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	<title>pt &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>What the Hell is Fractured Mind?</title>
		<link>https://gamingbolt.com/what-the-hell-is-fractured-mind</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 29 Jul 2024 12:18:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Fractured Mind]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[Unrecord]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593916</guid>

					<description><![CDATA[PT-inspired psychological horror game with shooting and puzzle elements.

]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s no shortage of indie horror games coming out, but some titles stand out more than others. <em>Fractured Mind</em> is one such title that caught our attention thanks to its realistic bodycam perspective and <em>PT</em> inspiration. Despite looking shockingly realistic, <em>Fractured Mind</em> is made by a single developer called ACid. This is as indie as it gets considering <em>Fractured Mind</em> appears to be ACid’s first public video game. Unlike a lot of hyperrealistic games that get a trailer without any demo or release, <em>Fractured Mind</em> is currently running a free early access demo on Steam until its projected release this September. Join us as we explore just what the hell <em>Fractured Mind</em> is and if it’s shaping up to be as promising as it looks.</p>
<p>The initial thing that struck me about <em>Fractured Mind</em> was its realistic bodycam graphics. <em>Fractured Mind</em>’s bodycam perspective is likely inspired by <em>Unrecord</em>, another yet-to-be-released first-person bodycam game made in Unreal Engine 5. <em>Unrecord</em>&#8216;s March 2023 trailer led the UE5 community to make tutorials outlining how to recreate <em>Unrecord</em>’s realistic bodycam perspective using Unreal Engine 5. It’s not too surprising to see games like <em>Fractured Mind</em> take advantage of this bodycam trend. Like <em>Unrecord</em>, <em>Fractured Mind</em> utilizes a fisheye lens distortion effect with a wobbly camera simulating realistic body movement, though I must admit that playing it in a more or less finished state like the <em>Fractured Mind</em> demo is more impressive than any mere trailer. But enough about <em>Fractured Mind</em>’s inspiration, what does it actually consist of?</p>
<p><iframe title="This New Game is DEEPLY UNSETTLING" width="500" height="281" src="https://www.youtube.com/embed/e7c_1d6YV9Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Those familiar with Hideo Kojima’s <em>PT</em> will get the gist of <em>Fractured Mind</em>’s premise and gameplay. Like <em>PT</em>, you walk through a continually looping environment that changes oh so slightly every couple of loops, giving you new story hints and stuff to figure out along the way. Instead of a mansion hallway, <em>Fractured Mind</em> takes place inside train compartments. The demo has you walking from one train compartment to the next, essentially looping every time you open the door to the next compartment. The demo only comprises a single chapter of the game, so there are likely other locales aside from just the looping train within <em>Fractured Mind</em>&#8216;s full release. We’ve already seen other environments within the demo itself, such as the rainy outdoor train entrance located somewhere in a Romanian suburb. It’ll be interesting to see other locations around Romania as the player follows the distressed protagonist, Michael, along his psychological journey. Speaking of distressed protagonists, as with<em> PT</em>, <em>Fractured Mind</em> goes all in on its psychological horror elements.</p>
<p>The 30-minute demo provided plenty of moments that made me question what I saw in front of me. The slow progression through the looping train is nicely paced, with very slight changes in each loop giving you little hints as to what is going on in the story and characters. <em>Fractured Mind</em> has a similar slow burn that <em>PT</em> does, with some truly insane stuff occurring just before the end of the demo. This slow drip-feed of info quickly accelerates as soon as you notice something particularly … off. The moment you see that one bizarre element is the point at which the game enters into a surrealist nightmare. Some of the oddities I saw consisted of train chairs stacked on top of passengers, radio broadcasts yelling at me, and the occasional weird demon creature scurrying off the corner of the screen, just to name a few.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-593926" src="https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2-1024x576.jpg" alt="fractured mind 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>If this 30-minute demo is anything to go by, the full game will provide a constant stream of surprises and &#8216;glitches&#8217;, as it were, in the protagonist’s perception. The protagonist already has a pretty in-depth backstory, hinting that we’ll get a character arc or a more complete characterization with the full release. For example, check out the Steam description for this game; it lists the protagonist&#8217;s full mental health assessment. There’s a granular level of detail here, complete with believable information such as DSM-5 descriptions of his PTSD diagnosis. This character backstory is shown inside the game as well, through fourth-wall-breaking posters within the train and radio broadcasts fluctuating between local events and voices inside Michael’s head.</p>
<p>Speaking of radio broadcasts, the radio voices are the only element of the game that uses AI tools. It’s too bad real actors couldn’t have been employed for this game, as it could further enhance its worldbuilding and tone, but at least the developer is being transparent about AI usage. The sound in general is appropriately atmospheric with a low-fi train ambiance accompanying the journey. The times when it’s completely silent don’t work as well since <em>all</em> the sound is cut out, though it&#8217;s difficult to tell if that kind of thing is intentional or not considering the game&#8217;s penchant for messing with your mind. Regardless, it&#8217;s a very atmospherically immersive game with the bells and whistles of Unreal Engine 5 to make everything pop.</p>
<p>Oh yeah, there&#8217;s gunplay in Fractured Minds too; it&#8217;s not merely a walking simulator after all. Of course, the game doesn&#8217;t focus heavily on shooting mechanics, as the numerous train posters remind us. The demo doesn’t require you to shoot your gun at all, as far as I know. But if the demon alien thing I saw scurrying away was anything to go by, I assume you’ll be shooting some weird stuff at some point in the full game. Then again, I&#8217;ve only seen one of two possible endings in the demo, so maybe there is shooting involved. Regardless, shooting works how you’d expect for a first-person shooter.</p>
<p><img decoding="async" class="aligncenter wp-image-593927" src="https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3-1024x576.jpg" alt="fractured mind 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/fractured-mind-3.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>You have a pistol with limited ammo and can aim down the sights for added accuracy. There’s no HUD except for crosshairs when viewing an interactable element of the environment. Aiming down the sights while turning your character has some weight and momentum to it that I appreciate, but there&#8217;s no run button to speak of and no mobility other than a small jump. Another gameplay element <em>Fractured Mind</em> consists of is puzzles. I didn’t encounter any puzzles during the demo, but there are documents that you can pick up which contain clues and numbers. Even the posters on the windows say to pay attention to numbers so you can get through the ‘lock’, whatever that is. So, expect some hidden object puzzles with the full release of the game.</p>
<p><em>Fractured Mind</em> currently has a release date of September 2024 on Steam, though I wouldn’t be too surprised if it got delayed considering it&#8217;s a one-person team. We don’t know what price the full game will get or how long it’ll be. If the demo is anything to go by, <em>Fractured Mind</em> will provide a deep psychological horror story with constantly evolving revelations concerning the main protagonist. The gameplay has room to flesh out the shooting mechanics and puzzles, providing something a little more involved than <em>PT</em> and traditional walking sim games. There’s even potential for multiple forking routes similar to <em>Stanely Parable</em>, though this might require some kind of dialogue choice feedback, which hasn’t been present in the game yet. If you’re a fan of psychological horror games, walking sims, or <em>PT</em>-style experiences, <em>Fractured Mind</em> is a game worth keeping an eye on.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">593916</post-id>	</item>
		<item>
		<title>15 Insanely Scary Moments in Video Games</title>
		<link>https://gamingbolt.com/15-insanely-scary-moments-in-video-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Jul 2023 10:28:47 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alice: Madness Returns]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[condemned: criminal origins]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Fatal Frame]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[tettale&#039;s the walking dead: season one]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558758</guid>

					<description><![CDATA[These moments had us all jumping out of our chairs. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">W</span>anting to do horror and actually managing to pull it off well are too very different things, as more than a few games have showed us in the past. At the same time, however, there&#8217;s no shortage of those that have shown that when you&nbsp;<em>do&nbsp;</em>pull it off, it can make for moments that stamp themselves in players&#8217; memories. From heart-stopping jumpscares to unexpectedly terrifying sequences, games have found a variety of ways to crescendo to absolutely terrifying moments, and here, we&#8217;re going to talk about a few of them.&nbsp;</span></p>
<p style="text-align: center;"><strong>FIRST HUNTER ENCOUNTER (DEAD SPACE)</strong></p>
<p><iframe loading="lazy" title="15 Scary Moments Where YOU GOT OUT OF YOUR CHAIR AND JUST SCREAMED" width="500" height="281" src="https://www.youtube.com/embed/k-XlfW8_64E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Dead Space&nbsp;</em>is a horrifying game that tries to scare you to your wit&#8217;s end in a number of different ways- which, of course, include specific sections where you have to escape from a terrifying stalker enemy in the form of the Hunter. The first time this happens is one of the scariest sequences in the game. After quickly realizing that wasting your ammo on this thing is going to do you no good and dashing out of the room in a panic, hearing the thing&#8217;s lumbering footsteps slowly moving in your direct can induce quite a panic.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">558758</post-id>	</item>
		<item>
		<title>15 Most Impressive Fan-Made Video Game Recreations And Remakes</title>
		<link>https://gamingbolt.com/15-most-impressive-fan-made-video-game-recreations-and-remakes</link>
					<comments>https://gamingbolt.com/15-most-impressive-fan-made-video-game-recreations-and-remakes#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 29 May 2020 09:44:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[GoldenEye]]></category>
		<category><![CDATA[Jak 2]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[STALKER]]></category>
		<category><![CDATA[star wars]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=440884</guid>

					<description><![CDATA[Some of the greatest fan-made recreations over the years.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">V</span>ideo games can spark a burst of creativity in people every now and then, and often, people choose to channel that creativity into paying homage to those games themselves. Fan remakes are an often overlooked section of the industry, and in this feature, we&#8217;ll be talking about 15 of the most impressive fan remakes we&#8217;ve ever seen- whether that&#8217;s full-on remakes, or smaller recreations of certain segments and sections of games. </span></p>
<p>So without further ado, let&#8217;s get started.</p>
<p><strong>BLACK MESA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-434726" src="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa.jpg" alt="Black Mesa" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Perhaps the most well-known (and also probably one of the very best) fan remakes to have ever been released. <em>Black Mesa, </em>which only recently launched after years of development, is a full-on remake of <em>Half-Life 1</em>&#8211; and without the shadow of a doubt, it is the best way to experience that all-time classic. That it not only understands and perfectly encapsulates everything that made Valve&#8217;s shooter so good, but also actually makes it <em>better </em>in many ways is a testament to its impeccable quality.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">440884</post-id>	</item>
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		<title>Hideo Kojima Should Finish What He Started And Make A PT-Style Horror Game</title>
		<link>https://gamingbolt.com/hideo-kojima-should-finish-what-he-started-and-make-a-pt-style-horror-game</link>
					<comments>https://gamingbolt.com/hideo-kojima-should-finish-what-he-started-and-make-a-pt-style-horror-game#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 30 Jan 2020 14:24:19 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[silent hills]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=429780</guid>

					<description><![CDATA[It's high time Kojima should work on a horror game.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith the shackles of Konami fully off of Hideo Kojima’s back and his first major independent project under Kojima Productions behind him, Kojima is surely already toiling away on coming up with his next game. Down time between huge projects is a very rare thing these days, and with the work ethic we know Kojima and his team has, it safe to say a new game is already underway at one stage or another.</p>
<p>Whatever that next project will be, at this point, will likely stay shrouded the depths of secrecy for at least a little while longer, but surely with the unfinished tale of whatever <em>Silent Hills</em> was going to be likely still scratching around in the back of Kojima’s mind, the odds are good that his next game will be of the Survival Horror variety. He clearly has a soft spot for the genre, and has shown his acumen for pulling it off. Assumptions and logical hunches aren’t all we have though, last November the revered game <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/1197880438603145216" target="_blank" rel="noopener noreferrer">designer tweeted some musings about what he is seemingly up to</a>:</p>
<p>“<em>As to make the scariest horror game, I’ll watch the scary movies in order to awaken my horror soul. THE EYE is the Thai horror movie I rent when making P.T. but was too scary to finish watching. The package is scary so I rented the disc only. Will I be able to finish watching?</em>”<em> </em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-205418" src="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg" alt="silent hill s" width="620" height="349" /></a></p>
<p>Outside of a couple of translation side effects that mess with the grammar, it’s fairly obvious what Kojima-san is saying here. It doesn’t take a forensics expert to see that he is at least considering working on a horror game, if he’s not already doing so. Along with the text of the tweet he also included two pictures of what appears to be a physical copy of the movie<em> The Eye </em>but not the American version with Jessica Alba, no, this is the original 2002 Hong-Kong and Singaporean horror film directed by the Pang brothers. A quick reverse google search of the images turns up nothing, so that points to the idea that these images were possibly taken by Kojima himself, which must mean he’s serious about watching this movie. The link between Kojima and The Eye is one that we’ve seen before.</p>
<p>With <em>P.T.</em> being heavily inspired by The Eye’s tone and feel, at least in terms of its visual representation, and much of the latter half of the Playable Teaser being populated by spinning eyeballs all over the place, it seems this is a link he’s likely trying to stick with, so we can probably expect a similar tone with this next horror game, assuming that&#8217;s what we’re going to get.</p>
<p>And for fans of <em>P.T.</em> like myself, that’s a very exciting proposition. <em>P.T.</em> was not only an incredibly scary and fun experience that succeeded at frightening and disturbing it’s players more than most full-fledged actual horror games, but it set gaming on fire after its release with its claustrophobic setting and outrageously unsettling imagery, which took some cues from asain horror films as well as some twisted ideas deep in the untapped recesses of Kojima’s own mind.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-205797" src="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg" alt="TP Silent Hills PS4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg 1919w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With horror games starting to feel somewhat derivative of each other with the <em>Amnesia</em> and <em>Outlast</em> tropes getting recycled for the last several years, there seems to be a strong case supporting the idea that gaming really needs a full horror game from Kojima-san for several reasons.</p>
<p>Most obviously is just the fact that <em>P.T.</em> clearly wasn’t meant to stand alone forever. It was just a taste of what was supposed to be a new <em>Silent Hill</em> game. As a series that has lost its way even worse than James Sunderland lost himself in the fog of <em>Silent Hill’s</em> streets, Hideo Kojima was the perfect choice to bring something of value to the franchise while bringing it back to it’s atmospheric and intangible roots. Since the falling out between Kojima-san and his employer of over 20 years, Konami, went down the way it did, <em>Silent Hills</em> was sadly never realized to it’s potential. Fans of the series are still to this day, left with the Playstation Vita dungeon crawler as the most recent cannon entry to the series.</p>
<p>With many more recent discoveries about <em>P.T.</em> being made that seem to point to much more detail in the world than the player even having access to during the teaser, it’s now beyond obvious that there were certainly extensive plans for this adventure. However, whatever those twists and turns were supposed to be, clearly aren’t going to happen now. So to have Hideo exume whatever those ideas were, to whatever extent that he can without triggering a lawsuit from Konami, would be a nightmare come true for horror fans everywhere. It might even serve as some form of closure for Kojima himself, as I’m sure he still probably feels some type of way about the abrupt career shift and how it all went down.</p>
<p>But while Kojima-san may or may not need this horror game to exist for himself, the horror scene in gaming certainly needs it the most. We are all thankful that the genre was revitalized with the slew of excellent first person horror games over the last decade or so, but that format has largely been brought to its logical conclusion several times over now.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/silent-hill-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-327238" src="https://gamingbolt.com/wp-content/uploads/2018/03/silent-hill-2.jpg" alt="" width="825" height="464" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/silent-hill-2.jpg 825w, https://gamingbolt.com/wp-content/uploads/2018/03/silent-hill-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/silent-hill-2-768x432.jpg 768w" sizes="auto, (max-width: 825px) 100vw, 825px" /></a></p>
<p>With games like <em>Alien Isolation</em> and <em>SOMA</em> serving as nice examples of the pinnacle of this style of horror game, and not much since then really topping them, the genre once again seems primed to benefit from another dose of energy and new ideas. Hideo Kojima could be the one to reanimate the horror genre, much like what he was originally attempting to do with the <em>Silent Hill</em> series. With his connections to hollywood and other circles of excellent actors around the world, as well as Guillermo del Toro, it’s tough to imagine anybody else more well-positioned to take the horror community by storm and deliver a ghostly knock-out punch to everyone who enjoys it. An added bonus is that, those who weren’t in love with what <em>Death Stranding</em> was trying to do would probably see this new game as a reset or sorts for Kojima as it is a totally different type of game, so he wouldn’t be alienating anybody.</p>
<p>So between the tweet, his obvious love for <em>P.T.</em>, and the obvious love of <em>P.T.</em> that horror fans have, there is little else that needs to be said to make the case that Hideo absolutely should pursue this path for his next game. It would not only sell well right off the bat but it would do so much good for the horror scene with it’s own unique ideas but also by inspiring many more experiences to come after it.</p>
<p>That seems to be how the horror genre survives; Every once in a blue moon, one big earth-shattering game comes along and shifts the tide, and other games follow up with their own shades of that until the next tectonic transformation presents itself. Not only could Kojima make that next evolution for the horror genre, if he really pulls all of his connections and experience together, it could be one of the best things to happen to the genre, and to gaming, since <em>Resident Evil</em> and <em>Silent Hill</em> revolutionized it their way 20 years ago.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Dreams Beta Players Recreate Horror Classics PT and Dead Space</title>
		<link>https://gamingbolt.com/dreams-beta-players-recreate-horror-classics-pt-and-dead-space</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Jan 2019 12:04:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[visceral]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=383195</guid>

					<description><![CDATA[Dreams beta players are using its creation tools to do some impressive stuff. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/Dreams.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-247297" src="https://gamingbolt.com/wp-content/uploads/2015/10/Dreams.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/Dreams.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/10/Dreams-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though we&#8217;ve been waiting for <em>Dreams </em>to come out for years now, thanks to its <a href="https://gamingbolt.com/dreams-creator-beta-extended-to-february-4th">ongoing beta</a>, many players have had the chance to try out its extensive creation tools. Media Molecule games are, of course, pretty much known for the versatility they offer by way of user generated content, and <em>Dreams </em>seems to be their most ambitious project yet in that regard. How ambitious?</p>
<p>Of the people currently playing the <em>Dreams </em>beta, a few have recently taken to Twitter to showcase clips of stuff that they&#8217;ve created using the game&#8217;s tools. First off is Twitter user Sergeant Bike, who has made a surprisingly impressive recreation of the iconic <em>PT </em>hallway, complete with the spooky sound effects and radio broadcast in the background. Another user, Cal Gee, showcases a clip of another user (@RhodoTweet) having given similar treatment to survival horror fan-favourite <em>Dead Space</em>. Both of them evoke the looks and styles of the actual games surprisingly well (though of course are not 1:1 accurate).</p>
<p>Considering the fact that both <em>PT </em>and <em>Dead Space </em>are now dead in the water, this is the next best thing we can hope for right now. Take a look at both of them below- they&#8217;re quite impressive. They also go to show just how much depth and flexibility the creation tools in <em>Dreams </em>will offer- though I&#8217;m pretty sure we were all expecting that to be the case either way.</p>
<p>https://twitter.com/sergeantbike/status/1086841845009793024</p>
<p>https://twitter.com/thecalgee/status/1087717462538358785</p>
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		<title>15 Video Game Enemy Cries That Are Extremely Scary</title>
		<link>https://gamingbolt.com/15-video-game-enemy-cries-that-are-extremely-scary</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Fri, 23 Feb 2018 14:21:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia The Dark Decent]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Metal Gear Solid 3]]></category>
		<category><![CDATA[Mortal kombat 3]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Sinistar]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[until dawn]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=325273</guid>

					<description><![CDATA[These screeches and screams still make us terrified!]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen it comes to horror in any media, subtly is king. Sure, the jump scare and a robot bear leaping out at you might make you jump once or twice, but the truly great scares in gaming hit the player well before they even see the actual foe, usually due to some sublime sound design and hints that begin to build the tension well before and even up until that moment when the things that want you dead finally catch up with you. Slight spoilers ahead.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-16.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-137401" src="https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-16.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-16.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-16-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/The-Last-of-Us-16-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b>The Last Of Us &#8211; Clickers</b></p>
<p>Out of the variety of zombified fungal terrors that make players slowly peak around every corner in the last of us, none is quite so terrifying as the Clicker. The telltale clicks that gave them their namesake are how they see, and how the player knows to be very careful, if they see Joel, not only will they immediately jump him, easily ending the game, but they have a terrible aggro screech that makes us jump every time.</p>
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		<title>15 Scariest Video Game Moments On The PS4 And Xbox One</title>
		<link>https://gamingbolt.com/15-scariest-video-game-moments-on-the-ps4-and-xbox-one</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 14 Feb 2018 16:18:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia The Dark Decent]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[Little Nightmares]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[The Evil Within]]></category>
		<category><![CDATA[The Last of Us: Remastered]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[until dawn]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=324088</guid>

					<description><![CDATA[Modern technology has given us some truly scary moments. Here's 15 of them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>rom being stalked by an invincible, malevolent creature to the sheer terror of isolation, horror games can provide us with some truly scary looks into the human psyche in an interactive way. Now they say everything has been done before, but so many lists choose to celebrate the Resident Evil’s and Silent Hill 2, that we wanted to shine a light on the most terrifying modern moments in horror titles. The only rules here, it has to be playable on modern hardware. Beware ye who continue with us on this journey, spoilers ahead.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/PT-Lisa.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-324092" src="https://gamingbolt.com/wp-content/uploads/2018/02/PT-Lisa.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/PT-Lisa.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/02/PT-Lisa-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/PT-Lisa-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/PT-Lisa-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b> PT- Seeing Lisa for the first time</b></p>
<p>Nobody was even quite sure what PT was or what was going on at first, so the creepy atmosphere, abandoned house, radio spouting strange stories about murders and some really disturbing imagery in the sink was creepy enough, but the single moment that would put the Playable Teaser over the top and on this list would be the first time we encountered Lisa, the horrid spectre that stalks the player and restarts the game if they make the wrong move.</p>
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		<title>Silent Hills PT Demo Datamined, Unreleased Models Found</title>
		<link>https://gamingbolt.com/silent-hills-pt-demo-datamined-unreleased-models-found</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 06 Dec 2016 07:58:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[silent hills]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=284655</guid>

					<description><![CDATA[What could have been...]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-205418" src="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg" alt="silent hill s" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg 656w, https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s-300x166.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While it&#8217;s been a couple of years since we first saw PT, it turns out we&#8217;re still finding out things about the game that never was. The demo for a game called <em>Silent Hills</em> was released to great fanfare but it was soon announced the partnership between Konami and Kojima had fallen apart.</p>
<p>Despite the fact that we&#8217;ll likely never see any more progress in the game, it turns out a group of dataminers have datamined the demo and found some interesting objects. While datamining, a number of models and images surfaced, including a couple that hadn&#8217;t been seen before.</p>
<p><a href="http://powerupgaming.co.uk/2016/12/04/p-t-demo-data-mined-by-hackers-character-models-unused-enemies-revealed/" target="_blank">Powerupgaming </a>got their hands on a number of the images and now you can check them out below. Of course, if you&#8217;re the sentimental type, you might not want to look at these images because they&#8217;ll remind you what could have been. Maybe Konami will follow through on their <a href="https://gamingbolt.com/silent-hills-might-be-dead-but-konami-claims-to-still-be-working-on-series">claims </a>the <em>Silent Hills</em> series isn&#8217;t entirely dead.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo.png'><img loading="lazy" decoding="async" width="1280" height="654" src="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo.png" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo.png 1280w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-300x153.png 300w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-768x392.png 768w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-1024x523.png 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-2.jpg'><img loading="lazy" decoding="async" width="1280" height="651" src="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-2-300x153.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-2-768x391.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-2-1024x521.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-3.jpg'><img loading="lazy" decoding="async" width="1280" height="1749" src="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-3-220x300.jpg 220w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-3-768x1049.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-3-749x1024.jpg 749w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-4.jpg'><img loading="lazy" decoding="async" width="1280" height="633" src="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-4-300x148.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-4-768x380.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-4-1024x506.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-5.jpg'><img loading="lazy" decoding="async" width="1280" height="693" src="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-5.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-5-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-5-768x416.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/PT-Demo-5-1024x554.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>

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		<title>Silent Hills: Norman Reedus Confirms That He Hasn&#8217;t Worked On Any &#8216;Heavy Stuff&#8217; Yet</title>
		<link>https://gamingbolt.com/silent-hills-norman-reedus-confirms-that-he-hasnt-worked-on-any-heavy-stuff-yet</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 23 Dec 2014 05:47:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[pt]]></category>
		<category><![CDATA[silent hills]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217781</guid>

					<description><![CDATA[Let's get down to business.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-205418" src="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg" alt="silent hill s" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s.jpg 656w, https://gamingbolt.com/wp-content/uploads/2014/08/silent-hill-s-300x166.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The announcement of P.T. a.k.a. Silent Hills, the Kojima helmed reboot of Konami&#8217;s former flagship horror game property, was a delight for a lot of people- not many people were expecting it, and to see <em>Kojima </em>helming it instantly associated prestige and confidence with the project.</p>
<p>It also helped that a lot of big names were attached to the game, in addition to Kojima, that is- Guillermo Del Toro, the famed filmmaker, and Norman Reedus. You know Norman Reedus. Daryl, of The Walking Dead fame? Yeah, that Norman Reedus.</p>
<p>However, in a recent <a href="http://www.reddit.com/r/IAmA/comments/2pzrj8/hey_reddit_norman_reedus_here_you_guys_may_know/cn1h6in" target="_blank">Reddit AMA</a>, he confirmed that he hadn&#8217;t done any &#8216;heavy stuff&#8217; work for Silent Hills yet, which implies that real work on the game hasn&#8217;t begun yet. Which makes sense, considering that Kojima is currently working on The Phantom Pain.</p>
<p>Here is what Reedus said:</p>
<p>&#8220;I’m super excited to be a part of [Silent Hills]. Both [Hideo Kojima and Guillermo Del Toro] are geniuses at what they do. We haven’t shot the heavy stuff yet. Kojima approached me right after Guillermo did.&#8221;</p>
<p>Okay, let&#8217;s hope they get down to it soon.</p>
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