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	<title>Ripple Effect Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Respawn Entertainment CEO Vince Zampella Dies in Car Crash</title>
		<link>https://gamingbolt.com/respawn-entertainment-ceo-vince-zampella-dies-in-car-crash</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Dec 2025 09:37:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Ripple Effect Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633964</guid>

					<description><![CDATA[Zampella's vehicle collided with a barrier on the Angeles Crest Highway after suddenly veering off-road this past Sunday.]]></description>
										<content:encoded><![CDATA[
<p>Respawn Entertainment co-founder and CEO Vince Zampella has passed away in a tragic accident. <a href="https://www.nbclosangeles.com/news/local/video-game-developer-vince-zampella-crash-call-of-duty/3819576/" target="_blank" rel="noreferrer noopener">NBC4</a> reported that he was driving on Angeles Crest Highway on December 21st before veering off-road and crashing into a barrier.</p>



<p>The accident occurred at 12:45 PM and resulted in two fatalities &#8211; the driver died in the resulting fire, while the passenger, ejected from the vehicle, passed away later in the hospital. It&#8217;s unknown what led to the crash, although eye-witness video is available, showing Zampella&#8217;s vehicle, a 2026 Ferrari 296 GTS, exiting a tunnel beforehand.</p>



<p>Zampella was 55 years old and an iconic figure in the industry. He co-founded Infinity Ward alongside Jason West and Grant Collier, which went on to create the massively popular <em>Call of Duty </em>franchise. Zampella and West would leave to found Respawn Entertainment, known for <em>Titanfall, Apex Legends,</em> and the <em>Star Wars: Jedi</em> series.</p>



<p>He would <a href="https://gamingbolt.com/respawn-founder-to-head-dice-la-with-plans-to-rebrand-and-launch-new-game">become CEO of Ripple Effect Studios</a>, formerly DICE LA, and then oversee the Battlefield franchise. The latter would see a resurgence with the launch of <em>Battlefield 6</em>, which <a href="https://gamingbolt.com/battlefield-6-crosses-7-million-copies-sold-in-3-days" data-type="post" data-id="629921">sold over seven million copies in its first three days</a>.</p>
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		<title>Battlefield 6 Campaign Gameplay Features Extensive Destruction and Bad Company 2 Vibes</title>
		<link>https://gamingbolt.com/battlefield-6-campaign-gameplay-features-extensive-destruction-and-bad-company-2-vibes</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Sep 2025 21:48:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Criterion Games]]></category>
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		<category><![CDATA[motive studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=628537</guid>

					<description><![CDATA[As part of NATO's Dagger squad, players battle the Pax Armata in missions across the world to prevent the total collapse of the US.]]></description>
										<content:encoded><![CDATA[
<p><em>Battlefield 6</em> made an unexpected appearance during Sony&#8217;s State of Play, this time focusing on the campaign. It sees Dagger squad traversing the world in different missions, taking on the Pax Armata. Check it out below.</p>



<p>Said scenarios range from skydiving out of a plane to breaching doors, destroying buildings, and riding down avenues in armored trucks on a turret. The focus is on a foe named Kincaid, and in typical <em>Battlefield: Bad Company 2</em>, the squad is a bit divided on how to go about things. Which is a good thing, given the success of that game&#8217;s campaign.</p>



<p><em>Battlefield 6</em> launches on October 10th for Xbox Series X/S, PS5 and PC. While the campaign will doubtless provide enough thrills, multiplayer is arguably the biggest appeal, with multiple maps and modes. Players can partake in classic modes like Conquest and Rush or new modes like Escalation. Head <a href="https://gamingbolt.com/battlefield-6s-classes-have-already-been-changed-a-lot-since-the-open-betas">here</a> for details on some of the changes following the open beta or check out <a href="https://gamingbolt.com/battlefield-6-everything-you-need-to-know">our feature</a> for more information.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Battlefield 6 - Campaign Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/WZb3lPmxuSc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Next Battlefield is &#8220;One of the Most Ambitious Projects in Our History&#8221; &#8211; EA CEO</title>
		<link>https://gamingbolt.com/next-battlefield-is-one-of-the-most-ambitious-projects-in-our-history-ea-ceo</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 05 Aug 2024 05:59:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Criterion Games]]></category>
		<category><![CDATA[DICE]]></category>
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		<category><![CDATA[motive studio]]></category>
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		<category><![CDATA[Ripple Effect Studios]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=595306</guid>

					<description><![CDATA["We have brought together the very best team coupled with the resources and technology they need to deliver an epic Battlefield experience," says EA CEO Andrew Wilson.]]></description>
										<content:encoded><![CDATA[<p><em>Battlefield 2042 </em>was a swing and a miss for EA&#8217;s flagship shooter franchise, but the company is continuing to invest heavily in the series&#8217; future, with multiple studios across the company working together on the next steps forward for <em>Battlefield</em>. And while there are currently little to no official details on what that future is going to look like exactly, EA&#8217;s CEO Andrew Wilson has offered a brief update on the next <em>Battlefield </em>project.</p>
<p>Speaking about <em>Battlefield </em>during EA&#8217;s recent quarterly <a href="https://s22.q4cdn.com/894350492/files/doc_financials/2025/q1/Q1-FY25-Prepared-Remarks-FINAL.pdf" target="_blank" rel="noopener">earnings call</a>, Wilson touched on the next instalment in the franchise, calling it &#8220;one of the most ambitions projects&#8221; in the company&#8217;s history, and providing assurances that the development team that has been assembled to work on it is aiming to &#8220;deliver an epic <em>Battlefield</em> experience.&#8221;</p>
<p>&#8220;The community is energized by what our teams are doing and excited for what comes next,&#8221; Wilson said. &#8220;This is not just one of our top priorities, it is also one of the most ambitious projects in our history. We have brought together the very best team coupled with the resources and technology they need to deliver an epic <em>Battlefield</em> experience.&#8221;</p>
<p>Electronic Arts has multiple studios currently working on <em>Battlefield</em>. In addition to lead developer DICE, the next <em>Battlefield&#8217;s </em>single-player campaign is being led <a href="https://gamingbolt.com/need-for-speed-studio-is-now-working-on-battlefield">by Criterion Games</a>, in the wake of <a href="https://gamingbolt.com/ea-is-shutting-down-battlefield-studio-ridgeline-games">Ridgeline Games being shuttered</a> earlier this year. In April, it was also announced that <em>Dead Space </em>developer <a href="https://gamingbolt.com/motive-studio-is-building-a-new-team-focused-on-the-battlefield-franchise">Motive Studio was forming a new internal team</a> to work on <em>Battlefield</em>.</p>
<p>As per previous leaks, the next <em>Battlefield </em>game is <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">targeting an October 2025 release</a>. Also working on the first-person shooter franchise is Ripple Effect Studios, with reports claiming that the team is developing <a href="https://gamingbolt.com/ripple-effect-studios-battlefield-game-is-a-free-to-play-battle-royale-title-rumour">a standalone free-to-play battle royale title</a>.</p>
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		<title>EA is Shutting Down Battlefield Studio Ridgeline Games</title>
		<link>https://gamingbolt.com/ea-is-shutting-down-battlefield-studio-ridgeline-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 29 Feb 2024 02:43:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Criterion Games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=580246</guid>

					<description><![CDATA[Established in 2021 to develop single player Battlefield campaigns, its duties are not being taken over by Criterion Games. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/electronic-arts-is-laying-off-roughly-670-people">Electronic Arts has announced that it&#8217;s laying off roughly 670 people</a>, and as you might imagine, a number of studios owned by the company are set to be impacted. One of the more severe cases is Ridgeline Games, which is being shuttered entirely. This follows the studio&#8217;s head and narrative director Marcus Lehto recently <a href="https://gamingbolt.com/battlefield-narrative-director-confirms-departure-from-ea">announcing his departure</a>.</p>
<p>The studio&#8217;s closure was revealed in a <a href="https://www.ea.com/news/a-note-from-laura-miele" target="_blank" rel="noopener">statement</a> by EA&#8217;s president of entertainment and technology, Laura Miele, who stated that development of future <em>Battlefield </em>single player content is being taken over by Criterion Games, which was confirmed to be working on the franchise last September, while some members of the team at Ridgeline will also be offered roles at Ripple Effect Studios, which is developing a standalone multiplayer <em>Battlefield </em>experience (<a href="https://gamingbolt.com/ripple-effect-studios-battlefield-game-is-a-free-to-play-battle-royale-title-rumour">allegedly a free-to-play battle royale title</a>).</p>
<p>&#8220;Our vision for <em>Battlefield</em> is ambitious and exciting,&#8221; Miele wrote. &#8220;The project is making meaningful progress, thanks to the strong leadership of Vince Zampella and Byron Beede and dedicated studios committed to building a Battlefield platform our fans will love. Today, we have the largest <em>Battlefield</em> team in the franchise&#8217;s history, with passionate people in place across the globe and our studios organized to benefit from both franchise and local leadership.</p>
<p>&#8220;Marcus Lehto recently made a personal decision to leave the project. To ensure our work continues uninterrupted, we immediately appointed leadership at Criterion to oversee our single-player work. As part of this change, we&#8217;ll be winding down Ridgeline as a standalone studio in Seattle, with some team members joining Ripple Effect. They&#8217;ll continue to work with teams across DICE, Ripple, and Criterion as they build the next <em>Battlefield</em> experience.&#8221;</p>
<p>EA first <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">confirmed in 2021</a> that it had established a new studio in Seattle to work on narrative-driven single player campaigns for future <em>Battlefield </em>instalments, before formally unveiling the studio as Ridgeline Games <a href="https://gamingbolt.com/ridgeline-games-established-by-electronic-arts-to-develop-battlefield-narrative-campaign">the following year</a>. Later, it was confirmed that the team was <a href="https://gamingbolt.com/dice-is-making-a-new-team-to-work-on-next-battlefields-campaign-with-ridgeline-games">working with DICE</a> on the next <em>Battlefield </em>game. Recent reports have claimed that the title is <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">targeting an October 2025 launch</a>.</p>
<p>Another studio that has been impacted by Electronic Arts&#8217; mass layoffs is Respawn Entertainment, with EA having confirmed that <a href="https://gamingbolt.com/respawn-entertainments-single-player-star-wars-fps-has-been-cancelled">the studio&#8217;s single player <em>Star Wars </em>FPS has been cancelled</a>.</p>
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		<title>Ripple Effect Studios&#8217; Battlefield Game is a Free-to-Play Battle Royale Title &#8211; Rumour</title>
		<link>https://gamingbolt.com/ripple-effect-studios-battlefield-game-is-a-free-to-play-battle-royale-title-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 Feb 2024 09:53:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ridgeline Games]]></category>
		<category><![CDATA[Ripple Effect Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=580146</guid>

					<description><![CDATA[It's been claimed that the battle royale title will tie into the next mainline Battlefield game, similar to Call of Duty: Warzone. ]]></description>
										<content:encoded><![CDATA[<p>When EA revealed that it was <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">adopting a new multi-studio development model for the <em>Battlefield </em>franchise</a> in 2021, it confirmed that Ripple Effect Studios – previously DICE LA – was at work on a &#8220;new&#8221; <em>Battlefield </em>&#8220;experience&#8221;. But with DICE and Ridgeline Games currently working on the series&#8217; next mainline instalment (<a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">which is allegedly due out in October 2025</a>), what should we expect from how Ripple Effect&#8217;s game will fit into the picture?</p>
<p><a href="https://insider-gaming.com/battlefield-2025-battle-royale/" target="_blank" rel="noopener">Insider Gaming&#8217;s</a> Tom Henderson has published a new report that claims that Ripple Effect&#8217;s unknown <em>Battlefield </em>game is going to be a free-to-play battle royale title. Headed up by former <em>Call of Duty </em>boss Byron Beede, the studio is seemingly envisioning the game, which is supposedly Beede&#8217;s personal &#8220;brainchild&#8221;, as an experience similar to <em>Call of Duty: Warzone</em>.</p>
<p>That means the battle royale title will tie into the series&#8217; next game, though whether that means it will be available at the same time, or launch some time later (or before) is unspecified. In addition to a classic battle royale mode, the game will allegedly also have a new mode named Gauntlet, where teams will compete against each other in objective-based rounds, with the lowest-scoring team being kicked out at the end of each one.</p>
<p>Previously, Beede has said that Ripple Effect Studios&#8217; <em>Battlefield </em>game will &#8220;complement and build upon the series&#8217; foundations.&#8221; Read more on that <a href="https://gamingbolt.com/ripple-effect-studios-new-battlefield-experience-will-complement-and-build-on-the-series-foundations">through here</a>.</p>
<p>Of course, this isn&#8217;t <em>Battlefield&#8217;s </em>first crack at a battle royale experience, though it&#8217;s fair to say that <em>Battlefield 5&#8217;s </em>Firestorm and <em>Battlefield 2042&#8217;s </em>Hazard Zone didn&#8217;t hit the mark the way fans had hoped. They weren&#8217;t full-fledged free-to-play experiences though, so perhaps the series will find more success with a new model.</p>
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		<title>Next Battlefield is Targeting an October 2025 Launch &#8211; Rumour</title>
		<link>https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 Feb 2024 09:53:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[battlefield]]></category>
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		<category><![CDATA[Ridgeline Games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=580145</guid>

					<description><![CDATA[The game will allegedly feature a modern-day setting, as well as 64-player multiplayer as part of a "back to the roots" approach.]]></description>
										<content:encoded><![CDATA[<p>The critical and commercial failure of 2020&#8217;s <em>Battlefield 2042 </em>forced EA to reevaluate the first-person shooter franchise in some significant ways, leading to the company <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">adopting a multi-studio development model for future instalments</a>. Concrete details on the future of <em>Battlefield </em>have been scant since these changes were instituted, but a new report by <a href="https://insider-gaming.com/battlefield-2025-battle-royale/" target="_blank" rel="noopener">Insider Gaming&#8217;s</a> Tom Henderson has shed light on potential details.</p>
<p>According to the report, the next mainline <em>Battlefield </em>game is targeting an October 2025 launch, and is being internally billed as a &#8220;back to the roots&#8221; game for the series. As such, the game will feature 64-player multiplayer battles, while also bringing back the series&#8217; four-class system and implementing improvements to the destruction mechanics, something that <a href="https://gamingbolt.com/new-battlefield-game-will-tout-the-most-realistic-destruction-effects-in-the-industry-job-ad-suggests">previous job listings have also suggested</a>.</p>
<p>Allegedly, the game will take place in a modern-day setting (somewhere between the years 2025 and 2030), while placing &#8220;a strong story-driven emphasis on modern technology used in war&#8221;. What that means for a single player campaign – <a href="https://gamingbolt.com/ridgeline-games-established-by-electronic-arts-to-develop-battlefield-narrative-campaign">in development at Ridgeline Games</a> – remains to be seen, especially with director and studio head Marcus Lehto recently having <a href="https://gamingbolt.com/next-battlefields-campaign-director-has-seemingly-left-ridgeline-games">left the company</a>.</p>
<p>Henderson also claims that the next <em>Battlefield </em>game will be accompanied with a tie-in free-to-play battle royale experience developed by Ripple Effect Studios. Read more on that <a href="https://gamingbolt.com/ripple-effect-studios-battlefield-game-is-a-free-to-play-battle-royale-title-rumour">through here</a>.</p>
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		<title>New Battlefield Game Will Tout &#8220;the Most Realistic Destruction Effects in the Industry&#8221;, Job Ad Suggests</title>
		<link>https://gamingbolt.com/new-battlefield-game-will-tout-the-most-realistic-destruction-effects-in-the-industry-job-ad-suggests</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 14 Jan 2024 16:18:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
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		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=575802</guid>

					<description><![CDATA[A Ripple Effect Studios job ad states the developer is looking to deliver "the most realistic and exciting destruction effects in the industry" with its in-development Battlefield game. ]]></description>
										<content:encoded><![CDATA[<p>The <em>Battlefield </em>franchise has been MIA for a couple of years now, and the fact that its last major release – <em>Battlefield 2042 – </em>was widely considered to be a disappointing one has made things even worse for the series&#8217; fanbase. <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">Multiple studios across EA</a> are, however, working on what&#8217;s next for the franchise, and a job listing published by one of those studios offers a glimpse of what that will entail.</p>
<p>As spotted by <a href="https://tech4gamers.com/next-battlefield-destruction/" target="_blank" rel="noopener">Tech4gamers</a>, a <a href="https://ea.gr8people.com/jobs/180238/vfx-director-ripple-effect" target="_blank" rel="noopener">job ad</a> published by Ripple Effect Studios for the position of VFX Director says the studio is looking to recruit someone who can &#8220;help us create the most realistic and exciting destruction effects in the industry.&#8221;</p>
<p>Ripple Effect Studios is working on a standalone experience in the <em>Battlefield </em>series, one that EA has previously said <a href="https://gamingbolt.com/ripple-effect-studios-new-battlefield-experience-will-complement-and-build-on-the-series-foundations">will &#8220;complement and build upon the series’ foundations&#8221;</a>.</p>
<p>Destruction physics have been central to the <em>Battlefield </em>franchise&#8217;s gameplay experience for a long time now, and expectations are always high from new instalments on that front. Given the impressive advancements we&#8217;ve seen in destruction technology in recent releases – like <em>The Finals</em>, for instance, which is incidentally developed by former <em>Battlefield </em>developers – it should be interesting to see how <em>Battlefield </em>looks to raise the bar.</p>
<p>Meanwhile, <a href="https://gamingbolt.com/next-battlefield-game-will-reimagine-the-series-as-a-truly-connected-ecosystem">the next mainline <em>Battlefield </em>game</a> is in development as well, with DICE leading production, and it will also feature <a href="https://gamingbolt.com/dice-is-making-a-new-team-to-work-on-next-battlefields-campaign-with-ridgeline-games">a single player campaign built by Ridgeline Games</a>.</p>
<p>In September, EA also announced that <em>Need for Speed </em>developer Criterion had been pulled in <a href="https://gamingbolt.com/need-for-speed-studio-is-now-working-on-battlefield">to provide development support on future <em>Battlefield </em>titles</a>.</p>
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		<title>Next Battlefield Game Will &#8220;Reimagine&#8221; the Series as a &#8220;Truly Connected Ecosystem&#8221;</title>
		<link>https://gamingbolt.com/next-battlefield-game-will-reimagine-the-series-as-a-truly-connected-ecosystem</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 02 Aug 2023 07:26:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ridgeline Games]]></category>
		<category><![CDATA[Ripple Effect Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=561173</guid>

					<description><![CDATA[EA currently has a number of studios working on the franchise, including DICE, Ridgeline Games, and Ripple Effect Studios. ]]></description>
										<content:encoded><![CDATA[<p>The&nbsp;<em>Battlefield&nbsp;</em>franchise has had its ups and downs, like any other franchise, but there have been far more downs than ups in recent years.&nbsp;<em>Battlefield 5&nbsp;</em>was perceived by many to be a step-down for the series, while&nbsp;<em>Battlefield 2042&nbsp;</em>turned out to be nothing short of a disaster (especially at launch and in the months afterward). But of course,&nbsp;<a href="https://gamingbolt.com/battlefield-will-be-a-meaningful-part-of-our-future-electronic-arts"><em>Battlefield&nbsp;</em>remains a crucial pillar in EA&#8217;s portfolio</a>, and during a recent quarterly earnins call (via <a href="https://seekingalpha.com/article/4622453-electronic-arts-inc-ea-q1-2024-earnings-call-transcript" target="_blank" rel="noopener">Seeking Alpha</a>), the company reveald some brief new details on what lies ahead for the series.</p>
<p>CEO Andrew Wilson mentioned the next&nbsp;<em>Battlefield&nbsp;</em>game only in passing while speaking about major upcoming games that EA studios are currently at work on, and in doing so, referred to the title as &#8220;a reimagination of <em>Battlefield</em> as a truly connected ecosystem.&#8221;</p>
<p>Wilson did not elaborate further, so what shape that &#8220;connected ecosystem&#8221; will take remains to be seen. Presumably, EA will look to do something with multiple connected games and experiences all feeding into a single hub, similar to the model that&nbsp;<em>Call of Duty&nbsp;</em>has adopted in recent years.</p>
<p>Back in 2021, EA announced that it was adopting <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">a new multi-studio model for&nbsp;</a><em><a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">Battlefield</a>&nbsp;</em>that will see multiple different teams working on several different kinds of experiences within the franchise. Currently, DICE is working on the next mainline&nbsp;<em>Battlefield&nbsp;</em>game, which will also feature <a href="https://gamingbolt.com/dice-is-making-a-new-team-to-work-on-next-battlefields-campaign-with-ridgeline-games">a narrative-driven single player campaign developed by Ridgeline Games</a>. The game is <a href="https://gamingbolt.com/next-battlefield-could-release-in-2024-rumor">rumoured to launch sometime in 2024</a>. Meanwhile, Ripple Effect Studios is also currently <a href="https://gamingbolt.com/ripple-effect-studios-new-battlefield-experience-will-complement-and-build-on-the-series-foundations">working on a separate&nbsp;<em>Battlefield&nbsp;</em>experience</a>.</p>
<p>Earlier this year, EA announced it had <a href="https://gamingbolt.com/battlefield-mobile-has-been-cancelled">cancelled&nbsp;</a><em><a href="https://gamingbolt.com/battlefield-mobile-has-been-cancelled">Battlefield Mobile</a>.</em></p>
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		<title>Battlefield Will be a &#8220;Meaningful Part of Our Future&#8221; &#8211; Electronic Arts</title>
		<link>https://gamingbolt.com/battlefield-will-be-a-meaningful-part-of-our-future-electronic-arts</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 May 2023 17:08:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Ridgeline Games]]></category>
		<category><![CDATA[Ripple Effect Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552322</guid>

					<description><![CDATA[CEO Andrew Wilson says there is "extraordinary confidence in that team and extraordinary confidence in the progress they're making."]]></description>
										<content:encoded><![CDATA[<p>Electronic Arts&#8217; <em>Battlefield</em> franchise is in a weird position these days. <a href="https://gamingbolt.com/battlefield-2042-has-over-26000-negative-user-reviews-and-counting-on-steam"><em>Battlefield 2042&#8217;s</em> launch was disastrous</a>, though DICE has made several changes and improvements over the last 17 months. Nevertheless, the publisher still considers it a &#8220;meaningful part of our future.&#8221;</p>
<p>In its recent Q4 2023 earnings call (transcript via <a href="https://www.fool.com/earnings/call-transcripts/2023/05/09/electronic-arts-ea-q4-2023-earnings-call-transcrip/" target="_blank" rel="noopener">The Motley Fool</a>), CEO Andrew Wilson was asked if there were any updates on projects associated with the <em>Battlefield</em> IP. Wilson said, &#8220;We don&#8217;t have any date announcements or future announcements, if that&#8217;s the question, certainly this time. What I&#8217;d say is I think we&#8217;ve put together an extraordinary creative leadership team. I know we&#8217;ve got the team gathering this week in Sweden.</p>
<p>&#8220;I had a call this morning with some of the leadership, and they&#8217;re very bullish on how that&#8217;s progressing. I think we&#8217;ve got extraordinary confidence in that team and extraordinary confidence in the progress they&#8217;re making against the future of that franchise. And I come back to we&#8217;re not just building a game. We&#8217;re building a platform, content as a platform, to drive live services over the decades to come.&#8221;</p>
<p>Over time and when it&#8217;s appropriate, Electronic Arts will talk more about <em>Battlefield&#8217;s</em> future. However, it&#8217;s &#8220;firmly implanted&#8221; in &#8220;that first pillar of our strategy: building games and experiences that attract and entertain massive online communities across platforms, business models and geographies. And we think that <em>Battlefield</em> is going to be a meaningful part of our future. And we&#8217;ll share more as time progresses.&#8221;</p>
<p>Following the release of <em>Battlefield 2042</em>, EA <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">established a multi-studio initiative</a> to work on the series with Respawn Entertainment head Vince Zampella as the franchise head. DICE is rumored to be working on a new mainline title, which <a href="https://gamingbolt.com/next-battlefield-could-release-in-2024-rumor">could launch in 2024</a>, while Ripple Effect Studios has <a href="https://gamingbolt.com/ripple-effect-studios-new-battlefield-experience-will-complement-and-build-on-the-series-foundations">a new <em>Battlefield experience</em> in the works</a>. Then there&#8217;s Ridgeline Games, led by <em>Halo</em> co-creator Marcus Lehto, <a href="https://gamingbolt.com/ridgeline-games-established-by-electronic-arts-to-develop-battlefield-narrative-campaign">working on a narrative campaign for <em>Battlefield</em></a>. Stay tuned for any updates in the coming years.</p>
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		<title>Ripple Effect Studios&#8217; New Battlefield Experience Will &#8220;Complement and Build&#8221; on the Series&#8217; Foundations</title>
		<link>https://gamingbolt.com/ripple-effect-studios-new-battlefield-experience-will-complement-and-build-on-the-series-foundations</link>
					<comments>https://gamingbolt.com/ripple-effect-studios-new-battlefield-experience-will-complement-and-build-on-the-series-foundations#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 08 Sep 2022 17:52:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Industrial Toys]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ridgeline Games]]></category>
		<category><![CDATA[Ripple Effect Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529507</guid>

					<description><![CDATA[Creative director Lars Gustavsson is also departing Electronic Arts. He joined DICE in 2000 and worked on the first game in the series, Battlefield 1942.]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/ridgeline-games-established-by-electronic-arts-to-develop-battlefield-narrative-campaign">establishment of Ridgeline Studios</a>, a new development studio helmed by<em> Halo</em> series co-creator Marcus Lehto, <em>Battlefield</em> general manager Byron Beede released a <a href="https://www.ea.com/en-gb/games/battlefield/battlefield-2042/news/all-in-on-battlefield-ridgeline-developing-next-campaign" target="_blank" rel="noopener">new update</a>. Proclaiming the various <em>Battlefield</em> studios to be &#8220;all-in&#8221; on the franchise, he revealed that &#8220;new experiences&#8221; were in pre-production. One of those comes from Ripple Effect Studios, which was <a href="https://gamingbolt.com/battlefield-is-expanding-with-a-multi-studio-development-model">previously announced</a> to be working on a &#8220;new experience&#8221; in the <em>Battlefield 2042</em> universe.</p>
<p>Beede has since noted that this &#8220;entirely new&#8221; <em>Battlefield</em> experience will &#8220;complement and build upon the series’ foundations.&#8221; What this means is currently unknown.</p>
<p>Lehto and his team will be &#8220;leading the charge to develop a narrative campaign set in the <em>Battlefield</em> universe that will engage fans in new and exciting ways while remaining true to the classic elements of the series.&#8221; It wasn&#8217;t confirmed if this was a new game or part of <em>Battlefield 2042&#8217;s</em> future content. There will be a &#8220;variety of experiences&#8221; to expand on the latter&#8217;s universe which will appear in &#8220;later seasons,&#8221; but what this means is also unknown.</p>
<p>DICE will continue focusing on multiplayer, which includes support for <em>Battlefield 2042</em>. However, Beede announced that creative director Lars Gustavsson would be leaving Electronic Arts for a &#8220;new adventure.&#8221; Known as &#8220;Mr Battlefield,&#8221; Gustavsson has been with DICE since 2000 and worked on <em>Battlefield 1942</em>, the first game in the series.</p>
<p>&#8220;Lars has dedicated a substantial portion of his life to <em>Battlefield</em> and is proud to have helped shape the franchise into what it is today. He is excited to pass the baton to the next generation of <em>Battlefield</em> creators at DICE, Ripple Effect, Industrial Toys, and Ridgeline Games.&#8221;</p>
<p>The next <em>Battlefield</em> is <a href="https://gamingbolt.com/next-battlefield-could-release-in-2024-rumor">rumored for a 2024 release</a> and could be <a href="https://gamingbolt.com/the-next-battlefield-game-is-rumored-to-be-a-hero-shooter">a hero shooter</a>. As for <em>Battlefield 2042</em>, it&#8217;s in the middle of <a href="https://gamingbolt.com/battlefield-2042-gets-season-2-master-of-arms-gameplay-trailer"><em>Season 2: Master of Arms</em></a>, with two more still to go. Though rumored to <a href="https://gamingbolt.com/battlefield-2042-just-has-a-skeleton-crew-working-on-it-as-dice-shifts-focus-to-the-next-instalment-rumour">have a &#8220;skeleton crew&#8221;</a> while DICE prepares for the next sequel, general manager Rebecka Coutaz said the studio <a href="https://gamingbolt.com/battlefield-2042-studio-has-no-time-for-other-projects-says-new-general-manager">had &#8220;no time&#8221; for other projects</a>.</p>
<p>Of course, rumors before this indicated that a &#8220;large portion&#8221; of DICE <a href="https://gamingbolt.com/next-battlefield-could-revert-a-lot-of-battlefield-2042s-changes-rumor">was working on the next entry</a> which is seemingly in pre-production. As always, stay tuned for official news and updates.</p>
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