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	<title>Shadow of War &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Games That Roasted Players For Dying</title>
		<link>https://gamingbolt.com/10-games-that-roasted-its-players-for-dying</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Jun 2021 09:30:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[DeadPool]]></category>
		<category><![CDATA[metal gear solid 1]]></category>
		<category><![CDATA[ninja gaiden black]]></category>
		<category><![CDATA[Shadow of Mordor]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[styx: shards of darkness]]></category>
		<category><![CDATA[The Dishwasher: Vampire Smile]]></category>
		<category><![CDATA[The Messenger]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=480043</guid>

					<description><![CDATA[From light-hearted jokes to red-hot jabs to everything in between, these are some of the best ways games have made fun of us for dying.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>ying is part of playing games (and real life), and while it can be a frustrating gameplay experience at times, it&#8217;s fun when the games make it fun. There are several ways to do that, of course, but the most obvious one is to alleviate the tension with a joke or a stray, casual, lighthearted jab. We don&#8217;t see something like that all too often in games, but when we do, it stands out. Here, we&#8217;re going to talk about a few games that do just that, and do it rather well.</p>
<p style="text-align: center;"><strong>BATMAN: ARKHAM SERIES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-416655" src="https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1.jpg" alt="batman arkham origins" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Gotham&#8217;s villains have been trying to kill the Batman for as long as he has been around, and the <em>Arkham </em>series has some fun with the moments where, for whatever reason, you do send the Caped Crusader to an early grave. Whatever villain it is that you&#8217;re going up against will show up on a black screen, look down at your corpse, and hurl insults at you. Some, like the Joker&#8217;s are funny in a twisted sort of way, while others, like Killer Croc&#8217;s, just seem a little excessive. Either way, it&#8217;s a cool spin on the classic &#8220;game over&#8221; screen.</p>
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		<title>Shadow of Mordor&#8217;s Nemesis System Patent Filed by Warner Bros.</title>
		<link>https://gamingbolt.com/shadow-of-mordors-nemesis-system-patent-filed-by-warner-bros</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 31 Jan 2021 13:58:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Shadow of Mordor]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[warner bros interactive entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=468825</guid>

					<description><![CDATA[The patent is currently pending and in the "notice of allowance" stage.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08.jpg"><img decoding="async" class="aligncenter wp-image-307782" src="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08.jpg" alt="Middle Earth Shadow of War_08" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>2014&#8217;s <em>Shadow of Mordor </em>might not have been the most groundbreaking game out there, and its <em>Assassin&#8217;s Creed-</em>inspired structure and open world format may not have been the most unique, but the game revolved around a central mechanic that took the industry by storm. Called the Nemesis system, it saw players creating emergent narratives all of their own, with NPCs reacting to and behaving differently based on players&#8217; actions (and failures). </p>
<p>It&#8217;s a system that has been praised constantly since <em>Shadow of Mordor </em>first came out (and its sequel, <em>Shadow of War, </em>in 2017), but at the same time, countless people have wondered why more developers haven&#8217;t tried doing something similar in their own games. Well, as Mark Brown recently pointed out in his recent Game Maker&#8217;s Toolkit video, it seems Warner Bros. have <a href="https://patents.google.com/patent/US20160279522A1/" target="_blank" rel="noopener">filed</a> a patent for the Nemesis system. </p>
<p>In fact, they&#8217;ve been trying to get the Nemesis system for a while. The patent itself is for &#8220;Nemesis characters, nemesis forts, social vendettas and followers in computer games&#8221;, and was even rejected once in 2019. After being re-filed, it is currently pending, but in the &#8220;notice of allowance&#8221; stage, which means it&#8217;s just some paperwork and payments away from being approved. </p>
<p>Fans of the system will not be thrilled in the slightest about the fact that Warner Bros are trying to file a patent for an entire gameplay system, seeing as if it is approved, it likely won&#8217;t be seen in non-WB games. Of course, we don&#8217;t see much of it as it is, but that door might be firmly shut soon. </p>
<p>You can watch Mark Brown&#8217;s full video on the Nemesis system below. It&#8217;s an interesting (and very informative one), so make sure to check it out.</p>
<p><iframe title="How the Nemesis System Creates Stories" width="500" height="281" src="https://www.youtube.com/embed/Lm_AzK27mZY?start=1164&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>


<p></p>
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		<title>Persona 5, Hollow Knight, And Middle Earth: Shadow Of War Join PlayStation Now</title>
		<link>https://gamingbolt.com/persona-5-hollow-knight-and-middle-earth-shadow-of-war-join-playstation-now</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 06 Nov 2019 05:11:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Monolith]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Persona 5]]></category>
		<category><![CDATA[ps now]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Team Cherry]]></category>
		<category><![CDATA[warner bros interactive entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=421879</guid>

					<description><![CDATA[A new batch of big titles join the service. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-395585" src="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg" alt="PlayStation logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As game streaming becomes more and more prominent, more games are going to be coming to those services. And today that&#8217;s exactly what we got with a variety of new games for Sony&#8217;s PlayStation Now, from a special RPG, a metroidvania, and an action game.</p>
<p>The list of games was announced via <a href="https://blog.us.playstation.com/2019/11/05/playstation-now-november-update-persona-5-middle-earth-shadow-of-war-hollow-knight/" target="_blank" rel="noopener noreferrer">the official PlayStation blog</a>. First up is <a href="https://gamingbolt.com/persona-5-review"><em>Persona 5</em></a>, the vanilla release of the RPG from Atlus in the classic franchise ahead of the enhanced re-release next year. The indie sensation metroidvania <a href="https://gamingbolt.com/hollow-knight-review"><em>Hollow Knight</em></a> also joins up to introduce the difficult game to more people. Finally, the sequel to <em>Shadow of Mordor</em> in last year&#8217;s <a href="https://gamingbolt.com/middle-earth-shadow-of-war-review-the-perfect-sequel"><em>Middle Earth: Shadow of War</em></a> based on the popular <em>Lord of the Rings</em> series is the next game to be added to PS Now.</p>
<p>The games are available on the PlayStation Now service starting here in November and will be available at least until February of next year on the service on select devices that are compatible with PS Now.</p>
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		<title>15 Most Catastrophic Endings In Games</title>
		<link>https://gamingbolt.com/15-most-catastrophic-endings-in-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 26 Aug 2019 16:11:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[batman: the enemy within]]></category>
		<category><![CDATA[command and conquer: red alert]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Persona 3]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Star Wars The Force Unleashed]]></category>
		<category><![CDATA[The Walking Dead: Season 1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=412471</guid>

					<description><![CDATA[The exact opposite of a happy ending.
]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all love a nice, clean ending where everyone goes riding off into the sunset to happily live out the rest of their days- but we don&#8217;t always get one. Sometimes, things just don&#8217;t pan out that way, and what we&#8217;re left with instead is games that hammer their brutality and unrelenting cruelty home with even crueler endings that devastate us to our very core. In this feature, we&#8217;ll be taking a look at fifteen such endings.</p>
<p>It goes without saying, but owing to this feature&#8217;s nature, there will be major spoilers ahead for every game we speak about. So if you see us beginning to talk about a game you&#8217;d rather not have spoiled for you, go ahead and skip to the next entry.</p>
<p><strong>PERSONA 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/persona-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-129962" src="https://gamingbolt.com/wp-content/uploads/2012/12/persona-3.jpg" alt="" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/persona-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2012/12/persona-3-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/12/persona-3-1024x640.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Persona 3&#8217;s </em>ending is an unpleasant one in a slightly different way- while we do end up managing to beat the larger threat and save the world and all that, it ends up extracting a heavy toll. The main protagonist ends up sacrificing himself to keep Nyx sealed away. It&#8217;s a much more personal loss, and sure, in the grand scheme of things the good outweighs the bad- but it still hits you like a ton of bricks.</p>
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		<title>15 Gaming Disasters And How They Happened</title>
		<link>https://gamingbolt.com/15-gaming-disasters-and-how-they-happened</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 06 Jul 2019 23:11:03 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Command and Conquer: Rivals]]></category>
		<category><![CDATA[Diablo Immortal]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[netherrealm studios]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[SAG-AFTRA]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=407086</guid>

					<description><![CDATA[We all like a good controversy- except when we don't.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e see our fair share of controversies in the gaming industry (to put it mildly). People say the wrong things, developers make stupid decisions, video game launches go badly, yada yada yada- every year, sadly, there&#8217;s dozens of new stories along those lines. In this feature, we&#8217;ll be taking a look at fifteen such controversies of the last few years, and how exactly they went down.</p>
<p><strong>TELLTALE GAMES CLOSURE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/telltale-games.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-394789" src="https://gamingbolt.com/wp-content/uploads/2019/04/telltale-games.jpg" alt="telltale games" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/telltale-games.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/telltale-games-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/telltale-games-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/telltale-games-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Telltale Games had been flying high ever since they released the first season of&nbsp;<em>The Walking Dead&nbsp;</em>in 2012, acquiring major licenses left, right, and centre, from&nbsp;<em>Batman&nbsp;</em>and <em>Borderlands </em>to <em>Game of Thrones </em>and <em>Guardians of the Galaxy </em>and so many others. But that reckless purchasing of licenses was, as it turns out, a huge reason for their heartbreaking downfall. Telltale Games abruptly shut down in 2018, with hundreds of people losing their jobs in the ugliest way possible. For the audiences, too, it was a tough pill to swallow- not only did upcoming games like&nbsp;<em>Stranger Things&nbsp;</em>and&nbsp;<em>The Wolf Among Us&nbsp;</em><em>Season 2&nbsp;</em>get cancelled, but the closure happened with&nbsp;<em>The Walking Dead&#8217;s&nbsp;</em>final season was ongoing- though at least that, thanks to Skybound Games, managed to get completed.</p>
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		<title>15 Attacking Moves In Games You Shamelessly Used Over And Over Again</title>
		<link>https://gamingbolt.com/15-attacking-moves-in-games-you-shamelessly-used-over-and-over-again</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 21 Jan 2019 09:52:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[metal gear rising]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Shadow of Mordor]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[tekken]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=380560</guid>

					<description><![CDATA[Some of the best, coolest attacking moves we've ever seen in games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very now and again, a game comes up with an attacking move that is either so useful, or so awesome, that once we&#8217;ve used it once, we just can&#8217;t stop using it. Either to get out of tight situations, or deal immense levels of damage, or maybe just to watch those incredible effects and animations again, we find ourselves falling back on these moves, again, and again, and again.</p>
<p><strong>HOLD R2 (GOD OF WAR)</strong></p>
<p><iframe loading="lazy" title="15 Attacking Moves In Video Games That We Spammed The Hell Out Of" width="500" height="281" src="https://www.youtube.com/embed/V4gKpCc4ujM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>God of War </em>has always been a power fantasy, a series that focuses on visceral, brutal combat, and replacing Kratos&#8217; chained blades with an axe did nothing to change that. Perhaps the attack that is the most fun to use in the new <em>God of War </em>is the charged heavy attack. As Kratos brings the axe up and gathers all his strength to bring it down in one heavy blow to cleave through his enemy, you can feel the controller vibrating in your hand with immense power- it&#8217;s immensely satisfying. Maybe even the the single most satisfying move in the entire game.</p>
<p>
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		<title>Shadow of War, Final Fantasy 15, and Battlefield 1 Highlight This Week&#8217;s Deals with Gold</title>
		<link>https://gamingbolt.com/shadow-of-war-final-fantasy-15-and-battlefield-1-highlight-this-weeks-deals-with-gold</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 21 Feb 2018 00:10:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield 1]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[xox one]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=325654</guid>

					<description><![CDATA[Some good stuff on offer this week.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-291174 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Deals with Gold, where Microsoft offers weekly discounts on some of the biggest Xbox games to Xbox Live Gold subscribers, will be offering some of the biggest games of the last few years on discount this week. The headliner is <em>Middle-Earth: Shadow of War</em>, the follow up to 2014&#8217;s <em>Shadow of Mordor</em>, which launched last year, and which you can get for a 33% discount, for $40.</p>
<p>Other games that are also available on discount for this week include <em>Dragon Age: Inquisition- Game of the Year Edition</em> ($10.00), <em>Overwatch: Game of the Year Edition</em> ($30.00), <em>Battlefield 1 Revolution</em>($19.80), <em>Final Fantasy XV Digital Premium Edition</em> ($30.00),  and <em>Plants vs. Zombies: Garden Warfare</em><em> 2 Deluxe Edition</em> ($8.25) for the Xbox One; Xbox 360 owners, meanwhile, can look at <em>Dead Space </em>($3.74), <em>Dead Space 2</em> ($4.99)<em>,</em> and <em>Dead Space 3 </em>($4.99) among other games to pick up for themselves.</p>
<p>Make sure to check out the full list of discounted games for yourself over on <a href="https://majornelson.com/2018/02/19/this-weeks-deals-with-gold-and-spotlight-sale-ea-publisher-sale-4/" target="dssource">Major Nelson</a>&#8216;s blog.</p>
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		<title>OpenCritic Is Taking A Stand Against Loot Boxes</title>
		<link>https://gamingbolt.com/opencritic-is-taking-a-stand-against-loot-boxes</link>
					<comments>https://gamingbolt.com/opencritic-is-taking-a-stand-against-loot-boxes#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 09 Oct 2017 16:48:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[forza motorsport 7]]></category>
		<category><![CDATA[opencritic]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=308823</guid>

					<description><![CDATA[In the wake of many high profile games incorporating lootboxes, OpenCritic speaks up.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-291174 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Loot boxes have become the scourge of modern AAA gaming, taking the worst kinds of microtransaction models from mobile games and adding them to our console games. But here&#8217;s the thing- while RNG governed drops that you have to pay for might make sense for free to play mobile games, they are excessively egregious in full priced AAA games- egregious enough that they almost make piecemeal microtransactions that we used to think were bad until just a year or so ago look good.</p>
<p>As more and more AAA games seem to incorporate them &#8211; this year alone, we have <em>Destiny 2, Forza Motorsport 7</em>, <em>Shadow of War</em>, and <em>Star Wars Battlefront 2</em>, among others &#8211; the discourse around them, and their implementation, is growing more and more intense. And now, it sounds like review aggregator OpenCritic wants to help consumers figure out what games they might want to avoid if they have lootboxes.</p>
<p>Posting a series of tweets, the review aggregator, that made a name for itself thanks to its broader selection of critics, its consideration of outlets that do not score games, the tools it provides customers to let them tailor the critics they follow, and because it does not weight scores unlike Metacritic, noted that lootboxes have become a problem, and that OpenCritic would like to have some sort of system in place where it can tell customers whether a game has them or not.</p>
<p>I love the fact that they are doing this- but I lament that they need to do this at all, or that it comes down to a review aggregator to do it. Sadly, that is the state of the industry as it is today.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">We&#39;re going to take a stand against loot boxes. We&#39;re looking into ways to add business model information to OpenCritic.</p>
<p>&mdash; OpenCritic (@Open_Critic) <a href="https://twitter.com/Open_Critic/status/917392653720854528?ref_src=twsrc%5Etfw">October 9, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Let us know your thoughts on how we can categorize and display &quot;business model intrusiveness&quot; on game pages in a fair and scalable way.</p>
<p>&mdash; OpenCritic (@Open_Critic) <a href="https://twitter.com/Open_Critic/status/917392732707971073?ref_src=twsrc%5Etfw">October 9, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">&#8211; Exclusively paid vs can be acquired in game<br /> &#8211; Prompts during gameplay vs dedicated store<br /> &#8211; 100% unlock completion time with no payment</p>
<p>&mdash; OpenCritic (@Open_Critic) <a href="https://twitter.com/Open_Critic/status/917392987495079936?ref_src=twsrc%5Etfw">October 9, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Middle-Earth: Shadow of War Interview &#8211; &#8216;At The Heart of It, We Want People To Build Personal Stories&#8217;</title>
		<link>https://gamingbolt.com/middle-earth-shadow-of-war-interview-at-the-heart-of-it-we-want-people-to-build-personal-stories</link>
					<comments>https://gamingbolt.com/middle-earth-shadow-of-war-interview-at-the-heart-of-it-we-want-people-to-build-personal-stories#respond</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Thu, 06 Jul 2017 17:29:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[warner bros interactive entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=299241</guid>

					<description><![CDATA[What does Mordor have in store for you this time?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven the exceptional reviews to 2014&#8217;s <em>Shadow of Mordor</em>, the developers at Monolith Productions were no doubt going to head back into the thick of that world to create a sequel. The follow up, <em>Middle-earth: Shadow of War</em> will be releasing this October to an audience anxious to head back into the fantasy world of J.R.R. Tolkien.</p>
<p>With a plethora of new content, expanded story and world, we wanted to find out more about the game. Gamingbolt had a chance to talk with <em>Shadow of War&#8217;s</em> Design Director, Bob Roberts, to figure out just what kind of world we&#8217;re about to dive head first into.</p>
<p><strong>Given how well <em>Shadow of Mordor</em> was received, what kind of pressure did you face in trying to one-up that with Shadow of War?</strong></p>
<p>I think a lot of it was our own internal pressure that we didn&#8217;t quite get everything done that we got done in <em>Shadow of Mordor</em>. We already had so much that we wanted to do to finish it and feel complete to us. Also seeing how well people reacted to it is great. The kinds of stories that people are sharing with each other afterwards is a good inspiration for where to put our effort in terms expanding the nemesis system. And where to put our effort in terms of difficulty and balance, and combat design. We get to see the people who just breeze through the game, never really die, never really experienced the nemesis system; because you need that death and revenge loop to emerge. So there&#8217;s ways to make the game harder for them. There people who got ambushed after the first five minutes of the game, and felt like it&#8217;s punishing and impossible. Taking all that feedback, it was just nice to be going through people&#8217;s checklist that&#8217;s posted on sites like Reddit.</p>
<p><strong>What are your thoughts while working on this “alternative” Lord of the Rings universe? How do you balance between keeping things relatively Tolkien-esque while still exploring new boundaries?</strong></p>
<p>We are obviously huge fans of the lore that we&#8217;re building on here. So a lot of our instincts are already working in the themes that are solid and authentic to begin with. We run everything by Middle-Earth Enterprises to make sure that we&#8217;re not conflicting with the established cannon. An aspect of being authentic to this license, we can just re-tell the same stories over and over. There&#8217;s something new in exciting on every page of Lord of the Rings, mysteries being spun off and not explained left and right.</p>
<p>It feels like we needed to do something new, and shine a light on these events to be true to that part of the experience. But also trying to modernize things a bit so that we are introducing it to a new audience. There&#8217;s people that are going to play our game that have never read the books or seen the movies. So introducing the property to a lot of people is as a challenge.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-291174" src="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"At the heart of it, we want people to build personal stories out of things that should only happen to them. So whatever direction we can make game reactive to elements that won&#8217;t be the same for other people, that&#8217;s what we want to see when people share stories online."</p></p>
<p><strong>The Nemesis system was fairly innovative in <em>Shadow of Mordor</em>. When creating the sequel, what inspired you to apply it to the entire world?</strong></p>
<p>At the heart of it, we want people to build personal stories out of things that should only happen to them. So whatever direction we can make game reactive to elements that won&#8217;t be the same for other people, that&#8217;s what we want to see when people share stories online. We don&#8217;t want to see them describing the cinematic that&#8217;s the same for everyone. Obviously that stuff should be cool and exciting, but it was really exciting seeing people share crazy collision of systems, and visuals, and personal abilities that only happened because of the choices they made on the way.</p>
<p>Any dimension of the game, we pulled the nemesis out into the environment, we put it into the tribes, we put it into the gear, the loot drop system informing what drops when you kill it, based on your relationship with him [Talion] and continue his story through the gear. We put that into a lot of elements in the game.</p>
<p><strong>Thus far, we&#8217;ve seen a lot of the fortress assaults and some of the new areas. What other regions can be expected in <em>Shadow of War</em> and what other kinds of side missions can we look forward to?</strong></p>
<p>The regions that we&#8217;ve shown up so far are pretty diverse. We&#8217;ve got the snowy mountain, the lush forest, the volcano and the human city. There&#8217;s a huge amount of diversity compared to what we did last time. We also try to level up the narrative, the quality, and the presentation of the side missions this time. There&#8217;s a lot of story going on in the side missions that I think for a lot of players will be indistinguishable from the main missions. We try to bring that all up to a place where you&#8217;re just playing through stories and getting immersed in it, rather than thinking about it as a checklist.</p>
<p><strong>What was taken from the last game that made this game so much more lively?</strong></p>
<p>In the last game we were trying to establish: what does Mordor look like in this gaming world; and it&#8217;s a dark, gritty, nasty place. I think that could become overbearing for people at times, and so we still have those places. We can find more ways to bring pops of color to the world. Bright orange lava shooting up is going to help compared to the muted colors we did last times, as beautiful as it could be at times. The lighting also helps a lot. Overhauling the lighting engine and letting a lot of the color of the world come out based on the time of day, and those types of things make a big difference. Giving people more diversity and more iconic environment is always fun.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/ShadowofWar.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299255" src="https://gamingbolt.com/wp-content/uploads/2017/06/ShadowofWar.jpg" alt="" width="620" height="349" /></a></p>
<p><p class="review-highlite" >"The gear is extremely varied this time. The bonuses, the stats, the properties that you&#8217;ll find here are a lot more powerful than they were last time."</p></p>
<p><strong>How big is the map in the game compared to the previous version?</strong></p>
<p>We have way more regions this time. And each region is bigger than the last one. So we are easily two or three times bigger.</p>
<p><strong>Compared to Shadow of Mordor, how much more is there to do? In terms of hours, how much gameplay do you think fans will be able to enjoy?</strong></p>
<p>In a big open world game one thing we have learned over the years making <em>Shadow of Mordor</em> and now <em>Shadow of War</em>  is seeing how people are approaching the game, nobody plays the same way as each other in these games. They go off in different directions, they get obsessed with different aspects of the game. The spectrum of number of hours people put into it is crazy. The typical time we see for people to finish a play test end up being two or three times larger than the last game. But you have this crazy spectrum depending on what kind of player you are. We try to support everybody with different activities, and different goals and different things they can do.</p>
<p><strong>In a way, it&#8217;s interesting to see both <em>Injustice 2</em> and <em>Shadow of War</em> have this strong focus on gear. Was it a coincidence or did NetherRealm and Monolith sort of exchange notes?</strong></p>
<p>As a studio we&#8217;ve been driving through some similar philosophies and principles. We&#8217;re drawing a lot of inspiration from the same places they are, I think. We have shared ideas coming from Warner Bros. You kind of noticed the general trend of people getting more comfortable again with the RPG factor in games. Everywhere you can give people a reason to keep engaging, and get more rewards, and get more rewarded for continuing to play.</p>
<p><strong>What are some of the Gear Sets that players can acquire in <em>Shadow of War</em>? What different benefits do they confer? Can players make specific builds to create specific, powerful styles of play?</strong></p>
<p>The gear is extremely varied this time. The bonuses, the stats, the properties that you&#8217;ll find here are a lot more powerful than they were last time. They are also informed by the nemesis system and the relationship and interactions you had with the specific works. So if you build up a crazy grudge and rivalry with a guy who&#8217;s name is the Flame of War, or something, and you burn him to death, the sword that drops from that might be a flaming red sword with the fire property. It&#8217;s got a challenge on it or you can upgrade.</p>
<p>Complete to upgrade and turn that named piece of loot, like, the Flame Bringer or something. It&#8217;ll actually contain a quote from the guy you kill to get it. So you almost kind of commemorate the battle and continue the story into your loot this time. There&#8217;s absolutely a ton of thought and balance put into constructing different builds. Letting people really emphasize one aspect of stealth, or combo, or elemental, and there are all kinds of different possibilities. One thing I think people will have to keep an eye on is the nemesis enemies they&#8217;re fighting are so different. You might even want to be careful about getting into intel first, and deciding if the build you built is actually the right one to take on that particular guy.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/shadowofwar1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299256" src="https://gamingbolt.com/wp-content/uploads/2017/06/shadowofwar1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/shadowofwar1.jpg 640w, https://gamingbolt.com/wp-content/uploads/2017/06/shadowofwar1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"There is legendary loot. It&#8217;s going to be pretty rare. If you&#8217;re into collecting the gear and powering up that will be a good draw to keep hunting orcs and try to find those legendary guys."</p></p>
<p><strong>I notice while playing the E3 demo is the level of theatricality. Some enemies will talk, and talk, and talk. What&#8217;s that inspired from?</strong></p>
<p>First of all, Orcs in out world are not just dumb brutes. There is a like full spectrum of humanity in them. They&#8217;re just soldiers in the trenches, like going through extremes of cruelty. There are clever guys, sick and sadistic guys, there are commanding general types, and there are the cowardly little guys who just want to get out of here. There&#8217;s a full spectrum. We want there to be so much personality to these guys that, again, it all fades into the unique stories. It shouldn&#8217;t look and sound like everyone else&#8217;s nemesis.</p>
<p><strong>What kind of end-game component can we expect in <em>Shadow of War</em>, especially with such a big focus on gear? Is there something that people can enjoy once the main story is finished?</strong></p>
<p>We haven&#8217;t really talked about our end game plans yet. We are ridiculously excited to get to that point and start talking about things. So I can&#8217;t really say much here. But there is legendary loot. It&#8217;s going to be pretty rare. If you&#8217;re into collecting the gear and powering up that will be a good draw to keep hunting orcs and try to find those legendary guys.</p>
<p><strong>Can you give us any information on season pass content that players can look forward to?</strong></p>
<p>We announce the Gold addition, which include all of the DLC? There&#8217;s new tribes that we&#8217;re going to introduce that will expand the sandbox of nemesis characters. There&#8217;s also the big story DLC for you get to play as the Blade of Galadriel. And another story expansion that I don&#8217;t think we&#8217;ve said anything about yet.</p>
<p><strong>Is the ultimate plan to make a trilogy out of this series? I mean, it surely looks that way, right?</strong></p>
<p>What I can say is we took very seriously the criticisms of the ending last time. We know it didn&#8217;t end on a strong note and it was kind of a cliffhanger. It will absolutely feel conclusive and complete when you finish this game. I think people will feel like we overcompensated a little bit.</p>
<p><strong>Shadow of War will feature Xbox One X specific enhancements. What can players expect if they are playing the game on Xbox One X? Is 4K/60fps on the cards?</strong></p>
<p>It&#8217;s 4K and I think it will be 30 frames, not 60fps. But we&#8217;re pushing the graphics as far as we can. It still plays really smooth at 30. It plays great. It doesn&#8217;t seem to have issues at 30. We&#8217;re also putting all the power in to implementing HDR at 4K graphics.</p>
<p><strong>What can you say about the PS4 Pro version?</strong></p>
<p>We&#8217;re still optimizing for that. Obviously it&#8217;s more powerful than the base PS4. The specs aren&#8217;t quite as high as the Xbox One X. But I think we can still get most of out of the graphics. Will still have HDR. I think we&#8217;ll still have 4K but I can&#8217;t guarantee that right now. I think we&#8217;re still optimizing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War_cinematic.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-291241" src="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War_cinematic-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War_cinematic-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War_cinematic-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War_cinematic-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/02/Middle-Earth-Shadow-of-War_cinematic.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"On the normal Xbox One dev kit, it will take us a few minutes to load one of our worlds. It&#8217;s pretty big and takes a while to rev up. The Xbox One X loads it a few seconds. So that&#8217;s a big deal if you&#8217;re trying to iterate quickly to get more cycles on something."</p></p>
<p><strong>From a development perspective, how do you find the Xbox One X to be? With so much GPU power, we are sure you must be doing some amazing things.</strong></p>
<p>I personally don&#8217;t have a dev kit at my desk. I know the people that do have Xbox One X dev kits and are testing on those. We spread the consoles out around the team so people are testing on different devices. The guys who have the Xbox One X, for them the biggest thing about it is the load times. On the normal Xbox One dev kit, it will take us a few minutes to load one of our worlds. It&#8217;s pretty big and takes a while to rev up. The Xbox One X loads it a few seconds. So that&#8217;s a big deal if you&#8217;re trying to iterate quickly to get more cycles on something.</p>
<p><strong>It&#8217;s a day and night difference between the two?</strong></p>
<p>Yeah, it&#8217;s huge.</p>
<p><strong>How is the game running on the original Xbox One and PS4, frame rate and resolution wise?</strong></p>
<p>It&#8217;s doing great on those. We can be confident that even with epic hundreds of enemies battles we&#8217;re still going to maintain a solid 30 frames all the time on those consoles as well.</p>
<p><strong>Do you have any plans to bring it to the Nintendo Switch?</strong></p>
<p>We have no Switch plans right now.</p>
<p><strong>Can you explain the reasoning behind that?</strong></p>
<p>I don&#8217;t know all that went into that decision.</p>
<p><strong>Does it have anything to do with the processing power?</strong></p>
<p>I&#8217;m really not sure. I know that our tech team got it up and running on the Xbox One X dev kit within a day. I think that&#8217;s a big deal for us: how much work do we have to devote to supporting another console versus making the game better? I really don&#8217;t know to what degree if they got those kits, and decided it would be too much. Or they never got them because Warner Bros. didn&#8217;t want us to invest our time there. I have no idea. It could have been at a higher level at Monolith. It could have been down to the tech. Anything is possible.</p>
<p><strong>Is there anything else you&#8217;d like to add?</strong></p>
<p>For me the best thing about working on the game, the best thing about the game when I play it too, is the nature of the sandbox. There&#8217;s all these dynamic systems that can collide and chain react in exciting, weird, unpredictable ways. When I used to make games that were more linear and scripted, you get to that millionth iteration of reviewing a mission, and you still try to get excited and invested in it.</p>
<p>Everybody starts to become a little numb, a little blind to some of those details. But with this game it was similar with <em>Shadow of Mordor</em>. Every time we get together in a room and review a mission, something weird and new happens. Everybody&#8217;s laughing and having a good time and it just makes the environment more fun to be in. It just makes the game more fun to play when you never know what&#8217;s going to happen.</p>
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