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	<title>Saber Interactive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Turok: Origins Gets New Gameplay Trailer With Intense Action And Deadly Enemies</title>
		<link>https://gamingbolt.com/turok-origins-gets-new-gameplay-trailer-with-intense-action-and-deadly-enemies</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 02:11:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Turok: Origins]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647451</guid>

					<description><![CDATA[Aliens, dinosaurs, and a deadly battle for survival are all part of a good day's work when the co-op shooter launches this Fall.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re getting quite close to finally playing <em>Turok: Origins</em> after a very long wait for what Saber&#8217;s touting as a <a href="https://gamingbolt.com/turok-origins-will-be-a-respectful-revival-of-the-franchise-director-says">faithful revival</a> of the classic dino-shooting franchise.</p>
<p>A new gameplay trailer, showcased below, is making the final leg of that wait a lot harder than it is, though. It showcases members of the mystical Turok Order taking on threats that would send anybody else with their survival instincts acting as they should running to safety, if that even exists in the Lost Lands. On the dinosaur side of things, there are some deadly beasts that you&#8217;re going to have to take on with an arsenal of cool weapons, and of course, draw out their DNA to give yourself a better chance at surviving future encounters.</p>
<p>But the dinos aren&#8217;t the only thing you need to worry about, as the Lost Lands are also facing an alien invasion, and we can tell you that they&#8217;re looking like quite a nasty bunch. There are brutes, mages, and other devious beings to take on, and we can&#8217;t wait to see what kinds of abilities their DNA leads to.</p>
<p>This one&#8217;s scheduled for a <a href="https://gamingbolt.com/turok-origins-launches-this-fall-new-trailer-highlights-massive-threats">Fall 2026 release</a> on PC, PS5, Xbox Series X|S, and Nintendo Switch 2, although a concrete release date is yet to be announced.</p>
<p><iframe title="Turok: Origins - Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/J0aWYyRmepw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hitman Classic Trilogy Remastered Announced, Includes All 3 Original Games With Improved Graphics</title>
		<link>https://gamingbolt.com/hitman-classic-trilogy-remastered-announced-includes-all-3-original-games-with-improved-graphics</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 02:32:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hitman Classic Trilogy Remastered]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645636</guid>

					<description><![CDATA[Launching in 2027 for Xbox Series X/S, PS5, and PC, the trilogy includes remasters of Codename 47, Silent Assassin and Contracts.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If <a href="https://gamingbolt.com/007-first-light-is-adding-new-game-tacsim-challenges-and-a-new-mission-with-bawma-in-year-1">new content</a> and <a href="https://gamingbolt.com/007-first-light-sells-2-7-millions-in-first-week">killer sales</a> coming to <em>007 First Light</em> wasn&#8217;t enough, IO Interactive and Saber Interactive have announced a blast from the past with the <em>Hitman Classic Trilogy Remastered</em>. Launching in 2027 for PS5, Xbox Series X/S and PC, it includes remasters of the first three games in the franchise &#8211; <em>Codename 47, Silent Assassin</em> and <em>Contracts</em>.</p>



<p class="wp-block-paragraph">Retaining the same art direction as the original, the remastered trilogy offers improved character models, high-resolution textures and vastly improved environments. Those buildings on the waterfront, which used to be blurry textures, are now fully rendered. Even the water looks so much better than before.</p>



<p class="wp-block-paragraph">Of course, those who prefer the original&#8217;s visuals can simply swap back whenever they feel like it. There&#8217;s also Photo Mode because, well, it&#8217;s a modern game. Why shouldn&#8217;t it have a Photo Mode? This way, you can venture outside the usual mission area and admire the environments all the more.</p>



<p class="wp-block-paragraph">Otherwise, this is the classic <em>Hitman</em> experience as you remember, with disguises, stealth, and various ways to assassinate your targets. No License to Kill here, though you do have firearms to fight back if things get dicey. Stay tuned for more updates and read <a href="https://gamingbolt.com/hitman-3-review-one-last-tango">our review for <em>Hitman 3</em></a>, the third entry in the reboot trilogy and the last developed by IO Interactive before it repackaged everything into <em>World of Assassination</em>.</p>



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<iframe title="HITMAN Classic Trilogy Remastered - Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/e6NC_jUY8Wc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Stuntman: Hollywood Announced At State of Play</title>
		<link>https://gamingbolt.com/stuntman-hollywood-announced-at-state-of-play</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 22:14:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Stuntman: Hollywood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645242</guid>

					<description><![CDATA[You might be faraway from all the glitz and glamor of the silver screen, but there’s a lot of exciting gameplay behind the camera too.]]></description>
										<content:encoded><![CDATA[<p>Among the more interesting additions to the latest State of Play is <em>Stuntman: Hollywood</em>, an arcade racer with an interesting twist.</p>
<p>You&#8217;re going to be driving a variety of vehicles through meticulously designed set-pieces that might look familiar to you if you&#8217;re a movie buff. That&#8217;s because the entire game takes place on the sets of numerous popular films from the real world. It&#8217;s a very welcome crossover between games and some of our favorite action movies, with one scene from <em>Death Race</em> shining through quite prominently in the announcement trailer (showcased below).</p>
<p>The gameplay loop is designed to be easy to catch on to, but harder to nail down at higher levels. You drive as well as you can to earn stars, performing stunts based on what your director says, while going off the script when you can to get more stars. There are challenges that reward even more of them, although they&#8217;re going to get increasingly difficult as you keep going. Each film you&#8217;re performing for is an episode, coming with its own twists on the gameplay loop to keep things as interesting as they can be.</p>
<p>Earning more stars gets you bragging rights in the form of trophies that you proudly display in your Garage, while the films you manage to do your best work on get recognized for taking things up a notch. That&#8217;s all in a day&#8217;s work for a good stuntman in Hollywood.</p>
<p>We can&#8217;t wait to get in front of the camera for this one, but there isn&#8217;t a release date for it at the moment.</p>
<p><iframe title="Stuntman: Hollywood - Announce Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/A7NZpeAmdxk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Warhammer 40,000: Space Marine 2 is Adding A New Class in Year 3</title>
		<link>https://gamingbolt.com/warhammer-40000-space-marine-2-is-adding-a-new-class-in-year-3</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 30 May 2026 03:51:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645008</guid>

					<description><![CDATA["Highly requested by the community," the new Class will receive its own Champion Skin when it launches in the first half of 2027.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s always good to see the brains behind a great game be as excited about the whole thing as we are. That&#8217;s exactly the impression that Focus Entertainment&#8217;s latest <a href="https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/404-may-community-update" target="_blank" rel="noopener">community update</a> about <em>Warhammer 40,000:</em> <em>Space Marine 2</em> has given us, and we&#8217;re all the more excited for what&#8217;s next because of it.</p>
<p>The news follows the release of the game&#8217;s <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-purgation-update-is-now-live-adds-the-battle-simulator">Purgation Update</a>, which brought the very welcome addition of the Battle Simulator to accompany combat squad Veridian&#8217;s investigation into a mysterious facility. Speaking of welcome news, we now know that Year 3 of the popular shooter is bringing a new Class to the table. It&#8217;s the source of all the excitement over at Focus and Saber, and we&#8217;re not surprised that the identity of the said Class has been under wraps. Perhaps it&#8217;s better that way, as it builds the scope for more excitement and reveals in the run-up to Year 3&#8217;s beginning.&#8221;</p>
<p>&#8220;Lots of exciting things are coming in Year 3, and today we’re too excited to keep them under wraps, so here are a few spoilers!&#8230; a new Class is on the way, planned for the first half of 2027!&#8221;</p>
<p>Of course, the developers always hinted at exciting additions to the game, and this recent class is no exception. The rest of the update focused on all the new additions to the game in the wake of Purgation&#8217;s release, and a lot of it is probably stuff you already know. It&#8217;s still worth a look to see if there&#8217;s anything you might have missed.</p>
<p>We can&#8217;t wait to learn more about the new Class, which is apparently one that the lot of you have been quite emphatic about. &#8220;We can’t reveal which one just yet, but we can say it’s been highly requested by the community. As we did with the Techmarine, this new Class will receive its own special Champion Skin after its release.&#8221;</p>
<p>Year 3 will have five major updates, adding new weapons, missions, and more with bug fixes and other improvements. You&#8217;ll have to wait until the Second Anniversary Update is revealed to see the roadmap, so stay tuned for updates.</p>
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		<title>Warhammer 40,000: Space Marine 2 Purgation Update Is Now Live, Adds the Battle Simulator</title>
		<link>https://gamingbolt.com/warhammer-40000-space-marine-2-purgation-update-is-now-live-adds-the-battle-simulator</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 22 May 2026 03:31:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644338</guid>

					<description><![CDATA[A new Operation, perk loadouts, and much more are included in the latest update, and it's going to keep you Marines busy.]]></description>
										<content:encoded><![CDATA[<p><em>Warhammer 40,000: Space Marine 2 </em>has just dropped the new Purgation Update, and there&#8217;s quite a bit of ground to cover.</p>
<p>Starting things off is a new Operation. Aptly titled Purgation, it involves Combat Squad Veridian investigating the mysterious cessation of communications from the Mechanicus facility, which houses key research and must hence be reclaimed at all costs.</p>
<p>Next up is the Battle Simulator, which lets you train and become a Marine like no other, with options to configure enemy combinations and weapon loadouts so you learn to get the most out of gear no matter the situation. That training is probably going to work well with a new approach to perk loadouts on your weapons, letting you switch things up freely depending on what you&#8217;re trying to deal with in the moment. Of course, perk loadouts are tied to weapon loadouts, so you might want to check all your gear before you head out to battle.</p>
<p>There&#8217;s also the new Wargear feature, which lets you equip several of them at once, with further additions promised in the near future. New Siege content and a bunch of different weapons and heroic items round out the list of additions, and we&#8217;re particularly interested in the One-Handed Bolt Carbine.</p>
<p>This one&#8217;s quite the update in our book, and the trailer below is a good indication of why. It makes it easy to see why <em>Space Marine 2 </em>has <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-crosses-12-million-players">12 million players</a>, and why it continues to be a <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-is-still-a-brutal-masterpiece-a-year-later">very potent shooter</a>.</p>
<p><iframe loading="lazy" title="Space Marine 2 - Purgation Update" width="500" height="281" src="https://www.youtube.com/embed/_qWwl6uyEpc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Star Wars: Knights of the Old Republic &#8211; Remake Scene From Aspyr&#8217;s Cancelled Version Emerges &#8211; Rumor</title>
		<link>https://gamingbolt.com/star-wars-knights-of-the-old-republics-cancelled-remakes-early-cutscene-leaked-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 18 May 2026 11:43:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Aspyr]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic – Remake]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643963</guid>

					<description><![CDATA[The cutscene seems to revolve around the early parts of the game, on the Endar Spire, and includes Carth Onasi and Trask Ulgo.]]></description>
										<content:encoded><![CDATA[<p>While a remake of <em>Star Wars: Knights of the Old Republic</em> is currently <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-is-developed-by-mad-head-games-of-scars-above-fame">being developed by Mad Head Games</a> under Saber Interactive, the original iteration of the remake, being developed by Aspyr, has had some of its details slowly leak out over time. As caught by <a href="https://mp1st.com/news/report-cancelled-star-wars-kotor-remake-version-surfaces-with-opening-cinematic" target="_blank" rel="noopener">Mp1st</a>, the latest of these details is a cinematic that was quite early in production, with essentially no textures on the characters or the environment. The cinematic features Captain Carth Onasi and Trask Ulgo, both of whom are met early in the game as part of the Endar Spire ship in the tutorial for the game.</p>
<p>The barely animated cinematic even includes stage directions, like the player and Carth finding &#8220;themselves in the aftermath of a battle,&#8221; for instance. The cinematic also features some early voice work, and even reveals that the player&#8217;s character &#8211; historically unvoiced &#8211; would have also featured full voice acting.</p>
<p>Previous leaks also featuring <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-screenshots-show-off-early-level-assets-rumour">screenshots</a> from the early parts of <em>Star Wars: Knights of the Old Republic</em> indicate that the studio didn&#8217;t get too far into developing the full RPG before the project was eventually cancelled. In September 2025, we also got to look at how Aspyr&#8217;s remake would have handled <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-concept-art-reveals-revamped-kashyyyk-rumor">planet Kashyyyk</a>.</p>
<p>In the meantime, Saber Interactive&#8217;s chief creative officer, Tim Willits, has said that its remake of the seminal RPG is still under development. Unfortunately, however, he was unable to provide any more details about how it has been going. “Yes, it is still in development. That’s all I can say,” he <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-still-in-development-but-saber-cco-cant-say-more">said in March</a>.</p>
<p>The company has been quite silent since <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-development-is-now-led-by-saber-interactive-rumor">reports came out</a> that it was taking over the development of the <em>Star Wars: Knights of the Old Republic</em> remake from Aspyr back in 2022. Studio CEO Matthew Karch <a href="https://gamingbolt.com/star-wars-knights-of-the-old-republic-remake-is-alive-and-well-saber-interactive">provided proper confirmation on the matter</a>, saying that it is &#8220;alive and well&#8221;.</p>
<p>“It’s clear and it’s obvious that we’re working on this,” he said in 2024. “It’s been in the press numerous times. What I will say is that the game is alive and well, and we’re dedicated to making sure we exceed consumer expectations.”</p>
<p><em>Star Wars: Knights of the Old Republic</em> was first released all the way back in 2003 on PC and Xbox, and is considered by many to be one of BioWare&#8217;s greatest games. Its story revolves around a regular Republic soldier who ends up caught in the middle of a massive war between the Galactic Republic and the Sith Empire, the latter led by Darth Malak. Through a series of events, the protagonist awakens to the powers of the Force and sets off on a quest to become a knight in their own right, and depending on their choices, could end up with the Light side or the Dark side.</p>
<p>The title was praised for its epic story that made full use of the world-building that had already been established for the <em>Star Wars</em> setting, and is also well-remembered for its plot twist, which was one of the biggest ones in gaming at the time. In the meantime, Arcanaut Studios is also working on its own spiritual successor to the RPG, dubbed <a href="https://gamingbolt.com/star-wars-fate-of-the-old-republic-is-being-built-by-people-who-helped-shape-that-legacy"><em>Star Wars: Fate of the Old Republic</em></a>.</p>
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		<title>Warhammer 40,000: Space Marine 2 Will Get More Content in Year 3, Updated Year 2 Roadmap Revealed</title>
		<link>https://gamingbolt.com/warhammer-40000-space-marine-2-celebrates-12-million-players-to-get-more-content-in-year-3</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 01 May 2026 12:32:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642810</guid>

					<description><![CDATA[The new updated roadmap has revealed that the next patch, out in Q2, will bring a new PvE mission, as well as a rework to Siege mode.]]></description>
										<content:encoded><![CDATA[<p>Publisher Focus Entertainment has <a href="https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/387-april-community-update" target="_blank" rel="noopener">announced</a> that post-launch support for the co-op third-person action game <em>Warhammer 40,000: Space Marine 2</em> is being extended into a third year. The announcement comes as part of the celebration for <em>Space Marine 2</em> having been played by <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-crosses-12-million-players">more than 12 million players</a>. The company has also revealed an updated Year 2 roadmap, confirming that Patch 13 will be out in Q2 and will bring with it a host of new content.</p>
<p>Patch 13 will include a new PvE mission, a rework of the Siege mode, a new secondary weapon, 3 Heroic weapons, 6 Heroic cosmetics, new equipment, new ordeals, a practice arena, and an update to the Wargear system. Players who own Season Pass 2 will also get their hands on the Iron Hands Chapter Pack alongside the patch&#8217;s release. It will be followed up by Patch 14 in Q3, which will bring in 2 new PvP arenas, a new Terminus enemy, 6 Heroic weapons, new Heroic cosmetics, and another update to the Wargear system. Season Pass 2 owners will then get the Raptors Cosmetic Pack and the Salamanders Champion Pack 2.</p>
<p>Going into more detail about the Wargear rework, after Patch 13, players will be able to use Class-specific Wargear on other classes. This includes things like equipping Iron Halos on the Tactical class. However, players will still have to go through the effort of unlocking the ability in the game. While Patch 13 will focus on Capes and Iron Halos, Patch 14 will add Tabards and Robes.</p>
<p>Patch 14 will also mark the end of the original 2-year post-launch support plan, and Focus Entertainment has confirmed that &#8220;everything that didn&#8217;t make it into the updated Year 2 roadmap will now roll over into Year 3.&#8221; While the company isn&#8217;t yet ready to reveal more details about it, postponed content will continue to be part of free updates.</p>
<p>The new PvE map coming with Patch 13 takes place on Kadaku, where players are tasked with investigating Chaos activity near a Cadian base. Things will escalate, and players will also have to ensure that they are able to stop an unholy ritual from being completed.</p>
<p>As for the rework to the Siege mode, it includes adding new items to the Siege shop, and players will also be able to earn Accolades for doing a complete run through the mode. There are also going to be new modifiers that include both Blessings and Atonements, leaving it up to players to figure out the ideal option. One Blessing can be picked between every 5 waves, while one Atonement is applied at the same frequency.</p>
<p>Players keen on testing out their loadouts before heading out into a mission can make use of the new Practice Arena. Available only in single-player, the mode lets players test out their weapons against their choice of enemies at the difficulty of their choosing. It will also show interesting stats, like how much damage the player has dealt.</p>
<p><em>Warhammer 40,000: Space Marine 2</em> is available on PC, PS5, and Xbox Series X/S.</p>
<p><iframe loading="lazy" title="Space Marine 2 - Practice Arena gameplay" width="500" height="281" src="https://www.youtube.com/embed/7WkUtAKyeGI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Warhammer 40,000: Space Marine 2 Crosses 12 Million Players</title>
		<link>https://gamingbolt.com/warhammer-40000-space-marine-2-crosses-12-million-players</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 14:57:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641828</guid>

					<description><![CDATA["A couple years ago, we had great hopes for this project. Today, it has surpassed even our wildest dreams," per Focus Entertainment.]]></description>
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<p class="wp-block-paragraph">Less than two years old but still beloved by many, Saber Interactive&#8217;s <em>Warhammer 40,000: Space Marine 2</em> has recently crossed 12 million players. Focus Entertainment revealed the milestone on Twitter and thanked fans. &#8220;A couple years ago, we had great hopes for this project. Today, it has surpassed even our wildest dreams.&#8221;</p>



<p class="wp-block-paragraph">Aside from <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-and-death-stranding-directors-cut-coming-to-game-pass-this-month">its addition to Game Pass last January</a>, it helps that the third-person shooter continues to receive significant content updates. Patch 13 is next, focusing primarily on Siege Mode. Players can expect more items for purchase, shorter sessions courtesy of a revamped difficulty, and accolades.</p>



<p class="wp-block-paragraph">It also adds a new PvE mission, weapon, Techmarine customization options, the <em>Iron Hands Chapter Pack</em> and equipment. A new customization feature is also teased, and you can also play with three new Heroic weapon variants. There&#8217;s even more to look forward to with Patch 14 in Q2 2026 as it adds two new PvP arenas, PvP Stratagems, the <em>Redacted Champion Pack</em> and <em>Raptors Cosmetic Pack</em>.</p>



<p class="wp-block-paragraph"><em>Space Marine 2</em> hasn&#8217;t been completely devoid of controversy, though. The <em>Chapter Voice Pack</em> DLC, sold for $5 and promising 450 re-recorded lines, received significant backlash for misleading advertising. Saber and Focus would apologize for the same, refunding purchasers and <a href="https://gamingbolt.com/space-marine-2s-controversial-chapter-voice-pack-dlc-is-now-free-following-fan-backlash">making it free going forward</a>.</p>



<p class="wp-block-paragraph">As for even further into the future, Saber confirmed that <a href="https://gamingbolt.com/warhammer-40000-space-marine-3-announced" data-type="post" data-id="614246"><em>Space Marine 3</em> is in the works</a>, though it won&#8217;t be out any time soon.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr"><a href="https://x.com/hashtag/SpaceMarine2?src=hash&amp;ref_src=twsrc%5Etfw">#SpaceMarine2</a> has now welcomed 12 million players. 🥹🎉<br><br>A couple years ago, we had great hopes for this project. Today, it has surpassed even our wildest dreams. <br><br>Thank you twelve million times over. 💙 <a href="https://t.co/xFjf27kvth">pic.twitter.com/xFjf27kvth</a></p>&mdash; Focus Entertainment (@Focus_entmt) <a href="https://x.com/Focus_entmt/status/2044819596570493312?ref_src=twsrc%5Etfw">April 16, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Space Marine 2&#8217;s Controversial Chapter Voice Pack DLC is Now Free Following Fan Backlash</title>
		<link>https://gamingbolt.com/space-marine-2s-controversial-chapter-voice-pack-dlc-is-now-free-following-fan-backlash</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 20 Mar 2026 13:34:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639625</guid>

					<description><![CDATA[Saber and Focus have spoken up about the game's first real controversy, and it's looking like a genuine effort at some damage control.
]]></description>
										<content:encoded><![CDATA[<p><em>Warhammer 40,000: Space Marine 2 </em>has largely been a successful outing for Saber Interactive and Focus Entertainment, and even managed to <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-is-still-a-brutal-masterpiece-a-year-later">stay relevant</a> more than a year after its 2024 release. It&#8217;s a considerable feat in a world where players could move on to newer titles quite easily.</p>
<p>However, the game has been at the center of a storm surrounding its latest voice pack DLC, a $5 pack advertised as including 450 re-recorded voice lines, which had fans quite excited to dive back into Demetrian Titus&#8217;s explosive adventure. However, things haven&#8217;t really gone according to plan, with the pack&#8217;s implementation drawing fans&#8217; ire since the number of re-recorded lines applies across all available languages, which comes across as false advertising.</p>
<p>Saber and Focus have clearly recognized that they&#8217;ve dropped the ball on this one and have put out a tweet promising refunds to those who purchased the pack while making its content free for affected players and those interested in checking it out.</p>
<p>&#8220;We heard your feedback regarding the <em>Chapter Voice Pack</em> DLC and wanted to address it. It&#8217;s obvious this DLC has failed to meet your expectations, and we are sorry about that. Delivering quality content &#8211; free or not &#8211; is a priority for us. This is why we&#8217;ve decided to offer a refund to all owners of the DLC, and to make it free from now on. We are currently setting up the refund with platform owners and will come back soon with more info. Always grateful for your dedication to our game.&#8221;</p>
<p>That&#8217;s a step in the right direction towards earning back the goodwill the game has lost, and is probably going to be helped along by the recent addition of the <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-introduces-the-techmarine-as-a-playable-class-in-latest-update">Techmarine</a> as a playable class. Of course, there&#8217;s even more content coming to <em>Space Marine 2</em>, so here&#8217;s hoping it can remain on the straight and narrow, perhaps even carrying these lessons into <em>Space Marine 3</em>.</p>
<p>https://x.com/Focus_entmt/status/2034678665632436501</p>
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		<title>John Carpenter&#8217;s Toxic Commando Review &#8211; So-So, Commando</title>
		<link>https://gamingbolt.com/john-carpenters-toxic-commando-review-so-so-commando</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 17:27:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[John Carpenter&#039;s Toxic Commando]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639153</guid>

					<description><![CDATA[Saber's latest is an enjoyable co-op zombie-slaying romp, even if it could have benefitted from a less awful story and more uniqueness.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile you might think, as I did when starting, that <em>John Carpenter&#8217;s Toxic Commando</em> was born from the success of <em>Space Marine 2</em>, Saber Interactive actually announced it way back in Summer 2023. It was originally scheduled to launch in 2024 but faced unanticipated (and ultimately unknown) delays. It&#8217;s finally upon us, bringing yet another attempt at co-op zombie-slaying to the masses with maybe some unique element to distinguish it from the pack.</p>
<p>Your mileage will vary on that, but one thing that it probably isn&#8217;t worth delving into is the story. For a game that shouldn&#8217;t have to focus all that much on narrative, <em>Toxic Commando</em> certainly tries. In a nutshell, you control the self-proclaimed squad as they take on a mysterious job to deliver a mysterious container. All hell literally and figuratively breaks loose, and after ending up infected, they work together with their new benefactor to take out the very source of the infection. Sounds simple enough, yet it&#8217;s dotted by horrible dialogue (“Is there a Mr Gallagher?” Really?), awkward humor and non-existent chemistry between the cliched characters. Why Saber constantly insists on it, especially with the sheer number of cutscenes, is bizarre, but you can mercifully skip them.</p>
<p><iframe loading="lazy" title="John Carpenter&#039;s Toxic Commando Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/uHLUEH8IvfI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Still, at least the shooting is responsive enough – the number of options to customize in that regard is also great – and you&#8217;ll get very good at sweeping the hordes aside. That&#8217;s usually when the game will ramp up the challenge."</p></p>
<p>Where <em>Toxic Commando</em> ultimately delivers, even if it doesn&#8217;t massively shine, is in the action. If you&#8217;ve been hankering for some <em>Left4Dead</em>-style action with minimally intrusive gimmicks, then you&#8217;re more than covered. You&#8217;ve got wanderers roaming out on their own, seemingly waiting for you; mobs that appear as tensions rise, forcing players to deal with them or risk getting overrun; and, the usual favorite, swarms spilling over themselves in waves upon waves, like a barely contained undead ocean. It&#8217;s all you can do to stay out of the way, unloading everything and hoping it buys enough space before the next tide rolls on in.</p>
<p>All the usual weaponry is on hand – shotguns, assault rifles, submachine guns, etc, which can be customized with attachments. You can only carry one primary at a time, with a secondary slot reserved for pistols, and a melee slot for crowbars, bats, machetes, etc. Then there are the special weapons discovered on each map, ranging from two types of grenade launchers to an ineffective LMG and a railgun that&#8217;s excellent against heavier targets.</p>
<p>While the variety is all well and good, you&#8217;ll have to stick with one option for extended periods of time to level it up and unlock the ability to equip certain attachments. Over time, you can increase a weapon&#8217;s tier, which increases its ammo and certain stats, like penetration, or prestige it, resetting the progress for the sake of some unlocks. It would be all well and good if the currency gains on Normal and below didn&#8217;t feel so lackluster, but even if you can get past that, this is a fairly standard, by-the-numbers weapon upgrade system that sadly lacks any imagination.</p>
<p>At least the skill trees for each class are slightly better. I focused mainly on the Strike, and delighted in turning my palm blast into an eye-in-the-sky that obliterated those below. However, once again, there are several other nodes devoted to unexciting options like “extra grenade” or “faster reload speed,” which is a shame.</p>
<p>Still, at least the shooting is responsive enough – the number of options to customize in that regard is also great – and you&#8217;ll get very good at sweeping the hordes aside. That&#8217;s usually when the game will ramp up the challenge. I definitely noticed mobs becoming more frequent, even on the earlier stages of Normal difficulty in co-op, not to mention the imminent arrival of special infected. Unfortunately, <em>Toxic Commando</em> doesn&#8217;t really do much to innovate on the same, right down to the Tank that barrels towards a person and grabs them while constantly slamming them into the ground.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-638153" src="https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7.jpg" alt="TOXIC COMMANDO" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"If you&#8217;re content enough to weather the storm without any tools like mortars, traps and turrets, then by all means skip those Spare Parts, but they can serve as a neat distraction, especially when trying to gather additional currency for unlocking attachments (and even cosmetics)."</p></p>
<p>Nevertheless, they each have unique roles – I especially liked how a blast from the stalker would tangle your vehicle in roots, requiring you to manually shoot them to continue. It&#8217;s a nice “Why aren&#8217;t we moving?” which quickly turns into “Why aren&#8217;t the rest of you dealing with this?” if you&#8217;re the driver before pre-emptively stepping out and taking care of the issue yourself (not projecting, of course). However, aside from spawning the team on different points of the map at the start of each mission and changing up the optional objectives, don&#8217;t expect much more in terms of “randomness”, which definitely impacts the replay value.</p>
<p>The option to drive around the map before heading to the next objective, gathering supplies like Spare Parts, special weapons, ammo and whatnot, is also intriguing. Driving can occasionally become an issue, especially if you&#8217;re in a vehicle without a wench and get stuck in the mud, but at least they each have unique functions, like the Ambulance&#8217;s healing, and the controls are on point.</p>
<p>If you&#8217;re content enough to weather the storm without any tools like mortars, traps and turrets, then by all means skip those Spare Parts, but they can serve as a neat distraction, especially when trying to gather additional currency for unlocking attachments (and even cosmetics). It is a little egregious that Spare Parts are also required to refill on ordinance (the special weapon caches are at least higher rarity), and that not all locations for the climactic fights provide at least one of the resources for each team member. But, as tedious as it can sometimes be to go out of your way to a location for the same, especially with how lackluster the different points of interest can be, it is worth it.</p>
<p>Except when sometimes playing solo, and that&#8217;s purely due to the knockdown system. When you or your teammates are downed in co-op, there&#8217;s a limited time to revive you. It can be extended by slaying zombies around (and shortened as they deal damage), but once you&#8217;re out, a teammate must find you in a sludge cocoon or whatever to bring you back. Special seeds, which offer bonus rewards if carried until the end of the mission, can serve as a self-revive in this state.</p>
<p>But if you&#8217;re solo and taken out without having a seed on hand? Thanks for coming – now repeat the whole mission. No checkpoints, nothing. I can&#8217;t even blame my AI teammates in such circumstances because the bosses and special infected hit hard enough that I don&#8217;t have time to wait for their revives. And best of all, the timer to extend your downed state is based on kills, not on, say, damage dealt. So if you&#8217;re surrounded by special infected, not even a fully upgraded magnum will save you.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-638151" src="https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5.jpg" alt="TOXIC COMMANDO" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/TOXIC-COMMANDO-screenshot-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"All in all, Toxic Commando should be taken at face value – as a dumb, arcadey shooter that you can spend the weekend with other people and maybe waste some time on solo (just beware that there&#8217;s no offline option). Nothing less but certainly nothing more."</p></p>
<p>Which is a shame because, solo or with teammates, the greater difficulties are where <em>Toxic Commando</em> really shines. Swarms become far more common; healing and other resources become rarer; and you&#8217;ll actually need to train hordes, if not coordinate with teammates, to take out special infected faster, rather than face-tanking or simply accepting that oversized death grab. It&#8217;s tense, and the rewards are much more satisfying – it&#8217;s a shame that the lack of checkpoints in solo doesn&#8217;t make it worth the risk if you&#8217;re trying to farm currency for attachments and upgrades. Then again, it may be a worthwhile challenge for those who have mastered co-op and want something a little more challenging to really feel something (especially since there isn&#8217;t much more content on offer).</p>
<p>Performance Mode served me well enough on PS5, even if I had to ignore image quality at longer ranges to save my eyes. The frame rate stayed mostly stable, which is saying something given the sheer amount of chaos happening on screen. Overall, fidelity is nothing to shout about, and the odd few bugs can be seen, but nothing too crazy.</p>
<p>All in all, <em>Toxic Commando</em> should be taken at face value – as a dumb, arcadey shooter that you can spend the weekend with other people and maybe waste some time on solo (just beware that there&#8217;s no offline option). Nothing less but certainly nothing more. Whether Saber deigns to build on this further remains to be seen, but hopefully it focuses on more content and less awful storytelling.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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