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	<title>morbid metal &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Morbid Metal Early Access Review &#8211; VR Troopers</title>
		<link>https://gamingbolt.com/morbid-metal-early-access-review-vr-troopers</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 10:53:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641405</guid>

					<description><![CDATA[SCREEN JUICE's debut has solid foundations and a killer aesthetic, and could become something truly spectacular over time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>yber ninja-like warriors running through a simulation at the behest of a NPC who may as well stop just short of calling me “Tenno”; a Style meter that actually influences some cooldowns (sort of); and <em>Returnal</em>-esque exploration – I could really go on and on with describing <em>Morbid Metal</em>. And if there&#8217;s one thing that the rogue-lite genre has proven, it&#8217;s that you can never have enough spins on a formula to empower yourself while constantly hounded by the possibility of losing it all. The entropy of demise, held back only by the sheer audacity of your build – if you play those figurative cards right.</p>
<p>It&#8217;s sifting through those options, adjusting your build, pivoting from bad choices and ultimately overcoming the odds that serve as the foundation of rogue-lites/likes. And SCREEN JUICE&#8217;s debut effort isn&#8217;t quite there yet in terms of features and content, but it&#8217;s a strong start.</p>
<p>I&#8217;d be lying if I said I expected much story from <em>Morbid Metal</em>. Yet even then, the narrative is threadbare. It&#8217;s one of those motioning to the gameplay and then asking “what more do you really want” scenarios, but there is some semblance of a narrative. You&#8217;re an AI inside of a simulation, engaging in one battle after another.</p>
<p><iframe title="Morbid Metal Early Access Review - An Addictive Action Rogue-Like That Needs Some Work" width="500" height="281" src="https://www.youtube.com/embed/HF4zTKdA-hg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"You can cycle between them throughout a fight, combining their abilities in rudimentary ways. For example, launch enemies into the air with Ekku and then slam them back down with Vekta."</p>
<p>There is some lore to gather throughout, and the simulation seemingly mimics a “brutal, dark sci-fi world.” If that – and your character being the “last AI” sounds kind of vague &#8211; it plays out in about the same fashion in-game.</p>
<p>Nevertheless, the prospect of escape is enough to push through while leaving sufficient room to build on. No more, and no less, and certainly not your main impetus for playing at this stage in early access.</p>
<p>The combat, warts and all, is. You start with Flux, a katana-wielding warrior that specializes in teleporting stabs and mid-range slicing projectiles. Ekku joins in short order, offering a powerhouse playstyle, launching enemies in the air when you&#8217;re not stunning them. Vekta arrives a fair bit later and offers more crowd control, pulling and pushing enemies, inflicting the Link status for shared damage, and so on.</p>
<p>You can cycle between them throughout a fight, combining their abilities in rudimentary ways. For example, launch enemies into the air with Ekku and then slam them back down with Vekta. Each character has alternate choices to their starting abilities, so you could just as easily swap out Vekta&#8217;s Ultimate that spins in place, daring anyone to touch it, for, say, levitating all targets for a few seconds. Enhancing these abilities and discovering all their permutations is definitely fun – like blade projectiles bouncing between enemies or implanting Echoes that blow up after a short duration (which can then implant more Echoes in a chain reaction).</p>
<p>That is, until you discover the “Leak” status effect. It&#8217;s essentially bleed and can be upgraded to stack up to nine times, dealing more damage over time to enemies and causing them to take additional damage. Activating it is simply a matter of successfully hitting an enemy with an ability, which can lead to mindlessly cycling through all characters without any need for coordination. Granted, you don&#8217;t need to lean too much into such combos for success, but Leak trivialises things all the more, to the point where you can outright phase bosses.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-628796" src="https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal.jpg" alt="Morbid Metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Morbid-Metal-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"As for the actual levels that you&#8217;ll traverse&#8230;well, if you&#8217;ve played <em>Returnal</em>, then much of this will look familiar. Nodes to grapple onto, but not necessarily during combat, which would be a miss if the double-jumping didn&#8217;t make up for it."</p>
<p>At least the other abilities synergize more with the hack-and-slash combat, which has your usual perfect dodges and counters (complete with a cooldown for the latter so you can&#8217;t just spam it continuously). It would be nice to have more tactics available, like temporarily summoning another character to fight alongside you, either to unleash an attack or provide a quick buff. There are some interesting perks and choices, but at this point, there&#8217;s a way to go when it comes to facilitating different builds.</p>
<p>At least the combat is on point in most circumstances. Dodging for that split-second slowdown before transitioning into a whirlwind of death as Flux feels pretty nice, as does discovering Ekku&#8217;s double slash can actually deliver a mid-air smash against flying enemies. If you&#8217;re not locked onto enemies, then there are occasions where the targeting can feel iffy – you might intend to utterly demolish a shielded foe with an Ultimate, only to nail a weaker threat instead. It requires some minor adjustments, especially in the heat of battle, but you get used to it.</p>
<p>As for the actual levels that you&#8217;ll traverse&#8230;well, if you&#8217;ve played <em>Returnal</em>, then much of this will look familiar. Nodes to grapple onto, but not necessarily during combat, which would be a miss if the double-jumping didn&#8217;t make up for it. Spinning lasers that you need to navigate past, with the only real penalty being health loss. Healing items and Corporas, which provide passive stat gains like increased air damage, are occasionally situated in slightly out-of-the-way spots that require the bare minimum of platforming. Once you enter a designated arena, there&#8217;s no way out until every enemy is annihilated, but otherwise, it&#8217;s full sprinting through, occasionally stopping to smell the virtual roses.</p>
<p>Some sections mix things up, like trials where you need to survive for as long as possible or switch forms every five seconds, for a payout. And while there seems to be an incentive to go off the beaten path, risking your life for potential upgrades, it&#8217;s usually not as dangerous, and at times, a little too straightforward. The second biome puts more work into its platforming and hazards, at least, and choosing to clear two branching sets of rooms or fighting the boss right away is a nice touch. The bosses – of which there are currently two – also feel unique enough, boasting multiple phases and some intriguing mechanics, like split-second dodging projectiles from afar or taking out connected minions.</p>
<p>It probably won&#8217;t take long to clear all three biomes, but <em>Morbid Metal</em> does offer a fair number of unlocks in The Void, your de facto hub. You can gather currency to alter starting abilities for each character. Earn enough Void Matter, and you can upgrade stats like basic attack damage, attack speed, critical damage, and so on in the Void Nexus. Various Enhancers can also become unlocked, allowing you to upgrade abilities and passives, or even receive limited enhancements between biomes. Of course, if you prefer a monkey&#8217;s paw-style deal to emerge during runs, that can also be arranged.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal.jpg"><img decoding="async" class="aligncenter wp-image-624762" src="https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal.jpg" alt="Morbid Metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/Morbid-Metal-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"For those who think its combat and movement look cool, or feel like it has potential, <em>Morbid Metal</em> is certainly worth a look."</p>
<p>The amount of customization here is admirable, if not super-imaginative, though modifiers that you can adjust pre-run, a la the Pact of Punishment, are sorely needed. I can&#8217;t imagine that SCREEN JUICE hasn&#8217;t at least considered it, even if it&#8217;s working more towards finishing the game.</p>
<p>Regarding performance, I had no trouble running the game on the highest settings with DLSS Quality mode on a Core i5-11400, 32 GB of RAM and an RTX 4060. The frame rate remained steady throughout, even if some iffy foliage and pop-in were occasionally noticeable. Native upscaling is a bad time, though; wouldn&#8217;t recommend it on the same hardware setup with similar settings.</p>
<p>For those who think its combat and movement look cool, or feel like it has potential, <em>Morbid Metal</em> is certainly worth a look. But what&#8217;s currently here needs more work, whether it&#8217;s adding more nuances to the combat, expanding upon different build opportunities, injecting many more unique rooms and challenges, balancing out different upgrades, or simply in terms of additional biomes and bosses. The price certainly helps (only $13.50 until April 21st), but if you&#8217;re looking for something meatier, it may be worth waiting until the roadmap&#8217;s reveal.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641405</post-id>	</item>
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		<title>Morbid Metal Enters Early Access, New Launch Trailer Showcases Frenetic Action</title>
		<link>https://gamingbolt.com/morbid-metal-enters-early-access-new-launch-trailer-showcases-frenetic-action</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 14:54:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641228</guid>

					<description><![CDATA[Indie developer SCREEN JUICE's debut title is finally available on Steam Early Access with a generous discount until April 21st.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve been quite eager to dive into <em>Morbid Metal</em>, the debut project from indie developer SCREEN JUICE, which puts you in the shoes of cyborg warriors and allows you to unleash some devastating moves on any foolish enough to stand in your way.</p>
<p>Well, it&#8217;s finally here, and a new launch trailer features Flux, Ekku, and Vekta wreaking havoc with their unique abilities. It&#8217;s a perfect showcase of what the game&#8217;s fast-paced <a href="https://gamingbolt.com/morbid-metal-trailer-showcases-stylish-combat-and-character-abilities">combat system</a> is going to throw at you, and even hints at potential story beats for you to pursue as you make your way through a world that&#8217;s looking quite interesting. </p>
<p>The game&#8217;s available on <a href="https://store.steampowered.com/news/app/1866130/view/502853900165972568" target="_blank" rel="noopener">Steam</a> as we speak, and the developers are offering a 25% discount on it if you pick up a copy before the 21st of this month. It offers three biomes, two bosses and ten different enemy types alongside numerous perks, upgrades, progression systems, and more.</p>
<p>You might be interested in <a href="https://gamingbolt.com/morbid-metal-interview-shapeshifting-level-design-combat-and-more">our conversation</a> with Felix Schade, the game&#8217;s solo developer, who dove into more details about development. More details on the game&#8217;s full early access roadmap will be revealed on April 17th at Find Your Next Game. In the meantime, SCREEN JUICE is gathering feedback to ensure the roadmap &#8220;reflects real player needs and priorities.&#8221;</p>
<p><iframe loading="lazy" title="Morbid Metal: Early Access Launch Trailer - Now on Steam!" width="500" height="281" src="https://www.youtube.com/embed/m204nKVlBGs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641228</post-id>	</item>
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		<title>Morbid Metal Enters Early Access On April 8</title>
		<link>https://gamingbolt.com/morbid-metal-enters-early-access-on-april-8</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 21:23:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640779</guid>

					<description><![CDATA[It’s finally time for this hack-and-slash to try and dazzle us with its stylish combat system, sleek presentation and rogue-lite mechanics.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been quite a long wait, but <em>Morbid Metal</em> is finally close to being in our hands, with an early access build dropping for the PC on April 8, 2026.</p>
<p>The release trailer for its early access debut is definitely metal enough, and doubles down on a <a href="https://gamingbolt.com/morbid-metal-trailer-showcases-stylish-combat-and-character-abilities">combat system</a> that&#8217;s looking stylish but with enough substance to make us want to see what it feels like in action. We&#8217;ve been excited about this one ever since we had that <a href="https://gamingbolt.com/morbid-metal-interview-shapeshifting-level-design-combat-and-more">sit-down</a> with developer Felix Schade back in 2022, and are itching to dive in as soon as we can.</p>
<p>All three playable characters will be available, where they&#8217;ll be pitted against a limited pool of bosses and enemy types. There are also several modifiers and upgrades to work with across three biomes. Given the trailer&#8217;s penchant for bombastic combat, that&#8217;s probably enough to keep us all occupied for a while before the game&#8217;s full roadmap drops on April 17, 2026.</p>
<p>It&#8217;s probably going to take a while to master each of the three playable characters and get some builds going for them, after all. <em>Morbid Metal</em> is currently exclusive to PC, though a release for consoles isn&#8217;t out of the question.</p>
<p><iframe loading="lazy" title="[NO RATING] Morbid Metal: Release Date Trailer (April ?? 2026)" width="500" height="281" src="https://www.youtube.com/embed/kDR-kUxCGek?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640779</post-id>	</item>
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		<title>Morbid Metal Playtests Announced With New Trailer, Early Access Moved to &#8220;Later Date&#8221;</title>
		<link>https://gamingbolt.com/morbid-metal-playtests-announced-with-new-trailer-early-access-moved-to-later-date</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Sep 2025 10:51:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=628795</guid>

					<description><![CDATA[PC players can request access for the playtests on Steam, but developer SCREEN JUICE has yet to announce dates for the same.]]></description>
										<content:encoded><![CDATA[
<p>SCREEN JUICE&#8217;s <em><a href="https://gamingbolt.com/morbid-metal-trailer-showcases-stylish-combat-and-character-abilities">Morbid Metal</a></em> appeared during the PC Gaming Show Tokyo Direct with a brand new trailer, highlighting the fast-paced hack and slash combat that we&#8217;ve loved thus far. While it still doesn&#8217;t have an early access release date, players can request access to a series of upcoming playtests.</p>



<p>You can request access on Steam right now, but dates have yet to be announced. The developer <a href="https://store.steampowered.com/news/app/1866130/view/514096230384534012" target="_blank" rel="noreferrer noopener">noted</a> these will be “small, targeted playtests” to continue refining the title so it&#8217;s moving early access to a “later date.” <em>Morbid Metal</em> was <a href="https://gamingbolt.com/morbid-metal-gets-new-trailer-announcing-august-20-early-access-release-date-demo-out-now">initially planned to launch on August 20th</a>, but faced a delay to Fall 2025 to incorporate feedback from its demo.</p>



<p>It&#8217;s unknown whether this means a delay out of Fall and potentially 2025, so stay tuned. Currently slated for PC, the hack-and-slash title rogue-lite follows a group of warriors attempting to cut through a dystopian future. Each has unique abilities, and players can switch between them at any time to expand combos. Advancing through cycles will unlock buffs and Routines, and there&#8217;s persistent progression.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[ESRB] Morbid Metal Playtest Announcement Trailer - Tokyo Game Show" width="500" height="281" src="https://www.youtube.com/embed/8GINYmwOc0Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">628795</post-id>	</item>
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		<title>Morbid Metal Trailer Showcases Stylish Combat and Character Abilities</title>
		<link>https://gamingbolt.com/morbid-metal-trailer-showcases-stylish-combat-and-character-abilities</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Jul 2025 18:35:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624761</guid>

					<description><![CDATA[Flux specializes in quick blade strikes, while Ekku can decimate shields. Meanwhile, Vekta focuses on ranged attacks and gripping enemies.]]></description>
										<content:encoded><![CDATA[
<p>The Games Forged in Germany sale is currently live on Steam, but it also showcased new trailers for upcoming titles like SCREEN JUICE&#8217;s<em> <a href="https://gamingbolt.com/morbid-metal-gets-new-trailer-announcing-august-20-early-access-release-">Morbid Metal</a></em>. It highlights three characters that players will control throughout the rogue-lite journey, including their abilities. Check it out below courtesy of IGN.</p>



<p>Flux is a blade wielder who can blink strike, unleash projectile slashes from afar, and rapidly slice enemies apart with Blade Form. Ekku is a heavy hitter, wielding a two-handed cleaver and tearing apart shields with Seismic Rift. Vekta is a ranged fighter who can magnetically grip enemies, push them away and fire a devastating Shuriken Shot. Each character also has a unique Dodge Counter.</p>



<p><em>Morbid Metal</em> will release for PC via Steam Early Access <a href="https://store.steampowered.com/news/app/1866130/view/505082689426030649" target="_blank" rel="noreferrer noopener">this Fall</a>. Previously slated for August 20th, the delay is to improve performance and refine “key systems.” You can check out the free demo right now on PC for a taste of what to expect.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Morbid Metal - Official Gameplay Trailer | Games Forged in Germany Showcase 2025" width="500" height="281" src="https://www.youtube.com/embed/8g48YB4eb1M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">624761</post-id>	</item>
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		<title>Morbid Metal Gets New Trailer Announcing August 20 Early Access Release Date, Demo Out Now</title>
		<link>https://gamingbolt.com/morbid-metal-gets-new-trailer-announcing-august-20-early-access-release-date-demo-out-now</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sun, 08 Jun 2025 20:52:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[SCREEN JUICE]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621652</guid>

					<description><![CDATA[Morbid Metal is a fast-paced hack-and-slash roguelite that lets players switch between four characters for different gameplay styles.]]></description>
										<content:encoded><![CDATA[<p>Developer SCREEN JUICE has released a new trailer for hack-and-slash roguelite game <em>Morbid Metal</em>. The trailer, which you can check out below, gives us a look at quite a bit of gameplay, including epic boss fights and even traversal. The trailer also confirms that the game will be out in Early Access on August 20.</p>
<p>The trailer for <em>Morbid Metal</em> has also revealed that a demo for the game is now available on Steam as part of its Next Fest event.</p>
<p><em>Morbid Metal</em> is a fast-paced hack-and-slash game with a unique twist – the player is controlling four different characters at the same time. These characters can be switched between at any moment, with the developer comparing the action to being like switching between weapons, but the actual action itself being like switching to different playstyles.</p>
<p><em>Morbid Metal</em> has been in development for quite some time now, and even <a href="https://gamingbolt.com/hack-and-slash-roguelike-morbid-metal-shows-off-slick-combat-in-new-trailer">got a trailer all the way back in 2022</a>. For more details about the game, check out <a href="https://gamingbolt.com/morbid-metal-interview-shapeshifting-level-design-combat-and-more">our interview with the developers</a>.</p>
<p><iframe loading="lazy" title="Morbid Metal Early Access release date trailer - PC Gaming Show 2025" width="500" height="281" src="https://www.youtube.com/embed/bDYdaUln9u0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 New Hack And Slash Video Games of 2023 and Beyond</title>
		<link>https://gamingbolt.com/15-new-hack-and-slash-video-games-of-2023-and-beyond</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 19 Jul 2023 12:25:36 +0000</pubDate>
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					<description><![CDATA[Hack and slash games might be a rare commodity in the modern gaming landscape, but we have compiled a list of 15 upcoming hack and slash games that fans of the genre should keep on their radar.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ack-and-slash games used to be all the rage back in the day, and while the popularity of this genre has waned over the last couple of generations &#8211; plenty of developers are hard at work creating promising games of this ilk. Sure, many of these games belong to the middle market and indie space, but that doesn’t make them any less exciting. To that end, here are 15 upcoming hack and slash games of 2023 and beyond that are worth keeping an eye out for.</p>
<p><strong>Black Myth: Wukong</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-490551" src="https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong.jpg" alt="black myth wukong" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/black-myth-wukong-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Chinese developer Game Science’s upcoming <em>Black Myth: Wukong</em> is based on the Chinese novel Journey to the West, and players embark on a grand quest to fight all sorts of monsters scattered throughout the kingdom. The combat is extremely fast-paced yet methodical, with boss fights obviously being a highlight of the experience. You can also turn into an insect or a giant monster to overcome difficult situations, and it looks absolutely gorgeous thanks to great use of Unreal Engine 5. <em>Black Myth: Wukong</em> will release for PC sometime in the near future.</p>
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		<title>Hack-and-Slash Roguelike Morbid Metal Shows off Slick Combat in New Trailer</title>
		<link>https://gamingbolt.com/hack-and-slash-roguelike-morbid-metal-shows-off-slick-combat-in-new-trailer</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 11 Jun 2022 19:23:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Felix Schade]]></category>
		<category><![CDATA[morbid metal]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=520958</guid>

					<description><![CDATA[Solo developer Felix Schade's roguelike action title Morbid Metal has a new trailer to show off, and it's looking quite impressive. ]]></description>
										<content:encoded><![CDATA[<p>Fans of action games and roguelike titles are going to want to keep an eye on <em>Morbid Metal. </em>Inspired by hack-and-slash titles like <em>Devil May Cry, NieR, Metal Gear Rising: Revengeance, </em>and more, <em>Morbid Metal </em>is looking like an impressive mishmash of slick combat, varied design, and roguelike progression.</p>
<p>Recently, we got to see some of that in action, thanks to a new trailer shown off at Future Games Show. Visually, it&#8217;s looking impressive, while the slick combat seems to be shaping up quite well as well. A shapeshifting mechanic is the central pillar of the game&#8217;s combat, making for more dynamism and variety. What&#8217;s truly surprising is that the game is being made by just one person- solo developer Felix Schade.</p>
<p><em>Morbid Metal </em>is in development for PC. You can learn more about its combat, boss fights, progression, multiple playable characters, and much more in our recent interview with the aforementioned Felix Schade <a href="https://gamingbolt.com/morbid-metal-interview-shapeshifting-level-design-combat-and-more">through here</a>.</p>
<p><iframe loading="lazy" title="Morbid Metal | Gameplay Trailer | Future Games Show June 2022" width="500" height="281" src="https://www.youtube.com/embed/5o5KKymxIv8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Morbid Metal Interview &#8211; Shapeshifting, Level Design, Combat, and More</title>
		<link>https://gamingbolt.com/morbid-metal-interview-shapeshifting-level-design-combat-and-more</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Apr 2022 07:17:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Felix Schade]]></category>
		<category><![CDATA[morbid metal]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=514630</guid>

					<description><![CDATA[Morbid Metal developer Felix Schade speaks with GamingBolt about his upcoming hack-and-slash roguelike. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>echanically tight and complex combat is something that games often try and deliver to their audiences, but nailing those systems and perfecting the feel of the moment-to-moment action can be hard to nail down. <em>Morbid Metal </em>is looking to do just that, and it&#8217;s combining that action with a roguelike structure and some unique mechanics that – if they come together properly – might end up delivering something special. Curious to learn more about <em>Morbid Metal, </em>we recently reached out to Felix Schade, its solo developer, and ended up learning quite a bit about the game and its development in the process. Check out our full interview below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514649" src="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4.jpg" alt="morbid metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Players can try to fight the enemies only using one character and that can be successful, but only up until a certain point. The enemies and encounters are designed in a way that requires players to make good use out of the team of characters they have chosen before the run."</p></p>
<p><strong><em>Morbid Metal</em></strong><strong> is looking like quite an ambitious project on multiple levels. As an indie developer, what have been the biggest challenges you&#8217;ve faced while developing the game so far?</strong></p>
<p>So far I would say being a solo-developer definitely was the biggest challenge. And I do not necessarily mean the sheer amount of work required, but the limited amount of opinions from other people can, at times, make it very difficult to judge the own work and stay objectively. However, over the past year this has definitely improved a lot, not least due to the fact of showing the project to the world and receiving heaps of feedback.</p>
<p><strong>How significantly do the multiple playable characters in the game differ from each other in terms of their abilities and how they play? </strong></p>
<p>They differ greatly from one another. Each character is supposed to feel unique and fulfills its designated role in the roster of playable characters. Each character has their own passive and active abilities, attack combos, specials skills, as well character-based dodge counter-attacks. In addition to that, they can also differ greatly when it comes to their movement and overall feeling when playing them. Switching characters is far more than merely switching a weapon.</p>
<p><strong>How central is the shapeshifting mechanic to the game&#8217;s moment-to-moment combat?</strong></p>
<p>It is <em>the </em>essential part. Sure, players can try to fight the enemies only using one character and that can be successful, but only up until a certain point. The enemies and encounters are designed in a way that requires players to make good use out of the team of characters they have chosen before the run.</p>
<p><strong>You&#8217;ve described <em>Morbid Metal&#8217;s</em> levels as semi-procedural. Can you tell us what the extent of procedural generation and randomization in the levels will be?</strong></p>
<p>Levels in <em>Morbid Metal</em> (or rooms, how I call them) are hand-crafted to make sure the quality as high as possible from a visual, as well as level design perspective. However, the rooms are then procedurally stitched together. The way this is structured is very much inspired by games like<em> Returnal</em> and partly <em>Risk of Rain 2</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514648" src="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3.jpg" alt="morbid metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"As the combat system is already quite complex, most of the upgrades that can be found during the runs will likely be passive."</p></p>
<p><strong>What can players expect from <em>Morbid Metal</em> in terms of how many biomes it will have and how varied they will be?</strong></p>
<p>I am currently aiming for 3 (and a half) biomes.</p>
<p><strong>What can you tell us about how progression works in <em>Morbid Metal</em> during runs? Outside of runs, how will permanent upgrades and unlocks work?</strong></p>
<p>While these aspects are currently still very much under development and might change in the future, the player can, during runs, earn a currency by defeating enemies and clearing rooms that they can spend on random assortments of upgrades after each room. Similar to the permanent upgrades, the upgrades during the run are supposed to make an impact on the combat beyond just giving stats like damage or health, but instead visually and mechanically change the way players might approach fights. As the combat system is already quite complex, most of the upgrades that can be found during the runs will likely be passive, however. For the overarching progression, unlocking and upgrading playable character is, while not the only way of progression, definitely the most important one. Here the emphasis is the same: upgrades should feel meaningful and actually have an impact on how players play the game to keep things fresh and let them feel their increase in power.</p>
<p><strong>How much of an emphasis is <em>Morbid Metal</em> placing on enemy variety?</strong></p>
<p>Enemy variety is of course very important to keep the game fresh over longer periods. As players are supposed to play through it multiple times, it is important that encounters have enough variety and depth. It also helps to motivate players to switch up there team of characters as not all characters are effective against all enemy types.</p>
<p><strong>Can you share details about the boss fights in the game?</strong></p>
<p>Bosses are supposed to be more than just bullet sponges that take forever to kill but have relatively limited interactions with the player. Instead, I am aiming for bosses that actually challenge the player and require them to make full use of their character team and combos, not only offensively, but also defensively. Generally, they are inspired by games like <em>NieR: Automata</em> and Metal<em> Gear Rising: Revengeance</em>, having multiple phases and a wide range of attacks and moves to always keep the player on their toes.</p>
<p><strong>Do you have any plans to bring <em>Morbid Metal</em> to the PS5 and Xbox Series X and S?</strong></p>
<p>While I cannot promise a console release at this point in time, I think <em>Morbid Metal</em> is likely to release on next-gen consoles, as well.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514647" src="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2.jpg" alt="morbid metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/morbid-metal-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Bosses are supposed to be more than just bullet sponges that take forever to kill but have relatively limited interactions with the player. Instead, I am aiming for bosses that actually challenge the player and require them to make full use of their character team and combos, not only offensively, but also defensively."</p></p>
<p><strong>What can you tell us about the game&#8217;s weapons?</strong></p>
<p>Players cannot really switch different weapons rather than switching the full character. In a way you could look at a character as a sort of weapon, although of course way more advanced than that. Over the course of the game, players will be able to unlock new playable characters that they can then chose to play with at the start of each run and upgrade over time. When it comes to upgrades in <em>Morbid Metal</em>, it is very important that they actually make a difference during gameplay rather than just giving slight stat increases (as that is incredibly boring). I want players to look forward to upgrading characters as something they want to unlock and experience and have something to work towards.</p>
<p><strong>What can you tell us about <em>Morbid Metal’s</em> narrative premise?</strong></p>
<p>I do not want to go too much into detail here to aviod any possible spoilers. I can say however, that <em>Morbid Metal</em> plays in the far future where machines are now the dominant lifeform on earth, with humanity being on the brink of extinction forever. The player has to uncover the mystery of this dark, futuristic and hostile place.</p>
<p><strong>Is there anything else you want to tell us about <em>Morbid Metal</em>?</strong></p>
<p><em>Morbid Metal</em> is, while also my full-time job, a passion project and I love working on it. I am not only a game developer, but also gamer myself and <em>Morbid Metal</em> started out as a project for a game I felt was missing on the market and I wanted to play myself. So my most important goal with the project is to create a game, that players actually really care about and want to play.</p>
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		<title>20 Upcoming Hack And Slash Video Games of 2022</title>
		<link>https://gamingbolt.com/20-upcoming-hack-and-slash-video-games-of-2022</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 24 Mar 2022 08:07:45 +0000</pubDate>
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					<description><![CDATA[2022 and beyond is looking to be a fruitful time for fans of hack and slash, and here are 20 upcoming games that you should keep an eye out for. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>lashing swords and walloping through enemies at blazing speeds is a prospect that never gets old, and as such &#8211; hack and slash games have continued to enjoy mainstream popularity for the longest of time. 2022 and beyond is looking to be a similarly fruitful time for fans of this genre, and here are 20 of the best upcoming and already released hack and slash games that you need to keep an eye out for.</span></p>
<p><b>Warhammer 40,000: Darktide</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-464403" src="https://gamingbolt.com/wp-content/uploads/2020/12/warhammer-40000-darktide.jpg" alt="warhammer 40,000 darktide" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/warhammer-40000-darktide.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2020/12/warhammer-40000-darktide-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/warhammer-40000-darktide-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/warhammer-40000-darktide-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/12/warhammer-40000-darktide-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Developer Fatshark&#8217;s upcoming <em>Warhammer 40,000: Darktide</em> is a co-op survival game set against the backdrop of the Warhammer 40k universe. Assuming the role of Inquisition soldiers, players have to take the charge of defeating waves upon waves of cultists before they shatter the planet of Atoma Prime to pieces. Gameplay primarily revolves around defeating enemies using long-range weaponry, although players will also have the option to get up close and personal with enemies using melee weapons.</span></p>
<p><span style="font-weight: 400;"><em>Warhammer 40,000: Darktide</em> releases for all major console platforms and PC sometime in 2022.</span></p>
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