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	<title>new star wars game &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>New Open World Star Wars Game Will Focus On Player Agency</title>
		<link>https://gamingbolt.com/new-open-world-star-wars-game-will-focus-on-player-agency</link>
					<comments>https://gamingbolt.com/new-open-world-star-wars-game-will-focus-on-player-agency#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 01 Jul 2018 14:38:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ea vancouver]]></category>
		<category><![CDATA[Motive Studios]]></category>
		<category><![CDATA[new star wars game]]></category>
		<category><![CDATA[pc]]></category>
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					<description><![CDATA[The new development team behind the project has different visions for what it wants the game to be.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-176980" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-1.jpg" alt="" width="620" height="288" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-1.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-1-300x139.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>One of EA&#8217;s <em>Star Wars </em>projects has been known by many names over the years, and has been handled by a number of different developers. It started off, at least in spirit, with LucasArts as <em>Star Wars 1313</em>, and then morphed into Visceral&#8217;s project when EA acquired the rights to the property, led by<em> </em>Amy Hennig of <em>Uncharted </em>fame, under the codename <em>Ragtag</em>. After Visceral was shut down and <a href="https://gamingbolt.com/amy-hennig-departed-ea-in-january-star-wars-project-on-the-shelf">Amy Hennig moved on from EA</a> to form her own development team, the future of the project seemed uncertain at best.</p>
<p>However, we now have new information to suggest that the game is still very much alive, though in a very different form. Production of the game is now being led up by EA Vancouver, and in an interview with <a href="https://www.gameinformer.com/2018/06/28/eas-open-world-star-wars-dev-team-includes-prototype-sleeping-dogs-vets" target="_blank" rel="noopener">Game Informer</a>, Motive Studios&#8217; Jade Raymond spoke quite a bit about what direction they&#8217;re taking the project in. Apparently, it&#8217;s no longer going to be a linear story-focused title in vein of <em>Uncharted</em>, but is instead going to be an open world game with focus on player agency.</p>
<p>Raymond also spent some time to talk about how the development team, which has till now mostly been known for work on sports titles, is gearing up to make a completely different kind of game. &#8220;<em>Ragtag</em> was being co-developed already with the team in Vancouver, so there was already a group of people who had been collaborating on it,&#8221; Raymond said. &#8220;The core team there is super, super strong. There are people who had worked on <em>Skate, SSX</em>, and bunch of <em>Need For Speeds</em> back in the day, so there is a core group that was part of EA Black Box when that was a thing. It&#8217;s people who worked on a lot of non-sports stuff out of Vancouver over the years. There are people who worked on <em>Sleeping Dogs</em>, a bunch of people who worked on <em>Prototype</em>, some who worked on a new IP that was kind of open world. So, there is a mix of people from the original team and people who we supplemented.&#8221;</p>
<p>When asked about how much of the work Visceral did on the game will carry into the new form the <em>Star Wars </em>game is taking, Raymond said that they have access to a lot of great work by the team, but whether or not they would be using any of it, she didn&#8217;t really commit to. &#8220;I don&#8217;t know how much we&#8217;re saying about that stuff,&#8221; she said, &#8220;but the goal is &#8230; We have three terabytes of <em>Star Wars</em> artwork, which is crazy, and there is a lot of really good work there. When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and really cool characters that had been created. So, there&#8217;s the goal of making sure we use all that.&#8221;</p>
<p>It should be interesting to see how this project evolves, but more than anything, I&#8217;d just really love it if it would <em>stop getting cancelled or shelved all the fricking time</em>. I&#8217;m not asking for much here, am I?</p>
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