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	<title>Salt and Sacrifice &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Grand Theft Auto 5, Mega Man 11, GRIME, and More Coming to PS Plus Extra/Premium on December 19th</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-mega-man-11-grime-and-more-coming-to-ps-plus-extra-premium-on-december-19th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Dec 2023 11:32:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Buzz Lightyear of Star Command]]></category>
		<category><![CDATA[GigaBash]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[GRIME]]></category>
		<category><![CDATA[mega man 11]]></category>
		<category><![CDATA[mega man legacy collection]]></category>
		<category><![CDATA[Mega Man Legacy Collection 2]]></category>
		<category><![CDATA[Metal: Hellsinger]]></category>
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		<category><![CDATA[playstation plus]]></category>
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		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Shadowrun Returns]]></category>
		<category><![CDATA[Shadowrun: Dragonfall – Director’s Cut]]></category>
		<category><![CDATA[Shadowrun: Hong Kong – Extended Edition]]></category>
		<category><![CDATA[Stranger of Paradise Final Fantasy Origin]]></category>
		<category><![CDATA[thrillville]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=573738</guid>

					<description><![CDATA[Harebrained Schemes' Shadowrun trilogy, Stranger of Paradise Final Fantasy Origin, Metal: Hellsinger and more are also coming this month.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/12/13/playstation-plus-game-catalog-for-december-grand-theft-auto-v-stranger-of-paradise-final-fantasy-origin-metal-hellsinger-and-more/" target="_blank" rel="noopener">announced</a> the next wave of titles coming to PlayStation Plus Extra and Premium subscribers starting December 19th. PS4 and PS5 players can play <em>Grand Theft Auto 5, Stranger of Paradise Final Fantasy Origin, Moto GP23, Metal: Hellsinger</em> (with PS4 owners able to download the PS5 version), <em>Salt and Sacrifice</em> and <em>Moonscars</em>.</p>
<p>There&#8217;s also <em>Gigabash, GRIME, Tinykin, Prodeus, Shadowrun Returns, Shadowrun: Dragonfall – Director’s Cut</em> and <em>Shadowrun: Hong Kong – Extended Edition</em>. The only PS4 title for Extra subscribers is <em>Mega Man 11</em>, which should be backwards compatible on PS5. Overall, it&#8217;s a solid selection of games, especially for those who never played the<em> Shadowrun</em> series or want to try<em> Grand Theft Auto 5</em> before its sequel launches.</p>
<p>As for PlayStation Classics, available exclusively to Premium subscribers, there&#8217;s <em>Mega Man Legacy Collection 1</em> and <em>2</em> on PS4, and <em>Thrillville, Thrillville: Off the Rails</em> and <em>Buzz Lightyear of Star Command</em> for PS4 and PS5.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">573738</post-id>	</item>
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		<title>Salt and Sacrifice is Out Now on Nintendo Switch and Steam</title>
		<link>https://gamingbolt.com/salt-and-sacrifice-is-out-now-on-nintendo-switch-and-steam</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 08 Nov 2023 03:19:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[devoured studios]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[SKA Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=570007</guid>

					<description><![CDATA[After spending some time as exclusive to the Epic Games Store on PC, Salt and Sacrifice is out now on Steam, and is Steam Deck verified to boot.]]></description>
										<content:encoded><![CDATA[<p><em>Salt and Sacrifice</em>—follow-up to Souls-styled metroidvania title <em>Salt and Sanctuary</em>—is out now on <a href="https://gamingbolt.com/salt-and-sacrifice-launches-november-7th-for-nintendo-switch-and-steam">PC through Steam and Nintendo Switch</a>. The game, previously available only on PS4, PS5, and the Epic Games Store on PC, is now Steam Deck verified in time for its Steam release.</p>
<p>The game puts players in the shoes of a Marked Inquisitor that has been conscripted to take on Corrupted Mages that are terrorising the Kingdom of Altarstone. Players will be able to choose from eight different starting classes, each with their own play style, as they set off on their quest to purify the kingdom.</p>
<p>As they make their way through <em>Salt and Sacrifice</em>&#8216;s different zones, players will have to track down the Mages by finding clues to progress in their Mage hunts. Enemies players will face include Pyromancer, Venomancer, and even Corpumancers. Defeating these Mages will allow players to use their bones to craft new weaposn and armor.</p>
<p><em>Salt and Sacrifice</em> also features co-op, as well as PvP invasions. The game features cross-platform multiplayer. For more details on <em>Salt and Sacrifice</em>, <a href="https://gamingbolt.com/salt-and-sacrifice-review-been-there-done-that">check out our review</a> of its original release.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">570007</post-id>	</item>
		<item>
		<title>Salt and Sacrifice Launches November 7th for Nintendo Switch and Steam</title>
		<link>https://gamingbolt.com/salt-and-sacrifice-launches-november-7th-for-nintendo-switch-and-steam</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Oct 2023 12:22:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[devoured studios]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[SKA Studios]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568534</guid>

					<description><![CDATA[The 2D Souls-like action RPG is available for PS4 and PS5, while the PC version has been exclusive to the Epic Games Store since 2022.]]></description>
										<content:encoded><![CDATA[<p><em>Salt and Sacrifice</em>, the follow-up to Ska Studios&#8217; 2D Souls-like <em>Salt and Sanctuary</em>, is coming to Nintendo Switch and Steam on November 7th. It&#8217;s currently available for PS4, PS5 and <a href="https://gamingbolt.com/salt-and-sacrifice-is-exclusive-to-epic-games-store-on-pc">PC via the Epic Games Store</a> &#8211; check out the announcement trailer below.</p>
<p>Set in a realm under siege by Mages, players control Marked Inquisitors who hunt them down. Unlike the first game, which took more of a Metroidvania approach, Salt and Sacrifice is more like <em>Monster Hunter</em>, as you pursue targets across stages. Defeat them to farm their materials and create powerful weapons and armor (including sets with unique bonuses) while also learning Runic Arts.</p>
<p>Co-op is also included &#8211; check out some gameplay from the same <a href="https://gamingbolt.com/salt-and-sacrifice-trailer-showcases-mage-hunts-online-co-op">here</a>. You can also read our review <a href="https://gamingbolt.com/salt-and-sacrifice-review-been-there-done-that">here</a>. Though it launched with some performance issues and received criticism for its repetition, <em>Salt and Sacrifice</em> may be worth checking out for fans of the original.</p>
<p><iframe title="Salt and Sacrifice Release Date Trailer - November 7, 2023 | Steam/Switch" width="500" height="281" src="https://www.youtube.com/embed/UZuIbooK28E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">568534</post-id>	</item>
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		<title>The Hardest Boss Fights of 2022</title>
		<link>https://gamingbolt.com/the-hardest-boss-fights-of-2022</link>
					<comments>https://gamingbolt.com/the-hardest-boss-fights-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 08 Jan 2023 14:43:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Cuphead: The Delicious Last Course]]></category>
		<category><![CDATA[Destiny 2: The Witch Queen]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Kirby and the Forgotten Land]]></category>
		<category><![CDATA[Monster Hunter Rise: Sunbreak]]></category>
		<category><![CDATA[Pokemon Legends: Arceus]]></category>
		<category><![CDATA[Rogue Legacy 2]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Tunic]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538329</guid>

					<description><![CDATA[You may get knocked down, and get up again, but these supremely frustrating bosses are insanely good at keeping you down.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here have been a fair number of challenging games this year, though not all would have bosses. That doesn&#8217;t mean there haven&#8217;t been any worthy contenders. This year may have some of the toughest boss fights ever, thanks in no small part to Santa Monica Studio and FromSoftware. Fights that may have you questioning your sanity after the tenth or possibly hundredth death.</p>
<p>Let&#8217;s look at the 11 hardest boss fights of 2022 and what made them so challenging.</p>
<p><strong>Gna &#8211; God of War Ragnarok</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-538496" src="https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna.jpg" alt="God of War Ragnarok - Gna" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/God-of-War-Ragnarok-Gna-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The new Valkyrie Queen, Gna, is probably easier than Sigrun from <em>God of War (2018)</em>. Underestimate her at your peril, though, as she possesses a wide variety of slashes, slices, ranged attacks (including Bifrost), unblockable attacks, and whatnot. If that weren&#8217;t enough, she can toss out two glaives in a spinning motion, afflicting you with Fire, Frost, Poison or Bifrost. Did we mention stomps and slams, each causing immense damage? You&#8217;ll need max level, fully upgraded gear and weapons, and much more to even stand a chance against Gna.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">538329</post-id>	</item>
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		<title>10 Terrible Endings In Video Games of 2022</title>
		<link>https://gamingbolt.com/10-terrible-endings-in-video-games-of-2022</link>
					<comments>https://gamingbolt.com/10-terrible-endings-in-video-games-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 29 Dec 2022 14:50:24 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Dying Light 2 Stay Human]]></category>
		<category><![CDATA[ELEX 2]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[New Tales from the Borderlands]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Shadow Warrior 3]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[Tiny Tina&#039;s Wonderlands]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538927</guid>

					<description><![CDATA[Not all stories reward your patience and time, but the endings for these ten games were simply not worth it, some to an insulting degree.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ometimes, it&#8217;s about the journey instead of the destination, like how a story can have enjoyable parts even if the ending doesn&#8217;t quite succeed. But then there are some endings which are downright terrible and make you question your time and commitment. Let&#8217;s look at ten such horrible video game endings in 2022. Major spoilers follow, so beware.</p>
<p><strong>Gotham Knights</strong></p>
<p><iframe title="10 Worst Video Game Endings of 2022" width="500" height="281" src="https://www.youtube.com/embed/i0j7nO8dzd8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Gotham Knights</em> may not rank among the worst DC superhero storylines out there (that honor still goes to <em>Countdown</em>, personally), but its ending is pretty terrible. Remember the Court of Owls? Irrelevant to the actual villains, aka the League of Shadows/Assassins/Idiots. The final boss? Talia al Ghul, because Ra&#8217;s is on extended leave in the afterlife, and no other major villains are available.</p>
<p>But the absolute worst is all those months of the developer convincing us that Bruce Wayne is dead and gone. And he is, but then they bring him back to life with a Lazarus Pit in some brainwashed state, after which he&#8217;s beaten back to his senses, and then dies again in a heroic sacrifice. It was absurd to the point of comedy.</p>
<p><strong>The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-537507" src="https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-scaled.jpg" alt="The Callisto Protocol - Dani" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After Jacob discovers the truth behind the virus, he goes up against the mutated Leon Ferris, now known as Subject Alpha, to synthesize a vaccine for an infected Dani. He does so, but because he effectively played a part in the outbreak on Europa, Jacob decides to remain in the prison while Dani escapes and Black Iron self-destructs. Of course, that&#8217;s not the end, as Dr Caitlyn Mahler suddenly intervenes, revealing that the two can escape if they work together. Ferris suddenly does a jumpscare scream, and we cut to black.</p>
<p>If the characters were better developed over a longer period, this ending wouldn&#8217;t have felt as abrupt or unsatisfying (especially with how many questions still lingered). But it also doesn&#8217;t help that there&#8217;s story DLC in development, making it feel like you need to pay extra for the “real” ending, if not to see what happens in the sequel.</p>
<p><strong>New Tales from the Borderlands</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531067" src="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image.jpg" alt="new tales from the borderlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>New Tales from the Borderlands</em> suffers from many problems, like being worse than the first game in almost every way. It also has a multitude of endings, each more underwhelming than the last. But the best ending, which sees the core cast (and LOU13) survive to form Galactic Healing Incorporated with the help of Rhys, doesn&#8217;t feel like a decent pay-off at all. Contrast this to how the first game ended and how well each character was written (including Rhys, who&#8217;s beyond ruined), and it&#8217;s just insulting.</p>
<p><strong>Dying Light 2 Stay Human</strong></p>
<p>The whole climax of <em>Dying Light 2</em> revolves around the X13 lab and how Waltz, the main villain, will launch missiles on Villedor, The City. Aiden enters the lab to stop him and discovers that Mia is Waltz&#8217;s daughter and not his sister. X13 is keeping her alive, and stopping the missile strike means shutting down the facility, which can kill her. After Waltz is defeated, you can either save Lawan or Mia. The former results in the city being destroyed, so that&#8217;s no good.</p>
<p>The latter sees X13 destroyed and Mia dead, but Villedor survives, and Hakon may even save Lawan if the right choices were made. Aiden ultimately leaves, presumably to a better ending. Overall, very anti-climatic and unsatisfying, especially the final fight.</p>
<p><strong>Shadow Warrior 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-455692" src="https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3.jpg" alt="shadow warrior 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>I wanted to like <em>Shadow Warrior 3</em>, even if it failed on its one premise – Zilla and Wang teaming up – to focus more on Hoji. It all leads to Wang assaulting the dragon again in the finale. However, this time he gets inside, activating Hoji&#8217;s Chi cannon and destroying it from within. There&#8217;s a deeper message about Wang getting his mojo back, which isn&#8217;t given enough time to develop so it&#8217;s hard to care.</p>
<p>By the end, Wang, Hoji, Zilla and Motoko celebrate the dragon&#8217;s death by eating parts of it. What about Kamiko, implied to be the dragon when <em>Shadow Warrior 2</em> ended? What about the world at large? Doesn&#8217;t matter, don&#8217;t ask.</p>
<p><strong>Scorn</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521069" src="https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10.jpg" alt="Scorn_10" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The “story” of <em>Scorn</em> involves two factions of the Homunculi waging war on an alien planet, one using biotech cyborgs and the other using exosuits. But none of that matters. Your story begins after the war is over and the planet&#8217;s ruined. First, you play as a character who tries to reach the citadel and fails, becoming a parasite. Then you play as another character, eventually infected by a parasite (which may be the first protagonist), and then undertake a big ol&#8217; journey.</p>
<p>By the end, the parasite completely envelops the character, and they&#8217;re stuck in that form, seemingly for eternity. Who? Why? What was the point of any of this? Your guess is as good as ours.</p>
<p><strong>ELEX 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492027" src="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image.jpg" alt="elex 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The plot of <em>ELEX 2</em> surrounds the coming of the Skyand, responsible for the comet that struck the planet Magalan and unleashed ELEX upon the populace. Jax must gather allies to fight them, but it&#8217;s revealed that ELEX was stolen from a cosmic being called the Singularity and the Skyand fear its return. The Skyand attempt to reshape the planet and maybe stand against the Singularity, or something, it&#8217;s hard to say. When they&#8217;re defeated, Singularity is seemingly the next threat for Magalan&#8217;s people.</p>
<p>If this sounds like Horizon Forbidden West&#8217;s ending, then you&#8217;re more or less correct. Just imagine it with worse characters, a much worse final battle, lame choices, horrible presentation, bugs, and lots of jank, and you&#8217;ve got <em>ELEX 2</em>.</p>
<p><strong>Salt and Sacrifice</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-505156" src="https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice.jpeg" alt="salt and sacrifice" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-768x432.jpeg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s some decent lore in <em>Salt and Sacrifice</em>, but ultimately it boils down to the Undone Sacrifice becoming such to stop the gods&#8217; wrath. However, this results in the prevalence of Magehood, and Mages aren&#8217;t very nice, judging by the sheer number you need to hunt. In the end, upon defeating the Undone Sacrifice, you can either take its place and perpetuate the cycle or devour the tree it hangs on, causing the world to end. All in all, it just pales in comparison to the first game&#8217;s set-up and ending.</p>
<p><strong>Martha is Dead</strong></p>
<p>Martha has died. Who killed her? Well, her twin sister Guilia did. But actually, Martha isn&#8217;t dead. Guilia is Martha. The former is her alternate personality, formed through childhood trauma. She&#8217;s taken to the asylum and eventually slits her arms, regardless of your choices. It&#8217;s revealed later that Guilia has recovered, and a message says there&#8217;s always something to live for.</p>
<p>It comes across as a powerful message at first but is also out of left field. So much is made irrelevant, like the photographs, the gruesome dissections, and the last hours of the story. Opinions may vary on the usage of mental illness as a major twist in a horror story, but it feels awkwardly implemented here.</p>
<p><strong>Tiny Tina&#8217;s Wonderlands</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482560" src="https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1.jpg" alt="Tiny Tina's Wonderlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The problems with the ending of <em>Tiny Tina&#8217;s Wonderlands</em> are rooted in the Dragon Lord&#8217;s character. Throughout the story, it&#8217;s implied that he exists independent of the Bunker Master, aka Tina. However, this isn&#8217;t the case. As it turns out, the Dragon Lord was originally Tina&#8217;s character when she still played, who turned evil when she used the Sword of Souls to wipe out all evil in the game.</p>
<p>This caused Tina to rage quit and the Dragon Lord to swear vengeance on her&#8230;to no avail since she controls everything as the Bunker Master. None of this matters as the player defeats the Dragon Lord, uses the Sword of Souls to revive the Queen, and effectively spares the villain. He&#8217;s sentenced to 200 years of imprisonment for his crimes and seems mostly fine. Riveting stuff, indeed.</p>
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		<title>15 Most Difficult Games of 2022</title>
		<link>https://gamingbolt.com/15-most-difficult-games-of-2022</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Dec 2022 07:53:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Cuphead - The Delicious Last Course]]></category>
		<category><![CDATA[Hardspace: Shipbreaker]]></category>
		<category><![CDATA[Rogue Legacy 2]]></category>
		<category><![CDATA[Rollerdrome]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Session: Skate Sim]]></category>
		<category><![CDATA[Sifu]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[the entropy centre]]></category>
		<category><![CDATA[thymesia]]></category>
		<category><![CDATA[trek to yomi]]></category>
		<category><![CDATA[Tunic]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537496</guid>

					<description><![CDATA[Punishing bosses, brutal mechanics and controls that took a while to master - 2022's toughest games had all these and more.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he year has been full of memorable gaming experiences. Exploring the Forbidden West, experiencing Ragnarok, and even playing the trombone in the most embarrassing way possible have stood out this year. Nevertheless, there have been a fair number of challenges to face. Let&#8217;s look at 15 of the most difficult games of 2022 and what made them so tough.</p>
<p><strong>Elden Ring</strong></p>
<p><iframe loading="lazy" title="15 Most BRUTALLY HARD Games of 2022 That Made You Crush Your Controllers" width="500" height="281" src="https://www.youtube.com/embed/Oexaxk3a-x4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Elden Ring</em> is as perilous as any of the <em>Souls</em> games, but on a larger scale. Nevertheless, knowledge is power, from knowing enemy placements and patterns to weaknesses, and will ultimately tip the scales in your favor. The Full-Grown Fallingstar Beast and its asinine hitboxes can still die in a fire, though.</p>
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		<title>15 Most Disappointing Video Games of 2022</title>
		<link>https://gamingbolt.com/15-most-disappointing-video-games-of-2022</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Dec 2022 07:37:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[fifa 23]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Martha is Dead]]></category>
		<category><![CDATA[Marvel's Midnight Suns]]></category>
		<category><![CDATA[Pokemon Scarlet and Violet]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[Resident Evil Village: The Winters' Expansion]]></category>
		<category><![CDATA[roller champions]]></category>
		<category><![CDATA[Rune Factory 5]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[Stranger of Paradise Final Fantasy Origin]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[trek to yomi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538589</guid>

					<description><![CDATA[These games held some promise, but whether they were above average or downright bad, they all disappointed in various ways.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s a miracle that many titles delivered on their promises this year, given all the expectations and hype. <em>Elden Ring, God of War Ragnarok, Horizon Forbidden West, Tunic</em>, and more had all surpassed expectations. Unfortunately, like last year, there were disappointments. Some were minor and somewhat expected, while others felt shocking. Here are 15 of the most disappointing games to release this year.</p>
<p><strong>The Callisto Protocol</strong></p>
<p><iframe loading="lazy" title="15 MOST DISAPPOINTING Games of 2022" width="500" height="281" src="https://www.youtube.com/embed/Zt8a2QNDNhg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Arguably one of the more anticipated games of the year, <em>The Callisto Protocol</em> was talked up a fair amount by Striking Distance Studios. With talent like <em>Dead Space</em> co-creator Glen Schofield involved, it seemed like a slam-dunk&#8230;until we played the game. And endured its awkward combat, lacklustre enemy variety, and lame final boss, all in a span of a few hours instead of the promised 12 to 14. Worst of all, performance was atrocious on PC with severe stuttering issues and crashes.<em> The Callisto Protocol</em> isn&#8217;t the worst game ever, but it ranked above average, which felt even worse.</p>
<p><strong>Martha is Dead</strong></p>
<p>LKA&#8217;s psychological horror looked special, and the setting of a German-occupied Italy during World War 2 could have presented something unique. Sadly, things fall apart after the opening, with the middle act suffering in pacing due to lots of meandering and wandering. Some controls don&#8217;t feel great, and the camera system also feels too complex for the amount used. Also, despite the handful of gruesome scenes, the real horror is reserved for the beginning and the end. Again, great ideas and an interesting setting with disturbing material, but the mishmash of other ideas and story elements dull the experience.</p>
<p><strong>Salt and Sacrifice</strong></p>
<p>Look, I&#8217;m not saying I expected another Souls-like Metroidvania that built on the first game and also had a large, interconnected world. <em>Salt and Sacrifice</em> kind of does that, but also inserts <em>Monster Hunter</em>-like elements when it comes to hunting Mages. The art style is polished, and the premise is intriguing. Yet, it doesn&#8217;t come together as well as its predecessor, either due to the progression, annoying combat aspects (like getting juggled in the air) or the controls.</p>
<p><strong>Somerville</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534112" src="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg" alt="Somerville" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When you hear the story behind developer Jumpship, founded by former Playdead co-founder Dino Patti, you want to root for <em>Somerville</em>. Patti&#8217;s experience includes Inside and Limbo, and despite this not being a full side-scrolling platformer, the premise and aesthetics look great. However, the plot leaves much to be desired (especially with the “ending”), and the controls are not good. Having to deal with numerous issues and bugs doesn&#8217;t help either.</p>
<p><strong>Trek to Yomi</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-515478" src="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg" alt="Trek to Yomi" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like <em>Ghost of Tsushima, Trek to Yomi</em> takes heavy inspiration from Akira Kurosawa&#8217;s work, both in presentation and aesthetics. The monochrome art looks incredible, and the camera work is impeccable. The problem is the rest of the game, specifically the combat, which feels annoying and clunky. Add boring enemy variety and level design, and you have a beautiful-looking side-scroller without any heart or soul.</p>
<p><strong>Rainbow Six Extraction</strong></p>
<p>One didn&#8217;t expect much from <em>Rainbow Six Extraction</em>. After all, it had been delayed multiple times, and the prospect of taking a limited-time event and turning it into a paid game still felt scummy. However, as it turns out, Ubisoft went even lower than my lowest expectations. Terrible AI, damage-sponge bosses, awful objectives, a complete lack of tactical gameplay, bugs – the list goes on. <em>Extraction&#8217;s</em> biggest achievement is how it manages to be so disappointing and yet so forgettable, with many still expressing surprise that it even launched this year.</p>
<p><strong>Roller Champions</strong></p>
<p>When <em>Roller Champions</em> was first announced, it seemed stylish, even if the concept of a 3v3 Roller Derby-style multiplayer game didn&#8217;t sound so intriguing. Then it got delayed again and again. When it finally landed this year, <em>Roller Champions</em> was a complete dud. It wasn&#8217;t downright awful, but nothing was captivating about it. The lack of polish, mode variety, and features like stats or quick chat at launch ensured a plummet into irrelevance.</p>
<p><strong>Resident Evil Village &#8211; The Winters&#8217; Expansion</strong></p>
<p>We all had hopes for <em>The Winters&#8217; Expansion</em>, particularly <em>Shadows of Rose</em>, which took place several years after the base game. Alas, not only did it recycle environments and fail to advance the overarching story, but it was only a handful of hours long. That would be fine if the expansion were cheaper. But the Third-Person Mode for the base game felt too clunky and awkward, and the additional Mercenaries content was simply good without being worthwhile alone.</p>
<p><strong>Scorn</strong></p>
<p>Announced in 2014, <em>Scorn</em> has been in development for a long time, but the disgusting art style, inspired by H. R. Giger and Zdzisław Beksiński, made it stand out in the sea of graphically beautiful titles. Unfortunately, its annoying combat and checkpoints, not to mention the frustrating puzzles, hamper it tremendously. It feels like a conflict between the art design and gameplay, resulting in an underwhelming &#8211; and short &#8211; experience.</p>
<p><strong>Marvel&#8217;s Midnight Suns</strong></p>
<p>Weird as it sounds, I always felt there was something off about <em>Marvel&#8217;s Midnight Suns</em>. This is even after all the gameplay streams showcased the myriad of tactics available. On release, it revealed some pretty terrible writing, not to mention an excessive amount of padding and grinding for something as simple as card rerolls. The combat was still decent, but performance issues and shabby visual quality held it back.</p>
<p><strong>Pokemon Scarlet and Violet</strong></p>
<p>The first-ever seamless open-world title for <em>Pokemon.</em> Three paths to follow with the freedom to choose. The start of the ninth generation. All these promises and more were made for <em>Pokemon Scarlet and Violet</em>, and the results were&#8230;iffy. While the stories and gameplay felt good, the sheer range of technical and performance issues, shoddy presentation, and illusion of free choice made it feel like a severe downgrade from<em> Pokemon Legends: Arceus</em> and even <em>Sword and Shield</em>.</p>
<p><strong>Stranger of Paradise Final Fantasy Origin</strong></p>
<p>When rumors of a <em>Final Fantasy</em> Souls-like action RPG from Team Ninja, including the minds behind <em>Nioh</em>, first circulated, I was stoked. There&#8217;s no way Square Enix could mess this up, right? Unfortunately, they did, with a weird combat system, horribly optimized visuals, and some of the worst writing either company has put out (which is saying something). Subsequent updates and DLC improved it, but this is still a major disappointment considering what could have been.</p>
<p><strong>FIFA 23</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-530862" src="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg" alt="ted lasso in fifa 23" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Since it&#8217;s the last title as part of EA Sports&#8217; collaboration with FIFA, you would think <em>FIFA 23</em> would be a worthwhile end to a long-running, mostly-controversial series. It&#8217;s not. New mechanics like the PowerShot, Active Touch and World Cup modes were nice additions. But it&#8217;s still microtransaction-heavy, as evidenced by the changes to chemistry in Squad-Building Challenges. The PC version still has several issues, and the Nintendo Switch version continues to be a joke. For those who enjoyed <em>FIFA</em>, it&#8217;s more <em>FIFA</em> and still sells millions, but it&#8217;s still lacklustre.</p>
<p><strong>Rune Factory 5</strong></p>
<p>Ever since the delay to its Western release, I had some decent hopes for <em>Rune Factory 5</em>. It&#8217;s fully 3D with a more impressive presentation and combat. Unfortunately, it also feels overtly grindy, while the premise and overall gameplay aren&#8217;t a big enough step up over its predecessor. The performance of Nintendo Switch left much to be desired (with the PC version faring better). Long story short, it&#8217;s not a terrible game but could have done much more. Those looking to discover what makes the series great are better off sticking to <em>Rune Factory 4 Special</em>.</p>
<p><strong>Gotham Knights</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-528268" src="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg" alt="gotham knights" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Believe it or not, there were some expectations on <em>Gotham Knights</em>. Even for those who knew it was more of an action RPG than a brand-new <em>Batman: Arkham</em>, there was that promise of exploring Gotham City and beating up bad guys. <em>Gotham Knights</em> bungled this with bad dialogue, annoying combat mechanics (counters? What are those?), clunky stealth, and grinding for things that should be available by default. Worst of all? It completely wastes the Court of Owls as antagonists.</p>
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		<title>Salt and Sacrifice Developer Says Sony Didn&#8217;t Demand PC Price Increase</title>
		<link>https://gamingbolt.com/salt-and-sacrifice-developer-says-sony-didnt-demand-pc-price-increase</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 16 May 2022 13:17:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[devoured studios]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[ka studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517735</guid>

					<description><![CDATA[Contrary to recent reports, developer Ska Studios says Sony did not enforce Salt and Sacrifice's higher price on the Epic Games Store. s]]></description>
										<content:encoded><![CDATA[<p><em>Salt and Sacrifice </em>is out now, and the action RPG has drawn praise from audiences and critics for the most part- though not all aspects of its launch have gone down well with people. Recently, reports emerged based on comments by developer Ska Studios that the game&#8217;s price on PC via the Epic Games Store had been marked up higher than what it was originally supposed to be, supposedly due to an exclusivity deal with Sony that restricted the game from being sold at lower prices on other platforms.</p>
<p>However, it seems that isn&#8217;t the case. Developer Ska Studios has issued a statement in which it explains that the game&#8217;s pricing on PC was adjusted in some regions prior to the game&#8217;s launch, and that the changes in question weren&#8217;t enforced by any platform holder.</p>
<p>&#8220;Storefront pricing was adjusted in various regions ahead of the game’s global PC launch at 9 AM PT on Tuesday, 10th May, 2022,&#8221; the developer explained (via <a href="https://www.pushsquare.com/news/2022/05/ska-studios-clarifies-salt-and-sacrifice-pricing-mishap" target="_blank" rel="noopener">Push Square</a>). &#8220;The price has not changed on any storefront or in any region following launch, nor did any platform holder demand any changes to the game’s original pricing.</p>
<p>&#8220;Developers Ska Studios and Devoured Studios apologise for any confusion regarding the price correction prior to Salt and Sacrifice&#8217;s launch and, as a two-person development team, remain focused on supporting the game following a successful launch.”</p>
<p>Ska Studios or Devoured Studios haven&#8217;t provided any further communication on whether regional prices for the game in specific areas are going to be adjusted following backlash from users. Some regions in particular – like Brazil and Turkey, for instance – have seen the game&#8217;s price going up by roughly 300%.</p>
<p><em>Salt and Sacrifice </em>is available on PC, PS5, and PS4. You can read our review of the game <a href="https://gamingbolt.com/salt-and-sacrifice-review-been-there-done-that">through here</a>.</p>
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		<title>Salt and Sacrifice Review &#8211; Been There, Done That</title>
		<link>https://gamingbolt.com/salt-and-sacrifice-review-been-there-done-that</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 12 May 2022 02:49:55 +0000</pubDate>
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		<category><![CDATA[Salt and Sacrifice]]></category>
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					<description><![CDATA[Salt and Sacrifice mixes in a lot of standard RPG ideas with its interesting art style to deliver a worthy, if overly familiar experience to fans of challenging 2D action games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>ut of all of the 2D action RPGs that insist on borrowing ideas from popular Soulslike games, <em>Salt and Sacrifice</em> is one of the better offerings. Deep combat, online co-op, a fleshed-out world with plenty of intriguing characters, great bosses, and an appealing art style should make it a worthy addition to the game library of anyone who has been enjoying these sorts of games over the last several years. Granted, this particular concoction of gameplay mechanics and artistic cues brings very few things to the table that you haven’t seen before, and I would even venture say it doesn’t execute what it <em>does</em> do better than the titans of the sub-genre like <em>Hollow Knight</em>, but it does exist neatly in a tier just below those red-hot hits, putting it just above a sizeable chunk of its contemporaries.</p>
<p>With an art style and combat similar to the developers’ previous game <em>Salt and Sanctuary</em>, fans of that game will feel right at home but also treated to a much deeper combat system and more fully-realized web of RPG systems like armor, weapon crafting, enhancements and so on that make <em>Salt and Sacrifice</em> feel like a game that earns the 15 to 20 or so hours it will take you to beat it. Most of the presentation and functionality of your inventory management and hub world activities will feel instantly familiar to most with very logical arrangements of information throughout the game’s menus and on-screen indicators. Combat is similarly intuitive yet with a give and take that of course relies on timing dodges and blocks, memorizing your enemies’ tendencies, as well as the pros and cons of your own weapons.</p>
<p><iframe loading="lazy" title="Salt and Sacrifice Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/zfvrbSNj7WY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"With an art style and combat similar to the developers’ previous game <em>Salt and Sanctuary</em>, fans of that game will feel right at home but also treated to a much deeper combat system and more fully-realized web of RPG systems like armor, weapon crafting, enhancements and so on that make <em>Salt and Sacrifice</em> feel like a game that earns the 15 to 20 or so hours it will take you to beat it."</p>
<p>This is of course seasoned with the handful of key tenants that make it Soulslike. This extremely familiar approach to most of what makes up <em>Salt and Sacrifice</em> can make it feel a little conceptually stale in 2022, but it’s largely executed well nonetheless as it reaps more rewards from that decision than it suffers losses. The game’s several levels are large, and meant to be backtracked through as new modes of traversal are learned and the game’s mage hunts have you running all over the place. The enemies are perhaps a bit too similar at times, but they are broken up by the epic mage battles often enough to where it isn’t noticed for long.</p>
<p>With everything being as intuitive as it was, it wasn’t long before I found myself in those recognizable loops of slaying enemies, taking advantage of newly acquired abilities, and comparing recently looted armor, charms and weapons with what was already in my inventory. This along with trips back to the hub world from any checkpoint adds just a drop more flexibility into the formula without necessarily subtracting from the moment-to-moment challenge. Speaking of difficulty, I wouldn’t say <em>Salt and Sacrifice</em> is a particularly hard Soulslike most of the time. It’s certainly more challenging than a non-Soulslike, but as far as these games go, it’s a little more on the welcoming side of the spectrum than average. Enemies are tough and will kill you multiple times, but they telegraph their attacks in a fair way and rarely do you die without having a pretty good idea of what you should be doing differently.</p>
<p>What can present an unfair challenge however is working around the game’s occasional lag and frame-rate drops that I was more than annoyed to encounter in a game so heavily reliant on timing and split-second decisions. These moments didn’t plague my time with it, in fact they were somewhat uncommon, but they did threaten to drag it down quite a bit when I missed an important dodge or a block because the game decided to chug in the very moment I pressed the button. With such short windows of time to dodge in certain boss fights, it can be very costly for a button press to fail to register. I can’t imagine this not getting smoothed over in the near future but it’s still worth a mention.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517377" src="https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image.jpg" alt="salt and sacrifice" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"I wouldn’t say <em>Salt and Sacrifice</em> is a particularly hard Soulslike most of the time. It’s certainly more challenging than a non-Soulslike, but as far as these games go, it’s a little more on the welcoming side of the spectrum than average."</p>
<p>It’s also worth a mention that these epic battles with the mages were immensely fun and satisfying otherwise. While the designs of the low-level common enemies sort of ran together a bit for me, the bosses are awesome and really effectively show off the personality of this art style. The variety in their attack patterns and general designs makes them the star of the show here. Given that wiping out these entities is heavily tied into the story, if you aren’t fighting one or getting ready to fight one, then you aren’t fully taking advantage of the game.</p>
<p>Traversal is another major spoke in<em> Salt and Sacrifice</em>’s wheel. Outside of wall hopping up narrow vertical tunnels, basic platforming and climbing up ladders, you also have some spots where a special ability is needed like windy updrafts, helpful ziplines, and glistening grapple points. These serve as the gatekeepers to a lot of areas in the game’s massive levels, which is where the backtracking mentality comes in. It’s a shame that using these techniques isn’t as satisfying as it could have been though, as an annoying amount of pin-point accuracy is often needed to do it right and most traversal abilities won’t work until the prompt for them is visible, which makes everything feel more stilted than just being able to use them when your naturally in range to do so. Plus, the animations for some of them, the grappling hook in particular, don’t look quite right. Still, the large levels are well designed with lots of splintering paths to explore and mini-bosses and interesting NPCs hidden pretty evenly throughout.</p>
<p><em>Salt and Sacrifice</em>’s art direction is perhaps the most familiar part of it all that only lets characters move flatly and at their most basic joints, which doesn’t give different personalities much with which to express themselves. It’s certainly done better here than how a lot of other games handle the style though, as it’s accompanied by a lot of great background detail, multiple independent layers behind and in front of the action, as well as a nicely withered and pale look that gives the whole vibe of the game a desolate, moody character that&#8217;s hard to not like. I just wish the animation style was as expanded as the rest of the visuals instead of bottlenecking them with dimensionless movement.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517376" src="https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2.jpg" alt="salt and sacrifice" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/salt-and-sacrifice-image-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"For veterans of Soulslikes, especially 2D ones, <em>Salt and Sacrifice</em> will fit neatly into your library as yet another largely successful interpretation of the subgenre. Those looking for the next level of challenge, artistic creativity, or gameplay innovation in it will almost certainly be left wanting though, as so much of this game’s DNA has already been explored countless times."</p>
<p>The sound effects and music seem to have been intentionally minimal throughout most of the game. While no sounds feel wrong or out of place, nothing really caught my ear as particularly interesting either. With that, and only the occasional decent piece of music rumbling beneath the more meaningful battles and revelatory moments, there’s not nearly as much to talk about with this game’s sound as I wish there was. Still yet, what&#8217;s here certainly serves its purpose.</p>
<p>For veterans of Soulslikes, especially 2D ones, <em>Salt and Sacrifice</em> will fit neatly into your library as yet another largely successful interpretation of the subgenre. Those looking for the next level of challenge, artistic creativity, or gameplay innovation in it will almost certainly be left wanting though, as so much of this game’s DNA has already been explored countless times. Still, while <em>Salt and Sacrifice’</em>s few wrinkles do add to the format, and with how well the boss fights pop off the screen, it&#8217;s still a game that has much more to like about it than not.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on PC.</span></strong></em></p>
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		<title>15 New Soulslikes Of 2022 And Beyond</title>
		<link>https://gamingbolt.com/15-new-soulslikes-of-2022-and-beyond</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 06 Apr 2022 09:36:57 +0000</pubDate>
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					<description><![CDATA[2022 and beyond is looking to be a great time for fans of Soulslikes, and here are 15 of those worth keeping an eye out for.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">V</span>ery few modern AAA releases can claim to be as influential as FromSoftware&#8217;s <em>Dark Souls</em>, a game so revolutionary in its concepts that its core tenants have morphed into an entire genre known as Soulslikes. Over the last decade, we have seen many developers&#8217; takes on this formula &#8211; to varying degrees of success, but that doesn&#8217;t mean that the future of Soulslikes is looking dim in any way. 2022 and beyond is a great time to be a Soulslike fan, and here are 15 upcoming Soulslikes that you should keep an eye out for.</span></p>
<p><b>Salt and Sacrifice</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-508079" src="https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice.jpg" alt="Salt and Sacrifice" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/Salt-and-Sacrifice-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Set against the backdrop of a high-fantasy world, this follow-up to the 2016 release<em> Salt and Sanctuary</em> is a more fleshed-out take on FromSoftware&#8217;s classics like <em>Dark Souls</em> and <em>Demon&#8217;s Souls</em>. In addition to brutal difficulty and gargantuan bosses, <em>Salt and Sacrifice</em> will also feature a healthy assortment of multiplayer options &#8211; from summoning other players to engaging in PvP to invading other players&#8217; worlds. In all honesty, it&#8217;s <em>Dark Souls</em> &#8211; but in 2D.</span></p>
<p><span style="font-weight: 400;"><em>Salt and Sacrifice</em> releases for PS4, PS5, and PC on May 10th, 2022.</span></p>
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