/Metal-Gear-Solid-5-The-Phantom-Pain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/Metal-Gear-Solid-5-The-Phantom-Pain-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Kojima&#8217;s swansong <em>Metal Gear Solid 5: The Phantom Pain</em> is a game that actually uses its open-world setting to great effect. Its setting of Afghanistan houses a complex web of interconnecting systems that create a highly dynamic gameplay loop &#8211; requiring players to alter strategies on the fly. It&#8217;s also filled with a ton of neat little details to signify the outcome of your killings. If you get sloppy and do a lot of killing in your mission, your Demon Points increase which causes the Horn on Venom Snake to grow along with blood smears on his face. After a certain point, the horn will grow out completely and you turn into Demon Snake.</span></p>
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		<title>30 Best Action RPGs of All Time [2021 Edition]</title>
		<link>https://gamingbolt.com/30-best-action-rpgs-of-all-time-2021-edition</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Oct 2021 07:02:06 +0000</pubDate>
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					<description><![CDATA[Whether it's real-time hack and slash action, looter shooters or big budget open world titles, these action RPGs are the creme of the crop.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver since the release of <em>Dragon Slayer</em> in 1984, the action RPG genre has grown by leaps and bounds throughout the decades. Various sub-genres and franchises have been born, each presenting their own compelling combat loops and gameplay systems. Let&#8217;s take a look at 30 of the best action RPGs of all time.</p>
<p><b>Dark Souls Remastered</b></p>
<p><iframe loading="lazy" title="30 Best Action RPGs of All Time You Need to Play [2021 Edition]" width="500" height="281" src="https://www.youtube.com/embed/as8rms0jFyI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>More than a decade after its original release, it&#8217;s still impressive how much <em>Dark Souls</em> has influenced gaming. <em>Dark Souls Remastered</em> is a fairly straightforward enhanced edition, providing a 60 FPS frame rate, higher resolutions, and improved lighting and alpha effects among other minor improvements. But the core of the title, from the excellent pacing and pitch-perfect design, the madness of levels like Sen&#8217;s Fortress and Blighttown, and the wonder upon finding Anor Londo remain to this day, as does the solid combat and boss design.</p>
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