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	<title>Motorstorm &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 PS3 Games That Would Absolutely Shine as PS5 Remakes</title>
		<link>https://gamingbolt.com/15-ps3-games-that-would-absolutely-shine-as-ps5-remakes</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 10 Apr 2024 12:34:50 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Resistance: Fall of Man]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582654</guid>

					<description><![CDATA[With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">D</span>espite the lack of first party exclusives this year, the PlayStation 5 has been absolutely killing it with its PS3 remakes such as the likes of</span><i><span style="font-weight: 400;"> Demon’s Souls</span></i><span style="font-weight: 400;"> and</span><i><span style="font-weight: 400;"> The Last of Us Part 1,</span></i><span style="font-weight: 400;"> but there are so many more games of that generation that deserve to get that treatment as well. With this feature, we take a look at 15 such games that need to be remade for the PS5. We have quite a bit to cover, so let’s dive right into it.</span></p>
<p><b>Uncharted 2: Among Thieves </b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-418852" src="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-3.jpg" alt="uncharted 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">After a strong start with the first game, Naughty Dog really came into its own element with the sequel. </span><i><span style="font-weight: 400;">Uncharted 2: Among Thieves</span></i><span style="font-weight: 400;"> told an enthralling story punctuated with thrilling set pieces and memorable characters, and it’s a game that surprisingly holds up well to this date. A PlayStation 5 remake could take full advantage of current-gen horsepower and deliver stunning visuals and smoothed-out gameplay, making for an experience that would feel completely new and fresh.</span></p>
<p><b>Metal Gear Solid 4: Guns of the Patriots</b></p>
<p><i><span style="font-weight: 400;">Metal Gear Solid </span></i><span style="font-weight: 400;">is making a comeback with an upcoming remake of</span><i><span style="font-weight: 400;"> Metal Gear Solid 3: Snake Eater,</span></i><span style="font-weight: 400;"> but the entry that is in the most desperate need of a remake has to be </span><i><span style="font-weight: 400;">Metal Gear Solid 4: Guns of the Patriots.</span></i><span style="font-weight: 400;"> And that’s not just for introducing the game to a new audience, but also because </span><i><span style="font-weight: 400;">Metal Gear Solid 4</span></i><span style="font-weight: 400;"> is locked on the PS3 and there is no legitimate way for current-gen console owners to enjoy this classic. We are hoping that the next remake after </span><i><span style="font-weight: 400;">Delta Snake Eater</span></i><span style="font-weight: 400;"> will be this one, so there’s no harm in keeping your fingers crossed as well.</span></p>
<p><b>Enslaved: Odyssey to the West </b></p>
<p><iframe title="15 PS3 Games THAT NEED PS5 REMAKES" width="500" height="281" src="https://www.youtube.com/embed/JPyFodZeou0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Before Ninja Theory worked on Hellblade and eventually got acquired by Microsoft, it delivered an amazing action adventure in the form of </span><i><span style="font-weight: 400;">Enslaved: Odyssey to the West</span></i><span style="font-weight: 400;">. Released in 2010, Enslaved was a game that provided a fresh take on the classic novel </span><i><span style="font-weight: 400;">Journey to the West</span></i><span style="font-weight: 400;">. With its interesting gameplay ideas based on cooperation and fresh world design, </span><i><span style="font-weight: 400;">Enslaved </span></i><span style="font-weight: 400;">was a game that had plenty of merits to its name. Of course, it wasn’t a flawless experience by any means &#8211; which is why we need a remake for this classic. Ninja Theory could use its current-gen technology and learnings from subsequent projects to create a game that’s bigger and better than the original in every regard.</span></p>
<p><b>Red Dead Redemption</b></p>
<p><img decoding="async" class="aligncenter wp-image-561722" src="https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05.jpg" alt="Red Dead Redemption - Nintendo Switch_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/Red-Dead-Redemption-Nintendo-Switch_05-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Rockstar Games delivered an amazing Wild West epic with </span><i><span style="font-weight: 400;">Red Dead Redemption</span></i><span style="font-weight: 400;">. John Marston’s tale of redemption is worth experiencing through to the end, but sadly it’s a game that’s locked on the PS3 and Xbox. While there is a remastered version available for current-gen consoles, it’s a barebones port that is in dire need of substantial improvement. As such, having a ground-up remake for PS5 and Xbox Series X/S would be really appreciated by both returning fans and those who played </span><i><span style="font-weight: 400;">Red Dead Redemption 2.</span></i></p>
<p><b>Dead Space 2</b></p>
<p><span style="font-weight: 400;">EA Motive delivered an excellent reimagining of the first </span><i><span style="font-weight: 400;">Dead Space </span></i><span style="font-weight: 400;">with its recent remake, and we can’t help but ask for a similar remake of the second game as well. Fans of the franchise would agree that</span><i><span style="font-weight: 400;"> Dead Space 2</span></i><span style="font-weight: 400;"> was the series at its absolute peak, and getting to experience all that through a new lens is something that has us salivating at the very thought of it all. Given the success of the first remake, it’s obviously possible that something like this might happen in the near future &#8211; so keep your fingers crossed. </span></p>
<p><b>Fallout 3</b></p>
<p><span style="font-weight: 400;">Set against the backdrop of a post-apocalyptic US,</span><i><span style="font-weight: 400;"> Fallout 3</span></i><span style="font-weight: 400;"> takes players on an unforgettable journey filled with tons of meaningful quests and characters that will stay with you long after the credits roll. Despite those merits, it’s not easy to play </span><i><span style="font-weight: 400;">Fallout 3</span></i><span style="font-weight: 400;"> for players accustomed to modern gaming conveniences &#8211; which is why we so desperately need a remake of this classic. With no new single-player Fallout game in sight, we could do with a reimagining of Fallout 3 for the time being.</span></p>
<p><b>Sleeping Dogs</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-137346" src="https://gamingbolt.com/wp-content/uploads/2013/02/Sleeping-Dogs_Year-of-the-Snake.jpg" alt="" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Sleeping-Dogs_Year-of-the-Snake.jpg 563w, https://gamingbolt.com/wp-content/uploads/2013/02/Sleeping-Dogs_Year-of-the-Snake-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Sleeping Dogs</span></i><span style="font-weight: 400;"> might feel like a cheap </span><i><span style="font-weight: 400;">GTA </span></i><span style="font-weight: 400;">clone at first glance, but the moment you look past that initial veneer &#8211; you will find a surprisingly fun open world with a complex web of different mechanics that come together to create something special. It’s well and truly a game of its time, and it deserves to be re-introduced to a brand new audience with a fresh coat of paint. It’s a difficult task considering that the original developer United Front Games closed its doors in 2012, but there’s no harm in having some hopes. Right?</span></p>
<p><b>Resistance: Fall of Man</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-176489" src="https://gamingbolt.com/wp-content/uploads/2013/10/Resistance-Fall-of-Man.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Resistance-Fall-of-Man.jpg 1224w, https://gamingbolt.com/wp-content/uploads/2013/10/Resistance-Fall-of-Man-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/10/Resistance-Fall-of-Man-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Insomniac Games’ </span><i><span style="font-weight: 400;">Resistance </span></i><span style="font-weight: 400;">series was Sony’s answer to Microsoft’s </span><i><span style="font-weight: 400;">Gears of War</span></i><span style="font-weight: 400;">, and the similarities ranging from a post-apocalyptic backdrop to the opposing alien forces are readily apparent. But despite those similarities, </span><i><span style="font-weight: 400;">Resistance: Fall of Man</span></i><span style="font-weight: 400;"> is a solid first-person shooter with plenty of spectacle and set pieces which makes it such a great game to remake at a time when PlayStation is known for its cinematic blockbuster experiences. Apart from that, Sony has a very evident lack of first-person shooters in its roster of exclusive IPs, so bringing Resistance back would also help diversify its portfolio.</span></p>
<p><b>Vanquish </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-297019" src="https://gamingbolt.com/wp-content/uploads/2017/05/Vanquish.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/Vanquish.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/Vanquish-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">PlatinumGames is known for its slick action and spectacle like seen in </span><i><span style="font-weight: 400;">Metal Gear Rising: Revengeance</span></i><span style="font-weight: 400;">, and </span><i><span style="font-weight: 400;">Vanquish </span></i><span style="font-weight: 400;">is a game that’s emblematic of those very strengths. This third-person action game features a rather unique gameplay loop that makes cover-based shooting an extremely fun activity through the use of power slides and slow motion, and it’s a game that has surprisingly stood the test of time. That being said, not many people actually tried </span><i><span style="font-weight: 400;">Vanquish </span></i><span style="font-weight: 400;">back in the day &#8211; and a full-fledged remake with modern graphics and smoother animations would be right up the alley of many gamers.</span></p>
<p><b>Dark Souls 1</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-501329" src="https://gamingbolt.com/wp-content/uploads/2021/11/iron-golem-dark-sousl.jpg" alt="iron golem dark souls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/iron-golem-dark-sousl.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/11/iron-golem-dark-sousl-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/iron-golem-dark-sousl-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/iron-golem-dark-sousl-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/iron-golem-dark-sousl-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">FromSoftware perfected what they started with </span><i><span style="font-weight: 400;">Demon’s Souls</span></i><span style="font-weight: 400;"> with 2011’s </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;">, and it instantly became a game for the history books. Thanks to a meticulously crafted world with distinct levels and memorable boss fights, </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;"> was able to win the hearts of thousands upon thousands of fans. But it would be wrong to say that </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;"> doesn’t have its fair share of problems, both stemming from the technology at the time and also a few quirks related to its design. But with a full-fledged remake, FromSoftware can take its learnings and create a game that’s better than before. </span></p>
<p><b>inFamous 1</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-465988" src="https://gamingbolt.com/wp-content/uploads/2021/01/zeke-infamous.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/01/zeke-infamous.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/01/zeke-infamous-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/01/zeke-infamous-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/01/zeke-infamous-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Sucker Punch Productions of </span><i><span style="font-weight: 400;">Ghost of Tsushima</span></i><span style="font-weight: 400;"> fame made its reputation as one of Sony’s top talents through the inFamous series, which provided a thrill ride through an open-world filled with interesting missions and side activities alongside a morality system that significantly changes your playstyles and skill trees. The first game has arguably aged the worst, which is why it would require a full-fledged remake for the PS5. </span></p>
<p><b>Motorstorm</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-55806" src="https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z.jpg 640w, https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Motorstorm </span></i><span style="font-weight: 400;">was a rather unique offroad racing experience where players get to choose from different vehicle types to win the race. It combines high-octane racing with destruction mechanics to make for an experience that’s unlike anything, and it retains that status even after all these years. Between this and the fact that not a lot of players actually picked it up back in the day, </span><i><span style="font-weight: 400;">Motorstorm </span></i><span style="font-weight: 400;">is the perfect candidate for a full-fledged remake that could introduce this experience to a brand-new audience.</span></p>
<p><b>L.A. Noire </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-27942" src="https://gamingbolt.com/wp-content/uploads/2011/04/la-noire-faces-thumbnail.png" alt="" width="720" height="529" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/la-noire-faces-thumbnail.png 489w, https://gamingbolt.com/wp-content/uploads/2011/04/la-noire-faces-thumbnail-300x220.png 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">L.A. Noire</span></i><span style="font-weight: 400;"> is undoubtedly one of the most creative games in Rockstar’s wide array of open-world offerings, and a lot of that falls down on the impressive detective work that players get to do in the myriad of cases available to solve across its vast space. The developer used cutting-edge facial modeling to make conversations with subjects more meaningful, but many of those ideas were obviously limited by the technology of the time. But now that we have modern engines like Unreal Engine 5 with features like MetaHuman toolkits, a remake of LA Noire could finally fulfill its complete creative vision in earnest.</span></p>
<p><b>The Elder Scrolls: IV Oblivion</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-245521" src="https://gamingbolt.com/wp-content/uploads/2015/10/The-Elder-Scrolls-IV-Oblivion.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/The-Elder-Scrolls-IV-Oblivion.jpg 640w, https://gamingbolt.com/wp-content/uploads/2015/10/The-Elder-Scrolls-IV-Oblivion-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">The Elder Scrolls 4: Oblivion</span></i><span style="font-weight: 400;"> is an expansive RPG with a complex web of systems and dozens of quests for players to complete. It’s safe to say that it was also ahead of its time in so many ways, which is why it is the perfect fit for a full-fledged remake for current-generation systems. Getting to explore the mystical beauty of its world in high definition will be a dream come true for fans of the genre, and while the chances of it all happening anytime soon are pretty slim &#8211; we can at least hope.</span></p>
<p><b>Batman Arkham Asylum</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-511499" src="https://gamingbolt.com/wp-content/uploads/2022/03/batman-arkham-asylum.jpg" alt="batman arkham asylum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/batman-arkham-asylum.jpg 900w, https://gamingbolt.com/wp-content/uploads/2022/03/batman-arkham-asylum-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/batman-arkham-asylum-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/batman-arkham-asylum-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Rocksteady’s debut</span><i><span style="font-weight: 400;"> Batman Arkham</span></i><span style="font-weight: 400;"> game might just be its most focused game in the series. Each room in the asylum is meticulously designed, and the interconnected nature of the levels combined with memorable boss fights really makes it feel like a living, breathing place. But it’s also true that the game hasn’t aged all that well after so many years and subsequent entries in the series, so a remake that brings the features and mechanics from modern</span><i><span style="font-weight: 400;"> </span></i><span style="font-weight: 400;">games would result in an instant hit.</span></p>
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		<title>Former MotorStorm, Destruction AllStars Dev Joins Firesprite, Possibly for Twisted Metal</title>
		<link>https://gamingbolt.com/former-motorstorm-destruction-allstars-dev-joins-firesprite-possibly-for-twisted-metal</link>
					<comments>https://gamingbolt.com/former-motorstorm-destruction-allstars-dev-joins-firesprite-possibly-for-twisted-metal#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jan 2022 22:54:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Destruction AllStars]]></category>
		<category><![CDATA[Firesprite]]></category>
		<category><![CDATA[Lucid Games]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Twisted Metal]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=504944</guid>

					<description><![CDATA[Matt Southern, who's worked on the likes of DriveClub, MotorStorm, and Destruction AllStars, has joined Firesprite as a game director. ]]></description>
										<content:encoded><![CDATA[<p><strong>UPDATE: </strong><a href="https://www.videogameschronicle.com/news/sonys-firesprite-takes-over-twisted-metal-as-motorstorm-director-is-hired/" target="_blank" rel="noopener">VGC</a>, who previously broke the story that <em>Twisted Metal&#8217;s </em>development had been shifted from Lucid Games to a European first party PlayStation studio, has followed up on that previous report, claiming that Firesprite is indeed the developer taking charge of the reboot.</p>
<p><strong>Original story follows:</strong></p>
<p>Recent leaks have claimed that Sony is working on <a href="https://gamingbolt.com/new-twisted-metal-game-in-early-development-rumour">a new <em>Twisted Metal </em>game</a> to accompany the <a href="https://gamingbolt.com/a-twisted-metal-tv-series-is-in-development-sony-confirms">upcoming TV series</a>. While early rumours had <a href="https://gamingbolt.com/twisted-metal-revival-being-developed-by-destruction-allstars-studio-rumour">indicated that <em>Destruction AllStars </em>developer Lucid Games would be developing the game</a>, a recent report stated that that was no longer the case, and that the project had been <a href="https://gamingbolt.com/twisted-metals-rumoured-reboot-has-allegedly-switched-developers">brought in-house to one of Sony&#8217;s European first party studios</a>.</p>
<p>It seems like the freshly-acquired Firesprite – who&#8217;re also working on <a href="https://gamingbolt.com/horizon-call-of-the-mountain-officially-announced-for-psvr2"><em>Horizon Call of the Mountain </em>for PSVR2</a> – will be the studio in charge of the car combat reboot. As spotted recently over on <a href="https://www.resetera.com/threads/playstation-studios-ot24-all-i-want-for-christmas-is-shu.525444/page-196#post-80113052" target="_blank" rel="noopener">ResetEra</a>, Matt Southern has joined Firesprite as a game director, as per his <a href="https://www.linkedin.com/in/southernmatt/details/experience/" target="_blank" rel="noopener">LinkedIn</a> page.</p>
<p>Why is that significant? Until recently, Southern was at Lucid Games, where he was the director on <em>Destruction AllStars</em>. Prior to that, he has also worked on multiple <em>MotorStorm </em>projects, and was also involved in <em>DriveClub&#8217;s </em>development.</p>
<p>Of course, that might be connecting dots that aren&#8217;t there, for a game that hasn&#8217;t yet been officially announced, but given Southern&#8217;s past experiences, it does seem like Firesprite might be the studio in charge of a <em>Twisted Metal </em>revival. We&#8217;ll keep an eye out for new details, so stay tuned.</p>
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		<title>PS5 &#8211; 15 PS3 Games That Need To Be Remastered For Sony&#8217;s Next-Gen Console</title>
		<link>https://gamingbolt.com/ps5-15-ps3-games-that-need-to-be-remastered-for-sonys-next-gen-console</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 30 Oct 2020 09:46:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Heavenly Sword]]></category>
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		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
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		<category><![CDATA[Ratchet and Clank Future: A Crack in Time]]></category>
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		<category><![CDATA[Ratchet and Clank Future: Tools of Destruction]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=459914</guid>

					<description><![CDATA[After shining on the PS3, these titles deserve to be on PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s been quite a lot of talk about backwards compatibility and remasters for the PS5. And while there are plenty of PS4 titles that could benefit from improved visuals and DualSense functionality, several PS3 titles deserve to be brought into the new generation as well. Let&#8217;s take a look at 15 PS3 titles that need to be remastered for the PS5.</p>
<p><b>Killzone 2</b></p>
<p><iframe loading="lazy" title="15 PS3 Games That NEED PS5 Remasters" width="500" height="281" src="https://www.youtube.com/embed/wNyJeYzC4Fo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While Guerrilla Games has become well-known for the Horizon series, remastering Killzone 2 for the PS5 seems a given. It&#8217;s the game that put the company on the map and its excellent visual fidelity, attention to detail, fun gun play and solid multiplayer would make a smooth transition over to the console. If a new sequel on PS5 isn&#8217;t coming any time soon, then it makes sense to revisit Killzone 2 in some capacity.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">459914</post-id>	</item>
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		<title>What Happened To PlayStation Exclusive MotorStorm?</title>
		<link>https://gamingbolt.com/what-happened-to-playstation-exclusive-motorstorm</link>
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		<dc:creator><![CDATA[Paul Kainoa Vigil]]></dc:creator>
		<pubDate>Tue, 17 Sep 2019 19:12:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bigbig Studios]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[Motorstorm Apocalypse]]></category>
		<category><![CDATA[motorstorm rc]]></category>
		<category><![CDATA[motorstorm: arctic edge]]></category>
		<category><![CDATA[motorstorm: pacific rift]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=415972</guid>

					<description><![CDATA[Where did Sony's racing franchise go?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ove racing games? It&#8217;s got a lot to offer. From colorful kart racers such as the highly popular <em>Mario Kart</em> games and the recently-released <em>Crash Team Racing Nitro-Fueled</em>, to games such as the <em>Forza</em> series and the <em>Need For Speed</em> games, and everything in between, like <em>Team Sonic Racing</em>, racing games are great because they are both highly accessible and highly competitive &#8211; a great way to involve just about anyone in a game. The objective is simple, and oftentimes, the controls are straightforward. But while racing games are easy to get into, it&#8217;s not exactly the most popular genre, though by no means niche.</p>
<p>So, it&#8217;s always unfortunate to see racing franchises go away, such as the once-popular <em>Twisted Metal</em> series. Another such series whose activity has dropped off is the <em>MotorStorm</em> series. While each racing franchise is distinguished by the particular &#8220;flavor&#8221; of racing that they offer, the <em>MotorStorm</em> games are unique because they are offroad racers. The franchise is exclusive to PlayStation consoles, but sadly, the main development studio behind the<em> MotorStorm</em> games &#8211; Evolution Studios, based in England, shuttered by Sony, who took ownership of the company in 2007. Prior to Sony acquiring them, Evolution Studios worked on the <em>World Rally Championship</em> series. Sony acquired Evolution Studios and Bigbig Studios, a satellite company to Evolution Studios, in 2007, after the release of the first <em>MotorStorm</em> game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/11/Motorstorm-Pacific-Rift.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-15400" src="https://gamingbolt.com/wp-content/uploads/2010/11/Motorstorm-Pacific-Rift.jpg" alt="" width="620" height="387" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/Motorstorm-Pacific-Rift.jpg 655w, https://gamingbolt.com/wp-content/uploads/2010/11/Motorstorm-Pacific-Rift-300x187.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>That first <em>MotorStorm</em> game (alternatively known as <em>MotorStorm: Monument Valley</em>) was released for the PlayStation 3 in December 2006 in Japan and March 2007 in North America and Europe. The game was first announced in E3 2005 &#8211; the same conference which saw the reveal of the PlayStation 3, and the promotional trailer of which was one of several that drew skepticism regarding whether or not trailer footage was in-game footage from a PS3. As it would turn out, the video wasn&#8217;t made by Evolution Studios. Nevertheless, <em>MotorStorm</em> would release to great acclaim, and its debut would enjoy significant commercial success &#8211; by October 2011, the first <em>MotorStorm</em> game has more than 3.5 million sales to its name.</p>
<p>Notable about this game is how it introduced offroad racing with a variety of vehicles: bikes, all terrain vehicles, trucks, big rigs, rally cars, buggies, Mud Pluggers, and buggies, with even more vehicle classes being introduced in later games. What&#8217;s great about the <em>MotorStorm</em> experience are all of the real-time effects displayed by vehicles and on the racing environment. Tracks and indentations left on the race course remain for the rest of the race &#8211; the same thing for stray vehicle pieces. Each vehicle class responds differently to course obstacles or indentations &#8211; some classes handle mud well, while others struggle.</p>
<p>Additionally, tracks feature different routes &#8211; designed for different classes and meant to maximize vehicle classes such that despite different abilities, all racers are still on an even playing field. Additionally, <em>MotorStorm</em> games incorporate a boost gauge that must be managed so as to prevent overheating. After the greatly successful debut of the first <em>MotorStorm</em> game and the acquisition of Evolution Studios by Sony, it&#8217;s not hard to imagine that a sequel to <em>MotorStorm</em> would be in demand, or would be expected. And in the autumn of 2008, Evolution Studios would deliver the second <em>MotorStorm</em> title for the PS3 &#8211; <em>MotorStorm: Pacific Rift</em>. While the first <em>MotorStorm&#8217;s</em> tracks were heavily focused around rugged deserts, and rocky terrain, <em>Pacific Rift</em> has an entirely different theme &#8211; that of tropical islands, with greenery and trees, bluer skies, and blue water from rivers, beaches, waterfalls, more dynamic and vibrant than the monotony of the previous game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/12/motorstorm.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-16087" src="https://gamingbolt.com/wp-content/uploads/2010/12/motorstorm.jpg" alt="" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/motorstorm.jpg 655w, https://gamingbolt.com/wp-content/uploads/2010/12/motorstorm-300x176.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>All of this, in addition to an interesting sugar cane-themed track. And that water can be driven through to help manage your boost gaugeWhile the first <em>MotorStorm</em> game had 21 licensed songs, this one ratchets that total up more than twice over, with 46 songs. All vehicles from the previous game return, while introducing the new monster truck class along with other new vehicles. As a testament to the power of the brand, before the year 2008 ended, the game had already sold more than one million copies. Additionally, <em>Pacific Rift</em> would see a separate version called <em>MotorStorm: 3D Rift</em> released on PSN in August 2010, strange considering that this would follow the release of the third game. And this third game is <em>MotorStorm: Arctic Edge.</em></p>
<p>Each <em>MotorStorm</em> game so far has been designed around specific environmental themes, and the subtitle <em>Arctic Edge</em> certainly tells you what to expect from this new <em>MotorStorm</em> game. Alaskan white and coldness all over &#8211; with snow and ice defining the world you drive on. Avalanches can be triggered by horns or vehicle explosions, and can be used to hinder your opponents. There are ice bridges that will crumble under the weight of too-heavy vehicles. Releasing in 2009, <em>Arctic Edge</em> is interesting in that it released first for the PSP and then for the PS2 shortly afterwards. While the previous two games were developed by Evolution Studios, this game was handled by Bigbig Studios. The game features 20 licensed songs, and brings back six vehicle classes while introducing the Snow Cat and the Snow Machine &#8211; statistical and design variations on the Big Rig and the ATV, respectively.</p>
<p>Notably, this game introduces Vehicle Customization, which allows you to personally design your vehicle&#8217;s appearance with paint jobs and stickers, and while choosing the parts used for the vehicle. Most everything is unlocked in the story mode, with the exception of some stickers that are unlocked via online racing. The next <em>MotorStorm</em> game, <em>MotorStorm: Apocalypse</em>, would see the franchise returning to the PS3, and would release in 2011. While each of the previous games had different environmental themes, this game has a different concept altogether &#8211; a fictional urban landscape called the City, based off of the Bay Area in California. Destructible environments have always been important to <em>MotorStorm</em>, and that gets ramped up significantly in this game, where the environments are besieged by natural disasters such as earthquakes and tornadoes, though unlike previous games, the land you drive on isn&#8217;t deformed after passing on it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/03/MOTORSTORM-APOCALYPSE-HD-WALLPAPER-PSN.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-25261" src="https://gamingbolt.com/wp-content/uploads/2011/03/MOTORSTORM-APOCALYPSE-HD-WALLPAPER-PSN.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2011/03/MOTORSTORM-APOCALYPSE-HD-WALLPAPER-PSN.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2011/03/MOTORSTORM-APOCALYPSE-HD-WALLPAPER-PSN-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/03/MOTORSTORM-APOCALYPSE-HD-WALLPAPER-PSN-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>And uniquely, the game&#8217;s vehicles don&#8217;t have horns, and customization parts are all unlocked online. But when you&#8217;re not dealing with the dangers of road environment, you may be having to suffer hindrances by the Crazies and DuskLite. The Crazies are a flock of antiestablishment citizens who see themselves as trying to protect The City, while DuskLite want to enforce order, employed by corporations to bring stability in the absence of a police force. But both of them in pursuing their goals will use weapons against you.</p>
<p>The story mode is unique in that it features three different named protagonists, each with a different difficulty level assigned to them, and with the plot evolving differently based on which character you play. While this game introduced more new vehicle classes, its commercial performance was notably troubled. 2011 was the year of the Tohoku Earthquake in Japan, and this game&#8217;s release was cancelled in Japan altogether. The timing of the release also affected retail orders for the game across the world &#8211; the commercial performance was so troubling that it prompted Matt Southern of Evolution Studios to fear for the future of the company. However, Evolution would make one more <em>MotorStorm</em> title &#8211; <em>MotorStorm RC</em>, considered a spinoff for the franchise, centered around radio-controlled cars. It released early in 2012 for the Vita and PS3, and via digital distribution. Some the vehicle classes from previous games have been replaced with different class choices &#8211; and some vehicles have their class vehicle class changed altogether.</p>
<p>Uniquely, <em>RC</em> features four tracks from each of the four <em>MotorStorm</em> games that release prior, in addition to the ten that comprise the game and were added via DLC for a total of 26 tracks. RC forgoes the longstanding boost feature, and also uniquely introduces cross-platform play &#8211; a feature frequently in demand for online competitive gaming. However, this game would mark the last title in the <em>MotorStorm</em> series, following the DLC releases and a Complete Edition that was put online in December 2012 Speaking of DLC, with the exception of <em>3D Rift</em>, all games were supported by DLC, which included new modes, new tracks, and new vehicles depending on the game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/06/Motorstorm_Apocalypse_1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-9051" src="https://gamingbolt.com/wp-content/uploads/2010/06/Motorstorm_Apocalypse_1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/Motorstorm_Apocalypse_1.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2010/06/Motorstorm_Apocalypse_1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The online racing servers are now shut down for the games. Evolution Studios is now defunct &#8211; following the last <em>MotorStorm</em> game, they would work on <em>DriveClub</em>, a game that released in 2014 to tepid reception despite some initial hype. About half of the studio&#8217;s employees would be let go in 2015, and in 2016, the name Evolution Studios would cease to exist completely, with the independent British studio Codemasters taking on many of the company&#8217;s employees.</p>
<p>Suffice it to say, were a new <em>MotorStorm</em> game to be released, it&#8217;s not clear who would be working on it. Sony still holds the IP, but since <em>MotorStorm RC</em>, they seem content to simply sit on it. It&#8217;s not as if the franchise doesn&#8217;t have something to offer, as a unique style of racer that easily stands out compared to racing games. Why do you think <em>MotorStorm</em> as a franchise is now dormant? Reportedly, it&#8217;s not just the poor timing of Apocalypse that hurt its sales, but the gameplay and game content provided issues for fans. What would it take for a new <em>MotorStorm</em> game to sell well &#8211; would a new <em>MotorStorm</em> just need to be more of the same that fans are used to? Should the next <em>MotorStorm</em> take place underwater, or in outer space? Let us know in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">415972</post-id>	</item>
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		<title>15 Things You Need To Know Before You Buy ONRUSH</title>
		<link>https://gamingbolt.com/15-things-you-need-to-know-before-you-buy-onrush</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 May 2018 11:08:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=337416</guid>

					<description><![CDATA[Here are a few things you should know about Codemasters' new arcade racer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hough Codemasters is more known for its realistic racers, the upcoming Onrush is unlike anything seen before. It&#8217;s more arcadey, action-packed and does plenty of things that aren&#8217;t seen in racers today. Trust us on this one &#8211; Onrush simply isn&#8217;t like a lot of the racing titles you&#8217;ve played thus far. In case you still don&#8217;t know whether it&#8217;s worth picking up or not, let&#8217;s take a look at 15 things to know before buying Onrush.</p>
<p><strong>DriveClub and Motorstorm Developer</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-275011" src="https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o.jpg" alt="driveclub" width="620" height="232" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o.jpg 940w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o-300x112.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/08/28992474196_0692712d25_o-768x288.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the Motorstorm influence is pretty obvious, given the various kinds of vehicles racing and brawling with each other, several developers who worked on DriveClub are also on board. The game director for Onrush, Paul Rustchynsky, also directed DriveClub for instance. He also arguably played a big part in steering that game straight when it suffered a massive delay and original director Col Rogers left.</p>
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		<title>15 Games That Misled Gamers With Fake Screenshots</title>
		<link>https://gamingbolt.com/15-games-that-misled-gamers-with-fake-screenshots</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Apr 2018 11:28:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 4]]></category>
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		<category><![CDATA[Haze]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Madden NFL 06]]></category>
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		<category><![CDATA[No Man's Sky]]></category>
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		<category><![CDATA[The Crew]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=331239</guid>

					<description><![CDATA[Things aren't always the same, especially with the screenshots for these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>dvertising and marketing have become so important for major triple A releases that they rival big-budget Hollywood blockbusters. Much like Hollywood and the odd few scenes from a trailer that are never seen in the movie, the gaming industry has been a little unfaithful about its actual products. Whether it&#8217;s blatant adjustments and effects or more subtle colour correction, let&#8217;s take a look at 15 occasions where developers misled players with fake screenshots.</p>
<p><b>Far Cry 4 – Ubisoft Montreal</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332740" src="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg" alt="Far Cry 4 bullshot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg 636w, https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Why not start with a particular screenshot, featuring co-op gameplay with players in buzzers, that was the focus of a Kotaku article about a professional bullshotter? This Far Cry 4 shot had soft edges on the bullet casings and muzzle flash on guns, an effect which extended to the buzzer&#8217;s rotors. That&#8217;s only the tip of the iceberg for Ubisoft though so don&#8217;t worry.</p>
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		<title>Here&#8217;s A Trailer For The MotorStorm Buggy in DriveClub</title>
		<link>https://gamingbolt.com/heres-a-trailer-for-the-motorstorm-buggy-in-driveclub</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 02 Apr 2015 06:38:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227461</guid>

					<description><![CDATA[Now available to download.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/p42ikws7Vbw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>As was already confirmed, the buggies from MotorStorm, Evolution Studios&#8217; hit off roading racing game series on the PlayStation 3, will soon be coming over to DriveClub as well, as part of a free content update. To see what these buggies actually look like in gameplay, Evolution have gone ahead and put together a new trailer showing just how they work in the game.</p>
<p>They look a little bit out of place next to all these cars that may be exotic, but remain authentic, grounded, real world cars, but i guess that&#8217;s what fantastic about this. I love these unlikely crossovers- such as when those Mercedes cars crossed over into Mario Kart 8.</p>
<p>DriveClub is currently available on PlayStation 4 exclusively. Evolution Studios continues to work on it, evolving it as a service over time, as well as also trying to complete the free, PS+ exclusive version of the game that was promised to everyone before either DriveClub or, indeed, the PS4, ever even launched.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">227461</post-id>	</item>
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		<title>MotorStorm&#8217;s buggies may be coming to DriveClub</title>
		<link>https://gamingbolt.com/motorstorms-buggies-may-be-coming-to-driveclub</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 30 Mar 2015 20:30:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=227175</guid>

					<description><![CDATA[DriveStorm. MotorClub.]]></description>
										<content:encoded><![CDATA[<p>&nbsp;<iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/0PcgT_aW1vo" frameborder="0" allowfullscreen></iframe></p>
<p>Before they ever set out to make DriveClub, Evolution Studios was working on MotorStorm for Sony&#8217;s PlayStation 3, a series of racing games that emphasized off roading in all manner of imaginative environments in&#8230; buggies.</p>
<p>A lot of people still adore MotorStorm, actually. With its unique gameplay and arcade sensibilities, it was far different from any other game in Sony&#8217;s portfolio (unlike DriveClub, which seems to be a whole lot like Gran Turismo in so many ways). And while this new news won&#8217;t silence the cries for a brand new MotorStorm game, it&#8217;s at least something- you see, according to new leaked footage (which you can see for yourself above), the buggies from MotorStorm may be making a comeback in DriveClub.</p>
<p>Notably, the footage seems to have been captured from a regular, retail copy of the game. It might not be too long before we see the announcement of a new DLC pack for the game that brings the buggies over to it. Now whether or not it will be covered by the Season Pass remains to be seen.</p>
<p>We&#8217;ll keep you posted.</p>
]]></content:encoded>
					
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		<title>MotorStorm Series Sells Over 6 Million Units</title>
		<link>https://gamingbolt.com/motorstorm-series-sells-over-6-million-units</link>
					<comments>https://gamingbolt.com/motorstorm-series-sells-over-6-million-units#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 17:54:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[motorstorm rc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=103104</guid>

					<description><![CDATA[Evolution Studios’ may be delivering an ATV racing game franchise, but that doesn&#8217;t stop them from making each game fun. And the loyal consumer has seemingly reciprocated, as it&#8217;s been revealed that the Motorstorm series has sold over 6 million units. This was revealed Sony XDev Europe&#8217;s Pete Smith who also stated during a panel [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z.jpg" alt="" width="505" height="284" class="aligncenter size-full wp-image-55806" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z.jpg 640w, https://gamingbolt.com/wp-content/uploads/2011/11/6382413803_2ca41492ba_z-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Evolution Studios’ may be delivering an ATV racing game franchise, but that doesn&#8217;t stop them from making each game fun. And the loyal consumer has seemingly reciprocated, as <a href="http://www.pushsquare.com/news/2012/08/motorstorm_series_sells_over_6_million_units">it&#8217;s been revealed</a> that the Motorstorm series has sold over 6 million units. </p>
<p>This was revealed Sony XDev Europe&#8217;s Pete Smith who also stated during a panel at GDC Europe earlier today that the first-party developer is &#8220;an example of a team with a clear focus&#8221; .</p>
<p>The last Motorstorm game, Motorstorm RC, was released earlier this year for PS3 and Vita, and received a fair bit of attention for 19 copies being sold or downloaded within every 2 minutes. Evolution Studios is apparently working on a new launch title for the next iteration of Playstation.</p>
<p>Now, given that their top franchise has sold so well, we wonder what it could be. Maybe a new, next-generation Motorstorm? Seems plausible but as always, we&#8217;ll keep our minds open and ears to the ground.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">103104</post-id>	</item>
		<item>
		<title>Sony to close Motorstorm and SOCOM servers</title>
		<link>https://gamingbolt.com/sony-to-close-motorstorm-and-socom-servers</link>
					<comments>https://gamingbolt.com/sony-to-close-motorstorm-and-socom-servers#respond</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 22:10:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[Socom]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=98916</guid>

					<description><![CDATA[Sony has announced they will be closing game servers for Motorstorm and SOCOM games on both PlayStation 3 and PSP. The shutdown begins on 1st October, affecting Motorstorm: Pacific Ridge, Arctic Edge and SOCOM Fireteam Bravo 2 and 3. Fireteam Bravo 2 was only released in 2010, meaning its online connectivity will have only been [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Sony has announced they will be closing game servers for Motorstorm and SOCOM games on both PlayStation 3 and PSP.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/motorstorm505thumb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-99083" src="https://gamingbolt.com/wp-content/uploads/2012/07/motorstorm505thumb.jpg" alt="" width="505" height="198" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/motorstorm505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/motorstorm505thumb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>The shutdown begins on 1st October, affecting Motorstorm: Pacific Ridge, Arctic Edge and SOCOM Fireteam Bravo 2 and 3.</p>
<p>Fireteam Bravo 2 was only released in 2010, meaning its online connectivity will have only been active for some two and a half years.</p>
<p>Also on the chopping block is PSP title Eye of Judgement: Legends, to be taken offline on 31st August.</p>
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