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	<title>Serafini Productions &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>BrokenLore: DON&#8217;T LIE Scheduled To Release On September 10, 2026</title>
		<link>https://gamingbolt.com/brokenlore-dont-lie-scheduled-to-release-on-september-10-2026</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 15:22:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BrokenLore: DON'T LIE]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646410</guid>

					<description><![CDATA[A new protagonist takes the stage in Junko, who could bring further insights into the darkest corners of the human mind.]]></description>
										<content:encoded><![CDATA[<p>Serafini Productions has given us a release date for <em>BrokenLore: DON&#8217;T LIE</em>, the latest addition to its first-person psychological horror franchise that&#8217;s been quite capable of unsettling anybody who plays it. But while Annie from the first two games gets some well-earned downtime to process everything she&#8217;s been through, this time it&#8217;s Junko taking the spotlight.</p>
<p>She&#8217;s kind of a recluse, whose loneliness and poor mental health take her down a road that&#8217;s surely going to be a commentary on her emotional state (and the way in which it collapses her own perceived reality). It&#8217;s heavy stuff, but that doesn&#8217;t come as a surprise to us considering how <a href="https://gamingbolt.com/brokenlore-follow-review-growing-up-too-fast"><em>BrokenLore: FOLLOW</em></a> took us on a trip through memory lane that was far less nostalgic and more creepy. At least this time, you can look forward to full Japanese voice acting.</p>
<p>We&#8217;re wondering how Junko&#8217;s issues manifest, and we&#8217;re kind of worried about what we&#8217;ll see if we&#8217;re completely honest. Nevertheless, you can be sure we&#8217;ll dive in when <em>BrokenLore: DON&#8217;T LIE</em> drops on September 10, 2026, for PC, PS5, and Xbox Series X|S. In the meantime, check out the first trailer below. You can also play the demo on PC during the Steam Next Fest: June 2026 Edition.</p>
<p><iframe title="BrokenLore: DON&amp;apos;T LIE | RELEASE DATE TRAILER" width="500" height="281" src="https://www.youtube.com/embed/aaKmjNQI28k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Brokenlore: FOLLOW Review &#8211; Growing Up Too Fast</title>
		<link>https://gamingbolt.com/brokenlore-follow-review-growing-up-too-fast</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:54:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[BrokenLore: Follow]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646159</guid>

					<description><![CDATA[Serafini is back with a sequel which blends everything that was good about UNFOLLOW with new touches and a nuanced take on childhood neglect that’s quite impressive.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span> really liked <em>BrokenLore: UNFOLLOW</em> when I reviewed it last year, despite a few complaints. That one particular brand of psychedelic horror worked well, but it was the themes that it tried to tackle that brought on its scariest and perhaps most horrifying aspects. Well, we’re back for another trip through protagonist Anne’s fractured psyche in <em>BrokenLore: FOLLOW</em>, a sequel that’s not necessarily bigger, but certainly better.</p>
<p>Like its predecessor, FOLLOW wastes no time in reintroducing us to Anne, who’s now a young adult with a little more maturity than she had when we first met her. She’s come to terms with the trauma she faced from her bullies at school and is a tad more confident and assertive as a result. It’s a welcome change that establishes continuity with the first game while taking the story in a sinister new direction.</p>
<p><iframe title="BrokenLore FOLLOW Review - A Shockingly Good Horror Game" width="500" height="281" src="https://www.youtube.com/embed/EwO08BAT57o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>You see, Anne may have buried the self-esteem issues from her high school bullies, or perhaps even healed through it. But the first game carried many hints about how her life at home was no walk in the park either. <em>FOLLOW</em> dives right into that side of her personality with very interesting results. This time around, it’s Anne’s mother who is the big bad, and I can tell you she cuts quite the scary figure thanks to some truly chilling design choices from Serafini Productions.</p>
<p>She lurks in the darkest corners of Anne’s mind, waiting to be let out the moment you uncover an important memory or piece of information pertaining to how she raised her daughter. The manner in which she’s characterized is sure to resonate with any of you who’ve faced similar situations in your own lives, and it’s easy to see how her actions have left lasting scars on Anne’s personality that she might never fully heal from.</p>
<p>Anne’s mother is the catalyst for the entire experience, with each level coming with a distinct theme and color to underline how her mind has interpreted her feelings toward her. She constantly declares that she’s tired of the ordeal she faces, which is presumably all in her head, but escape is never really presented as an option, even as you go further into the story. Instead, you only go from one memory to the next, with each one having its own puzzles to solve in order to proceed.</p>
<p>Of course, the giant monster from the first game, which I’m now convinced is a representation of Anne’s own lack of self-esteem, makes a comeback, often popping up when you least expect it to give you enough of a fright to justify taking a break. The jump scares and atmospheric horror from the first game also make a return, and like Anne, the game itself feels more confident than Serafini’s first outing with her.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-646169" src="https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6-1024x576.jpg" alt="BrokenLore: FOLLOW" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image6.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"A personal highlight of all that was Little Annie, a truly unsettling doll that represents Anne’s youthful innocence and vigor, which looks so darn creepy, I was reminded of why I often avoid horror stories involving dolls in the first place."</p>
<p>With a story and design that’s so compelling, it’s a pity, then, that the levels themselves are nothing to write home about despite how well they’re presented visually. Most of my time with the game involved navigating each one, uncovering important information or items that would then unlock new paths and new puzzles for me to solve. I’m all for a game jealously guarding its secrets and forcing me to think out of the box, but I do believe <em>FOLLOW</em> could have done better to present a stronger path to progression than the one on offer.</p>
<p>You’re given little to no information about what you need to do to get past a locked door, and the little nuggets of knowledge you get feel disconnected from the actual solution in many instances. It’s a very strong effort, no arguments there, but I couldn’t help but think that I was spending way too long running around the same level until I managed to spot an interactable object that would open up a new path.</p>
<p>A personal highlight of all that was Little Annie, a truly unsettling doll that represents Anne’s youthful innocence and vigor, which looks so darn creepy, I was reminded of why I often avoid horror stories involving dolls in the first place. Her adorable voice and the childish sense of wonder she brings to the exposition she offers are a superb contrast that makes her a very welcome addition to the experience. She’s also the biggest indicator that something important is nearby, which makes her quite helpful when you’re trying to navigate the convoluted puzzles in each level.</p>
<p>Another thing I liked was that Anne was far more agile than in her previous outing, which made getting around a lot easier. I miss the chase sequences that the first game had, despite how clunky the controls could feel. Those are now relegated to side-scrolling sequences that bookmark the end of a chapter, with little Anne desperately trying to avoid the representation of her older version’s insecurities. You could skip these sequences entirely, though, if you find them tedious. That’s a possibility because of the way obstacles are a constant presence, and navigating them with a very short window for error can get annoying.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646170" src="https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5-1024x576.jpg" alt="BrokenLore: FOLLOW" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/brokenlore-follow-image5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The soundtrack balances silence and the sinister build-up to a scary moment so well, you’re bound to feel the tension when you’re navigating an area that’s designed to have you on edge."</p>
<p>The audio design continues to shine, just as it did in the first game. The soundtrack balances silence and the sinister build-up to a scary moment so well, you’re bound to feel the tension when you’re navigating an area that’s designed to have you on edge. There are helpful cues to tell you when you’ve unlocked something new on a level, and the voice acting does a very good job of bringing subtle, unspoken emotions to the forefront. That’s very important in a game that tackles the nuances of a parent-child relationship that hasn’t gone the way either party intended for it to go.</p>
<p>On the performance front, I found no issues on my base PS5 aside from minor frame drops that don’t really break the immersion. This one’s a polished effort from the developers, and it definitely outshines the first game in that area. The visuals are also noteworthy thanks to how they integrate each level’s themes and use light so much better than what was on offer in <em>UNFOLLOW</em>. They’re probably the best example I can find to demonstrate how the new game is a more confident, nuanced take on the issues it tries to present than the first one, which was already quite good to begin with.</p>
<p>So, with all that’s been said, would I recommend FOLLOW to you? If psychedelic horror is your jam, this one’s not going to disappoint. If you like games that give you chills and thrills in equal measures, you’re probably going to like it, although you might find the lack of combat or real danger in any form a tad boring. However, if you’re like me and enjoy stories that are nuanced and geared towards a slow burn, this one’s going to be right up your alley.</p>
<p><em>FOLLOW</em> is a solid game, and continues the franchise’s traditions of insightful examinations of trauma through the eyes of a victim. It takes creative liberties that might seem like flights of fancy on the surface, but are very insightful takes on how the human mind processes negative emotions, and the dangers of leaving such thoughts to fester without seeking the help one needs to repair the damage. There’s a bit of Anne in all of us, and <em>BrokenLore: FOLLOW</em> does a great job as a game that makes you look inward and wonder about what the darkest corners of your own mind look like.</p>
<p>And that’s its biggest achievement.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<title>BrokenLore: Ascend Trailer Spotlights New Protagonists, Launch &#8220;Coming Soon&#8221;</title>
		<link>https://gamingbolt.com/brokenlore-ascend-is-coming-soon-new-trailer-showcased</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 26 May 2026 21:27:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BrokenLore: Ascend]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Serafini Productions]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644695</guid>

					<description><![CDATA[Serafini seems quite confident in its psychological horror franchise, with a new title announced just before the release of FOLLOW.]]></description>
										<content:encoded><![CDATA[<p>The <em>BrokenLore</em> franchise is one that we&#8217;re quite intrigued by after <em>UNFOLLOW</em>, its first instalment, blended some <a href="https://gamingbolt.com/brokenlore-unfollow-review-this-game-has-surprised-me">excellent</a> psychological horror gameplay with an insightful and poignant narrative that made us quite sympathetic towards Anne, its protagonist.</p>
<p>And while we&#8217;ve been eagerly waiting for <em>FOLLOW</em>, the <a href="https://gamingbolt.com/brokenlore-follow-gets-an-insightful-new-trailer-drops-june-1-2026">sequel</a>, to drop on June 1st, Serafini Productions has gone ahead and released a new trailer for <em>Ascend</em>, a <a href="https://gamingbolt.com/brokenlore-ascend-is-a-new-entry-in-the-horror-franchise-announced-for-pc-and-ps5">standalone instalment</a> that brings two new protagonists to the table.</p>
<p>Of course, an obsession with social media and a need for external validation continue to underpin the narrative. Still, the stakes are much higher for the two ambitious climbers, Ren and Yui, who are at the center of this new story. They might not be as helpless as Anne is, but that doesn&#8217;t mean that the dangers they&#8217;re about to face down are any less potent, as they attempt to climb Elysium Tower.</p>
<p>We&#8217;re quite curious to see the kind of challenges await, especially since this is the highest building in Tokyo (in-game), in their effort to create the &#8220;ultimate&#8221; video. We&#8217;re not as eager to meet the Rokurokubi that resides there, though, since it looks like a nasty piece of work.</p>
<p><em>BrokenLore: Ascend</em> is coming to PC and PS5, but a release date has yet to be confirmed.</p>
<p><iframe loading="lazy" title="BrokenLore: Ascend - Coming Soon Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/8H3LOj07o_8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>BrokenLore: Follow Gets An Insightful New Trailer, Drops June 1st</title>
		<link>https://gamingbolt.com/brokenlore-follow-gets-an-insightful-new-trailer-drops-june-1-2026</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 23:18:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BrokenLore: Follow]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Serafini Productions]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639204</guid>

					<description><![CDATA[Serafini Productions is back at it, taking us deeper into Anne's psyche as she tries to navigate the darkest corners of her mind.]]></description>
										<content:encoded><![CDATA[<p>After an impressive outing with <a href="https://gamingbolt.com/brokenlore-unfollow-review-this-game-has-surprised-me"><em>BrokenLore: Unfollow</em></a> last year, Serafini Productions is continuing the story with <em>BrokenLore: Follow</em> coming out on June 1st.</p>
<p>Anne is as troubled as she was in the previous game; her memories of her parents are the apparent source of her problems this time around. The game&#8217;s release date trailer showcases a new approach to its visuals with a new art style that&#8217;s immediately creepy. It&#8217;s worth mentioning to those of you who didn&#8217;t play the first game that Anne has been a victim of bullying and even developed an eating disorder thanks to constant taunts from her schoolmates, who were the major threats to her sanity in the first game.</p>
<p>It&#8217;s an intelligent choice, then, to focus on her life at home in the second one before it all comes to a head in the third and final game, which is what Serafini has been planning all along. We were quite impressed with the first title and curious to see how the studio has addressed its issues in the sequel.</p>
<p>It&#8217;s a long wait till June, but the trailer below should give you an idea of what to expect when this one drops for the PS5, PC, and Xbox Series X|S.</p>
<p><iframe loading="lazy" title="BrokenLore: FOLLOW - Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/48DDK4_yeTU?start=65&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Brokenlore: Unfollow Review &#8211; This Horror Game Is Surprisingly Great</title>
		<link>https://gamingbolt.com/brokenlore-unfollow-review-this-game-has-surprised-me</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 12:59:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[BrokenLore: Unfollow]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635192</guid>

					<description><![CDATA[Serafini Productions’ take on bullying and the impact of social media on troubled minds is not just relevant, but quite the entertainer when its systems manage to come together.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always great when a horror title makes its protagonist their own worst enemy. That&#8217;s exactly what Serafini Productions’ <em>Brokenlore: UNFOLLOW</em> does with Anne, a protagonist who might not be the most agile one to control, but whose emotional layers are slowly peeled back to reveal an inner child who has been traumatized, seemingly beyond repair.</p>
<p>This is a game that forgoes the bells and whistles of mainstream titles, with a minimalistic approach to presenting the experience. That works well with excellent visual and audio design to convey Anne&#8217;s inner darkness. Exploring its levels had my skin crawling with the anticipation of a jump scare from another manifestation of her trauma.</p>
<p><iframe loading="lazy" title="Brokenlore UNFOLLOW Review - This Game Has SURPRISED ME" width="500" height="281" src="https://www.youtube.com/embed/lqoRG47E398?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>You&#8217;re thrust into the story with little to no context of why you&#8217;re there as you explore Anne&#8217;s home and uncover snippets about her personality, and discover more about how her bullies at school triggered an eating disorder. The effects of all that have left her confused with her self-esteem tied to her body weight and a social media presence that hasn&#8217;t really taken off the way she would have liked.</p>
<p>But as you explore the house, additional facets of her life and personality add to the pain she currently faces. The lighting inside her home reflects the bleakness of her mental state. It&#8217;s a design choice that&#8217;s excellent as a visual reminder of Anne&#8217;s inner turmoil, but it can get annoying when you&#8217;re looking for important items that you need to proceed with the story.</p>
<p>There were points where things got annoying, if I&#8217;m being honest. While I completely understand the need for dim lighting and instances where my flashlight ran out of juice from a story perspective, it did make the gameplay a tad harder than it should have been. That&#8217;s further exacerbated by convoluted level designs that can have you backtracking quite a lot before you find what you&#8217;re looking for to unlock that door in your path, or an ingredient for some bizarre cooking recipes.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631605" src="https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow-1024x576.jpg" alt="brokenlore unfollow" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/brokenlore-unfollow.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >" The game&#8217;s visuals and performance are definitely up there with the genre’s strongest contenders."</p>
<p>It&#8217;s a horror game that nails its core elements, while the story goes from strength to strength with each new discovery about the events that led to Anne&#8217;s current predicament. The enemy designs are a personal highlight, each of them bringing something new to the table. However, most encounters with enemies in the game&#8217;s early hours devolve into chase sequences where you&#8217;re grappling with the game&#8217;s level design and clunky controls.</p>
<p>The turn speed is an example, making repositioning in the midst of a chase difficult, and you lose valuable seconds as you try to flee your attacker. That&#8217;s compounded by poor landmarking in many areas, the narrow corridors making it hard to find your bearings when you&#8217;re already freaking out about a monster that&#8217;s hot on your trail.</p>
<p>It was hard to tell if the controls were being flaky or whether my own panic was causing me to hit the wrong buttons as I tried to evade my pursuer. Anne isn&#8217;t a badass like Hinako from <em>Silent Hill f</em>, and she goes down in about three to four hits from her adversaries. While that was meant to encourage a stealthy, measured approach, I found it easier to just run at full speed, hoping that the path I was taking was the one that would lead me to safety.</p>
<p>However, those are minor complaints when the experience does so well to convey a sense of foreboding anticipation. A little more refinement and polish is definitely something the game needs, as interacting with items sometimes doesn&#8217;t register unless you&#8217;re positioned in precisely the right spot. It&#8217;s jarring in an experience that&#8217;s otherwise cohesive and is a detail I believe can, and should, be addressed in patches once the game is released.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635195" src="https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow-1024x576.jpg" alt="Brokenlore unfollow" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"I must give credit to the way all of these issues are handled in the game, the creative flourishes behind them underlined by a sense of empathy"</p>
<p>Complaints aside, the game&#8217;s visuals and performance are definitely up there with the genre’s strongest contenders. The use of lighting to convey danger is top-shelf stuff, and the DualSense integration for my PS5 was quite well-done in the few instances that it was there. Interacting with Anne&#8217;s perpetually sleeping cat, for instance, brought vibrations that reflected the steady hum of its breath as it snoozed away, unaware of the horrors that were unfolding around it.</p>
<p>I was constantly on my toes, the inky blacks and oppressive silence of different environments making me crave the safety of a well-lit room, some of which are so few and far between that you feel your nerves being stretched to their breaking point.</p>
<p>But it&#8217;s the game&#8217;s story, characters, and thematic influences that truly make it stand out. Anne&#8217;s eating disorder, the events that prompted it, and the subsequent responses to her weight loss from both friends and foes are handled well. There&#8217;s an air of sensitivity that permeates the entire experience, although the developers were not afraid to tackle some seriously heavy stuff.</p>
<p>The things that Anne has had to go through are very real problems that are going to be familiar to victims of bullying. Her escapism and need for validation are simply natural consequences of her experiences, made worse by a family that doesn&#8217;t truly know how to help her. I must give credit to the way all of these issues are handled in the game, the creative flourishes behind them underlined by a sense of empathy.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635196" src="https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1-1024x576.jpg" alt="Brokenlore unfollow" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/brokenlore-unfollow1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"As far as its horror elements go, <em>Brokenlore</em> is a heavy hitter."</p>
<p>The enemies themselves are a great showcase of this balance. Each of them is a manifestation of somebody in Anne&#8217;s life, made terrifying thanks to her own inability to see them as just people. They are her tormentors in the real world, and the root cause of her mental fatigue. To her tired mind, they loom large as threats that she cannot fully deal with, her own insecurities limiting her options.</p>
<p>It&#8217;s a great way to showcase how a victim of bullying can choose to dissociate from the real world and create fantasies in their heads. The team behind this one deserves a lot of credit for the manner in which these issues have been blended into the experience to make a psychedelic horror game that makes a lot of sense both narratively and contextually. The choices you&#8217;re presented with are a reflection of this, and could have you staring at your screen, wondering what you would do if you were in Anne&#8217;s shoes.</p>
<p>The audio design deserves a special shout, oppressive silences blending seamlessly with a soundtrack that’s probably one of the biggest reasons you&#8217;re going to panic when you&#8217;re trying to evade an enemy. For starters, the presence of an enemy triggers a scary tune which then ramps up the moment you&#8217;re spotted, making the tension you feel as you try to find a way to safety almost suffocating.</p>
<p>There are also subtle touches like the laugh of a doll when I entered a room that forced me to hit pause so I could regain my composure, or the sudden ringing of a telephone jumping at me from my DualSense&#8217;s speaker, which triggered a reflex that made me drop it on my couch! As far as its horror elements go, <em>Brokenlore</em> is a heavy hitter.</p>
<p>Would I recommend this one to you? Definitely. However, if its thematic influences are triggering to you, you might want to sit this one out, as it isn&#8217;t afraid to dive deep almost right off the bat. But if you&#8217;re confident in your own bravery, this one is going to have you engaged within an hour of playing it if you can have the patience to make it past the opening act.</p>
<p>All things considered, <em>Brokenlore: UNFOLLOW</em> handles its subject matter with tact and deftness, and is definitely something that&#8217;s going to haunt you long after you roll the credits on Anne&#8217;s adventure.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>


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		<title>BrokenLore: Ascend is a New Entry in the Horror Franchise, Announced for PC and PS5</title>
		<link>https://gamingbolt.com/brokenlore-ascend-is-a-new-entry-in-the-horror-franchise-announced-for-pc-and-ps5</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 11 Nov 2025 22:37:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BrokenLore: Ascend]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Serafini Productions]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631608</guid>

					<description><![CDATA[The newest entry in the BrokenLore franchise will have players experiencing horror as they climb up the seemingly cursed Tokyo Tower.]]></description>
										<content:encoded><![CDATA[<p>Developer Serafini Productions has announced a new entry its first-person <a href="https://gamingbolt.com/brokenlore-is-a-first-person-horror-game-about-the-dangers-of-social-media-out-on-january-16">horror series <em>BrokenLore</em></a>. Dubbed <em>BrokenLore: Ascend</em>, the title will once more showcase the studio’s penchant of tackling difficult subjects through its psychological horror trappings. The title was announced with a trailer, which you can check out below.</p>
<p><em>BrokenLore: Ascend</em> will have players experience the story of a pair of rooftop climbers – Ren and Yui – who decide to climb the seemingly-cursed Tokyo Tower only to encounter the yokai Rokurokubi – a yokai known for its ability to stretch its neck to incredible lengths. The story of the title will revolve around Ren and Yui making a new video for their channel, SKYLIMIT, which also ends up feeding into their desire to take on more dangerous challenges.</p>
<p>While Rokurokubi on its own might only be a single entity, the yokai also ends up embodying the deepest fears of the two protagonists, which have been described as “the terror of being forgotten, of becoming ordinary, invisible, irrelevant.” Along with the franchise’s first-person gameplay, <em>BrokenLore: Ascend</em> also introduces new climbing-based gameplay elements which will also likely feed into what kind of horrors players can expect to face.</p>
<p><em>BrokenLore: Ascend</em> doesn’t yet have a release date. The title is confirmed to be in development for PC and PS5.</p>
<p><iframe loading="lazy" title="BrokenLore: Ascend - Official Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/9e6kcwHZD-E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>BrokenLore is a First-Person Horror Game About the Dangers of Social Media, Out on January 16</title>
		<link>https://gamingbolt.com/brokenlore-is-a-first-person-horror-game-about-the-dangers-of-social-media-out-on-january-16</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 11 Nov 2025 22:29:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BrokenLore: Unfollow]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Serafini Productions]]></category>
		<category><![CDATA[Sochiku]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=631604</guid>

					<description><![CDATA[The psychological horror title will have players confront the choices made in their past as they confront horrible creatures.]]></description>
										<content:encoded><![CDATA[<p>Developer Serafini Productions and publisher Sochiku have released a new trailer for its psychological horror game <em>BrokenLore: Unfollow</em>. The title is a first-person horror title that focuses on the dangers and impact that social media has on the mental health of people. Check out the trailer, which shows off the creepy enemies and atmospheric areas, below.</p>
<p><em>BrokenLore: Unfollow</em> puts players in the shoes of Anne – a victim of bullying that has seemingly gotten trapped in a strange nightmare. To escape this nightmare, Anne has to solve a dark mystery before she can ultimately confront the creatures that are haunting her. To do so, she must come to terms with the choices she has made in the past, while also making sure that the roaming creatures don’t find her.</p>
<p>Among the themes explored in the horror game include mental health, bullying, and body dysmorphia, all of which are portrayed throughout the title through the use of symbolism. Depending on the choices made by the player during their time with <em>BrokenLore: Unfollow</em>, the title has multiple endings that can be unlocked. Along with this, there is also quite a bit of emphasis placed on Anne’s smartphone, and how she uses it, since it will also serve important gameplay functions.</p>
<p><em>BrokenLore: Unfollow</em> is coming to PC and PS5 on January 16.</p>
<p><iframe loading="lazy" title="BrokenLore: Unfollow - Official Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/Tpf1l3RKCpM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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