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	<title>PS4. Xbox One &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Epic Games &#8220;Committed To Do Whatever It Takes&#8221; To Make Crossplay Happen For Fortnite</title>
		<link>https://gamingbolt.com/epic-games-committed-to-do-whatever-it-takes-to-make-crossplay-happen-for-fortnite</link>
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		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Fri, 08 Dec 2017 17:41:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS4. Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=315255</guid>

					<description><![CDATA[After accidentally enabling crossplay last time, the company will be trying consciously now to make crossplay possible.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/Fortnite-Battle-Royale.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-309208 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/10/Fortnite-Battle-Royale.jpg" alt="Fortnite Battle Royale" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/Fortnite-Battle-Royale.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/10/Fortnite-Battle-Royale-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>At The Game Awards ceremony, Epic games was asked whether they would enable crossplay for <em>Fortnite. </em><a href="https://gamingbolt.com/phil-spencer-on-fortnite-ps4xbox-one-cross-platform-play-i-wish-they-had-left-it-on">This follows the incident when crossplay was accidentally</a> turned on for the game allowing Xbox One and PS4 players to play together. This was promptly shut down however.</p>
<p>The game&#8217;s Creative Director Donald Mustard stated that the company is committed to &#8220;do whatever it takes&#8221; to allow for crossplay in their game. Of course, it won&#8217;t be an easy task but going forward, it does make sense for Xbox and PlayStation to work together to make possible a better experience for the gaming community.</p>
<p>Last time around, crossplay was shut down because Sony seemed to be against allowing for crossplay. We do know that <a href="https://gamingbolt.com/xbox-one-x-info-blowout-new-ui-crossplay-resolutionfps-options-optimization-and-more">Xbox is open to the possibility</a> of working with other companies to make way for crossplay. We&#8217;ll just have to wait and see if Epic Games gets their way and is able to make this happen.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">315255</post-id>	</item>
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		<title>Troll and I Launching on PS4, Xbox One, and PC In March 2017</title>
		<link>https://gamingbolt.com/troll-and-i-launching-on-ps4-xbox-one-and-pc-in-march-2017</link>
					<comments>https://gamingbolt.com/troll-and-i-launching-on-ps4-xbox-one-and-pc-in-march-2017#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Dec 2016 18:38:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS4. Xbox One]]></category>
		<category><![CDATA[Spiral House]]></category>
		<category><![CDATA[Troll and I]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=285468</guid>

					<description><![CDATA[The Legend of The Last Guardian.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i.jpg"><img decoding="async" class="aligncenter wp-image-285469" src="https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i.jpg 629w, https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Troll and I</em> appears to be a delightfully enchanting action adventure game. Coming to us from developer Spiral House, the game is set in post-World War II Scandinavia, and combines harsh reality with a folkloric twist. In the game, you play as Otto, a young boy, and Troll, a fierce supernatural creature with whom Otto forms a rare bond, as they struggle to survive the wilderness, their inexperience, and bloodthirsty hunters on their trail.</p>
<p>The game promises to be charming and incredibly compelling to play if it lives up to its initial pitch and promise- which I sincerely hope that it does. The game fuses combat, exploration, story, and puzzles all together, meaning it should be a bit like <em>Tomb Raider</em> or <em>Zelda</em>.</p>
<p>You can check out a trailer for the game below to see if you&#8217;re convinced and on board. <em>Troll and I </em>will launch for PS4, Xbox One, and PC on March 21, 2017 in North America, and on March 24th in Europe.</p>
<p><iframe src="https://www.youtube.com/embed/71SU7TfTJMA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">285468</post-id>	</item>
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		<title>Dark Souls 3 Plagued By Cheating Woes, Bandai Namco Swings the Banhammer</title>
		<link>https://gamingbolt.com/dark-souls-3-plagued-by-cheating-woes-bandai-namco-swings-the-banhammer</link>
					<comments>https://gamingbolt.com/dark-souls-3-plagued-by-cheating-woes-bandai-namco-swings-the-banhammer#respond</comments>
		
		<dc:creator><![CDATA[Arjun Krishna Lal]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 13:05:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Dark Souls III]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS4. Xbox One]]></category>
		<category><![CDATA[PSN and XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264796</guid>

					<description><![CDATA[Cheaters and completely innocent players alike have been softbanned.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-265152" src="https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex.png" alt="h9lqp6mwei54ak0cp9ex" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex.png 800w, https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2016/04/h9lqp6mwei54ak0cp9ex-768x432.png 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Dark Souls III </em>appears to have a major cheating problem online. But rather than being proactive about the situation, Bandai Namco appears to have taken the easy route by laying heavy on the soft ban hammer. Kotaku <a href="http://kotaku.com/dark-souls-3-pc-has-a-massive-cheating-problem-1773660707" target="_blank">reports </a>that many <em>Dark Souls III </em>players were greeted with a “you have been penalized message” upon logging in.</p>
<p>Apparently, anyone who’s game contains invalid or corrupt data is fair game for the softban, which will restrict to playing with other “cheaters.” Invalid game data can arise from player tampering and cheating. But it could also arise from simply running mods<em>. </em>The first <em>Dark Souls </em>game was an infamously shoddy PC port, with a 30 FPS cap and the resolution inexplicably locked at 1024&#215;600. The community-produced DSFix mod went a great ways towards making <em>Dark Souls </em>an actually decent experience on PC, and since then, a small but dedicated modding community established itself around the games.</p>
<p>While Bandai Namco’s concerns over cheating are certainly understandable, we feel that a more proactive, community-friendly approach would’ve been in everyone’s interests. As it stands now, the softban hammer’s sweep is wide: Cheaters are penalized. But so are people running mods, or even people who unwittingly picked up items dropped by cheaters.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">264796</post-id>	</item>
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		<title>Unravel Review &#8211; The Ties That Bind</title>
		<link>https://gamingbolt.com/unravel-review</link>
					<comments>https://gamingbolt.com/unravel-review#respond</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Mon, 08 Feb 2016 14:05:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ColdWood Interactive]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS4. Xbox One]]></category>
		<category><![CDATA[Unravel]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=256831</guid>

					<description><![CDATA[A touching tail of worry, struggle, loss, but also hope, love and life.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s a certain appreciation one must have of family, love, remembrance, loss, life, and self to fully grasp the courage and commitment it took to plot out and develop a game as touching and selfless as <em>Unravel</em> from Swedish developer Coldwood Interactive.</p>
<p>There is almost nothing like a game that grabs you. Right from the start, it&#8217;s a poetic journey until it has to let you go. <em>Unravel</em> is one of those rare experiences that doesn&#8217;t let up from its emotional tug at your heartstrings. And it wouldn&#8217;t work any other way. You play as Yarny, a fantastical creature who&#8217;s out to collect and restore lost memories and tie broken bonds by clearing obstacles and creating paths with yarn from its body. Understanding this seemingly complex (from time to time) puzzle/platformer along the way will take a few hit-and-miss tries when trying to figure out how to get from one point to the other. In the first hour dying doesn&#8217;t seem like a thing, then it becomes apparent that death is certainly part of assessing situations (again, from time to time). But its flow is so meticulously smooth, so flawless in its smarts design choices that finding your way through each uniquely designed level feels nothing like working around a video game, but working around a naturally evolved setting that can be found anywhere in nature.</p>
<p>In fact, <em>Unravel</em> revolves around nature and natural-type scenarios. From crossing a forest to making your way over a hillside, great care was poured into every nook and cranny through the entire process. Grasses and thistle weeds blow in the mighty winds, butterflies flutter about whimsically without a care in the world. <em>Unravel</em> shows us what current generation graphics are all about. And though this is a lower-budget indie title with help from EA, from every single angle it&#8217;s nearly impossible to tell that. Faces have understandable emotion that one can comprehend exactly what is going on in their heads just by peering into their eyes.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/D2iBWWjV6Gc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p class="review-highlite" >"There is almost nothing like a game that grabs you. Right from the start, it&#8217;s a poetic journey until it has to let you go. "</p>
<p>Following uncompromisingly brilliant graphics throughout, <em>Unravel&#8217;s</em> puzzle/platforming is a spectacular success. The completely physics based gameplay allows Yarny to achieve his goal of getting from point A to point B by having the player observe the surrounding area, assess the assets that can be used in any given situation, then attempt to follow through, be it successful or not. Many situations are based on trial and error. When you figure out the perfect formula, execute it properly, and finish off one section, there&#8217;s a moment of joy in understanding your accomplishment.</p>
<p>To keep puzzles interesting and different from one to the next, Yarny&#8217;s body unravels as you proceed throughout the game, creating links between branches or rocks, forming trails for Yarny to cross. But Yarny can and will eventually run out of yarn from his body which will halter him from completing his quest. It&#8217;s through other means such as back stepping, finding alternate routes, and discovering new ways around obstacles to save excess yarn before finding a yarn refill point that adds just that little extra challenge to each environment.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/unravel-2.jpg" rel="attachment wp-att-256838"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-256838" src="https://gamingbolt.com/wp-content/uploads/2016/02/unravel-2.jpg" alt="unravel 2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/unravel-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/02/unravel-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Many situations are based on trial and error. When you figure out the perfect formula, execute it properly, and finish off one section, there&#8217;s a moment of joy in understanding your accomplishment."</p>
<p>It&#8217;s amazing what a little yarn character in a world that doesn&#8217;t speak its thoughts can teach us throughout the course of this amazing experience. It somehow conveys a diverse aspect of what should truly be important to us: from childhood summers with Mom and Dad, to growing up and moving on. There is a reason this game makes these moments important to the player. Remember. Remember it all. And not only the good times but remember and learn from the bad.</p>
<p>Strong messages about corrupt corporations destroying and depleting nature and its beauty &#8212; our rightful environments &#8212; have tremendous impact on what <em>Unravel</em> wants to push and pass on to its viewers.</p>
<p>Every memory and story is wonderfully told through abstract visual cues as Yarny makes his way across different locations, slowly revealing memories the lands have stored for Yarny to find, treasure, and return. These memories are stored in a scrapbook at home where pictures within come alive and a few short words give the direction on where the years have gone and what bonds Yarny is trying to tie back together. There&#8217;s really nothing quite like it. For those who&#8217;ve played <em>Submerged</em>, the story telling is follows a similar approach, but Unravel is much less abstract in figuring out what exactly is going on, though never fully implementing their memories as so the player can relate with his or hers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/unravel-x.jpg" rel="attachment wp-att-256842"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-256842" src="https://gamingbolt.com/wp-content/uploads/2016/02/unravel-x.jpg" alt="unravel x" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/unravel-x.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/02/unravel-x-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Remember. Remember it all. And not only the good times but remember and learn from the bad."</p>
<p>During the lengthy levels, there are five extra collectables to be found in each of the nine stages. The value these collectables add is acceptable as they are not just hidden here and there, but often found in the least expected places. For instance: high up in a tree where the path doesn&#8217;t lead, behind thick bunches of thistle weeds, or deep in a cave where travel isn&#8217;t necessary. Scouting out each collectable is a fun little addition for those who want to experience the whole world for what Coldwood Interactive designed it for.</p>
<p>Interacting within <em>Unravel</em> wouldn&#8217;t be the same without its touching and well utilized musical score. These notes take moments of importance with the right blend of urgency in dangerous situations, or turn right into lighthearted keys of blissful, heartfelt moments with great discipline. But the score always softens any tone with a cuteness that shines all around. With no spoken dialog, the musical score of a game becomes more important than usual. It not only tells us how to feel, but what situation the player may be in at any given moment pushing the stage along nicely. Coldwood Interactive nailed this inspiring score like no other.</p>
<p><em>Unravel</em> is a spellbindingly, mesmerizingly, uniquely executed game that only comes around once in a blue moon. Its parallels to yarn binding us to our time on this planet before our demise and challenging us to cherish every moment we have through heavy elements of natural human emotion feels so important. To take part in its majesty, its unrivaled, uncompromising approach to let us know that we lived, we tried, we fought, we lost, we won, we loved, we were, is an honor.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox One.</strong></em></span></p>
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