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	<title>moving out 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Senua&#8217;s Saga: Hellblade 2, Immortals of Aveum, and Lords of the Fallen Coming to Game Pass in May</title>
		<link>https://gamingbolt.com/senuas-saga-hellblade-2-immortals-of-aveum-and-lords-of-the-fallen-coming-to-game-pass-in-may</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 May 2024 13:55:27 +0000</pubDate>
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					<description><![CDATA[Titles like Chicory: A Colorful Tale, JoJo’s Bizarre Adventure: All-Star Battle R, and more will leave the service on May 31st.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2024/05/14/xbox-game-pass-may-2024-wave-2/" target="_blank" rel="noopener">announced</a> the second wave of titles coming to Game Pass in May, starting with the original <em>Brothers: A Tale of Two Sons</em>, available today for cloud, consoles and PC. On May 15th, subscribers can check out the acclaimed puzzle adventure<em> Chants of Sennar</em>. May 16th sees the arrival of <em>EA Sports NHL 24</em> on the cloud and <em>Immortals of Aveum</em> for cloud, PC and Xbox Series X/S.</p>
<p>Both are available through EA Play, so you&#8217;ll need Game Pass Ultimate (or PC Game Pass for <em>Immortals</em>). <em>Senua&#8217;s Saga: Hellblade 2</em> arrives on May 21st, with Ninja Theory recently outlining how it approached and depicted psychosis in a new video &#8211; check it out <a href="https://gamingbolt.com/senuas-saga-hellblade-2-feature-video-outlines-depiction-of-psychosis">here</a>. May 23rd sees the addition of <em>Galacticare</em>, a hospital management sim set in space, and <em>Hauntii,</em> a puzzle game with a ghostly protagonist.</p>
<p><em>Moving Out 2</em> will be available on May 28th, followed by <em>Humanity</em> and <a href="https://gamingbolt.com/lords-of-the-fallen-sniper-ghost-warrior-contracts-2-coming-to-game-pass"><em>Lords of the Fallen</em></a> (which recently received its <a href="https://gamingbolt.com/lords-of-the-fallen-master-of-fate-update-adds-new-challenge-modifiers-out-now">last major update, &#8220;Master of Fate&#8221;</a>) on May 30th. On June 4th, subscribers can access horror mystery <em>Firework</em> on PC and life sim <em>Rolling Hills</em> on cloud, consoles and PC.</p>
<p>As with every month, the following titles will leave Game Pass on May 31st. Finish them now or purchase them at a 20 percent discount.</p>
<ul>
<li><em>Chicory: A Colorful Tale</em> (Cloud, Console, and PC)</li>
<li><em>Farworld Pioneers</em> (Cloud, Console, and PC)</li>
<li><em>JoJo’s Bizarre Adventure: All-Star Battle R</em> (Cloud, Console, and PC)</li>
<li><em>Pac-Man Museum Plus</em> (Cloud, Console, and PC)</li>
<li><em>Little Witch in the Woods</em> (Cloud, Console, and PC)</li>
<li><em>Railway Empire 2</em> (Cloud, Console, and PC)</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">587046</post-id>	</item>
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		<title>Moving Out 2 is Out Now for PC and Consoles</title>
		<link>https://gamingbolt.com/moving-out-2-is-out-now-for-pc-and-consoles</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 15 Aug 2023 15:11:14 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=562426</guid>

					<description><![CDATA[SMG Studio and DevM Games' multiplayer title is available on PlayStation, Xbox, Nintendo Switch, and PC. ]]></description>
										<content:encoded><![CDATA[<p>As much of a chore as moving can be in real life, back in 2020, DevM Games and SMG Studio found the perfect way to turn it into a riotously enjoyable activity with <em>Moving Out</em>. Now, its sequel, <em>Moving Out 2, </em>has launched as well, and is available on PC and consoles.</p>
<p><em>Moving Out 2 </em>takes the foundations of its predecessors, delivering the same multiplayer party gameplay where players are tasked with moving furniture from point A to point B by working together, and adds several major new features, like online multiplayer and cross-play. Of course, several new locations and physics-based gameplay scenarios are also introduced, providing a new twist on the series&#8217; formula. Check out the launch trailer below for a glimpse of what the game has in store.</p>
<p>In our review of the game, we awarded it a score of 8/10, saying, &#8220;<em>Moving Out 2</em> is a great game that excellently builds upon the strengths of the original and adds even more creative levels to the mix that will constantly challenge you in new and interesting ways.&#8221; Read the full review <a href="https://gamingbolt.com/moving-out-2-ps5-review-bust-a-move">through here</a>.</p>
<p><em>Moving Out 2 </em>is available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. For more details on the game, make sure to check out <a href="https://gamingbolt.com/moving-out-2-interview-characters-locations-accessibility-and-more">our interview with SMG Studio CEO Ashley Ringrose and lead designer Dave Lockman</a>.</p>
<p><iframe title="Moving Out 2 - Launch Trailer | PS5 &amp; PS4 Games" width="500" height="281" src="https://www.youtube.com/embed/V7svGeivFvw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">562426</post-id>	</item>
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		<title>Moving Out 2 Review &#8211; Bust a Move</title>
		<link>https://gamingbolt.com/moving-out-2-ps5-review-bust-a-move</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 14 Aug 2023 09:48:35 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=562256</guid>

					<description><![CDATA[Moving Out 2 has the markings of a great sequel and is a blast with friends.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s really only one way to make a great sequel; take what worked in the original and expand on that web of ideas to a point that the original attempt starts to feel like a proof of concept. While that description might be a bit too overfitting for a game like <em>Moving Out 2</em>, it definitely bears the mark of a great sequel &#8211; one that knows what strings to tug and exactly when to tug them for the maximum impact.</p>
<p><em>Moving Out 2</em> transports us back to the ever-changing town of Packmore, where you assume the role of an employee working for the Smooth Moves company. Your first day at the job starts out simply as you learn the ropes of this business while working out moving jobs, but the narrative soon starts to branch out as a big disaster leaves the town of Packmore in ruins. This kickstarts a straightforward narrative that acts as a funnel to take you through the many different levels on offer.</p>
<p>The writing is quite flavourful for the most part, and it’s filled with silly jokes and puns that will make you laugh at the absurdity of it all. However, the game relies too much on humor which can induce a bit of fatigue after a while &#8211; but you can feel free to skip through the story stuff since that’s primarily immaterial to the gameplay which is obviously the star of the show.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-561305" src="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3.jpg" alt="moving out 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"However, the game relies too much on humor which can induce a bit of fatigue after a while &#8211; but you can feel free to skip through the story stuff"</p>
<p>As a respected Furniture Arrangement and Relocation Technician in the organization, you will be taking up all sorts of packing and moving jobs that will only get crazier with time. The controls are pretty simple &#8211; you move around with the stick and use the trigger to pull stuff from point A to point B. You can also jump short distances, aim and throw boxes around, and there’s also a slap button that is used to interact with certain objects in the levels. The movement mechanics are pretty tight and responsive, which makes maneuvering your avatar an absolute joy. There’s a certain learning curve to getting used to the aiming mechanics, but once you get it down &#8211; it starts to feel like second nature and you will soon be hauling around boxes effortlessly.</p>
<p>Each level starts with a large overview of the entire map geometry, and you have to transport boxes of varying sizes into the back of a pickup truck before the timer runs out. Different types of cargo present different challenges for moving &#8211; sofa sets and beds can’t be moved through small doors, TV sets and ovens have wires that must be pulled and snapped, while fragile items like flower vases break on impact. You must utilize your knowledge of basic physics and figure out a viable path to the truck for each move in the least time possible.</p>
<p>The levels start out simply with you having to move around simple houses, but the game soon ramps up in complexity as you go on. You will soon be treated to sliding doors that open for a brief moment before shutting down, doors that only open one way, and even moving platforms. I wouldn’t be spoiling much of what you will see in this review, but it will definitely keep you on your toes with a constant influx of new mechanical challenges.</p>
<p><img decoding="async" class="aligncenter wp-image-561304" src="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2.jpg" alt="moving out 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"I wouldn’t be spoiling much of what you will see in this review, but it will definitely keep you on your toes with a constant influx of new mechanical challenges."</p>
<p>Each level is carefully crafted with a decent amount of depth, so you have plenty of alternate paths and high-level routes that must be utilized if you wish to achieve the pro time at any given level. You can throw boxes across specific gaps, change the order of loading luggage, or come up with other creative tactics to get to this coveted pro time &#8211; which can be pretty fun on its own. Each level also presents additional challenges like avoid using a certain door, obtain a special crate, smash all glasses, etc. which are revealed after beating a level for the first time, so replaying each level is essential if you wish to check all the boxes.</p>
<p>Overall, the level variety is just spectacular. Each level is not only visually distinct from the last but also features entirely new types of objectives that continue to keep things fresh. There’s even a farm level where you have to throw down literal chickens who refuse to stay put in one place in a pen all while violent goats try to knock you down with their horns. Another level tasks you with moving stuff to and from different trains, which requires a good understanding of the aiming mechanics.</p>
<p>Another thing that I particularly liked about <em>Moving Out 2</em> is its approach to difficulty. Levels can get challenging with varied obstacles, but they never get too difficult to the point of being frustrating. The timer will certainly keep you on your toes, but it also offers ample time to grasp the mechanics of the level and complete your objectives on the same run. The game also gradually ramps up in difficulty, which ensures there aren’t any ridiculous difficulty spikes that leave you baffled or frustrated. There’s also an assist mode that can be turned on for anyone struggling with the game, and it’s good to see that the developers have kept accessibility options in mind.</p>
<p><iframe loading="lazy" title="Moving Out 2 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/JafZdle1NsM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<span class="bigchar">Levels can get challenging with varied obstacles, but they never get too difficult to the point of being frustrating.</span>
<p>Speaking about level progression, we have to mention the colorful overworld. Much like the original, you have an overworld map where you can goof around in your minivan as you choose which levels to tackle. Certain areas are gated off depending on your level, but the game never really forced me to replay levels in order to gain enough stars to be able to unlock the next level. Despite only getting one to two stars in each level, I always had something new to do &#8211; which is most definitely a good thing in my book.</p>
<p>And on the topic of content, <em>Moving Out 2</em> is pretty generous when it comes to content. I am happy to report that there’s a lot to see and do in this game. Apart from completing the dozens upon dozens of varied levels, you can also collect arcade cassettes dotted around the world which unlock new mini-games. Similarly, there are character crates that unlock new characters and cosmetic options to better express yourself. All in all, you can easily spend tens of hours in <em>Moving Out 2</em> and still have a ton of stuff on your checklist.</p>
<p>One of the biggest criticisms of the original <em>Moving Out</em> was the lack of online co-op, and the sequel has thankfully fixed that issue. <em>Moving Out 2</em> fully supports online co-op, and you can even enable cross-platform play to enjoy the game with your friends on other platforms. The game would definitely be more fun with friends since you can split the responsibilities and cause even more chaos.</p>
<p>In conclusion<em>, Moving Out 2</em> is a great sequel that builds on the strong foundations of the original and dials the chaos up to eleven. The level variety is pretty impressive, and the game changes things up with new types of obstacles all in an effort to make moving stuff around a consistently engaging experience. The narrative elements are still mostly filler, though that wouldn’t mean when you are racing against time to get all the boxes back into the truck. If you’re someone who enjoys games such as <em>Overcooked</em>, <em>Moving Out 2</em> is a game that you should definitely try out.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Moving Out 2 Interview &#8211; Characters, Locations, Accessibility, and More</title>
		<link>https://gamingbolt.com/moving-out-2-interview-characters-locations-accessibility-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 10 Aug 2023 10:21:01 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=561316</guid>

					<description><![CDATA[SMG Studio CEO Ashley Ringrose and lead designer Dave Lockman speak with GamingBolt about the next step forward for Moving Out. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>ombining a wacky premise with hilariously exaggerated physics mechanics and endless replayability, the original <em>Moving Out </em>was a big hit with critics and audiences alike upon its launch in 2020.</p>
<p>Three years on, co-developers SMG Studio and DevM Games are returning with a sequel, and <em>Moving Out 2 </em>is looking like a step up over its predecessor in every way, from a greater variety in levels to even greater emphasis on the charm and whimsy of the series to, of course, improved multiplayer features. To learn more about the games and the biggest ways it will build on the original, we recently reached out to its developers with a few of our questions. Below, you can read our interview with SMG Studio CEO Ashley Ringrose and lead designer Dave Lockman.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561304" src="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2.jpg" alt="moving out 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>Moving Out</em> was such a big project for us and close to our heart that when we decided to do a sequel, we really wanted to spend the time to get it right. Off the bat, our most requested feature from the first game was to add online multiplayer, so it was very important for us to get that in."</p>
<p><strong>The original <em>Moving Out</em> was very well received by fans, owing to its unique premise and how charming it was. What has been your approach to <em>Moving Out 2</em> in terms of delivering an experience that&#8217;s along those lines, but also doesn&#8217;t feel too familiar?</strong></p>
<p><em>Moving Out</em> was such a big project for us and close to our heart that when we decided to do a sequel, we really wanted to spend the time to get it right. Off the bat, our most requested feature from the first game was to add online multiplayer, so it was very important for us to get that in. Creating an online physics game comes with a lot of challenges though and it meant we had to completely change how we created levels and assets compared to the original <em>Moving Out</em>. We also spent quite a lot of time early on in development exploring new mechanics.</p>
<p>We didn’t just want to pack in heaps of stuff, we wanted to make sure it felt new but also felt like an evolution of <em>Moving Out</em>. Quite a lot of the mechanics we built and tested were left on the cutting room floor because a lot of the time they sound good on paper but not in execution. This also gave us an opportunity to expand on ideas we had for the original <em>Moving Out</em> but weren’t able to get in for one reason or another. We were very lucky to be given the time to really flesh everything out and make sure it’s a complete experience that all gels together nicely.</p>
<p><strong>What can you tell us about the new locations that players will be visiting in <em>Moving Out 2</em>, and what kind of new gameplay opportunities they will bring?</strong></p>
<p>This time we’re not just in good old Packmore. After taking the F.A.R.T. crew to space we knew we had to up the ante, so for <em>Moving Out 2</em> we’re going interdimensional. There are five dimensions all together, each with their own world map and set of mechanics. You will start in the Packmore we are all familiar with which serves as a way to introduce or reintroduce players to the world of <em>Moving Out</em>. From there we take a non-linear approach and open three more dimensions.</p>
<p>Snackmore is a candy themed dimension that focuses a little more on mini game style levels and a new feature we call sorting which requires players to take items to specific delivery zones. There is Middle Folkmore which is fantasy based where you will see rotating levels, portals, floating trains and more magic themed style mechanics. We also have Packtroplis City which is based in a very optimistic green future where you can ride drones, alter your environment with cranks and power up elements with batteries. The last dimension we are keeping a secret so you will have to play to find out but that’s where things get really wild.</p>
<p><strong><em>Moving Out</em> was supported very well post-launch with both DLC and free updates. Do you have plans for similar post-launch support for <em>Moving Out 2</em> as well?</strong></p>
<p>Currently we have no plans for paid DLC post-launch as we wanted to make the game as feature complete as possible at launch. For <em>Moving Out 2</em>, we had a lot of time and freedom in exploring different mechanics and ways to play that we were able to get exactly what we wanted in the game. We will of course continue to support the game with updates and patches, but as of right now we can’t promise paid DLC.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-561305" src="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1024x576.jpg" alt="moving out 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"For <em>Moving Out 2</em>, we had a lot of time and freedom in exploring different mechanics and ways to play that we were able to get exactly what we wanted in the game. We will of course continue to support the game with updates and patches, but as of right now we can’t promise paid DLC."</p>
<p><strong>What can you tell us about <em>Moving Out 2&#8217;s</em> assist mode and accessibility options and what they will entail?</strong></p>
<p>We learnt a lot from <em>Moving Out’s</em> assist mode, as well as the reaction it got, so we’ve brought it over for the sequel. The main accessibility options from the first game all return, but the biggest change has come with level specific assist items. Reduced difficulty for example is now on a per level basis and levels were built from the start with this in mind so even if you do turn on assist mode you won’t be missing out on anything that makes the level great. We really want as many people as possible to get the most out of the game regardless of their playing style.</p>
<p><strong><em>Moving Out 2</em> is promising a wide and varied cast of characters. What has the process of designing these personalities and all of their quirks been like?</strong></p>
<p>Designing the characters is a lot of fun. It starts as a group process with everyone on the team brainstorming and throwing all kinds of ideas out there. During this stage there are no wrong answers and we encourage the team to be as wacky and wild as possible. We then categorize the characters and vote on what to concept. For example, even though we might have 20 great ideas for characters based on food, we want some variety and will have to cull some. Then we have them sketched up before another round of voting happens, during this stage we also come up with their personalities and traits. Finally, the characters that made the cut get modeled and make it into the game.</p>
<p><strong>Roughly how long will an average playthrough of the game be?</strong></p>
<p>Depending on your play style, if you just want to run through the story without doing the optional objectives or unlocks then it will take you roughly 6-8 hours to complete. However, if you’re a completionist and want to see and do everything then it could take you anywhere from 15-25 hours depending on how you approach it.</p>
<p><strong>Since the reveal of the PS5 and Xbox Series’ specs, a lot of comparisons have been made between the GPU speeds of the two consoles, with the PS5 at 10.28 TFLOPS and the Xbox Series X at 12 TFLOPS. How much of an impact on development do you think that difference will have?</strong></p>
<p>Unless you’re making games that are extracting every last bit of performance you don&#8217;t really notice the extra TFLOPS. If anything, it just means you have to do less optimization as these machines are pretty fast now. It’s only on the Gen 8 hardware you need to go in and really think about how to optimize.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561305" src="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3.jpg" alt="moving out 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/moving-out-2-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We learnt a lot from <em>Moving Out’s</em> assist mode, as well as the reaction it got, so we’ve brought it over for the sequel. The main accessibility options from the first game all return, but the biggest change has come with level specific assist items."</p>
<p><strong>The PS5 features an incredibly fast SSD with 5.5GB/s raw bandwidth. How can developers take advantage of this, and how does this compare to the Xbox Series X’s 2.4GB/s raw bandwidth?</strong></p>
<p>For <em>Moving Out</em> we’re not really pushing the boundaries here with the size of the game. I will say that our funny jokes we added to the loading screens are now really hard to read as the game loads so fast on both systems! We decided NOT to artificially extend these just for the jokes. So you gotta read fast!</p>
<p><strong>The Xbox Series S features lesser hardware compared to Xbox Series and Microsoft is pushing it as a 1440p/60 FPS console. Do you think it will be able to hold up for the more graphically intensive games as this generation progresses? Super Resolution is coming to PS5 and Xbox Series X/S. How do you think this will help game developers?</strong></p>
<p>For the types of games SMG makes, we&#8217;re not chasing the highest fidelity graphics (which is like a nuclear arms race in which only the biggest can win). We’re more interested in stylised art direction and fun. Super resolution just sounds like the games are going to be huge file sizes. And with the Switch still so popular we need to make sure our games run on that platform at launch also so for us the Series S is still a valid platform.</p>
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		<title>Destiny 2: The Witch Queen, Lost Judgment, Dreams, and More Coming to PS Plus Extra/Premium in August</title>
		<link>https://gamingbolt.com/destiny-2-the-witch-queen-lost-judgment-dreams-and-more-coming-to-ps-plus-extra-premium-in-august</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 09 Aug 2023 16:00:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cursed to Golf]]></category>
		<category><![CDATA[Destiny 2: The Witch Queen]]></category>
		<category><![CDATA[destroy all humans! 2 - reprobed]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Hotel Transylvania: Scary-Tale Adventures]]></category>
		<category><![CDATA[Lawn Mowing Simulator: Landmark Edition]]></category>
		<category><![CDATA[Lost Judgment]]></category>
		<category><![CDATA[midnight fight express]]></category>
		<category><![CDATA[moving out 2]]></category>
		<category><![CDATA[PJ Masks: Heroes of the Night]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Source of Madness]]></category>
		<category><![CDATA[spellforce 3 reforced]]></category>
		<category><![CDATA[Two Point Hospital: Jumbo Edition]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=561927</guid>

					<description><![CDATA[Premium subscribers can also look forward to MediEvil: Resurrection, Ape Escape: On the Loose and Pursuit Force: Extreme Justice.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/08/09/playstation-plus-game-catalog-for-august-sea-of-stars-moving-out-2-destiny-2-the-witch-queen/" target="_blank" rel="noopener">announced</a> the second wave of titles coming to PlayStation Plus Extra and Premium subscribers in August. <em>Sea of Stars</em> was <a href="https://gamingbolt.com/sea-of-stars-will-be-available-day-one-via-playstation-plus-extra-and-premium">already confirmed</a> and will be available when it launches on August 29th for PS4 and PS5. All other titles go live starting on August 15th.</p>
<p>PS4 and PS5 players get access to <em>Moving Out 2, Destiny 2: The Witch Queen</em> (which requires the base game to play), <em>Lost Judgment, Destroy All Humans! 2 &#8211; Reprobed, Source of Madness, Cursed to Golf,  PJ Masks: Heroes of the Night, Hotel Transylvania: Scary-Tale Adventures</em> and<em> Lawn Mowing Simulator: Landmark Edition</em>.</p>
<p>PS4 players get access to <em>Spellforce 3 Reforced, Two Point Hospital: Jumbo Edition, Dreams</em> (which <a href="https://gamingbolt.com/dreams-arcade-puzzler-tren-detailed-out-next-week">recently received <em>Tren</em> in a free update</a>), and <em>Midnight Fight Express</em>. All four titles should be backwards compatible on PS5.</p>
<p>As for the Classics coming to Premium subscribers, there&#8217;s <em>MediEvil: Resurrection, Ape Escape: On the Loose</em> and <em>Pursuit Force: Extreme Justice,</em> all playable on PS4 and PS5.</p>
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