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	<title>ronimo games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Blightbound, Dark Co-op Dungeon Crawler, Releases July 27th</title>
		<link>https://gamingbolt.com/blightbound-dark-co-op-dungeon-crawler-releases-july-27th</link>
					<comments>https://gamingbolt.com/blightbound-dark-co-op-dungeon-crawler-releases-july-27th#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Thu, 01 Jul 2021 19:44:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blightbound]]></category>
		<category><![CDATA[Devolver Digital]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=485320</guid>

					<description><![CDATA[Ronimo Games' Blightbound is scheduled to release on PlayStation 4, Xbox One, and PC via Steam in late July. The game is currently in Early Access.]]></description>
										<content:encoded><![CDATA[<p>Developer Ronimo Games and publisher Devolver Digital announced that <em>Blightbound</em>, described as a &#8220;dark multiplayer dungeon crawler&#8221; will leave Early Access and officially launch for PlayStation 4, Xbox One, and PC via Steam on July 27th.</p>
<p>In<em> Blightbound, </em>players will take control of up to three heroes who depart their safe haven in the mountains to take on the Blight &#8211; &#8220;a mysterious and corrupting fog that enshrouds the land.&#8221; Players will be able to explore several handcrafted dungeons and acquire up to 20 unique heroes, each with their own skills, abilities, and unique stories, all of which are fully narrated.</p>
<p>In addition, players will also craft and collect loot and improve their mountain stronghold to better train and upgrade their characters. The game will also have three distinct areas to explore, several character classes to master, and if the game&#8217;s trailer is anything to go by, some truly gorgeous art. <em>Blightbound</em> will also support cross-play and local multiplayer.</p>
<p>You can watch the latest trailer for the game below:</p>
<p><iframe title="Blightbound - Coming to PS4, XB1, and PC on July 27" width="500" height="281" src="https://www.youtube.com/embed/F68lfvzcv7U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">485320</post-id>	</item>
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		<title>Blightbound Enters Steam Early Access on July 29th</title>
		<link>https://gamingbolt.com/blightbound-enters-steam-early-access-on-july-29th</link>
					<comments>https://gamingbolt.com/blightbound-enters-steam-early-access-on-july-29th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 Jul 2020 10:57:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blightbound]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=448110</guid>

					<description><![CDATA[New trailer released for the multiplayer-focused dungeon crawler.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-441644" src="https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound.jpg" alt="Blightbound" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Awesomenauts</em> developer Ronimo Games has released a new trailer for its upcoming dungeon crawler <a href="https://gamingbolt.com/blightbound-announced-by-awesomenauts-developer-dungeon-crawler-enters-early-access-in-2020"><em>Blightbound</em></a>. It also revealed that the game will go live on July 29th for Steam Early Access. Check out the gameplay below in the meantime, though it is from a work-in-progress build.</p>
<p><em>Blightbound</em> takes place in a medieval fantasy setting where a mysterious fog called Blight turns everything evil. Players are tasked with venturing into handcrafted dungeons to battle all kinds of dangers and potentially recover any new heroes to their cause. Each player takes on one of three roles to battle bosses and other foes.</p>
<p>There are more than 20 heroes, each with their own abilities and stories to collect, along with &#8220;hundreds&#8221; of unique items for them. As you recruit new heroes, you&#8217;ll also upgrade the mountain refuge, bringing in more artisans for crafting along with completing bounties. How much of the full game will be available in early access remains to be seen so stay tuned for more details.</p>
<p><iframe title="Blightbound | Developer Walkthrough | Steam Early Access July 29" width="500" height="281" src="https://www.youtube.com/embed/SErvwfHD-7w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">448110</post-id>	</item>
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		<title>Blightbound Announced by Awesomenauts Developer &#8211; Dungeon Crawler Enters Early Access in 2020</title>
		<link>https://gamingbolt.com/blightbound-announced-by-awesomenauts-developer-dungeon-crawler-enters-early-access-in-2020</link>
					<comments>https://gamingbolt.com/blightbound-announced-by-awesomenauts-developer-dungeon-crawler-enters-early-access-in-2020#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 May 2020 16:45:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blightbound]]></category>
		<category><![CDATA[Devolver Digital]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=441642</guid>

					<description><![CDATA[Venture through Blight-covered lands alone or with friends to battle monstrous foes.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441644" src="https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound.jpg" alt="Blightbound" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/Blightbound-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ronimo Games&#8217; next title <em>Blightbound</em> has been officially revealed with Devolver Digital as its publisher. It&#8217;s an animated dungeon crawler that sees the world in danger after the Shadow Titan is defeated and unleashes the Blight. With the world corrupted by its influence, it&#8217;s up to new heroes to team up and defeat it.</p>
<p><em>Blightbound</em> is essentially a dungeon crawler with local and online multiplayer support. The art design is rather fetching, which brings the developer&#8217;s side-scrolling MOBA <a href="https://gamingbolt.com/awesomenauts-pc-review"><em>Awesomenauts</em> </a>to mind. As you venture across dungeons, which are hand-crafted, you&#8217;ll discover new loot and eventually unlock over 20 heroes to play with.</p>
<p>There are three roles to choose from &#8211; Warrior, Mage and Assassin &#8211; each with their own unique abilities and hundreds of unique items to unlock. As you upgrade your mountain refuge, crafting, bounties and more facilities will become available. <em>Blightbound</em> will be out on Steam Early Access later this year so stay tuned for more details.</p>
<p><iframe loading="lazy" title="Blightbound - Coming to Steam Early Access" width="500" height="281" src="https://www.youtube.com/embed/b2GKhxVYELE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Awesomenauts: Assemble Development Delayed; Will Miss PS4 Launch</title>
		<link>https://gamingbolt.com/awesomenauts-assemble-development-delayed-will-miss-ps4-launch</link>
					<comments>https://gamingbolt.com/awesomenauts-assemble-development-delayed-will-miss-ps4-launch#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Wed, 13 Nov 2013 07:12:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awesomenauts: Assemble]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=178330</guid>

					<description><![CDATA[Some not so awesome news on the Awesomenaut: Assemble front.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-174333" alt="Awesomenauts_05" src="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Awesonemauts: Assemble, the PS4 version of the highly successful multiplayer online battle area side scroller, Awesomenauts, is reporting some big delays, according to developers Ronimo Games. As a result, it seems that Awesomenauts: Assemble won&#8217;t be ready in time to be included in the PS4 launch catalogue; a catalogue, I might add, that has already caught quite a bit of flak for not being as stacked as that of the Xbox One.</p>
<p>While it won&#8217;t make the November 15th PS4 release date, Awesomenauts: Assemble developers have stated that they still hope to complete the project in time for the European PS4 release, which will take place on November 29th. As for the &#8220;official&#8221; US release, it&#8217;s been switched to the vague &#8220;PS4 launch window&#8221;, which essentially means that it will release at some point within the console&#8217;s first quarter.</p>
<p>Let us know your thoughts in the comments section below.</p>
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		<title>Awesomenauts Interview: PS4&#8217;s Power, 1080p Resolution, Cross Play Support and More</title>
		<link>https://gamingbolt.com/awesomenauts-interview-ps4s-power-1080p-resolution-cross-play-support-and-more</link>
					<comments>https://gamingbolt.com/awesomenauts-interview-ps4s-power-1080p-resolution-cross-play-support-and-more#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Oct 2013 10:08:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[Dualshock 4]]></category>
		<category><![CDATA[indie]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=174328</guid>

					<description><![CDATA[The indie line-up on the PlayStation 4 is nothing to scoff at. More surprising has been Sony&#8217;s approach to the genre, with key titles being presented as exclusives and touted as system sellers. And though there have been the requisite hard hitters, there are also a few understated titles that will be fighting to make [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he indie line-up on the PlayStation 4 is nothing to scoff at. More surprising has been Sony&#8217;s approach to the genre, with key titles being presented as exclusives and touted as system sellers. And though there have been the requisite hard hitters, there are also a few understated titles that will be fighting to make an impact when the PS4 releases. Take Ronimo Games&#8217; Awesomenauts for example, which is also slated to arrive on the console at launch, thus inserting itself into the fray from the get-go.</p>
<p>We recently spoke to Ronimo Games co-founder Jasper Koning about the game, including features we can (and can&#8217;t expect) with the PS4 version, the advantages of the PlayStation 4&#8217;s architecture, the lack of an Xbox One release and much more.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-174330" alt="Awesomenauts_02" src="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_02.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_02.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_02-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class='review-highlite' >
        "It's true the PC is going stronger than ever, but that's always the case at the end of a console cycle. The effect might be more pronounced than normal because the cycle lasted a bit longer, but that doesn't mean there's no place for another successful set of consoles."
      </p>
<p><strong>GamingBolt: First of all, congratulations on announcing Awesomenauts for the PlayStation 4. For those who are unaware of the game and the development studio, can you please tell us a bit about it?</strong></p>
<p><strong>Jasper Koning: </strong>We&#8217;re a small team of developers who joined forces when they graduated from their Game Design &amp; Development course in 2007. We released our first commercial game in 2009, called Swords &amp; Soldiers. After that we ported the game to PS3 and PC while we started working on our next title.</p>
<p>This turned into our second game, called Awesomenauts. We first launched the game on Xbox 360 and PS3, later porting the game to PC. Since then we&#8217;ve been supporting the PC version, added lots of new characters, features and improvements.</p>
<p>The game itself is a unique blend of 2D action platforming and modern arena battle games. Think Contra/Metal Slug mixed with League of Legends, with an awesome 80&#8217;s cartoon theme, complete with kickass intro tune.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2012/07/awesomenauts_01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-97364" alt="awesomenauts_01" src="https://gamingbolt.com/wp-content/uploads/2012/07/awesomenauts_01.jpg" width="620" height="332" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/awesomenauts_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2012/07/awesomenauts_01-300x160.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class='review-highlite' >
        "The PlayStation 4 allows us to bring the full experience back to console gaming, published by ourselves without hassle."
      </p>
<p><strong>GamingBolt: Why did you guys decide to bring a game that is already available for other platforms on a next generation console? Why not make something new, say a sequel to Awesomenauts?</strong></p>
<p><strong><strong>Jasper Koning: </strong></strong>Well we&#8217;ve been very busy on updating Awesomenauts over the last year, leaving little room for making a new game. And we also really wanted to bring these updates back to the TV.</p>
<p>Unfortunately there&#8217;s lots of technical, financial and legal trouble with doing that for current gen consoles. Meanwhile the PlayStation 4 allows us to bring the full experience back to console gaming, published by ourselves without hassle.</p>
<p>Actually, we don&#8217;t even have time to make the PlayStation version ourselves with all the new Kickstarter content coming up. Fortunately we&#8217;ve partnered with a technically strong studio we&#8217;ve known for years. They allow us to keep working on improving the Steam version, while also releasing a PlayStation 4 version.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-174331" alt="Awesomenauts_03" src="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_03.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_03.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_03-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class='review-highlite' >
        "Going from 1080p/60fps to 720p/30fps can free up an incredible amount of resources depending on how your game is set up so it might still be a viable option"
      </p>
<p><strong>GamingBolt: Awesomenauts is not coming on the Xbox One and we see a lot of indie developers opting for the PS4 instead. What was the reason of not bringing Awesomenauts to the Xbox One, considering that they recently had a change of heart towards indies?</strong></p>
<p><strong>Jasper Koning: </strong>When we decided we wanted a next gen version of Awesomenauts, the PlayStation 4 was open to self-publishing and Xbox One wasn&#8217;t. That was the simple reason. Since then Microsoft has changed a lot of policies, so we&#8217;ll reevaluate the possibility of making an Xbox One version once the PS4 version is out the door.</p>
<p><strong>GamingBolt: From a gameplay perspective, how are you guys making sure that the PS4 version will be different compared to others?</strong></p>
<p><strong>Jasper Koning: </strong>Our goal is not to make the PlayStation version different. In fact, we&#8217;re trying to keep the PS4 and Steam versions as close as possible. This should make it technically easier to keep them both on par when it comes to updates.</p>
<p>One big change we&#8217;re implementing that&#8217;s mostly meant for the PlayStation 4 version is dual stick controls. Originally Awesomenauts could only be controlled using a classic side scrolling shooter scheme, whereby one stick controls both movement and aim direction. We will create a new optional control scheme that allows players to move and aim with the left and right sticks respectively. But because of the way we work, this scheme will become available on the PC version as well.</p>
<p>The other big differentiation lies in playing with a controller, on your couch, with your PSN friends.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_04.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-174332" alt="Awesomenauts_04" src="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_04.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_04.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_04-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class='review-highlite' >
        "When we decided we wanted a next gen version of Awesomenauts, the PlayStation 4 was open to self-publishing and Xbox One wasn't. That was the simple reason."
      </p>
<p><strong>GamingBolt: Do you plan to use the touchpad features of the DualShock 4 controller?</strong></p>
<p><strong>Jasper Koning: </strong>No, it didn&#8217;t anything to the game.</p>
<p><strong>GamingBolt: The PS4 boasts an exotic architecture along with unified CPU and GPU. How did it affect the development of Awesomenauts on the PS4?</strong></p>
<p><strong>Jasper Koning: </strong>Very little, as an indie developer we don&#8217;t push the hardware so hard that we&#8217;d need any architecture specific optimization. Nowadays the underlying architecture only becomes relevant when you want to push it very hard.</p>
<p><strong>GamingBolt: Many developers have compared the PS4 to a high end PC but there are also others who believe that it will become obsolete (compared to a PC) in a few years’ time. What is your take on the same?</strong></p>
<p><strong>Jasper Koning: </strong>It&#8217;s true the PC is going stronger than ever, but that&#8217;s always the case at the end of a console cycle. The effect might be more pronounced than normal because the cycle lasted a bit longer, but that doesn&#8217;t mean there&#8217;s no place for another successful set of consoles. In fact, the last cycle was bigger than ever in total console sales, and I expect Sony and Microsoft to push even harder this time around. And in the end that&#8217;s what&#8217;s most important, because they can bring exclusive content to the table that gets people buying their boxes.</p>
<p><strong>GamingBolt: Tell us a bit about how multiplayer will work on the PS4 version. What new features have you added to Awesomenauts’ multiplayer this time around?</strong></p>
<p><strong>Jasper Koning: </strong>The game will use the same drop-in drop-out model as all previous versions have. So players can always come and go whenever they like. We will be implementing a couple of features that will promote starting matches together and discourage leaving however. We&#8217;ll be talking about those details soon.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05.jpg" alt="Awesomenauts_05" width="620" height="349" class="aligncenter size-full wp-image-174333" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Awesomenauts_05-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class='review-highlite' >
        "One big change we're implementing that's mostly meant for the PlayStation 4 version is dual stick controls."
      </p>
<p><strong>GamingBolt: The PS3 and Xbox 360 version had 8 characters compared to the 15 we saw on the PC. How many are planned for the PS4 version?</strong></p>
<p><strong>Jasper Koning: </strong>We don&#8217;t really have a set planned. As long as the community is there and the game is doing well, we&#8217;ll be building new characters. Thanks to the Kickstarter we&#8217;ll be building at least four more that will also be added to the PS4 version, but we have no end planned.</p>
<p><strong>GamingBolt: 1080p resolution and 60 frames per second is something that fans have been demanding for next generation games. Can you please let us know whether Awesomenauts on the PS4 will be running at that golden standard? Furthermore do you think more and more games will run at 1080p/60FPS on the PS4?</strong></p>
<p><strong>Jasper Koning: </strong>Of course Awesomenauts will. I can&#8217;t speak of other titles though. I mean, it was already possible to in the last generation, but most developers opted to go for adding lots more detail. Going from 1080p/60fps to 720p/30fps can free up an incredible amount of resources depending on how your game is set up so it might still be a viable option.</p>
<p><strong>GamingBolt: How long did it take to get Awesomenauts up and running on the PS4? Warframe developer Digital Extremes reportedly took only three months&#8230;</strong></p>
<p><strong>Jasper Koning: </strong>Getting the base running only took a few weeks I believe. Solidly tying them into all the Sony services in the backend will take a lot longer though.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="620" height="349" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class='review-highlite' >
        "[PS4's 8 GB GDDR5 RAM] means we no longer have to cut corners when it comes to textures."
      </p>
<p><strong>GamingBolt: Will Awesomenauts have cross play between PC and PS4 players? If yes, can you please explain how it will work?</strong></p>
<p><strong>Jasper Koning: </strong>It won&#8217;t because we use the back ends of Steam and PlayStation network extensively, and there&#8217;s currently no way to tie them available to developers other than Sony and Valve.</p>
<p><strong>GamingBolt: The PS4 has a super-fast memory of 8GB GDDR5 RAM and there is literally a ton of things going on the screen when Awesomenauts is being played. How does that extra memory matters in developing the game?</strong></p>
<p><strong>Jasper Koning: </strong>It mostly means we no longer have to cut corners when it comes to textures. For the PlayStation 3 and Xbox 360 versions we had a fairly tight texture budget that the art team had to work around.</p>
<p><strong>GamingBolt: When is the game expected to come out on the PS4? Are you guys targeting launch day?</strong></p>
<p><strong>Jasper Koning: </strong>We&#8217;re indeed aiming to be a launch game! So hopefully everyone can grab a copy when they get their new consoles come November!</p>
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		<title>PS4’s Underlying Architecture Will Only Become Relevant When It Will Be Pushed – Ronimo Games</title>
		<link>https://gamingbolt.com/ps4s-underlying-architecture-will-only-become-relevant-when-it-will-be-pushed-ronimo-games</link>
					<comments>https://gamingbolt.com/ps4s-underlying-architecture-will-only-become-relevant-when-it-will-be-pushed-ronimo-games#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Oct 2013 14:22:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[60 frames per second]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ronimo games]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=174240</guid>

					<description><![CDATA[Jasper]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="620" height="349" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
We recently spoke to the co-founder of Ronimo Games, Jasper Koning, whose company is developing Awesomenauts for the PlayStation 4, about the significance of the console&#8217;s unified architecture. On being asked about how the exotic technology affected the development of the game for the console, Koning stated that, &#8220;Very little, as an indie developer we don&#8217;t push the hardware so hard that we&#8217;d need any architecture specific optimization. Nowadays the underlying architecture only becomes relevant when you want to push it very hard.&#8221;</p>
<p>We also asked whether Awesomenauts will be at 60 frames per second and in 1080p resolution when it launches on the PlayStation 4, and whether more and more games will be running at the same when they release. Of course Awesomenauts will. I can&#8217;t speak of other titles though. </p>
<p>&#8220;I mean, it was already possible to in the last generation, but most developers opted to go for adding lots more detail. Going from 1080p/60fps to 720p/30fps can free up an incredible amount of resources depending on how your game is set up so it might still be a viable option.&#8221;</p>
<p>While Awesomenauts will release some time next year for the PS4, there are plenty of other games that will be launching with the console on November 15th in North America and November 29th in Europe. What are your thoughts on Koning&#8217;s comments? Let us know below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">174240</post-id>	</item>
		<item>
		<title>Awesomenauts PS4 took only &#8216;few weeks&#8217; to get base running, 8GB GDDR5 RAM Allows More Texture Budget</title>
		<link>https://gamingbolt.com/awesomenauts-ps4-took-only-few-weeks-to-get-base-running-8gb-gddr5-ram-allows-more-texture-budget</link>
					<comments>https://gamingbolt.com/awesomenauts-ps4-took-only-few-weeks-to-get-base-running-8gb-gddr5-ram-allows-more-texture-budget#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 14:18:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[ronimo games]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172974</guid>

					<description><![CDATA['We no longer have to cut corners when it comes to textures.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/05/awesomenauts.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-87667" alt="awesomenauts" src="https://gamingbolt.com/wp-content/uploads/2012/05/awesomenauts-1024x576.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/05/awesomenauts-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/05/awesomenauts-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/05/awesomenauts.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Awesomenauts is a 2D battle arena game developed by Ronimo Games, a development team based in Netherlands. Awesomenauts is already available on a host of platforms such as the PlayStation 3, Xbox 360, Windows, OSX  and Linux. Given the recent indie push by Sony, it should come as no surprise that Awesomenauts is also coming to the PlayStation 4.</p>
<p>We recently got a chance to speak to Jasper Koning who is the co-founder of Ronimo Games and asked him how long did it took to get Awesomenauts up and running on the PS4, to which he replied:</p>
<p>&#8220;Getting the base running only took a few weeks I believe. Solidly tying them into all the Sony services in the backend will take a lot longer though.&#8221;</p>
<p>He further added that using the PS4&#8217;s super fast memory of 8GB GDDR5 RAM has been beneficial in the game&#8217;s development. &#8220;It mostly means we no longer have to cut corners when it comes to textures. For the PlayStation 3 and Xbox 360 versions we had a fairly tight texture budget that the art team had to work around,&#8221; he said.</p>
<p>We also asked him whether Awesomenauts will have crossplay between PC and PS4 players, but unfortunately that won&#8217;t be happening.</p>
<p>&#8220;It won&#8217;t because we use the backends of Steam and PlayStation network extensively, and there&#8217;s currently no way to tie them available to developers other than Sony and Valve,&#8221; he added.</p>
<p>In addition he also confirmed that they are targeting to launch Awesomenauts alongside the PlayStation 4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">172974</post-id>	</item>
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		<title>Awesomenauts gets a &#8216;Suit-up&#8217; trailer</title>
		<link>https://gamingbolt.com/awesomenauts-gets-a-suit-up-trailer</link>
					<comments>https://gamingbolt.com/awesomenauts-gets-a-suit-up-trailer#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 21 Sep 2012 06:51:45 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ronimo games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=111783</guid>

					<description><![CDATA[Prices for skins as well!]]></description>
										<content:encoded><![CDATA[<p>The Awesomenauts 1.5 update brings new character skins for which we have detailed the prices below.</p>
<blockquote><p>Suit up, it&#8217;s time to get awesome! Update 1.5 introduces all-new character skins, which are available on Steam today. Now you can look even better while taking over the galaxy!<br />
The Awesomenauts are GO! After conquering the console-battlefields, the Awesomenauts are now taking over the PC! A Mac version will follow soon.</p></blockquote>
<p>You can grab the skin for your favorite character at ($2.49 / €2,49 / £1,74). But if you&#8217;re like us you probably have multiple favorites, so we made these handy bundles:</p>
<p>&#8211; Mean and Green ($5.99/ €5,99 / £4,49): Froggy G (Grandmaster Splash), Gnaw (Bumble Gnaw) and Derpl Zork (Hotrod Derpl)<br />
&#8211; Blast from the Past ($5.99/ €5,99 / £4,49): Voltar (Disco Voltar), Leon Chameleon (Mousquetiere Leon) and Yuri (Kosmonaut Yuri)<br />
&#8211; Tropical Thunder ($5.99/ €5,99 / £4,49): Lonestar (Officer Lonestar), Coco (Coco Hawaii) and Clunk (Replaceable Clunk)<br />
&#8211; Costume Party ($14.99/ €14,99 / £11,99): All nine skins!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">111783</post-id>	</item>
		<item>
		<title>Awesomenauts: A set of Gnaw-some screenshots</title>
		<link>https://gamingbolt.com/awesomenauts-a-set-of-gnaw-some-screenshots</link>
					<comments>https://gamingbolt.com/awesomenauts-a-set-of-gnaw-some-screenshots#respond</comments>
		
		<dc:creator><![CDATA[Zahida Sayed]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 14:36:25 +0000</pubDate>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[dtp]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ronimo games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=107812</guid>

					<description><![CDATA[Check out these screenshots from Awesomenauts.]]></description>
										<content:encoded><![CDATA[<p>Check out these screenshots from Awesomenauts.</p>
<p>About Awesomenauts:</p>
<blockquote><p><em>Game Overview:<br />
The Awesomenauts have recruited the most disgusting alien dog/thing in the universe and he is coming to spit you in the face</em></p>
<p>Publisher:dtp</p>
<p>Developer:Ronimo Games</p>
<p>Platforms:PS3, X360 and PC</p>
<p>Release Date:2/5/2012 (PS3 and X360)<br />
1/8/2012 (online) (PC)</p></blockquote>
<p>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw1.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw1-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw2.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw2-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw3.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw3-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw4.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw4-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw5.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw5.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw5-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw5-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw6.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw6.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw6.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw6-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw6-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw7.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw7.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw7.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw7-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw7-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/gnaw8.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw8.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/gnaw8.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/gnaw8-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
</p>
<p>Stay tuned to Gamingbolt.com for more news and updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">107812</post-id>	</item>
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		<title>Meet the new Awesomenaut &#8211; Gnaw</title>
		<link>https://gamingbolt.com/meet-the-new-awesomenaut-gnaw</link>
					<comments>https://gamingbolt.com/meet-the-new-awesomenaut-gnaw#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 10:37:07 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[Gnaw]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ronimo games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=106286</guid>

					<description><![CDATA[Disgusting alien dog/thing.]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Check out the new trailer for Gnaw &#8211; A new Awesomenaut who is full of win.</p>
<p style="text-align: justify;">Vomitting his way onto the battlefield this little menace will infest whole areas with slimy goo and flesh eating plants. So roll up the windows of your spacecraft and keep your arms and legs within the vehicle, because Gnaw is entering the arena today.</p>
<p style="text-align: justify;">The game is pretty popular too with over 500,000 games played and 1,000,000,000 Solar collected in the first 3 weeks on Steam.</p>
<p style="text-align: justify;">Tell us what you think in the comments section below.</p>
<p style="text-align: justify;">
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