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	<title>RIDE 6 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ride 6 Guide &#8211; The 5 Fastest Bikes In The Game</title>
		<link>https://gamingbolt.com/ride-6-guide-the-5-fastest-bikes-in-the-game</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 14:14:20 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PLAION]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637389</guid>

					<description><![CDATA[Check out five of the fastest superbikes to be unlocked and ridden in Ride 6 with this short guide.]]></description>
										<content:encoded><![CDATA[
<p><em>Ride 6</em> along with its current DLCs has one of the largest selections of bikes to choose from in the racing genre, with almost 350 bikes spread across 21 manufacturers. Not all bikes are built for extreme speeds however, and making a choice from the superbike category can be difficult.</p>



<p>This quick guide for <em>Ride 6</em> is a shortlist of the five fastest superbikes in their stock configuration.</p>



<h2 class="wp-block-heading"><strong>Aprilia RSV4-X Trenta (2022)</strong></h2>



<p>326 kmph</p>



<p>50,000 Credits</p>



<ul class="wp-block-list">
<li>Acceleration 8.34</li>



<li>Top Speed 9.17</li>



<li>Handling 7.54</li>



<li>Braking 7.49</li>
</ul>



<p>Legendary Bike</p>



<h2 class="wp-block-heading"><strong>Ducati 1299 Panigale S (2017)</strong></h2>



<p>325 kmph</p>



<p>26,440 Credits</p>



<ul class="wp-block-list">
<li>Acceleration 9.43</li>



<li>Top Speed 8.26</li>



<li>Handling 7.28</li>



<li>Braking 7.28</li>
</ul>



<h2 class="wp-block-heading"><strong>Ducati Panigale V4 S (2025)</strong></h2>



<p>324 kmph</p>



<p>33,990 Credits</p>



<ul class="wp-block-list">
<li>Acceleration 8.84</li>



<li>Top Speed 9.23</li>



<li>Handling 7.22</li>



<li>Braking 7.24</li>
</ul>



<h2 class="wp-block-heading"><strong>Honda CBR 1000RR-R Fireblade SP (2024)</strong></h2>



<p>319 kmph</p>



<p>23,490 Credits</p>



<ul class="wp-block-list">
<li>Acceleration 7.74</li>



<li>Top Speed 8.72</li>



<li>Handling 7.11</li>



<li>Braking 7.19</li>
</ul>



<h2 class="wp-block-heading"><strong>Honda RC213V-S (2015)</strong></h2>



<p>316 kmph</p>



<p>203,000 Credits</p>



<ul class="wp-block-list">
<li>Acceleration 9.39</li>



<li>Top Speed 8.55</li>



<li>Handling 7.21</li>



<li>Braking 7.01</li>
</ul>



<p>Legendary Bike</p>



<p>Those are just five of the fastest superbikes to be unlocked in <em>Ride 6</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">637389</post-id>	</item>
		<item>
		<title>RIDE 6 PS5 and PC Tech Deep Dive – Photorealism Achieved?</title>
		<link>https://gamingbolt.com/ride-6-ps5-and-pc-tech-deep-dive-photorealism-achieved</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 13:14:58 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Milestone S.r.l.]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636843</guid>

					<description><![CDATA[Milestone’s latest effort to elevate its motorcycle racing sim may well stand as a major showcase of what current-generation hardware can truly achieve.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emember back in late 2021, when <em>RIDE 4’s</em> PS5 visuals were all the rage, ultra-realistic rain, that slick first-person view, the whole “is this real?” vibe? Hard to believe it’s been five years, but here we are with <em>RIDE 6</em>.</p>
<p>It used to be easy to slap a fresh coat of paint on a racing franchise and call it progress. But the best racers lately have pushed forward with meaningful upgrades that elevate the experience.</p>
<p>Milestone is clearly taking the second route in <em>RIDE 6</em>, which is now very close to its early access debut ahead of its final release. It&#8217;s been promoted as the best one yet from the studio and that claim might not be too far away from the mark. <em>RIDE 6</em> looks brilliant, and is going to feel just as good to play once it becomes available to its audiences.</p>
<p>Wondering why we think so? Join us and find out as we dive into how things are looking for a motorcycle racing simulator that’s aiming for very lofty heights in a franchise that&#8217;s already managed to achieve so much over the years.</p>
<p><iframe title="RIDE 6 PS5 And PC Graphics Analysis - Is This REAL LIFE?" width="500" height="281" src="https://www.youtube.com/embed/Im-wIPfRMck?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s more than just the improved visuals although they&#8217;re genuinely impressive to see. <em>RIDE 6</em> works well thanks to how its systems come together to render the action, the shift to Unreal Engine 5 allowing the game to blur the lines between a simulation and reality in ways that bode well for its success once it hits the shelves.</p>
<p>Let&#8217;s take a look at the factors the game needs to nail down in order to achieve its photorealistic quality. The game needs to account for lighting, particles on the track, surfaces, physics, weather systems, audio, crowd rendering, and streaming, all in real time. That&#8217;s definitely a lot for any racer, but <em>RIDE 6</em> is clearly up to the challenge based on our time with the review build, delivering a seamless racing experience that&#8217;s quite striking from the minute you&#8217;re on the track.</p>
<p>From the moment you take to the track, it&#8217;s obvious that <em>RIDE 6</em> is a very impressive title that&#8217;s built around a major visual and systems upgrade. The sunlight bounces gently off the ground, flooding the screen with carefully curated, ray-traced light that makes you feel like you&#8217;re actually at the track you&#8217;re looking at. It glances off surfaces, glints off the metal on your bike, and bathes your racing uniform in a warm glow.</p>
<p>But at night, that same light is now produced by artificial lamps that light up the track, their reach being far more limited. Pass one, and everything we&#8217;ve been talking about happens, but it&#8217;s restricted to those few moments when you&#8217;re in range of a light, the shadows taking over as soon as you pass one. You&#8217;re constantly left wondering how the game is managing to keep up considering you&#8217;re speeding along on a machine that accelerates brutally quick off the line.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-632810" src="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg" alt="ride 6 maxi enduro" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The bikes themselves are another showcase of how brilliant the game&#8217;s lighting system is, and are made all the more magnificent because of it. Paint jobs showcase subtle variations with glossy finishes contrasting well with the matte ones. The rubber on the tyres does well to showcase wear and tear, your tire tracks shining through with incredible detail. On the track, you see them interacting with the road based on your braking, leaving visible marks where nearly every pebble looks distinct, giving the impression that each track you race on has been painstakingly created to reflect real-life accuracy.</p>
<p>The key is in the details, and Milestone has clearly paid attention. Even visors on helmets reflect the world around them, the track streaking past as riders tear corners at speed. Take a look at one of the roads in the newly introduced dirt bike races, and you see the tires throwing up a trail as they go by, their tracks a reflection of the precise lines that their riders take in their effort to get past their opponents.</p>
<p>On a rainy day, the conditions come across as so natural we wouldn&#8217;t blame you for trying to wipe droplets of water off of your face in your gaming room. The roads glisten with a wet sheen while the game&#8217;s physics account for wet conditions, and it’s looking like you&#8217;re going to have to pay attention if you want to stay on the track.</p>
<p>Turn your attention to the bikes when they&#8217;re doing what they do best, and the motion blur takes over, accurately conveying your speed when you accelerate, and tapering off remarkably smoothly when you brake. It&#8217;s quite surreal to look at and is so immersive we were tempted to forget about the race just to keep watching it in action.</p>
<p><img decoding="async" class="aligncenter wp-image-635395" src="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The camera angles in cutscenes are suitably cinematic, and the level of detail is as astounding as it is when you&#8217;re in control. The crowds that are out to watch you race, however, feel a little too similar in our opinion.</p>
<p>At the moment, the crowds do look like they&#8217;re not going to stand out, with most of Milestone&#8217;s focus being on rendering the riders and tracks as realistically as possible. However, what&#8217;s on offer is definitely serviceable and does add to the impression that you&#8217;re at a racing event, a facet of the experience helped along by great audio synchronization.</p>
<p>The visual state of the world matches the simulation so seamlessly it&#8217;s hard to find gaps where the illusion can drop, dragging you back to the reality that you&#8217;re not really piloting a machine that&#8217;s capable of speeds you couldn&#8217;t dream of achieving out on the streets no matter how experienced or skilled with motorcycles you are.</p>
<p>That attention to authenticity carries over when you’re in control, the game&#8217;s physics working in real-time to handle weight transfer convincingly as you brake into corners and drive out of them. Make a mistake and you&#8217;re going to lose your racing lines, just like you would in the real world.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635890" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1024x576.jpg" alt="ride 6 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The collision physics work well, too, with grip loss communicated quite well as, and losing control of your vehicle looks and feels nasty. Coming into contact with a fellow racer is something we&#8217;re not going to do in a hurry. Seriously, it hurt even though it wasn&#8217;t us who crashed.</p>
<p>Your rider&#8217;s body language is another area where we believe <em>RIDE 6</em> has done a stellar job. They aren&#8217;t static, not in the slightest, and lean into turns as you take them, immediately straightening out to account for their own weight and the role it plays in guiding their bike along. Their hands and feet interact with their pedals, and there&#8217;s even a setting to alter how your rider holds their brakes, alternating between two and four fingers.</p>
<p>The game&#8217;s audio is quite easy to gauge and it&#8217;s decent. Every rev of your engine comes through with a satisfying punch, and your acceleration and braking are communicated so well as you tear down tracks. It syncs up very well with the player&#8217;s actions, and along with the roar of the crowds, it&#8217;s quite immersive and really helps the simulation maintain its spell over you.</p>
<p>The game&#8217;s UI takes a minimalist approach when you&#8217;re on the tracks although it doesn&#8217;t hold back from giving you options to tweak the experience to your liking once you hang up your helmets for some well-earned rest and relaxation after a long day on the tracks.</p>
<p>Customization brings the same level of quality that the rest of the game has sold us so far. You can expect distinct looks to each paint finish and your decals to react to the curves of your chosen vehicle, along with some excellent details on your uniforms based on their materials and the like.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635892" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1024x576.jpg" alt="ride 6 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>All in all, it looks like <em>RIDE 6</em> is making the best of its tech, its visuals popping out with near-perfect accuracy to convey the mood, weather, and time of day at the track you&#8217;re on. Its physics simulations look like they&#8217;re spot-on so consistently, we were just itching to swing our leg over one of the many bikes it has to offer. From its surfaces to its weather systems, this is a game that isn&#8217;t afraid to show off a level of polish that its teams have surely worked very hard on.</p>
<p><em>Ride 6</em> is a showcase of what focused tech direction can achieve when lighting, materials, physics, and audio all pull in the same direction. But at this moment, <em>RIDE 6</em> is definitely up there with the best simulators we&#8217;ve seen.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">636843</post-id>	</item>
		<item>
		<title>RIDE 6 Review &#8211; Threading Needles at 200kph</title>
		<link>https://gamingbolt.com/ride-6-review-threading-needles-at-200kph</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 10 Feb 2026 17:51:31 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PLAION]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636781</guid>

					<description><![CDATA[It might appear a festival of speed, but Milestone’s latest motorcycling sim buries its authenticity beneath the superficial atmosphere.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ew forms of racing demand the same precision, patience, and bravery as pushing a motorcycle to its limit, where every millimetre leaned and every flicker of throttle straddles the knife-edge between perfect control and instant catastrophe. <em>RIDE 6</em> sets out to capture this gilded balance with the most expansive roster, deepest simulation systems, and most accessible onboarding Milestone has yet assembled. It’s a package clearly aimed at welcoming newcomers while still satisfying seasoned riders chasing mechanical authenticity.</p>
<p>After considerable time in the saddle, I can confirm <em>RIDE 6’s</em> ambition holds mostly true. The physics model delivers hard-earned thrills, while engaging progression keeps victories meaningful. And, despite potholes in presentation and a festival framework that never truly delivers, the game’s reverence for two-wheeled machinery is unmatched.</p>
<p><iframe loading="lazy" title="RIDE 6 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/8X34GdZ6Iho?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"With Pro style engaged, braking earlier than instinctual, measuring corner momentum, and applying throttle with deliberate restraint are essential skills."</p></p>
<p>If you’re new, to convince you of the symbiotic relationship between biker and machine <em>RIDE 6</em> arrives with two riding styles: the returning Pro and all-new, beginner-focused Arcade, the latter less an opening salvo and more a push with stabilisers. While the split suggests a clear divide between accessibility and full simulation, the distinction feels only subtle in the opening laps.</p>
<p>Yet, where Arcade style smoothens the harsher edges of bike control, it also limits mechanical interaction, removing meaningful setup options and on-board electronics management in favour of immediacy. The result is approachable racing that rarely feels expressive. Together with <em>RIDE 6’s</em> Bridgestone Riding School – a series of on-track tutorials also novel to the series – the transition to Pro feels an eventual formality, given onboarding’s focus.</p>
<p>Purposeful accessibility options – including colour filters, one-handed control schemes, tinnitus sliders, and game speed adjustments, the latter I reduced by 15 points during my own onboarding – further widen the door for newcomers without compromising the act of riding.</p>
<p>With Pro style engaged, braking earlier than instinctual, measuring corner momentum, and applying throttle with deliberate restraint are essential skills. See, bikes don’t rotate like cars; <em>RIDE 6’s</em> physics suggest they hinge on a delicate cliff edge between speed and balance, where slowing too much dramatically sharpens lean angles, yet carrying too much speed risks understeering to your next accident. Learning to exist confidently on this boundary is where <em>RIDE 6’s</em> onboarding process leads you. And when it clicks, each clean lap feels earned.</p>
<p>Likewise, mastering mechanical setup subtly deepens your relationship with your machine. Adjustments to gear ratios, suspension stiffness, and braking stability won’t produce dramatic changes in isolation, but their cumulative effect can decide tightly contested races. Shortening high gears to extend top speed works wonders on Daytona’s long, banked curves, for instance, but it does introduce rear-end instability which must be countered with suspension damping and geometry adjustments. Even then, success depends on your skill as a rider more than pure configuration. It’s a philosophy that recognises both machinery and your ability to extract every ounce of performance.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635893" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1024x576.jpg" alt="ride 6 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Bridgestone’s aforesaid Riding School is the process leading you to competence, with bitesize lessons covering the fundamentals before demystifying the more technical aspects like electronic rider aids, wet weather management, chicane handling, and beyond."</p></p>
<p>With Pro as your de facto riding style, authenticity comes with a steeper difficulty curve, but the trade-off is an experience that consistently rewards patience and mechanical understanding. When everything aligns – brake marks hit perfectly, apexes kissed, throttle feathered with control, your bike weaving smoothly through a fast sequence of corners – it&#8217;s like threading a needle at two-hundred kilometres an hour. It’s a sense of flow few racing games can match, and where <em>RIDE 6’s</em> bike physics are best realised.</p>
<p>Bridgestone’s aforesaid Riding School is the process leading you to competence, with bitesize lessons covering the fundamentals before demystifying the more technical aspects like electronic rider aids, wet weather management, chicane handling, and beyond. Just as importantly, these drills highlight the strength of the simulation’s tactile feedback, where controller vibration and trigger resistance via the PS5’s DualSense communicates grip, pressure, and surface response with remarkable clarity, elevating riding beyond raw mechanics.</p>
<p>However, the school’s staccato rhythm isn’t flawless. Certain exercises feel overly prescriptive, forcing rigid racing lines even when missing bollards still yields gold-tier times. Furthermore, the Riding School’s rigidity <em>almost</em> undermines motorcycling’s inherent freedom, where bike racing often presents multiple racing lines and opportunities for switch-backs. It’s a minor niggle, but constantly reloading lessons that you’d otherwise fly through in race conditions lead me to abandoning the school once I’d grasped the basics, opting instead to hone my development in wheel-to-wheel skirmishes.</p>
<p>And tapping into biking’s freedom, and communal culture perhaps, <em>RIDE 6</em> now builds its career progression around a festival. It’s a framework familiar to anyone who’s played <em>Forza Horizon</em>, albeit, sadly, without the freeroaming fantasy. RIDE Fest guides you through a vast selection of events centred on different motorbike categories and riding disciplines. New contests arrive quickly, with the Fame Points needed to unlock more events accumulating at a satisfying pace. With a steady stream of races, superpole laps, one-on-one duals, endurance tests, and off-road challenges, there’s always a sense of momentum and growth, bolstered further by an ever-growing garage of spectacularly rendered, and reasonably priced, vehicles – given as prizes, or bought new, used, even rented by spending earned credits.</p>
<p>RIDE Fest’s most distinguishing feature, however, is its lineup of ten elite riders whom you’ll challenge in their own personalised events. For bike enthusiasts, there are genuine legends in two-time MotoGP champion Casey Stoner or Isle of Man TT lap record holder Peter Hickman, but even if you’re unfamiliar the game communicates the gravitas each icon holds in their respective formula via introductory cutscenes. With certain contests reframed as boss-style encounters, you’ll feel like you’re in genuine competition for your own place in motorcycling history. Milestone’s intent is to plant your role as the player into <em>RIDE 6’s</em> identity as firmly as the machines you’re racing, but it also reflects the studio’s affection for two-wheel culture clearly.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-632810" src="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg" alt="ride 6 maxi enduro" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The all-new off-road racing lacks convincing physical feedback, with minimal dirt spray and surface interaction. Ambient audio – particularly crowd noise – sounds poorly mixed and implemented, with audible cheers at sections where no spectators are present and jarring silence when its white noise loops back on itself."</p></p>
<p>The only place the festival concept weakens is in atmosphere. Despite visual flair, hot air balloons, the presentation rarely feels authentic. Its “live paddock” menu is more a cosmetic set dressing than a true motorcycling celebration. Still, as a structural package, the festival-themed career signals progression clearly, and puts a spotlight on the excellent new categories like Bagger racing and Maxi Enduro cross-country biking.</p>
<p>Now, whether speeding on tarmac or sliding over dirt, <em>RIDE 6</em> delivers consistently tense races, even if your opponent’s racing etiquette lacks the mastery of your superbike’s engineering. Adaptive difficulty and adjustable AI aggression provide useful control over the challenge, but on-track awareness can be middling. Rivals will occasionally turn into you or collide from behind, seemingly unaware of your presence. These occasions don’t derail the experience, and they are counteracted somewhat by AI racers making unprovoked mistakes – you know, like a real human – but they chip away immersion which the bike’s physics work hard to establish.</p>
<p><em>RIDE 6’s</em> visual presentation is spearheaded by Unreal Engine 5, its tech pushing realism with improved lighting and weather effects that add welcome depth across the entire game. Framerate performance on base PS5 is silk-smooth, displaying vibrant 4K at a consistent 60 FPS. Leading the visuals though are the bikes themselves, each modelled in striking detail. If there’s a true motorcycling celebration threading through <em>RIDE 6</em>, it’s this. In what are arguably the most ferociously designed, downright scary contraptions, these machines sure are stunning.</p>
<p>The game’s presentation is less consistent elsewhere. The all-new off-road racing lacks convincing physical feedback, with minimal dirt spray and surface interaction. Ambient audio – particularly crowd noise – sounds poorly mixed and implemented, with audible cheers at sections where no spectators are present and jarring silence when its white noise loops back on itself. Sound levels can be tailored to taste in the settings menu via sliders and presets, yet the lack of audio optimisation settings for headphones is glaring.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635893" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1024x576.jpg" alt="ride 6 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"When expertly carving through Suzuka’s famous Esses, or weaving down Laguna Seca’s iconic Corkscrew, <em>RIDE 6</em> finds rhythm on a razor’s edge quite unlike any other racer. "</p></p>
<p>Gracefully, engine notes across all biking categories are generally convincing – from throaty, guttural Baggers, to spitting Motards and screeching Superbikes. Even Scooters sound terribly nasal, much like real life. It’s just a shame the broader sound design hasn’t received the same level of polish as the engines, as the result is a visually immersive racer with sensory elements that struggle to keep up.</p>
<p>Yet, for all its uneven presentation and a festival which fails to ignite, <em>RIDE 6</em> ultimately succeeds where it matters the most: the act of riding itself. The game’s physics and sheer sense of speed capture the freewheeling spectacle that defines motorbike racing. Seriously, take a ride through Ulster GP’s narrow country lanes. It’s as white-knuckle terrifying as the real thing.</p>
<p>Accessibility improvements and structured onboarding make two-wheel mastery more approachable than ever, while there is enough varied, meaningful content here to entertain both casual and enthusiast bikers. <em>RIDE 6</em> may fall short of fully realising the cultural celebration it gestures towards, but as an expression of motorcycling competition this is the series at its most complete. When expertly carving through Suzuka’s famous Esses, or weaving down Laguna Seca’s iconic Corkscrew, <em>RIDE 6</em> finds rhythm on a razor’s edge quite unlike any other racer.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>RIDE 6 Interview &#8211; RIDE Fest, Maxi Enduro and Bagger Bikes, Unreal Engine 5, and More</title>
		<link>https://gamingbolt.com/ride-6-interview-ride-fest-maxi-enduro-and-bagger-bikes-unreal-engine-5-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 06 Feb 2026 12:42:31 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PLAION]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635887</guid>

					<description><![CDATA[RIDE 6 game director Paolo Mertoni was kind enough to answer our questions about its brand new career mode and console performance.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith <em>RIDE 6</em> bringing in several new gameplay elements, like a radically changed career mode, we had quite a few questions ahead of its February 12 release date. Game director Paolo Mertoni was kind enough to answer some of our most burning questions, like how <em>RIDE 6</em> will balance its focus on accuracy with more casual arcade-styled gameplay, and how the new kinds of bikes, like Maxi Enduro and Bagger, will offer more variety.</p>
<p><strong><em>RIDE 6</em>’s biggest new addition is the RIDE Fest career mode. In what key ways does this differ from the career structures in previous RIDE games?</strong></p>
<p><em>RIDE 6</em> aims to offer players a completely new gameplay experience. We have divided the progression into thematic Areas where players can freely move between, choosing the path that best suits their preferences. Compared to previous titles, there is significantly more variety thanks to the introduction of new bike categories such as Maxi Enduro and Baggers, as well as off-road racing. Players will always find fresh challenges without ever feeling bored. Additionally, champions act as objectives and rivals to beat, pushing players to become the legend of the Ride Fest themselves.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635894" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1.jpg" alt="ride 6 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Players will always find fresh challenges without ever feeling bored."</p></p>
<p><strong>Another major addition is Bagger and Maxi Enduro bikes (and their dedicated events). How differently do these bikes handle compared to the more traditional classes, and how do those differences change the feel of the races?</strong></p>
<p>We put a great deal of work into the physics of the new bike categories to represent them as faithfully as possible. Baggers are extremely powerful, with high torque and significant weight, making cornering a very different experience compared to a naked bike. Downshifting while leaned over is particularly challenging due to their excessive torque. Despite this, they remain one of the most fun categories and are especially well-suited for close duels with opponents.</p>
<p>Maxi Enduro bikes, on the other hand, are highly versatile. They allow players to race both on asphalt and off-road, offer plenty of power, and are typically twin-cylinder engines, making them less aggressive than a motard. They can reach high speeds even on dirt surfaces.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635893" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2.jpg" alt="ride 6 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"In <em>RIDE 6</em>, off-road races and road races are separate, and only specific bike categories are allowed to compete off-road."</p></p>
<p><strong>Will players have the freedom to bring a bike into events outside its intended discipline, for example, taking a superbike into a course designed for a dirt-bike race? If so, are there limits or balancing rules?</strong></p>
<p>In <em>RIDE 6</em>, off-road races and road races are separate, and only specific bike categories are allowed to compete off-road. One of the improvements we made, however, is giving players greater freedom: competitions are not strictly tied to a single bike type. There will be events where naked bikes, sport bikes, and maxi enduro bikes can race together on the same track, based on their power.</p>
<p><strong>How much did the switch to Unreal Engine 5 influence the game’s riding physics and handling model?</strong></p>
<p>With the new engine, we were able to significantly increase the simulation update frequency, with direct benefits to riding responsiveness and realism. Without going into specific details, it is safe to say that the physics system now runs at a higher frequency than in the past.</p>
<p>This approach allows vehicles to respond more immediately to player inputs, improving the overall sense of control while riding. Physical reactions are faster and more precise, and even critical situations such as crashes or loss of grip appear smoother and more natural, positively impacting the overall experience.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635891" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4.jpg" alt="ride 6 4" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-4-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"We put a great deal of work into the physics of the new bike categories to represent them as faithfully as possible."</p></p>
<p>Ultimately, updating the physics at higher frequencies allows us to progressively reduce reliance on artificial aids, letting the vehicle’s real behavior emerge more clearly. The result is a more authentic, responsive, and believable riding experience, capable of satisfying both simulation enthusiasts and players focused on feel and control.</p>
<p><strong>The game features 45 tracks, how are they distributed across the different disciplines and event types?</strong></p>
<p>We tried to differentiate the tracks as much as possible in order to provide a wide variety of experiences, offering multiple circuits or circuit variants tailored to different bike categories. Each bike will have recommended tracks where players can best take advantage of its power or agility.</p>
<p><strong>For players who prefer a more accessible experience, how does Arcade differ from Simulation?</strong></p>
<p>The Arcade Experience is designed for players who want a more relaxed approach to the game, focusing less on pure performance and more on enjoying the ride and the race itself. We enhanced braking, increased grip, especially in corners, and enabled a range of assists that allow players to concentrate mainly on racing lines and battles with opponents.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635890" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5.jpg" alt="ride 6 5" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-5-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"The Arcade Experience is designed for players who want a more relaxed approach to the game"</p></p>
<p>With this philosophy in mind, we also developed less punishing collision behavior, which in Arcade Experience helps players recover more easily from intense moments.</p>
<p><strong>Riding School is great for onboarding newcomers, will it also include advanced challenges or mastery drills aimed at longtime series veterans?</strong></p>
<p>We designed the Riding School as a bridge between the Arcade Experience and the Pro Experience, but it is fully accessible to anyone who wants to improve their riding skills or deepen their understanding of motorcycle handling. It is divided into three courses, each featuring specific lessons: a base course, an off-road course, and a circuit-riding course.</p>
<p>Each lesson is structured in three phases:</p>
<ul>
<li>Learn, where the instructor demonstrates the exercise</li>
<li>Test, where players perform the exercise while following the instructor</li>
<li>Practice, where players attempt to beat a target time</li>
</ul>
<p>All recorded times are uploaded to leaderboards, and players can also compete against the ghosts of other players.</p>
<p><strong>What are your current plans for post-launch support, new bikes, tracks, events, career additions, or other content updates?</strong></p>
<p>Post-launch, we have a long plan featuring two Season Passes, six tracks, and more than 60 bikes. Each major DLC will launch alongside dedicated career events that contribute to overall progression, allowing players to immediately enjoy new content without abandoning their career.</p>
<p>We also plan to release several additional features, such as Split-screen and the Race creator, as well as implementing Monthly challenges.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635892" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3.jpg" alt="ride 6 3" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Post-launch, we have a long plan featuring two Season Passes, six tracks, and more than 60 bikes."</p></p>
<p><strong>As a developer, what are your thoughts on the PS5 Pro? How does boost in GPU help in developing your game compared to the base PS5?</strong></p>
<p>PS5 Pro has given us the opportunity to achieve a better frame rate on that platform, without compromising visual quality.</p>
<p><strong>What are your thoughts on PSSR? What kind of opportunities will this open for the game?</strong></p>
<p>We do not use it in-game, we effectively rely on Unreal Engine 5’s TSR solution.</p>
<p><strong>What resolution and frame rates will the game target on PS5, Xbox Series S, Xbox Series X, and PS5 Pro?</strong></p>
<p>We target:</p>
<ul>
<li>4k at 60FPS on XSX and PS5</li>
<li>4k at 90FPS on PS5Pro</li>
<li>2K at 60FPS on XSS</li>
</ul>
<p><strong>Do you have plans to launch the game on Nintendo Switch 2?</strong></p>
<p>At the moment no, we are fully dedicated to developing PS, Xbox and PC versions</p>
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		<title>RIDE 6 Will Run at 4K/60 FPS on PS5 and Xbox Series X, 4K/90 FPS on PS5 Pro</title>
		<link>https://gamingbolt.com/ride-6-will-run-at-4k-60-fps-on-ps5-and-xbox-series-x-4k-90-fps-on-ps5-pro</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 15:00:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PLAION]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636123</guid>

					<description><![CDATA[The Xbox Series S version of the racing game will run at 2K/60 FPS, and there are no plans for a Nintendo Switch 2 release.]]></description>
										<content:encoded><![CDATA[<p>While <a href="https://gamingbolt.com/ride-6-announced-for-february-12-release-on-pc-consoles-will-feature-new-ride-fest-career-mode">upcoming racing game <em>RIDE 6</em></a> will feature several new features, including an entirely new career mode, in an interview with us, developer Milestone has also confirmed some of its technical details—namely, its performance across the various consoles. The most powerful console—the PS5 Pro—will run <em>RIDE 6</em> at 4K and 90 frames per second.</p>
<p>In comparison, the PS5 and Xbox Series X will run the racing game at 4K and 60 FPS. The least powerful of the bunch, the Xbox Series S, will run <em>RIDE 6</em> at 2K and 60 FPS. Milestone has also confirmed that it has no current plans to bring the game to Nintendo Switch 2. Rather, the studio is &#8220;fully dedicated to developing PS, Xbox and PC versions.&#8221;</p>
<p>When asked about the PS5 Pro, the studio confirmed that the console&#8217;s power has &#8220;allowed us to achieve a better frame rate on that platform, without compromising visual quality.&#8221; This is without using the console&#8217;s PlayStation Spectral Super Resolution (PSSR) technology. Instead,<br />
Milestone is relying on the Temporal Super Resolution (TSR) feature baked into Unreal Engine 5.</p>
<p>Milestone had <a href="https://gamingbolt.com/ride-6-showcases-its-new-ride-fest-career-mode-in-new-trailer">revealed details</a> about the new career mode in <em>RIDE 6</em>, dubbed RIDE Fest, which will replace the franchise&#8217;s traditional championship format with an open-ended approach that gives players more freedom to take part in the races that they would prefer. The new career mode will present players with a variety of events, from single races to championships, endurances challenges, and everything else you can think of. These events are set in themed areas based on different aspects, like bike manufacturer, category, circuit type, and weather conditions, among others.</p>
<p>Throughout RIDE Fest, players will also get to take on 10 real-world motorcycle legends that act as each chapter&#8217;s final boss. Each one of them will present unique challenges to players, like Guy Martin focusing on road races, for example. The main hub area of RIDE Fest, dubbed the paddock, will act as the starting point for all in-game activities. There will also be options for leisurely activities, like hanging out with other bikers and even customizing bikes and racing suits.</p>
<p>Along with the new career mode, <em>RIDE 6</em> will also bring with it new event types through the <a href="https://gamingbolt.com/ride-6-showcases-new-maxi-enduro-and-bagger-races-in-gameplay-deep-dive-trailer">introduction of the Maxi Enduro and Bagger bike categories</a>. At launch, it will feature over 340 motorcycles from 21 manufacturers. There are 7 distinct categories, with special event types dedicated to each of them. Players can take these bikes on a spin across 45 different track layouts set in locations from all over the world. It will include fictional tracks and iconic world-class circuits, alongside off-road races, where players will have to adapt to entirely new track conditions and the challenges of riding a high-speed motorcycle on gravel and dirt.</p>
<p><em>RIDE 6</em> is coming to PC, PS5 and Xbox Series X/S on February 12. Thanks to Unreal Engine 5, there will also be an added emphasis on ensuring that the bikes are as lifelike as possible through upgraded visuals and new bike sounds.</p>
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		<title>15 Big Games of February 2026</title>
		<link>https://gamingbolt.com/15-big-games-of-february-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 12:55:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Aces of Thunder]]></category>
		<category><![CDATA[ASTROBOTANICA]]></category>
		<category><![CDATA[BlazBlue Entropy Effect X]]></category>
		<category><![CDATA[ChromaGun 2: Dye Hard]]></category>
		<category><![CDATA[Dragon Quest 7 Reimagined]]></category>
		<category><![CDATA[Mario Tennis Fever]]></category>
		<category><![CDATA[Nioh 3]]></category>
		<category><![CDATA[Reanimal]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Romeo is a Dead Man]]></category>
		<category><![CDATA[Styx: Blades of Greed]]></category>
		<category><![CDATA[Tales of Berseria Remastered]]></category>
		<category><![CDATA[Yakuza Kiwami 3 and Dark Ties]]></category>
		<category><![CDATA[Ys 10: Proud Nordics]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636055</guid>

					<description><![CDATA[It's finally time to return to Raccoon City, but the month holds several other big releases that you shouldn't miss out on.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>fter a relatively busy but still low-key January, the annual release flow begins in earnest this February. Multiple big-name sequels to long-running franchises; at least one remaster and remake; a new Grasshopper Manufacture title that&#8217;s equal parts trippy and epic; it&#8217;s all here, with a steady amount of big titles each week. Check out the 15 biggest new games of February 2026, starting with none other than&#8230;</p>
<p><strong>Resident Evil Requiem</strong></p>
<p><iframe loading="lazy" title="15 NEW Games of February 2026 You NEED TO PLAY [PS5, Xbox, PC, Switch 2]" width="500" height="281" src="https://www.youtube.com/embed/-hG-Ackz3Gg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The big one, the main event, the raison d&#8217;être for many survival horror fans. With the long-awaited return to Raccoon City, a fusion of first and third-person perspectives, and Leon S. Kennedy looking more fly than ever, <em>Resident Evil Requiem</em> is simply the game to watch out for in February. It&#8217;s been a long time coming – can you believe <em>Resident Evil Village</em> was almost five years ago? &#8211; but based on everything we&#8217;ve seen thus far, it will be worth the wait and then some. Look for its launch on February 27th for Xbox Series X/S, PS5, PC, and Nintendo Switch.</p>
<p><strong>Nioh 3</strong></p>
<p>“Let&#8217;s have a dream of everlasting peace,” said Tokugawa Ieyasu, probably, to which his younger grandson probably said, “No.” With a Kyoto beset by Yokai and no other options, it&#8217;s on Tokugawa Takechiyo, the rightful heir to the title of Shogun, to travel back in time and fix things. But even as it incorporates new open-field elements for non-linear exploration, seamless switching between Samurai and Ninja styles, and all kinds of nasty new enemies, <em>Nioh 3</em> retains that addictive hack-and-slash gameplay and masocore difficulty that we know and love. It&#8217;s available on February 6th for PS5 and PC, with a free demo available for both now.</p>
<p><strong>Dragon Quest 7 Reimagined</strong></p>
<p>The art style, the music, the visual overhaul – everything about this screams old-school adventure. Granted, this isn&#8217;t the first “different” edition of <em>Dragon Quest 7</em>, but the developer isn&#8217;t just aiming for fancier graphics – it&#8217;s also streamlining the original story, adding new content and bringing quality-of-life features (like instantly defeating lower-level enemies in the field). Couple this with new activities and the new Moonlighting system for combining Vocations, and <em>Dragon Quest 7 Reimagined</em> could be the best possible version yet when it launches on February 5th.</p>
<p><strong>Romeo is a Dead Man</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-628770" src="https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man.jpg" alt="Romeo is a Dead Man" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/Romeo-is-a-Dead-Man-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Say what you will about Suda51 games, but one thing is for sure: You never know what to expect. So the concept of<em> Romeo is a Dead Man,</em> where one Romeo Stargazer dies, revives, and hunts criminals across space and time with the special Dead Gear? Not exactly on everyone&#8217;s bingo card. Nevertheless, the surreal presentation, bloody hack and slash combat – with a delightful assortment of weapons to wreak havoc – and over-the-top bosses will more than suffice when it launches on February 11th for PS5, Xbox Series X/S and PC.</p>
<p><strong>BlazBlue Entropy Effect X</strong></p>
<p>If you enjoyed Dead Cells, then <em>BlazBlue Entropy Effect</em> offers one of the more low-key enjoyable – and addictive – rogue-lite side-scrolling experiences out there. For its console release, however, 91Act is going bigger, adding a new story centered around the Sea of Possibility, with Ace seeking the Shards of Possibility to save the world. If none of that matters to you, don&#8217;t worry – <em>Entropy X</em> adds Naoto Kurogane as a new playable character alongside new bosses, enemies, stages, and more.</p>
<p><strong>Mario Tennis Fever</strong></p>
<p>I&#8217;ve got a fever, and the solution? More <em>Mario Tennis</em> from Camelot. I don&#8217;t think any campaign can ever match up to<em> Mario Tennis: Power Tour</em>, but<em> Fever&#8217;s</em> set-up of having Baby Mario and friends re-learn their tennis skills is at least somewhat enticing. Beyond that, the real hook is the new Fever Rackets, each with unique abilities called Fever Shots that can turn the tide of a match. Couple that with “Mix It Up” Mode&#8217;s unique twists and a whopping 38 playable characters, and <em>Mario Tennis Fever</em> could maybe, probably, be a sleeper hit when it launches on February 12th for the Switch 2.</p>
<p><strong>Ride 6</strong></p>
<p>Arriving about two and a half years after <em>Ride 5, Ride 6</em> makes the jump to Unreal Engine 5 while packing over 250 bikes. The usual stars appear, but this time, players can also take Baggers and Enduro Bikes onto the track. And if you prefer something a little more free-form, off-road tracks finally properly debut in all their dirty glory. Couple all this with a new Career Mode, RIDE Fest, which sees you going up against Legendary bikers in their category of choice, and <em>Ride 6</em> is looking packed ahead of its release on February 12th.</p>
<p><strong>Yakuza Kiwami 3 and Dark Ties</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-634645" src="https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04.jpg" alt="yakuza kiwami 3 04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/yakuza-kiwami-3-04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A visually improved version of <em>Yakuza 3</em> probably would have been enough, but RGG Studio went the extra mile by revamping the combat mechanics, adding new activities (including managing a gang of bikers), progression systems, and even a whole new side story focused on Yoshitaka Mine. All this for just $69.99. Are we a little worried after the demo was rated “Mostly Negative” on Steam? Well, sure, but maybe there will be some improvements, at least visually, before its launch on February 12th for PC, PS5, PS4, Xbox Series X/S, and Nintendo Switch 2.</p>
<p><strong>Reanimal</strong></p>
<p>How do you create something that&#8217;s somehow even more disturbing than <em>Little Nightmares</em>? Tarsier Studios apparently has the answer with <em>Reanimal</em> – a story about two siblings seeking to find their friends after an unknown event has brought overwhelming horrors into their lives. The mood, the aesthetic, the isolationism – it&#8217;s all here but darker and more expansive. Launching on February 13th for Nintendo Switch 2, PS5, PC, and Xbox Series X/S,<em> Reanimal</em> invites you to pick up the pieces of a fractured home, or die trying.</p>
<p><strong>ASTROBOTANICA</strong></p>
<p>Even after years of the same crafting, harvesting, farming, and building in this genre, <em>ASTROBOTANICA&#8217;s</em> premise has me intrigued. It&#8217;s set during prehistoric times, but this isn&#8217;t a <em>Far Cry Primal</em> situation. Instead, you&#8217;re an alien named Xel, who must study and collect plants to tolerate the atmosphere. From there, hijinks with neanderthals, mysterious sights, six skill paths, and more await. Of course, it won&#8217;t all be accessible – <em>ASTROBOTANICA</em> launches into early access on February 16th for PC – but it still promises dozens of hours of exploration.</p>
<p><strong>Styx: Blades of Greed</strong></p>
<p>Why send in an orc to tear down the front door when you could send, well, an orc to rob everyone blind? Styx returns in his third adventure, this time with a crew and a hankering for Quartz. Three massive sandboxes await, and based on the multi-level Wall, where you can jump down chimneys to infiltrate kitchens and poison meals, or mind control guards to do a flip, there are a lot of options for stealth sandbox fun. It&#8217;s launching on February 19th for Xbox Series X/S, PS5, and PC.</p>
<p><strong>Ys X: Proud Nordics</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-607055" src="https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics.jpg" alt="Ys 10 Proud Nordics" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/Ys-10-Proud-Nordics-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The original landed somewhat less ideally than I would have liked, especially compared to <em>Ys VIII</em> and <em>Ys IX</em>. Proud Nordics doesn&#8217;t look to severely overhaul its combat systems, so much as add new content in the form of the Aland Island and a story revolving around a mysterious Mana user. Regardless, if you&#8217;re hungry for more, from arena battles and new bosses to fresh Mana Actions, <em>Ys X: Proud Nordics</em> is worth watching out for when it launches on February 20th for PS5, Switch 2 and PC.</p>
<p><strong>Aces of Thunder</strong></p>
<p>Replaying <em>Ace Combat 7</em> or diving into <em>Project Wingman</em> to prepare for Ace Combat 8 is nice and all, but what about flight combat in VR? That&#8217;s what <em>Aces of Thunder</em> promises when it launches on February 3rd for PC, PS5 and PlayStation VR2. Between an extensive range of WW1 and WW2 aircraft, full HOTAS support, and 15 maps – with War Thunder developer Gaijin Entertainment at the helm &#8211; it looks like it could be the most immersive dogfighting sim yet. And while VR is ideal, an optional non-VR mode is also available.</p>
<p><strong>Tales of Berseria Remastered</strong></p>
<p>Why a remaster of <em>Berseria,</em> especially when <em>Xillia 2</em> is right there? A question for another day, perhaps, but at least it&#8217;s one of the more well-received entries in the series. Launching on February 27th for Xbox Series X/S, Nintendo Switch, PC, and PS5, <em>Tales of Berseria Remastered</em> adds the usual quality of life options, from turning off enemy encounters to accessing the Grade Shop from the start. You even get a healthy chunk of DLC from the original.</p>
<p><strong>ChromaGun 2: Dye Hard</strong></p>
<p>We won&#8217;t be getting<em> Portal 3</em> anytime soon, but there are plenty of other first-person puzzles worth diving into, such as <em>ChromaGun 2: Dye Hard</em>. Aside from the obvious riff on certain plot elements, the concept of walls attracting objects (sentient or otherwise) of the same color is intriguing. Paint the world red, or blue, or orange, to progress, and hopefully not suffer agonizing death at the hands of many killer robots.</p>


<p></p>
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		<item>
		<title>15 Upcoming Racing Games We Can’t Wait to Play in 2026 and Beyond</title>
		<link>https://gamingbolt.com/15-upcoming-racing-games-we-cant-wait-to-play-in-2026-and-beyond</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 13:49:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Akina]]></category>
		<category><![CDATA[Assetto Corsa EVO]]></category>
		<category><![CDATA[Carmageddon: Rogue Shift]]></category>
		<category><![CDATA[CarX Drift Racing Online 2]]></category>
		<category><![CDATA[Endurance Motorsport Series]]></category>
		<category><![CDATA[F1 2025]]></category>
		<category><![CDATA[forza horizon 6]]></category>
		<category><![CDATA[Gear Club Unlimited 3]]></category>
		<category><![CDATA[LANESPLIT]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Screamer]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Super Woden: Rally Edge]]></category>
		<category><![CDATA[Tokyo Xtreme Racer]]></category>
		<category><![CDATA[Wreckfest 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635911</guid>

					<description><![CDATA[If you love chasing the fastest lap times in virtual settings, this year and beyond are packed with reasons to rev your engines.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith racing games getting a lot of visual fidelity and graphical boosts thanks to current-gen platforms, getting behind the wheel of your favorite cars is now all the more immersive. There have been some great additions to the racing simulator genre over the last couple of years, and 2026 is poised to carry that trend forward into the future with style.</p>
<p>If you&#8217;re wondering which of the year&#8217;s titles are going to have you burning rubber on the tracks as you let loose and push your engines to their limit, we&#8217;ve got you covered. Here&#8217;s a list of a few great racing titles that are confirmed, and a few more that might just make an appearance in 2026 and beyond.</p>
<h2>1. Forza Horizon 6</h2>
<p><iframe loading="lazy" title="15 NEW Racing Games of 2026 And Beyond [PS5, Xbox Series X | S, Switch 2, PC]" width="500" height="281" src="https://www.youtube.com/embed/lAHoSV8ZvNk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The good news is that this one is confirmed for a 2026 release. The bad news is that Playground Games has yet to give us a precise release date for a very ambitious fourteenth addition to the <em>Forza</em> franchise. It takes the action to Tokyo this time around, with some of the city&#8217;s iconic locations making an appearance alongside a respectful take on Japanese racing culture being promised.</p>
<p>With Tokyo City shaping up to be the “most complex and intricate drivable space” in the franchise and its largest map ever, this one&#8217;s definitely one to watch out for this year.</p>
<h2>2. RIDE 6</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635889" src="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover-1024x576.jpg" alt="ride 6 cover" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/ride-6-cover.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Milestone Games is all-set to bring adrenaline on two wheels to your gaming systems in February this year, with over 340 different motorcycles for you to climb onto in a game that’s welcoming to both newcomers and veterans. Its Arcade and Pro modes are great ways to take on a Career Mode that’s looking really good.</p>
<p>And speaking of good looks, the visuals on this one are quite impressive, and we can&#8217;t wait to see if hitting the circuits on offer feels as real and as good as the real thing.</p>
<h2>3. Screamer</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612733" src="https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Screamer.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This arcade racer is futuristic, fascinating, and just plain old fun from the little snippets of it we&#8217;ve been checking out. With a unique control scheme in which you steer with your left stick and drift with your right, coupled with an anime vibe that&#8217;s sure to catch your eye, <em>Screamer</em> takes the best of its past iterations and brings them to an experience that’s poised to take the franchise to the future.</p>
<p>There&#8217;s also speed boosts on accurate gear shifts, and even Shields and abilities that let you take other racers out of the equation entirely. We&#8217;re already drooling at the thought!</p>
<h2>4. Gear.Club Unlimited 3 (Switch 2)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-633097" src="https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3-1024x576.jpg" alt="gear.club unlimited 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/12/gear-club-unlimited-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>With a global fleet of over 40 fully customizable cars, and a Highway Rush mode alongside a story mode that takes you across France and Japan, the Switch 2 debut of this one is sure to give you and your buddies a solid reason to get together for more than a few game nights.</p>
<p>As a timed exclusive on the Switch 2, this one is sure to find a few takers when it releases later this year and eventually makes its way to other platforms later down the line.</p>
<h2>5. Tokyo Xtreme Racer (PS5)</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610079" src="https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer-1024x576.jpg" alt="Tokyo Xtreme Racer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/Tokyo-Xtreme-Racer.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We were quite impressed with Genki&#8217;s revival of this classic arcade-style racer when it was released for the PC last year. It brought great visual and audio design to an experience that was both fresh and familiar, thanks to its faithful recreation of what put <em>Tokyo Xtreme Racer</em> on the map in the first place.</p>
<p>And now you get to weave in and out of traffic on the PS5, the Shuto Expressway being the stage for some very nerve-wracking racing action that rewards speed and reflexes in a way that makes this one a very satisfying racer.</p>
<h2>6. Star Wars: Galactic Racer</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-633325" src="https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image-1024x576.jpg" alt="Star Wars: Galactic Racer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/12/star-wars-galactic-racer-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If racing around in fancy vehicles in a galaxy that&#8217;s both immediately recognizable and yet far, far, away sounds like your thing, this arcade racer is sure to have caught your attention when it was announced at TGS 2025.</p>
<p>With different vehicle classes that vary in terms of their physics, a single-player campaign and multiplayer options, this is definitely a racer you want to try for yourself when it comes out later this year.</p>
<h2>7. LANESPLIT</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635914" src="https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit-1024x576.jpg" alt="LANESPLIT" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/lanesplit.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If you&#8217;re looking for a plug-and-play experience in which you just hop on your bike and speed away as you weave between vehicles in traffic, this one&#8217;s for you. Sure, it may not be the most polished one on this list, but it more than makes up for that with its simplicity.</p>
<p>While the early access demo didn&#8217;t have too much of a roster of bikes for us to choose from, the full release, due later this year, comes with a respectable amount of options to use in its no-frills gameplay loop.</p>
<h2>8. Super Woden: Rally Edge</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635915" src="https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge-1024x576.jpg" alt="Super Woden: Rally Edge" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/super-woden-rally-edge.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Solid driving mechanics, an excellent career mode, class-specific events, head-to-head races, and so much more make this one of 2026’s most well-rounded racing simulators. There&#8217;s even an option for four players to play on a split-screen if you buy it as a way to bring the gang together for some racing fun.</p>
<p>There are a lot of cars and stages for you to choose from, and as far as racing games go, this one is sure to bring you many hours of fun if you give it a shot. While there is room for minor improvements, this one is good enough to make you overlook them, thanks to how well-implemented it is and how engaging it is to play.</p>
<h2>9. Assetto Corsa EVO 1.0</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635918" src="https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1-1024x576.jpg" alt="Assetto Corsa EVO 1.0" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/assetto-corsa-evo-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This one managed to grab quite a few eyeballs when it dropped on early access in 2025, and with the full release poised to bring a lot of excellent additions to the table, we&#8217;re definitely excited to see how it shapes up.</p>
<p>With several game modes, a good selection of cars and tracks, and some excellent physics making each race feel as authentic as it can be, this is a title that purists are going to enjoy to the fullest.</p>
<h2>10. Carmageddon: Rogue Shift</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635919" src="https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift-1024x576.jpg" alt="Carmageddon: Rogue Shift" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/carmageddon-rogue-shift.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Carmageddon</em> is making a return this year, and how! You&#8217;re driving around in a literal dystopia, with a zombie apocalypse well underway in this arcade-racing roguelite.</p>
<p>With dynamically adjusting difficulties across procedurally generated stages, a bunch of cars, weapon types, and so much more to discover, this is a fun-filled rampage that&#8217;s sure to bring some fond memories of the titles that came before it.</p>
<h2>11. Wreckfest 2 1.0</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615077" src="https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02-1024x576.jpg" alt="Wreckfest 2_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/Wreckfest-2_02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>With a revamped visual flavor courtesy of the ROMU Engine and a gameplay loop that&#8217;s every bit as destructive as fans of the first title would remember, <em>Wreckfest 2</em> is going to be one hell of a destructive derby racer when it launches sometime in the near future.</p>
<p>The destruction is all there, as are a lot of options to have some fun behind the wheel of a newly customizable car. This one is sure to have you grinning from ear to ear as you let your intrusive thoughts take the wheel.</p>
<h2>12. Endurance Motorsport Series</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635920" src="https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series-1024x576.jpg" alt="Endurance Motorsport Series" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/endurance-motorsport-series.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Realistic driving physics coupled with faithful recreations of tracks from all over the world make this one a simulator worth looking into. Adding more flavor to the mix is the fact that it isn&#8217;t just your driving that counts in this one, but in the way you and your team adapt to varying conditions out on the track.</p>
<p>Expect to make some fast decisions while you&#8217;re trying to get out ahead of your competition, and for an experience that could be as close to the real thing as it can get.</p>
<h2>13. F1 2025 Paid Expansion</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619595" src="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-1024x576.jpg" alt="f1 25 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There won&#8217;t be an <em>F1 26</em> this year, but <em>F1 25</em> is getting a paid expansion that&#8217;s poised to add a ton of new content to the game while switching up its rules and systems to better align with this year&#8217;s Formula One season.</p>
<p>That&#8217;s great news made even better by the knowledge that the developers now have more time to focus on what&#8217;s shaping up to be a very ambitious title being lined up for the franchise in 2027!</p>
<h2>14. Akina</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635921" src="https://gamingbolt.com/wp-content/uploads/2026/01/akina-1024x576.jpg" alt="Akina" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/akina-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/akina-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/akina-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/akina-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/akina-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/akina.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If you can’t seem to let go of your <em>Tokyo Drift</em> obsession, this arcade racer set in the Japanese mountains and countryside is going to catch your fancy. Set for release later this year, this one takes you back to an age of Japanese racing that many enthusiasts look back on quite fondly.</p>
<p>With a world that’s charmingly crafted, and the scope for some sharp turns on the cards, <em>Akina</em> might just be the one to beat if drifting is your thing.</p>
<h2>15. CarX Drift Racing Online 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635922" src="https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2-1024x576.jpg" alt="CarX Drift Racing Online 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/car-x-drift-racing-online-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If you&#8217;re thinking about taking a more professional approach to drifting, this one might be the perfect choice for you. Realistic physics coupled with gameplay systems that are tuned to mimic competition rules in the real world, along with single and multiplayer modes for you to take on, make this one a viable alternative to <em>Akina</em> and a more serious contender for the genre&#8217;s best titles.</p>
<p>Building on its predecessor&#8217;s best features while bringing excellent changes of its own, this one has us eager to try it out when it drops in the first quarter of 2026.</p>
<p>And that&#8217;s a wrap on all of the racing titles we&#8217;re quite excited to try out in 2026 and beyond! We hope to see you on the track.</p>
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		<title>Ride 6: 15 Things Players Should Know</title>
		<link>https://gamingbolt.com/ride-6-15-things-players-should-know</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 13:09:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PLAION]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635393</guid>

					<description><![CDATA[Out on February 12th, Milestone's latest motorbiking sim offers a new engine, Career Mode, over 280 rides, and much more.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>025 didn&#8217;t necessarily leave us with absolute bangers in the racing department. <em>Project Motor Racing</em> fumbled while <em>Rennsport</em> proved that Teyon should stick to making <em>Terminator</em> and <em>RoboCop</em> games. 2026 has the likes of <em>Forza Horizon 6</em> on the metaphorical horizon, but until then, why not settle in for some motorbike racing with <em>RIDE 6</em>? Milestone S.r.l.&#8217;s latest entry in the long-running series launches on February 12th for PS5, Xbox Series X/S and PC, and it&#8217;s packed with several new features. Let&#8217;s dive into all of them here, starting with&#8230;</p>
<p><strong>Unreal Engine 5</strong></p>
<p><iframe loading="lazy" title="RIDE 6 - 15 Things You ABSOLUTELY NEED TO KNOW Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/6iPiQ4Acj1E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>If there&#8217;s one thing that the <em>RIDE</em> series has been known for, especially in recent years, it&#8217;s the visuals. Flashback to <em>RIDE 4</em> and all the videos about its realism. With <em>RIDE 6</em>, Milestone is upgrading to Unreal Engine 5, which should allow for even more realistic detail. Granted, there&#8217;s always the concern about performance, but<em> RIDE 5</em> was pretty well optimized. And what better way to ring in a new engine than with a revamped Career Mode?</p>
<p><strong>RIDE Fest Career Mode</strong></p>
<p>Have you ever wanted to roam an open world on motorbikes a la Forza Horizon and take on events at your leisure? Well, too bad, because <em>RIDE 6</em> sticks to the linear Career Mode. That said, RIDE Fest definitely offers a more festive atmosphere compared to previous entries with more structure and freer progression, as you take control of a professional rider and grind to the top spot. There&#8217;s just one problem – your opponents aren&#8217;t exactly in the same skill bracket.</p>
<p><strong>Challenging Real-World Racing Legends</strong></p>
<p>To reign supreme in RIDE Fest, you&#8217;ll need to take on no less than ten legendary racers. These include two-time MotoGP World Champion Casey Stoner, three-time Superbike World Championship winner Troy  Bayliss, and even Isle of Man TT veteran Guy Martin. Given their range of experiences across all the different motorcycle classes available, you&#8217;re in for a challenging journey to the top.</p>
<p><strong>Over 280 Motorcycles</strong></p>
<p>Speaking of motorcycles, <em>RIDE 6</em> offers 289 on day one across seven categories from 21 manufacturers. It&#8217;s like the <em>Super Smash Bros. Ultimate</em> of bikes with Ducati, Honda, Kawasaki, Yamaha, Suzuki, and more brands available to race with. However, alongside the familiar, there are some new types, including&#8230;</p>
<p><strong>New Bagger and Maxi Enduro Bikes</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-632810" src="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro.jpg" alt="ride 6 maxi enduro" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/ride-6-maxi-enduro-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You&#8217;ve probably seen these on and off in real life, but the time has finally come to race them professionally (in-game, of course). The Bagger with its saddlebags alongside the Maxi Enduro and their off-road capabilities present a unique alternative to the usual sport bikes, dirt bikes, and so on, and should make for some interesting challenges when attempting to master them.</p>
<p><strong>39 Tracks on Day One</strong></p>
<p>The bike-riding is only as enjoyable as the tracks allow, and thankfully, <em>RIDE 6</em> promises a pretty healthy variety of vistas to race through. You&#8217;ll be able to pick from 39 tracks on day one, including the Daytona International Speedway, Fuji International Speedway, Brands Hatch Circuit, 24 Heures du Mans Bugatti Circuit, Suzuka, and of course, Nürburgring Nordschleife. Plenty of other tracks spanning locations like Spain, Canada, South Africa, and more will be available, but they won&#8217;t all focus on asphalt.</p>
<p><strong>Off-Road Races At Last</strong></p>
<p><em>RIDE 5</em> kind of indulged in the Supermotard world with the Short Track Pack, which included Blue Wave Arena. However, for the first time in the series, <em>RIDE 6</em> introduces off-road tracks for some proper dirt racing. Is it somewhat concerning that the racers look as clean entering an off-road race as they do leaving it in pre-release footage? Sure, but hey, it&#8217;s the thought, atmosphere and winding paths that count (plus you can probably expect those details at launch).</p>
<p><strong>Arcade and Pro Settings</strong></p>
<p>With racing sims like this, there&#8217;s always a concern over whether it&#8217;s realistic enough to appeal to purists while remaining accessible enough for newcomers. In that respect, you have two core settings to choose from here – Arcade and Pro. The former allows for racing “without thinking too much about the technicalities,” as the developer puts it, while the latter is for those seeking a “pure simulation.” But there are also other settings to tinker around with, including weather, lighting, and time of day. Race with the sun shining high or during a downpour at night – the choice is up to you, and you can fine-tune the difficulty as well.</p>
<p><strong>The Return of Riding School</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-631730" src="https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6.jpg" alt="RIDE 6" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, for those who want to learn the fundamentals and gradually work their way towards mastering the art of motorbiking, there&#8217;s the Bridgestone Riding School. If it&#8217;s anything like <em>RIDE 5&#8217;s</em> Riding School, expect to tackle various challenges with set bikes to earn different medals, gradually working your way up to the Golds.</p>
<p><strong>Full Crossplay (But No Day One Splitscreen)</strong></p>
<p>Unfortunately, local split-screen won&#8217;t be available on day one, but <em>RIDE 6</em> will support full crossplay for online multiplayer. Leaderboards are also available, so you can measure your efforts against the best in the world (and show off your immaculate fashion while doing so).</p>
<p><strong>4K/60 FPS on Consoles</strong></p>
<p>If it&#8217;s anything like its predecessor, you probably shouldn&#8217;t expect separate graphics modes on the regular PS5 and Xbox Series X. However, according to the Xbox Store listing, <em>RIDE 6</em> will support 4K Ultra HD and 60+ FPS alongside HDR10. Expect the same settings for the PS5 version.</p>
<p><strong>DualSense and PS5 Pro Enhanced Support</strong></p>
<p>Haptic feedback and adaptive trigger support feel like they would be a given for a game like this. It&#8217;s the most literal mirror of handlebars out there (aside from a proper racing set-up). But to further sweeten the deal for PlayStation players, <em>RIDE 6</em> is PS5 Pro Enhanced. Details are scant, yet you can likely expect a higher frame rate mode.</p>
<p><strong>PC Requirements</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-635395" src="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/RIDE-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In an age where RAM is a precious commodity, it&#8217;s good to see <em>RIDE 6</em> keeping its PC requirements relatively accessible. At the minimum, you&#8217;ll need an Intel Core i5-9600K, an AMD Ryzen 5 2600 or something similar; an Nvidia GeForce GTX 1660 Ti, an AMD Radeon RX 5500 XT or equivalent; and 16 GB of RAM. The recommended requirements include a Core i3-12100F (yes, they still make those) or a Ryzen 5 2600X with an RTX 2080 or a Radeon RX 7700XT, and 16 GB of RAM. Installation space is a little hefty at 60 GB, but it&#8217;s a small price to pay.</p>
<p><strong>Accessibility Features</strong></p>
<p>The full suite of accessibility features has yet to be outlined, but on PS5, it&#8217;s possible to play without button holds or rapidly mashing buttons. You can also opt out of simultaneous button presses, motion controls, touch controls, vibration and the adaptive trigger effect if you so wish.</p>
<p><strong>Bike Packs and Season Passes</strong></p>
<p>It wouldn&#8217;t be a racing sim without additional content, especially post-launch. To start with, pre-orders for any edition of <em>RIDE 6</em> will receive the Made in Japan Bikes Pack for free, which includes the Honda CBR 600 RR (Racing Modified) 2024 and Yamaha YZF-R1M 2024. However, the Deluxe and Ultimate Editions also receive the Made in Italy Bikes Pack featuring the Ducati Panigale V4 S EM (2025) and Aprilia RSV4 Factory E5 (2024). And while you&#8217;ll get the Season Pass Vol. 1 with the Deluxe Edition, the Ultimate Edition includes Vol. 1 and 2 (meaning even more bikes) alongside a Credits Multiplier.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">635393</post-id>	</item>
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		<title>15 Most Anticipated Video Game Sequels of 2026</title>
		<link>https://gamingbolt.com/15-most-anticipated-video-game-sequels-of-2026</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 13:14:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Ace Combat 8: Wings of Theve]]></category>
		<category><![CDATA[Code Vein 2]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[forza horizon 6]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[Nioh 3]]></category>
		<category><![CDATA[Pathologic 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Styx Blades of Greed]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635176</guid>

					<description><![CDATA[With past-gen remembered for original entries, is the current generation all about the sequels? 2026 thinks so. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s the industry moves into 2026 and eyes squint towards the next hardware generation, developers in the here-and-now are doubling down on their established worlds to push design and technology forwards. From ambitious RPG follow-ups, to hotly-anticipated RTS revivals and genre-defining racers, 2026 is shaping up to be a stacked year for sequels. Whether you’re into prestige storytelling or arcade explosiveness, this rundown is packed with 15 of the biggest heavy-hitting follow-ups that are set to land in the new year.</p>
<p><strong><em>Grand Theft Auto VI</em></strong></p>
<p><iframe loading="lazy" title="15 NEW Video Game Sequels of 2026 You NEED TO PLAY" width="500" height="281" src="https://www.youtube.com/embed/Dab57fD4xtE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Numerous leaks and delays – plus a sprinkling of studio controversy – has made the thirteen-year gap between <em>GTA V’s </em>eternal sunset and Rockstar’s return to Vice City feel more agonising than it arguably should. Bottom line: <em>Grand Theft Auto VI</em> is coming, and while the November 26 window doesn’t feel airtight, one thing you can be sure of is <em>GTA VI’s </em>release will be a seismic cultural event, matched only by the developer’s determination to unleash the most ambitious open world game ever.</p>
<p><strong><em>Resident Evil: Requiem</em></strong></p>
<p>The latest instalment in the survival horror series plucks you out of <em>Village’s</em> folkloric nightmare and into the ruinous Raccoon City as strange deaths linked to the original outbreak begin surfacing. Eschewing the action of recent entries for shuffling dread, you’ll command FBI analyst Grace Ashcroft, using brainpower to counteract her vulnerability and stay out the clutches of a terrifying, wall-scrambling stalker. Accompanying her investigation is everybody’s favourite rookie cop Leon Kennedy, further suggesting <em>RE: Requiem</em> will honour its roots as much as lean into modern sensibilities.</p>
<p><strong><em>Nioh 3</em></strong></p>
<p>Shaking up the dark fantasy action-RPG series in meaningful ways, <em>Nioh 3</em> is much more than a continuation of its predecessor’s success. Dual Samurai and Ninja playstyles headline the threequel’s innovations, but expansive build identity, open-ended exploration, and a suite of new weapons and abilities ensure player choice is firmly the focus. Balancing surgical combat precision with Ki management and an overstuffed inventory still prevail, yet this time there’re opportunities for self-expression unlike anything the series has seen before.</p>
<p><strong><em>Forza Horizon 6</em></strong></p>
<p>The <em>Horizon</em> community’s most-requested locale is finally happening – <em>Forza Horizon 6</em> is primed to burn rubber in the land of the rising sun. From twisting metropolises of Tokyo, to cherry blossom serenity of coastal and mountain passes, <em>Horizon 6</em> might well end up as the most visually arresting entry in the open-world racing series to date. Chuck in authentic JDM car culture, multi-timbral sound design, and Playground’s knack for mixing realistic car handling with arcade-style accessibility, and the horizon’s bright for <em>Forza</em> fans.</p>
<p><strong><em>Pathologic 3</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610491" src="https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3-1024x576.jpg" alt="pathologic 3 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/pathologic-3-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Dr Daniil Dankovsky returns in the conclusion to Ice-Pick Lodge’s surreal, disturbing trilogy, where sickness, superstition, and moral compromise permeates the fog of a plague-ridden town. If you’re not yet a fan, <em>Pathologic 3’s</em> blend of survival, medical simulation, time travel, and mayoral management might be too dense to parse, but for veterans: this is the appeal. The series’ dream logic is its signature, with <em>Pathologic 3</em> set to lean harder into oppression, atmosphere, and philosophical identity than ever before.</p>
<p><strong><em>Control Resonant</em></strong></p>
<p>Remedy’s <em>Control Resonant</em> expands the Federal Bureau of Control’s strange universe with more mind-warping, paranormal, architecture-shifting action. Compared to 2019’s original, <em>Resonant</em> promises larger-scale encounters, deeper powers, and a more labyrinthine narrative to showcase Remedy’s story-telling prowess in the wake of, uh, <em>Alan Wake 2</em>. Expectations here are huge. If <em>Control</em> laid the foundation, <em>Resonant</em> looks ready to build an entire supernatural mythology on top of it.</p>
<p><strong><em>Subnautica 2</em></strong></p>
<p>Prepare to plunge back into the depths of an alien ocean world in <em>Subnautica 2</em>, where open-world survival, subaquatic base-building, and creature discovery return alongside expanded co-op features. Still, the slow, bubbling dread of an unexplored, oceanic expanse is the main draw, where risk burdens every expedition. However, while slated for 2026 this sequel has been surrounded by controversy, with messy legal drama between publisher and original developers clouding what is undeniably a solid vision.</p>
<p><strong><em>Warhammer 40k: Dawn of War 4</em></strong></p>
<p><em>Dawn of War 4</em> marks the long-awaited return of one of RTS gaming’s biggest names. Expect strategic depth to be reinstated, with renewed focus on base building, resource control, and the same brutal, large-scale warfare on which <em>DoW 1</em> and <em>2</em> were renowned. The challenge for King Art Games will be to balance <em>Dawn of War’s</em> classic identity with modern, strategy-sim expectations. If <em>Warhammer 40k: Dawn of War 4</em> can recapture the series’ intensity whilst usurping <em>3’s</em> experiments, then this could end up a flagship RTS title for years to come.</p>
<p><strong><em>RIDE 6</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631730" src="https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-1024x576.jpg" alt="RIDE 6" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/RIDE-6.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>RIDE 6</em> continues Milestone’s push towards authentic superbike racing, yet this time the two-wheel arcade-sim speeds beyond asphalt to take in off-road riding. With an expanded roster of real-world machines, improved handling models, and a focus on mechanical accuracy bordering on obsessiveness, <em>RIDE 6</em> is well-placed to continue the series’ recent trend of meaningful iteration.  <em> </em></p>
<p><strong><em>Code Vein II</em></strong></p>
<p><em>Code Vein II</em> revives Bandai Namco’s anime-infused Soulslike, with newfound combat fluidity and opportunity for self-expression layering over the original’s deep character customisation and build flexibility. The sequel’s big change is the switch to AI companions in place of real-life co-op partners, but the developers have been careful to ensure this deviation lands with impact – picking your AI partner is set to be as critical for success as choosing your favourite blade.</p>
<p><strong><em>Outward 2</em></strong></p>
<p><em>Outward 2</em> is shaping up to build on the “no easy mode” challenge that made its predecessor a cult favourite. You’ll once again juggle hunger, fatigue, inclement weather, and gear condition in a harsh world that refuses to bend. And, for this sequel, you should expect a smoother, more fluid combat system with expanded arsenal of weaponry, more deliberate animations and combat manoeuvres, and a higher production value story. Through exploration without map markers, RPG-like character backgrounds, and refreshed lore, <em>Outward 2</em> promises immersion far beyond the achievements of its forebearer too.</p>
<p><strong><em>Ace Combat 8: Wings of Theve</em></strong></p>
<p><em>Ace Combat 8: Wings of Theve</em> brings the long-running aerial combat series back to the skies, with cinematic storytelling, high-octane dogfights, and a new geopolitical drama set in the Strangereal universe to unpack. Be prepared for realistic cloudscapes and missile-dodging acrobatics, all fed through a seamless mix of arcade-style accessibility and flight-sim-like nuance. Elsewhere, narrative has always been a major appeal in the <em>Ace Combat</em> series; here, flying as a symbol of hope – the eponymous “<em>Wings of Theve</em>” – means that, in <em>8</em>, the stakes will be higher than ever.</p>
<p><strong><em>The Legend of Heroes: Trails Beyond the Horizon</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615690" src="https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon-1024x576.jpg" alt="The Legend of Heroes - Trails beyond the Horizon" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Legend-of-Heroes-Trails-beyond-the-Horizon.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The next entry in Falcom’s legendary RPG series serves up a climactic finale for the Zemurian continent arc, bringing together a large cast of characters from the <em>Trails</em> universe to prove once again the series has the most inter-connected universe in all of gaming. Long-time devotees can expect deep turn-based battling, multi-layered character development, and dense world-building, while soaking in new regions and political intrigue. Newcomers could feel overwhelmed, but for veterans this is unmissable.</p>
<p><strong><em>Styx: Blades of Greed</em></strong></p>
<p>The stealth-action series is returning, once again putting you in command of sarcastic goblin thief <em>Styx</em> as he navigates dark fantasy kingdoms designed with newfound verticality, wields new mind control and time-shifting powers, and builds a crew ready to infiltrate a range of strongholds. The goal here is creativity; with an expanded toolkit of gadgets, traps, and manoeuvres, <em>Blades of Greed</em> pushes you to improvise on your path to evasion.</p>
<p><strong><em>Planet of Lana II: Children of the Leaf</em></strong></p>
<p><em>Planet of Lana II</em> follows the picturesque puzzle-platformer with another hand-painted odyssey through alien-infested verdance. The original’s gentle pacing, serene environments, and companion-based puzzling struck a chord with players which the sequel is set to expand upon, all while retaining the emotional, cinematic tone. With artistry at the forefront of the experience, <em>Planet of Lana II’s</em> more diverse biomes, more impactful narrative, and evolved abilities for your cute companion Mui ensure <em>Children of the Leaf</em> will be a hit.</p>
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		<title>RIDE 6 Showcases its New RIDE Fest Career Mode in New Trailer</title>
		<link>https://gamingbolt.com/ride-6-showcases-its-new-ride-fest-career-mode-in-new-trailer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 12:34:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PLAION]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[RIDE 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634896</guid>

					<description><![CDATA[The trailer showcases the new horizontal chapter-based progression, as well as the RIDE Fest paddock, which serves as the main hub.]]></description>
										<content:encoded><![CDATA[<p>Developer Milestone has revealed more details about the career mode in its upcoming bike-focused racing sim <em>RIDE 6</em>. In a new trailer, which you can check out below, the studio has revealed that the new RIDE Fest mode will be replacing the series&#8217; traditional championship format with a more open-ended approach. Through this, players will be offered more freedom in which events they get to tackle, and there will also be a new chapter-based horizontal progression system.</p>
<p>To start things out, players will get to pick from a variety of events, from single races to championships, time attacks, endurances challenges, and everything in between. Each of these will be organised into themed areas based on a variety of criteria, from bike manufacturer and category, to circuit type, and even weather conditions. On top of that, there will also be legendary championships for players to take on.</p>
<p><em>RIDE 6</em> is set to include 10 real-world motorcycle legends that will act as final bosses of their respective chapters. These legends include Troy Bayliss, Casey Stoner, and James Toseland, Niccolò Canepa, Peter Hickman, and Ian Hutchinson, among others. Each legend will offer challenges to players in their appropriate race types. For example, Guy Martin will focus on road races. Defeating these legends will reward players with things like their signature bikes and equipment. To take them on, however, players will need to build their reputation by taking part in the appropriate events and earning Fame Points.</p>
<p>The trailer also gives us a look at the main hub area of the RIDE Fest mode in <em>RIDE 6</em>. Dubbed the Ride FEST paddock, the place will act as the main location from where players can access just about all in-game activities, as well as partake in other leisurely activities like relaxing with other riders and customizing their bikes and racing suits.</p>
<p><em>RIDE 6</em> was <a href="https://gamingbolt.com/ride-6-announced-for-february-12-release-on-pc-consoles-will-feature-new-ride-fest-career-mode">officially unveiled</a> back in November, and is slated for release on PC (via Epic Games Store and Steam), PS5, and Xbox Series X/S on February 12. Milestone has also confirmed that there will be a way to get advanced access to the title. Whether this involves pre-ordering or buying a Deluxe Edition is currently unknown, however.</p>
<p>The racing game will introduce a host of new features. Alongside the new RIDE Fest career mode we just got details about, the title will also bring in new event types that revolve around taking bikes off the road for some new racing experiences. <em>RIDE 6</em> will launch with more than 340 motorcycles across 21 manufacturers, which will then be split into 7 distinct categories, each with their own event types.</p>
<p>Race events can take place across 45 different track layouts set in locations from all over the world. Along with fictional race tracks, the title will also include some iconic world-class circuits that will put players&#8217; skills to the test. Off-road races will also be well-represented, forcing players to adapt to the harsh realities of going fast on dirt and gravel.</p>
<p>For more details about <em>RIDE 6</em>, check out the new Maxi Enduro and Bagger races in <a href="https://gamingbolt.com/ride-6-showcases-new-maxi-enduro-and-bagger-races-in-gameplay-deep-dive-trailer">last month&#8217;s gameplay deep dive trailer</a>.</p>
<p><iframe loading="lazy" title="RIDE 6  - Career Walkthrough" width="500" height="281" src="https://www.youtube.com/embed/k33nhoInyn8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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