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	<title>No Man&#8217;s Sky: Visions &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>No Man&#8217;s Sky: Visions Update Arrives on November 22nd, Patch Notes Revealed</title>
		<link>https://gamingbolt.com/no-mans-sky-visions-update-arrives-on-november-22nd-patch-notes-revealed</link>
					<comments>https://gamingbolt.com/no-mans-sky-visions-update-arrives-on-november-22nd-patch-notes-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Nov 2018 16:27:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hello Games]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[No Man's Sky: Visions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=373931</guid>

					<description><![CDATA[The newest update will introduce Storm Crystals, new planets, and much more.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-373970" src="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02.jpg" alt="No Man's Sky - Visions_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After the <a href="https://gamingbolt.com/no-mans-sky-visions-trailer-leaked-promises-new-worlds-and-improved-colour-palette">trailer leaked prematurely</a>, Hello Games&#8217; Sean Murray has officially unveiled <em>Visions</em>, the next big update for <em>No Man&#8217;s Sky</em>. Patch notes have also been released, confirming the new planets, new biomes, and procedurally generated crashed freighters that can be raided. Even better, the update is out on November 22nd &#8211; that&#8217;s tomorrow.</p>
<p>Some new screenshots can be gleaned below as well, which showcase some of the new things that players will be doing, like archaeology. Fancy digging up some alien remains and artefacts to add to your collection or increase your funds? Or maybe you&#8217;d like to send out some fireworks in celebration? The latest update has all of this and more.</p>
<p><em>No Man&#8217;s Sky: Visions</em> offers some interesting incentives for those seeking danger. Brave the hazardous storms on planets with extreme weather conditions and you can earn new Storm Crystals. These can be traded for a &#8220;small fortune&#8221;. New hazardous flora, like carnivorous trap plants and bloated gas flora, can also be found. Deal with them properly and reap additional substance rewards.</p>
<p>Check out the <a href="https://www.nomanssky.com/visions-update/" target="_blank" rel="noopener">full patch notes</a> below, which include some bug fixes as well.</p>
<p><em><strong>VISIONS: INTRODUCING UPDATE 1.75</strong></em></p>
<p><em>Discover a more varied, more diverse universe in the Visions update. Introducing new planetary biomes, more colourful worlds, new fauna and flora, archaeology, salvaging, and much more…</em></p>
<p><em><strong>NEW PLANETARY BIOMES</strong></em></p>
<p><em>New anomalous planet biomes create a weirder, more diverse universe to explore.</em></p>
<p><em><strong>NEW CREATURES</strong></em></p>
<p><em>Bizarre creatures have evolved on anomalous planets, bringing new life and movement to these eerie landscapes.</em></p>
<p><em><strong>LUSH DIVERSITY</strong></em></p>
<p><em>The universe has become more alien, vibrant and exciting to explore. New shades of sky and grass enable more unique worlds and a more diverse set of science fiction aesthetics.</em></p>
<p><em><strong>WATER VARIATION</strong></em></p>
<p><em>New types of water create stranger worlds to be discovered both above and below the surface.</em></p>
<p><em><strong>ATMOSPHERIC TYPES AND RAINBOWS</strong></em></p>
<p><em>Atmospherics and skies have been improved and stormy weather conditions can now produce rainbows in planetary atmospheres.</em></p>
<p><em><strong>EXOTIC TROPHIES</strong></em></p>
<p><em>Exotic planets can be searched to discover mysterious artifacts which can be claimed as trophies. These otherworldly objects can be rehoused in habitable bases to create a showcase of your voyages across the universe.</em></p>
<p><em><strong>ARCHEOLOGY</strong></em></p>
<p><em>With more varied planets come more reasons to explore. Unleash your inner archeologist and search the galaxy for planets containing the ancient bones of alien lifeforms. Complete, intact skeletons are particularly rare and especially valuable.</em></p>
<p><em><strong>SALVAGEABLE SCRAP</strong></em></p>
<p><em>Unearth the long-forgotten remains of fallen satellites and scrap them for salvagable parts. Explorers must use their multitool to dismantle the reinforced casing and extract the valuable technology within… but risk drawing the attention of new, challenging, corrupted sentinel drones.</em></p>
<p><em><strong>STORM CRYSTALS</strong></em></p>
<p><em>Those who endure the hazardous storms that blast extreme planets can seek out precious new crystal treasures. These spectacular natural formations become luminescent during the worst weather, and can be collected by intrepid explorers to be traded for a small fortune.</em></p>
<p><em><strong>VARIED HAZARDOUS FLORA</strong></em></p>
<p><em>New varieties of hazardous flora can now be found sprouting across the galaxies, ready to snare the unwary and reward the cautious. Carnivorous trap plants and bloated gas flora can be eliminated from afar, or carefully approached for extra substance rewards.</em></p>
<p><em><strong>SENTIENT MINERALS</strong></em></p>
<p><em>Certain planets now feature strange alien rock creatures who will attempt to flee the heat of a mining laser. Mine these runaway minerals to extract concentrated resource rewards.</em></p>
<p><em><strong>SHARED COMMUNITY MISSION PROGRESS</strong></em></p>
<ul>
<li><em>A new Community Research mission allows explorers to share progress and work towards a common goal.</em></li>
<li><em>Discover the Visions universe together to unlock the new Eye of the Korvax helmet as well as well as new emotes, building parts and a range of fireworks to celebrate any occasion.</em></li>
</ul>
<p><em><strong>CRASHED FREIGHTER VARIATIONS</strong></em></p>
<p><em>Crashed freighters are now procedurally generated, with dozens of possible configurations. Explore different crash site layouts and carve a path with your multitool to retrieve the valuable cargo buried nearby.</em></p>
<p><em><strong>Patch Notes:</strong></em></p>
<p><em><strong>Missions and Progression</strong></em></p>
<ul>
<li><em>Fixed an issue where players could be prevented from earning a free freighter in the tutorial.</em></li>
<li><em>Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started.</em></li>
<li><em>Fixed an issue where missions that visited trade terminals could advance without their objective being completed.</em></li>
<li><em>Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.</em></li>
<li><em>Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.</em></li>
<li><em>Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.</em></li>
<li><em>Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.</em></li>
<li><em>NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.</em></li>
<li><em>Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.</em></li>
<li><em>Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.</em></li>
<li><em>Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.</em></li>
</ul>
<p><em><strong>UI</strong></em></p>
<ul>
<li><em>Improved the appearance of the planetary readout from space.</em></li>
<li><em>Added a new section to the inventory item popup hinting at the item’s use.</em></li>
<li><em>Improved the visual feedback when collecting items, especially rare items.</em></li>
<li><em>Improved the text labels for armoured objects.</em></li>
<li><em>Added a filter for “Not Owned” to the Quicksilver Shop.</em></li>
<li><em>Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.</em></li>
<li><em>Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.</em></li>
<li><em>Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).</em></li>
</ul>
<p><em><strong>Bases and Buildings</strong></em></p>
<p><em>Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).</em></p>
<p><em><strong>Planets and Discoveries</strong></em></p>
<ul>
<li><em>Fixed an issue where extreme weather planets could fail to generate storms.</em></li>
<li><em>Improved the distribution of ammonia and uranium on toxic and radioactive planets.</em></li>
<li><em>Improved some analysis visor text descriptions.</em></li>
<li><em>Fixed an issue where the terrain manipulator could destroy valuable objects.</em></li>
<li><em>Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.</em></li>
<li><em>Added identifiable descriptors for all anomalous planet types.</em></li>
<li><em>Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.</em></li>
<li><em>Fixed an issue where many minerals would be called Yukovsite.</em></li>
<li><em>Allowed the torch to be used when exploring crashed freighters.</em></li>
</ul>
<p><em><strong>Visuals</strong></em></p>
<ul>
<li><em>Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.</em></li>
<li><em>Fixed a rendering issue with oversized fungi.</em></li>
<li><em>Fixed an issue where stationary objects could sometimes appear blurred.</em></li>
<li><em>Improved the draw distance on some exotic planet objects.</em></li>
</ul>
<p><em><strong>System</strong></em></p>
<ul>
<li><em>Fixed some out of memory crashes.</em></li>
<li><em>Fixed a crash when quitting the game during a gesture.</em></li>
</ul>

<a href='https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02.jpg'><img decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02.jpg" class="attachment-full size-full" alt="No Man&#039;s Sky - Visions_02" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_02-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions.jpg'><img decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions.jpg" class="attachment-full size-full" alt="No Man&#039;s Sky - Visions" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions-1024x576.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_03.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_03.jpg" class="attachment-full size-full" alt="No Man&#039;s Sky - Visions_03" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/No-Mans-Sky-Visions_03-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>

<p>https://twitter.com/NoMansSky/status/1065241927732379648</p>
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		<title>No Man&#8217;s Sky Visions Trailer Leaked, Promises New Worlds and Improved Colour Palette</title>
		<link>https://gamingbolt.com/no-mans-sky-visions-trailer-leaked-promises-new-worlds-and-improved-colour-palette</link>
					<comments>https://gamingbolt.com/no-mans-sky-visions-trailer-leaked-promises-new-worlds-and-improved-colour-palette#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Nov 2018 03:36:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hello Games]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[No Man's Sky: Visions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=373856</guid>

					<description><![CDATA[Procedural crash freighters, rainbows, new base parts, and more are also coming.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/no-mans-sky-next-screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-349157" src="https://gamingbolt.com/wp-content/uploads/2018/07/no-mans-sky-next-screenshot.jpg" alt="no man's sky next" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/no-mans-sky-next-screenshot.jpg 730w, https://gamingbolt.com/wp-content/uploads/2018/07/no-mans-sky-next-screenshot-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hello Games has been on fire with updates for <em>No Man&#8217;s Sky</em> this year. After the <a href="https://gamingbolt.com/no-mans-sky-expands-underwater-gameplay-in-the-abyss-out-now">recent <em>Abyss</em> update</a>, which took the game&#8217;s base-building and exploration underwater, the space exploration title will see some new planets, biomes, and much more in <em>Visions</em>. Though the developer hasn&#8217;t officially announced it, a trailer for <em>Visions</em> suddenly became available and detailed its features.</p>
<p>Along with new worlds to explore and more planetary biomes, <em>Visions</em> will introduce new fauna, an improved colour palette, and even rainbows. Crashed freighters will be procedurally generated as well, and players can &#8220;raid&#8221; them (though in what sense remains to be seen). There will also be archaeology involved, as players dig up rare alien skeletons and collect artefacts.</p>
<p>More visual improvements are inbound for skyboxes and atmospherics. Players will also see global community missions sharing progress around the world. If all of this wasn&#8217;t enough, new emotes, base parts, tougher environments, and even fireworks will be available. There&#8217;s no release date yet (the <a href="https://www.nomanssky.com/visions-update/" target="_blank" rel="noopener">official page</a> isn&#8217;t even live) but expect an announcement soon.</p>
<p><iframe loading="lazy" title="No Man&#039;s Sky Visions" width="500" height="281" src="https://www.youtube.com/embed/IoBOFTi-zAk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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