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	<title>Skybound Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Avatar Legends: The Fighting Game &#8211; 15 Things Every Fan Should Know</title>
		<link>https://gamingbolt.com/avatar-legends-the-fighting-game-15-things-every-fan-should-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 15:21:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Avatar Legends: The Fighting Game]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647653</guid>

					<description><![CDATA[Blending movement-based fighting with elemental bending and varied playstyles, Avatar Legends: The Fighting Game is set to bring more than a series tie-in.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile fighting games thrive on strong mechanics, distinct characters, and competitive depth, <em>Avatar Legends: The Fighting Game</em> also looks to style the genre’s regular staples with exhilarating, movement-based action. Blending elemental bending straight outta the anime series with the nuts and bolts of traditional fighting games, studio Gameplay Group International promise a mix of accessibility and depth for both newcomers and veterans alike. Without further ado, here’s fifteen things you need to know before you buy.</p>
<p><strong>A 2D Fighter With Characters From the Avatar Legends Franchise</strong></p>
<p>Set within the storied anime franchise Avatar Legends, where nations are characterised by a certain element – fire, earth, water, air – this upcoming 1v1 2D fighter is hand-drawn, styled to mirror the expressive animation of the series. Set specifically between shows’ <em>The Last Airbender</em> and <em>The Legend of Korra</em>, <em>Avatar Legends: The Fighting Game</em> mixes classic mechanics with fluid movement and modern control schemes in an experience the devs say is designed for both newcomers, Avatar fans, and fighting game veterans alike.</p>
<p><strong>Combat Revolves Around a Flow Mechanic</strong></p>
<p>At the core of <em>Avatar Legends: The Fighting Game</em>’s combat is the Flow Mechanic, a system designed to showcase your character’s agility through a suite of evasive and defensive counters. So, alongside inputs for light, medium, and heavy, the dedicated Flow button brings a wide range of movement options: from auto guards and auto parries, to extended dashes across the ground and through the air. Character-specific manoeuvres can be chained together with basic inputs, encouraging you to master each fighter’s individual moveset.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-647659" src="https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1.jpg" alt="avatar legends 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-1-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><strong>Manage Chi to Maximise Flow</strong></p>
<p>So, as you’ll probably have guessed: Flow isn’t an infinite resource – you’ll need to spend Chi to execute its varied manoeuvres, defensive capabilities, and combo extensions. But, unlike other fighting games, Chi doesn’t charge when you deal or take damage. In fact, you’ll begin every round with your Chi meter fully charged, with it regenerating passively throughout each bout. With guarding and evading integral to Flow, the idea with Chi, it seems, is to always make sure you have some in reserve. You don’t want to get caught Chi-less, else you’ll enter an “unbalanced” state whereby you’ll be locked out of Flow Mechanics.</p>
<p><strong>Auto-Combos Welcome Beginners</strong></p>
<p>Flow’s universal auto-parry isn’t the only automatic mechanic available to you, but auto-combos are built into the default four-button control scheme enabling beginners to get to grips with stringing multiple attacks together easily. Fighting game veterans will want to chain combos together manually, as auto-combo damage output is scaled significantly, meaning they deal far less damage than traditional combo chaining. Still, baseline damage is respectable, making auto-combos a worthwhile learning tool.</p>
<p><strong>Twelve Characters in Launch Roster</strong></p>
<p>Yes, on launch, <em>Avatar Legends: The Fighting Game</em> features twelve playable characters, each bringing unique bending abilities, personalities, stances, variations, and playstyles – ensuring they feel distinct not just in visuals but in how they control. The devs have poured their knowledge of the franchise into each character’s moveset, basing much of their fighting prowess on their in-show background. Whether you pick your favourite character from the franchise as your main, or you opt to experiment, you’re sure to find a style that suits you.</p>
<p><strong>Certain Characters Bring Multiple Fight Modes</strong></p>
<p>Some fighters add an extra layer of depth through stance or mode switching during bouts. Azula, for instance, can transition between a precise, calculated Focused Mode and a more aggressive Firelord Mode, while Zuko can swap between his specialised firebending and a dual broadsword style. One on hand, these shifts are emblematic of character backgrounds, but in-game they can dramatically change your options for movement, delivering pressure, and strategy.</p>
<p><iframe title="Avatar Legends: The Fighting Game - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/DlifdycfaeM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><strong>Primary Fighters Bring a Support Character</strong></p>
<p>Alongside your chosen fighter, you’ll also choose a support character from a pool of three who’ll influence your main’s fighting style whilst also granting distinct special moves. Aang’s support character Gyatso, for instance, offers better Air Scooter speed control, while Korra’s support Raava grants longer Avatar States. These allies, effectively, let you customise your playstyle beyond your chosen character, adding a layer of team synergy without turning the game into a tag fighter.</p>
<p><strong>Benders and Non-Benders Alike Are Balanced</strong></p>
<p>To keep the roster balanced, the dev team imbues non-bending characters with unique skills. Instead of spiritual, elemental abilities, they’re outfitted with weapons, traps, and other tools, as well as specialised “Chakra Arts” that’ll give them distinct advantages over their bending counterparts. Faster Chi recovery is another boon for non-benders, allowing them access the benefits of Flow State more readily, to continue adding pressure while offsetting the power of elemental bending.</p>
<p><strong>Story and Arcade Modes Available</strong></p>
<p><em>Avatar Legends: The Fighting Game</em> ships with a solid range of modes. A narrative-driven Story Mode sits alongside the more traditional Arcade ladder. Elsewhere, a versus option covers both online and offline play. Training and spectator modes round out your options, ensuring there’s something here whether you’re learning the ropes or just watching high-level matches play out.</p>
<p><strong>Online Supported By Rollback Netcode</strong></p>
<p>It’s a given with modern fighting game standards that online functionality is supported by rollback netcode, and <em>Avatar Legends: The Fighting Game</em> is no different. Rollback netcode will keep matches responsive, even across long distances. Meanwhile, full cross-play means you can play against anyone, regardless of platform. Finally, both ranked and casual matches are available, catering to competitive grinders as much as those after a more laid-back brawling session.</p>
<p><strong>Robust Training Mode Included</strong></p>
<p>For both newcomers and those looking to dig deeper, <em>Avatar Legends: The Fighting Game</em> ships with a robust training mode which offers a comprehensive suite of practice tools, including visible hitboxes, detailed frame data, and the ability to save set states. Precise practice sessions and experimentation are catered for alike, making it easier to learn and perfect character dynamics, optimise combos, and understand the game’s finer mechanics beyond surface level ease.</p>
<p><img decoding="async" class="aligncenter wp-image-647657" src="https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3.jpg" alt="avatar legends 3" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/avatar-legends-3-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p><strong>An Art Gallery is Also Included</strong></p>
<p>Signalling a deep affiliation with the source material, <em>Avatar Legends: The Fighting Game</em> also includes an Art Gallery, celebrating the legacy of the Avatar universe. Featuring original artwork from the show, it offers a more relaxed way for series novices and fandom alike to engage with the world and its characters.</p>
<p><strong>Release Date, Platforms, and Price</strong></p>
<p>After a string of delays and reschedules, <em>Avatar Legends: The Fighting Game</em> is set to release on July 23rd, with PlayStation 5, Xbox Series X/S, and PC the official launch platforms. Nintendo Switch and Switch 2 are incoming at a later date. The game’s Standard Edition is priced at $29.99, with a Deluxe Edition retailing at $49.99.</p>
<p><strong>Deluxe Edition and Pre-Order Bonuses Overview</strong></p>
<p>Expanding on the Standard experience, <em>Avatar Legends: The Fighting Game</em>’s Deluxe Edition includes a full digital artbook, a digital copy of the soundtrack, and the Year 1 Pass which adds an additional five playable characters at a later date. If you pre-order the game, you’ll receive an exclusive Samurai Appa character skin, exclusive colour variants for a handful of characters, and the offer to vote on which DLC character you’d like to see appear in Year 1.</p>
<p><strong>PC Requirements</strong></p>
<p>To play <em>Avatar Legends: The Fighting Game</em> to a suitable level on your PC, you’ll need the following hardware: an Intel Core i5-7500 or AMD Ryzen 2600 CPU, and an Nvidia GTX 970 or Radeon RX 570 GPU.</p>
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		<title>Invincible VS Adds The Immortal to Its Roster on June 30th</title>
		<link>https://gamingbolt.com/invincible-vs-adds-the-immortal-to-its-roster-on-june-30th</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 20:39:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646967</guid>

					<description><![CDATA[A wise warrior tormented by the ravages of time is kind of a perfect choice for a roster as packed with memorable folks as this one.]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s a new fighter coming to <em>Invincible VS</em>, and he&#8217;s every bit as awesome as his presence in the comics and TV show.</p>
<p>The Immortal might have met a very brutal end at Omni-Man&#8217;s hands, but he&#8217;s soon resurrected and out for revenge. He&#8217;s got a new trailer that shows off a very versatile moveset that could let you pull off some potentially endless combos, as your hapless opponents can only watch their health bars melt away as you connect every single blow from your onslaught.</p>
<p>There are some great mix-ups and a few attacks that bounce your opponent long enough to let you pop off another combo from either the ground or the air. Quarter Up has factored in his years of experience with The Guardians and the fact that he&#8217;s had several lifetimes to hone his battle skills when designing him. Even better is the fact that you get to try him out in Training Mode before you decide to take the plunge and add him to your roster of fighters, which already includes fan favorites like <a href="https://gamingbolt.com/invincible-vs-adds-allen-the-alien-open-beta-announced-for-april-9th-to-11th">Allen the Alien</a> and <a href="https://gamingbolt.com/invincible-vs-launches-on-april-30th-2026-adds-original-character-ella-mental-to-roster">Ella Mental</a>, an original character who&#8217;s as versatile as they come.</p>
<p>The Immortal joins the fray on June 30th, as Season 1 of a <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">very impressive fighting game</a> begins.</p>
<p><iframe loading="lazy" title="Invincible VS - The Immortal Gameplay Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/9W_i8T15MDE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Interview &#8211; Violence, Learning Tools, Gameplay Identity, and More</title>
		<link>https://gamingbolt.com/invincible-vs-interview-violence-learning-tools-gameplay-identity-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sat, 09 May 2026 16:20:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643125</guid>

					<description><![CDATA[Invincible VS's game director, technical director, and executive producer were all kind enough to answer our most burning questions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith the recent release of 3-on-3 tag fighter Invincible VS, we had quite a few questions for Quarter Up. Executive producer Mike Willette, game director Dave Hall, and technical director Bill Merrill were kind enough to answer all of our burning questions, that range from plans for post-launch support, to the kinds of learning tools that players have access to in Invincible VS, and even the developers&#8217; thoughts on current-generation console hardware.</p>
<p><strong>Invincible is known for its brutality, but the beta showed that you are trying to make that violence feel organic to the fight rather than just spectacle. What was the philosophy behind translating that tone from the comics and show into a competitive fighting game?</strong></p>
<p><strong>Mike</strong> &#8211; We never wanted to stop the action. Just like the shows and comics, we wanted the stakes of battle to feel organic and natural to the action. If a move could kill, we wanted that represented on screen showing the stakes of battle.</p>
<p><strong>Invincible VS is entering a crowded space of tag fighters. What do you see as the game’s clearest gameplay identity, and how do you want it to stand apart from other 3v3 titles?</strong></p>
<p><strong>Mike</strong> &#8211; We focused on our authenticity to the brutal stakes of fighting in the Invincible Universe, and we wanted to bring all the knowledge that we had built up on our years of KI to the tag battle genre, introducing more 2 way interactions between players. Even when you&#8217;re getting hit, you have a chance to get right back into the battle.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-640250" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-1024x576.jpg" alt="Invincible VS_Conquest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Conquest-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"If a move could kill, we wanted that represented on screen showing the stakes of battle."</p>
<p><strong>The open beta leaned heavily on ranked play, tutorial, and practice mode. What were the biggest takeaways from player feedback, and what changed as a result?</strong></p>
<p><strong>Dave</strong> &#8211; We updated our damage scaling based on the amount of easy and repeatable touch of deaths that were occurring, we wanted to make sure the higher damage combos go through the tag system. Another area we looked into was making sure moves that felt like they should get punished, could be punished.</p>
<p><strong>You’ve talked about approachability without “dumbing down” the game. How are you balancing accessibility for Invincible fans who may be new to fighting games with the expectations of veteran players?</strong></p>
<p><strong>Dave</strong> &#8211; We have a variety of easy combos that players can enjoy, there are auto combos by pressing light attack, magic chains, and specials that can be used as openers. The easier routes for combos are not optimal for meter or damage scaling but veteran players can use our open combo system to maximize damage and meter gain.</p>
<p><strong>The tag system clearly opens the door for big combo creativity, but beyond tagging, what are the most important mechanics players should learn to really understand the game at a deeper level?</strong></p>
<p><strong>Mike</strong> &#8211; We have a unique combo structure where you can go from normal attacks to special moves, and back into normal attacks. Learning how to cancel from our various attack types and manipulating those moves through our boost system allows you to extend your combos and be very creative.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639909" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg" alt="Invincible VS_Titan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The easier routes for combos are not optimal for meter or damage scaling"</p>
<p><strong>What is your overall balance philosophy at launch? Should players expect fast responses to things like infinites and broken tech, or are you aiming for larger, more measured balance updates?</strong></p>
<p><strong>Dave</strong> &#8211; If there are issues that are ruining the fun time for our players we will jump on those as soon as possible. But we want to be very careful with our updates to balance moving forward, we will be watching how the meta progresses and address tuning in a measured way.</p>
<p><strong>The full game includes a cinematic story mode with an original narrative. What can solo or offline-focused players expect from that mode beyond just a series of fights?</strong></p>
<p><strong>Mike</strong> &#8211; There are several arcade modes to play through with varying degrees of challenge. Each character has a unique ending you unlock by beating any arcade mode with them as the point character. Additionally players are rewarded for all their competitive activities with Player and Character rewards. You can unlock new character colors, player card customization items, music, art, and various collectibles from the Invincible Universe.</p>
<p><strong>Training tools can make or break a modern fighter. What kinds of training mode options, frame-data tools, combo assistance, and tutorials are you prioritizing?</strong></p>
<p><strong>Mike</strong> &#8211; The Tutorial will teach the fundamentals of our combat system. Our practice mode offers a variety of dummy options, recording and playing back inputs, and frame/attack data displays to allow for deep diving into scenarios with your favorite characters.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621640" src="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg" alt="Invincible VS" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Each character has a unique ending you unlock by beating any arcade mode with them as the point character."</p>
<p><strong>The beta let players queue from practice into ranked, which is a great quality-of-life feature. Are there any other online or lab features you think competitive players will especially appreciate?</strong></p>
<p><strong>Mike</strong> &#8211; Our practice mode offers a variety of dummy options, recording and playing back inputs, and frame/attack data displays to allow for deep diving into scenarios with your favorite characters.</p>
<p><strong>With the Year 1 pass already confirmed and Immortal and Universa announced first, how are you thinking about post-launch support beyond just adding characters? Are there plans for new modes, story additions, or major system updates?</strong></p>
<p><strong>Mike</strong> &#8211; Nothing to announce at this time but we are looking into more support for the game including updates to balance and quality of life improvements.</p>
<p><strong>Given the team’s fighting-game pedigree, including veterans with Killer Instinct experience, were there any lessons from past projects that directly shaped how Invincible VS handles pacing, readability, or hype moments?</strong></p>
<p><strong>Dave</strong> &#8211; We love hype moments! From overkills to feints, we really enjoy celebrating the hype moments that turn the tide of battle.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-629511" src="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg" alt="Invincible VS - Cecil Stedman" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"We love hype moments!"</p>
<p><strong>From a developer perspective, what are your thoughts on the PS5 Pro, and how does the added GPU power change your approach compared to the base PS5?</strong></p>
<p><strong>Bill</strong> &#8211; As a competitive fighting game, Invincible VS has strict performance requirements on all platforms, so PS5 Pro&#8217;s capabilities allowed us maximize optimization efforts on lower-end GPUs, while pushing visual fidelity and resolution quality even further for PS5 Pro owners.</p>
<p><strong>What resolutions and frame rates are you targeting on PS5, Xbox Series S, Xbox Series X and PS5 Pro?</strong></p>
<p><strong>Bill</strong> &#8211; We are targeting 60hz gameplay on all target platforms; consoles included. We leverage dynamic resolution techniques internally to make careful trade-offs between detail and performance in various stages of the rendering pipeline. We target 4K output on both PS5 platforms, but PS5 Pro&#8217;s more powerful GPU allows us to crank dynamic resolution targets to achieve crystal clear 4K output.</p>
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		<title>Invincible VS Accolades Trailer Showcases Strong Critical Reception</title>
		<link>https://gamingbolt.com/invincible-vs-accolades-trailer-showcases-strong-critical-reception</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 08 May 2026 21:56:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643402</guid>

					<description><![CDATA[Looks like Mark and the rest of the Invincible VS roster have hit the ground running in a video game debut that's made a splash. ]]></description>
										<content:encoded><![CDATA[<p>A new accolades trailer for <em>Invincible VS </em> features its entire cast and some great gameplay footage to celebrate a successful launch, accompanied by praise from various critics.</p>
<p>It&#8217;s got frenetic action, sick combos, eye-popping specials, and some excellent banter and catchphrases as its cast pummels each other into the ground as they duke it out in its well-implemented 3v3 formula. There are also a few glimpses of some large-scale battles in action, and some great showcases of how this one&#8217;s visuals are quite a treat.</p>
<p>All of the praise that&#8217;s come its way is well-deserved, and we found it to be a <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">great</a> addition to the fighter genre with some stop-motion animations working well with its responsive controls. The mechanics and their depth are other aspects of the experience that make it quite appealing to fighting aficionados.</p>
<p>Of course, this is only the start, and we&#8217;re curious to learn more about the veracity of <a href="https://gamingbolt.com/invincible-vs-add-angstrom-levy-this-fall-agent-spider-in-winter-per-datamined-info-rumor">rumored</a> additions to the game&#8217;s Year 1 Character Pass, as well as eager to see more of the two confirmed characters &#8211; Universa and the Immortal &#8211; in action. We&#8217;ll have to exercise patience on that front, but Quarter Up has promised more details in the early Summer.</p>
<p><iframe loading="lazy" title="Accolades Trailer | Invincible VS" width="500" height="281" src="https://www.youtube.com/embed/Zyka_hbCCvA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Add Angstrom Levy This Fall, Agent Spider in Winter, per Datamined Info &#8211; Rumor</title>
		<link>https://gamingbolt.com/invincible-vs-add-angstrom-levy-this-fall-agent-spider-in-winter-per-datamined-info-rumor</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 07 May 2026 13:47:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<category><![CDATA[Quarter Up]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643254</guid>

					<description><![CDATA[The characters are reportedly included in the Year 1 Character Pass, which also features Universa and the Immortal for this Summer.]]></description>
										<content:encoded><![CDATA[<p>Giving credence to <a href="https://gamingbolt.com/invincible-vs-dlc-characters-voice-lines-leaked-reveal-agent-spider-angstrom-and-more-rumor">rumors</a> about additions to its line-up of fighters for the Year 1 Character Pass, a new <a href="https://x.com/multiversusie/status/2052108934668866046" target="_blank" rel="noopener">tweet</a> on <em>Invincible VS</em> with datamined information reportedly reveals the release windows for two other DLC characters.</p>
<p>According to MultiverSusie, who also alleged a <a href="https://gamingbolt.com/netherrealm-studios-superhero-fighting-game-might-not-be-part-of-the-injustice-franchise-rumor">new DC superhero fighting game to be in the works at NetherRealm</a>, it seems Angstrom Levy and Agent Spider will arrive in the Fall and Winter, respectively. Agent Spider&#8217;s an interesting one, with the obvious <em>Spider-Man</em> comparisons backed up by Omni-Man calling the character a &#8220;public menace&#8221; in one of his datamined voice lines. They join the likes of Universa and the Immortal, already confirmed to <a href="https://gamingbolt.com/stand-ready-for-my-arrival-worm-invincible-vs-adds-conquest-as-final-launch-fighter">release this Summer</a>.</p>
<p>While things aren&#8217;t officially confirmed at this point, the game&#8217;s handle has responded to the tweet in question, stating that leaked content is rarely representative of the studio&#8217;s final plans. Though the team &#8220;can&#8217;t unspoil the surprise,&#8221; it is excited to reveal &#8220;finished gameplay&#8221; in the early Summer. Whether they end up true or not, we&#8217;re quite certain that the new characters will fit very well within the game&#8217;s narrative and technical frameworks, making an already awesome title even better with their presence.</p>
<p><em>Invincible VS</em> is available for Xbox Series X/S, PS5, and PC. Check out <a href="https://gamingbolt.com/invincible-vs-review-combos-a-go">our review</a>, where we scored it an eight out of ten, for more details.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We’ve seen the data-mining leaks. Obviously.​<br><br>Leaks are rarely representative of final product, and ours are no exception.​<br><br>While we can’t unspoil the surprise, we are very excited to reveal finished gameplay in the early summer.</p>&mdash; Invincible VS (@InvincibleVS) <a href="https://twitter.com/InvincibleVS/status/2052085994401194041?ref_src=twsrc%5Etfw">May 6, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Invincible VS Review &#8211;  Combos A Go</title>
		<link>https://gamingbolt.com/invincible-vs-review-combos-a-go</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 05 May 2026 19:25:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643091</guid>

					<description><![CDATA[Can striking visuals, impactful animation, and slow-to-reveal mechanical ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">I</span>nvincible VS</em> marks the long-standing comic and TV show&#8217;s first full step into video games. With its signature barefaced violence, often showing extreme, visceral gore, it&#8217;s a no-brainer that Skybound Entertainment, together with in-house studio Quarter Up, opted to create a fighting game adaption. Not an action-adventure, nor RPG, but an unapologetically brutal fighter.</p>
<p>Yet, straight off the bat, an interesting overlap emerges at the heart of <em>Invincible VS’ </em>target audience: fans of the series, casual players drawn in by its spectacle, and the competitive fighting game community the devs are openly courting.</p>
<p><iframe loading="lazy" title="Invincible VS Review - Brutal And Surprisingly Deep" width="500" height="281" src="https://www.youtube.com/embed/QR0XQ5cPneM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"There are, however, moments when you’re learning the ropes of a new fighting game and your inputs can feel improvised, absent-minded, or rushed, like you’re swinging without purpose."</p></p>
<p>Yes, the game blends flashy momentum with approachability, but with the studio positioning it as a complex, tournament-quality fighter, the key question is does it satisfy both? <em>Invincible VS</em> makes a strong first impression, sure, but whether its systems hold up beyond their initial impact is where things may get complicated. There’s a wealth of offensive-minded manoeuvres on show, but its long-term competitive visibility hinges on how its defensive systems and high-level tech hold up under scrutiny.</p>
<p>Before we get to that, moment-to-moment the game delivers a weighty slugfest, punctuated by stop-motion impact and, yes, heaps of splattering blood and bruising body parts. Inputs are responsive, and together with a simplified combo system – mashing light attack proves surprisingly useful, for instance – the fighting feels and looks good immediately. Your opponent’s animations appear readable, and therefore easier to respond intently.</p>
<p>There are, however, moments when you’re learning the ropes of a new fighting game and your inputs can feel improvised, absent-minded, or rushed, like you’re swinging without purpose. <em>Invincible VS</em>, to its credit, largely side-steps this feeling. Alongside repeatedly tapping light attack, there’s an easy light-to-medium-to-heavy combo which builds up enough frame advantage to end with a special. If you’re unfamiliar with fighting games, these comparatively basic systems will allow you to get into the flow quickly.</p>
<p>Before long, you’ll be delving into the game’s more high-level techniques. Aside from a few story events, you’ll be fighting in 3v3 matchups throughout, switching your allies into the fray multiple times during each bout. To do this, you’ll engage in the game’s tagging system: Neutral Tags are a straight-swap while Active Tags are a momentum-maintaining switchover which sees your teammate burst into the arena to take over your combo chain.</p>
<p>As you pummel your opponent, you’ll charge a Special Meter – indicated by the yellow strip in the bottom corner, turning a flaming purple when it’s reached its fivefold maximum. You can spend one bar to unleash a Super, and three for an Ultimate, the latter dealing an immense amount of damage in a cinematic, character-specific spectacle.</p>
<p>Another key resource is Boost, shown below your health bar to a maximum of three yellow rectangles. You can use this to dash across the arena, perform enhanced “Boosted” specials, and to counter a surging combo meter. The latter, as it happens, counts each hit you land, with the combo chain dropping once the meter is maxed. Through repeatedly hammering your opposition, frequently Active Tagging, and ending sequences with a Boost attack, you can theoretically keep combos going infinitely; swapping between characters, attacking, executing boosted specials, then switching to another one of your team to continue to loop.</p>
<p>It’s ultra-satisfying when you pull off these long combo chains, especially as your opponent is often left flailing, seemingly helpless, in the air. There’s little risk in using this strategy too, save for accidentally depleting your Boost Meter; keep ending your combo chain with a boosted special and you’ll feel as though you and your team are an unstoppable force.</p>
<p>But, there are a handful of defensive options, albeit most are more reliant on timing and therefore less immediately readable. First, you can block your opponent’s attacks by holding the direction away from their strikes, but if you’re looking to create space you’ll need to execute a Push Block. To scupper the opposing team’s Active Tag you can execute a well-timed Counter Tag. It won’t stop them from switching fighters, but it will halt their combo.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621640" src="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg" alt="Invincible VS" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"For a game aspiring to tournament-level play, its onboarding does little to bridge the gap between accessibility and mastery."</p></p>
<p>Likewise, a Heroic Strike sees you absorb damage, morphing it into armour before retaliating with a hit. This will break your opponent’s stride too, but comes at the cost of one-and-a-half Boost Meters, making it a costly defensive manoeuvre. Assist Breakers are the easiest to accomplish, whereby an allie will break up your opponent’s combo for you before returning to the sidelines. You’ll need to keep an eye on their cooldown; if you’re in trouble the moment they’ve ejected from the arena you won’t be able to call their assistance.</p>
<p>What’s clear at this stage is that your offensive toolkit is broader and easier to deploy than your defence. Whilst this makes for exhilarating matches if you’re attacking, it raises the question about how consistently you can regain control once caught. And, we haven’t even covered the two other types of Active Tags yet: Heavy and Feint. Each disrupts the manoeuvre’s timing, the former taking a split-second to land a heavy blow while the latter cancels an attack outright, baiting the defender to execute a Counter Tag and thus leaving them vulnerable instead.</p>
<p>These more layered options suggest an unfurling mind game between you and your opponent, and whilst these techniques are covered in the game’s training mode the risk versus reward nature they exhibit isn’t made clear. For a game aspiring to tournament-level play, its onboarding does little to bridge the gap between accessibility and mastery.</p>
<p>For instance, failed Feints leave you in recovery frames, and therefore exposed to a counter. Heavy crouching attacks will launch your opponent into the air and can be tracked by holding down the heavy attack button, while Assist Breakers are followed by lengthy cooldowns. See, the deeper you look, the more nuanced these systems become.</p>
<p>Whilst, yes, offense is favoured by design, there’s a constant push-pull for both sides between risk-reward, vulnerability, cooldowns, and frame advantage shifts, all which the tutorial fails to meaningfully explain. You’re left to either experiment or seek external resources (this is why, perhaps, Skybound Games has uploaded a Pro Level Explainer video to their YouTube channel).</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639909" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg" alt="Invincible VS_Titan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The narrative itself, however, is more functional than memorable."</p></p>
<p>What this circles back to is our question at the outset: <em>Invincible VS</em> certainly caters to the casual crowd, but can it satisfy competitive players? Well, it certainly has the mechanical foundations of a competitive fighter, its rollback netcode performs smoothly, and optional motion controls offer a damage percentage boost, but the game’s long-term viability will depend on how its mechanical systems hold up once the FGC begins to push them to their limits.</p>
<p>Elsewhere, <em>Invincible VS</em> rounds out its package with a selection of familiar modes, headlined by a story campaign that leans heavily into the tone and presentation of its TV series source material. Designed to feel like a live-action episode, its cinematic framing and brisk pace give it an immediate sense of authenticity, with explosive cutscenes styled on the show’s visual identity while incorporating the game’s own stop-motion flair.</p>
<p>The narrative itself, however, is more functional than memorable. Without divulging spoilers, it centres on a high-concept premise that serves solely as a structure for connecting battles together. It’s not a particularly novel storyline, either. That said, the contextual framing does elevate the emotional impact of each bout, lending a sense of purpose beyond standard arcade ladders.</p>
<p>Its biggest limitation though is its brevity, clocking in at approximately one hour and concluding just as it feels as though it&#8217;s gaining momentum. More notably, whilst it&#8217;s designed as an entryway into the <em>Invincible</em> universe for first-timers, there’s a distinct lack of closure suggesting prior knowledge of the series is required. It’s an enjoyable diversion, but ultimately would be a better experience if it were a fully self-contained narrative.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-629511" src="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg" alt="Invincible VS - Cecil Stedman" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/Invincible-VS-Cecil-Stedman-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Overall, <em>Invincible VS</em> is a visually striking yet accessible fighter."</p></p>
<p>Arcade Mode, by contrast, is exactly what you’d expect. You select your fighters, choose a preferred difficulty and round conditions, then battle through a sequence of opposition teams, earning cosmetic rewards and profile decorations along the way. It’s straightforward but functional, providing a reliable format to engage with the game’s mechanics outside of competitive play. Each run culminates in a short, point-character-specific ending, adding some light world building and incentive to tackle another run with the remaining characters.</p>
<p>Overall, <em>Invincible VS</em> is a visually striking yet accessible fighter. Its immediate responsiveness makes it great for casuals, while hidden mechanical complexity and deep systems hold genuine competitive potential. There are, however, concerns around offensive balance and defensive clarity. Whether it fully realises its ambitions remains uncertain, but the foundation is strong enough to sustain high-level play for now, if not a lasting place in the FGC.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Invincible VS DLC Characters Voice Lines Leaked, Reveal Agent Spider, Angstrom Levy, and More &#8211; Rumor</title>
		<link>https://gamingbolt.com/invincible-vs-dlc-characters-voice-lines-leaked-reveal-agent-spider-angstrom-and-more-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 04 May 2026 14:32:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
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					<description><![CDATA[The voice lines also include references to JK Simmons, the voice of Omni-Man, having played J. Jonah Jameson of Spider-Man fame.]]></description>
										<content:encoded><![CDATA[<p>With the recent release of <em>Invincible VS</em> on PC, PS5, and Xbox Series X/S, fans of the fighting game are now looking forward to the post-launch DLC characters that will be making their way to the roster. While Universa and The Immortal were already confirmed to be coming by developer Quarter Up, fighting game leaker MultiverSusie has <a href="https://twitter.com/multiversusie/status/2049970240017125645">posted a list of others</a> that might be arriving.</p>
<p>The list includes the Mauler Twins, Agent Spider, Damien Darkblood, Oliver, Angstrom Levy, Dinosaurus, and Volcanikka. The post was accompanied by a video clip featuring alleged voice lines for many of the characters listed. Interestingly, the potential addition of Agent Spider to the <em>Invincible VS</em> roster might make many happy, since the character&#8217;s incarnation in Amazon&#8217;s animated series is essentially an homage to Marvel&#8217;s ever-popular superhero Spider-Man. The character&#8217;s voice lines could be heard in the video clip at about the 1:30 mark.</p>
<p>Adding further fuel to this is the fact that Omni-Man&#8217;s interactions with Agent Spider can also be heard, which include references to the character&#8217;s actor from Sam Raimi&#8217;s <em>Spider-Man</em> films—J.K. Simmons—who calls Agent Spider &#8220;a public menace&#8221;.</p>
<p>However, until Quarter Up makes an official statement confirming these characters, the list should be taken with a grain of salt. The studio has previously only confirmed that Universa and The Immortal will come to the game in Summer 2026, and two more characters part of its Year 1 pass will arrive in Fall 2026 and Winter 2026, respectively.</p>
<p>Quarter Up and publisher Skybound Games <a href="https://gamingbolt.com/invincible-vs-showcases-more-of-its-action-packed-gameplay-ahead-of-todays-launch">celebrated the launch of <em>Invincible VS</em> with a trailer</a>. It focuses primarily on the hard-hitting, violent gameplay of the fighting game, with a variety of characters showcased, including Dupli-Kate and Allen the Alien.</p>
<p>Leading up to its release, Quarter Up had also <a href="https://gamingbolt.com/invincible-vs-gets-new-trailer-showcasing-its-action-packed-original-story-by-the-shows-writers">released a trailer</a> revealing some of the details of the fighting game&#8217;s single-player story mode. The story revolves around Omni-Man&#8217;s return to Earth as part of his goals of conquest, bringing along his Viltrumite allies. The trailer itself started off with Invincible facing Omni-Man, before quickly cutting away to show us some of the other characters engaging in fights as well.</p>
<p>MultiverSusie has been making a name for themselves with fighting game leaks, with a recent social media post indicating that NetherRealm Studios, while working on a new fighting game based on DC&#8217;s superheroes, <a href="https://gamingbolt.com/netherrealm-studios-superhero-fighting-game-might-not-be-part-of-the-injustice-franchise-rumor">might be moving away from the <em>Injustice</em> branding</a>.</p>
<p>While this move would make sense, especially since it has been close to an entire decade since the release of <em>Injustice 2</em>, the decision would also allow NetherRealm Studios to focus on other DC storylines, such as its ongoing <em>Absolute Universe </em>comic line, which reimagines just about every mainline character in the DC line-up in new, darker ways.</p>
<p>The original <em>Injustice: Gods Among Us</em> was released back in 2013 on PC, PS3, and Xbox 360. Its story revolved around Superman becoming evil due to a series of events orchestrated by Joker and Harley Quinn, prompting Batman to reach across to the mainline DC universe to seek help from the more heroic versions of the superheroes. The title was followed up in 2017 by <em>Injustice 2</em>, which brought in further expansions to the in-game story, as well as the roster, and came out on PC, PS4 , and Xbox One. Versions of both titles were also made on Android and iOS.</p>
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		<title>Invincible VS Showcases More Of Its Action-Packed Gameplay Ahead of Today&#8217;s Launch</title>
		<link>https://gamingbolt.com/invincible-vs-showcases-more-of-its-action-packed-gameplay-ahead-of-todays-launch</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 09:55:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642680</guid>

					<description><![CDATA[Quarter Up's 3v3 tag fighter is coming to Xbox Series X/S, PS5, and PC, and promises brutal action befitting of the show and comics.]]></description>
										<content:encoded><![CDATA[<p>The launch trailer for <em>Invincible VS, </em>the upcoming 3v3 fighter from Quarter Up and Skybound Games, has us pretty optimistic about the game being every bit as hard-hitting as its inspirations, with a bunch of its playable roster unleashing some of their best combos against their hapless opponents.</p>
<p>We get to see quite a few characters in action this time around, including <a href="https://gamingbolt.com/invincible-vs-adds-dupli-kate-to-the-roster-new-trailer-highlights-devastating-clone-combos">Dupli-Kate</a> and <a href="https://gamingbolt.com/invincible-vs-adds-allen-the-alien-open-beta-announced-for-april-9th-to-11th">Allen the Alien</a>, both of whom look like they can be formidable opponents in the right hands. Of course, no trailer based on the popular show would be complete without a few Viltrumites thrown in, and there are quite a few glimpses of what the <a href="https://gamingbolt.com/invincible-vs-team-reveals-some-lore-accurate-moves-for-conquest-in-latest-showcase">tyrannical warrior race</a> can achieve once you get the hang of each of their movesets.</p>
<p>If you haven&#8217;t been following the news about <em>Invincible VS</em>, it brings 3v3 tag team battles to the table alongside an original story <a href="https://gamingbolt.com/invincible-vs-gets-new-trailer-showcasing-its-action-packed-original-story-by-the-shows-writers">from the show&#8217;s writers</a> to frame the entire experience with style and substance. And while we&#8217;re always erring on the side of cautious optimism, the new trailer (showcased below) has us pretty excited to dive in when this one launches on PC, PS5, and Xbox Series X|S on April 30th. In the meantime, check out <a href="https://gamingbolt.com/invincible-vs-15-things-every-buyer-should-know">our feature</a> for more details.</p>
<p><iframe loading="lazy" title="Official Launch Trailer | Invincible VS" width="500" height="281" src="https://www.youtube.com/embed/IHIYUSijexA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Invincible VS Trailer Highlights its Action-Packed Original Story by the Show&#8217;s Writers</title>
		<link>https://gamingbolt.com/invincible-vs-gets-new-trailer-showcasing-its-action-packed-original-story-by-the-shows-writers</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Apr 2026 15:10:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642365</guid>

					<description><![CDATA[The trailer also revealed that two more characters in the Year 1 Pass are slated for release in Fall and Winter this year.]]></description>
										<content:encoded><![CDATA[<p>Developer Quarter Up has revealed more details about its upcoming 3v3 fighting game <em>Invincible VS,</em> including its Story Mode, which tells a unique tale written specially for the game by the same team behind the Amazon Prime series.</p>
<p>The trailer gives us a glimpse at some of the moments, kicking things off with a confrontation between Invincible and Omni-Man. While it does a good job of showcasing all the different characters that will be involved in the campaign, it is currently unknown whether the title will follow the footsteps of other fighting games and have you play as different characters over the course of the story.</p>
<p>Plot-wise, events largely revolve around Omni-Man&#8217;s return to Earth to conquer it alongside his Viltrumite allies, and it will be up to Invincible and his friends to save the planet. This means we will likely see several fan-favorite characters, from Bulletproof to Anissa, face each other. The story will likely feature all 18 characters from the base game&#8217;s roster.</p>
<p>At the end of the trailer, we also get a look at Quarter Up&#8217;s plans for post-launch content. With the title coming out on PC, PS5, and Xbox Series X/S <a href="https://gamingbolt.com/invincible-vs-launches-on-april-30th-2026-adds-original-character-ella-mental-to-roster">on April 30th,</a> the studio reaffirmed its plans to release two characters in Summer 2026 as part of the game&#8217;s Year One Character Pass—Universa and The Immortal. The trailer confirms that the third character is slated for release in Fall 2026, and the fourth one in Winter 2026.</p>
<p>Quarter Up had been revealing the roster of <em>Invincible VS</em> at a steady pace, wrapping things up back in March with a trailer <a href="https://gamingbolt.com/invincible-vs-team-reveals-some-lore-accurate-moves-for-conquest-in-latest-showcase">confirming Conquest&#8217;s presence</a>. Described as the Empire&#8217;s &#8220;nuclear option&#8221;, Conquest&#8217;s moves will revolve around brutal strikes, complete with a punch that can be charged up for a more vicious hit.</p>
<p>More of Conquest&#8217;s moveset was showcased with a trailer earlier this month, giving us a glimpse at how he can take on characters like Nolan, Invincible, and Eve. Other characters confirmed for the base game&#8217;s roster include <a href="https://gamingbolt.com/invincible-vs-adds-allen-the-alien-open-beta-announced-for-april-9th-to-11th">Allen the Alien</a>, <a href="https://gamingbolt.com/invincible-vs-adds-dupli-kate-to-the-roster-new-trailer-highlights-devastating-clone-combos">Dupli-Kate</a>, <a href="https://gamingbolt.com/titan-joins-the-invincible-vs-roster-new-trailer-showcases-his-rock">Titan</a>, and an original character designed especially for <em>Invincible VS</em> &#8211; <a href="https://gamingbolt.com/invincible-vs-launches-on-april-30th-2026-adds-original-character-ella-mental-to-roster">Ella Mental</a>.</p>
<p>This month also saw <a href="https://gamingbolt.com/invincible-vs-open-beta-gets-an-explosively-stylish-new-trailer-before-its-launch">another trailer</a>, giving us an action-packed look at various characters for the open beta. For more details about <em>Invincible VS</em>, take a look at our <a href="https://gamingbolt.com/invincible-vs-15-things-every-buyer-should-know">feature explaining everything you need to know</a>, from how its 3-on-3 fighting works, to its Heroic Boost system, and how teammates can be used to assist your combos. Also, check out <a href="https://gamingbolt.com/invincible-vs-gets-new-showcase-video-featuring-developers-discussing-feedback-with-players">how the studio has been keen on responding to player feedback</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">There&#39;s more to Invincible VS than fighting and blood.<br><br>Play Story Mode for an original experience from the team behind the show. Like being IN an episode, but you&#39;ve got to fight your way out. <a href="https://t.co/VMiwKr9QyO">pic.twitter.com/VMiwKr9QyO</a></p>&mdash; Invincible VS (@InvincibleVS) <a href="https://twitter.com/InvincibleVS/status/2047344748713877627?ref_src=twsrc%5Etfw">April 23, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Invincible VS &#8211; 15 Things Every Buyer Should Know</title>
		<link>https://gamingbolt.com/invincible-vs-15-things-every-buyer-should-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 12:08:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Invincible VS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Quarter Up]]></category>
		<category><![CDATA[Skybound Games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642025</guid>

					<description><![CDATA[High-stakes team matchups, intriguing switch mechanics, and a fistful of blood and brutality bring promise to the Invincible series’ upcoming brawler.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ollowing the success of <em>Invincible’s</em> animated TV series, it’s now time for the esteemed comic book series’ debut in video game format (not including the squad-based RPG mobile game, that is). <em>Invincible VS</em> is a fast-paced, wholly violent 3v3 brawler, with character design and voices taken straight out of the TV show. With <em>Invincible’s</em> original creator Robert Kirkman said to be high on enthusiasm for the game, it’s time to get you in the fighting spirit too. Here are fifteen things to know before you buy <em>Invincible VS</em>.</p>
<p><strong>A Fighting Game Based in the Image Universe</strong></p>
<p>Originally a comic book series set in the Image Universe, <em>Invincible</em> follows the story of Mark Grayson. The series began in 2003, with the last entry published in 2018 following 144 issues. An animated TV adaptation emerged in 2021, putting the spotlight back on this intensely gory yet mature take on the superhero narrative. Its fast-paced, complex action lends itself to fighting game mechanics with ease.</p>
<p><strong>Fights Are Structured in 3v3 Tag Teams</strong></p>
<p>A launch roster of multiple heroes and villains from the <em>Invincible</em> series will compete in 3 versus 3 matchups. Each brings signature moves, with your team’s individual power and complexion hinging on who you add to its ranks. Also, did we mention <em>Invincible VS’s</em> fist-fighting is brutal yet? Well, the devs have gone to painstaking lengths to capture blood, bruises, and bodily destruction in real-time; no doubt inspired by the comics’ frequent viscera.</p>
<p><strong>Fighters Can Be Swapped Mid-Combo</strong></p>
<p><iframe loading="lazy" title="Invincible VS - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/0iIoCiWps4A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Thanks to the game’s tag system, your opponents can be pummelled by multiple teammates through seamlessly connected combos. By performing an “active tag”, you can switch fighters to continue attacking, dealing more devastating damage through complex chains. There is a combo meter which fills via consecutive hits during battle, and the combo is over once this depletes. But, it is partially refilled when you swap characters, although constant swapping is countered by a cooldown meter, ensuring infinite combos are impossible whilst also giving your opponent opportunity to fight back.</p>
<p><strong>Benched Fighters Can Recover Health</strong></p>
<p>Bringing yet more strategy, when fighters are out of the arena they’ll restore a certain amount of recoverable health. Regaining full health isn’t possible, with the character’s individual health bar indicating just how much they can recover. The extra slice of strategy comes into force here as <em>Invincible VS</em> places strong emphasis on regularly swapping out your characters. With this recoverable health mechanic, benching fighters isn’t just optimal for maintaining the offensive, but it&#8217;s a defensive necessity too.</p>
<p><strong>A Boost System Speeds Up Movement</strong></p>
<p><em>Invincible VS’s</em> Heroic Boost system is yet another resource you’ll need to manage during bouts. Represented by the three yellow bars beneath your character’s health, this boost system amplifies your defensive options by increasing your dash speed, meaning you can dodge or reposition swiftly. Offensively, using Heroic Boost when performing a special attack morphs the manoeuvre into a more powerful version, dealing better damage.</p>
<p><strong>Ultimate Attacks are Brutal, Cinematic Finishers</strong></p>
<p>Now, in <em>Invincible VS</em>, Ultimate Attacks are the most powerful, visually awestriking moves you can execute. Billed as manoeuvres which can turn the tide of battle, they’re also high-damage enough to end it once and for all with a brutal “overkill”. To unleash an Ultimate, you’ll need to perform a heavy attack and a special move simultaneously to wield a “super”. Then, to transform into an ultimate you’ll need to spend some of your boost meter. If done successfully, you’ll trigger a ten-second onslaught of cinematic brutality that’s sure to rank amongst the game’s most spectacular highlights.</p>
<p><strong>Your Teammates Can Assist You In Battle</strong></p>
<p>There are numerous assists that you can trigger during the heat of battle which include your teammates, summoning an ally to join you in a beatdown or to spare your blushes if you’re on the receiving end. Active Assist lets you call in a friend whilst you’re already attacking, hitting, or even blocking. Assist Breaker uses your boost meter to bring in a teammate to break you out of an opponent’s combo chain. We’ve already touched on Active Tag, whereby you tag in a mate mid-combo, but also worth pointing out is that the assist system is directional – forward, backward, and neutral, without any directional input, focusing the help on where you need it.</p>
<p><strong>“Snapback” Forces Your Opponents to Swap Lineups</strong></p>
<p>A more specialised offensive manoeuvre is Snapback, which directly disrupts your opponent’s character-swapping, combo-chaining strategies. When you execute a Snapback, you’ll smack your opponent out of the ring, forcing one of their allies to step in. In the process, you’ll remove their recoverable health by preventing them from healing on the sidelines. What’s more, well-timed Snapbacks can trigger Heroic Strikes and Stage Transitions, the latter smashing your opponent into a new arena altogether.</p>
<p><strong>Stages are Destructible</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621640" src="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg" alt="Invincible VS" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Invincible-VS.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Each stage in <em>Invincible VS</em> is highly destructible, leading to bouts that are continuously dynamic as the arena shifts, crumbles, and shatters in tandem with the match’s intensity. Together with permanent bruising and scars to characters, and violent stage transitions, there’s an overriding feeling that the brutality and suffering in matches causes permanent damage. These systems give weight and meaning to fights which other fighting games tend to overlook.</p>
<p><strong>Story Mode Penned by TV Series Writer</strong></p>
<p><em>Invincible VS</em> includes a captivating, cinematic story mode, telling a wholly original story which is penned in collaboration with a writer who worked on the animated TV series. What’s more, series creator Robert Kirkman (who also serves as the TV series’ producer) is lending his creative oversight to the game. With both comics and TV series alike receiving near-universal acclaim you can expect the same level of emotional intensity, witty dialogue, and high-stakes melodrama in the game’s narrative.</p>
<p><strong>Arcade, Training, and Multiplayer Modes</strong></p>
<p><em>Invincible VS’s</em> other modes include a traditional arcade mode, where your chosen team of three take on increasingly difficult AI opponents. A comprehensive training mode includes a suite of tutorials for the game’s basic and advanced mechanics, with a practice mode giving you a low-stakes arena to perfect your combos. As for multiplayer, you can play locally against your mate in a standard 3v3 matchup, or head online for casual or competitive battles, the latter bringing skill-based matchmaking, rollback netcode, cross-platform play, and global leaderboards.</p>
<p><strong>There’s Plenty of Beginner-Friendly Mechanics</strong></p>
<p>Beyond the game’s tutorials and practice modes, there are plenty of other mechanics to assist beginner onboarding. Simple inputs, functioning similarly to <em>Street Fighter’s</em> “modern controls” allow you to perform auto-combos via single button inputs. Likewise, special moves can be performed by combining a single input with a direction. Active Tag timing, the system whereby you swap characters, can be made a little easier by activating the assist buffer, widening the window a teammate is able to jump in to continue your combo. Lastly, the already mentioned assist breaker can be a one-button press to escape a long combo. You’ll spend two bars of your boost meter, but can prove invaluable for beginners who may be struggling to defend particularly brutal attack chains.</p>
<p><strong>Release Date, Platforms, and Price</strong></p>
<p><em>Invincible VS</em> is scheduled for global release on 30th April 2026. It will be available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. We’ll outline the Deluxe Edition’s features and price in the next entry, but the game’s Digital Standard Edition is retailing at £39.99 / $49.99, with a “Zero Suit” skin listed as pre-order bonus. Also, a standard physical edition has been announced, currently available for the same price as digital.</p>
<p><strong>Deluxe Edition Overview</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639909" src="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg" alt="Invincible VS_Titan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Invincible-VS_Titan-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Priced at £59.99 / $69.99, the game’s Digital Deluxe Edition includes exclusive cosmetics and the first year’s DLC characters – of which four have been announced – alongside the base game. Finally, a physical collector’s edition can be bought which presents the game in a decorative steelbook case, with art cards, and a mini-comic too.</p>
<p><strong>PC Requirements</strong></p>
<p>Your minimum PC requirements for <em>Invincible VS</em> are as follows: Intel Core i5-9700F or Ryzen 5 2600 CPU, GeForce RTX 2070 or Radeon RX 7800 – each with 8GB VRAM – GPU, and 15GB storage. However, recommended specs as per the game’s Steam listing detail an Intel Core i7-12700K or Ryzen 7 7700 CPU, GeForce RTX 3070 or Radeon RX 6800 GPU, both again with 8GB VRAM, and 25GB storage space. Whatever your setup, you’ll need 16GB RAM.</p>
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