<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Monark &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/monark/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 28 Dec 2022 05:52:20 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>15 Biggest Flops of 2022</title>
		<link>https://gamingbolt.com/15-biggest-flops-of-2022</link>
					<comments>https://gamingbolt.com/15-biggest-flops-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 Dec 2022 05:52:18 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[crossfirex]]></category>
		<category><![CDATA[ghostwire tokyo]]></category>
		<category><![CDATA[GRID Legends]]></category>
		<category><![CDATA[Gungrave G.O.R.E.]]></category>
		<category><![CDATA[Harvestella]]></category>
		<category><![CDATA[Marvel's Midnight Suns]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[Need for Speed: Unbound]]></category>
		<category><![CDATA[New Tales from the Borderlands]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[roller champions]]></category>
		<category><![CDATA[Sackboy: A Big Adventure]]></category>
		<category><![CDATA[Shadow Warrior 3]]></category>
		<category><![CDATA[Star Ocean: The Divine Force]]></category>
		<category><![CDATA[The DioField Chronicle]]></category>
		<category><![CDATA[Uncharted: Legacy of Thieves Collection]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538719</guid>

					<description><![CDATA[For every hit release, be it triple-A or indie, there were commercial flops in equal measure. Check out 15 of the biggest here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ven if sales were down in certain months compared to recent years, 2022 has seen several massive sellers. <em>Elden Ring, Pokemon Scarlet and Violet, God of War Ragnarok, FIFA 23</em>, the list goes on. Unfortunately, it also saw a fair number of sales flops and underwhelming releases. Let&#8217;s look at 15 of them here.</p>
<p><strong>Uncharted: Legacy of Thieves Collection (on PC)</strong></p>
<p>When the remastered duo launched for PS5 in January, it debuted in fifth place on Gfk&#8217;s UK physical sales charts. Pretty good, even if it didn&#8217;t hit the top 20 for The NPD Group&#8217;s best-selling games for the month. Its PC version is a completely different story, though, hitting a peak concurrent player count of only 10,851 on Steam when it was released in October. Either because there wasn&#8217;t much hype around it, or other big titles took all the attention, the collection just didn&#8217;t resonate.</p>
<p><strong>CrossfireX</strong></p>
<p>With a whopping 38 out of 100 Metascore and lacklustre marketing, it was somewhat expected that <em>CrossfireX</em> wouldn&#8217;t do great. Lo and behold, it didn&#8217;t chart anywhere in The NPD Group&#8217;s February 2022 sales rankings, nor did it warrant a mention in Gfk&#8217;s physical charts for the UK. However, given how popular <em>Crossfire&#8217;s</em> multiplayer is in China and South Korea (with over $1 billion in revenue each year since 2014), this won&#8217;t hurt Smilegate&#8217;s bottom line one bit.</p>
<p><strong>Monark</strong></p>
<p>You could call <em>Monark</em> another victim of <em>Elden Ring&#8217;s</em> overwhelming presence, especially in Europe, where it launched on the same day as the Souls-like. That&#8217;s probably why it wasn&#8217;t mentioned anywhere in Gfk&#8217;s physical sales charts for the week. It also had only 177 peak concurrent players on Steam in the West. Then again, when released last year in Japan, it barely hit 16,000 units sold on PS4 and Nintendo Switch. Couple that with poor critical reception, and its failure is understandable.</p>
<p><strong>Ghostwire: Tokyo</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-507254" src="https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo.jpg" alt="GhostWire Tokyo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/GhostWire-Tokyo-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Tango Gameworks&#8217; <em>Ghostwire Tokyo</em> was one of the premiere PS5 console exclusives this year and sadly didn&#8217;t perform up to par. It debuted in 12th place for The NPD Group&#8217;s March 2022 charts, and in 11thth place for Gfk&#8217;s UK physical game charts. Not only that, but it sold 80 percent less than <em>The Evil Within 2</em> in the UK, which was considered to have performed poorly at launch. Though it managed sixth place in its debut in Japan, it only sold 10,144 units in its first week. Even the Steam numbers were nothing to write home about, with a peak concurrent total of 14,086 players in its lifetime.</p>
<p><strong>Shadow Warrior 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02.jpg"><img decoding="async" class="aligncenter wp-image-448201" src="https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02.jpg" alt="Shadow Warrior 3_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Shadow-Warrior-3_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Shadow Warrior 3</em> was intriguing in how it not only went with a super-linear approach to its levels but also stuck to previous-gen consoles and PC. Blame it on the lack of marketing buzz, the shadows of <em>Elden Ring</em> and <em>Horizon Forbidden West</em>, or something else, but when released on March 1st, 2022, it was nowhere to be seen in Gfk&#8217;s UK physical sales charts or GSD&#8217;s digital sales charts. Even the peak concurrent player count on Steam was a mere 1,651 players.</p>
<p><strong>GRID Legends</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04.jpg"><img decoding="async" class="aligncenter wp-image-506677" src="https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04.jpg" alt="GRID Legends_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/GRID-Legends_04-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Another game which likely suffered due to releasing too close to <em>Elden Ring</em> and <em>Horizon Forbidden West</em> is Codemasters&#8217; <em>GRID Legends</em>. It debuted in 18th place in Gfk&#8217;s UK physical sales charts and was pretty much never heard from again after that. Yes, not even in The NPD Group&#8217;s best-selling titles for February and March 2022. SteamDB reveals a peak concurrent player count of just 455, which is just a few days after it launched.</p>
<p><strong>Roller Champions</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-525479" src="https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image.jpg" alt="roller champions" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/roller-champions-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Roller Champions&#8217;</em> success is a bit harder to measure since, well, it&#8217;s a free-to-play title. That being said, its digital revenue hasn&#8217;t warranted any mention this year. It launched to very little reaction on PC, Xbox One, and PS4, and the Switch release did nothing to help this either. Lest anyone thinks the recent Steam release would aid in a resurgence, it has had a peak concurrent player total of 141. Such was the response that reports quickly circulated of the game being sunset, which Ubisoft denied.</p>
<p><strong>Marvel&#8217;s Midnight Suns</strong></p>
<p><iframe loading="lazy" title="13 SUPER DUPER FLOPS of 2022" width="500" height="281" src="https://www.youtube.com/embed/4nTpt-3AYRw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>One of the big three releases of December, <em>Marvel&#8217;s Midnight Suns</em> has a lot going for it with the<em> XCOM</em> team involved, strong critical acclaim, and some well-known Marvel heroes. It even had 15,500 peak concurrent players on Steam. Sales-wise, the story is less positive, as it debuted in a mortifying 26th place in the UK physical sales charts. Granted, Firaxis is known more for its PC player base (as seen with the Steam user count), and the digital sales could help, but the Xbox Series X/S and PS5 numbers can&#8217;t be entirely discounted. Maybe it was just the victim of too many big releases on the same day, as evidenced by <em>The Callisto Protocol</em> performing way better.</p>
<p><strong>Need for Speed Unbound</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-532166" src="https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound.jpg" alt="Need for Speed Unbound" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/Need-for-Speed-Unbound-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Due to its release timing, we won&#8217;t know how <em>Need for Speed Unbound</em> performed in the US until next month. As for the UK, its launch week physical sales were down a staggering 64 percent compared to <em>Need for Speed Heat</em>, earning it only 17th place. This may seem expected, but it&#8217;s the tenth-biggest IP in the region&#8217;s history. Things hardly improved the next week when it slipped to 19th place following a 19 percent sales drop. Steam player numbers aren&#8217;t so great either, with a peak concurrent total of only 14,063.</p>
<p><strong>Star Ocean: The Divine Force</strong></p>
<p>Compared to <em>Valkyrie Elysium, Star Ocean: The Divine Force</em> performed decently when it launched in Japan, with over 44,000 units sold on PS4 and PS5. The problem? It&#8217;s the weakest game launch in the series. The first <em>Star Ocean</em> in June 1996 sold over 81,000 copies on the Super Famicom, for crying out loud.<em> The Divine Force</em> failed to crack Gfk&#8217;s top 10 in the UK and debuted in 14th place for the US, according to The NPD Group, before quietly fading away.</p>
<p><strong>Gungrave G.O.R.E.</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-536698" src="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4.jpg" alt="gungrave g.o.r.e" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Gungrave G.O.R.E.</em> launched a few weeks after<em> Sonic Frontiers</em> and <em>God of War Ragnarok</em>, and days after <em>Pokemon Scarlet and Violet</em>. Shock of shocks, it neither charted in the UK nor the US. On Steam, it has a peak concurrent player total of 138, which says it all.</p>
<p><strong>Harvestella</strong></p>
<p>This one hurts, simply because I loved Livewire&#8217;s <em>Ender Lilies: Quietus of the Knights</em>. Sadly, <em>Harvestella</em> matched up in neither sales nor critical acclaim. It debuted in second place in Famitsu&#8217;s Japan sales charts with 26,644 units sold on Nintendo Switch, but only reached 38,704 sales before dropping out entirely. On PC, it had a measly 3,395 peak concurrent players via Steam.</p>
<p><strong>The DioField Chronicle</strong></p>
<p>Square Enix may have some heavy hitters coming in 2023, but this year has been rather disastrous for the publisher. It released a flurry of underwhelming titles and commercial flops, like <em>The DioField Chronicle</em>. The strategy RPG launched at 17th place in Gfk&#8217;s UK physical sales charts and sold about 12,068 units in its first week in Japan across Nintendo Switch, PS4, and PS5. SteamDB notes 1,272 peak concurrent players over its lifetime, which is pretty sad.</p>
<p><strong>Sackboy: A Big Adventure (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534455" src="https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3.jpg" alt="sackboy a big adventure pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/sackboy-a-big-adventure-pc-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering how valuable the PC market has been for Sony with <em>Horizon Zero Dawn</em>, <em>God of War (2018)</em>, and <em>Marvel&#8217;s Spider-Man Remastered</em>, it was expected that<em> Sackboy</em> would follow up on that success. Alas, it wasn&#8217;t to be. It recorded a meagre 610 peak concurrent players since launch, far less than even <em>Uncharted: Legacy of Thieves Collection</em>. Sony hasn&#8217;t revealed sales numbers, and maybe it&#8217;s unfair to expect much out of a lesser-known IP on PC. Nevertheless, it&#8217;s still disappointing.</p>
<p><strong>New Tales from the Borderlands</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531063" src="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9.jpg" alt="new tales from the borderlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-9-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Released on October 21st, 2022, you&#8217;d expect a new <em>Borderlands</em> title, much less the follow-up to <em>Tales from the Borderlands</em>, to get a decent response. But either due to the lack of marketing, Telltale not returning, the premise or a flurry of other releases, <em>New Tales from the Borderlands</em> came and went with very little response. It wasn&#8217;t mentioned by Gfk in its UK physical charts for the end of October and throughout November. Even worse, it didn&#8217;t even chart in The NPD Group&#8217;s US sales charts for October and November.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-biggest-flops-of-2022/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">538719</post-id>	</item>
		<item>
		<title>15 Absolute Worst Video Games of 2022</title>
		<link>https://gamingbolt.com/15-absolutely-worst-video-games-of-2022</link>
					<comments>https://gamingbolt.com/15-absolutely-worst-video-games-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Dec 2022 17:06:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[blackwind]]></category>
		<category><![CDATA[crossfirex]]></category>
		<category><![CDATA[Diablo Immortal]]></category>
		<category><![CDATA[DOLMEN]]></category>
		<category><![CDATA[ELEX 2]]></category>
		<category><![CDATA[gungrave g.o.r.e]]></category>
		<category><![CDATA[Ikai]]></category>
		<category><![CDATA[LEGO Brawls]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[MX vs ATV Legends]]></category>
		<category><![CDATA[Source of Madness]]></category>
		<category><![CDATA[The House of the Dead: Remake]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[winter ember]]></category>
		<category><![CDATA[XEL]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537803</guid>

					<description><![CDATA[Despite all the great games released this year, plenty of terrible titles took the medium to new lows. Check out 15 of the worst here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter how many brilliant games release each year, there are bound to be a few stinkers. It could be a super-hyped title that failed to meet expectations, a decent concept that severely botches the execution, or something so awful that it warrants a mention and not much else. Whatever the case may be, it&#8217;s worth highlighting them, if only to remember everything that went wrong. Let&#8217;s look at 15 of the worst games released in 2022.</p>
<p><strong>CrossfireX</strong></p>
<p><iframe loading="lazy" title="15 WORST GAMES of 2022" width="500" height="281" src="https://www.youtube.com/embed/VCzlclEOYYM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Based on Smilegate&#8217;s super-popular free-to-play shooter, <em>CrossfireX</em> garnered attention because Remedy was behind its campaign. However, this was little more than two short “Operations” with bad writing, cliched and boring gameplay, and terrible AI. The studio&#8217;s trademark panache was missing here, though the Northlight Engine looked decent, and the &#8220;revamped&#8221; multiplayer didn&#8217;t offer much either.</p>
<p><strong>Gungrave G.O.R.E</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-536699" src="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg" alt="gungrave g.o.r.e" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Some games are developed for years, and you hate to see them launch as <em>Gungrave G.O.R.E</em> has. Any notions of style that <em>Overdose</em> may have had all those years ago are overridden by an ugly visual style, from the characters to the levels. The story sounds like it could make for some B-movie-level fun but ends up confusing and outright time-wasting. Gameplay-wise, the sheer amount of jank in animations, movement, and combat are just awful all around.</p>
<p><strong>Source of Madness</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517719" src="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg" alt="source of madness" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In theory, <em>Source of Madness</em> sounds cool. It uses procedural generation to create its Lovecraftian-esque nightmares and neural network AI to animate them. Unfortunately, this results in unpredictable enemies, further adding to the brutal difficulty alongside the shoddy controls. Even if you can appreciate the aesthetic, the sheer lack of strategy that enemies display, horrible bosses, and lackluster progression ensures little payoff for surviving this nightmare.</p>
<p><strong>Winter Ember</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514965" src="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg" alt="winter ember" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As a dark fantasy stealth title, <em>Winter Ember</em> felt pretty ambitious with its 30 arrow types, 70 passive and active skills, and open-ended gameplay. The interesting aesthetic and setting are hampered by poor combat, awful enemy AI, shoddy cover while sneaking, and the same repetitive gameplay loop. Even the audio design, an essential part of a stealth experience, is not good, executing any hope one could have for this mess.</p>
<p><strong>XEL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538441" src="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg" alt="XEL" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sci-fi adventure inspired by <em>Zelda</em> with an appealing art style – what could go wrong? As <em>XEL</em> proves, quite a lot. The sheer number of bugs and lack of polish will put you off immediately. Once you make it further in, the combat and visuals can be somewhat satisfying, but the awful story undercuts them. Too much repetition and some baffling design decisions will further kill your interest if you&#8217;re still somehow playing.</p>
<p><strong>The Last Oricru</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-533050" src="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg" alt="the last oricru image" width="720" height="400" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1024x569.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-768x427.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1536x854.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Serving as one of the poster games for the new Prime Matter label, <em>The Last Oricru</em> takes clear inspiration from other Souls-like titles. But that&#8217;s all it is – a shallow inspiration where everything sticks out for all the wrong reasons. It may be the annoying main character, user interface, controls or how clunky everything looks. Whatever it may be, <em>The Last Oricru</em> doesn&#8217;t feel good to play, look at or think about.</p>
<p><strong>Dolmen</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-519649" src="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg" alt="Dolmen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like <em>The Last Oricru</em>, <em>Dolmen</em> is a Souls-like but sci-fi with cosmic horror. It&#8217;s also terrible, with combat missing many key features and melee combat feeling janky and poorly tuned overall. Despite how interesting the sci-fi premise looks, it&#8217;s all fluff with no real purpose or sense that fails to hook you.</p>
<p><strong>MX vs ATV Legends</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-506245" src="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg" alt="MX vs. ATV Legends" width="720" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-1024x540.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-768x405.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-1536x810.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>MX vs ATV Legends</em> isn&#8217;t bad enough to be truly awful, but it&#8217;s enough to be annoyingly mediocre. Multiple types of vehicles to race with? Good. The slippery controls and haphazard AI? Bad, though the former has reportedly improved. The open world aspect? Good. The lack of anything to do in it? Bad. We could go on with the physics, sound design, polish, and so on. While the new Trails mode and regular tracks are decent, it&#8217;s not enough when everything else is undercooked.</p>
<p><strong>The House of the Dead: Remake</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-475930" src="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg" alt="house-of-the-dead remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With all the remakes we&#8217;ve seen in the past few years, <em>The House of the Dead: Remake</em> could have been something good. Maybe not great, but still good. Developer MegaPixel Studio kept almost everything as is, but the visual upgrades look too dark and ugly. The remixed soundtrack comes across as bland, and the lack of much new content (save for the missable horde mode) makes it feel overpriced. The less said about the controls and performance issues, the better.</p>
<p><strong>Diablo Immortal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-518969" src="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg" alt="Diablo Immortal (7)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Maybe it&#8217;s fun on mobile, but <em>Diablo Immortal</em> on PC is a travesty. Its user interface is horrid, with annoying pop-ups – especially during gameplay, resulting in misclicks – and the combat is an even more dumbed-down version of <em>Diablo 3</em>. The campaign is there, but any interesting plot is offset by the stupid progression blockers and grinding required. The sheer scale of monetization is also appalling, to the extent that certain end-game activities are just locked off to free players. Even without it, <em>Diablo Immortal</em> would still be a mess as opposed to the ongoing trainwreck.</p>
<p><strong>Monark</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-510066" src="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg" alt="Monark" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Lancarse&#8217;s track record has been a bit spotty this year, as anyone who played <em>The DioField Chronicle</em> will attest. There was some hope for<em> Monark</em>, developed by a few former <em>Shin Megami Tensei</em> series members. It has a school setting, Egos, and an Otherworld to explore, just like<em> SMT</em> and <em>Persona</em>. It differs, however, in the awful pacing, repetitive gameplay, and troubling characterization, to say nothing of the shallow visuals and environments. With so many other great RPG efforts this year, like <em>Xenoblade Chronicles 3</em>, <em>Trails from Zero</em>, and so on, <em>Monark</em> hardly warrants a look.</p>
<p><strong>LEGO Brawls</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-526043" src="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg" alt="lego brawls" width="720" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-300x164.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-1024x561.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-768x421.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-1536x842.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A platform fighter based on LEGO sets sounds appealing in theory. The execution leaves a lot to be desired. Originally released for iOS in 2019, <em>LEGO Brawls</em> made its way to consoles and PC this past September. Despite its looks, the gameplay quickly becomes boring (with little difference between characters), and the sheer grind required to unlock things is a chore. The lack of stuff to do doesn&#8217;t help either.</p>
<p><strong>ELEX 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492025" src="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg" alt="elex 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>I found <em>ELEX</em> to be a drag, but Piranhabytes&#8217; sci-fi action RPG garnered a dedicated cult following after its release. <em>ELEX 2</em> seemed a good time to capitalize on this and deliver something better. Sadly, it&#8217;s also full of clunky combat, dull writing, boring open-world design, monotonous side quests, and an underwhelming presentation. Being able to fly with a jetpack doesn&#8217;t count for much when there are so many bugs, and the DirectX 12 rollout is a whole other rigmarole on its own.</p>
<p><strong>IKAI</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-486709" src="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg" alt="ikai" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite its low production values,<em> IKAI</em> could have been a nice little horror title, weaving in Japanese folklore in unique ways. Alas, it falls flat. It&#8217;s very short, the plot makes little sense, and it abruptly ends with almost no payoff. This wouldn&#8217;t be too terrible if the gameplay and horror were up to par, but the former is too restrictive and lackluster, while the latter offers bland jumpscares.</p>
<p><strong>Blackwind</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-503214" src="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg" alt="Blackwind" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In some alternate universe, <em>Blackwind</em> would have been a decent twin-stick shooter/action RPG hybrid. Unfortunately in this timeline, its premise can&#8217;t withstand the horrible story, mind-numbingly dull exploration and progression, and awful combat. The glitches and poor controls further hamper your attempts to squeeze any enjoyment out of the experience.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-absolutely-worst-video-games-of-2022/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">537803</post-id>	</item>
		<item>
		<title>15 Most Terrible Video Games of 2022 So Far</title>
		<link>https://gamingbolt.com/15-terrible-video-games-of-2022-so-far</link>
					<comments>https://gamingbolt.com/15-terrible-video-games-of-2022-so-far#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 01 Aug 2022 09:27:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[blackwind]]></category>
		<category><![CDATA[crossfirex]]></category>
		<category><![CDATA[Diablo Immortal]]></category>
		<category><![CDATA[Dynasty Warriors 9: Empires]]></category>
		<category><![CDATA[ELEX 2]]></category>
		<category><![CDATA[expedition zero]]></category>
		<category><![CDATA[Ikai]]></category>
		<category><![CDATA[In Nightmare]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[MX vs ATV Legends]]></category>
		<category><![CDATA[Source of Madness]]></category>
		<category><![CDATA[The House of the Dead: Remake]]></category>
		<category><![CDATA[The Waylanders]]></category>
		<category><![CDATA[winter ember]]></category>
		<category><![CDATA[zorro the chronicles]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=525139</guid>

					<description><![CDATA[These are the absolute worst of the lot when it comes to video games released so far in 2022.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he games industry is going through a tough time as of late. The after-effects of the pandemic can still be felt at studios across the globe, games are being delayed left, right, and center, and developer morale is at an all-time low. It&#8217;s only natural then that developing games that satisfy both the expectations of the player and the creative vision of the developer is even more difficult in these testing times, and many games that could be great turned out to be mediocre, and some that seemed promising ended up being straight-up disappointing. To that end, here are 15 of the worst video games of 2022 so far:</span></p>
<p><strong>The Waylanders</strong></p>
<p><iframe loading="lazy" title="15 WORST Games of 2022 So Far" width="500" height="281" src="https://www.youtube.com/embed/EcAfeBUOyiw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Developer Gato Studio&#8217;s recent <em>The Waylanders</em> is an interesting concept with hints of promise here and there, but all of these good aspects come with their own sets of caveats. While the story is interesting on some levels, it&#8217;s marred down by unimpressive voice acting and pacing that&#8217;s all over the place. Then there&#8217;s the gameplay, which is engaging but is plagued with bugs and glitches galore. Taken as a whole, however &#8211; it&#8217;s recommended that you pass on this game.</span></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-terrible-video-games-of-2022-so-far/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">525139</post-id>	</item>
		<item>
		<title>Monark Review &#8211; Mad, Mad World</title>
		<link>https://gamingbolt.com/monark-review-mad-mad-world</link>
					<comments>https://gamingbolt.com/monark-review-mad-mad-world#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 03 Mar 2022 09:40:42 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=510064</guid>

					<description><![CDATA[Monark fails to do justice to its several interesting ideas, with grindy combat and its repetitive structure letting the entire experience down.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>eveloped by a team of former Atlus devs who were instrumental in the earlier <em>Shin Megami Tensei </em>games, <em>Monark </em>comes with inherent cache, and in turn, expectations. In many ways, the game very much aligns with what you&#8217;d expect it to be, given the talent involved- it can be philosophical and strangely dark and twisted at times, and the story it weaves around those themes is often engrossing. Disappointingly, however, more often than not, it feels like a half-baked experience, one that could have done so much more with many of its genuinely intriguing gameplay ideas if it had been thought out better and polished up a little bit more.</p>
<p><em>Monark </em>is set in Shin Mikado Academy, an ordinary high school stuck in extraordinary circumstances. An ethereal barrier surrounds the school, preventing anyone from going in or out, while a mysterious mist enveloping the area is slowly driving everyone within it insane. It falls to you, an amnesiac student, to dive into the daeomic realm known as the Otherworld, figure out what&#8217;s causing this whole mess, and then put things right.</p>
<p>It&#8217;s an engaging narrative premise, for which <em>Monark </em>deserves a lot of credit. Unsurprisingly for a game made by former <em>Megami Tensei </em>devs, the story here can often get deeply philosophical, and the emphasis it places on its theme is an overriding defining trait of the entire experience. That&#8217;s often let down by the writing, which can feel a bit too on-the-nose and ham-fisted at times, while the voice acting is also wildly inconsistent, but there&#8217;s more than enough to <em>Monark&#8217;s </em>story to keep you engaged for as long as you can put up with its gameplay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-510069" src="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image.jpg" alt="Monark" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"More often than not, <em>Monark</em> feels like a half-baked experience, one that could have done so much more with many of its genuinely intriguing gameplay ideas if it had been thought out better and polished up a little bit more."</p>
<p>I say &#8220;put up with it&#8221;, because there&#8217;s so much about the game that will feel actively hostile one way or another, either because of mind-numbing repetition or just poor design decisions. <em>Monark&#8217;s </em>larger structure sees you going from one building of the school to next to clear it of the fog that envelops it by defeating the Pactbreaker presiding over that area, and conceptually, it&#8217;s a task fraught with risk and tension. Spending too much time in the mist will drive up your insanity meter, and when it reaches its maximum limit, it&#8217;ll be game over- except it&#8217;s hardly anything more than a minor inconvenience, because when you restart, you can just fast travel back to a checkpoint that&#8217;ll put your pretty close to where you were before.</p>
<p>It doesn&#8217;t help that the actual act of exploring quickly gets boring. Outside of combat, the bulk of the game focuses on meeting with students, learning more about them, and then using that knowledge to solve puzzles- only the puzzles range from being ridiculously easy and requiring little to no engagement to being frustratingly opaque and blocking progress for far longer than they need to. The environments that you explore all quickly blend into each other as well, because there&#8217;s nothing visually interesting going on in most of them- it&#8217;s all just a collection of desks, hallways, and classrooms. It&#8217;s a shame that the game&#8217;s level design doesn&#8217;t show nearly as much ambition as its story does, leading to frustratingly repetitive structuring and gameplay.</p>
<p>Combat, on the other hand, does have some redeeming qualities. Blending a tactical turn-based JRPG system with free movement, <em>Monark&#8217;s </em>combat makes use of its Madness mechanics in interesting ways, and that, combined with things such as your positioning, your party members, and more can lead to some surprisingly complex and intriguing battle mechanics. Sadly, this is another area that is let down by other significant deficiencies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-510066" src="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg" alt="Monark" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The environments that you explore all quickly blend into each other as well, because there&#8217;s nothing visually interesting going on in most of them- it&#8217;s all just a collection of desks, hallways, and classrooms. It&#8217;s a shame that the game&#8217;s level design doesn&#8217;t show nearly as much ambition as its story does, leading to frustratingly repetitive structuring and gameplay."</p>
<p>For starters, the enemy variety here is abysmal. More often than not, you&#8217;ll be fighting the same (or similar) skeletal enemies again and again, and that repetition quickly rubs the appeal off of <em>Monark&#8217;s </em>combat systems. More importantly, and more egregiously, this is a ridiculously grindy game. You level your characters up using a currency known as Spirit, which you get at the end of every battle, but you don&#8217;t have a fixed party in <em>Monark</em>, which means you&#8217;ll often be wasting Spirit on characters who&#8217;re not going to stick around for long anyway.</p>
<p>Worse still is the fact that often these new characters that temporarily join your party are severely under-leveled, which means you&#8217;re pretty much forced to grind and bring them up to a respectable level. Repetition is an overriding theme for much of the experience, as you may have gathered by now, and that excessive reliance on grinding is something else that adds to that. Again, it&#8217;s a real shame, because on a mechanical level, there&#8217;s a lot to like about <em>Monark&#8217;s </em>combat system- it&#8217;s just never allowed to flourish the way it should have been.</p>
<p><em>Monark&#8217;s </em>issues are egregious no matter how you look at them, but they feel doubly so because on paper, there&#8217;s a lot to like here. The way the game uses its seemingly typical Japanese high school setting and blends it with its philosophical bent is very reminiscent of the <em>Shin Megami Tensei </em>games, but even more impressive is how it sprinkles in elements of psychological horror throughout the experience. The first few times you&#8217;re traversing through the fog, it feels genuinely unsettling. Your initial encounters with students who&#8217;re slowly losing their minds are creepy in all the right ways, and the palpable dread of not knowing what awaits around the corner, all while your own insanity slowly creeps up, makes up for a very unique vibe that we don&#8217;t get enough of in this genre. Sadly, it all falls apart as you get deeper into the experience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-510067" src="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3.jpg" alt="Monark" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Your initial encounters with students who&#8217;re slowly losing their minds are creepy in all the right ways, and the palpable dread of not knowing what awaits around the corner, all while your own insanity slowly creeps up, makes up for a very unique vibe that we don&#8217;t get enough of in this genre. Sadly, it all falls apart as you get deeper into the experience."</p>
<p>If <em>Monark </em>had been in development a little longer, it could have turned into something special. Better design could have made the environments more varied, the exploration more interesting, and the puzzles more engaging. More time to work on the game could have allowed the developers to add more variety to the game&#8217;s battles with more interesting enemies that actually compel you to use the complex mechanics the way they ought to be. And just plain smarter design decisions could have significantly cut back on the grinding, which artificially pads out the experience&#8217;s runtime to an almost ridiculous degree.</p>
<p>As it stands right now, this is a game that seems impressive when you read or hear about it, but falls flat when you actually get down to playing it. <em>Monark </em>has a lot of great ideas, but ideas are only one half of any gaming experience- the execution is just as important, and often even more so, and unfortunately, <em>Monark&#8217;s </em>execution is inconsistent at best, and frustratingly bad at worst.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-review-mad-mad-world/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">510064</post-id>	</item>
		<item>
		<title>Monark Receives Launch Trailer Ahead of Western Release</title>
		<link>https://gamingbolt.com/monark-receives-launch-trailer-ahead-of-western-release</link>
					<comments>https://gamingbolt.com/monark-receives-launch-trailer-ahead-of-western-release#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Feb 2022 15:54:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=508709</guid>

					<description><![CDATA[The new RPG by former Shin Megami Tensei developers will soon be launching in the West, following its Japanese launch in October. ]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s been plenty of interest in Japanese developer Lancarse&#8217;s RPG <a href="https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan"><em>Monark</em></a> since its announcement in June last year, not just because it&#8217;s been made by several former <em>Shin Megami Tensei 5 </em>developers, but because the game itself has looked promising every time it&#8217;s shown up.</p>
<p><em>Monark </em>launched in Japan in October of last year, and will <a href="https://gamingbolt.com/monark-releases-on-february-22nd-2022-for-north-america">soon be releasing in the West</a> as well- ahead of that, publisher NIS America has released a launch trailer for the game, giving a brief glimpse of the game&#8217;s combat, gameplay, and visual style, while setting up its story a school setting. There&#8217;s some emphasis placed on &#8220;madness&#8221;, which seems to be as important as a gameplay mechanic as it is as a part of the story. Those who enjoy games like <em>Shin Megami Tensei </em>and <em>Persona </em>might find something interesting here. Check out the trailer below.</p>
<p><em><a href="https://gamingbolt.com/monark-exploration-combat-and-event-systems-outlined-in-new-gameplay">Monark</a> </em>will launch on February 22 for PS5, PS4, Nintendo Switch, and PC.</p>
<p><iframe loading="lazy" title="Monark - Launch Trailer | PS5, PS4" width="500" height="281" src="https://www.youtube.com/embed/HH4_QMCEtSk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-receives-launch-trailer-ahead-of-western-release/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">508709</post-id>	</item>
		<item>
		<title>Monark Demo is Available Now for PS4, PS5</title>
		<link>https://gamingbolt.com/monark-demo-is-available-now-for-ps4-ps5</link>
					<comments>https://gamingbolt.com/monark-demo-is-available-now-for-ps4-ps5#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jan 2022 09:13:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=506230</guid>

					<description><![CDATA[Releasing on February 22nd for PS4, PS5, PC and Nintendo Switch, the RPG sees players investigating a strange mist in Shin Mikado Academy.]]></description>
										<content:encoded><![CDATA[<p>FuRyu&#8217;s <a href="https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan"><em>Monark</em></a>, a new school-based RPG from former <em>Shin Megami Tensei</em> staff, will be <a href="https://gamingbolt.com/monark-releases-on-february-22nd-2022-for-north-america">releasing next month in the West</a> courtesy of NIS America. In the meantime, PS4 and PS5 players can try out a free demo. Check out the trailer below to see what it has to offer.</p>
<p>Along with being introduced to Shin Mikado Academy, players will also determine their Ego, engage in battles with Daemons in the Otherworld and much more. With a strange fog engulfing the school and driving its students mad, it&#8217;s up to the you and your companions to defeat the Pactbearers and restore order. Forging pacts with and commanding Fiends is key but one can also choose a &#8220;buddy&#8221; that has their own unique story route throughout the game.</p>
<p><em>Monark</em> is out on February 22nd for PS4, PS5, PC and Nintendo Switch worldwide. To learn more about the combat, how &#8220;madness&#8221; works and much more, head <a href="https://gamingbolt.com/monark-exploration-combat-and-event-systems-outlined-in-new-gameplay">here</a>.</p>
<p><iframe loading="lazy" title="Monark - Demo Trailer | PS5, PS4" width="500" height="281" src="https://www.youtube.com/embed/lPcGtsCn1Ow?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-demo-is-available-now-for-ps4-ps5/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">506230</post-id>	</item>
		<item>
		<title>Monark Releases on February 22nd 2022 for North America</title>
		<link>https://gamingbolt.com/monark-releases-on-february-22nd-2022-for-north-america</link>
					<comments>https://gamingbolt.com/monark-releases-on-february-22nd-2022-for-north-america#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Oct 2021 14:16:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=496134</guid>

					<description><![CDATA[NIS America has confirmed a release date for the upcoming RPG, developed by staff that previously worked on Shin Megami Tensei.]]></description>
										<content:encoded><![CDATA[<p>FuRyu&#8217;s <a href="https://gamingbolt.com/monark-exploration-combat-and-event-systems-outlined-in-new-gameplay"><em>Monark</em></a> releases in Japan this week but RPG fans in the West won&#8217;t have to wait long. NIS America has confirmed a release date of February 22nd 2022 for PS4, PS5, Nintendo Switch and PC in North America and February 25th in Europe. In addition, it&#8217;s released a new trailer showcasing the various adversaries that players will face. Check it out below.</p>
<p>Set in Shin Mikado Academy, which is under siege by a strange Mist, the player is adorned with the Authority of Vanity and must fight back. Along with various companions, they can venture to the Otherworld and battle the Daemons within. Much like <em>Shin Megami Tensei</em>, the protagonist can make contracts with and command Fiends.</p>
<p>Another interesting feature is Ego which is dependent on the seven desires. Depending on the choices made and which desire the player strengthens, they can change the abilities and appearance of their Fiends. Stay tuned for more details on <em>Monark</em> in the coming months.</p>
<p><iframe loading="lazy" title="MONARK - Adversaries Trailer (PS4, PS5, Nintendo Switch, PC) (EU - English)" width="500" height="281" src="https://www.youtube.com/embed/wPbyil-ymeE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-releases-on-february-22nd-2022-for-north-america/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">496134</post-id>	</item>
		<item>
		<title>Monark &#8211; Exploration, Combat and Event Systems Outlined in New Gameplay</title>
		<link>https://gamingbolt.com/monark-exploration-combat-and-event-systems-outlined-in-new-gameplay</link>
					<comments>https://gamingbolt.com/monark-exploration-combat-and-event-systems-outlined-in-new-gameplay#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 28 Jul 2021 16:24:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=488272</guid>

					<description><![CDATA[Venture through Shin Mikado Academy and brave the dangerous Mist, command Fiends to face otherworldly threats and more.]]></description>
										<content:encoded><![CDATA[<p>Lancarse&#8217;s <a href="https://gamingbolt.com/monark-trailer-showcases-main-cast-western-release-coming-in-early-2022"><em>Monark</em></a> has received an extensive new gameplay video, narrated by Madoka Asahina (who voices Chiyo Aikawa in-game). It details the circumstances surrounding Shin Mikado Academy, which has been assailed by an otherworldly Mist and the powers that Pactbearers must manifest to fight back. Check it out below.</p>
<p>As the wielder of the Authority of Vanity, the player &#8211; along with four other characters &#8211; forms the True Student Council to combat the Mist. Exploring the Mist can be dangerous though as it causes your MAD Gauge to increase (in-battle, this causes your character to go berserk). Along with other humans, the player also commands different Fiends, much like <em>Shin Megami Tensei.</em></p>
<p>By experiencing different events and exploring, one can strengthen their seven desires, causing the Fiends to become stronger. <em>Monark</em> is currently slated to<a href="https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan"> release on October 14th for PC, PS4 and Nintendo Switch in Japan</a>. It releases in early 2022 for the West which will also receive a PC version via Steam. Stay tuned for more details in the meantime.</p>
<p><iframe loading="lazy" title="『モナーク／Monark』システム紹介動画" width="500" height="281" src="https://www.youtube.com/embed/F4zI9C6sD8k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-exploration-combat-and-event-systems-outlined-in-new-gameplay/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">488272</post-id>	</item>
		<item>
		<title>Monark Trailer Showcases Main Cast, Western Release Coming in Early 2022</title>
		<link>https://gamingbolt.com/monark-trailer-showcases-main-cast-western-release-coming-in-early-2022</link>
					<comments>https://gamingbolt.com/monark-trailer-showcases-main-cast-western-release-coming-in-early-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 10 Jun 2021 13:10:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=482088</guid>

					<description><![CDATA[As a strange Mist descends on Shin Mikado Academy, the player must manage the seven desires of their Ego and fight back against madness.]]></description>
										<content:encoded><![CDATA[<p>Following <a href="https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan">its announcement yesterday</a>, Lancarse has released the first trailer for <em>Monark</em>, its upcoming school RPG that will release in Japan later this year. Publisher Clouded Leopard Entertainment also revealed that along with support for Japanese, Traditional Chinese, Simplified Chinese and Korean subtitles, there would be English voice-overs and subtitles added later. The RPG will be published by NIS America in the West in early 2022 (with both Japanese and English voice-overs included).</p>
<p>Taking place in Shin Mikado Academy where a strange Mist, Pactbearers with Daemonic powers and other phenomena threaten to take hold, the player inherits the Authority of Vanity. Together with four other companions, the True Student Council is formed in order to bring order to things. Using your Authority in combat will provide power but at the risk of raising one&#8217;s MAD Gauge which can cause you to go berserk in combat.</p>
<p>With six characters to control, combat relies on superior positioning and combos. You can also wield Fiends of different types based on the seven different desires. In the day-to-day exploration, the player has to manage these desires (comprised of Pride, Wrath, Envy et al) which will develop based on their decisions. As your Ego becomes stronger, so too can your fiends.</p>
<p><em>Monark</em> is out on October 14th in Japan for PS4, PS5 and PC. Stay tuned for more details on its English release in the coming months.</p>
<p><iframe loading="lazy" title="MONARK - Announcement Trailer (PS4, PS5, Nintendo Switch, PC)" width="500" height="281" src="https://www.youtube.com/embed/oA5yETFqvlg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-trailer-showcases-main-cast-western-release-coming-in-early-2022/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">482088</post-id>	</item>
		<item>
		<title>Monark Announced &#8211; Former Shin Megami Tensei Staff&#8217;s New RPG Launches October 14th in Japan</title>
		<link>https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan</link>
					<comments>https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Jun 2021 09:06:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FuRyu]]></category>
		<category><![CDATA[Lancarse]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=481905</guid>

					<description><![CDATA[As the deputy head of the True Student Council, the player will recruit demons and a "buddy" to resolve various bizarre situations.]]></description>
										<content:encoded><![CDATA[<p>New developer Lancarse, which is composed of staff that worked on the <em>Shin Megami Tensei</em> series, has revealed its next big &#8220;school RPG.&#8221; <a href="https://www.monarkgame.com/" target="_blank" rel="noopener"><em>Monark</em></a> is in development for PS4, PS5 and Nintendo Switch, and releases on October 14th in Japan. The <a href="http://ryokutya2089.com/archives/43913" target="_blank" rel="noopener">newest issue of Weekly Famitsu</a> details the story and gameplay.</p>
<p>The protagonist (voiced by Gakuto Kajiwara) joins the True Student Council as its deputy head and to resolve various strange situations in his school. Along with a stuffed rabbit (voiced by Shigeru Chiba), the player can choose from one of four characters to act as a &#8220;buddy.&#8221; Each buddy has a different route and there are multiple endings to unlock. Shared routes can be skipped when replaying with a different buddy.</p>
<p>The combat system is command-based and has free move turns with &#8220;madness&#8221; being the core stat. Increased madness offers stronger skills but could make you go berserk and hard to control (along with lashing out at friends). Based on one&#8217;s choices, the EGO system will determine the different levels of pride, wrath, gluttony, sloth etc. Like <em>Shin Megami Tensei</em>, you can recruit demons as your underlings while customizing their appearance and voices.</p>
<p>In an interview with Famitsu, it was revealed that there were stories for 100 students and about 40 songs. How this will play out in the main story remains to be seen. <em>Monark</em> will see its debut trailer and background music introduction video debut at 8 PM PST today so stay tuned for more details.</p>
<p><iframe loading="lazy" title="『モナーク／Monark』1stPV" width="500" height="281" src="https://www.youtube.com/embed/gUKlpbYpHLU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/monark-announced-former-shin-megami-tensei-staffs-new-rpg-launches-october-14th-in-japan/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">481905</post-id>	</item>
	</channel>
</rss>
