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	<title>Neverwinter Nights &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ranking All BioWare Games From Worst To Best</title>
		<link>https://gamingbolt.com/ranking-all-bioware-games-from-worst-to-best</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 13 May 2019 09:25:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[baldur's gate 2]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[dragon age 2]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[Dragon Age: Inquisition]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[mass effect]]></category>
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		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
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		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[shattered steel]]></category>
		<category><![CDATA[sonic chronicles: the dark brotherhood]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=394283</guid>

					<description><![CDATA[BioWare has developed quite a few games in over 20 years- in this feature, we rank all of them.]]></description>
										<content:encoded><![CDATA[<p class="p1"><span class="bigchar">T</span>hough the road has been rocky for BioWare over the last few years, due to missteps and troubles that have become well documented by now, there&#8217;s something that we must not forget- in their prime, BioWare were flat out amongst the best developers in the industry, masters of an entire genre of video games, and some of the most effective storytellers we&#8217;ve seen in this medium to date. Of the many, many games the studio has made to date, there&#8217;s a large number of them that can be classified as all-time greats.</p>
<p>In this feature, we&#8217;ll be taking a look at all the games that BioWare has ever made (barring a couple that were on mobile devices or made for web browsers), and ranking every single one of them, starting with the worst one, and counting down right to the very best.</p>
<p>Without further ado, let&#8217;s get started.</p>
<p><strong>#17. SHATTERED STEEL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/shattered-steel.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-394299" src="https://gamingbolt.com/wp-content/uploads/2019/04/shattered-steel.jpg" alt="shattered steel" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/shattered-steel.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/04/shattered-steel-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/shattered-steel-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/shattered-steel-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though BioWare is a studio associated with RPGs and storytelling, the first game they ever made was something completely different. <em>Shattered Steel </em>was a mech action title, which took cues from the <em>MechWarrior </em>series, but went for a more accessible and action-oriented style of gameplay (which you can translate to &#8220;it had more mindless explosions).</p>
<p><em>Shattered Steel </em>was a decent enough game, with enjoyable action and a story that, for its time, was at least mildly entertaining. It was, however, a far cry from the kind of games BioWare would build its reputation on and go on to be associated with, and is, as a result, often altogether forgotten.</p>
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		<title>Baldur’s Gate, Baldur’s Gate 2, Planescape Torment, And More Classic RPGs Coming To Consoles</title>
		<link>https://gamingbolt.com/baldurs-gate-baldurs-gate-2-planescape-torment-and-more-classic-rpgs-coming-to-consoles</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 07 Feb 2019 19:27:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[baldur's gate 2]]></category>
		<category><![CDATA[baldur’s gate siege of dragonspear]]></category>
		<category><![CDATA[beamdog]]></category>
		<category><![CDATA[icewind dale]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Planescape: Torment]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=385482</guid>

					<description><![CDATA[Coming to Nintendo Switch, Xbox One, and PS4 later this year. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/07/Planescape-torment.jpg"><img decoding="async" class="aligncenter size-full wp-image-37636" src="https://gamingbolt.com/wp-content/uploads/2011/07/Planescape-torment.jpg" alt="" width="620" height="345" /></a></p>
<p>Before they morphed into WRPGs, cRPGs used to be an entirely different beast. They would adopt the <i>Dungeons and Dragons</i> rulesets for computer games, and prioritize actual role playing with proper RNG and stat management, unlike what RPGs of later days would become. The zenith of this movement of cRPGs is represented by games like <i>Baldur’s Gate 2, Icewind Dale, Neverwinter Nights</i>, and <i>Planescape Torment</i>, arguably the greatest cRPG ever made.</p>
<p>Now, all of those, as well as the original <i>Baldur’s Gate</i> and <i>Baldur’s Gate: Siege of Dragonspear</i>, will be brought to modern consoles, exposing them to a modern audience for the very first time. Skybound Games and Beamdog announced today that all of these games will be launching on Nintendo Switch, Xbox One, and PS4 in 2019. These will all be “Enhanced Editions”, according to the press release they made, which means they’ll be polished up with unpressed graphics and the like.</p>
<p>No specific release dates were announced, but I hope they come soon. I can’t wait to play them on my Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">We are bringing these amazing titles to <a href="https://twitter.com/hashtag/XboxOne?src=hash&amp;ref_src=twsrc%5Etfw">#XboxOne</a>, <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a>, and <a href="https://twitter.com/hashtag/PS4?src=hash&amp;ref_src=twsrc%5Etfw">#PS4</a>! <a href="https://t.co/NbbPN8tQFO">https://t.co/NbbPN8tQFO</a></p>
<p>&mdash; Skybound Games (@skyboundgames) <a href="https://twitter.com/skyboundgames/status/1093578341704056832?ref_src=twsrc%5Etfw">February 7, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>15 Games That &#8220;Borrowed&#8221; Assets from Other Properties</title>
		<link>https://gamingbolt.com/15-games-that-borrowed-assets-from-other-properties</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 26 Sep 2016 14:53:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[King of Fighters]]></category>
		<category><![CDATA[Last Resort]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[Peter Pan]]></category>
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		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=276362</guid>

					<description><![CDATA[You've probably seen that asset somewhere before.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very form of mass media takes inspiration from somewhere. It&#8217;s the hallmark of civilization &#8211; stories evolve, twist and turn over the generations, becoming more refined and nuanced. However, there are differences between using popular tropes, archetypes and clichés and straight up &#8220;borrowing&#8221; &#8211; or at worst, stealing &#8211; someone else&#8217;s creative work. We decided to take a look at several games which were &#8220;inspired&#8221; by other properties, some blatantly and others a lot more so.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em><strong> </strong></p>
<p><strong>King of Fighters</strong></p>
<p><iframe title="15 Games That “Borrowed” Assets from Other Properties" width="500" height="281" src="https://www.youtube.com/embed/px9OH5NZOME?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>At one point, the <em>King of Fighters</em> was set to have a character that resembled Tetsuo from the movie Akira. The character&#8217;s voice actor was even hired for the process. It&#8217;s hard to not see the similarities but we&#8217;re guessing due to copyright issues, this character was changed to Nameless from <em>King of Fighters 2002</em> onwards.</p>
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		<title>Mass Effect 3 Backlash: Are We Happy Now?</title>
		<link>https://gamingbolt.com/mass-effect-3-backlash-are-we-happy-now</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 10:30:09 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[Bioware]]></category>
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		<category><![CDATA[greg zeschuk]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[mass effect 3: director's cut DLC]]></category>
		<category><![CDATA[mdk 2]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[ray muzyka]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=113162</guid>

					<description><![CDATA[Greg Zeschuk and Ray Muzyka must've asked this at least once.]]></description>
										<content:encoded><![CDATA[<p>Let&#8217;s just get all the bullshit out of the way: We expected a major epic ending from Bioware. Our expectations had grown to such heights with Mass Effect 3 that we had already begun drawing up the conclusion before we even reached it. Victory, and nothing else, because that&#8217;s what we as gamers have come to expect. Not all of us, but most of us chose to ignore the clues that Bioware had been leaving &#8211; showing us one of the only ways the story could possibly play out.</p>
<p>And when we didn&#8217;t get we wanted, when we thought they pulled a fast one on us, we snapped. The internet just erupted in protest &#8211; so much so that Bioware had to create an entire director&#8217;s cut just to appease people who wanted their ending.</p>
<p style="text-align: left;"><a href="https://gamingbolt.com/wp-content/uploads/2012/09/bioware.jpg"><img decoding="async" class="aligncenter  wp-image-111382" src="https://gamingbolt.com/wp-content/uploads/2012/09/bioware.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/bioware.jpg 450w, https://gamingbolt.com/wp-content/uploads/2012/09/bioware-225x300.jpg 225w" sizes="(max-width: 450px) 100vw, 450px" /></a><br />
So now that Bioware, a company that reinvigorated the Dungeons &amp; Dragons, and arguably the entire PC RPG market, with it&#8217;s Baldur&#8217;s Gate series; the company that wanted to bring the table-top D&amp;D experience online with Neverwinter Nights, besides providing gamers with the tools to create their own RPG from scratch; that showed us how a good Star Wars game could be done with Knights of the Old Republic; which brought us a solid, memorable kung-fu experience in Jade Empire; hell, the company that brought us MDK 2, arguably one of the greatest action games of all time; and more than anything else, the company that took a game with a trilogy &#8211; something which Silicon Knights, riding off the goodwill of Eternal Darkness and Twin Snakes botched with Too Human&#8217;s failure &#8211; to it&#8217;s completion, and in turn gave us one of the greatest RPG series of all time, not to mention one of the better sci-fi properties this decade has seen; simply put, <a href="https://gamingbolt.com/bioware-founders-greg-zeschuk-and-ray-muzyka-have-retired">now that they&#8217;ve lost their co-founders</a> Ray Muzyka and Greg Zeschuk, who bled and sweat for these games, giving up a measure of their lives just so we could escape ours, you have to ask the question.</p>
<p>Are we happy now?</p>
<p>Forget the immeasurable justification of Killzone 2 &amp; 3 &#8211; how both games failed to live up to the hype. How about Gran Turismo 5, when it&#8217;s competitor Forza Motorsport 4 sped ahead? How about when we reeled over and over and over again at how Call of Duty hasn&#8217;t innovated for the better part of the past five years? There are hundreds, maybe thousands of examples.</p>
<p>Maybe those developers just have thicker skin, but no one experienced a backlash that Bioware did with Mass Effect 3&#8217;s ending. Not even the game. The ending. Are we naive enough to think that this level of complaining, petitioning, threatening, chiding, snubbing, criticism and attacking really had nothing to do with <a href="https://gamingbolt.com/overwhelming-fan-negativity-for-mass-effect-was-too-much-for-ray-greg-ex-bioware-dev">Muzyka and Zeschuk leaving</a>?</p>
<p>Understandably gamers have invested enough into the trilogy to feel their purchase wasn&#8217;t validated. But are naive enough to think it wasn&#8217;t fun, or one hell of a ride? Are we naive enough to believe that the entire development team, not just the co-founders, didn&#8217;t invest their very souls into this product?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-75783" src="https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-3-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Maybe we are. Maybe we aren&#8217;t. Regardless, Bioware wanted to keep us all happy, so it released alternate endings. It wanted gamers to know that it listened to them. You know who else listened to gamers, no matter how petty or whiny their complaints became? Electronic Arts, the publisher &#8211; and they didn&#8217;t just do it out of love or understanding.</p>
<p>No no, we are their very sales, and if their sales are threatened, they&#8217;ll throw as much pressure, and more, to make sure we&#8217;re satisfied. Sure, not every publisher does this &#8211; a fair share would even defend the developer for what they did &#8211; but not even EA could anticipate the backlash against Mass Effect 3&#8217;s ending.</p>
<p>Again, not the game. The ending.</p>
<p>Because we didn&#8217;t get what we wanted &#8211; nay, demanded &#8211; two legendary developers decided it wasn&#8217;t worth the fuss any more and just upped and retire. They did what they loved the most &#8211; heck, Muzyka was even pegged to replace John Riccitello as CEO for EA down the line (how awesome would that have been?). But whether you call it a combination of factors or not, the source is still the same: We bit the hands repeatedly that fed us, because we didn&#8217;t like the main course.</p>
<p>And we didn&#8217;t like the main course because it didn&#8217;t fit into our little world of what we expected from a game ending. We bit the hands repeatedly, called the upper management on them, organised petitions and outright persecuted a company. And for what? Creative freedom? If this mob mentality of forcing change doesn&#8217;t piss off any free-thinking individual &#8211; Bioware fan or not &#8211; because two great developers have been burned from doing what they loved, I don&#8217;t know what will.</p>
<p>Are we happy now? Or will we need another director&#8217;s cut to help us make that choice too?</p>
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		<title>Security breach on Bioware servers</title>
		<link>https://gamingbolt.com/security-breach-on-bioware-servers</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Fri, 24 Jun 2011 21:36:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=34425</guid>

					<description><![CDATA[Adding to the ever-increasing list of hacked organisations, Bioware have been the recent victim of yet more hacks. An email was recently sent out to those registered on the Neverwinter Nights forums, saying that hackers had gained access to the servers associated with the forums. Though credit card details were not leaked, information such as [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/07/bioware-logo_0.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9794" title="bioware-logo_0" src="https://gamingbolt.com/wp-content/uploads/2010/07/bioware-logo_0.jpg" alt="" width="505" height="379" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/bioware-logo_0.jpg 600w, https://gamingbolt.com/wp-content/uploads/2010/07/bioware-logo_0-300x225.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Adding to the ever-increasing list of hacked organisations, Bioware have been the recent victim of yet more hacks.</p>
<p>An email was recently sent out to those registered on the Neverwinter Nights forums, saying that hackers had gained access to the servers associated with the forums. Though credit card details were not leaked, information such as <span>user  names, encrypted passwords, email addresses, mailing addresses, names,  phone numbers, CD keys and birth dates from these forum accounts on the  system may have been compromised.</span></p>
<p><span>Bioware say that they &#8220;</span><span>immediately took appropriate steps to protect our consumers’ data and [have] launched a thorough ongoing evaluation of the breach.&#8221;</span></p>
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