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	<title>Mirror&#8217;s Edge &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Video Games That Overdelivered and Then Some</title>
		<link>https://gamingbolt.com/15-video-games-that-overdelivered-and-then-some</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 06 Dec 2024 18:31:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[The Chronicles of Riddick: Escape from Butcher Bay]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605936</guid>

					<description><![CDATA[Some games just do the bare minimum, but these 15 do more than what they promised, giving you more bang for your buck. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ometimes, video games are criticised before they’ve even launched. Perhaps a gameplay demo underwhelms, or maybe there’s too drastic a tonal shift, and expectant gamers or critics alike voice their concerns leading to games which possess an element of under-promise. Well, the 15 games on this rundown didn’t have the most sparkling start in life, but they’ve gone on to prove their doubters wrong.</p>
<p style="text-align: center;"><strong><em>Demon’s Souls</em></strong></p>


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<p>We’re talking the 2009 original not the 2020 remake. <em>Demon’s Souls</em> suffered through troubled development due to unfocused vision before meeting lukewarm reception following its demo reveal, with the most seething criticism decrying a game with unreasonably difficult gameplay and outdated world design. Well, how wrong was that?! Combat and world-building ended up being the very things <em>Demon’s Souls</em> drew acclaim for, establishing the FromSoft blueprint for <em>Dark Souls</em> and beyond.     </p>
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		<item>
		<title>15 Single Player Games From the 2000s That Have Aged Really Well</title>
		<link>https://gamingbolt.com/15-single-player-games-from-the-2000s-that-have-aged-really-well</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 22 Nov 2024 16:51:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Max Payne 2: The Fall of Max Payne]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Shadow of Chernobyl]]></category>
		<category><![CDATA[super mario galaxy]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604773</guid>

					<description><![CDATA[Regarded by many as a golden era of single player games, the period between 2000 to 2009 harbours an immeasurable catalogue of classics. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n a time when single player campaigns weren’t shaped or undermined by their online counterparts, the games released from 2000 to 2009 exhibited innovativeness in terms of gameplay and story (and sometimes both), with the fifteen featured here all standing the test of time.</p>
<p style="text-align: center;"><strong><em>Grand Theft Auto IV</em></strong></p>


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<p>With the hype surrounding <em>GTA VI</em> plus <em>GTA: The Trilogy’s</em> semi-recent release, <em>GTA IV’s</em> foray through Liberty City’s grimy suburbs has become an outcast. Granted, most of you have completed Niko Bellic’s rise through LC’s criminal underworld already but take a moment to remember it’s surprisingly emotional story, of Bellic desperately outrunning his past in pursuit of a better life for him and his family. If you’ll allow us to describe it as such, its arguably the most relatable narrative in <em>GTA’s</em> canon.   </p>
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		<item>
		<title>15 Best First-Person Single Player Games You Need to Play</title>
		<link>https://gamingbolt.com/15-best-first-person-single-player-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Smangaliso Simelane]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 12:39:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[before your eyes]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[reaching for petals]]></category>
		<category><![CDATA[stalker clear sky]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Witness]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599284</guid>

					<description><![CDATA[There's a host of first-person single-player games that are fantastic but haven't received the attention they deserve.]]></description>
										<content:encoded><![CDATA[
<p><span class="bigchar">D</span>ozens of new games hit shelves every year and it is hard to keep up with every release. Sometimes, a great game comes along and there&#8217;s simply no time to play it. This is the fate of quite a few first-person single-player games that deserve more attention than they&#8217;ve received. If you&#8217;re looking for unique first-person games to play on your own, this list has got you covered. </p>



<p class="has-text-align-center"><strong>What Remains of Edith Finch</strong></p>


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<p>There are quite a few games disparagingly labeled &#8220;walking simulator&#8221; due to the lack of action present. <em>What Remains of Edith Finch</em> proves that &#8220;walking simulators&#8221; don&#8217;t have to be boring and they can present some of the best examples of video game storytelling. </p>



<p><em>What Remains of Edith Finch</em> tells the tale of the titular Edith Finch who visits her ancestral home and uncovers the terrible events that led to their deaths. It&#8217;s a game that packs an emotional punch, and there&#8217;s a lot of tragedy to process. For a unique gaming experience, this is a title not to be missed.</p>


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		<title>15 Amazing Games That Were Ahead of Their Time</title>
		<link>https://gamingbolt.com/15-amazing-games-that-were-ahead-of-their-time</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 10 May 2024 17:32:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[battlezone]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[outcast]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[red faction]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[syndicate]]></category>
		<category><![CDATA[System Shock]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586518</guid>

					<description><![CDATA[For their time, these single player games were simply phenomenal.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s no way the 15 games included in this feature can be exhaustive. Video games as a medium, as an artform, is typified by boundary pushing. The 15 here are noteworthy for pushing things along, for genuinely innovating, and – in some cases – for being brave in how they told their story or the subject matter they tackled.</p>
<p style="text-align: center;"><strong><em>Max Payne</em></strong></p>
<p><iframe loading="lazy" title="14 Single Player Games That Were Way Ahead of Their Time" width="500" height="281" src="https://www.youtube.com/embed/Y4VLGDL-ckk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Max Payne</em> raised the bar for cinematic action in video games, appropriating the style of John Woo’s gun fu movies. Of course, we can’t talk about <em>Max Payne’s</em> innovativeness without referencing its bullet time mechanic – an ability to transform shootouts into slomo bloodshed. <em>Max Payne’s</em> bullet time was clearly indebted to <em>The Matrix</em>, and whilst it wasn’t the first video game to feature bullet time it was the first to do it with such effortless swagger.</p>
<p style="text-align: center;"><strong><em>System Shock</em></strong></p>
<p>The ways in which <em>System Shock</em> was ahead of the curve are numerous: it’s exploration of prescient themes centring on artificial intelligence, transhumanism, ascension, and the human soul is still grimly thought-provoking; its physics engine revolutionised how objects act in 3D spaces; its morally grey antagonist grounded its fantastical setting; it’s emphasis on player choice and options to avoid combat via ground-breaking hacking abilities. <em>System Shock</em> is an all-time classic, inspiring <em>Prey</em>, <em>Dishonored</em>, <em>Portal</em>, to name a few.</p>
<p style="text-align: center;"><strong><em>Outcast</em></strong></p>
<p>A fully explorable open world appearing two years before <em>Grand Theft Auto III</em> isn’t why <em>Outcast</em> is ahead of its time. No, this 1999 sci-fi cult classic delivered immersion by the bucketload, far above anything that had come before. NPC conversation was integral to the narrative, but each had daily routines to follow, opinions on each other, and opinions on you the player. An early example of a reputation system, NPCs will help or hinder you based on how well you’ve treated them. Enemy soldiers are progressively weakened by lack of food or resources too, the result of activities you complete for the leaders of each region.</p>
<p style="text-align: center;"><strong><em>Red Dead Redemption 2</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-418895" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Much like <em>Outcast</em> some two decades prior, <em>Red Dead Redemption 2</em> set new precedents for immersive open world story telling. It’s gorgeous grassland plains, swamps, and misty mountaintops encouraged horseback exploration; fast travel was not the optimal way to get around. Rockstar deliberately culled the pace of <em>Red Dead’s</em> sequel, stuffing the open world with a smorgasbord of side activities and random encounters. Open world games released today are struggling to reach the levels of freedom <em>Red Dead Redemption 2</em> presented.</p>
<p style="text-align: center;"><strong><em>Mirror’s Edge</em></strong></p>
<p>Flowstate is a remarkable thing when it happens in games. The sense of body and mind working in tandem, fluidly, uninterrupted. Games had toyed with parkour before <em>Mirror’s Edge</em> but none elicited the serene flowstate <em>Mirror’s Edge</em> did. This is in large part to its first-person perspective, it’s almost texture-less clean lines and minimal, distraction free colour palette switching between bright white and bold primary colours. <em>Dying Light</em> comes close, but the innovativeness of <em>Mirror’s Edge</em> is tough to beat.</p>
<p style="text-align: center;"><strong><em>Metal Gear Solid</em></strong></p>
<p>An absolute genre-defining masterpiece, <em>Metal Gear Solid</em> changed perceptions of what video games could be via its unashamedly cinematic approach to storytelling, it’s ground-breaking stealth gameplay, and ingenious fourth wall breaking shenanigans. Never had a video game toyed with the player as much as <em>Metal Gear Solid</em>; etching Meryl’s codec frequency into the game’s physical CD case, or – most famously – the Psycho Mantis battle requiring players’ switch controller ports to evade his mind-reading ability.</p>
<p style="text-align: center;"><strong><em>Shadow of the Colossus</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-393584" src="https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus.jpeg" alt="shadow of the colossus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/shadow-of-the-colossus-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Originally released in 2005 at a time when video game contingent was still debating if the medium could be considered art. Contemplative, bleak, beautiful, befuddling <em>Shadow of the Colossus</em> put that contest to rest via minimal storytelling told ostensibly through environmental puzzles masquerading as boss battles. There really was nothing like it at the time. A wholly unique experience with an ending, like some of the world’s greatest art, wide open to interpretation.</p>
<p style="text-align: center;"><em><strong>Red Faction</strong></em></p>
<p>Remarkably ground-breaking for its Geo-Mod technology was <em>Red Faction</em>. It’s incredible how much destruction developer Volition managed to build into its gameplay, and whilst there was a multiplayer component to the game the single player campaign was treated to this bar-raising destruction tech too. Players could reshape the world around them with unparalleled freedom. See a locked door? Blast a hole in the surrounding rock. Want to infiltrate a guarded building? Fashion underground tunnels with rocket launchers. Prior games included scripted destruction, but <em>Red</em> <em>Faction</em> was the first to grant players pure unscripted world-altering capabilities.</p>
<p style="text-align: center;"><strong><em>Shenmue</em></strong></p>
<p>Sure, <em>Shenmue’s</em> stately slice of Japanese life divides fans and critics to this day, but the developer’s ambition for what they hoped would become a sprawling series was certainly ahead of its time. Introducing the concept of open world game design to mass audiences (well, Dreamcast players at least), <em>Shenmue</em> heightened immersion through its day and night cycles, NPCs with jobs and routines, and dynamic weather. The interactivity inherent in its detailed world cemented <em>Shenmue</em> as a trailblazer too, ranging from mundanely examining the objects of a kitchen drawer to hitting the arcades for some vintage game time.</p>
<p style="text-align: center;"><strong><em>Prototype</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-240600" src="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Prototype’s</em> Alex Mercer is the perfect anti-hero. It’s as simple as that. So many powers and abilities are stuffed into his skillset that there was no more powerful a feeling possible in games than raising utter carnage in downtown Manhattan and barely feeling a scratch from an army desperate to stop you. In blending shapeshifting, superhero-esque aerial acrobatics, offensive and defensive body augmentations, thermal vision, guns, tanks, and helicopters, Radical Entertainment risked <em>Prototype</em> being a sludge of mechanics. Instead, <em>Prototype</em> is a blast; combining so many combat mechanics seamlessly truly was an achievement ahead of its time.</p>
<p style="text-align: center;"><strong><em>Battlezone</em></strong></p>
<p>Never had a game merged first-person action, real-time strategy, base building, and tank simulation as cohesively as 1998’s <em>Battlezone</em>. Whilst the similar-in-scope <em>Uprising: Join or Die</em> released a year earlier it didn’t have the same sense of finesse that Activision’s effort exuded. <em>Battlezone</em> dripped in atmosphere, featured dynamic missions inside an engaging dual-perspective campaign, and – crucially given its melding of disparate genres – a sleek interface innovative for its simplicity.</p>
<p style="text-align: center;"><em><strong>RAGE</strong> </em></p>
<p>You can debate until you’re blue in the face on the memorability of <em>RAGE</em>. It brought legendary developer id Software back from the brink of mediocrity, but it’s shooting, premise, enemies, story – all middle-of-the-road at least. A solid 7/10. <em>RAGE</em> though had an ace up its sleeve: megatexturing. This tech wasn’t new at the time, but thanks to game engine id Tech 5 <em>RAGE’s</em> environment artists were able to build in an endless stream of unique textures. Dynamic scaling based on PC capability kept the game running at 60fps too; another feature prevalent nowadays but none-too-common back in 2011.</p>
<p style="text-align: center;"><strong><em>Syndicate</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-586521" src="https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993.jpg" alt="syndicate 1993" width="720" height="452" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993.jpg 2130w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-1024x643.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-768x482.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-1536x965.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/05/syndicate-1993-2048x1286.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>1993’s <em>Syndicate</em> put you in command of four trenchcoated, mirror-shaded cyborgs undertaking a corporation’s nefarious dealings via the trigger of a minigun. Gameplaywise, you’d take to the streets – early examples of living cities – to assassinate, coerce, rescue, or destroy, depending on your objective and whims. There was intelligence beneath the bloodshed too, a satirical mirror exposing the tunnel vision of rampant consumerism. <em>Grand Theft Auto</em> took these themes and ran with it, but <em>Syndicate</em> was the first to do it.</p>
<p style="text-align: center;"><strong><em>Far Cry 2</em></strong></p>
<p>If <em>Far Cry 2</em> were released today, it might be criticised for an overly minimalist approach to open world game design that’s become much more commonplace than it was back in 2008 when it originally released. Thing is, it’s <em>Far Cry 2</em> that arguably started this trend. A true pinnacle of emergent gameplay, zones aren’t acquired like a shopping list and NPCs don’t tend to function as quest givers. Instead, it’s up to you to head into the bush a cause your own trouble, but beware as guns often malfunction, exploded vehicles cause rampant bushfires, healing is strictly limited. Far Cry 2 had the confidence here to blend FPS with survival mechanics, with <em>Metal Gear Solid V, Fallout 4</em>, and <em>The Forest</em> to name a few taking many leaves out of its book.</p>
<p style="text-align: center;"><strong><em>Silent Hill 2</em></strong></p>
<p>Dealing with mature, taboo, brushed under the carpet subject matter in such visceral ways; intrinsically linking a character’s innermost desires and torment to gameplay, to monsters encountered; in crafting an atmosphere so noxious it chokes you – these are all reasons why <em>Silent Hill 2</em> is an ahead of its time masterpiece, and stands the test of time some 22 years later. In a way, <em>Silent Hill 2</em> is experimental; for one, its story is told extremely subtly. A very hands-off approach which many developers, plus Konami themselves, haven’t learned from.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">586518</post-id>	</item>
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		<title>15 Single Player Games We Would Like to See on the PS5</title>
		<link>https://gamingbolt.com/15-single-player-games-we-would-like-to-see-on-the-ps5</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 20 Nov 2023 12:04:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[Tenchu]]></category>
		<category><![CDATA[The Getaway]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=570505</guid>

					<description><![CDATA[There's just something special about the games that could be, and this feature gushes about 15 games that we would love to see on the PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he games industry is in a pretty interesting position right now, with plenty of great hits releasing left right and center. There are also many great-looking games and sequels from known IPs confirmed to be hitting the market in the near future, but we can’t help but wonder about the games that don’t have much in the name of solid evidence of existence &#8211; but belong to some of our favorite franchises. With this feature, we will be talking about 15 such games that we would love to see on the PS5.</p>
<p><strong>inFamous 4</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-525118" src="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg" alt="inFamous Second Son" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The <em>inFamous</em> series is famous for providing a power fantasy like no other, and Sucker Punch did an amazing job of meshing those designs with a well-crafted morality system that has the capability to affect not only the story but also the gameplay. It continues to be fresh even after all these years, and no game has really come close to matching the essence of inFamous. An <em>inFamous 4</em> could make use of the PS5’s power to render some amazing visuals and explore new gameplay concepts, but with Sucker Punch most likely occupied with <em>Ghost of Tsushima</em> &#8211; there’s a pretty slim chance that such a project might see the light of day.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">570505</post-id>	</item>
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		<title>Command and Conquer: Red Alert 3, Mirror&#8217;s Edge, and More Will Lose Online Services</title>
		<link>https://gamingbolt.com/command-and-conquer-red-alert-3-mirrors-edge-and-more-will-lose-online-services</link>
					<comments>https://gamingbolt.com/command-and-conquer-red-alert-3-mirrors-edge-and-more-will-lose-online-services#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Oct 2022 10:58:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Army of Two: The 40th Day]]></category>
		<category><![CDATA[army of two: the devil's cartel]]></category>
		<category><![CDATA[Command and Conquer 3: Kane's Wrath]]></category>
		<category><![CDATA[Command and Conquer 3: Tiberium Wars]]></category>
		<category><![CDATA[Command and Conquer: Red Alert 3]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gatling Gears]]></category>
		<category><![CDATA[Mercenaries 2]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[NBA JAM: On Fire Edition]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shank 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=533151</guid>

					<description><![CDATA[Electronic Arts noted player numbers dwindle to "typical fewer than one percent of all peak online players across all EA titles" for older titles.]]></description>
										<content:encoded><![CDATA[<p>Codemasters&#8217; <em>Onrush</em> isn&#8217;t the only title publisher Electronic Arts is shutting down online services for. It <a href="https://www.ea.com/service-updates" target="_blank" rel="noopener">confirmed</a> a litany of titles that would stop receiving online support in the coming months. It starts with <em>Army of Two: The 40th Day</em> and <em>Army of Two: The Devil’s Cartel</em> on October 20th.</p>
<p>This is followed by <em>Mercenaries 2</em> (PS3, Xbox 360), <em>Command and Conquer: Red Alert 3</em> (PS3, Xbox 360), <em>Command and Conquer 3: Tiberium Wars</em>, and <em>Command and Conquer 3: Kane&#8217;s Wrath</em> (Xbox 360) on November 9th. <em>Onrush&#8217;s</em> servers <a href="https://gamingbolt.com/onrush-servers-shut-down-on-november-30th">shut down on November 30th</a>, while <em>Mirror’s Edge, NBA Jam On Fire Edition, Gatling Gears,</em> and <em>Shank 2</em> will lose their online services on January 19th, 2023.</p>
<p>The publisher stated, &#8220;The decisions to withdraw particular features or modes of certain EA games, or to retire online services relating to older EA games are never easy. The development teams and operational staff pour their hearts into our games, their features and modes almost as much as the players, and it is hard to see one retired.</p>
<p>&#8220;As games are replaced with newer titles, the number of players still enjoying the games that have been live for some time dwindles to a level – typically fewer than one percent of all peak online players across all EA titles – where it’s no longer feasible to continue the behind-the-scenes work involved with keeping the online services for these games up and running. We are also committed to constantly updating and improving the features and modes to keep in our games to ensure they remain exciting to play for as long as possible. That commitment to great gameplay sometimes means that we need to remove outdated features and modes.&#8221;</p>
<p>Some games are still playable offline, and features like &#8220;players’ inventory of virtual currency, and/or in-game items may continue to be used,&#8221; even if the in-game store has been disabled. As such, removing online support for older titles and DLC isn&#8217;t too surprising. Ubisoft <a href="https://gamingbolt.com/ubisoft-announces-decomissioning-of-online-services-for-several-older-games">announced in July</a> that several titles would lose online functionality before backtracking on the same after extensive backlash.</p>
<p>Given the relative age and popularity of many of Electronic Arts&#8217; titles, it&#8217;s unlikely the decision will be reverted. Nevertheless, stay tuned for updates on the same.</p>
]]></content:encoded>
					
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		<title>15 Underrated Action Games You Need To Play</title>
		<link>https://gamingbolt.com/15-underrated-action-games-you-need-to-play</link>
					<comments>https://gamingbolt.com/15-underrated-action-games-you-need-to-play#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jul 2020 09:24:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Chromehounds]]></category>
		<category><![CDATA[Dead Head Fred]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[Gravity Rush 2]]></category>
		<category><![CDATA[House of the Dead: Overkill]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[killer is dead]]></category>
		<category><![CDATA[madworld]]></category>
		<category><![CDATA[MAG]]></category>
		<category><![CDATA[Mega Man Legends]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Stuntman: Ignition]]></category>
		<category><![CDATA[Super Daryl Deluxe]]></category>
		<category><![CDATA[Warhammer 40K: Space Marine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=447525</guid>

					<description><![CDATA[They didn't have the best sales or reviews but these action games still stand out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s not easy making an action game. Retaining a player&#8217;s interest over the hours is tough enough, forget making an experience that will appeal to as many people as possible. Because of this, a number of titles in the genre tend to fall by the wayside. Let&#8217;s take a look at 15 under-appreciated action games throughout the years and what made them so special.</p>
<p><b>Gravity Rush 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-279256" src="https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/10/Gravity-Rush-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s some insane creativity at SIE Japan Studio, and that&#8217;s no more apparent than in Gravity Rush 2. Developed by the Team Gravity division, the world is larger, livelier and more destructible than its predecessor. But it&#8217;s the sheer imagination, in gravity-defying encounters to exploring Kat&#8217;s mysterious backstory, that lent the game its own unique charm. Despite good reviews and the developer&#8217;s pedigree, Gravity Rush 2 averaged roughly 103,000 copies in Japan during its launch month. Its online service was subsequently discontinued in July 2018.</p>
]]></content:encoded>
					
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		<title>15 Intricate Hand Animations in Games</title>
		<link>https://gamingbolt.com/15-intricate-hand-animations-in-games</link>
					<comments>https://gamingbolt.com/15-intricate-hand-animations-in-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Jul 2020 09:42:25 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ADR1FT]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Killing Floor 2]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[Rainbow Six: Siege]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[Tacoma]]></category>
		<category><![CDATA[Thief (2014)]]></category>
		<category><![CDATA[Valorant]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=445895</guid>

					<description><![CDATA[You can't help but stop and admire these animations, even in the thick of battle.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>veryone notices the facial and body animations in video games. From the most natural movements like walking and running to simply emoting during key scenes, it&#8217;s crazy how far the industry. Of course, when playing a first person title where you spend most of the time seeing hands, the attention given animations is simply astonishing. Let&#8217;s take a look at 15 of the best hand animations in video games.</p>
<p><b>Rainbow Six Siege</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Rainbow-Six-Siege.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-402063" src="https://gamingbolt.com/wp-content/uploads/2019/06/Rainbow-Six-Siege.jpg" alt="Rainbow Six Siege" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Rainbow-Six-Siege.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Rainbow-Six-Siege-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Rainbow-Six-Siege-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Rainbow-Six-Siege-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ubisoft&#8217;s tactical first person shooter may have had a rough launch but its hand animations were fairly good and have only improved. Watching Operators set up barricades, manage different weapons and bashing through obstacles is still enthralling after all these years. The animations behind abilities have become more imaginative as well – just watch Iana activate her Gemini Replicator, which manifests a holographic version of herself to control, or Oryx who busts through walls without a care.</p>
]]></content:encoded>
					
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		<title>15 Amazing Single-Player Games You Probably Missed</title>
		<link>https://gamingbolt.com/15-amazing-single-player-games-you-probably-missed</link>
					<comments>https://gamingbolt.com/15-amazing-single-player-games-you-probably-missed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Jun 2020 12:35:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alice: Madness Returns]]></category>
		<category><![CDATA[Binary Domain]]></category>
		<category><![CDATA[Blazing Chrome]]></category>
		<category><![CDATA[Condemned Criminal Origins]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Eternal Darkness: Sanity's Requiem]]></category>
		<category><![CDATA[Gravity Rush 2]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[MO: Astray]]></category>
		<category><![CDATA[Nex Machina]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[remember me]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[Vampyr]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=442896</guid>

					<description><![CDATA[They may not have had the best sales, review scores or exposure but these titles still shine.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>efining an underrated title can be tough, as some games review well without lighting sales charts on fire while others are underappreciated in the critical sense. There are also titles which remain under the radar due to the lack of marketing budgets but survive thanks to word of mouth. Let&#8217;s take a look at 15 of these games in the single-player space and what makes them special.</p>
<p><b>Nex Machina</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/NexMachina_2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-299388" src="https://gamingbolt.com/wp-content/uploads/2017/06/NexMachina_2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/NexMachina_2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/NexMachina_2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Housemarque, better known for the arcade shooter Resogun, released an arguably superior follow-up in Nex Machina. The latter is more of a top-down shooter akin to Robotron and Smash TV, and had Eugene Jarvis – who designed both – as a consultant. The result was an intense, action-packed arcade title with heaps of particle effects, great bosses and excellent areas. Unfortunately, Nex Machina and Housemarque&#8217;s other arcade title Matterfall reaped so little success that the developer proclaimed the arcade genre dead and focused on more mainstream genres.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">442896</post-id>	</item>
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		<title>15 Annoying Things About Video Game Endings That Only Players Will Understand</title>
		<link>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand</link>
					<comments>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Mar 2020 07:53:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Inversion]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[Kingdom Hearts 3 ReMind]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Super Mario Bros. 2]]></category>
		<category><![CDATA[The Division]]></category>
		<category><![CDATA[the division 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=435039</guid>

					<description><![CDATA[Pulling off a great ending in video games is harder than you'd think.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s easy to underestimate just how important an ending can be for a game. The overall experience could be fantastic but have an underwhelming ending, thus tainting an overall great game. Bad endings in video games are nothing new but there are other ways to mess up a conclusion. Let&#8217;s take a look at 15 annoying things about endings that more than a few players will have dealt with.</p>
<p><b>DLC Required</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-292583" src="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg 670w, https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember how Frank West valiantly sacrificed himself at the end of Dead Rising 4 so that Vicky and Brad could escape? Yeah, that&#8217;s not the “true” ending. Purchasing the Frank Rising DLC reveals that West actually became a zombie, got better and then maybe escaped (or not, depending on your choices). Unfortunately this wouldn&#8217;t be the first time that a game&#8217;s “true” ending would be gated behind DLC – see Asura&#8217;s Wrath, also conveniently published by Capcom.</p>
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