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		<title>Top 30 Mortal Kombat Kharacters of All Time</title>
		<link>https://gamingbolt.com/top-30-mortal-kombat-kharacters-of-all-time</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 14 Aug 2023 10:18:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[midway games]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
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					<description><![CDATA[From the wastelands of Outworld to the familiar locales of Earthrealm, these are the best characters in the entire Mortal Kombat universe. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ighting game franchises often live and die by the strengths of their character rosters (or the lack thereof), and very few can manage to be as consistently excellent on that front as <em>Mortal Kombat </em>has been over the years. From the first time it burst onto the scene with its debut right up until now, where, decades on and with numerous games under its belt, it&#8217;s become a cultural phenomenon all on its own, <em>Mortal Kombat </em>has delivered some truly outstanding characters that have gone on to become icons in their own right. As we look forward to the launch of <em>Mortal Kombat 1 </em>and the promise of its new, rebooted universe (and the unique spin it will put on all of those characters), here, we&#8217;re going to look back and rank what we feel have been some of the best <em>Mortal Kombat </em>characters over the years.</p>
<p style="text-align: center;"><strong>#30. KOTAL KAHN</strong></p>
<p><iframe title="Top 30 BEST Mortal Kombat Characters OF ALL TIME" width="500" height="281" src="https://www.youtube.com/embed/0bg8WJX-pHM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>First introduced in <em>Mortal Kombat X, </em>Kotal Kahn is one of the freshest faces in this list, but one that has made a big enough impact to warrant a place. As a strong, decisive, yet honourable ruler of Outworld, he sets himself apart from his predecessors in some interesting ways, while his personal arc – which sees him trying to get a brewing civil are under control – is also a strong one. Sure, he can be a bit stupid sometimes, but this is <em>Mortal Kombat</em>&#8211; everyone can be a bit stupid sometimes.</p>
<p style="text-align: center;"><strong>#29. RAIN</strong></p>
<p>One of several instances of someone in <em>Mortal Kombat </em>starting out as a joke character and somehow managing to find their way into the inner circle (or close enough), Rain is probably a better character than his standing in the series&#8217; hierarchy would make you believe. His backstory is an exceedingly interesting one (at least once you really dig into it), and his abilities (he can literally make it rain) also make for an interesting wrinkle.</p>
<p style="text-align: center;"><strong>#28. ERRON BLACK</strong></p>
<p>What do you get when you combine a gunslinger from the American Frontier with the <em>Mortal Kombat </em>franchise&#8217;s knack of portraying its characters in the coolest way possible? You get a guaranteed good character, that&#8217;s what. Erron Black might not be as prominent or have as much screentime as many of his peers do, but when he shows up, you can&#8217;t help but be glued to every single thing he does or says.</p>
<p style="text-align: center;"><strong>#27. NIGHTWOLF</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-553900" src="https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf.jpg" alt="Mortal Kombat 11 - Nightwolf" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Nightwolf-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>From his unique and intriguing backstory as a shaman to the way that translates to his fighting style in terms of actual gameplay, Nightwolf has consistently been one of <em>Mortal Kombat&#8217;s </em>most unique and intriguing characters for years. Playing as someone whose style emphasizes defence nearly as much as offence might feel a bit unnatural in a <em>Mortal Kombat </em>game at first, but once you grasp how to use him, he can be incredibly fun to play as.</p>
<p style="text-align: center;"><strong>#26. FUJIN</strong></p>
<p>There was plenty wrong with <em>Mortal Kombat 4</em>, but the introduction of Fujin was inarguably one of its unquestionable wins. Arriving as a counter-part to Raiden and putting bringing his own unique twists with his focus on wind-based abilities instead of electrically infused ones, Fujin struck the perfect balance between feeling completely fresh and quite familiar. Hopefully, future <em>Mortal Kombat </em>games will use him more prominently than they&#8217;ve done in recent years.</p>
<p style="text-align: center;"><strong>#25. KABAL</strong></p>
<p>Kano might be the far more popular Black Dragon member (more on him in a bit), but Kabal is another one you can&#8217;t help but love. Not only does he sport excellent visual design (thanks in large part to his respirator and the horribly scarred face he hides underneath it), he&#8217;s also one of the deadliest and most enjoyable characters to play as. His absurd speed and agility can be a bit tricky to get to grips with, but once you do, Kabal can be pretty much unstoppable.</p>
<p style="text-align: center;"><strong>#24. QUAN-CHI</strong></p>
<p>We&#8217;ll be charitable here and call Quan-Chi&#8217;s debut an underwhelming one, but there&#8217;s no doubting that, over time, he evolved into a really good antagonist. The fact that he could kill Liu Kang for good – something that not even Shao Kahn himself has ever been able to do – alone makes him one of the series&#8217; best villains, but you add to that his other existence-shattering exploits when he was part of the famous deadly alliance with Shang Tsung, and he becomes even more memorable.</p>
<p style="text-align: center;"><strong>#23. SEKTOR</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/mortal-kombat-sektor.jpg"><img decoding="async" class="aligncenter wp-image-398042" src="https://gamingbolt.com/wp-content/uploads/2019/05/mortal-kombat-sektor.jpg" alt="mortal kombat" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/mortal-kombat-sektor.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/05/mortal-kombat-sektor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/mortal-kombat-sektor-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/mortal-kombat-sektor-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Mortal Kombat </em>boasts plenty of memorable cyborg characters, and one in particular that stands out in memory is Sektor. Easily the most blatantly evil of all characters in that group, Sektor is a character that the series&#8217; fans love to hate. There&#8217;s also the fact that playing as him and using his crunching abilities has never not been fun, which just makes us appreciate him even more.</p>
<p style="text-align: center;"><strong>#22. CYRAX</strong></p>
<p>Cyrax may have been a bit of a tough sell when he was first introduced in <em>Mortal Kombat 3 </em>(much like Sektor was), but overtime, he&#8217;s become a proper fan-favourite. With his eye-catching armour and his braids, he&#8217;s got a visual design that stands out in memory, while it&#8217;s also a lot of fun to use his net and his detonators in combat. He&#8217;s also been at the center of some of <em>Mortal Kombat&#8217;s </em>most interesting character-specific stories.</p>
<p style="text-align: center;"><strong>#21. SINDEL</strong></p>
<p>As Sindel has proven time and time again, she can be one of <em>Mortal Kombat&#8217;s </em>most devastating characters. She&#8217;s often left behind a massive body count in her wake, and has also served as the catalyst for some of the series&#8217; biggest narrative arcs. Over the years, she&#8217;s also oscillated between being an antagonist and one of the good guys, and regardless of how she&#8217;s been portrayed, she&#8217;s remained a compelling character.</p>
<p style="text-align: center;"><strong>#20. SHAO KAHN</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Mortal-Kombat-11-Shao-Kahn.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-394777" src="https://gamingbolt.com/wp-content/uploads/2019/04/Mortal-Kombat-11-Shao-Kahn.jpg" alt="Mortal Kombat 11 Shao Kahn" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Mortal-Kombat-11-Shao-Kahn.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Mortal-Kombat-11-Shao-Kahn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Mortal-Kombat-11-Shao-Kahn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Mortal-Kombat-11-Shao-Kahn-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The ultimate big bad of the <em>Mortal Kombat </em>franchise, Shao Kahn is pretty much guaranteed a spot in any list like this one. From his intimidating debut and how tough of a character was to beat to his excellent visual design, from his crunching, deadly fighting style to the fact that he outright tells you that you suck (in as many words) while he&#8217;s pounding you with his giant hammer, there&#8217;s no shortage of things that we love about the Outworld Emperor.</p>
<p style="text-align: center;"><strong>#19. REPTILE</strong></p>
<p>A fan-favourite who has almost never gotten the sort of attention and prominence many feel he deserves. Whether it&#8217;s his dinosaur-like reptilian form you&#8217;re talking about or his human one, Reptile has captured the hearts of <em>Mortal Kombat </em>fans time and time again. Is it sad to see him be treated like a doormat by the series&#8217; story time and time again? Most definitely- but we also can&#8217;t imagine a <em>Mortal Kombat </em>universe without a Reptile.</p>
<p style="text-align: center;"><strong>#18. GORO</strong></p>
<p>Goro has clearly grown significantly less important to the series as a whole as time has gone on, but we won&#8217;t ever forget the pure fear he evoked when we first laid eyes on him in the original <em>Mortal Kombat. </em>With his hulking form and his four muscular arms, the Prince of the Shokan was a terrifying sight to behold, and sure enough, taking him on in one-versus-one combat lived up to that billing. It&#8217;s been a long time since Goro&#8217;s debut, but even now, he remains one of <em>Mortal Kombat&#8217;s </em>most iconic and recognizable characters.</p>
<p style="text-align: center;"><strong>#17. ERMAC</strong></p>
<p>Starting out as one of <em>Mortal Kombat&#8217;s</em> many ninja palette swaps, it wasn&#8217;t long before Ermac had been cemented as one of the series&#8217; most fascinating characters. Not only is the character&#8217;s core premise of having a multitude of souls inhabiting a single body an instantly compelling one, Ermac is also an absolute blast to take control of in fights. Combining telekinetic abilities and agile attacks, this red ninja is a fan-favourite for good reason.</p>
<p style="text-align: center;"><strong>#16. KUNG LAO</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561626" src="https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao.jpg" alt="kung lao" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/kung-lao-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not to be confused with the Great Kung Lao, his namesake has certainly endeared himself to <em>MK </em>fans over the years, even if he hasn&#8217;t become as popular as Liu Kang, his best friend and rival. Not only has Kung Lao had some of the best Fatalities in <em>Mortal Kombat </em>games over the years, he&#8217;s also a blast to play as, thanks in large part to his ability to dismember and behead his enemies using his razor-sharp hat.</p>
<p style="text-align: center;"><strong>#15. BARAKA</strong></p>
<p>The general of the Tarkatan horde was <em>Mortal Kombat 2&#8217;s </em>attempt to one-up the pure intimidation factor of Goro, and it has to be said, it was a pretty darn good attempt. Not only does Baraka look like an absolute walking nightmare, his fighting style also backs that up, from his brutal, pounding attacks to the visceral Fatalities he dishes out to the retractable bone blades in his arms.</p>
<p style="text-align: center;"><strong>#14. JAX BRIGGS</strong></p>
<p>A mainstay of the <em>Mortal Kombat </em>universe, Jax has been around for a long, long time, and like most <em>MK </em>fans, we can say that we&#8217;ve always been big fans. Narratively, NetherRealm&#8217;s rebooted trilogy bolstered him with excellent characterization, thanks in large part to the dynamic he shares with the characters around him (like Sonya and Jacqui), while on a gameplay level, he&#8217;s a solid character to use as well, thanks to his bionic arms.</p>
<p style="text-align: center;"><strong>#13. SMOKE</strong></p>
<p>Yet another Lin Kuei warrior who has held a special place in the hearts of <em>Mortal Kombat</em> fans for years, Smoke feels like one of the most unique ninjas and cyborgs in the series. And that&#8217;s not just because he can transform into smoke, though that honestly would have been reason enough. He might not be one of <em>Mortal Kombat&#8217;s</em> most prominent or narratively important characters, but both in and out of combat, he has been widely beloved by the fanbase each time he has shown up.</p>
<p style="text-align: center;"><strong>#12. JADE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-553902" src="https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade.jpg" alt="Mortal Kombat 11 - Jade" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Mortal-Kombat-11-Jade-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There aren&#8217;t a lot of characters that are as fiercely loved by the <em>Mortal Kombat </em>community as Jade. Striking the perfect balance between speed and strength, Jade and her devastating staff make for one of the most enjoyable characters to play as in the series. Narratively, she didn&#8217;t have too many interesting things going on for the longest times, but recent years have seen her grown in importance and get roped into some captivating arcs.</p>
<p style="text-align: center;"><strong>#11. MILEENA</strong></p>
<p>Kitana&#8217;s genetically engineered twin, Mileena has to be one of <em>Mortal Kombat&#8217;s </em>most fearsome antagonists, which is saying a lot (especially after her excellent portrayal in the NetherRealm trilogy). She&#8217;s been at the center of some of the series&#8217; most memorable stories in recent years, while the fact that she can literally bite her enemies&#8217; heads off in the blink of an eye also makes her a fan-favourite on the battlefield.</p>
<p style="text-align: center;"><strong>#10. KANO</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Kano.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405113" src="https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Kano.jpg" alt="Mortal Kombat 11_Kano" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Kano.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Kano-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Kano-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Kano-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A character we all just love to hate, Kano has been a thorn in the sides of <em>Mortal Kombat&#8217;s </em>good guys for as long as <em>Mortal Kombat </em>has been a thing. There&#8217;s never been an end to his depravity and hateful cunning, and time and time again, he&#8217;s proven to be a major hurdle for the heroes- and that&#8217;s what made him such a compelling character. His ages-long feud by Sonya Blade and Jax has taken many a turn over the years, but he&#8217;s somehow always managed to remain one of <em>Mortal Kombat&#8217;s </em>most interesting characters.</p>
<p style="text-align: center;"><strong>#9. SONYA BLADE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561627" src="https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade.jpg" alt="sonya blade" width="720" height="403" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade.jpg 1203w, https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade-1024x574.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/sonya-blade-768x430.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;re now entering the arena of the veterans, and among those veterans, Sonya Blade is obviously a fan-favourite. The Special Forces elite operative has been a focal point of <em>Mortal Kombat </em>stories ever since the outset, and has only grown in prominence as time has gone on. Her relationships and interactions with characters like Johnny, Jacqui, Jax, and Kano have also cemented her place in the hearts of <em>Mortal Kombat </em>fans that much more.</p>
<p style="text-align: center;"><strong>#8. KITANA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395191" src="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg" alt="mortal kombat 11" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We could talk endlessly about the things that make Kitana one of <em>Mortal Kombat&#8217;s </em>most iconic characters. Her bladed fans that she uses to great effect, the long-standing rivalry that she has with her evil clone Mileena, her excellent visual design, the fact that, in spite of being associated so strongly with Outworld, she&#8217;s always been one of the good guys. Ever since her inception, Kitana has been one of <em>MK&#8217;s </em>best characters, and that stands true even today.</p>
<p style="text-align: center;"><strong>#7. RAIDEN</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/raiden.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561632" src="https://gamingbolt.com/wp-content/uploads/2023/08/raiden.jpg" alt="raiden" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/raiden.jpg 901w, https://gamingbolt.com/wp-content/uploads/2023/08/raiden-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/raiden-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/raiden-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In many ways, Raiden is the centerpiece of the <em>Mortal Kombat </em>storyline, and that&#8217;s been true time and time again over the years (though it looks like Liu Kang is now about to step into that role). Raiden has led the charge against the <em>Mortal Kombat </em>universe&#8217;s bad guys time and time again, and has served the role of commander even at his worst (though at his worst, he wasn&#8217;t a very good commander, to say the least). Putting him this high on the list is a bit of a no-brainer, honestly.</p>
<p style="text-align: center;"><strong>#6. JOHNNY CAGE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-johnny-cage.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393623" src="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-johnny-cage.jpeg" alt="mortal kombat 11 johnny cage" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-johnny-cage.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-johnny-cage-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-johnny-cage-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/mortal-kombat-11-johnny-cage-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Who doesn&#8217;t love this absolute goofball? Seeing a Hollywood actor who loves martial arts amongst a roster full of crazy, fantastical characters was enough to set him apart from everyone else even back in the first game, and over time, Johnny has only grown in popularity. We can&#8217;t help but love his charismatic attitude, or the way he interacts with other characters, or the way he grows and evolves into an actual leader as time passes. A true <em>MK </em>legend in every sense of the word.</p>
<p style="text-align: center;"><strong>#5. SHANG TSUNG</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Shang-Tsung.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-401898" src="https://gamingbolt.com/wp-content/uploads/2019/06/Shang-Tsung.jpg" alt="Shang Tsung" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Shang-Tsung.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Shang-Tsung-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Shang-Tsung-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Shang-Tsung-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Shao Kahn might be the big bad of the <em>Mortal Kombat </em>universe, Quan-Chi may be the only one to have bested Liu Kang, Onaga may have been the catalyst for the destruction of the universe, and Kronika might be the one who led to the creation of an entirely new timeline, but as the franchise&#8217;s very first primary antagonist, Shang Tsung holds a special place in our hearts the way no other <em>Mortal Kombat </em>baddie does. His soul-sucking, his accelerated ageing, the way he keeps finding ways to mess things up for the good guys time and time again- Shang Tsung has no shortage of attributes that make him such a wonderfully deplorable villain.</p>
<p style="text-align: center;"><strong>#4. LIU KANG</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/liu-kang-mk11.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561634" src="https://gamingbolt.com/wp-content/uploads/2023/08/liu-kang-mk11.jpg" alt="liu kang mk11" width="720" height="397" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/liu-kang-mk11.jpg 780w, https://gamingbolt.com/wp-content/uploads/2023/08/liu-kang-mk11-300x165.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/liu-kang-mk11-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/liu-kang-mk11-768x423.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Arguably, the true protagonist of the <em>Mortal Kombat </em>universe. Raiden might be the protector of Earthrealm, but almost every single major threat that the good guys have faced in the series over the years has been defeated by Liu Kang. Time and again he&#8217;s proven to be Earthrealm&#8217;s strongest warrior, and time and again he&#8217;s been pivotal to some of the series&#8217; most crucial storylines.</p>
<p style="text-align: center;"><strong>#3. NOOB SAIBOT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Noob-Saibot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405110" src="https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Noob-Saibot.jpg" alt="Mortal Kombat 11_Noob Saibot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Noob-Saibot.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Noob-Saibot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Noob-Saibot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Mortal-Kombat-11_Noob-Saibot-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Mortal Kombat </em>fans have been fascinated by Noob Saibot forever, and that stands true to this day, even if his character doesn&#8217;t have the air of mystery he did in his earliest days. In life, he was Sub-Zero, but after being killed by Scorpion, former Lin Kuei warrior Bi-Han returned in revenant form as Noob Saibot, and proved to be one of the most intimidating and enigmatic characters in the series. His moveset, his character design, his backstory, and the behind-the-scenes details of how the character came to be make him one of <em>MK&#8217;s </em>most magnetic personalities.</p>
<p style="text-align: center;"><strong>#2. SUB-ZERO</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561633" src="https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero.jpg" alt="sub-zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/sub-zero-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For those not in the know, we&#8217;re talking about Kuai Liang here, who has been Sub-Zero since his introduction in <em>Mortal Kombat 2</em>, where he took up the mantle after the death of his predecessor (and older brother) Bi-Han. To call Sub-Zero iconic would be a massive understatement, and his status has only grown as time has gone by. From his ice-infused moveset to his rivalry and growing dynamic with Scorpion to his story with the Lin Kuei and their cyber initiative, Sub-Zero is easily one of the series&#8217; most compelling characters.</p>
<p style="text-align: center;"><strong>#1. SCORPION</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538333" src="https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11.jpg" alt="mortal kombat 11" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/mortal-kombat-11-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The undisputed face of the franchise, even if he isn&#8217;t as central to the larger narrative as Liu Kang, Scorpion has long been <em>the </em>most popular <em>Mortal Kombat </em>character, and we don&#8217;t see that changing anytime soon. His memorable Fatalities, his spear, his character design, Ed Boon yelling &#8220;get over here&#8221;, the captivating stories he&#8217;s been central to over the years- it&#8217;s easy to see why Scorpion is so widely beloved. Putting him at the very top of this list was a pretty easy choice in the end.</p>
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		<title>Mortal Kombat: Special Forces – A Forgettable Experience</title>
		<link>https://gamingbolt.com/mortal-kombat-special-forces-a-forgettable-experience</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Thu, 22 Jun 2023 13:20:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[midway games]]></category>
		<category><![CDATA[Mortal Kombat: Special Forces]]></category>
		<category><![CDATA[PS1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=557195</guid>

					<description><![CDATA[They axed Sonya as a playable character. And that cannot be forgiven.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>aving first tested the waters with an action-adventure spinoff in 1997’s <em>Mortal Kombat Mythologies: Sub-Zero, </em>Midway felt the urge to craft another non-fighting <em>Mortal Kombat</em> effort. Remember, <em>Mythologies: Sub-Zero</em> was met with middling reviews, but to be fair, as a first foray away from <em>Mortal Kombat’s</em> arcade beat ‘em up heritage it was a worthy first attempt, with praise directed at its entertaining blend of fighting and platforming genres, RPG-lite upgrade system, and graphics – in particular, the full-motion video cutscenes. It sold in decent numbers too, which, despite its mediocre review scores, is a fair achievement.</p>
<p>If, according to <em>Mortal Kombat</em> series co-creator John Tobias, <em>Mythologies: Sub-Zero</em> was a chance to flesh out the mystique of one of the franchise’s most prestigious characters, then surely <em>Special Forces</em> presented the same opportunity. Taking the lead in this mediocre spinoff, however, is US Army Major Jax “this is a fatality” Briggs, an unremarkable character most recognisable for his meme-worthiness. Unremarkable too was <em>Special Forces’</em> plot, with Briggs hellbent on seeking revenge for the slaughter of his Special Forces squad at the hands of Kano and his band of criminals, the Black Dragon. Along the way he undertakes a mission to retrieve a powerful artifact capable of blasting fighters through portals into other realms.</p>
<p><iframe loading="lazy" title="What Made Mortal Kombat Special Forces A TERRIBLE GAME?" width="500" height="281" src="https://www.youtube.com/embed/hCeCdcydV-Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>To take down foes, Briggs employed a blend of hand-to-hand combat with heavy duty weaponry and firepower. Levels were of an explorable variety, with puzzles to solve and keys and codes to find to progress through locked doors. Platforming was light and unvaried with tight fixed position camera and tank controls. Truth be told, the core concepts were solid but poorly executed, which is doubly surprising given the development team’s pedigree and ambition. Indeed, series co-creator John Tobias took an active role in <em>Special Forces’</em> development, stating in interview at the time that they were looking to replicate the visionary exploration of <em>The Legend of Zelda: Ocarina of Time</em> with the engaging environmental puzzle design of <em>Tomb Raider</em>. <em>Special Forces’</em> gameplay mechanics wore more than a passing influence of <em>Metal Gear Solid</em> too.</p>
<p>So, what went wrong? Why, with such a great foundation, did the finished article flounder? Well, principally, Tobias, alongside his inner circle of programmers and producers, upped sticks and left midway through production. Now, there are sound reasons for Tobias to abandon the franchise he had a hand in creating, but most crucially he felt a glaring disillusionment in <em>Mortal Kombat: Special Forces</em> being developed on aging hardware. Why, so he thought, should he plough his hard-earned skillset into old technology whilst other developers are already being granted keys to the next-generation castle? Yep, during this period in the late 1990s, Sony was already generating buzz around PlayStation 2, with the Nintendo GameCube and Microsoft’s first Xbox firmly on the horizon too. It’s not irrational to view one’s own career as stagnating given those circumstances; the threat of an outdated skillset adversely affecting future job opportunities. And so, Tobias left Midway. Key programmers on the project – those who allegedly incorporated revolutionary real-time water refraction into its art design – jumped ship too.</p>
<p>With the game incapable of meeting the ambitious vision of its series co-creator, Midway should have taken the decision at this stage to cancel the project. But no, they forged on with a skeleton crew who, despite their best efforts, were incapable of matching the developmental prowess of Tobias and his departed team. The real-time water refraction was scrapped, the game’s seven levels were skimmed down to five, the over-the-shoulder viewpoint ditched in favour of ill-executed fixed cameras and view obstructing top-down perspectives. The level design that remained was beige to the core, with exploration rendered tedious through monotone environments and repetitive encounters. Purported platforming and swimming sections were dropped as the replacement developers simply lacked the creative skillset to see these ideas through to fruition. Tragically, all these cutbacks are remembered solely as a futile effort on Midway’s part to resuscitate a project that was long since dead.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-557198" src="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image.jpg" alt="mortal kombat special forces image" width="640" height="480" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image.jpg 640w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-300x225.jpg 300w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a></p>
<p>Most criminal of Midway’s post-Tobias syphoning though was the axing of Sonya Blade as player character. Yes, <em>Mortal Kombat: Special Forces</em> could have played akin to <em>Resident Evil 2’s</em> dual-protagonist setup, but was instead replaced by a purely Jax Briggs affair. Removing Sonya from <em>Special Forces</em> diluted the game’s already pish story too, leaving a storyline with more holes than a block of Swiss cheese. Yes, Tobias’ ambition really was worn down to an unrecognisable nub by this point.</p>
<p>Midway’s criminality continued right up until release day too. Not content with rushing the already underskilled workforce, the studio opted to massively undermarket the game as well. Did it receive the budget to fund a memorable campaign making players aware of its existence? No, not really. Did it launch at an already discounted price to entice – or maybe trick – players and series fanatics into buying the game? Why, yes, it absolutely did.</p>
<p>Did anyone who played it genuinely like the finished product? Well, yes, actually, a handful of review outlets scored the game a respectable seven out of ten, or somewhere in that range. However, most found the game severely flawed, bestowing it a score so low it is regarded as one of the worst reviewed games of all time. It currently hangs at a less than underwhelming twenty-eight out of a hundred on Metacritic.</p>
<p><em>Special Forces</em> was released as a PlayStation exclusive, but there were plans to port the game to the Nintendo 64, with a Sega Dreamcast port to follow. Obviously, the effort to place <em>Special Forces</em> on these platforms was shelved, the N64 version being dropped during development and the Dreamcast version disappearing into the aether sometime after. Tobias, for his part, moved on to pastures new forming Studio Gigante together with Midway alumni Dave Michicich and Joshua Tsui. The company released only two games, both Xbox exclusives: beat ‘em up underachiever <em>Tao Feng: Fist of the Lotus </em>and the laughably undercooked <em>WWE WrestleMania 21</em>, the latter of which commercially and critically nosedived, with Studio Gigante tanking shortly after.</p>
<p>Tobias’ fellow <em>Mortal Kombat</em> co-creator Ed Boon, who didn’t have a hand in <em>Mortal Kombat: Special Forces</em>, did go on record post-release to decry the game’s chequered development. One thing is for sure though: no developer should be dunked on for showing ambition, and whilst Tobias, his team, and leaders at Midway couldn’t make ends meet for it, there’s enough of a solid foundation in <em>Mortal Kombat: Special Forces</em> that given time, guidance, and resources, it could have been semi-decent.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-557197" src="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2.jpg" alt="mortal kombat special forces image 2" width="620" height="429" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2023/06/mortal-kombat-special-forces-image-2-300x208.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The fantastical lore and memorable characters of <em>Mortal Kombat</em> on the whole are crying out for spinoffs, it’s just a shame that on this occasion the stars didn’t align. In fact, it wasn’t until 2005 that a <em>Mortal Kombat</em> spinoff was attempted again with the well-received <em>Mortal Kombat: Shaolin Monks</em> – an adventure title which, alongside incorporating the best of <em>Mortal Kombat’s</em> fighting mechanics, actually featured Fatalities, which are an iconic aspect prevalent in <em>Mortal Kombat</em> games that were sorely missing in <em>Special Forces</em>. Not that a Fatality or two would have righted <em>Special Forces’</em> already capsized ship, but there were clearly several design and direction decisions taken early on in <em>Mortal Kombat: Special Forces’</em> production which doomed the spinoff to failure long before the wheels fell off.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Ranking the Final Bosses in Mainline DOOM Games From Worst to Best</title>
		<link>https://gamingbolt.com/ranking-the-final-bosses-in-mainline-doom-games-from-worst-to-best</link>
					<comments>https://gamingbolt.com/ranking-the-final-bosses-in-mainline-doom-games-from-worst-to-best#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 Mar 2020 18:16:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Doom 2]]></category>
		<category><![CDATA[DOOM 3]]></category>
		<category><![CDATA[Doom 64]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[midway games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=433417</guid>

					<description><![CDATA[The baddest of the big bads.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e&#8217;ve fought a lot of monstrosities from the depths of hell (literally) in&nbsp;<em>DOOM&nbsp;</em>games over the years, and some of the most intimidating of these have come in the form of final bosses. With&nbsp;<em>DOOM Eternal&nbsp;</em>right around the corner and promising even more epic battles against the forces of hell, now is the perfect time to look back on some of those that have already come. In this feature, we&#8217;ll be ranking all the final bosses in mainline&nbsp;<em>DOOM&nbsp;</em>games from worst to best.</p>
<p><strong>#5. CYBERDEMON &#8211; DOOM 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/cyberdemon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433418" src="https://gamingbolt.com/wp-content/uploads/2020/03/cyberdemon.jpg" alt="cyberdemon" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/cyberdemon.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/03/cyberdemon-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/cyberdemon-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/cyberdemon-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>DOOM 3&nbsp;</em>catches plenty of flak from many series fans because of how different it was from its predecessors, with the game adopting a slower survival horror approach as opposed to the bombastic, in-your-face action&nbsp;<em>DOOM&nbsp;</em>is otherwise known for. And while many of those criticisms are fair, there&#8217;s still a lot to love in this game- sadly, the final boss fight against the Cyberdemon is not one of those things.</p>
<p>The fight against this beast does not do justice to it intimidating physical appearance. Though it&#8217;s equipped with a rocket launcher that can do devastating damage if it hits you, avoiding those hits is actually pretty easy- you just have to make sure you stay on the move, keep out of its line of sight, and use the spires around the Hell Hole for cover.</p>
<p>Keep killing the little enemies that spawn while doing so, and turn around every once in a while to fire off the Soul Cube- rinse and repeat just a few times, and the boss fight is over. Cyberdemons have appeared as major enemies in&nbsp;<em>DOOM&nbsp;</em>games quite a few times over the years, but this encounter in particular has to be one of the most disappointing against one of them.</p>
<p><strong>#4. ICON OF SIN &#8211; DOOM 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/icon-of-sin.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433420" src="https://gamingbolt.com/wp-content/uploads/2020/03/icon-of-sin.jpg" alt="icon of sin" width="620" height="373" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/icon-of-sin.jpg 867w, https://gamingbolt.com/wp-content/uploads/2020/03/icon-of-sin-300x181.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/icon-of-sin-768x462.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Icon of Sin has a special place in the hearts of&nbsp;<em>DOOM&nbsp;</em>fans for many reasons, the primary being that John Romero&#8217;s head is literally the final boss in&nbsp;<em>DOOM 2</em>. But though the boss has a strong legacy and remains a popular one among the&nbsp;<em>DOOM&nbsp;</em>fanbase to this day, the actual fight is not the most difficult- if you play your cards right.</p>
<p>The biggest threat this encounter poses is not actually the Icon of Sin itself- it&#8217;s all the other demons that spawn around you. From Arch-viles to Pain Elementals to Revenants, there&#8217;s quite a bit that you have to contend with, so staying on the move and staying alert is pretty important. It&#8217;s just a little disappointing that the boss itself doesn&#8217;t pose too much of a threat itself.</p>
<p>The Icon of Sin is literally a giant head on a wall, and it doesn&#8217;t take too many shots to bring it down- just three shots with the rocket launcher, that&#8217;s pretty much all that&#8217;s needed. Sure, the other demons do make things a bit more complicated, but by and large, this fight can be dusted off with ease pretty quickly.</p>
<p><strong>#3. MOTHER DEMON &#8211; DOOM 64</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/mother-demon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433421" src="https://gamingbolt.com/wp-content/uploads/2020/03/mother-demon.jpg" alt="mother demon" width="620" height="368" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/mother-demon.jpg 1152w, https://gamingbolt.com/wp-content/uploads/2020/03/mother-demon-300x178.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/mother-demon-1024x607.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/mother-demon-768x455.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Unlike the Icon of Sin and the Cyberdemon,&nbsp;<em>DOOM 64&#8217;s</em> Mother Demon can be a pretty tricky boss encounter. For starters, she&#8217;s got some impressive attacks up her sleeve, from a flame trailer to her homing rockets, and both of these can be pretty devastating if they hit you. If you don&#8217;t manage to successfully dodge these, you&#8217;re toast.</p>
<p>Thankfully, keeping your distance from her is a good strategy that makes those dodges pretty easy to pull off. It doesn&#8217;t take a lot of shots with the Unmaker to kill her- of course, that depends on you having received all three Demon Keys beforehand, without which the Unmaker is unusable.</p>
<p>If you do find yourself in that situation, relying on the BFG 9000 is your next best bet, because even with more powerful weapons – like the rocket launcher – it can take quite a lot of shots to take the Mother Demon down. It also doesn&#8217;t help that she&#8217;s quite agile, which just makes the fight that much trickier.</p>
<p><strong>#2. SPIDERDEMON &#8211; DOOM</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/spiderdemon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433422" src="https://gamingbolt.com/wp-content/uploads/2020/03/spiderdemon.jpg" alt="spiderdemon" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/spiderdemon.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/03/spiderdemon-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/spiderdemon-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/spiderdemon-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Spiderdemon was the perfect intersection between ingenious visual design and solid execution of mechanics. Visually, its weird, twisted form was horrifying to behold, and the actual fight against it did complete justice to how threatening it looked. It might not be the toughest boss fight in the series, or even the game itself, but it posed more than a semblance of challenge.</p>
<p>Its chaingun attack is nearly impossible to avoid, especially at close range, which means keeping your distance and keeping on the move is almost crucial in this fight, something that the ledges on the edges of the battlefield come in very handy for.</p>
<p>Defensively, the Spiderdemon isn&#8217;t the most formidable foe out there. Weapons like the BFG, the rocket launcher, and the Plasma Rifle are particularly effective against and, and it doesn&#8217;t have a ton of health, so if you know what you&#8217;re doing, you can actually get through the battle pretty quickly.</p>
<p><strong>#1. SPIDER MASTERMIND &#8211; DOOM (2016)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-432511" src="https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind.jpg" alt="spider mastermind" width="620" height="326" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind-1024x539.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind-768x404.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/spider-mastermind-1536x808.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>DOOM (2016)&#8217;s </em>final boss fight against the Spider Mastermind is an amazing tribute to the original game, and not just for the obvious reasons- it also excels as an actual boss fight in more ways than one, from its visual design to the context surrounding this encounter to the actual mechanics of the fight itself.</p>
<p>The Spider Mastermind has a pretty big pool of health, which means that it takes a hell of a lot of shots from multiple weapons to bring it down. Switching out your weapons constantly and making smart use of the ammo at your disposal to attack its weak points is key. Meanwhile, the fight also requires players to keep moving around, thanks to the Spider Mastermind&#8217;s own mobility.</p>
<p>And it&#8217;s not just a bullet sponge- it has plenty of deadly attacks of its own that keep you on your toes. From being able to electrify the ground to sweeping at you with its legs, from launching deadly projectiles at you to firing off a barrage of lazers, from using spike bombs to raising up pillars from the ground, the Spider Mastermind has more than enough up its sleeve to give you a very quick and painful death if you&#8217;re not paying attention.</p>
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		<title>DOOM 64 On PC Can Run At 120 FPS</title>
		<link>https://gamingbolt.com/doom-64-on-pc-can-run-at-120-fps</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 10 Mar 2020 11:08:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Doom 64]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[midway games]]></category>
		<category><![CDATA[Nightdive Studios]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=434446</guid>

					<description><![CDATA[In fact, it can even run at 1000 FPS, if you have the hardware for it. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-434447" src="https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-.jpg" alt="doom 64" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the vast majority of&nbsp;<em>DOOM&nbsp;</em>fanatics will be playing&nbsp;<em>DOOM Eternal&nbsp;</em>come March 20th, that day also sees the launch of one of the older titles in the series, with&nbsp;<em>DOOM 64&nbsp;</em>being re-released on multiple platforms. And if you&#8217;re going to be playing that on PC, you&#8217;re going to be in for a treat, as far as performance and technical upgrades are concerned.</p>
<p>Speaking in an interview with <a href="https://www.usgamer.net/articles/exclusive-doom-64-devs-reveal-the-port-will-include-a-brand-new-chapter" target="_blank" rel="noopener noreferrer">US Gamer</a>, Samuel Villarreal, the lead engine developer of KEX (the engine the game will be running on), highlighted some of the biggest upgrades the re-release is making over the original.</p>
<p>&#8220;There were many subtle things that were missed when I initially reverse engineered the game, such as enemies being able to trigger the dart traps in Even Simpler,&#8221; he said. &#8220;Enemies having different falling physics compared to the player&#8217;s. Delays in scripted events being one-frame shorter—the split door in Breakdown is a good example of that—and [the] slightly different line-of-sight logic. Getting those right also made it possible for the demos to sync up, which was something that I struggled with for years, so now users will be able to use the &#8216;RunHecticDemo&#8217; password [a code used to watch a successful playthrough of<em> Doom 64&#8217;s</em> hidden level Hectic].&#8221;</p>
<p>Villarreal also confirmed that the engine is capable of supporting frame rates for monitors beyond 60Hz. That means players can run the game at 120 frames per second- or even over 1000 FPS, depending on the hardware you&#8217;re using (<a href="https://gamingbolt.com/doom-eternal-engine-allows-1000-fps-if-your-hardware-can-handle-it">much like what id Tech 7 enables for&nbsp;<em>DOOM Eternal</em></a>).</p>
<p>&#8220;In addition to this, the game is also capable of supporting frame rates for monitors beyond 60Hz, meaning you can choose to run the game at 120 FPS or even above 1000 FPS,&#8221; Villarreal said. &#8220;Everything is now interpolated to run as silky smooth as possible.&#8221;</p>
<p>The system requirements for&nbsp;<em>DOOM 64&nbsp;</em>on PC were <a href="https://gamingbolt.com/doom-64-pc-requirements-revealed">recently revealed</a>. Needless to say, there&#8217;s a huge gulf between the requirements for&nbsp;<em>64&nbsp;</em>and&nbsp;<em><a href="https://gamingbolt.com/doom-eternal-minimum-and-recommended-pc-specs-revealed">DOOM Eternal</a>&#8211;&nbsp;</em>to no one&#8217;s surprise.</p>
<p><em>DOOM 64&nbsp;</em>is out on March 20, the same day as&nbsp;<em>DOOM Eternal</em>, on PC, PS4, Xbox One, and Nintendo Switch. The re-release will also&nbsp;<a href="https://gamingbolt.com/doom-64-will-include-a-new-chapter">include a completely new chapter</a>.</p>
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		<title>DOOM 64 PC Requirements Revealed</title>
		<link>https://gamingbolt.com/doom-64-pc-requirements-revealed</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 10 Mar 2020 09:46:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Doom 64]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[midway games]]></category>
		<category><![CDATA[Nightdive Studios]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=434441</guid>

					<description><![CDATA[What kind of specs do you need to run this 23 year-old game? ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/doom-64.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-434442" src="https://gamingbolt.com/wp-content/uploads/2020/03/doom-64.jpg" alt="doom 64" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/doom-64.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-64-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>March 20 will see the <em>DOOM </em>franchise taking yet another step into the future with the long-awaited <em>DOOM Eternal</em>, but it will, at the same time, also be looking back at its earlier days. <em>DOOM 64 </em>– the Midway Games-developed N64 shooter – is also seeing a re-release on the same day along with the new sequel, and though <em>Eternal </em>is going to grab all the headlines, veteran fans of the series will be quite excited about revisiting one of its classic entries.</p>
<p><em>DOOM Eternal </em>is looking to be a technically impressive game, and its <a href="https://gamingbolt.com/doom-eternal-minimum-and-recommended-pc-specs-revealed">demanding system requirements on PC</a> obviously fall in line with that. But seeing as <em>DOOM 64 </em>is a re-release of a game that&#8217;s more than two decades old, it&#8217;s unsurprisingly lenient with its own requirements (via <a href="https://store.steampowered.com/app/1148590/DOOM_64/" target="_blank" rel="noopener noreferrer">Steam</a>). At minimum, you&#8217;ll require an Intel Core i5-750 alongside either an R7 240, or a GTX 660, or an Intel HD 530. Meanwhile, if you want to run the game on recommended settings, you&#8217;ll need either an Intel Core i5-2400 or an AMD Phenom II X6 1075T (3.0 GHz), along with either a GTX 780 or an R9 290. So basically, if your computer isn&#8217;t eons old, you&#8217;re going to be able to run the game pretty easily.</p>
<p><em>DOOM 64 </em>will release on March 20, the same day as <em>DOOM Eternal</em>, on PC, PS4, Xbox One, and Nintendo Switch. The re-release will also <a href="https://gamingbolt.com/doom-64-will-include-a-new-chapter">include a completely new chapter</a> that wasn&#8217;t in the original game.</p>
<p><em><strong>MINIMUM REQUIREMENTS:</strong></em></p>
<ul class="bb_ul">
<li><em><strong>OS:</strong> Windows 10</em></li>
<li><em><strong>Processor:</strong> Intel Core i5-750</em></li>
<li><em><strong>Memory:</strong> 8 GB RAM</em></li>
<li><em><strong>Graphics:</strong> R7 240 | GTX 660 | Intel HD 530</em></li>
</ul>
<p><em><strong>RECOMMENDED REQUIREMENTS:</strong></em></p>
<ul class="bb_ul">
<li><em><strong>OS:</strong> Windows 10</em></li>
<li><em><strong>Processor:</strong> Intel Core i5-2400 | AMD Phenom II X6 1075T 3.0 GHz</em></li>
<li><em><strong>Memory:</strong> 8 GB RAM</em></li>
<li><em><strong>Graphics:</strong> GTX 780 | R9 290X</em></li>
</ul>
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