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	<title>Necromunda: Hired Gun &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Necromunda: Hired Gun Developer Splits Off From Focus Entertainment, Teases New Game</title>
		<link>https://gamingbolt.com/necromunda-hired-gun-developer-splits-off-from-focus-entertainment-teases-new-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 16 Jun 2025 09:38:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[E.Y.E: Divine Cybermancy]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[Necromunda: Hired Gun]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Streum On Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622218</guid>

					<description><![CDATA[Streum On Studios has previously worked on quite a few games, including cult classic RPG shooters like E.Y.E: Divine Cybermancy.]]></description>
										<content:encoded><![CDATA[<p>Developer Streum On Studio – known for games like <em>Necromunda: Hired Gun</em>, <em>Space Hulk: Deathwing</em>, and <em>E.Y.E: Divine Cybermancy</em> – has announced that it is splitting off from publisher Focus Entertainment after having originally been acquired back in 2021.</p>
<p>Along with it setting off as an independent studio, Streum On has also been working on an unannounced game. The studio has released a teaser trailer for the title, revealing that a world premiere for it will happen some time in Summer 2025. Check out the teaser trailer below.</p>
<p>Little is currently known about this unannounced title, aside from the fact that “all hell is about to break loose,” according to its teaser. The video also shows us a mix of what appears to be sci-fi and fantasy aesthetics, complete with two ominous spear-wielding soldiers with massive shields guarding a gate. We also get glimpses at who might end up being the primary antagonist of the game, possibly living beyond the guarded gate.</p>
<p>While a far cry from the <em>Warhammer 40,000</em> games that Streum On Studio has previously worked on, the aesthetics on display in the latest teaser do indicate that the upcoming title may have something to do with 2011 RPG shooter <em>E.Y.E: Divine Cybermancy</em>.</p>
<p>For context, <em>E.Y.E: Divine Cybermancy</em> is considered a cult classic by many who have played it. The title had some strange storytelling method, and could often end up revealing some of its most important plot points through item descriptions or one-off conversations with random NPCs – much like some of the storytelling methods that FromSoftware would go on to popularise in its <em>Souls</em> franchise.</p>
<p><em>E.Y.E: Divine Cybermancy</em> was also playable in co-op multiplayer, with events happening in the multiplayer mode also affecting a single-player playthrough. The title also had an intense emphasis on making the player manage their psychological and mental trauma, while also encouraging them to take up arms against their enemies through the use of 25 different weapons, all of which could be heavily customised.</p>
<p>Streum On Studios was <a href="https://gamingbolt.com/focus-home-interactive-acquires-streum-on-studio">acquired by Focus Entertainment</a> during the development of <em>Warhammer 40,000</em> title <em>Necromunda: Hired Gun</em>.</p>
<p>“Over the past year, and particularly the past six months, we have profoundly transformed Focus Home Interactive,” said the at the time chairman of the management board at Focus Entertainment Christophe Nobileau. “Our Group now has an adjusted business model and a dedicated M&amp;A team, as well as renewed governance, a strengthened Executive Committee and a retention programme for key managers.”</p>
<p>“These changes allow us to invest much more in game development and to significantly improve our profitability, starting next year. On the external growth front, we are delighted with the acquisition of the Streum On Studio and are continuing our discussions with other partner studios as well as structural targets for Focus Home Interactive.”</p>
<p>As you wait for Streum On Studios to reveal more details about its next major game, in the meantime, check out <a href="https://gamingbolt.com/necromunda-hired-gun-review-unoriginal">our review</a> of the last game made by the studio – <em>Necromunda: Hired Gun</em>. In our review, we praised the combat and art style while criticising the game’s performance issues.</p>
<p><iframe title="STREUMON - UNANNOUNCED TITLE TEASER" width="500" height="281" src="https://www.youtube.com/embed/GTj1cb8_59U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">622218</post-id>	</item>
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		<title>The Most Disappointing Games of 2021 So Far</title>
		<link>https://gamingbolt.com/the-most-disappointing-games-of-2021-so-far</link>
					<comments>https://gamingbolt.com/the-most-disappointing-games-of-2021-so-far#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Jun 2021 07:42:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[Destruction AllStars]]></category>
		<category><![CDATA[Monster Energy Supercross – The Official Videogame 4]]></category>
		<category><![CDATA[monster jam: steel titans 2]]></category>
		<category><![CDATA[Necromunda: Hired Gun]]></category>
		<category><![CDATA[ninja gaiden: master collection]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[Terminator Resistance Enhanced]]></category>
		<category><![CDATA[The Medium]]></category>
		<category><![CDATA[Warhammer: Age of Sigmar - Storm Ground]]></category>
		<category><![CDATA[Werewolf: The Apocalypse - Earthblood]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=483993</guid>

					<description><![CDATA[Whether due to high expectations or lack of improvement over their predecessors, these games only served up disappointment.]]></description>
										<content:encoded><![CDATA[<p>Each years brings its smattering of releases, from big-name blockbusters to compelling indie titles. Not everything is a winner though and even if there&#8217;s a modicum of expectations attached, some games just end disappointing. Let&#8217;s look at 10 of the most disappointing games released in 2021 thus far.</p>
<p><b>Warhammer: Age of Sigmar &#8211; Storm Ground</b></p>
<p><iframe title="10 MOST Disappointing Games of 2021" width="500" height="281" src="https://www.youtube.com/embed/xMWfQzkKfY4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>This shouldn&#8217;t be too surprising for <em>Warhammer</em> fans – games in the series tend to be more miss than hit. Nevertheless, a turn-based tactics title set in the <em>Age of Sigmar</em>, that too with different acts and routes, looked appealing. Storm Ground&#8217;s presentation and rogue-like mechanics – like gathering different units and powers during a run – were also pretty interesting from the outset. Delve deeper into the game, however, and you&#8217;ll find the rogue-like style of dying to be annoying, the campaign content lacking and way more bugs than players online. Even without these issues, the gameplay just doesn&#8217;t feel fleshed out enough, lacking many quality of life features and basic functions that other turn-based titles offer.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">483993</post-id>	</item>
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		<title>Necromunda: Hired Gun Review &#8211; Unoriginal</title>
		<link>https://gamingbolt.com/necromunda-hired-gun-review-unoriginal</link>
					<comments>https://gamingbolt.com/necromunda-hired-gun-review-unoriginal#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Mon, 07 Jun 2021 11:45:29 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[Necromunda: Hired Gun]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[streum on studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=481669</guid>

					<description><![CDATA[Necromunda: Hired Gun borrows from the best games in the genre and provides some decent fun despite an indefensibly sloppy landing.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f you’ve ever felt the very specific urge to see what would happen if the gameplay style of <em>Bulletstorm</em> were to get crossbred with the <em>Warhammer</em> universe, then I’d like to say you’re in luck with <em>Necromunda: Hired Gun</em>. The game is very clear about its inspirations and has a pretty straightforward and commendable vision for the energetic and gory first-person shooter it wants to be. We don’t get many straight-up action games out of the Warhammer universe, so it’s nice to see one rise from the slew of slower strategy games and <em>Diablo</em> clones. That said, while I won’t act like I haven’t enjoyed much of my time with this game, for me to recommend it to you would really depend on a handful of caveats like your tolerance level for above average gameplay, inconsistent level design, and an enemy roster that rarely takes advantage of the <em>Warhammer</em> universe’s infinitely diverse and delightfully bizarre characters.</p>
<p><iframe title="Necromunda: Hired Gun Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/OAZ6NOsxEoA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"While I won’t act like I haven’t enjoyed much of my time with this game, for me to recommend it to you would really depend on a handful of caveats like your tolerance level for above average gameplay, inconsistent level design, and an enemy roster that rarely takes advantage of the <em>Warhammer</em> universe’s infinitely diverse and delightfully bizarre characters."</p>
<p>When you first fire up <em>Necromunda: Hired Gun</em> it will hit you with an incredibly well-realized version of <em>Necromunda</em>. The seedy, industrial underworld of <em>Warhammer’s</em> Hive City constantly assaults your senses like a bolt to the face with its polluted scrap yard aesthetic at every turn and it’s a delightfully demented joy to experience. The line between organic and machine is constantly blurred, with characters that could pass for somebody in our time and fully robotic shells that hardly have a whisper of humanity left in them. Just walking around martyr’s end, which is <em>Necromunda’s</em> hub world, will show you all you need to know about how seriously Streum On Studio takes the mission of realizing this sleazy, turbulent world. All things considered, the team has done an outstanding job with making each of the game’s levels and characters feel distinct yet still like they belong in this world, and they should be commended for that alone. But when you take that, and combine it with above average gunplay, a wide range of customization for gear and weapons, a deadly mastiff companion, and a pretty decent story about rivalry and conspiracy between powerful gangs in the 41st millennium, then you arguably have some real potential here.</p>
<p>However, just like in the world of <em>Warhammer</em>, it’s not all beds of roses for this game. Fairly soon after you notice how well everything is realized and designed, you will also undoubtedly notice the game&#8217;s many, seemingly endless list of technical issues. The frame rate will often seem to target 30-ish frames a second but often and suddenly, it will plummet to single digits when the action gets going, and sometimes it’ll tank for no discernible reason at all. Other times, it can feel relatively stable during fairly heavy action, so I won’t pretend to make heads or tails of it. All I know is that most gamers will find it to be unacceptable, and I don’t think they’d be wrong.</p>
<p>Given that the visuals are as generally good as they are, I could certainly understand not getting much more than 30 frames a second out of this game on the PS4 Pro, but there is just no excuse for it to run this consistently poorly. On top of that, with levels not being quite as clear on where to go as they probably should be, and the takedowns being animated in such a way that you can rarely even tell what the hell is happening with them, it’s hard to consider this as an example of anything other than a good game that creates an unfortunately low ceiling for itself. Outside of a few cool ones, most of the takedown animations are pretty bland, and that&#8217;s when they behave as intended and don’t send you flying across the level for no reason while your character continues to mangle an enemy that has long since, and inexplicably disappeared.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-481672" src="https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3.jpg" alt="Necorumda Hired Gun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Given that the visuals are as generally good as they are, I could certainly understand not getting much more than 30 frames a second out of this game on the PS4 Pro, but there is just no excuse for it to run this consistently poorly. On top of that, with levels not being quite as clear on where to go as they probably should be, and the takedowns being animated in such a way that you can rarely even tell what the hell is happening with them, it’s hard to consider this as an example of anything other than a good game that creates an unfortunately low ceiling for itself."</p>
<p>So, it’s fair to say the game is unpolished and lacks a suitable level of optimization. Fair enough. But what is the game underneath all of that? And is it worth putting up with its myriad issues? These are more nuanced questions. At its core, you have an aggressive and lively linear first-person shooter here that leans heavily into its ability to bring the Warhammer universe to life, much like Streum On Studio’s last game <em>Death Wing</em> did. Weapons are varied, combat feels above average, and customization is taken to a comical degree in some instances. Want to slap a sniper scope on your sawed-off shotgun? Do it. Do you want to focus all your charms and enhancements on being purely focused on loot quality, HP level, defensive capabilities, or crit chance? <em>Necromunda: Hired Gun&#8217;s </em>got you covered. Before you know it, you’ll be wall-running, double-jumping, and grapple-hooking your way around <em>Necromunda’s</em> many arenas while popping enemies apart like pinatas, just as a real 41st century mercenary should. The combat doesn’t ever quite rise to the level of <em>Bulletstorm</em>, but despite not being as good or as satisfying as the game’s it’s so clearly inspired by, <em>Necromunda: Hired Gun </em>combat is still<em> pretty</em> okay when all of its moving parts are synced up and working as intended. Backing you up of course is the thumping soundtrack populated by a wealth of excellent hard rock and metal music that fits the game nicely and gets the heart pumping just right.</p>
<p>The deep customization of your character, gear, and your mastiff all offer a wide range of strengths to focus on, though I do feel like the weapon customizations themselves often present too much of a tradeoff. Gaining some accuracy just to lose a bunch of penetration or stability can feel more like an arbitrary lateral move than an actual upgrade. I had a hard time finding parts I actually wanted to use on my guns because of this. Also, the game will not register your trigger being pulled during a reload animation, so if you are like most first-person shooter fans who just hold down the trigger while the reload animation if finishing up to keep your character shooting as much as possible, get ready to have some awkward moments where you are holding down the trigger but not shooting until you release it a pull it again outside of the reload animation &#8211; which I personally never got used to during my playtime.</p>
<p>Enemies are varied but not as much as I’d like. They basically boil down to being either little guys and the big guys with some elemental variations here and there, and you deal with them all roughly the same way &#8211; strafe around them like a maniac until they are dead or weak enough for a takedown. That is good enough to be fun, but I just feel like they really should have dove deeper into Warhammer’s arsenal of creatures for the enemy roster. Enemy AI is also quite aggressive and challenging, but don’t expect those on your side to be the same. For whatever reason, most noticeably in the game’s many “A” or “B” side missions where you fight alongside friendly NPC’s, I often felt like I and my mastiff were doing &#8211; most if not all &#8211; of the work. These gripes are decidedly smaller ones, but when piled on top of the game’s many technical issues, do make it that much harder to recommend the game to the general masses.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-481671" src="https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2.jpg" alt="Necorumda Hired Gun" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/necromunda-hired-gun-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Necromunda Hired Gun</em> gets a few things right. The customization is deep. The world is well-realized. If it weren’t for its many problems and its painfully unrefined state, it would be an easy recommendation for anyone who likes their shooters fast, furious, and bloody."</p>
<p>Which brings me to the main thrust of this review. <em>Necromunda Hired Gun</em> gets a few things right. The customization is deep. The world is well-realized. If it weren’t for its many problems and its painfully unrefined state, it would be an easy recommendation for anyone who likes their shooters fast, furious, and bloody. But as it currently stands, its recommendation comes with some serious asterisks.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 4.</span></strong></em></p>
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		<title>10 Upcoming Games of June 2021</title>
		<link>https://gamingbolt.com/10-upcoming-games-of-june-2021</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Jun 2021 09:31:46 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[Guilty Gear Strive]]></category>
		<category><![CDATA[Necromunda: Hired Gun]]></category>
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		<category><![CDATA[Ratchet & Clank: Rift Apart]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=480544</guid>

					<description><![CDATA[Even as E3 2021 rounds the corner and major announcements await, this month is jam-packed with big releases and follow-ups.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>fter a fairly packed May, June offers even more big releases, from exclusives to exciting new IPs. All eyes may be on E3 2021 and what the future holds but in the coming weeks, these 10 games will be worth checking out. Without further ado, let&#8217;s get into each one.</p>
<p><b>Ratchet &amp; Clank: Rift Apart</b></p>
<p><iframe loading="lazy" title="10 NEW Games of June 2021 To Look Forward To [PS5, Xbox Series X | S, Switch, PC]" width="500" height="281" src="https://www.youtube.com/embed/l8O_zFVUwu0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Insomniac Games has been knocking it out of the park for the past several years but <em>Ratchet and Clank: Rift Apart</em> is looking especially phenomenal. Following the destruction of the Dimensionator, which creates several rifts to alternate dimensions, Ratchet and Clank have to stop the collapse of space-time. It&#8217;s easier said than done though – the duo is split up at one point, traversing to a future where Doctor Nefarious has become an emperor and a resistance, led by new playable character Rivet, opposes him.</p>
<p>Along with numerous new planets, old planets also make a return and there are alternate versions of both to explore (along with Pocket Dimensions and Clank Challenges). New weapons and gadgets, traversal abilities like wall-running and the Rift Tether, and some truly gorgeous visuals make for another must-have exclusive.<em> Ratchet and Clank: Rift Apart</em> will release on June 11<sup>th</sup> for PS5.</p>
<p><b>Final Fantasy 7 Remake Intergrade</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-471441" src="https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1.jpg" alt="Final Fantasy 7 Remake Intergrade" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/Final-Fantasy-7-Remake-Intergrade-1-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Whether you skipped the award-winning RPG last year or simply want to revisit it, <em>Final Fantasy 7 Remake Intergrade</em> is looking to be worth the wait. PS4 owners receive a free upgrade to the PS5 version which offers performance options for 4K resolution or 60 FPS gameplay. This is on top of faster loading times, improved lighting and textures, better effects like fog, and much more. There&#8217;s also a new Photo mode for easily capturing key moments in Midgard with various filters and settings.</p>
<p>On top of all of this is <em>Episode INTERmission</em>, which offers two new story chapters from the perspective of Yuffie Kisaragi, as she teams with Sonon to steal a powerful Materia from Shinra. Yuffie has her own unique combat style and can perform Synergized Attacks with Sonon along with using new Materia and Summons. New bosses, a new mini-game in Fort Condor and more await, though PS4 to PS5 players will need to pay extra for the DLC. <em>Final Fantasy 7 Remake Intergrade</em> releases on June 10<sup>th</sup> for PS5.</p>
<p><b>Dungeons and Dragons: Dark Alliance</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-473181" src="https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance.jpg" alt="Dungeons and Dragons Dark Alliance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Dungeons-and-Dragons-Dark-Alliance-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The <em>Dark Alliance</em> series makes its long-awaited return but this time as a <em>Dungeons and Dragons</em> title. Developed by Tuque Games and set in Icewind Dale, the action RPG sees four characters taking on the forces of evil. Each has their own unique abilities and along with co-op multiplayer, there&#8217;s solo play to allow for switching between each character. The biggest departure from the <em>Baldur&#8217;s Gate: Dark Alliance</em> series though is the perspective which is in third person, which makes for some more visceral combat scenarios.<em> Dungeons and Dragons: Dark Alliance</em> is out on June 22<sup>nd</sup> for Xbox Series X/S, PS4, PS5, Xbox One and PC, while also launching day one on Xbox Game Pass.</p>
<p><b>Ninja Gaiden: Master Collection</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-479226" src="https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10.jpg" alt="Ninja Gaiden Master Collection_10" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/Ninja-Gaiden-Master-Collection_10-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After what seems like forever, <em>Ninja Gaiden</em> is making a comeback, albeit in the form of a remastered collection. <em>Ninja Gaiden Sigma, Ninja Gaiden Sigma 2</em> and <em>Ninja Gaiden 3: Razor&#8217;s Edge</em> are all included in the<em> Master Collection</em> which offers 4K/60 FPS on PS4 Pro, PS5, Xbox One X, Xbox Series X/S and PC (while the Switch version runs in 720p/60 FPS). Though several features like online multiplayer for Tag Missions, Clan Battles and Ninja Trials aren&#8217;t here, you still get all of the DLC including additional costumes for all of the characters and new battle scenarios. There&#8217;s also Hero mode which offers automatic guarding and evasion when your health drops low, thus providing a sort of “Easy” mode. <em>Ninja Gaiden: Master Collection</em> arrives on June 10<sup>th</sup>.</p>
<p><b>Guilty Gear Strive</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437812" src="https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive.jpg" alt="Guilty Gear Strive" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Guilty-Gear-Strive-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following months of character reveals, awesome songs and numerous betas, <em>Guilty Gear Strive</em> is set to release on June 11<sup>th</sup> for PS4, PS5 and PC. The Story Mode offers a conclusion to the long-running arc of the Gear Maker, Asuka R. Kreutz aka That Man. However, more than anything, <em>Strive</em> represents a huge shift in the gameplay. Several mechanics have been removed; others, like Roman Cancels and the Gatling system, see drastic changes; and new features like Wall-Breaks and status effects have been added.</p>
<p>Nevertheless, the visual style looks incredible while the 15 character launch roster, composed of favorites like Sol Badguy, I-No and Ramlethal Valentine along with newcomers like Giovanna and Nagoriyuki, is solid overall. All of this and rollback netcode for online multiplayer make this one of the more exciting fighting games to check out.</p>
<p><b>Necromunda: Hired Gun</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-480997" src="https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun.jpg" alt="Necromunda Hired Gun" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Necromunda-Hired-Gun-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Unlike the hulking slow combat of <em>Space Hulk Deathwing</em>, Streum On Studio&#8217;s <em>Necromunda: Hired Gun</em> is frenetic and fast-paced. You venture through Necromunda as a bounty hunter, pursuing different targets and earning cash. Along with numerous different weapons and a dozen augments to customize, there&#8217;s your loyal cyber-mastiff that can locate and tear foes apart. Movement options include wall-running and a grappling hook, and combined with the techno-grunge aesthetic, it looks like one of the cooler <em>Warhammer 40K</em> shooters of recent years. Releasing on June 1<sup>st</sup>, <em>Necromunda: Hired Gun</em> will be coming to Xbox Series X/S, Xbox One, PS4, PS5 and PC.</p>
<p><b>Scarlet Nexus</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-479990" src="https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image.jpg" alt="scarlet nexus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/scarlet-nexus-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Bandai Namco Studios&#8217; <em>Scarlet Nexus</em> is an intriguing title. Its surreal futuristic aesthetic evokes Astral Chain; the dialogues and conversations are akin to the skits of Tales; and the hack and slash combat takes cues from Code Vein, NieR: Automata and much more. The story is set in the brainpunk future where New Himuka is assaulted by the Others. These mutated creatures can&#8217;t be damaged by ordinary means so it&#8217;s up to the Other Suppression Force, composed of psychics, to defeat them.</p>
<p>Yuito and Kasane are the deuteragonists and though each utilizes psychokinesis, they have different weapons and combat styles along with different teammates. This is where the Struggle Arms System comes into play – it allows for utilizing teammates&#8217; abilities to one-up foes. Based on the recent demo, the combat looks incredibly layered while offering the super-hype moments that come from slamming enemies with environmental objects. The full game is out on June 25<sup>th</sup> and will be coming to Xbox Series X/S, PS4, Xbox One, PS5 and PC.</p>
<p><b>Edge of Eternity</b></p>
<p>Midgar Studio&#8217;s<em> Edge of Eternity</em> will be leaving early access after more than two years, bringing its own style of JRPG-inspired combat to PC players on June 8<sup>th</sup>. Set in Heryon, which is engulfed by the Corrosion after a war with an alien force, the story sees Daryon and Selene venturing forth to fulfill their destiny (and maybe save the world as well). Featuring turn-based combat, <em>Edge of Eternity</em> currently has over 40 hours of gameplay, more than 40 skills and over 120 items to craft. Its launch update will include the final two chapters, which add five to ten hours more gameplay.</p>
<p><b>Mario Golf: Super Rush</b></p>
<p>After running wild on tennis courts, Mario and crew are tearing up the greens in the new <em>Mario Golf: Super Rush</em>. Gameplay centers on using the Shot Gauge to charge up a shot, selecting a Shot Type, analyzing the terrain and then letting it rip. Where Camelot Software changes things up is with the introduction of Speed Golf which sees multiple players swinging and then immediately rushing towards their balls instead of waiting for the others.</p>
<p>Each character has their own Special Shot and Special Dash for gaining an advantage while obstacles on the course will impede your progress. There&#8217;s also Battle Golf which offers an arena and different rule-set for Speed Golf shenanigans. If that weren&#8217;t enough, a story mode that sees one&#8217;s custom Mii training and leveling up in a country club to eventually take on Mushroom Kingdom competitors is also included. <em>Mario Golf: Super Rush</em> arrives on June 25<sup>th</sup> for Nintendo Switch.</p>
<p><b>The Persistence Enhanced</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-442674" src="https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image.jpg" alt="the persistence" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/the-persistence-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Persistence</em> originally released in May 2020 and offered a mix of survival horror and rogue-like progression. As you explore a colony starship teeming with monstrosities, every death presents a new host for your conscience to inhabit (and yes, the ship&#8217;s layout changes on each new run).<em> The Persistence Enhanced</em> is geared towards Xbox Series X/S and PS5 with lighting improvements, ray tracing and support for DualSense&#8217;s haptic feedback. PC players can also benefit from DirectX Ray Tracing support. The title will be available on June 4<sup>th</sup> with current owners on Xbox One, PS4 and PC receiving a free upgrade.</p>
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		<title>Necromunda: Hired Gun is Now Available, Launch Trailer Details Setting</title>
		<link>https://gamingbolt.com/necromunda-hired-gun-is-now-available-launch-trailer-details-setting</link>
					<comments>https://gamingbolt.com/necromunda-hired-gun-is-now-available-launch-trailer-details-setting#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Jun 2021 12:40:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[Necromunda: Hired Gun]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[streum on studio]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=481061</guid>

					<description><![CDATA[Venture into the hive city, full of outlaws and gangs, and make your living as a bounty hunter. Take on jobs and hunt down targets with a variety of weapons.]]></description>
										<content:encoded><![CDATA[<p>Streum On Studio&#8217;s <em>Necromunda: Hired Gun</em> is available now on Xbox One, Xbox Series X/S, PS4, PS5 and PC. It sees the player living in Necromunda, the underbelly of the <em>Warhammer 40K</em> universe, and taking on various jobs as a bounty hunter. To better understand the setting, check out the launch trailer below.</p>
<p>As you acquire bounties, you&#8217;ll be tasked with taking down gang members and other monstrosities. Various augments and tools are available to make life easier, from a grappling hook and wall-running to a cyber-mastiff that will locate and maul enemies. There are also a variety of weapons and ways to execute your foes.</p>
<p>Leveling up will provide access to new weapons and there are numerous ways to customize your loadout (and that of your canine companion). With Focus Home Interactive <a href="https://gamingbolt.com/focus-home-interactive-acquires-streum-on-studio">having acquired the developer</a>, it remains to be seen if more content and updates will be added to the game in the coming months. As always, stay tuned for more details.</p>
<p><iframe loading="lazy" title="Necromunda: Hired Gun – Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/QOS_oc1qLCM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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