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	<title>next generation consoles &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Capcom&#8217;s Deep Down to Release for Xbox One?</title>
		<link>https://gamingbolt.com/capcoms-deep-down-to-release-for-xbox-one</link>
					<comments>https://gamingbolt.com/capcoms-deep-down-to-release-for-xbox-one#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 10 Sep 2013 16:12:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171824</guid>

					<description><![CDATA[Capcom's recent financial report indicates Deep Down to be in development for "next generation consoles".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/deep-down.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/deep-down.jpg" alt="deep down" width="620" height="349" class="aligncenter size-full wp-image-140390" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/deep-down.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/02/deep-down-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Capcom had revealed its upcoming action RPG Deep Down as far back as the PlayStation 4&#8217;s initial reveal. It only recently  showcased a real-time gameplay trailer for the same at a Sony presser but is it possible that this futuristic, online-capable RPG may be heading to the Xbox One as well later on?</p>
<p>According to Capcom&#8217;s 2013 financial report for the fiscal year ending March 31st 2013, there was a statement where the company talked about &#8220;moving forward with the development of new title &#8216;deep down&#8217; for next-generation consoles, representing the culmination of Capcom technology and our next leap forward&#8221;. </p>
<p>It also stated that the company was &#8220;currently developing &#8216;deep down&#8217;, which integrates the latest state-of-the-art technology for next-generation non-portable consoles such as the soon-to-be-released PlayStation 4&#8221; and while when mentioning its new Panta Rhei engine, stated that, &#8220;The counterpart in collaboration for the &#8216;Panta Rhei&#8217; game engine is the title &#8216;deep down&#8217; for next-generation consoles. We are pushing ahead with development in tandem with the title development team.&#8221;</p>
<p>It doesn&#8217;t name the Xbox One explicitly but there&#8217;s no denying the significance of a line like &#8220;next generation consoles&#8221; over simply naming the PS4 alone. As of now, no release date has been announced for Deep Down.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">171824</post-id>	</item>
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		<title>Video Games: The Movie Kickstarter Launches for Post-Production Funding</title>
		<link>https://gamingbolt.com/video-games-the-movie-kickstarter-launches-for-post-production-funding</link>
					<comments>https://gamingbolt.com/video-games-the-movie-kickstarter-launches-for-post-production-funding#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 May 2013 15:49:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crowd funding]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[video game violence]]></category>
		<category><![CDATA[Video Games: The Movie]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=156403</guid>

					<description><![CDATA[The story of video games is only a few steps away from release.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie.jpg" alt="video games the movie" width="620" height="349" class="aligncenter size-full wp-image-156407" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/05/video-games-the-movie-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Mediajuice Studios has recently announced that it has launched a <a href="http://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie">Kickstarter campaign</a> for the post-production of its upcoming documentary Video Games: The Movie, which aims to educate people about&#8230;well, video games. </p>
<p>Topics such as video games as art, the future of gaming, stereotypes within the industry and the debate about video games and violence dot the film, which is the result of a year of on-camera interview with celebrities, developers and various icons within the gaming industry. </p>
<p>This includes geek icons like Wil Wheaton, Chris Hardwick and Alison Haislip along with professionals such as founder of Atari Nolan Bushnell, Gearbox Software CEO Randy Pitchford, Gears of War creator Cliff Bleszinski and more.</p>
<p>Director Jeremy Snead stated that, “We have spent the past year gathering footage, speaking with industry founders, influencers, and pundits to get their take on what we’ve collectively created as an industry and where we’re headed. We’ve amassed an amazing library of footage that we think will help bring the true story of the video game industry into clear focus.&#8221;</p>
<p>The Kickstarter target currently stands at $43,595 pledged of the $60,000 goal with 26 days to go.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">156403</post-id>	</item>
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		<title>Mark Cerny Comments On PS4 Bottlenecks And How Devs Can Overcome</title>
		<link>https://gamingbolt.com/mark-cerny-comments-on-ps4-bottlenecks-and-how-devs-can-overcome</link>
					<comments>https://gamingbolt.com/mark-cerny-comments-on-ps4-bottlenecks-and-how-devs-can-overcome#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 13:57:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Mark Cerny]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151889</guid>

					<description><![CDATA[PS4 will also seen an optimized version of analysis tool Razor along with example code.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">P</span>S4 lead system architect Mark Cerny set about talking about the bottlenecks that the console faces despite its power. Of course, this is all so that the team could consider ways for developers to work around them.</p>
<p>&#8220;With graphics, the first bottleneck you’re likely to run into is memory bandwidth. Given that 10 or more textures per object will be standard in this generation, it’s very easy to run into that bottleneck. Quite a few phases of rendering become memory bound, and beyond shifting to lower bit-per-texel textures, there’s not a whole lot you can do.</p>
<p>&#8220;Our strategy has been simply to make sure that we were using GDDR5 for the system memory and therefore have a lot of bandwidth.&#8221;</p>
<p>And if memory isn&#8217;t the bottleneck? &#8220;If you&#8217;re not bottlenecked by memory, it&#8217;s very possible &#8211; if you have dense meshes in your objects &#8211; to be bottlenecked on vertices. And you can try to ask your artists to use larger triangles, but as a practical matter, it&#8217;s difficult to achieve that. It&#8217;s quite common to be displaying graphics where much of what you see on the screen is triangles that are just a single pixel in size. In which case, yes, vertex bottlenecks can be large.</p>
<p>&#8220;There are a broad variety of techniques we&#8217;ve come up with to reduce the vertex bottlenecks, in some cases they are enhancements to the hardware. The most interesting of those is that you can use compute as a frontend for your graphics.&#8221;</p>
<p>Cerny describes this as &#8220;a mix of hardware, firmware inside of the GPU, and compiler technology. What happens is you take your vertex shader, and you compile it twice, once as a compute shader, once as a vertex shader. The compute shader does a triangle sieve &#8211; it just does the position computations from the original vertex shader and sees if the triangle is backfaced, or the like.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/mark-cerny-ps41.jpg"><img decoding="async" class="aligncenter size-full wp-image-146693" alt="mark-cerny-ps4" src="https://gamingbolt.com/wp-content/uploads/2013/03/mark-cerny-ps41.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/mark-cerny-ps41.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/03/mark-cerny-ps41-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>&#8220;And it&#8217;s generating, on the fly, a reduced set of triangles for the vertex shader to use. This compute shader and the vertex shader are very, very tightly linked inside of the hardware. It&#8217;s also not a hard solution to implement.</p>
<p>&#8220;From a graphics programmer perspective, using this technique means setting some compiler flags and using a different mode of the graphics API. So this is the kind of thing where you can try it in an afternoon and see if it happens to bump up your performance,&#8221; he said in an interview with <a href="http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=3">Gamasutra</a>.</p>
<p>Everyone got all that? With the PlayStation 4 releasing this Holiday season, it seems pertinent to get all this out of the way early to avoid a PS3-style debacle. However, Cerny and his team are already hard at work to avoid said debacle. They&#8217;ve promised a PS4-optimized version of their performance analysis tool Razor and example code for devs.</p>
<p>Cerny also says that real world code will be distributed later. &#8220;If somebody has written something interesting and is willing to post the source for it, to make it available to the other PlayStation developers, then that has the highest value,&#8221; he says.</p>
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		<title>The Witcher 3: &#8220;Sailing is an Important Activity&#8221;, &#8220;Essential to Exploring&#8221;</title>
		<link>https://gamingbolt.com/the-witcher-3-sailing-is-an-important-activity-essential-to-exploring</link>
					<comments>https://gamingbolt.com/the-witcher-3-sailing-is-an-important-activity-essential-to-exploring#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 27 Apr 2013 07:27:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[next xbox]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[xbox 720]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151757</guid>

					<description><![CDATA[Whale hunting though? Well...]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/The-Witcher-3-Wild-Hunt-12.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-141859" alt="The Witcher 3 Wild Hunt (12)" src="https://gamingbolt.com/wp-content/uploads/2013/03/The-Witcher-3-Wild-Hunt-12.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/The-Witcher-3-Wild-Hunt-12.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/03/The-Witcher-3-Wild-Hunt-12-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/03/The-Witcher-3-Wild-Hunt-12-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
One of the newer features of the upcoming The Witcher 3: Wild Hunt was sailing. Geralt uses a boat to traverse large open seas, where animals like whales dwell. We <a href="https://gamingbolt.com/the-witcher-3-mega-interview-new-details-on-sailing-story-combat-and-ps4-features">spoke</a> to quest designer Pawel Sasko about the sailing in the game, and even pondered as to whether there&#8217;d be whale hunting or deep sea diving.</p>
<p>Sasko replied, &#8220;Geralt is a professional monster slayer, but not a sailor. He was never like this in the books and two previous games, so we don’t want to change it. We simply can’t imagine him chasing fish.</p>
<p>&#8220;However, sailing is an important activity of The Witcher 3 and it’s essential for exploring some regions. On the technical side, the boat is fully simulated, reacts to wind and simulation of ocean and waves. It’s a real pleasure to use it for exploration, but we are planning to do even more.</p>
<p>&#8220;Right now we are testing some gameplay opportunities on the working prototype connected to sailing, but I can’t reveal anything more.&#8221;</p>
<p>The Witcher 3: Wild Hunt is currently scheduled to release at the end of 2014 for PS4, PC and other next gen consoles.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">151757</post-id>	</item>
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		<title>Insomniac Games CEO on Next Gen: &#8220;You Don&#8217;t Need a Massive Team to Make a Fantastic Game&#8221;</title>
		<link>https://gamingbolt.com/insomniac-games-ceo-on-next-gen-you-dont-need-a-massive-team-to-make-a-fantastic-game</link>
					<comments>https://gamingbolt.com/insomniac-games-ceo-on-next-gen-you-dont-need-a-massive-team-to-make-a-fantastic-game#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Apr 2013 06:47:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fuse]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ted Price]]></category>
		<category><![CDATA[xbox 720]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149654</guid>

					<description><![CDATA[Ted Price testifies.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/journey-1.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/03/journey-1.jpg" alt="journey 1" width="505" height="284" class="aligncenter size-full wp-image-72986" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/journey-1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/journey-1-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Insomniac Games CEO Ted Price had a very, very long chat with <a href="http://www.gamesindustry.biz/articles/2013-04-11-ted-price-aiming-to-offer-something-fresh-among-a-sea-of-sequels">GIBiz</a> about their upcoming new IP FUSE, the importance of mature story-telling in games and on the hazards of crafting a new IP. However, he also dropped some rather sagely advice on developing for the next generation of consoles like PS4 and Xbox 720.</p>
<p>&#8220;You don&#8217;t need a massive team to make a fantastic game. Journey. Perfect example, right? The Walking Dead. There are many, many games out there that are delivering triple-A content that are working with small, nimble teams &#8211; and that&#8217;s exciting. </p>
<p>&#8220;I don&#8217;t think you have to spend $200 million to have a game that players love and will continue to play for a long amount of time.&#8221;</p>
<p>Which is funny because some of the most played games are Call of Duty and Battlefield, both which have multi-million dollar budgets and large teams dedicated to them. But Price has a point, and hopefully the next generation will deliver stellar experiences like this one has.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">149654</post-id>	</item>
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		<title>EA Reveals First Screenshot of Madden NFL 25</title>
		<link>https://gamingbolt.com/ea-reveals-first-screenshot-of-madden-nfl-25</link>
					<comments>https://gamingbolt.com/ea-reveals-first-screenshot-of-madden-nfl-25#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 07:26:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Madden NFL 25]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149368</guid>

					<description><![CDATA[Bullshot or actual gameplay?]]></description>
										<content:encoded><![CDATA[<p>Whether you like Electronic Arts for releasing yearly sports updates &#8211; and extending this trend to all major franchises now, which means yearly Call of Duty and Assassin&#8217;s Creed titles &#8211; it&#8217;s hard to argue with their results. And at least they manage to keep their games looking spiffy. Like the upcoming Madden NFL 25.</p>
<p>In fact, EA has released the first screenshot for the game on <a href="https://twitter.com/EA/status/322007091625721856">Twitter</a>. And this is apparently an in-game screenshot. So keep that in mind going forward.</p>
<blockquote class="twitter-tweet">
<p>The first screenshot of @<a href="https://twitter.com/eamaddennfl">eamaddennfl</a> 25. BOOM! <a href="http://t.co/oschApksI8" title="http://twitter.com/EA/status/322007091625721856/photo/1">twitter.com/EA/status/3220…</a></p>
<p>&mdash; Electronic Arts (@EA) <a href="https://twitter.com/EA/status/322007091625721856">April 10, 2013</a></p></blockquote>
<p>On one hand, it&#8217;s very impressive. On the other, EA is quite well known for releasing screenshots, which are assumed to be next-generation, and then showing us shots later that are anything but. Maybe Madden NFL 25 is the exception to the rule? Then again, maybe not.</p>
<p>You can bet that Madden NFL 25 will release for the current generation of consoles, with changes of cross-generation release. As of now, a release date is set for August 27th.</p>
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		<title>Battlefield 4 Website Source Code Only Indicates Current Generation Consoles</title>
		<link>https://gamingbolt.com/battlefield-4-website-source-code-only-indicates-current-generation-consoles</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 12:35:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield 4]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ea dice]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=145571</guid>

					<description><![CDATA[No mention of release on Wii U, PS4 or Xbox 720.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield-4.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield-4.jpg" alt="battlefield 4" width="505" height="276" class="aligncenter size-full wp-image-144703" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield-4.jpg 850w, https://gamingbolt.com/wp-content/uploads/2013/03/battlefield-4-300x164.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
EA has recently launched a teaser website for the upcoming Battlefield 4 developed by Digital Illusions CE. Given how awesome Battlefield 3 looked and with the advent of next generation consoles like the PS4 &#8211; and not to mention several titles like Assassin&#8217;s Creed IV: Black Flag, Destiny and Watch Dogs crossing over between present and next-gen &#8211; it seemed like Battlefield 4 would be next. </p>
<p>However, a recent discovery by <a href="http://www.videogamer.com/xbox360/battlefield_4/news/battlefield_4_site_source_code_reveals_platforms_no_mention_of_next-gen_or_wii_u.html">Videogamer</a> indicates that the game may indeed only be arriving on current gen consoles. </p>
<p>While poring through the source code for the teaser site, they discovered a line that said the following: &#8220;Find the latest news, videos, and trailers for Battlefield 4, EA and DICE&#8217;s award-winning first-person-shooter available for Xbox 360, PS3, and PC.&#8221; You can view the accompany screenshot below (copyright of Videogamer).<br />

<a href='https://gamingbolt.com/battlefield-4-website-source-code-only-indicates-current-generation-consoles/battlefield_4_source'><img loading="lazy" decoding="async" width="1901" height="379" src="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield_4_source.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield_4_source.jpg 1901w, https://gamingbolt.com/wp-content/uploads/2013/03/battlefield_4_source-300x59.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/03/battlefield_4_source-1024x204.jpg 1024w" sizes="auto, (max-width: 1901px) 100vw, 1901px" /></a>
<br />
Now keep in mind that this could be DICE exercising extra precaution. Given that Battlefield 4 uses Frostbite Engine 2.5 and will display some pretty wicked visuals, it&#8217;s a given to have it in some form on the next generation.</p>
<p>Nonetheless, we&#8217;ll wait till GDC 2013 on March 26th when the game is officially unveiled.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">145571</post-id>	</item>
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		<title>Final Fantasy Versus XIII Exclusive to PS4 &#8211; Square Enix Responds</title>
		<link>https://gamingbolt.com/final-fantasy-versus-xiii-exclusive-to-ps4-square-enix-responds</link>
					<comments>https://gamingbolt.com/final-fantasy-versus-xiii-exclusive-to-ps4-square-enix-responds#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 06:50:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy Versus XIII]]></category>
		<category><![CDATA[final fantasy XV]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=145532</guid>

					<description><![CDATA[As always, with the stonewalling.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii.jpg" alt="final fantasy versus xiii" width="505" height="284" class="aligncenter size-full wp-image-62157" srcset="https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Recently a <a href="https://gamingbolt.com/final-fantasy-versus-xiiixv-heading-to-ps4-as-exclusive">story</a> on how Final Fantasy Versus XIII is indeed being renamed to Final Fantasy XV besides making its way to the PS4 as an exclusive with Sony helping Square Enix with development was doing the rounds. This, on top of the game being <a href="https://gamingbolt.com/final-fantasy-versus-xiii-listed-as-final-fantasy-15-release-date-outed-by-retailer">identified</a> on a clothing retailer&#8217;s site as the same.</p>
<p>However, when <a href="http://www.ripten.com/2013/03/20/final-fantasy-versus-xiii-may-be-making-a-jump-to-the-next-gen/">Ripten</a> decided to ask Square Enix for a response, they simply said &#8220;No comment&#8221;. The classic &#8220;don&#8217;t deny, don&#8217;t confirm&#8221; approach, sure, but consider the source &#8211; VGLeaks &#8211; and their outing of the Durango aka Xbox 720 SDK which was backed by Edge&#8217;s sources. So at least we know there might be some credibility to what the site has to offer.</p>
<p>And even if it&#8217;s not true, even if Versus XIII is still the same game (which seems unlikely <a href="https://gamingbolt.com/final-fantasy-versus-xiii-combat-system-changed-release-date-between-q4-2013-to-q1-2014">given the changes</a> that are said to have been implemented), that we could finally have some news on its release is all that really matters anymore.</p>
<p>As always, take this as a rumour.</p>
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		<title>Battlefield 4 Official Website Goes Live</title>
		<link>https://gamingbolt.com/battlefield-4-official-website-goes-live</link>
					<comments>https://gamingbolt.com/battlefield-4-official-website-goes-live#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Mar 2013 21:55:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield 4]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ea dice]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=145379</guid>

					<description><![CDATA[Artwork promised after more views and sign-ups.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield-4.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/battlefield-4.jpg" alt="battlefield 4" width="500" height="276" class="aligncenter size-full wp-image-144703" /></a><br />
The upcoming Battlefield 4 from EA DICE now has an <a href="http://battlefield.com/battlefield-4">official website</a>. The site doesn&#8217;t have many details right now, with links to the teaser that released recently and social media connections. The overall background has a cool setting that lets you wipe off the rain and moisture to reveal the tanks in the background.</p>
<p>DICE has revealed on the site that as more people log in, they&#8217;ll reveal new artwork for the upcoming first person shooter. As of now, a full gameplay reveal trailer is still to come on March 26th, just in time for GDC 2013. Judging from the impressions of those who have seen the game, which includes GameStop&#8217;s CEO, Battlefield 4 is quite the amazing experience.</p>
<p>Battlefield 4 is slated to be released for PS3, Xbox 360 and PC, though releases on next generation consoles also seem to be on the cards. The game will run on the new Frostbite 2.5 engine and hopefully up the graphics ante significantly.</p>
<p>Source: <a href="http://bf4central.com/2013/03/official-battlefield-4-site-launches/">BF4Central</a></p>
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		<title>The Phantom Pain ARG Video: More Evidence of MGS Ground Zeroes Connection</title>
		<link>https://gamingbolt.com/the-phantom-pain-arg-video-more-evidence-of-mgs-ground-zeroes-connection</link>
					<comments>https://gamingbolt.com/the-phantom-pain-arg-video-more-evidence-of-mgs-ground-zeroes-connection#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 17 Mar 2013 06:22:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Metal Gear Solid: Ground Zeroes]]></category>
		<category><![CDATA[moby dick studios]]></category>
		<category><![CDATA[next generation consoles]]></category>
		<category><![CDATA[the phantom pain]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144647</guid>

					<description><![CDATA[More weirdness but a quick screen showcases what the Phantom Pain really is.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">I</span>f you had doubted that The Phantom Pain, teased by Moby Dick Studios and relating to Metal Gear Solid via an odd campaign of marketing and the original owner (who looked like Kojima with a wig and mustache) dying and suddenly resurfacing with his face wrapped in bandages&#8230;then doubt no more!</p>
<p>A new ARG video for The Phantom Pain was uploaded and while it didn&#8217;t contain much aside from an odd laboratory with lots of beeping (which may have been Morse Code or something, who knows), you can spot this little screen if you pay attention.<br />

<a href='https://gamingbolt.com/the-phantom-pain-arg-video-more-evidence-of-mgs-ground-zeroes-connection/the-phantom-pain_02'><img loading="lazy" decoding="async" width="650" height="423" src="https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain_02.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain_02.jpg 650w, https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain_02-300x195.jpg 300w" sizes="auto, (max-width: 650px) 100vw, 650px" /></a>
<br />
This can be seen in the initial reveal trailer for Kojima Productions&#8217; Metal Gear Solid: Ground Zeroes. And that too, quite prominently.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain.jpg" alt="The Phantom Pain" width="505" height="284" class="aligncenter size-full wp-image-144648" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/03/The-Phantom-Pain-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>A closer look at the still from the ARG video indicates that the Phantom Pain is a VR Program and that is for &#8220;treatment of neurological damage sustained in combat situations&#8221;, &#8220;treatment of combat related stress&#8221; and &#8220;enhancement of combat ability following impairment&#8221;.</p>
<p>Perhaps this has something to do with the boy seen in the initial trailer?</p>
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