Slitterhead Was Originally Meant to be Open World

The game's budget prevented that, however, as per game director and studio boss Keiichiro Toyama.

Posted By | On 15th, Jul. 2024

slitterhead

Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama and his team at Bokeh Game Studio are set to deliver a new horror title in the form of Slitterhead later this year, though even a passing glance at the game is enough to tell you that it is not looking like a traditional genre experience, instead adopting an action-horror approach revolving around a unique body-swapping mechanic. Interestingly enough, if things had gone a little differently, Slitterhead would have also been an open world experience on top of that.

The same was revealed by Toyama in a recent interview with VGC, where he revealed that the initial plan in the early stages of Slitterhead’s development had been to build it with an open world structure, something that the development team ultimately decided against due to the game’s lower budget. The mission-based structure that the game ultimately went with, however, ended up working well for the experience, according to Toyama.

“One decision we made early in the game was that we originally wanted an open-world setting for the game, but it wasn’t reasonable with the budget,” he said. “That decision worked well, boxing in the missions and progressing through the storyline.”

Slitterhead is due out on November 8 for PS5, Xbox Series X/S, PS4, Xbox One, and PC.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...