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	<title>Slitterhead &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Slitterhead, Silent Hill Creator is Already Working on a New Game</title>
		<link>https://gamingbolt.com/slitterhead-silent-hill-creator-is-already-working-on-a-new-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 17 Jul 2025 14:27:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bokeh Game Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=624216</guid>

					<description><![CDATA[In an interview, Keiichi Toyama spoke about Slitterhead's "cult favourite" status, and how much more work is needed for the next game.]]></description>
										<content:encoded><![CDATA[<p>After the release of <em>Slitterhead</em> last year, Keiichi Toyama, who has also previously created classic horror game franchises like <em>Silent Hill </em>and<em> Siren</em>, has already begun work on a new game. In an interview with <a href="https://www.famitsu.com/article/202507/47230" target="_blank" rel="noopener">Famitsu</a> (courtesy of <a href="https://automaton-media.com/en/news/silent-hill-creator-keiichiro-toyama-is-already-working-on-his-next-game-and-its-not-a-slitterhead-sequel/" target="_blank" rel="noopener">Automaton Media</a>), Toyama spoke about a variety of topics before teasing his next game.</p>
<p>“I can’t reveal the exact details, but we have started working on our next title,” said Toyama. “In the beginning, we wanted this to be a studio where we could do many different things, like implementing the ideas of younger generations and even working on more light-hearted projects.”</p>
<p>“Once again, we have to pour in all our efforts as a studio and prove that we are up to the task. We are currently working towards that goal. However, we’re still in the beginning phase, so I believe we’ll be able to reveal more details [about the new game] somewhere in the future.”</p>
<p>As for <em>Slitterhead</em>, Toyama commented on it ultimately turning out to be a “cult favourite” despite not seeing too much mainstream success. He does note, however, that Bokeh Game Studio wasn’t chasing commercial success with the title. Rather, he was ultimately happy with how the game generally turned out.</p>
<p>“As for how long we’ll be able to continue, it becomes a difficult topic especially if we take my age into consideration,” he said. “However, I believe that moving forward, I also have to pass the baton to the next generation. As a studio, we’re still midway to reaching our goal.”</p>
<p><em>Slitterhead</em> was released back in 2024 on PC, PS4, PS5 and Xbox Series X/S. The game revolves around body horror aesthetics, melding together a scary atmosphere with high-impact action. Some of the creepy monsters that players would have to deal with were <a href="https://gamingbolt.com/slitterhead-showcases-body-swapping-gameplay-in-latest-trailer">revealed in a trailer</a> just a few months before the game’s launch.</p>
<p>Leading up to its launch, Toyama had previously revealed that <em>Slitterhead</em> was <a href="https://gamingbolt.com/slitterhead-was-originally-meant-to-be-open-world">originally envisioned as an open world game</a>. However, budget concerns led to the decision that ultimately turned the game into its mission-based structure that we got.</p>
<p>“One decision we made early in the game was that we originally wanted an open-world setting for the game, but it wasn’t reasonable with the budget,” he said. “That decision worked well, boxing in the missions and progressing through the storyline.”</p>
<p>For more details about <em>Slitterhead</em>, <a href="https://gamingbolt.com/slitterhead-review-wonderfully-bizarre">check out our review</a>, where we gave it a score of 7 out of 10. We praised the core premise of the game as well as its core gameplay mechanics and fun combat, while criticising its rough storytelling, repetitive gameplay, and visual and technical hiccups.</p>
<p>If you are interested in checking <em>Slitterhead</em> out to see what makes it a “cult favourite” type of game, a demo for the horror title was <a href="https://gamingbolt.com/slitterhead-demo-is-now-available">released back in December</a>. The free demo includes the first chapter of the game, as well as the ability for players to carry over their save data into the full game if they decide to pick it up.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">624216</post-id>	</item>
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		<title>15 Excellent Action Adventure Games Of 2024</title>
		<link>https://gamingbolt.com/15-excellent-action-adventure-games-of-2024</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 31 Dec 2024 14:39:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Akimbot]]></category>
		<category><![CDATA[Astro bot]]></category>
		<category><![CDATA[Batman Arkham Shadow]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[Dead Rising Deluxe Remaster]]></category>
		<category><![CDATA[Elden Ring Shadow of the Erdtree]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[GamingBolt Game of the Year 2024 Awards]]></category>
		<category><![CDATA[Indiana Jones and the Great Circle]]></category>
		<category><![CDATA[Neva]]></category>
		<category><![CDATA[senua’s saga: hellblade 2]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[squirrel with a gun]]></category>
		<category><![CDATA[stellar blade]]></category>
		<category><![CDATA[The Legend of Zelda: Echoes of Wisdom]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=606835</guid>

					<description><![CDATA[With this feature, we will be taking a look at 15 of the biggest action adventure games that were released in 2024.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he year 2024 has been an amazing one for video games, and fans have been treated to one amazing experience after another &#8211; and it seems like this console generation is finally picking up pace. To probably no one’s surprise, action-adventure continues to be one of the most popular genres and there have been plenty of great releases of this ilk in the last few months. To that effect, we will be discussing 15 of the best action adventure games that were released in 2024.</p>
<p><strong>Black Myth: Wukong</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-590855" src="https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-1024x576.jpg" alt="black myth wukong" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/black-myth-wukong-image-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Chinese game developer Game Science has had a strong debut with Black Myth: Wukong, which will undoubtedly go down as one of the best action experiences of 2024. Based on the classic novel Journey to the West, <em>Black Myth</em> is a thrilling boss rush that starts off strong and never lets its foot off the gas pedal afterward. It’s chock full of memorable fights that are sure to push you to your absolute limits, and the combat rarely gets stale thanks to plenty of abilities and options at your disposal. Couple that with a bevy of imaginative vistas beautifully brought to life through Unreal Engine 5, and that makes <em>Black Myth Wukong</em> a truly special experience and worthy of all the hype.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">606835</post-id>	</item>
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		<title>15 Decent But Flawed Single Player Games of 2024</title>
		<link>https://gamingbolt.com/15-decent-but-flawed-single-player-games-of-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Dec 2024 18:28:40 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Akimbot]]></category>
		<category><![CDATA[Dragon Age: The Veilguard]]></category>
		<category><![CDATA[Earth Defense Force 6]]></category>
		<category><![CDATA[Eiyuden Chronicle: Hundred Heroes]]></category>
		<category><![CDATA[Enotria: The Last Song]]></category>
		<category><![CDATA[europa]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[Luigi Mansion 2 HD]]></category>
		<category><![CDATA[Luigi’s Mansion 2 HD]]></category>
		<category><![CDATA[Nobody Wants to Die]]></category>
		<category><![CDATA[Silent Hill: The Short Message]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Still Wakes the Deep]]></category>
		<category><![CDATA[Ys 10: Nordics]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604545</guid>

					<description><![CDATA[Though they didn't provide the best gaming experiences of the year, these games were entertaining despite their various issues.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very year features hundreds of games, and while several stand out, elevating the medium to new heights, others fail miserably and make us question how they came to be. However, there are also The Other Games – those ranging from good to slightly better than expected. Ignoring their flaws is impossible, but they may resonate with you. Check out 15 such examples of single-player titles from 2024, warts and all.</p>
<p><strong>Slitterhead</strong></p>
<p><img decoding="async" class="aligncenter wp-image-589201" src="https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-1024x579.jpg" alt="Slitterhead" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-1024x579.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-768x434.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-1536x869.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>A bizarre mix of action and body horror from Keiichiro Toyama, the creator of <em>Silent Hill, Siren, and Gravity Rush, Slitterhead</em> practically screams, &#8220;Not for everyone.&#8221; As Hyoki, an amnesiac spirit who must slay the Slitterheads, you can take over the bodies of different NPCs and leverage their powers. Combat can be enjoyable, but technical issues, jank, and repetition blemish the experience. It&#8217;s an acquired taste, though, and some may enjoy the body-hopping-focused gameplay while basking in the sheer weirdness of it all.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">604545</post-id>	</item>
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		<title>10 Weirdest Games of 2024</title>
		<link>https://gamingbolt.com/10-weirdest-games-of-2024</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 24 Dec 2024 05:57:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Animal Well]]></category>
		<category><![CDATA[Flock!]]></category>
		<category><![CDATA[GamingBolt Game of the Year 2024 Awards]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[Lorelei and the Laser Eyes]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[squirrel with a gun]]></category>
		<category><![CDATA[thank goodness you're here]]></category>
		<category><![CDATA[the hungry fly]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=605314</guid>

					<description><![CDATA["Generic" is one thing these games will never be accused of being.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s nothing quite like a good old jolt to the system, isn&#8217;t there? You settle comfortably into the status quo, you&#8217;re activating your open world towers, you&#8217;re looking at the rarities of the loot in your inventory, you&#8217;re cracking packs and progressing through battle passes- and then this game comes along out of nowhere that just refuses to play by the rules. It gleefully tears up the precious status quo and revels in its weirdness- and it might be a little rough around the edges, but you can&#8217;t quite take your eye off it. 2024 had a surprising number of such games, and here, we&#8217;re going to talk about a few of them.</p>
<p style="text-align: center;"><strong>SLITTERHEAD</strong></p>
<p style="text-align: center;"><img decoding="async" class="aligncenter wp-image-589201" src="https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-1024x579.jpg" alt="Slitterhead" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-1024x579.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-768x434.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead-1536x869.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/Slitterhead.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>There&#8217;s an abundance of horror games out there in our current market, but few of them (or more precisely, none of them) are anything like <em>Slitterhead</em>. Coming from <em>Silent Hill, Siren, </em>and <em>Gravity Rush </em>creator Keiichiro Toyama&#8217;s new indie team at Bokeh Game Studio, <em>Slitterhead </em>is undoubtedly a flawed game, and probably not to everyone&#8217;s tastes. It does tout a fascinating core premise and body swapping gameplay hook, however, which makes for one of the most unique action horror experiences in recent memory. Yes, there are a dozen different ways it could have been a better game, but even in its current state, <em>Slitterhead </em>has an undeniable (if very specific) appeal to it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">605314</post-id>	</item>
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		<title>Slitterhead Demo is Now Available</title>
		<link>https://gamingbolt.com/slitterhead-demo-is-now-available</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Dec 2024 12:59:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bokeh Game Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607139</guid>

					<description><![CDATA[The free demo is available on all platforms and features the survival horror game's first. Progress will also transfer over.]]></description>
										<content:encoded><![CDATA[<p>The year has seen many bizarre titles, big and small, and Bokeh Game Studio&#8217;s <em>Slitterhead</em> undoubtedly ranks among them. If you ever wanted to take the plunge, a free demo is now available for PC, PS4, PS5, and Xbox Series X/S.</p>
<p>The demo includes the first chapter and save data transfers to the game. For those who enjoy the demo and want more,<em> Slitterhead</em> is discounted on the PlayStation Store, Steam and Epic Games Store thanks to ongoing Holiday sales, retailing for $34.99. Unfortunately, since there&#8217;s no sale for Xbox, Series X/S players will have to settle for full price.</p>
<p>Directed by Keiichiro Toyama, who created horror classics like <em>Silent Hill</em> and <em>Siren</em>, <em>Slitterhead</em> is about Hyoki, who roams the streets of Kowlong in pursuit of the Slitterheads. Though lacking a form, he can possess humans known as Rarities and use their unique abilities to fight back. Check out our review of the game <a href="https://gamingbolt.com/slitterhead-review-wonderfully-bizarre">here</a>.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Slitterhead Demo &amp; Holiday Sale now available!!!&#x1f525;</p>
<p>【&#x1f3ae;DEMO&#x1f3ae;】<br />
Slitterhead Demo is available on all platforms now!<br />
Play the first chapter including tutorial and your save data will carry over to the full version if you purchase it.</p>
<p>【&#x1f384;HOLIDAY SALE&#x1f384;】<br />
Holiday sale is now live… <a href="https://t.co/QiowvRaqLn">pic.twitter.com/QiowvRaqLn</a></p>
<p>— Bokeh Game Studio (@BokehGameStudio) <a href="https://twitter.com/BokehGameStudio/status/1869921832008331473?ref_src=twsrc%5Etfw">December 20, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">607139</post-id>	</item>
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		<title>Slitterhead Review &#8211; Wonderfully Bizarre</title>
		<link>https://gamingbolt.com/slitterhead-review-wonderfully-bizarre</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 15:32:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Bokeh Game Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603168</guid>

					<description><![CDATA[Slitterhead is weird and rough around the edges, but boy am I glad it exists. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span> say this as a compliment- <em>Slitterhead </em>is one of the weirdest games I&#8217;ve played this entire console generation, and definitely the weirdest game I&#8217;ve played this year. Coming from Bokeh Game Studio – a new indie team formed by Keiichiro Toyama, the creator of <em>Silent Hill, Siren, </em>and <em>Gravity Rush </em>– it has certain expectations to live up to, but rather than being a slave to those expectations, it carves out a unique identity for itself. It&#8217;s not without its issues, and it certainly isn&#8217;t a game that I&#8217;d recommend to anyone without any caveats- but if you <em>can </em>look past its issues, there&#8217;s a very different and interesting gaming experience on offer here.</p>
<p><em>Slitterhead </em>is set in 1990s Kowlong, a fictionalized version of Hong Kong, and sees you playing as Hyoki, a mysterious spirit with no body or form of its own, but capable of possessing nearly anybody they get their eyes on. In rather tropey fashion, Hyoki&#8217;s memory is foggy as the game starts out, so you don&#8217;t get much information on your past or backstory, but you <em>do </em>know that your mission is to find and eliminate terrifying monsters known as Slitterheads, who have been leaving a trail of mutilated bodies and grisly murders throughout the city.</p>


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<iframe loading="lazy" title="Slitterhead Review - One of the Weirdest Games of This Generation" width="500" height="281" src="https://www.youtube.com/embed/ZOQVM_-dGjk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="review-highlite" >"It&#8217;s not without its issues, and it certainly isn&#8217;t a game that I&#8217;d recommend to anyone without any caveats- but if you <em>can </em>look past its issues, there&#8217;s a very different and interesting gaming experience on offer here."</p>
<p><em>Slitterhead </em>is very much <em>not </em>a story-focused game, and it shows. Its narrative premise is certainly a fascinating one, as is its Hong Kong-inspired setting, but though the game does broach some intriguing ideas from time to time, it very rarely actually pulls at those threads in any meaningful way. More often than not, the plot serves to allow <em>Slitterhead&#8217;s </em>gameplay mechanics to shine, with the actual storytelling usually taking a backseat. From clunky writing to rough cutscenes to low production values all around (more on that in a bit), the game doesn&#8217;t really make a strong impression in the narrative department.</p>
<p>Of course, one might argue that that&#8217;s not the point. I kicked this review off by calling <em>Slitterhead </em>one of the weirdest games I&#8217;ve played in recent memory, and by stressing that that is very much in the game&#8217;s favour. That comes first and foremost from its gameplay ideas. By putting players in the shoes (so to speak) of a formless body-swapping spirit, <em>Slitterhead </em>embraces a core gameplay loop that feels entirely unlike anything else out there, and though it does feel more than a little rough around the edges, the pros definitely outweigh the cons here.</p>
<p>Swapping in and out of bodies and taking control of different NPCs is at the center of <em>Slitterhead&#8217;s </em>gameplay experience, and that&#8217;s true for nearly every part of the game. Take the combat, for instance- on face value, it works like a rather straightforward action game with a focus on melee mechanics, dodging and parrying, cooldown-based abilities, and what have you, but the game puts an interesting spin on the proceedings by encouraging players to never remain inside one body for too long. Every time you possess a new body, you gain a temporary boost in your attacks and combat efficiency, which means the game keeps encouraging you to keep swapping between different bodies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-593399" src="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Swapping in and out of bodies and taking control of different NPCs is at the center of <em>Slitterhead&#8217;s </em>gameplay experience, and that&#8217;s true for nearly every part of the game."</p>
<p>Similarly, traversal and navigation encourage players to never remain in control of any one NPC for too long. Standing in front of a locked gate that you need to get past? Simply find a character on the other side to take control of. Need to extract information from an NPC that isn&#8217;t feeling to talkative? Find a different character to speak to them as that they might be willing to share more information with. Need to make your way to a building&#8217;s rooftop but can&#8217;t find a normal way to get up there? Simply hop from body to body on balconies and terraces to eventually make it up there.</p>
<p><em>Slitterhead </em>does an admirable job of taking its core hook and finding unique and interesting ways to make it a central part of the gameplay experience. From combat to traversal, the body swapping mechanic always remains a core part of the moment-to-moment loop, which is why the game feels as unique as it does. That, in turn, works out in the game&#8217;s favour, because that uniqueness helps compensate for some of the gameplay issues that do plague <em>Slitterhead</em>.</p>
<p>Chief among those issues is how rough the game feels. Pretty much a textbook example of a &#8220;diamond in the rough&#8221;, <em>Slitterhead </em>can feel like quite clunky at times. Movement is often a bit too jerky (thanks in no small part to the animations), but it&#8217;s the combat where these problems are at their worst. Generally, regular attacks, parries, and blocks feel pretty tight and responsive, but often, the janky movement can make your actions feel a bit too imprecise and lethargic, which is just never what you want in an action game like this one.</p>
<p><em>Slitterhead </em>also suffers from a feeling of repetition from time to time. The game does try to alleviate concerns in this area by letting you play as a number of different characters, which, of course, does bring in a certain level of variation (though not too much, since the general moveset of the humans you control largely remains uniform). There are also a number of more powerful and special humans known as Rarities to possess, who come with their own unique abilities and attacks, from a girl who unleashes melee attacks with Wolverine-like claws to a biker who blasts away at enemies with a shotgun. With enemy variety not being up to scratch, however, combat encounters can start feeling monotonous after a while. It&#8217;s good, then, that <em>Slitterhead&#8217;s </em>unique USP never quite loses its charm, even as the rough implementation of some of those ideas can let the game down a little bit from time to time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-593400" src="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"If you&#8217;re the sort of player that can put up with the jank and the rough edges – of which <em>Slitterhead </em>has no shortage – there&#8217;s a rich vein of gold waiting to be tapped into here."</p>
<p><em>Slitterhead </em>also suffers from having generally low production values across the board. From an art design standpoint, there&#8217;s a lot to love here, and from the nightmare-inducing designs of the monsters you fight to the neon-drenched streets of the city that you explore, there&#8217;s plenty here that is undeniably impressive from a visual perspective. Beyond that, however, it&#8217;s hard not to notice the shockingly ugly and low-detail NPC faces, the janky movements and animations all around, the general lack of voice acting in the majority of cutscenes (and the awkward grunts and pauses that that lack of voice acting goes hand in hand with).</p>
<p>If, however, you&#8217;re the sort of player that can put up with the jank and the rough edges – of which <em>Slitterhead </em>has no shortage – there&#8217;s a rich vein of gold waiting to be tapped into here. Bokeh Game Studio&#8217;s debut outing is far from a perfect game, and its eccentricities may even turn some people off from what it&#8217;s trying to sell entirely- but I could easily see this game amassing a veritable cult following over the years. From its setting and its fascinating central premise to its body swapping gameplay core and how that&#8217;s used across the experience, from combat to traversal, <em>Slitterhead </em>deserves a lot of credit for not only being a rare example of a game being willing to try something new and risky, but also (mostly) pulling it off.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox Series X.</strong></em></span></p>]]></content:encoded>
					
		
		
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		<title>Slitterhead &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/slitterhead-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 10:49:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bokeh Game Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603200</guid>

					<description><![CDATA[This feature aims to demystify Slitterhead as we approach its impending release date with 15 things you absolutely need to know.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e’ve just had the chance to walk through the twisted streets of <em>Silent Hill</em> again in <em>Silent Hill 2’s</em> remake, but with <em>Slitterhead</em> we’ll swiftly get another opportunity to carefully tread through streets unknown, albeit in a more action-orientated experience. <em>Slitterhead</em> is hotly anticipated, not least because the game is being developed by industry icons with decades of horror game experience, but also there’s a sense of ‘what the hell is going on’ from the game’s trailers and video previews.</p>
<p><strong>Developers are Team Silent Alumni</strong></p>
<p><iframe loading="lazy" title="Slitterhead - 15 Things You NEED To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/j9Lvn7QebOQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Yep, this probably hasn’t passed you by: Tokyo based Bokeh Game Studio Inc. was founded by Keiichiro Toyama, Sato Kazunobu, and Junya Okura, the haunted minds behind iconic horror series’ <em>Silent Hill</em> and <em>Siren</em> with the latter also working on <em>Gravity Rush</em>. Terror runs through <em>Slitterhead’s</em> DNA thanks to this trio’s experience, with Toyama’s ‘battle-action’ moniker for the upcoming title evidently imbued with <em>Gravity Rush’s</em> physics defying action.</p>
<p><strong>The premise</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593401" src="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-1024x576.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Taking place in the dense, cluttered, neon-lit city Kowlong, <em>Slitterhead</em> tasks you with eradicating the streets from a shapeshifting threat. The eponymous parasitic monsters have invaded, and they’re disguising themselves as ordinary citizens. You’re a shapeshifter too though, able to possess humans at your will to combat the lurid <em>Slitterheads</em> in a <em>The Thing</em> vs <em>The Thing</em>-type matchup. As <em>Slitterhead</em> progresses you’ll discover the mystery behind your existence plus learn the origin of the <em>Slitterhead’s</em> appearance. Of note, <em>Slitterhead</em> is not an open world game. Instead, gameplay will comprise a more traditional – possibly linear – mission structure.</p>
<p><strong>Kowlong – in detail</strong></p>
<p>A steaming network of atmosphere and intrigue, <em>Slitterhead’s</em> Kowlong is imaginary; conjured out of the mind of Keiichiro Toyama and his interest in the former walled city of Kowloon. Demolished in 1993, the Kowloon Walled City was a lawless place whose legacy has seeped into a host of media, from anime mainstay <em>Ghost in the Shell</em> to more recently the subterranean slums of <em>Stray</em>. Toyama notes in Bokeh Game Studio’s 10-minute primer <em>Kowlong Express: Bringing Forgotten Fragments into Slitterhead </em>that Kowloon, whilst being a place of chaos, also exhibited order in its construction. Its design was dualistic, with neon frontage flanked by dirt and alleyways, disorder Toyama reads as mystery lurking out of sight.</p>
<p><strong>Hyoki</strong></p>
<p>Boundless entity Hyoki descends on Kowlong just like the <em>Slitterheads</em>, and although this spirit is bereft of memories, he holds one intention: to eradicate every last one of these monstrous shapeshifters. His mission has him assuming the form of Kowlong’s ordinary citizens much like the <em>Slitterheads</em>, but – whilst arguably morally grey – his intentions appear to be well-meaning. As we’ve already said though, playing through <em>Slitterhead’s</em> narrative promises to reveal more about bodiless Hyoki, his origins and the reasons behind his purpose.</p>
<p><strong>Possession system</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-589626" src="https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1-1024x576.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/slitterhead-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>From <em>Slitterhead’s</em> Steam page: Hyoki is “devoid of physical form”, his ability allowing him to “possess and control human bodies at will, turning the people wandering the city into pawns.” We see this power in action during <em>Slitterhead’s</em> trailers, a yellow beam emitting from host to host, granting Hyoki power to dissolve through barriers, infiltrate otherwise untraversable areas, and warp through Kowlong’s streets at high speed. Some nifty combat manoeuvres see him flick between multiple humans as they take on one of <em>Slitterhead’s</em> more substantial monsters in tandem.</p>
<p><strong>Combat with the power of blood</strong></p>
<p>Hyoki will engage in battle by harnessing the power of blood, exhumed from the spent life force of burned human bodies. During battles, a host’s blood – functioning more or less like your possessed human’s HP – can be consumed to generate Blood Weapons. Blocking and counter striking via the game’s Deflect technique will prove vital actions for survival, as will routinely swapping between hosts when the fragile humans reach their body’s breaking point. Blocking too much with Hyoki’s Blood Weapon will eventually cause it to shatter, whereas successful counterattacks will restore their durability.</p>
<p><strong>Rarities</strong></p>
<p>Throughout <em>Slitterhead</em> Hyoki will need to ally with what Bokeh Game Studio dub ‘Rarities’. These are special humans who share a high sync with Hyoki, and their possession gives him opportunity to unleash even more powerful attacks alongside various special abilities unique to each Rarity via equipped Active Skills. Some missions can only be completed with specific rarities in tow, presumably because their special skills – powerful attacks which deplete blood level, for instance – are integral for that mission’s success. What’s more, a deepening cooperation and understanding with these Rarities gives Hyoki – and thus you the player – a broader overview of the mysteries nestled deep within Kowlong.</p>
<p><strong>Rarity in-depth: Julee</strong></p>
<p>Fatally wounded and set for certain death until revived by Hyoki, Julee is the first Rarity encountered in <em>Slitterhead</em>. An enigmatic, hooded young woman, Julee’s most prominent feature in battle are her oversized blood claws which she can use to generate a deadly shockwave at her enemies. Other skills include the time-slowing ‘Blood Ripper’ and a revive ability whereby she boosts her own blood supply whilst healing any humans on the verge of death via extending an umbilical blood link.</p>
<p><strong>Rarity in-depth: Alex</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593400" src="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-1024x576.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The mysterious Alex also goes by the moniker “The Hunter”, and he’s seen most prominently in the game’s previews donning a motorcycle helmet and shotgun. His skills include ‘Blood Well’ with a gravity field composed of blood drawing <em>Slitterheads</em> and ordinary citizens alike to its centre. ‘Time Bomb’ affixes an explosive device on an opponent whilst ‘Bloody Blast’ sprays a shower of blood bullets from his trusty shotgun.</p>
<p><strong>Skill tokens</strong></p>
<p>Rare bodies can be enhanced via collectible Skill Tokens found throughout Kowlong, enabling Hyoki to strength his bonded allies in specific areas before taking on new missions. These Skill Tokens can also be spent unlocking new skills, with this RPG-like element providing differing gameplay experiences depending on the skills you pursue. Worth noting under this point is that ordinary, non-rarity humans share non-distinct skills across the board</p>
<p><strong>Detecting <em>Slitterheads</em></strong></p>
<p>Yes, the <em>Slitterheads</em> will masquerade as humans ambling Kowlong’s streets as normal, but their presence can be detected via phenomena in the city’s atmosphere, a disturbed airflow for instance. Hyoki can follow these currents if he’s on the hunt for a <em>Slitterhead</em>. What’s more, in a reimagining of <em>Siren’s</em> sightjacking, Hyoki can sightjack <em>Slitterheads</em> too, stealing a glance through their field of vision and guessing their location based on the scenery in their vicinity.</p>
<p><strong>There will be gore</strong></p>
<p>You may have noticed already but <em>Slitterhead</em> is set to be a bloody and gory experience. Reportedly, some early previewers have found the scarlet viscera too stomach-churning to continue. Although, of course, this may be hyperbole it’s inescapable <em>Slitterhead</em> contains a ton of gore and body horror.</p>
<p><strong>Akira Yamaoka onboard for the game’s soundtrack</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593399" src="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-1024x576.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A name with substantial heft, there’s a reason Team Silent’s iconic in-house composer has featured so prominently in <em>Slitterhead’s</em> marketing. His soundtracks imbue the tension and atmosphere this brand of horror elicits; the murky haze and shuffling beats of <em>Silent Hill 2</em>, the metronomic anxiety of <em>The Medium</em>, the kaleidoscopic brilliance of <em>Cyberpunk: Edgerunners</em>, Yamaoka-san has a knack for encapsulating essence and character, and his involvement here is a sign of <em>Slitterhead’s</em> quality and an indication of the faith we should put in Bokeh Game Studio’s debut title.</p>
<p><strong>Release date and platform info</strong></p>
<p><em>Slitterhead</em> will release on November 8<sup>th</sup> to PlayStation 4 and 5, Xbox One and Series X|S, plus PC via Steam. The game’s recommended PC requirements include an Intel Core i7-8700K or AMD Ryzen 5 2600X processor, 16GB of RAM, an Nvidia GeForce RTX 2070 or AMD Radeon RX 6600 XT GPU, plus 30GB of storage space.</p>
<p><strong>Pre-order and edition variations</strong></p>
<p>Console pre-orders are now live, whilst the PC version can only – at the time of writing – be wishlisted on Steam. Game versions are as follows: there’s a standard edition for both PlayStation and Xbox, a deluxe edition which grants 72-hour early access, a Toyama annotated digital artbook and a copy of Yamaoka’s 10-song soundtrack. The PS5 exclusive physical only <em>Slitterhead</em> Day 1 Edition includes the soundtrack on CD, a 100-page art book, stickers, a custom box, plus the game itself.</p>
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		<title>12 Big Games Launching in November 2024</title>
		<link>https://gamingbolt.com/12-big-games-launching-in-november-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Nov 2024 13:08:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Dragon Quest 3 HD-2D Remake]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
		<category><![CDATA[Farming Simulator 25]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[Mario and Luigi: Brothership]]></category>
		<category><![CDATA[Microsoft Flight Simulator 2024]]></category>
		<category><![CDATA[nine sols]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Coaster 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Tetris Forever]]></category>
		<category><![CDATA[Towers of Aghasba]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602507</guid>

					<description><![CDATA[2024 is winding down, but November still has some pretty significant video game releases to check out across several genres.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">J</span>ust when it seemed like all the major releases would roll out in October, November arrives with even more sequels, blockbusters and promising indie titles. Though it&#8217;s not as jam-packed, there are still some noteworthy role-playing games, action titles, and even a potential Game of the Year contender to look forward to. Check out 13 of the biggest games out in November 2024.</p>
<p><strong>Planet Coaster 2</strong></p>
<p><iframe loading="lazy" title="13 BIG Games of November 2024 [PS5, Xbox Series X | S, PS4, Xbox One, PC, Switch]" width="500" height="281" src="https://www.youtube.com/embed/76pRmRGEaiw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s almost bizarre that it took this long for Frontier&#8217;s <em>Planet Coaster</em> to receive a sequel, especially given its success and acclaim. <em>Planet Coaster 2</em> launches on November 6th for Xbox Series X/S, PS5, and PC, and once again has players building and managing a theme park. The twist is the addition of water attractions and rides, including water coasters, slides, and rivers. Everything is customizable, and your creations can be shared online with other players. You can also team up with others to create a park together or explore in first person as a visitor.</p>
<p><strong>Empire of the Ants</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601828" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Microids&#8217; <em>Empire of the Ants</em> offers a real-time strategy experience at a decidedly smaller scale. Despite this, the overarching goal of your colony remains the same &#8211; survival and strategic domination. Throughout the 20-hour campaign, you&#8217;ll opt for different unit types (including other species like Snails and Rhino Beetles), unleash abilities, manage a war economy, and more. There&#8217;s also multiplayer three-player free-for-all and 1v1 ranked play.</p>
<p><strong>Mario and Luigi: Brothership</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-602484" src="https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02.jpg" alt="mario and luigi brothership 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/mario-and-luigi-brothership-02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The brothers find themselves exploring the world of Concordia, composed of multiple islands with different residents, climates, and challenges.</p>
<p>Utilizing Shipshape Island, a ship/island hybrid, to get around, Mario and Luigi also rely on different traversal techniques for platforming when they&#8217;re not relying on timing-based Bros. Attacks and Battle Plugs to conquer enemies. Launching on November 7th for Nintendo Switch, <em>Brothership</em> looks to be yet another incredible addition to the Switch&#8217;s hallowed line-up.</p>
<p><strong>Slitterhead</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-593401" src="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image.jpg" alt="slitterhead" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/slitterhead-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>From the mind of <em>Silent Hill</em> creator Keiichiro Toyama and Bokeh Game Studio comes an unorthodox action-adventure set in Kowlong. Players control Hyoki, an amnesiac entity committed to defeating the Slitterheads, monstrous beings who can mimic humans. Hyoki&#8217;s main means of fighting is possession, taking over other beings and using their blood to create weapons.</p>
<p>It&#8217;s also great for getting around and accessing different parts of the city (depending on the host&#8217;s identity). Overall, it&#8217;s a significant departure from Toyama&#8217;s previous works, and we&#8217;re keen to see more when it launches on November 8th for PS4, PS5, Xbox Series X/S, and PC.</p>
<p><strong>Farming Simulator 25</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-603034" src="https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25.jpg" alt="Farming Simulator 25" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/Farming-Simulator-25-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After last year&#8217;s <em>Farming Simulator 23</em> performed decently on phones (and horrendously on Nintendo Switch), GIANTS Software is finally releasing a full-fledged sequel for Xbox Series X/S, PS5, and PC on November 12th. <em>Farming Simulator 25</em> features over 20 new crops, more than 400 vehicles, tools from 150+ brands, and a new East Asian environment. Even more notable are the visual improvements over previous titles, from terrain deformation and dynamic weather to improved shadows.</p>
<p><strong>Dragon Quest 3 HD-2D Remake</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-591198" src="https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/Dragon-Quest-3-HD-2D-Remake_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The legend of Erdrick is finally coming to contemporary consoles when <em>Dragon Quest 3 HD-2D Remake</em> launches on November 14th for PS5, Xbox Series X/S, PC and Nintendo Switch. Featuring the HD-2D visual style, the story sees the protagonist, child of the great Ortega, embarking on a journey to defeat Baramos, the Archfiend.</p>
<p>Recruiting allies with customizable appearances and vocations, players can explore the world, engage in side quests, venture into dungeons, and even rescue monsters for battling in the new Monster Arena. There&#8217;s also a new Vocation, the Monster Wrangler, and quality-of-life features, like combat orders, which make for a more approachable experience.</p>
<p><strong>LEGO Horizon Adventures</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601929" src="https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05.jpg" alt="lego horizon adventures 05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/lego-horizon-adventures-05-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Have you ever wanted to re-experience Guerrilla Games&#8217; <em>Horizon Zero Dawn</em> in a new way? Yes, aside from the upcoming remaster. In that case, Studio Gobo&#8217;s <em>LEGO Horizon Adventures</em> has you covered. It carries the charm and light-hearted atmosphere that the Lego series is known for, downplaying some of <em>Zero Dawn&#8217;s</em> darker elements in the process.</p>
<p>You&#8217;ll still play as Aloy in search of her mother, solo or teaming with other characters like Varl in an action-adventure (and not a beat &#8217;em up where you&#8217;ll collect Studs like other <em>Lego</em> titles). It&#8217;s an odd ask, to be sure, but <em>LEGO Horizon Adventures</em> could surprise us when it launches on November 14th for PS5, Nintendo Switch, and PC.</p>
<p><strong>Microsoft Flight Simulator 2024</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-602629" src="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image.jpg" alt="microsoft flight simulator 2024" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/microsoft-flight-simulator-2024-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With the breakout success of its 2020 flight sim, it was only a matter of time before Microsoft went back to the well with <em>Flight Simulator</em>. Developed again by Asobo Studio, <em>Microsoft Flight Simulator 2024</em> launches on November 19th for Xbox Series X/S and PC. Thus far, it looks like a staggering effort that builds upon its predecessor while completely blowing it out of the water.</p>
<p>A new Career System where you take tests, learn everything there is to know and then embark on different mission types, from commercial flights and rescue missions to escorting VIPs. There are new aircraft and avionics systems to master, a new flight planner with IFR charts and route planning, over 150 hand-crafted airports (alongside 40,000 procedurally generated airports); and 27 biomes that you can explore on foot. The original is one of the biggest games in scale, but <em>Microsoft Flight Simulator 2024</em> could very well dethrone it.</p>
<p><strong>S.T.A.L.K.E.R. 2: Heart of Chornobyl</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-539681" src="https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-scaled.jpg" alt="s.t.a.l.k.e.r. 2 heart of chornobyl" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/01/s.t.a.l.k.e.r.-2-heart-of-chornobyl-image-4-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If one big console exclusive wasn&#8217;t enough for Microsoft, then perhaps <em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em> will seal the deal. After multiple years of delays, to say nothing of the real-world challenges that GSC Game World endured, it&#8217;s finally launching on November 20th for Xbox Series X/S and PC. As Skif, players enter the Zone and pretty much have full reign if they can survive.</p>
<p>They&#8217;ll encounter other factions, both friendly and hostile, battle mutants, discover Artifacts, and have one too many run-ins with environment-altering Anomalies. The world is seamless, fully hand-crafted and teeming with secrets, which the developer says will necessitate over 100 hours to discover. There&#8217;s a lot of hype and expectations on <em>S.T.A.L.K.E.R. 2</em>, and in just a few weeks, we&#8217;ll see if it finally delivers.</p>
<p><strong>Tetris Forever</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-597310" src="https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever.jpg" alt="Tetris Forever" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/Tetris-Forever-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Why explore one golden year of the <em>Tetris</em> franchise when you could experience them all? Digital Eclipse&#8217;s <em>Tetris Forever</em> collects over 15 titles from the puzzle series into one collection, from recreating the very first <em>Tetris</em> released in 1984 to Japan-only games that are playable for the first time worldwide.</p>
<p>It even includes <em>Tetris Time Warp</em>, a brand-new title where players warp between different eras of <em>Tetris</em> in a single game, playable solo and with three other people. If you&#8217;re keen on history, there&#8217;s a museum with original ads and photos on top of new documentary featurettes detailing the original game&#8217;s development. <em>Tetris Forever</em> launches on November 12th for Xbox One, PS4, Xbox Series X/S, PS5, PC, and Nintendo Switch.</p>
<p><strong>Nine Sols</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-603036" src="https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols.jpg" alt="Nine Sols" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/Nine-Sols-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If the wait for <em>Hollow Knight: Silksong</em> has gone from depression to acceptance, Red Candle Games&#8217; <em>Nine Sols</em> may provide a worthy diversion. Available earlier this year for PC, it&#8217;s coming to PS5, Xbox Series X/S, Xbox One, PS4, and Nintendo Switch on November 26th.</p>
<p>Combining elements of platforming with hack-and-slash combat, including a robust parry system inspired by <em>Sekiro: Shadows Die Twice</em>, <em>Nine Sols</em> focuses on Yi, who embarks on a quest to slay the titular 9 Sols. Presenting sleek animated visuals, players learn more about Yi, the nature of New Kunlun and unlock abilities to access new areas. If you&#8217;re a fan of challenging combat or action platforms in general, it&#8217;s worth a look.</p>
<p><strong>Towers of Aghasba (Early Access)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-554879" src="https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured.jpg" alt="towers of aghasba featured" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/towers-of-aghasba-featured-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>“Fantasy building with a mix of open-world exploration and restoration” describes <em>Towers of Aghasba</em>, which enters early access on November 19th for PS5 and PC. Inspired by films like <em>Nausicaä of the Valley of the Wind</em> and <em>Princess Mononoke,</em> it sees players building a new city for their people while venturing into the world to cleanse a mysterious corruption.</p>
<p>Early access features three ecosystems and town types, more than 40 creatures, over 120 plants, and 150 recipes for decorations. You can go it alone or play with up to three other players, engaging in combat, farming, fishing or discovering ancient ruins. If its gameplay can live up to the gorgeous aesthetic, then <em>Towers of Aghasba</em> could end up as yet another hallmark open-world sandbox crafting title.</p>
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		<title>10 New Single-Player PS5 Games Still Coming Out in 2024</title>
		<link>https://gamingbolt.com/10-new-single-player-ps5-games-still-coming-out-in-2024</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 28 Oct 2024 12:23:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dragon Age: The Veilguard]]></category>
		<category><![CDATA[Dragon Quest 3 HD-2D Remake]]></category>
		<category><![CDATA[Horizon Zero Dawn Remastered]]></category>
		<category><![CDATA[LEGO Horizon Adventures]]></category>
		<category><![CDATA[Life is Strange: Double Exposure]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[nine sols]]></category>
		<category><![CDATA[Planet Coaster 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[The Thing: Remastered]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602450</guid>

					<description><![CDATA[Solo adventure lovers on Sony's platform still have plenty left to look forward to. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">2</span>024 may not have been quite the insane year that 2023 was, but it&#8217;s been a solid year for games nonetheless, and specifically on the PlayStation side of things, things have been quite interesting. Though Sony&#8217;s typical premium cinematic single-player titles were MIA this year, the PS5 has nonetheless seen plenty of excellent solo games in 2024 (including a fair few that were smaller but excellent first-party games)- and though this year is almost over, there&#8217;s still more waiting on the sidelines. Over the coming weeks, PS5 players still have a handful of notable single-player games to look forward to, and here, we&#8217;re going to go over the ones that stand out to us in particular.</p>
<p style="text-align: center;"><strong>DRAGON AGE: THE VEILGUARD</strong></p>
<p><iframe loading="lazy" title="10 Amazing Single-Player PS5 Games Still Coming Out This Year" width="500" height="281" src="https://www.youtube.com/embed/xx5dtodp_sE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Let&#8217;s start things off with what&#8217;s probably the most obvious pick. Of the games still due out in the remainder of 2024, it&#8217;s fair to say that <em>Dragon Age: The Veilguard </em>is easily among the biggest ones, if not flat out the biggest, period. The wait for a follow up to <em>Dragon Age: Inquisition </em>has stretched on for over a decade, but based on everything that we&#8217;ve seen of it so far, it&#8217;s looking like <em>The Veilguard </em>may actually end up being worth that weight. In particular, the game&#8217;s cast of companion characters and its new combat system – which blends traditional <em>Dragon Age </em>tactics with more aggressive real-time action – have looked promising, but that&#8217;s just the tip of the iceberg in terms of why exactly <em>The Veilguard </em>has caught our eye in the lead up to its release. Hopefully, this will be the return to form that BioWare fans have been hoping to see from the studio for so long.</p>
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		<title>Slitterhead Was Originally Meant to be Open World</title>
		<link>https://gamingbolt.com/slitterhead-was-originally-meant-to-be-open-world</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Jul 2024 13:25:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bokeh Game Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593398</guid>

					<description><![CDATA[The game's budget prevented that, however, as per game director and studio boss Keiichiro Toyama. ]]></description>
										<content:encoded><![CDATA[<p><em>Silent Hill, Siren, </em>and <em>Gravity Rush </em>creator Keiichiro Toyama and his team at Bokeh Game Studio are set to deliver a new horror title in the form of <em>Slitterhead </em>later this year, though even a passing glance at the game is enough to tell you that it is not looking like a traditional genre experience, instead adopting an action-horror approach revolving around a unique body-swapping mechanic. Interestingly enough, if things had gone a little differently, <em>Slitterhead </em>would have also been an open world experience on top of that.</p>
<p>The same was revealed by Toyama in a recent interview with <a href="https://www.videogameschronicle.com/features/slitterhead-how-silent-hills-creator-is-building-2024s-craziest-horror-game/" target="_blank" rel="noopener">VGC</a>, where he revealed that the initial plan in the early stages of <em>Slitterhead&#8217;s </em>development had been to build it with an open world structure, something that the development team ultimately decided against due to the game&#8217;s lower budget. The mission-based structure that the game ultimately went with, however, ended up working well for the experience, according to Toyama.</p>
<p>&#8220;One decision we made early in the game was that we originally wanted an open-world setting for the game, but it wasn’t reasonable with the budget,&#8221; he said. &#8220;That decision worked well, boxing in the missions and progressing through the storyline.&#8221;</p>
<p><a href="https://gamingbolt.com/slitterhead-showcases-body-swapping-gameplay-in-latest-trailer"><em>Slitterhead </em>is due out on November 8</a> for PS5, Xbox Series X/S, PS4, Xbox One, and PC.</p>
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