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	<title>Patches &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Titanfall: Respawn Looking Into Making Origin Friends Visible, Performance Patches Incoming</title>
		<link>https://gamingbolt.com/titanfall-respawn-looking-into-making-origin-friends-visible-performance-patches-incoming</link>
					<comments>https://gamingbolt.com/titanfall-respawn-looking-into-making-origin-friends-visible-performance-patches-incoming#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 14:24:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190762</guid>

					<description><![CDATA[Performance fixes will arrive with client patches in the coming weeks, according to Respawn.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-189776" alt="titanfall" src="https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/titanfall_screen_6-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Respawn Entertainment recently released a patch for Titanfall that introduced several changes but as is usually the case with a rabid fan base, there will always be demands for more changes.</p>
<p>Some of the changes that appear to actually be incoming include the option to showcase your Origin friends in-game. Respawn <a href="http://www.respawn.com/forum/viewtopic.php?f=24&amp;t=11977&amp;p=136755#p136755" target="_blank">stated</a> on its official forums that it was &#8220;looking into&#8221; implementing this feature. It would certainly help players who are familiar with each other&#8217;s tactics to better coordinate with each other.</p>
<p>As for upcoming performance patches, Respawn <a href="http://www.respawn.com/forum/viewtopic.php?f=16&amp;t=11898&amp;p=136757#p136757" target="_blank">clarified</a> that the recent patch &#8220;was a server patch. Most performance stuff will be coming in client patches.&#8221;</p>
<p>Thoughts on the current version of <a title="Titanfall – News, Reviews, Videos, Screenshots And Wiki" href="https://gamingbolt.com/titanfall">Titanfall</a>, especially with the Smart Pistol&#8217;s damage and accuracy debuffs, reduced risk from Deadman&#8217;s Trigger explosives, etc? Let us know your thoughts in the comments below &#8211; and yes, that includes complaints about reduced points for holding points in Hardpoint Domination.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">190762</post-id>	</item>
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		<title>Total War: Rome 2 Sells More Than 800,000 Units Since Launch</title>
		<link>https://gamingbolt.com/total-war-rome-2-sells-more-than-800000-units-since-launch</link>
					<comments>https://gamingbolt.com/total-war-rome-2-sells-more-than-800000-units-since-launch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 04 Nov 2013 16:32:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Creative Assembly]]></category>
		<category><![CDATA[total war: rome 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177596</guid>

					<description><![CDATA[Sega also reports a profit in the six-month period ending on September 30th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/28566TWRII_Nomads_Massagetae.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/28566TWRII_Nomads_Massagetae.jpg" alt="Total War: Rome 2 Nomadic Tribes DLC" width="620" height="349" class="aligncenter size-full wp-image-176211" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/28566TWRII_Nomads_Massagetae.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/10/28566TWRII_Nomads_Massagetae-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/10/28566TWRII_Nomads_Massagetae-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Despite the number of bugs it shipped with on releases, The Creative Assembly’s Total War: Rome 2 has managed to sell over 800,000 units since launching on September 3rd according to an earnings report released by Sega for a six-month period ending September 30th. Given that the title has been out for two months now, it&#8217;s possible that the current numbers are even higher.</p>
<p>Sega also revealed that it had made a profit of ¥1.11 billion ($11.24 million) in the consumer sector and Total War: Rome 2 will be the biggest title in the series thus far.</p>
<p>You can check out our <a href="https://gamingbolt.com/total-war-rome-2-review">review</a> of Total War: Rome 2 where we praised it for the combat, animation and attention to detail. Of course, the game has its flaws in terms of AI, some of the systems paling before just plain murdering your enemies and the lackluster story. But it&#8217;s still a compelling game and made all the better with the updates. Stay tuned for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">177596</post-id>	</item>
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		<title>Total War Rome 2: Feedback for Patches Helped &#8220;Achieve in Weeks What on Previous Projects Took Months&#8221;</title>
		<link>https://gamingbolt.com/total-war-rome-2-feedback-for-patches-helped-achieve-in-weeks-what-on-previous-projects-took-months</link>
					<comments>https://gamingbolt.com/total-war-rome-2-feedback-for-patches-helped-achieve-in-weeks-what-on-previous-projects-took-months#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 09:33:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[The Creative Assembly]]></category>
		<category><![CDATA[total war: rome 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=175764</guid>

					<description><![CDATA[The patches will still continue to arrive though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Total-War-Rome-2-3.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/Total-War-Rome-2-3.jpg" alt="Total War Rome 2 (3)" width="620" height="349" class="aligncenter size-full wp-image-167508" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Total-War-Rome-2-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/08/Total-War-Rome-2-3-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Total War: Rome 2 faced quite a lot of issues when it first launched, which didn&#8217;t help the overall response, but The Creative Assembly took a number of pains to quickly address these issues. Creative director on the franchise Mike Simpson recently revealed on the <a href="http://forums.totalwar.com/showthread.php/104317-Latest-update-from-Mike-Simpson-and-CA-(17.10.2013)?p=889408#post889408">Total War forums</a> that without player feedback, they wouldn&#8217;t have been able to achieve what they had so quickly.</p>
<p>“Without that help we wouldn’t be able to turn around the patches as fast as we have been doing. We’re achieving in weeks what, on previous projects, took months. It’ll still be weeks rather than months between patches though, and we’re going to continue to patch the game regularly for the foreseeable future.&#8221;</p>
<p>These patches will address overall stability, and the time between patches will increase as changes in balance are tested. Though the fifth patch has already gone live, the developer is currently working on a seventh patch.</p>
<p>“I’m not going make any detailed claims about what we’re going to do in the short term. The best way – the only really credible way – we can let you know what we’re doing is by delivering it in the game. But rest assured that we’re constantly reading the TW forums and a variety of others, and the feedback you’re giving helps us to prioritise the issues we deal with, as well as getting a sense of which features work well, which are not liked, and which features from previous Total War games which weren’t designed into Rome 2 are missed.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">175764</post-id>	</item>
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		<title>Microsoft No Longer Charging for Xbox 360 Updates and Patches</title>
		<link>https://gamingbolt.com/microsoft-no-longer-charging-for-xbox-360-updates-and-patches</link>
					<comments>https://gamingbolt.com/microsoft-no-longer-charging-for-xbox-360-updates-and-patches#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Jun 2013 17:08:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FEZ]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Polytron]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=162654</guid>

					<description><![CDATA[Several developers are stating that no charges are being leveled for updating their games on the console.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159543" alt="xbox 360 mini" src="https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini.jpg" width="490" height="631" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini.jpg 490w, https://gamingbolt.com/wp-content/uploads/2013/06/xbox-360-mini-232x300.jpg 232w" sizes="auto, (max-width: 490px) 100vw, 490px" /></a></p>
<p>According to <a href="http://www.eurogamer.net/articles/2013-06-26-microsoft-no-longer-charges-developers-to-patch-their-xbox-360-games">Eurogamer</a>, several sources are reporting that Microsoft has stopped charging for updating and patching developers for updating and patching their games. Even more interestingly, this change happened with no official announcement from Microsoft.</p>
<p>It wouldn&#8217;t even have been confirmed as true or not if various developers hadn&#8217;t cited that there are no more charges happening for patching. Normally, a developer is afforded one free update for their games after certification is paid for. It doesn&#8217;t mean developers can patch the hell out of their games without having to pay any fees. But for those who do so only once in a while, it&#8217;s a major step forward.</p>
<p>This is especially so for indie developers who would rather leave their games as they are rather than paying thousands to update their games.</p>
<p>Of course some indie developers, such as Polytron which developed Fez, found patching to be especially hazardous since a bug occurred that corrupted save files and was a result of the very same patch. Fixing this would&#8217;ve required re-certification, which would require extra money to be paid &#8211; something Polytron wasn&#8217;t in the best mood to do.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">162654</post-id>	</item>
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		<title>The War Z: Paralleling the Gaming of Systems</title>
		<link>https://gamingbolt.com/the-war-z-paralleling-the-gaming-of-systems</link>
					<comments>https://gamingbolt.com/the-war-z-paralleling-the-gaming-of-systems#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Dec 2012 07:22:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[hammerpoint interactive]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[The War Z]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=129474</guid>

					<description><![CDATA[Do missing game features include a working game at launch?]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;" data-mce-mark="1">B</span>y now, the controversy has just begun to die down. Hammerpoint Interactive recently released their open world zombie survival game The War Z on Steam. Naturally, being released ahead of the more hotly anticipated The Day Z, and because of gamers wanting their fill of zombie stomping mayhem across a vast open world setting, it rose to the top of the charts. However, there was a problem: Hammerpoint wasn’t necessarily delivering on what it had promised for the game. But this wasn’t a matter of announcing features and then leaving them out later. Rather, Hammerpoint stated that indeed the game did support 100 players per server, skill trees, private servers, and several vast areas for play.</p>
<p style="text-align: justify;">This was confirmed in the original description of the game on Steam (which has since changed), and when <a href="http://uk.pc.gamespy.com/pc/the-war-z/1226980p1.html">Gamespy</a> interviewed Sergey Titov of Hammerpoint on the same issue, he stated that “online games are [a] living breathing GAME SERVICE. This is not a boxed product that you buy one time. It&#8217;s evolving product that will have more and more features and content coming it”. While this isn’t all that wrong, it wasn’t really the issue at hand, which was that Hammerpoint had effectively gamed &#8211; and exposed – Steam’s under-administration in accepting such titles for its benefit.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/12/argo-e1356505390178.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-129475" alt="argo" src="https://gamingbolt.com/wp-content/uploads/2012/12/argo-e1356505390178.jpg" width="625" height="360" /></a><br />
Such a scenario reminds me of Ben Affleck’s film Argo to be honest. It’s a movie about making a movie, as Tony Mendez and his team readied a script, storyboards, actors, a public reading, a registered production company, even office space and set off to Iran for location scouting.</p>
<p style="text-align: justify;">The catch? “Argo” was fake, its existence simply created to evacuate 5 United States Embassy employees who had been caught in the crossfire of a rather violent revolution that was occurring. But it served its purpose, and all 5 hostages were returned safely to the United States. It’s hard to blame the Iranians – the farce was that deftly crafted.</p>
<p style="text-align: justify;">However, it affords a lesson that not only The War Z but the entire gaming industry exemplifies. It reminds us about the severe lack of a quality assurance and administration authority within the industry.</p>
<p style="text-align: justify;">Titles, be they indie games or AAA blockbusters, are left to the scrutiny of the developers and publishers when it comes to releasing them to the public. Do you delay the game and polish it further (read: fix all the unfixed bugs) or release it and follow it up with patches? Do you take a temporary hit in credibility by having the hype of the game’s release overshadow any game-breaking bugs? Do you issue public apologies when gamers are unsatisfied?</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/11/xl_CallOfDuty_BlackOps2_11_624.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-124880" alt="xl_CallOfDuty_BlackOps2_11_624" src="https://gamingbolt.com/wp-content/uploads/2012/11/xl_CallOfDuty_BlackOps2_11_624.jpg" width="625" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/xl_CallOfDuty_BlackOps2_11_624.jpg 624w, https://gamingbolt.com/wp-content/uploads/2012/11/xl_CallOfDuty_BlackOps2_11_624-300x168.jpg 300w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
Did Ubisoft apologise for the numerous issues plaguing the release of Assassin’s Creed 3? Did Activision apologise for Call of Duty: Black Ops 2 failing to run properly on the Playstation 3 and PC – something which the original Black Ops suffered from as well? Did we get any apologies from Vigil Games or United Front Games for the little bugs and frame rate issues in Darksiders 2 and Sleeping Dogs respectively?</p>
<p style="text-align: justify;">We sure as hell didn’t get any apology from Square Enix when Final Fantasy XIII showed up sans any open world, compelling story or actual fun gameplay (it’s rather doubtful they respond to any kind of feedback other than sales figures, truth be told. Hence FFXIII-2 and Lightning Returns).</p>
<p style="text-align: justify;">One could make a case that none of these games promised features and then ended up not delivering them. But isn’t one of the prerequisites of a game to function normally? Aren’t we buying games with the knowledge that they won’t glitch out on us, or suddenly crash, or just fail to play at all?</p>
<p style="text-align: justify;">Alas, these are the current curses of the current gaming industry. Wherever you are, it’s important to either be there first or be there on time. Overtake a similar property and cash in before it does, or meet the deadline being hyped by the enormous PR campaign surrounding title.</p>
<p style="text-align: justify;">After three months of patching, who’ll be complaining in a year when the next sequel comes along? When Gamespy’s interview was published, Hammerpoint had confirmed that 100 players per server was now possible in The War Z. Would anyone who hadn’t heard of the controversy and decided to pick the game up in the next few months have cared if it were missing a few features at launch? Are they really wrong for claiming one thing, and then delivering slightly less when the entire industry is making money hand over fist with the same practice?</p>
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<p style="text-align: justify;">It’s an elaborate ruse, a risk that consumers take with each game, and really, it’s tough for systems like Steam to pick up on them immediately (it’s not even like they were looking for this particular group of Embassy hostages or droids or hobbits or what have you). Any system will have cracks for miscreants to slip through – it’s just that the size and scope of some screenplays makes them harder to catch. And when The War Z is committing the same crime as many developers have been for years – many which still do today – then should the zombie equivalent of “Argo f**k yourself” really make us seek reparations?</p>
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