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	<title>sequel &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Earthworm Jim 4 Teased</title>
		<link>https://gamingbolt.com/earthworm-jim-4-teased</link>
					<comments>https://gamingbolt.com/earthworm-jim-4-teased#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 05 Jul 2013 23:26:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Doug TenNapel]]></category>
		<category><![CDATA[Earthworm Jim]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[Tease]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163880</guid>

					<description><![CDATA[Is a new Earthworm Jim incoming?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/EJ.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-163884" alt="EJ" src="https://gamingbolt.com/wp-content/uploads/2013/07/EJ.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/EJ.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/EJ-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The original creator of the Earthworm Jim series is happening to be teasing a new Earthworm Jim game via <a href="https://www.facebook.com/earthwormjimgame/posts/527993183928537">Facebook</a>. Doug TenNapel on Facebook says &#8220;Everyone loves Earthworm Jim 1 and 2, and I don&#8217;t generally acknowledge EWJ 3 [Earthworm Jim 3D] as a real part of the Jim universe. So if I was making another Jim game, would it be too confusing to call it Jim 3? Or would it have to be Jim 4? How about &#8216;Earthworm Jim 4 the Fans&#8217;?&#8221;</p>
<p>A new Earthworm Jim game on next-generation consoles would be fantastic or even a triple-A Earthworm Jim indie game would still be fascinating, given the reach of tablets and mobiles.</p>
<p>Let us know if you are looking forward to a new Earthworm Jim game in the future, in the comments section below.</p>
<p>Stay tuned to GamingBolt for more news and updates.</p>
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		<title>Mirrors Edge 2 Appears again on Italian Amazon</title>
		<link>https://gamingbolt.com/mirrors-edge-2-appears-at-multiple-amazon-website</link>
					<comments>https://gamingbolt.com/mirrors-edge-2-appears-at-multiple-amazon-website#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 29 May 2013 22:41:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Mirrors Edge 2]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157509</guid>

					<description><![CDATA[More leaks of Mirror's Edge 2 existence ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/MirrorsEdge.jpg"><img decoding="async" class="aligncenter size-full wp-image-156667" alt="MirrorsEdge" src="https://gamingbolt.com/wp-content/uploads/2013/05/MirrorsEdge.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/MirrorsEdge.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/MirrorsEdge-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Not even a week in since the last Mirror Edge 2 appearance on <a href="https://gamingbolt.com/mirrors-edge-2-listed-for-xbox-one-by-amazon-germany">German Amazon,</a> Italian Amazon lists the title for Xbox One. However, it has been taken down to avoid the leak/confirmation, (even though it has already been leaked) at this point it&#8217;s quite obvious that the game will be making an appearance at E3 2013 in some shape or form.</p>
<p>Here is the image of the Italian Amazon listing Mirror&#8217;s Edge 2:</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/me2italian.jpg"><img decoding="async" class="aligncenter size-full wp-image-157510" alt="me2italian" src="https://gamingbolt.com/wp-content/uploads/2013/05/me2italian.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/me2italian.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/me2italian-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a>We&#8217;re just a few weeks away from E3 2013, it&#8217;s safe to assume that Electronic Arts will be demonstrating/announcing Mirror&#8217;s Edge 2 at their press conference on June 10th at 1-2 PM Pacific time. We will try to cover as much of information as possible during that period on future Electronic Art titles and announcements. It&#8217;s neat to see that Mirror&#8217;s Edge 2 is a next-generation title, it&#8217;s unknown if the game is coming out for the current generation at the moment though.</p>
<p>Check back on GamingBolt for more updates on Mirror&#8217;s Edge 2 in the coming weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">157509</post-id>	</item>
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		<title>The Last of Us 2 and 3 &#8211; Website Domains Registered by Sony</title>
		<link>https://gamingbolt.com/the-last-of-us-2-and-3-website-domains-registered-by-sony</link>
					<comments>https://gamingbolt.com/the-last-of-us-2-and-3-website-domains-registered-by-sony#comments</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 16 May 2013 20:11:52 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=155249</guid>

					<description><![CDATA[Not a big surprise, but still very exciting news]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">N</span>aughty Dog and Sony are already preparing to develop sequels for the yet-to-be-released eagerly anticipated title &#8211; The Last of Us.</p>
<p>Domain registrations for <a title="TLOU2" href="http://www.networksolutions.com/whois/results.jsp?domain=lastofus2.com">The Last of Us 2</a> and <a title="TLOU3" href="http://www.networksolutions.com/whois/results.jsp?domain=lastofus3.com">The Last of Us 3</a> have been discovered via Superannuation on <a title="Kotaku" href="http://kotaku.com/talking-to-the-ps4-hints-of-rockstars-agent-and-other-506712509">Kotaku</a>.</p>
<p>It&#8217;s not a rare thing for big companies to register domains beforehand because they could do something with it in the future. Meanwhile, this doesn&#8217;t 100% confirm that The Last of Us sequels are already in development. However, with the same token it wouldn&#8217;t really be a surprise that Naughty Dog is already in some sort of development stage or pre-production for The Last of Us 2, which would obviously be released on PlayStation 4.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/02/Last-of-Us-8.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-65946" src="https://gamingbolt.com/wp-content/uploads/2012/02/Last-of-Us-8.jpg" alt="Last of Us (8)" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/02/Last-of-Us-8.jpg 940w, https://gamingbolt.com/wp-content/uploads/2012/02/Last-of-Us-8-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Naughty Dog already has plenty of franchises under their belt such as Crash Bandicoot, Jak and Daxter and Uncharted, it&#8217;s safe to say that The Last of Us will establish itself as a brand new franchise over the course of PlayStation 4 life-span.</p>
<p>The Last of Us will be coming out exclusively for the PlayStation 3 on June 14th 2013, which is right after the E3 madness. <span style="font-size: inherit;">The Last of Us is almost here, let us know how excited you are to play this eagerly-anticipated title from Naughty Dog on June 14th.</span></p>
<p>Check back on GamingBolt for future updates and our review of the game in the coming weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">155249</post-id>	</item>
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		<title>Luigi&#8217;s Mansion: Dark Moon pushed back to 2013</title>
		<link>https://gamingbolt.com/luigis-mansion-dark-moon-pushed-back-to-2013</link>
					<comments>https://gamingbolt.com/luigis-mansion-dark-moon-pushed-back-to-2013#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 20:03:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[delayed]]></category>
		<category><![CDATA[luigi's mansion]]></category>
		<category><![CDATA[Luigi's Mansion: Dark Moon]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[sequel]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=103152</guid>

					<description><![CDATA[Source &#8211; IGN Nintendo has officially delayed Luigi&#8217;s Mansion: Dark Moon. Luigi&#8217;s Mansion: Dark Moon was slated for this holiday season, and Nintendo has stated that “Luigi’s Mansion: Dark Moon will now be available in the first half of 2013&#8243;. No official reason was provided to why the game was delayed till next year. The game was announced back [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2012/08/LMDM.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-103154" src="https://gamingbolt.com/wp-content/uploads/2012/08/LMDM.jpg" alt="" width="505" height="308" /></a></p>
<p>Source &#8211; <a title="IGN" href="http://www.ign.com/articles/2012/08/13/luigis-mansion-dark-moon-delayed-to-2013">IGN</a></p>
<p>Nintendo has officially delayed Luigi&#8217;s Mansion: Dark Moon. Luigi&#8217;s Mansion: Dark Moon was slated for this holiday season, and Nintendo has stated that “Luigi’s Mansion: Dark Moon will now be available in the first half of 2013&#8243;. No official reason was provided to why the game was delayed till next year. The game was announced back in E3 2011, and was a given a release date of 2012, at this year&#8217;s E3.</p>
<p>Considering this year is already filled with so many high quality titles that are coming out later this, and holiday season. It is not very surprising that this could be the cause of the delay, mainly to avoid the competition, and get higher sales in the longer run.</p>
<p>Hopefully in the near future Nintendo will provide a real reason for the delay, and release some new information regarding this title, for now we just have to sit tight, and wait.</p>
<p>For more news come back, and visit us at GamingBolt.</p>
]]></content:encoded>
					
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		<title>Port Royale 3 announced</title>
		<link>https://gamingbolt.com/port-royale-3-announced</link>
					<comments>https://gamingbolt.com/port-royale-3-announced#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 04:44:02 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Kalypso Media]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[port royale 3]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[sequel]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38503</guid>

					<description><![CDATA[This RTS series is very popular on the PC.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/ss_preview_port_royale_3_1.jpg.jpg"><img decoding="async" class="aligncenter size-full wp-image-38504" src="https://gamingbolt.com/wp-content/uploads/2011/08/ss_preview_port_royale_3_1.jpg.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/ss_preview_port_royale_3_1.jpg.jpg 640w, https://gamingbolt.com/wp-content/uploads/2011/08/ss_preview_port_royale_3_1.jpg-300x178.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p>Kalypso Media, the publisher has announced that the Port Royale series will get a new game, which is scheduled to be released early next year. This RTS series is very popular on the PC, with Port Royale 2 being released in 2002. So, it has been a drought of almost 9 years till this new game came out.</p>
<p>You can play either as a ship&#8217;s captain, villainous brigand or merchant seaman in the game. Yes, you can loot anything you want to prosper. There is also a multiplayer mode in the game along with a comprehensive single player campaign.</p>
<p>The game will be out in Q2 2012.</p>
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		<title>Arrowhead jokingly hints at Magicka 2</title>
		<link>https://gamingbolt.com/arrowhead-jokingly-hints-at-magicka-2</link>
					<comments>https://gamingbolt.com/arrowhead-jokingly-hints-at-magicka-2#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 22 Feb 2011 13:25:43 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arrowhead STudios]]></category>
		<category><![CDATA[Magicka]]></category>
		<category><![CDATA[sequel]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=22906</guid>

					<description><![CDATA[In our recent interview with Arrowhead Studios&#8217; Community Manager Patrik Lasota concerning their recently released PC game, Magicka, we asked him if their game had seen success enough to warrant a sequel. While he did say that he &#8220;simply cannot give us an answer&#8221; he jokingly mentioned a second Magicka title. When we asked him [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/02/magicka1.jpg"><img loading="lazy" decoding="async" class="size-large wp-image-21790 aligncenter" title="magicka1" src="https://gamingbolt.com/wp-content/uploads/2011/02/magicka1-1024x576.jpg" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">In our recent<a href="https://gamingbolt.com/magicka-exclusive-interview-with-patrik-lasota-community-manager-at-arrowhead-game-studios" target="_blank"> interview</a> with Arrowhead Studios&#8217; Community Manager Patrik Lasota concerning their recently released PC game, Magicka, we asked him if their game had seen success enough to warrant a sequel. While he <em>did </em>say that he &#8220;simply cannot give us an answer&#8221; he jokingly mentioned a second Magicka title.</p>
<p style="text-align: justify;">When we asked him about the possibility of a Magicka 2, he said, &#8220;Hah, we get that question a lot. At this time, I simply cannot give you an answer. It is a running joke here in the office tough, whenever someone comes up with an awesome idea that isn’t possible to implement right now, we all say “Lets save it for Magicka 2.&#8221;&#8221;</p>
<p style="text-align: justify;">Is that just a joke? Or can their really be a Magicka 2? Tell us in your comments.</p>
<p style="text-align: justify;">In the very same interview, he also <a href="https://gamingbolt.com/magicka-dlc-to-be-announced-at-gdc" target="_blank">told us</a> their is DLC for Magicka on the way, and that they will be announcing more details during GDC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">22906</post-id>	</item>
		<item>
		<title>Square trademarks FF: XIII-2</title>
		<link>https://gamingbolt.com/square-trademarks-ff-xiii-2</link>
					<comments>https://gamingbolt.com/square-trademarks-ff-xiii-2#respond</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 09:40:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[ffxiii]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18558</guid>

					<description><![CDATA[Internet’s very own Sherlock Holmes of videogames, Supernnuation has discovered that Square’s registered the domain name “FinalFantasy13-2game.com”, which ignites fresh rumours about a follow-up to last year’s FF game. The detective had more to share: “The registering body, Corporation Service Company, was also behind Square Enix’s Mindjack.com domain – and Unofficial Final Fantasy Site did [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><strong><a href="https://gamingbolt.com/wp-content/uploads/2010/12/final-fantasy-XIII.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-16775 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/12/final-fantasy-XIII.jpg" alt="" width="505" height="297" /></a></strong></p>
<p>Internet’s very own Sherlock Holmes of videogames, Supernnuation has discovered that Square’s registered the domain name “FinalFantasy13-2game.com”, which ignites fresh rumours about a follow-up to last year’s FF game.</p>
<p>The detective had more to share:</p>
<p>“The registering body, Corporation Service Company, was also behind Square Enix’s Mindjack.com domain – and <a href="http://www.uffsite.net/news/464/square-enix-registers-final-fantasy-13-2-domain-name.html">Unofficial Final Fantasy Site</a> did a little snooping of their own to turn up three more Square Enix registrations from the same firm, for Nier, Front Mision Evolved, and Gun Loco.”</p>
<p>It was registered as early as Jan 11 this year.</p>
<p>Could this mean something? <em>Anything?</em> Well, stay tuned!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">18558</post-id>	</item>
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		<title>Sniper Ghost Warrior sequel in development</title>
		<link>https://gamingbolt.com/18402</link>
					<comments>https://gamingbolt.com/18402#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 13:40:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[announced]]></category>
		<category><![CDATA[Confirmed]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[Sniper: Ghost Warrior]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18402</guid>

					<description><![CDATA[City Interactive&#8217;s confirmed that a sequel to Sniper: Ghost Warrior 2 is in the works Michal Sroczynski, Chief Producer of CI, confirmed this news during a yet to be published interview with Eurogamer Sweden earlier today. Powered by CryEngine 3, it&#8217;s still unknown if it&#8217;ll be titled Sniper: Ghost Warrior 2 or something else. The [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/Sniper2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18403 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/Sniper2.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/Sniper2.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/01/Sniper2-300x175.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>City Interactive&#8217;s confirmed that a sequel to Sniper: Ghost Warrior 2 is in the works</p>
<p><strong>Michal Sroczynski</strong>, Chief Producer of CI, confirmed this news during a yet to be published interview with Eurogamer Sweden earlier today.</p>
<p>Powered by CryEngine 3, it&#8217;s still unknown if it&#8217;ll be titled Sniper: Ghost Warrior 2 or something else.</p>
<p>The game will be coming to PS3, Xbox 360 and PC however no concrete release plans have been disclosed yet.</p>
<p>Sniper: Ghost Warrior released for PC and Xbox 360 last summer and was rather poorly received by critics.</p>
<p>A PS3 version of Sniper: Ghost Warrior which fixes all the problems present in the previous version, will be releasing on Feb.</p>
<p>Thanks, <a href="http://translate.google.com/translate?hl=es&amp;sl=auto&amp;tl=en&amp;u=http://www.eurogamer.se/articles/2011-01-11-exklusivt-sniper-2-ar-under-utveckling" target="_blank">Eurogamer.Se</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">18402</post-id>	</item>
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		<title>Medal of Honor sequel in the works?</title>
		<link>https://gamingbolt.com/medal-of-honor-sequel-in-the-works</link>
					<comments>https://gamingbolt.com/medal-of-honor-sequel-in-the-works#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 07 Jan 2011 07:04:05 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[danger close games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[sequel]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18111</guid>

					<description><![CDATA[Medal of Honor developers Danger Close Games have posted a job listing on their site that looks very much like they&#8217;re working on a Medal of Honor sequel. Starting this month, the studio is searching for lead game engineer and a weapons and vehicles artist. All of this to work on an &#8220;unannounced AAA first [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/10/MedalofHonor-5120-18.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-12071" title="MedalofHonor-5120-18" src="https://gamingbolt.com/wp-content/uploads/2010/10/MedalofHonor-5120-18.jpg" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">Medal of Honor developers Danger Close Games have posted a job listing on their site that looks very much like they&#8217;re working on a Medal of Honor sequel.</p>
<p style="text-align: justify;">Starting this month, the studio is searching for lead game engineer and a weapons and vehicles artist. All of this to work on an &#8220;unannounced AAA first person shooter title&#8221; in their job posting on <a href="http://jobs.gamasutra.com/JobSeekerX/ViewAccountProfile.asp?AccountNo=178&amp;CPID=4628&amp;#Profile4628" target="_blank">Gamasutra</a>.</p>
<p style="text-align: justify;">EA have hinted at the possibility of a Medal of Honor sequel many a time. Maybe they might just make this into a full fledged franchise like before.</p>
<p style="text-align: justify;">We though Medal of Honor was a decent game, and gave it a score of 7.5, giving the verdict that it was a good game but released on a bad time with its main competitor, Black Ops, heading our way. Read our review <a href="https://gamingbolt.com/medal-of-honor-reviewed" target="_blank">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">18111</post-id>	</item>
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		<title>Almost Classics: Too Human</title>
		<link>https://gamingbolt.com/almost-classics-too-human</link>
					<comments>https://gamingbolt.com/almost-classics-too-human#comments</comments>
		
		<dc:creator><![CDATA[Franti]]></dc:creator>
		<pubDate>Thu, 30 Dec 2010 20:54:12 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[Too Human]]></category>
		<category><![CDATA[Too Human 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=17571</guid>

					<description><![CDATA[There have been several attempts to translate the elegiac mythology of the Norse culture into games. For the most part, they involve players waving axes and hitting people with them while yelling things about Thor and Odin and the like. Others are manifested in mythology-steeped real-time strategy games, alongside dizzying arrays of Greco-Roman and Egyptian [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>There have been several attempts to translate the elegiac mythology of the Norse culture into games. For the most part, they involve players waving axes and hitting people with them while yelling things about Thor and Odin and the like. Others are manifested in mythology-steeped real-time strategy games, alongside dizzying arrays of Greco-Roman and Egyptian heroes and legends. All in all, the quality is variable. The action games are playable but unambitious and the strategy games offer little in the way of folkloric depth.</p>
<p>There was one game, though, released in 2008, that took a rigorous approach to the source material. The game wouldn’t be about Vikings and their vulgar raids, but rather the player would be in control of the recently resurrected god Baldur, set in a technologically advanced civilization in humanity’s distant past, the Norse gods are cybernetically enhanced humans in control of a large corporation, which controls every facet of human’s lives. It was called <em>Too Human</em>.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Too_Human.jpg"><img loading="lazy" decoding="async" class=" wp-image-6758 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/02/Too_Human-300x168.jpg" alt="" width="300" height="168" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Too_Human-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/02/Too_Human.jpg 550w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p>Released on the heels of one of the coolest and most intriguing guerilla marketing campaigns in video game history (which included a fascinating faux-documentary about scientists finding the centuries-old body of a mechanical goblin, one of the chief enemies of the game, in a glacier in Norway <a href="http://www.norwegianfilmcommittee.org/en/home.html">http://www.norwegianfilmcommittee.org/en/home.html</a>), the game was full of promise. The demo showcased a unique and fun combat system, wonderfully integrated mythology through the level design, cutscenes, character models, and enemies and seemed to be the kind of game that would stick with a player until far after he was done playing.</p>
<p><em>Too Human </em>was, at its inception, intended to be a trilogy. The games would cover the bulk of Norse mythology in its fancy new cybernetic digs, from the beginning of Ragnarok all the way to the end. From a storytelling perspective, it got quite a lot of it right. Baldur’s return is met with uneasiness among the rest of the Norse gods, who are innately aware that his return bodes ill; in the Eddas, his return is the first sign of the imminent apocalypse. The other gods were equally well-crafted. Thor was what could be expected for Thor; he was muscular, bearded, terse, and carried a very large hammer. Freya was beautiful, mysterious, and powerful. Heimdall was a watcher-god who projected power and confidence, even in the face of grave dangers. Valhalla, filtered through the game’s idea of it being a large corporation, was well designed, even if the effect came off as a bit stodgy and ostentatious (one might expect the drinking halls of heaven to have more of a lived-in feel, and maybe a bit more mead-stink). There were also elements of unapologetic poetic beauty, like when the player character died and a blind, teched-up Valkyrie would descend from the heavens to carry the corpse into Valhalla. Add in a lot of nods and references to other facets of Norse mythology, such as the world-tree Yggdrasil, the Norns, and even a little known pseudo-god/talking head Mimir, who in the mythology guarded the well of knowledge. All were, of course, filtered through the odd mix of future-tech and vague social commentary, which meant that Yggdrasil was a cybernetic network where the NORNs (Non-Organic Rational Nanosystems ) lived, and Odin was ODIN (Organically Distributed Intelligence Network ).</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/too-human.jpg"><img loading="lazy" decoding="async" class=" wp-image-17572 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-300x181.jpg" alt="" width="300" height="181" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-300x181.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/12/too-human-1024x618.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2010/12/too-human.jpg 1600w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p>If the idea of a game where the player takes control of a Norse god on the eve of Ragnarok doesn’t sound awesome enough, it also had the distinct advantage of having one of the most intriguing villains of all time as the main antagonist. Loki, who in the Eddas was an irredeemably entertaining but frustratingly enigmatic pseudo-god, starts most of the shit in the game. Upon his escape from prison (he’s trapped under Yggdrasil, with adder venom dripping onto his forehead for eternity – at least as far as eternity gets before the world ends), he immediately begins to collect allies – giants, goblins, and even other gods – in his war against the Aesir. This is where Baldur, and the other gods, have to come in to club him into submission. Though his characterization, at least in the first installment, is somewhat banally villainous (there’s none of the enigma, as in the source material), there remains enough of a mystery about him to be intriguing, and his escapades, as long as they’re viewed above some of the stodgy missions that they elicit, are entertaining and drive the story along as a brisk pace.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-loki.jpg"><img loading="lazy" decoding="async" class=" wp-image-17573 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-loki-300x187.jpg" alt="" width="300" height="187" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-loki-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/12/too-human-loki.jpg 490w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p>It’s the game itself that slows it down. Billed by Silicon Knights to be an original mix of RPG elements on an Action core – which is itself problematic, since there are dozens of other games, most notably the <em>Fable</em> and <em>Legend of Zelda </em>series, that embody that ideal – it was largely manifested in a control-stick based combat system over a series of never-ending improvements to your armor and weapons. If a player makes it for more than one solid progressive hour (that is, not an hour of constantly dying and respawning) in an unchanged suit of armor or with the same weapon, he either doesn’t know how to alter it or is incredibly stubborn. Weapons and armor fall from the sky with a regularity that is frightening, and ultimately irritating. A player can spend time and effort on getting a full-suit of matching armor that adds defensive or offensive bonuses, only to find pauldrons or a cuirass or greaves that not only trump the full suit, but also look ridiculous in comparison with the rest of the armor. It’s a frustrating time-sink in a game that <em>should </em>have a much faster pace. So it was a mixed bag, mixing the most boring elements of the RPG genre (and lacking the depth of other games’ armor/weapon combinations) with a combat system that was best described as simply <em>unique, </em>and it’s no surprise that it hasn’t been adapted by other games.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-valkyrie.jpg"><img loading="lazy" decoding="async" class=" wp-image-17574 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-valkyrie-300x259.jpg" alt="" width="300" height="259" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/too-human-valkyrie-300x259.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/12/too-human-valkyrie.jpg 655w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p>The game largely embodies the idea of a spectacular failure. Though there was some seriously awesome conceptualization, the execution as wobbly and inconsistent. Reviews were polaric; some reviewers raved, some hated it, and few were anywhere in the middle. The end result seemed to be that every single element of the game that was good had a caveat: the combat system started off being fun, but soon became endlessly repetitive and eventually outright boring; the level design was fantastic and intricate, but it was showcased in a cleverly-conceived-but-poorly-executed camera control scheme, which gave the player no direct control of what they were seeing and when; the cutscenes were stylish, but found a weird niche that occupied the area between a John Woo and a Zack Snyder film – there was a whole lot of unnecessary slow-motion and characters belting out bombastic lines with unironic intensity.</p>
<p>But if any game deserves a sequel, it’s <em>Too Human. </em>The meat and bones of Ragnarok have yet to be touched, and for my money, there are few contemporary retellings of Norse mythology that have come so achingly close to capturing the mournful spirit of the source material. The game certainly has an enthusiastic following – the Silicon Knights message boards are still buzzing, and at E3 fans eagerly awaited to see if SK’s announcement had anything to do with <em>Too Human: Rise of the Giants.</em> It didn’t. But if SK can drag <em>Rise of the Giants </em>out of the same development hell that plagued the first installment, and most importantly, <em>listen to the criticism</em> of fans and critics, the sequel could be a spectacular installment, and finally get the attention that the franchise ultimately deserves.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2009/12/too-human-18.jpg"><img loading="lazy" decoding="async" class=" wp-image-4598 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2009/12/too-human-18-300x168.jpg" alt="" width="300" height="168" srcset="https://gamingbolt.com/wp-content/uploads/2009/12/too-human-18-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2009/12/too-human-18.jpg 540w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p>And if you haven’t played it, there’s no excuse: SK released the game for download on Xbox LIVE, and is available for around $20.</p>
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