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	<title>persona q: shadow of the labyrinth &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Persona Q2 Will Be Getting More Information At Last Tomorrow</title>
		<link>https://gamingbolt.com/persona-q2-will-be-getting-more-information-at-last-tomorrow</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 03 Aug 2018 18:10:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[P Studio]]></category>
		<category><![CDATA[persona q2]]></category>
		<category><![CDATA[persona q: shadow of the labyrinth]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=352054</guid>

					<description><![CDATA[Taking your hearts in a new, adorable chibi style RPG.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/persona-q2.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-302533 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/08/persona-q2.jpg" alt="persona q2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/persona-q2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/persona-q2-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Atlus announced a bunch of <em>Persona 5</em> spin offs last year- and while <em>Persona 5: Dancing in Starlight</em> already launched in Japan earlier this year, and has been announced for a western release next year, <em>Persona Q2</em> has been far more enigmatic. See, it was announced last year, as the follow up to <a href="https://gamingbolt.com/persona-q-shadow-of-the-labyrinth-review">the delightful Nintendo 3DS exclusive <em>Persona Q</em></a>, but it was announced with just a logo, and no footage. And it hasn&#8217;t even been mentioned once, since.</p>
<p><em>Persona Q</em> was a crossover RPG that brought together the casts of <em>Persona 3</em> and <em>Persona 4</em> in an <em>Etrian Odyssey</em> styled dungeon crawling RPG. It was the first <em>Persona</em> game on the 3DS, and went on to do fairly well (it helps that it was one of the better <em>Persona</em> spin offs, too). People have naturally been curious about <em>Persona Q2</em>&#8211; the <em>Persona 5</em> cast is confirmed (one of the few things we know about the game), but what else? Plus, what will the game play like?</p>
<p>And is it still a Nintendo 3DS exclusive? The original was- but that was back in 2014. By the time <em>Persona Q2</em> launches in the west, it will be 2019- with 3DS sales slumping, is that eve a good idea? Not that Atlus is any stranger to doing that kind of thing, though&#8230;</p>
<p>Well, all these questions get answered tomorrow. During the broadcast of tomorrow&#8217;s episode of the <em>Persona 5</em> anime, a new video for <em>Persona Q2</em> will air, shedding some brand new information on the title at long last. Guess we don&#8217;t have to wait for long. Unless we are waiting for the release, in which case we do.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="ja" dir="ltr">ついにニンテンドー3DS用RPG『ペルソナQ2』の最新情報が解禁！明日放送の『P5A』内で新情報たっぷりのTVCMが初公開だ！ペルソナファンは全員見逃すなよ～！</p>
<p>【詳細はこちら】<a href="https://t.co/0zVzZNSDyl">https://t.co/0zVzZNSDyl</a> <a href="https://twitter.com/hashtag/PQ2?src=hash&amp;ref_src=twsrc%5Etfw">#PQ2</a> <a href="https://twitter.com/hashtag/p5a?src=hash&amp;ref_src=twsrc%5Etfw">#p5a</a> <a href="https://t.co/mnHFyW6wwc">pic.twitter.com/mnHFyW6wwc</a></p>
<p>&mdash; モルガナ_ペルソナ広報 (@p_kouhou) <a href="https://twitter.com/p_kouhou/status/1025290169715281920?ref_src=twsrc%5Etfw">August 3, 2018</a></p></blockquote>
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		<title>Persona Q2 Leaked, May Be Getting Announced Next Week</title>
		<link>https://gamingbolt.com/persona-q2-leaked-may-be-getting-announced-next-week</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 27 Jul 2017 23:28:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[persona q2]]></category>
		<category><![CDATA[persona q: shadow of the labyrinth]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=302071</guid>

					<description><![CDATA[Welcome yet again to the maze of life.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/08/persona_4_characters.jpg"><img decoding="async" class="aligncenter wp-image-42164" src="https://gamingbolt.com/wp-content/uploads/2011/08/persona_4_characters.jpg" alt="" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/persona_4_characters.jpg 1680w, https://gamingbolt.com/wp-content/uploads/2011/08/persona_4_characters-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/08/persona_4_characters-1024x640.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Next week, Atlus will be holding a <em>Persona </em>concert in Japan- this is a big deal because traditionally, these concerts have been where Atlus have made multiple major <em>Persona</em> announcements, including the very first trailer for <em>Persona 5</em> ever. We are expecting some <em>Persona</em> announcements to come next week&#8230; and one of those may have leaked already.</p>
<p><a href="https://twitter.com/MysticDistance/status/890476680338448385" target="_blank" rel="noopener">As Twitter user Mystic noted</a>, pq2.jp, the domain that Atlus would use for a hypothetical <em>Persona Q2</em>, has been registered by Atlus, indicating that the game may indeed be happening- and if it is happening, there is a chance that it will be announced at the concert next week, too.</p>
<p>If <em>Persona Q2</em> is real, it is likely to be a quick reuse of the original game&#8217;s assets and engine, meaning it will probably be for the Nintendo 3DS (so don&#8217;t go expecting a Switch version), and made in the same style as the original game. All of which is to say- don&#8217;t expect this on the Switch. <em>If</em> the Switch is to get a <em>Persona</em> game, which, hey, who knows, it may be announced next week, it&#8217;ll be something else entirely.</p>
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		<title>Persona Q: Shadow of the Labyrinth Review</title>
		<link>https://gamingbolt.com/persona-q-shadow-of-the-labyrinth-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 01 Dec 2014 07:59:38 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[etrian odyssey]]></category>
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		<category><![CDATA[persona q: shadow of the labyrinth]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=214940</guid>

					<description><![CDATA[A corner of memories.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">P</span>ersona Q is such an unlikely game, that when you are playing it, there&#8217;s a moment when the surreality of it all suddenly hits you- here you are, playing a Persona game (a series that, as far as the role playing games go, has been exclusive to PlayStation for nearly two decades now) on a Nintendo platform; a game that addresses the biggest complaint of Persona games (banal and tedious dungeon crawling).</p>
<p>A game that celebrates Atlus&#8217; biggest successes in Persona 3 and Persona 4 by bringing their two casts together in an interdimensional game that has the casts collide and clash, and come together in a story that truly serves as a fitting farewell to them before we move on to Persona 5 next year; and a game that, in celebrating modern Persona, inadvertently also ends up paying homage to classic Persona by reverting to the first person view that was a mainstay of the very first Persona game.</p>
<p>It&#8217;s an unlikely game, and for a long time, as you play it, you find yourself questioning if you are playing it because of all of this, which makes it appeal to you uniquely as a Persona fan, or because the underlying game design is actually fun and compelling on its own.</p>
<p>I&#8217;ve been playing the game for over a month now, and I still don&#8217;t know. All I know is that I want to keep playing it, and then go back again to play it more.</p>
<p><iframe width="620" height="349" src="//www.youtube.com/embed/HBsuchatbP0" frameborder="0" allowfullscreen></iframe></p>
<p><p class='review-highlite' >
        "It's an unlikely game, and for a long time, as you play it, you find yourself questioning if you are playing it because of all of this, which makes it appeal to you uniquely as a Persona fan, or because the underlying game design is actually fun and compelling on its own."   
      </p></p>
<p>Before we go any further, let&#8217;s tell you what Persona Q: Shadow of the Labyrinth is. It is basically a Persona re-skinning of Atlus&#8217; hardcore, cult popular dungeon crawling franchise, <a title="Etrian Odyssey IV: Legends of the Titan Review" href="https://gamingbolt.com/etrian-odyssey-iv-legends-of-the-titan-review" target="_blank">Etrian Odyssey</a>. As such, this is a Persona game that features a lot of elements that you probably have never seen in the series before- you have to maintain your own maps in dungeons, for example, and your party makeup and formation is now crucial to your success.</p>
<p>Knowing when to cut your losses and run is equally important, as many foes you will run into are simply way out of your league, and mana and resource conservation is extremely important as well. With this Etrian Odyssey-fication of Persona, a lot of Persona elements that you are used to are also gone- there is no time management, no social links, no extra curricular activities. It&#8217;s a game squarely focused on the dungeon crawling.</p>
<p>But on the other hand, this is still every bit a Persona game, and the personality of Persona permeates it on every level. It is often said one plays Persona not for the gameplay, which can be described as average at best (though I disagree with that assessment, but let&#8217;s not digress), but for the characters, the story, and the excellent soundtrack. And Persona Q heavily benefits from all three of those- by bringing together the casts of Persona 3 and Persona 4, it has over a dozen incredible characters to draw from, two very compelling protagonists, a story that starts out as throaway and gradually evolves into something that really ties Persona 3 and Persona 4 together excellently, and along the way, also benefits from some of the best music a dungeon crawler has seen yet.</p>
<p>Indeed, Persona Q succeeds the most as a tribute to all things Persona 3 and 4, in spite of all of its Etrian Odyssey trappings. All the characters you know and love are back, except now all of a sudden, there are new permutations and combinations of character interactions to account for, as the two casts make their way through the story together.</p>
<p>All the goofiness that you loved from Persona 3 and 4 is back, and the game is liberally peppered and sprinkled with references to those two games. The music stands as a stirring revisiting of those two excellent soundtracks, and nets us what might just be our best 3DS soundtrack yet (considering this is a system with Fire Emblem: Awakening, Kid Icarus: Uprising, Super Smash Bros., and The Legend of Zelda: A Link Between Worlds, that really is saying something). The dialog is sharp and witty, and will often have you in splits, the voice acting is exemplary. And the first time the Persona 3 and 4 protagonists show up in the same frame, it&#8217;s positively chilling.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/image140729_1058_012.bmp"><img loading="lazy" decoding="async" class="size-full wp-image-214949 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/11/image140729_1058_012.bmp" alt="image140729_1058_012" width="400" height="240" /></a></p>
<p>&nbsp;</p>
<p><p class='review-highlite' >
        "This is still every bit a Persona game, and the personality of Persona permeates it on every level."   
      </p></p>
<p>And even though the social links are gone, the game still makes concessions to character interactions and characterization, that it knows and understands are Persona&#8217;s greatest strength- sometimes (although not very often), you will be able to go and take a &#8216;stroll&#8217; with certain characters in the game, and in the interactions that ensue, you will not only learn more about them (especially in this new context), but get to see more of Persona&#8217;s exemplary characterization, that enhances the story in so many ways.</p>
<p>So much for the Persona parts, but Etrian Odyssey fans might be wondering if they&#8217;ve been given the short end of the stick. Happily enough, that is not the case. Where Persona&#8217;s strengths are its music, its characters, and its storytelling, Etrian Odyssey benefits from hardcore dungeon crawling, mapping, resource management, and battle strategies, and all of that has been showcased here, without it compromising on Persona&#8217;s strengths or vice versa.</p>
<p>You still pick parties of five and go into dungeons, and how effective your party is depends not just on who you pick, but how you arrange them in a battle formation, what equipment they have, and what &#8216;sub&#8217;-Persona they have equipped (since each character can now equip up to two Personae). You still have to map out your dungeon on the touch screen (though if you would rather not, Atlus gives you a simplified mode where the map fills itself out, and you just have to put markers any time you run into something of interest).</p>
<p>You still have to harvest resources, you still have to make sure you don&#8217;t bite on more than you can chew, you still have to make your way through befuddling and cunningly contrived dungeons that are far beyond anything Persona has ever attempted (seriously, just the first floor of the first dungeon in the game is probably far more complex than any dungeon period in a Persona game). You still need to learn to cut your losses, run and heal. You need to know how to conserve you mana and resources. You need to take advantage of character classes.</p>
<p>The Etrian Odyssey side even <em>benefits</em> from the Persona side- Persona fusion adds another, entirely new layer of complexity to the mix. A &#8216;Leader&#8217; skill lets you re-configure your attack order mid battle without losing a turn. Elemental weakness exploitation, which has always been a hallmark of Shin Megami Tensei and Persona, returns here, and is synthesized into something altogether new- instead of getting one more turn when you attack an enemy&#8217;s weakness, you enter a &#8216;super enhanced&#8217; state, where you get to go first the next turn, and your attacks don&#8217;t cost any mana or HP (potentially leading to long, chained combos). If enough people are in this state, you even get to launch Persona 3 and 4&#8217;s trademark All Out Attacks.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/image140729_1101_003.bmp"><img loading="lazy" decoding="async" class="size-full wp-image-214950 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/11/image140729_1101_003.bmp" alt="image140729_1101_003" width="400" height="240" /></a></p>
<p><p class='review-highlite' >
        "What I am trying to say here is, somehow it all works. I'm not sure how, but Persona and Etrian Odyssey come together in a beautiful blend, a symbiotic relationship where each actually benefits from the other and comes together to create something that is wholly unique and more than the sum of its parts."   
      </p></p>
<p>What I am trying to say here is, somehow it all works. I&#8217;m not sure <em>how</em>, but Persona and Etrian Odyssey come together in a beautiful blend, a symbiotic relationship where each actually benefits from the other and comes together to create something that is wholly unique and more than the sum of its parts. The fact that the game just represents such great value- it can take upwards of 50 hours (and closer to 80 or 90) to complete the game, and you&#8217;re still not done, because the game makes you pick which protagonist you want to play as at the beginning, and you can always go back and have a second playthrough on the other path- means that this game more than pays for itself.</p>
<p>Oh yes, there are some problems for sure- the game is terrifyingly difficult and punishing, and newcomers might be scared off, in spite of the fact that there is a difficulty mode that is very literally titled &#8216;Picnic.&#8217; Sometimes the dungeons tend to get too long, and you may be forced to go for hours without getting to save (which, on a handheld especially, is a cardinal sin).</p>
<p>The fact that movement is mapped to the D-pad, while the analog stick basically goes to waste (and with no option to re-map either) is baffling. In some instances, Persona Q can come off as too pandering or trying too hard. The game&#8217;s focus on the two new characters that it introduces, Rei and Zen, often hurts it. And the chibi style graphics may not necessarily be to your taste.</p>
<p>But it works in spite of all of that. It comes together as a love letter to Persona fans, while also giving them something wholly unique, and, hopefully, forward looking. In a lot of ways, I look at Persona Q, and I hope that Persona 5 takes some cues from it, notably in terms of dungeon design, and the combat innovations Q brings to the series. In many ways, Persona Q is the perfect game for fans- it pays tribute to them and to what they love, while also keeping one eye squarely trained on the future.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the Nintendo 3DS.</span></strong></em></p>
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