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	<title>Risen &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gothic and Elex Studio Piranha Bytes Has Reportedly Been Shut Down</title>
		<link>https://gamingbolt.com/gothic-and-elex-studio-piranha-bytes-has-reportedly-been-shut-down</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 16:45:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[ELEX]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[Risen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592797</guid>

					<description><![CDATA[The studio behind the Gothic, Risen, and Elex franchises has reportedly been shut down by parent company Embracer Group. ]]></description>
										<content:encoded><![CDATA[<p>Embracer Group announced earlier this year that its months-long internal restructuring process that resulted in thousands of layoffs and multiple studio closures had <a href="https://gamingbolt.com/embracers-restructuring-program-is-finally-over-way-too-early-to-start-talking-about-acquisitions-again">come to an end</a>, though it seems we&#8217;re still feeling the aftershocks. Reports claim Piranha Bytes has now also been shut down.</p>
<p>As per Polish outlet <a href="https://www.cdaction.pl/newsy/piranha-bytes-closed-the-end-of-the-studio-behind-gothic-risen-and-elex" target="_blank" rel="noopener">CD Action</a>, anonymous sources have revealed that Piranha Bytes shut its doors at the end of June. The studio was allegedly looking for external investments in the lead-up to its closure in the hopes of being bought out, but after being unable to secure the necessary investment, it was forced to shut down.</p>
<p>The report claims the developer had intended to work on a new dark fantasy RPG similar to <em>Gothic</em>, and it would have been built on Unreal Engine 5. Piranha Bytes or Embracer Group are yet to make any official statements regarding the studio&#8217;s closure, and according to the report, that is unlikely to change.</p>
<p>Founded in 1997 and <a href="https://gamingbolt.com/thq-nordic-acquires-piranha-bytes-developer-of-elex-and-gothic">acquired by THQ Nordic in 2019</a>, Piranha Bytes has released several fan-favourite RPGs over the years, including the likes of <em>Gothic, Risen, </em>and <em>Elex</em>, as well as their respective sequels. A remake of the original <em>Gothic </em>developed by Alkimia Interactive is set to release sometime later this year.</p>
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		<title>Risen (PS4) Review – Some Things Are Better Left in the Past</title>
		<link>https://gamingbolt.com/risen-ps4-review-some-things-are-better-left-in-the-past</link>
					<comments>https://gamingbolt.com/risen-ps4-review-some-things-are-better-left-in-the-past#respond</comments>
		
		<dc:creator><![CDATA[Mike Alexander]]></dc:creator>
		<pubDate>Mon, 30 Jan 2023 18:07:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Risen]]></category>
		<category><![CDATA[THQ Nordic]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=542269</guid>

					<description><![CDATA[THQ Nordic has brought back a 14-year-old cult classic to introduce it to an entirely new generation of gamers. But, with only a few sparse updates to an ancient game, is it worth revisiting the island of Faranga? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s all the rage these days to bring back games from years long past, and THQ Nordic is now on that train with their recent release of <em>Risen</em>. <em>Risen</em> is an action RPG from 2009 that was developed by Piranha Bytes and has developed a reputation for being something of a cult classic in the years since its release. But sometimes, things we loved before are better left in our memories.</p>
<p>But maybe I’m getting ahead of myself.</p>
<p>This 2023 port of <em>Risen</em> is notably <i>not </i>a remaster. In a time where games from that era are getting full-blown, ground-up remakes (like the recently released <em>Dead Space</em>), THQ Nordic has decided instead to essentially re-release <em>Risen </em>in its original state with only a few slight changes to enhance that original experience. This includes things such as a reworked UI, full gamepad controls, and “fully seamless world streaming support”, which allows you to traverse the vast island of Faranga without ever facing a loading screen.</p>
<p><iframe title="Risen PS4 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/APlQ0ZQ-KIc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"The opening hours of the game are a little bit of a slog, mostly due to the game’s combat."</p>
<p>So then, this version of <em>Risen</em> is essentially the same as what players received on PC and Xbox 360 back in 2009. It’s a very old game, and this release is clearly aimed at those who enjoyed it in its time and are looking for that hit of nostalgia with just a few modern conveniences to sweeten the pot. But, for players who have no prior experience with the original <em>Risen</em> or any of its sequels, is this re-release worth picking up?</p>
<p>In <em>Risen</em>, players will take control of an unnamed hero who falls into the “generic male protagonist” category that was so popular in the late 2000s. The fact that the character is also devoid of any kind of personality doesn’t bode well for the game’s 60+ hours of content it advertises, though the game is fully voice-acted, and quite well at that. A self-insert character is nothing new for an RPG, even one from this era, so <em>Risen</em> can be forgiven in this regard. Especially when you consider the places its story goes and how strong the voice-acting performances are.</p>
<p>The opening hours of the game are a little bit of a slog, mostly due to the game’s combat. The addition of magic after a certain point opens up your combat options significantly, which is great! Conjuring undead minions and blasting away enemies with magic beams is awesome, but it takes some time to gain access to these powers. While you grind and level up to reach those skills, you’ll be relying on melee combat, which… doesn’t fare as well.</p>
<p>You have the standard array of sharp, blunt, and ranged weapons you would expect in a fantasy RPG, but using them just doesn’t feel good. The combat animations are jerky, and it takes quite some time to get used to the game’s flow during fights, where positioning is key but finding and getting into the right position is difficult. There are unlockable skills that help the combat feel better, but you’re looking down the barrel of many hours before melee fighting is fun. And again, <em>Risen</em> is an action RPG, so you’ll be spending the bulk of your time in the game fighting. It’s just a shame that combat in the game feels like work the majority of the time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-542271" src="https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-scaled.jpg" alt="risen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-3-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The combat animations are jerky, and it takes quite some time to get used to the game’s flow during fights, where positioning is key but finding and getting into the right position is difficult."</p>
<p>But at least there’s plenty of enemy variety. Don’t let the first few hours of the game fool you, there are far worse things to fight besides the ostrich-sized vultures, “stingrats”, and wolves of the opening areas. Later you’ll be faced with all kinds of undead monsters, giant bugs and lizard people. Each of these enemies is visually and mechanically interesting, to the game’s credit.</p>
<p>In terms of visuals though, <em>Risen</em> is a mixed bag. The game’s opening area, a shipwrecked beach that is being battered by rain and lightning, looks quite impressive. Flashes of lightning illuminate the debris of the wreck that is scattered along the beach, all impressively detailed, and that area leads into a linear path that is surrounded by dense foliage and greenery.</p>
<p>It’s a great start despite the linearity (which goes away pretty soon after that), and most of the environments you explore around Faranga are equally high quality. When it comes to character models and facial animations though, oof. You get the RPG standard camera zoom into an NPC’s face when you are engaged in conversation, and most of the time, what you are presented with is a less-than-pleasant, low-quality face model with flapping lips that are mostly out of sync with the dialogue. It’s a fault you can forgive an older game, but it definitely takes you out of the experience when it happens.</p>
<p>Speaking of taking you out of the game, let’s talk about bugs. No, not the giant flying or crawling enemies from the game, but issues that arise when a game is ported to another platform. More than once, <em>Risen</em> completely locked up, and required a restart in order to get going again. It thankfully has a pretty generous autosave system, so a few of those times it wasn’t too big of a deal. However, I did experience quite a bit of progress loss on other occasions, which is frustrating no matter how you slice it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2.jpg"><img decoding="async" class="aligncenter wp-image-542273" src="https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2.jpg" alt="risen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/risen-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>Risen</em> was influential and beloved in its time, but that time was long ago, and many other great games have taken its place since. So, unless you’re a die-hard <em>Risen</em> fan, your money is likely better spent elsewhere."</p>
<p>Outside of those occasional freezes, the game performs well, as it should on a system as powerful as a PS5 (we reviewed the PS4 version through backwards compatibility). There weren’t any noticeable hitches in the framerate, even when there was overzealous use of magic and effects filled the screen. This release of the game also has a “performance” option that can be turned on or off, but it’s not really clear what that option does. The game seems to run just as well with it on or off, and there didn’t seem to be any visual changes either way.</p>
<p>Overall, <em>Risen</em> is… fine. It’s a game that was influential and beloved in its time, but that time was long ago, and many other great games have taken its place since. So, unless you’re a die-hard <em>Risen</em> fan, your money is likely better spent elsewhere, though that’s no fault of the game itself. It just belongs to a genre that has been iterated and improved upon so much that going back doesn’t seem worth it, especially for new players.</p>
<p style="text-align: left;"><span style="color: #ff6600;"><em><strong>The PlayStation 4 version of this game was reviewed on PlayStation 5 via backward compatibility.</strong></em></span></p>
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		<title>Risen Gets Updated with Support for Modern DirectInput Controllers, Steam Achievements</title>
		<link>https://gamingbolt.com/risen-gets-updated-with-support-for-modern-directinput-controllers-steam-achievements</link>
					<comments>https://gamingbolt.com/risen-gets-updated-with-support-for-modern-directinput-controllers-steam-achievements#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 25 Jan 2023 02:21:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Risen]]></category>
		<category><![CDATA[THQ Nordic]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541741</guid>

					<description><![CDATA[Piranha Bytes has released a surpise update for its cult-classic 2009 RPG Risen. The update brings a few modern features to the game.]]></description>
										<content:encoded><![CDATA[<p>Developer Piranha Bytes has <a href="https://store.steampowered.com/news/app/40300/view/3660897688194674802" target="_blank" rel="noopener">released an update</a> for its cult-classic 2009 RPG <em>Risen</em>. The update, meant to coincide with the game&#8217;s release on PS4, Xbox One and Nintendo Switch, brings a host of more modern features to the game.</p>
<p>Among other things, <em>Risen</em> now has support for DirectInput controllers, which means that players can now use PS4, PS5 and Nintendo Switch controllers to play the game. It also now has Steam Achievements, as well as rich presence, which means that the game can now show up on Discord if you&#8217;re playing it.</p>
<p>On the technical side of things, the studio hasn&#8217;t gone into too many details about all the things it has fixed or added, but the announcement mentions the addition of support for 64-bit hardware, the ability to change the game&#8217;s FOV, and other technical tweaks related to audio and physics.</p>
<p>For those that played it back when it came out, <em>Risen</em> has a reputation for being un-compromising in its difficulty, but despite its faults, the game was lauded for its depth, gameplay and writing. Most of the complaints about the game came from technical issues.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">541741</post-id>	</item>
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		<title>THQ Nordic Acquires Piranha Bytes, Developer Of ELEX And Gothic</title>
		<link>https://gamingbolt.com/thq-nordic-acquires-piranha-bytes-developer-of-elex-and-gothic</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 22 May 2019 18:46:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ELEX]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[THQ Nordic]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=400373</guid>

					<description><![CDATA[Add more IPs to THQ Nordic’s overflowing library.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/THQ-Nordic.png"><img loading="lazy" decoding="async" class="alignnone wp-image-399728" src="https://gamingbolt.com/wp-content/uploads/2019/05/THQ-Nordic.png" alt="THQ Nordic" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/THQ-Nordic.png 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/THQ-Nordic-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2019/05/THQ-Nordic-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2019/05/THQ-Nordic-1024x576.png 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The season seems pretty ripe for acquisitions and mergers as companies are expanding. One of them is THQ Nordic, who have been expanding at a rapid pace ever since taking the THQ name, along with many of their previous licenses. They’ve now added even more to their already sizeable catalogue, as it was announced today thay they have officially purchased developer Piranha Bytes.</p>
<p>Piranha Bytes is the developer of several midrange RPG games, like <em>Gothic</em>, <em>Risen</em> and, most recently, <em>ELEX</em> (the last game being published by THQ Nordic). In the <a href="https://news.cision.com/thq-nordic-ab/r/thq-nordic-acquires-legendary-game-studio-piranha-bytes,c2822078" target="_blank" rel="noopener noreferrer">statement</a> announcing the sale, they say that despite this new development, Piranha Bytes will maintain creative freedom and continue pursuing the type of games they’ve been known for. No announcements about what titles to expect in the near future came with the news.</p>
<p>This adds more IPs to the publisher’s ownership, and it’s already pretty packed. Just today we also learned they are working with <em>Metro</em> developer 4A Games <a href="https://gamingbolt.com/metro-exodus-developers-4a-games-have-unannounced-aaa-game-in-development">on a new “AAA” production, and have a staggering 80 games in some degree of production</a>. We also know they’ll be at E3 this year and reveal at least two games from <a href="https://gamingbolt.com/thq-nordic-will-have-two-unannounced-games-for-beloved-franchises-at-e3">“beloved franchises,”</a> so we might start seeing some newer games from that mass catalog of IPs soon.</p>
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		<title>Risen 2 Gamescom teaser shows in-game gameplay</title>
		<link>https://gamingbolt.com/risen-2-gamescom-teaser-shows-in-game-gameplay</link>
					<comments>https://gamingbolt.com/risen-2-gamescom-teaser-shows-in-game-gameplay#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 12:50:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[Pirate RPG]]></category>
		<category><![CDATA[Risen]]></category>
		<category><![CDATA[Risen 2: Dark Waters]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39500</guid>

					<description><![CDATA[Ancient creatures are rising! It&#8217;s up to you to make a stand against this evil. Prepare yourself and keep your sight fixed upon the restless water! Deep Silver presents the brand new GamesCom teaser featuring the first ingame scenes! Tell us what you think of the video in the comments section below.]]></description>
										<content:encoded><![CDATA[<p><object style="height: 390px; width: 640px"><param name="movie" value="https://www.youtube.com/v/xYr7R3HP4h0?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="https://www.youtube.com/v/xYr7R3HP4h0?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></object></p>
<p><em>Ancient creatures are rising! It&#8217;s up to you to make a stand against this evil. Prepare yourself and keep your sight fixed upon the restless water! Deep Silver presents the brand new GamesCom teaser featuring the first ingame scenes!</em> Tell us what you think of the video in the comments section below.</p>
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